80 Commits
Author SHA1 Message Date
qloak 3780fdb1cf General fixes 2026-08-07 11:28:28 -07:00
qloak d2dadc1df6 Merge remote-tracking branch 'pieeebot-cafeberry/main'
# Conflicts:
#	.gitea/workflows/release.yaml
#	.gitignore
#	Minecraft.Client/Common/Audio/SoundEngine.cpp
#	Minecraft.Client/Common/Leaderboards/LeaderboardManager.cpp
#	Minecraft.Client/Common/Media/MediaOrbis.arc
#	Minecraft.Client/Common/Postbuilds/Orbis-postbuild.ps1
#	Minecraft.Client/Common/Postbuilds/PS3-postbuild.ps1
#	Minecraft.Client/Common/Postbuilds/PSVita-postbuild.ps1
#	Minecraft.Client/Common/Postbuilds/Windows64-postbuild.ps1
#	Minecraft.Client/Minecraft.Client.vcxproj
#	Minecraft.Client/Minecraft.Client.vcxproj.filters
#	Minecraft.Client/OrbisMedia/loc/stringsGeneric.xml
#	Minecraft.Client/OrbisMedia/strings.h
#	Minecraft.Client/PS3/SPU_Tasks/ObjFiles/Debug/ChunkUpdate.ppu.o
#	Minecraft.Client/PS3/SPU_Tasks/ObjFiles/Debug/CompressedTile.ppu.o
#	Minecraft.Client/PS3/SPU_Tasks/ObjFiles/Debug/CompressedTileStorage_compress.ppu.o
#	Minecraft.Client/PS3/SPU_Tasks/ObjFiles/Debug/LevelRenderer_FindNearestChunk.ppu.o
#	Minecraft.Client/PS3/SPU_Tasks/ObjFiles/Debug/LevelRenderer_cull.ppu.o
#	Minecraft.Client/PS3/SPU_Tasks/ObjFiles/Debug/Texture_blit.ppu.o
#	Minecraft.Client/PS3/SPU_Tasks/ObjFiles/Release/ChunkUpdate.ppu.o
#	Minecraft.Client/PS3/SPU_Tasks/ObjFiles/Release/CompressedTile.ppu.o
#	Minecraft.Client/PS3/SPU_Tasks/ObjFiles/Release/CompressedTileStorage_compress.ppu.o
#	Minecraft.Client/PS3/SPU_Tasks/ObjFiles/Release/LevelRenderer_FindNearestChunk.ppu.o
#	Minecraft.Client/PS3/SPU_Tasks/ObjFiles/Release/LevelRenderer_cull.ppu.o
#	Minecraft.Client/PS3/SPU_Tasks/ObjFiles/Release/Texture_blit.ppu.o
#	Minecraft.Client/PSVita/Network/SQRNetworkManager_Vita.h
#	Minecraft.World/Minecraft.World.vcxproj
#	MinecraftConsoles.sln
#	README.md
2026-08-07 07:58:50 -07:00
str1k3r 3866e525f1 fix(Windows64): 720p crash, Update README & .gitignore 2026-08-03 21:55:05 -04:00
str1k3r 9254fbcdb3 fix: ps3 zip not ignoring .self, stop tracking .vcxproj.user 2026-08-03 18:28:00 -04:00
str1k3r e8d19516e6 fix: windows64 release build
Release is actually a "Debug without extra shit" so we dont use _FINAL_BUILD
2026-08-03 16:32:30 -04:00
str1k3r 8bae3cfbc1 fix: ps3 zip 2026-08-03 15:27:43 -04:00
str1k3r 7f4227d902 fix: my mistake on workflow 2026-08-03 15:14:31 -04:00
str1k3r d9327ff1f5 fix: dangling build on workflow 2026-08-03 15:11:57 -04:00
str1k3r d770e58992 fix: workflows throwing GHES error 2026-08-03 15:03:16 -04:00
str1k3r 0889edf3bd chore: make the SPU Tasks SLN use $(Configuration) & $(Platform) 2026-08-03 14:40:28 -04:00
str1k3r 6e13d5d4c0 fix: PS3 & Windows64 ContentPackage, Exclude PSVita libs & OldSDK from other plats 2026-08-03 14:27:03 -04:00
str1k3r cffdcb1971 fix: release workflow notes 2026-08-03 10:31:04 +00:00
str1k3r eb80f3e52b fix(PS3): SPU Tasks not being built 2026-08-02 20:47:50 -04:00
qloak 8f89209699 perf: WPO/LTCG, fix potential memory leaks, reduce busy-waits, loop opts; general optimizations 2026-08-01 10:17:35 -07:00
qloak dbc183bdf8 whoops :o 2026-08-01 10:17:35 -07:00
qloak 7c9044c5cc fix: fixed Xbox 360 build issues 2026-08-01 10:17:35 -07:00
qloak 1b95ec3c98 feat(xbox360): Enable Xbox 360 build configurations
- Enable all Xbox 360 ContentPackage/submission builds in solution
- Map Xbox 360 configs to actual Xbox 360 platform instead of Win32
- Add Build.0 lines for ContentPackage, CONTENTPACKAGE_SYMBOLS,
  ContentPackage_NO_TU, and ReleaseForArt Xbox 360 configs
- Remove xbdm.lib from Release/ContentPackage_Vita (debug-only lib)
- Add meme.xui from TU56 reference
2026-08-01 10:17:33 -07:00
pieeebotandqloak c75e25a7e6 fix(Windows64): audio crashes, lighting issues and music not being copied correctly 2026-08-01 10:15:51 -07:00
qloak 42ff50d9d9 Merge xbox360 branch into main 2026-07-31 15:43:16 -07:00
qloak 961a1b8f31 whoops :o 2026-07-31 15:36:02 -07:00
qloak 61b0c8add6 fix: fixed Xbox 360 build issues 2026-07-31 15:20:25 -07:00
qloak e7c7a817eb feat(xbox360): Enable Xbox 360 build configurations
- Enable all Xbox 360 ContentPackage/submission builds in solution
- Map Xbox 360 configs to actual Xbox 360 platform instead of Win32
- Add Build.0 lines for ContentPackage, CONTENTPACKAGE_SYMBOLS,
  ContentPackage_NO_TU, and ReleaseForArt Xbox 360 configs
- Remove xbdm.lib from Release/ContentPackage_Vita (debug-only lib)
- Add meme.xui from TU56 reference
2026-07-23 08:49:25 -07:00
pieeebot d68f152e41 fix(TU22): Boat, Baby zombie and Texture changes.
TU22:
- Corrected baby zombie hit boxes size.
- Fix for players sometimes taking fall damage while in a boat.
- Updated Lapis Lazuli's block texture
2026-07-22 19:59:49 +03:00
str1k3r 2eaa1dc9b6 fix: excess step from being in release 2026-07-21 19:21:43 -04:00
str1k3r 658ec1f809 fix: ps3 compiling & only uncap fps on windows 2026-07-21 17:11:11 -04:00
str1k3r 0fabb445c9 fix: workflow stage exe path 2026-07-21 16:02:55 -04:00
str1k3r 466ff31393 fix: workflow 2026-07-21 14:54:07 -04:00
str1k3r 632883a6ee feat: release workflow 2026-07-21 14:52:11 -04:00
str1k3r 10aebacbb4 fix: workflow 2026-07-21 17:51:21 +00:00
str1k3r d5c6836069 fix: workflow 2026-07-21 17:49:29 +00:00
str1k3r b876d871d1 fix: using wrong msbuild ver 2026-07-21 17:43:12 +00:00
str1k3r 1da6a52982 feat: test ps3 workflow 2026-07-21 17:25:18 +00:00
pieeebot d94d27d97f chore: update README.md to include discord server. 2026-07-17 20:17:07 +01:00
pieeebot 6eec1da2c5 chore: add Wii U and Switch to README.md 2026-07-17 12:41:07 +01:00
pieeebot 74bc53388a Update README.md 2026-07-16 13:50:36 +01:00
pieeebot 5f80327d09 chore: change readme to update project name and description 2026-07-16 13:46:41 +01:00
qloakandpieeebot 315f39504d fix(TU20): Piston and StemTile fixes (#6)
- fixed "Two pistons stacked facing up and the top piston is powered with a repeater will cause the top piston to lock in place."
- fixed "Fix for issue where destroying planted pumpkin and melon seeds drops an incorrect number of seeds."

---------

Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev>
Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/6
Co-authored-by: qloak <realminecart@gmail.com>
Co-committed-by: qloak <realminecart@gmail.com>
2026-07-15 20:33:38 +01:00
pieeebot 217954aa15 chore: update development status on xbox 360
qloak found a discovery that let us grab the xur files from the tu update files, .xui is compiled into .xur and its easy to convert it back to .xui.
2026-07-15 16:45:48 +01:00
str1k3r 0796352d86 fix(Orbis): Leaderboard manager
Make the Orbis Leaderboard manager work with the new Sony Leaderboard manager
2026-07-15 09:00:52 -04:00
qloakandpieeebot 391b0313d0 fix(TU20): more TU20 bug fixes
TU20:

Fixed issue where name tags do not appear to work correctly on the wither, iron golems, and wither skeletons.
Fix for issue where creepers hover off the floor.

---------

Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev>
Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/5
Co-authored-by: qloak <realminecart@gmail.com>
Co-committed-by: qloak <realminecart@gmail.com>
2026-07-15 13:15:45 +01:00
pieeebot 95f91fac91 fix(TU20): Noteblock fall-off distance so they can be heard further away. 2026-07-15 14:57:35 +03:00
pieeebot 955cea53bd fix(TU20): TNT minecart exploding despite 'TNT Explodes' option being turned off. 2026-07-15 00:13:08 +03:00
qloakandpieeebot 1c73912e1a fix(TU20): fixed name tag Y-position for tall mobs (wither, iron golem, wither skeleton) (#4)
title

Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/4
Co-authored-by: qloak <realminecart@gmail.com>
Co-committed-by: qloak <realminecart@gmail.com>
2026-07-14 21:42:19 +01:00
pieeebot 69bf420688 fix: horse rendering (#3)
Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/3
2026-07-14 21:05:11 +01:00
qloak d80bb5020a merge upstream 2026-07-14 20:59:48 +01:00
qloak fa5f0a13d1 fix horse layered texture rendering for platforms without multitexture support 2026-07-14 12:58:42 -07:00
pieeebot 17dff5ccf9 fix(Windows64): windows build, uncap fps, double buffer, remove Sleep(0) #1
Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/1
2026-07-14 18:32:04 +01:00
qloak 3f801bd193 fix: windows build, uncap fps, double buffer, remove Sleep(0) 2026-07-14 10:13:55 -07:00
qloak 911910a994 fix: windows build, uncap fps, double buffer, remove Sleep(0), 2026-07-14 09:51:14 -07:00
str1k3r 32e7d17d41 chore: update postbuild paths 2026-07-13 18:24:03 -04:00
pieeebot bf7fdcfd78 chore(PSVita): restrict OldSdk to PSVita 2026-07-13 20:03:43 +03:00
pieeebot f8c69e4715 fix(PSVita): fix compile errors from missing sceNp functions 2026-07-13 15:13:47 +03:00
pieeebot 2b47a7b15e chore(README.md): update known issues in PS Vita. 2026-07-12 20:27:40 +01:00
pieeebot dfb0b83c18 chore: copy Minecraft.Client.self to EBOOT.BIN instead of moving.
fixes ps3 prodg debugger not finding the .self file.
2026-07-12 13:18:33 +03:00
pieeebot ef2ba491e9 chore: update known issues in PS3. 2026-07-12 11:12:59 +03:00
pieeebot 44a40fc92b fix: PS3 ChunkUpdate crash during loading.
fixed by increasing the pading to make the size of ChunkRebuildData divisible by 16.
2026-07-12 11:07:50 +03:00
pieeebot 090de7517b chore: update README.md 2026-07-11 11:14:49 +01:00
pieeebot d0707f4696 fix(TU20): Fixed a crash when a dispenser is dispensing water or lava when the dispenser is blocked. 2026-07-10 14:09:15 +03:00
pieeebot d0624097a8 chore: update known issue in ps3. 2026-07-09 18:59:30 +01:00
pieeebot 73b0d884a3 fix: panorama resolution on both PS3 and PSVita. 2026-07-09 20:30:24 +03:00
pieeebot 9fd3652c14 fix: McRegionLevelStorage changes not compiling in PS3. 2026-07-08 19:56:03 +03:00
pieeebot 94be655a44 fix(TU20): panorama not reflecting the new tutorial world. 2026-07-08 10:29:03 +03:00
pieeebot 7643c3faa7 chore: restore setBaseItemTypeAndMaterial for normal maps.
looking at lcerenewed they never removed the setBaseItemTypeAndMaterial for normal maps
2026-07-08 10:29:03 +03:00
pieeebot 8693a3f6ab chore: update notes 2026-07-08 07:25:40 +01:00
pieeebot a7ccd4dafe chore: update .gitignore 2026-07-08 09:08:48 +03:00
pieeebot 7d443074d8 feat(TU21): Crafting a map now produces an empty map 2026-07-08 09:04:18 +03:00
pieeebot 24fa98fe65 feat(TU20): Implement more of la's TU21 patch file
Forgot to include changes in HellBiome.cpp and EatTileGoal.cpp

TU20:
1. Skeletons & Wither Skeletons now rarely spawn anywhere in the Nether
2026-07-08 08:58:57 +03:00
pieeebot 6677ae1129 feat(TU20/21): Implement la's TU21 patch file
This adds the following:

TU20:
1. Librarians now have a small chance to offer name tags for sale
2. Witches can now spawn at light level 7 or less in any biome or cave
3. Skeletons & Wither Skeletons now rarely spawn anywhere in the Nether

TU21:
1. Minecart entity limit increased
2026-07-08 06:51:34 +03:00
str1k3r bbf3ea9197 chore: update readme notes 2026-07-07 06:41:14 +01:00
str1k3r 77c9fd2354 fix: ps3 building 2026-07-06 20:50:25 -04:00
str1k3r c80a6547d7 chore: mostly update ps4 strings 2026-07-06 18:21:55 -04:00
str1k3r dc59a64474 chore: update TelemetryEnum for orbis, durango & xbox 2026-07-06 17:20:45 -04:00
str1k3r 59f6362df2 fix: wrong hide ps store icon call for orbis 2026-07-06 08:59:43 -04:00
str1k3r 12168e069b chore: add PS4 notes 2026-07-06 07:57:52 -04:00
str1k3r ae6b4b7274 fix: mostly fix orbis builds 2026-07-06 07:52:49 -04:00
str1k3r be95ed1f2b chore: Final postbuilds & update soundengine paths
This gives the final postbuilds (for now) and updates the soundengine paths to use orbis & windows64 respective paths
ontop of this it fixes a small issue with durango & orbis.
2026-07-06 07:48:26 -04:00
pieeebot 9deaf06b6d Revert "chore: Remove ESRB logo from intro."
This reverts commit e2cb559a57.
2026-07-05 19:57:08 +03:00
pieeebot 8d7e843290 chore: Remove ESRB logo from intro.
Intro sequence is now Mojang, 4J Studios.
2026-07-05 19:45:55 +03:00
pieeebot 0447369884 fix: Restore stringsLanguages.xml 2026-07-05 08:28:27 +03:00
pieeebot 900f69a865 Update Windows64 Platform Specific Strings & Update MediaWindows64.arc and MediaPS3.arc 2026-07-05 08:18:28 +03:00
78 changed files with 978 additions and 380 deletions
+5 -3
View File
@@ -16,7 +16,7 @@ on:
jobs:
build:
runs-on: windows-2022
runs-on: sdk-orbis
strategy:
matrix:
@@ -27,6 +27,7 @@ jobs:
uses: https://github.com/actions/checkout@v4
with:
fetch-depth: 1
clean: false
lfs: false
- name: Build Cafeberry
@@ -48,7 +49,8 @@ jobs:
Copy-Item "./ORBIS_${{ inputs.configuration }}/Minecraft.Client.pkg" staging/LCEOrbis.pkg
- name: Upload artifacts
uses: https://github.com/actions/upload-artifact@v3
uses: https://github.com/christopherHX/gitea-upload-artifact@v4
with:
name: build-${{ matrix.platform }}
path: staging/*
path: staging/*
compression-level: 0
+6 -4
View File
@@ -16,7 +16,7 @@ on:
jobs:
build:
runs-on: windows-2022
runs-on: sdk-ps3
strategy:
matrix:
@@ -27,6 +27,7 @@ jobs:
uses: https://github.com/actions/checkout@v4
with:
fetch-depth: 1
clean: false
lfs: false
- name: Build Cafeberry
@@ -37,7 +38,7 @@ jobs:
/m
- name: Zip Build
run: 7z a -r LCE${{ matrix.platform }}.zip ./${{ matrix.platform }}_${{ inputs.configuration }}/* "-x!*.ipdb" "-x!*.iobj"
run: 7z a -r LCE${{ matrix.platform }}.zip ./${{ matrix.platform }}_${{ inputs.configuration }}/* "-x!*.a" "-x!*.pch" "-x!*.elf" "-x!*.self" "-x!*.map"
- name: Stage artifacts
run: |
@@ -45,7 +46,8 @@ jobs:
Copy-Item LCE${{ matrix.platform }}.zip staging/
- name: Upload artifacts
uses: https://github.com/actions/upload-artifact@v3
uses: https://github.com/christopherHX/gitea-upload-artifact@v4
with:
name: build-${{ matrix.platform }}
path: staging/*
path: staging/*
compression-level: 0
+5 -3
View File
@@ -16,7 +16,7 @@ on:
jobs:
build:
runs-on: windows-2022
runs-on: sdk-psvita
strategy:
matrix:
@@ -27,6 +27,7 @@ jobs:
uses: https://github.com/actions/checkout@v4
with:
fetch-depth: 1
clean: false
lfs: false
- name: Build Cafeberry
@@ -46,7 +47,8 @@ jobs:
Copy-Item "./PSVita_${{ inputs.configuration }}/Minecraft.Client.vpk" staging/LCEPSVita.vpk
- name: Upload artifacts
uses: https://github.com/actions/upload-artifact@v3
uses: https://github.com/christopherHX/gitea-upload-artifact@v4
with:
name: build-${{ matrix.platform }}
path: staging/*
path: staging/*
compression-level: 0
+24 -10
View File
@@ -25,19 +25,31 @@ jobs:
build:
needs: validate
runs-on: windows-2022
strategy:
matrix:
configuration: [Release]
platform: [PS3, Windows64, Orbis] #[PS3, PSVita, Xbox360, ORBIS, Windows64]
platform: [Windows64, Xbox360, Orbis, PSVita, PS3]
include:
- platform: Windows64
sdk_label: windows-2022 # str1k3r - can run on any runner
- platform: Xbox360
sdk_label: sdk-xbox360
- platform: Orbis
sdk_label: sdk-orbis
- platform: PSVita
sdk_label: sdk-psvita
- platform: PS3
sdk_label: sdk-ps3
runs-on: [windows-2022, "${{ matrix.sdk_label }}"]
steps:
- name: Checkout Repository
uses: https://github.com/actions/checkout@v4
with:
fetch-depth: 1
lfs: false
clean: false
lfs: false
- name: Build Cafeberry
run: |
@@ -57,7 +69,7 @@ jobs:
} elseif ("${{ matrix.platform }}" -eq "PSVita") {
7z a -r "LCEPSVita.zip" "./PSVita_${{ matrix.configuration }}/PSVITA_GAME/*"
} elseif ("${{ matrix.platform }}" -eq "PS3") {
7z a -r "LCEPS3.zip" "./PS3_${{ matrix.configuration }}/PS3_GAME/*"
7z a -r "LCEPS3.zip" "./PS3_${{ matrix.configuration }}/*" "-x!*.a" "-x!*.pch" "-x!*.elf" "-x!*.self" "-x!*.map"
} elseif ("${{ matrix.platform }}" -eq "Xbox360") {
7z a -r "LCEXbox360.zip" "./X360_${{ matrix.configuration }}/*" "-x!*.pdb" "-x!*.pch" "-x!*.xdb"
} else {
@@ -78,17 +90,18 @@ jobs:
}
- name: Upload artifacts
uses: https://github.com/actions/upload-artifact@v3
uses: https://github.com/christopherHX/gitea-upload-artifact@v4
with:
name: build-${{ matrix.platform }}
path: staging/*
compression-level: 0
release:
needs: build
runs-on: windows-2022
steps:
- name: Download all build artifacts
uses: https://github.com/actions/download-artifact@v3
uses: https://github.com/christopherHX/gitea-download-artifact@v4
with:
path: downloaded
@@ -110,9 +123,10 @@ jobs:
}
$delimiter = "EOF_$([System.Guid]::NewGuid().ToString('N'))"
"description<<$delimiter" | Out-File -FilePath $env:GITHUB_OUTPUT -Append -Encoding utf8NoBOM
$body | Out-File -FilePath $env:GITHUB_OUTPUT -Append -Encoding utf8NoBOM
"$delimiter" | Out-File -FilePath $env:GITHUB_OUTPUT -Append -Encoding utf8NoBOM
$content = "description<<$delimiter`n$body`n$delimiter`n"
$utf8NoBom = New-Object System.Text.UTF8Encoding($false)
[System.IO.File]::AppendAllText($env:GITHUB_OUTPUT, $content, $utf8NoBom)
- name: Publish Release
uses: akkuman/gitea-release-action@v1
+4 -2
View File
@@ -27,6 +27,7 @@ jobs:
uses: https://github.com/actions/checkout@v4
with:
fetch-depth: 1
clean: false
lfs: false
- name: Build Cafeberry
@@ -46,7 +47,8 @@ jobs:
Copy-Item LCE${{ matrix.platform }}.zip staging/
- name: Upload artifacts
uses: https://github.com/actions/upload-artifact@v3
uses: https://github.com/christopherHX/gitea-upload-artifact@v4
with:
name: build-${{ matrix.platform }}
path: staging/*
path: staging/*
compression-level: 0
+5 -3
View File
@@ -16,7 +16,7 @@ on:
jobs:
build:
runs-on: windows-2022
runs-on: sdk-xbox360
strategy:
matrix:
@@ -27,6 +27,7 @@ jobs:
uses: https://github.com/actions/checkout@v4
with:
fetch-depth: 1
clean: false
lfs: false
- name: Build Cafeberry
@@ -48,7 +49,8 @@ jobs:
Copy-Item LCE${{ matrix.platform }}.zip staging/
- name: Upload artifacts
uses: https://github.com/actions/upload-artifact@v3
uses: https://github.com/christopherHX/gitea-upload-artifact@v4
with:
name: build-${{ matrix.platform }}
path: staging/*
path: staging/*
compression-level: 0
+20 -28
View File
@@ -1,44 +1,35 @@
/*Debug
/*Release
/*ContentPackage
/*ContentPackage_NO_TU
/*ContentPackage_SYMBOLS
/*ReleaseForArt
.vs
/x64
/ipch
.vs/
.vscode
/*Debug
/*Release*
/*ContentPackage*
# Minecraft.Client
/Minecraft.Client/x64/
/Minecraft.Client/x64
/Minecraft.Client/x64_*
/Minecraft.Client/*Debug
/Minecraft.Client/*Release
/Minecraft.Client/*ContentPackage
/Minecraft.Client/*ContentPackage_NO_TU
/Minecraft.Client/*ContentPackage_SYMBOLS
/Minecraft.Client/*ReleaseForArt
/Minecraft.Client/*Release*
/Minecraft.Client/*ContentPackage*
/Minecraft.Client/Windows64/GameHDD
# Minecraft.world
/Minecraft.World/x64/
/Minecraft.World/x64
/Minecraft.World/x64_*
/Minecraft.World/*Debug
/Minecraft.World/*Release
/Minecraft.World/*ContentPackage
/Minecraft.World/*ContentPackage_NO_TU
/Minecraft.World/*ContentPackage_SYMBOLS
/Minecraft.World/*ReleaseForArt
/Minecraft.World/*Release*
/Minecraft.World/*ContentPackage*
# PS3 SPU
/Minecraft.Client/PS3/SPU_Tasks/objFiles/
/Minecraft.Client/PS3/SPU_Tasks/Texture_blit/PS3*
/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_FindNearestChunk/PS3*
/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_cull/PS3*
/Minecraft.Client/PS3/SPU_Tasks/CompressedTileStorage_compress/PS3*
/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/PS3*
/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/PS3*
# PS3 SPU Tasks
/Minecraft.Client/PS3/SPU_Tasks/objFiles
/Minecraft.Client/PS3/SPU_Tasks/*/PS3*
/Minecraft.Client/PS3/SPU_Tasks/*/Debug
/Minecraft.Client/PS3/SPU_Tasks/*/Release
/Minecraft.Client/PS3/SPU_Tasks/*/ContentPackage
# Misc
*.ppu.o
*.pkg
/*.gp4p
/*.vpk
@@ -46,4 +37,5 @@
*-app
*.sdf
*.opensdf
*.v11.suo
*.v11.suo
*.vcxproj.user
-8
View File
@@ -4,14 +4,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CommonMedia", "CommonMedia.vcxproj", "{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 2
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
SccProjectUniqueName0 = CommonMedia.vcxproj
SccLocalPath0 = .
SccLocalPath1 = .
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
@@ -406,6 +406,12 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
unsigned int uiVersion=*(unsigned int *)pbData;
uiCurrentByte+=sizeof(int);
if(uiVersion > CURRENT_DLC_VERSION_NUM)
{
if(pbData!=NULL) delete [] pbData;
app.DebugPrintf("DLC version of %d is newer than this build can read (%d)\n", uiVersion, CURRENT_DLC_VERSION_NUM);
return false;
}
if(uiVersion < CURRENT_DLC_VERSION_NUM)
{
if(pbData!=NULL) delete [] pbData;
@@ -613,6 +619,11 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
unsigned int uiVersion=*(unsigned int *)pbData;
uiCurrentByte+=sizeof(int);
if(uiVersion > CURRENT_DLC_VERSION_NUM)
{
app.DebugPrintf("DLC version of %d is newer than this build can read (%d)\n", uiVersion, CURRENT_DLC_VERSION_NUM);
return 0;
}
if(uiVersion < CURRENT_DLC_VERSION_NUM)
{
app.DebugPrintf("DLC version of %d is too old to be read\n", uiVersion);
@@ -9,7 +9,7 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
L"Friends", L"MyScore", L"TopRank"
};
#ifdef __PS3__ // str1k3r - only PS3 needs this, also this wasnt in the leak?
#if defined(__PS3__) && !defined(_CONTENT_PACKAGE) // str1k3r - only PS3 needs this, also this wasnt in the leak?
LeaderboardManager *LeaderboardManager::m_instance = NULL;
#endif
@@ -1,7 +1,7 @@
/*
base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger
Copyright (C) 2004-2008 Ren Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
@@ -21,7 +21,7 @@
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
Ren Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
}
// 4J ADDED,
std::string base64_encode(std::string str)
std::string base64_encode(const std::string& str)
{
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
}
@@ -2,6 +2,6 @@
#include <string>
std::string base64_encode(std::string str);
std::string base64_encode(const std::string& str);
std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s);
@@ -314,13 +314,13 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
Minecraft *pMinecraft = Minecraft::GetInstance();
// Make sure that we have transitioned through any joining/creating stages and are actually playing the game, so that we know the players should be valid
bool changedMessage = false;
while(!IsReadyToPlayOrIdle())
{
changedMessage = true;
pMinecraft->progressRenderer->progressStage( g_NetworkManager.CorrectErrorIDS(IDS_PROGRESS_SAVING_TO_DISC) ); // "Finalizing..." vaguest message I could find
pMinecraft->progressRenderer->progressStagePercentage( g_NetworkManager.GetJoiningReadyPercentage() );
Sleep(10);
}
while(!IsReadyToPlayOrIdle())
{
changedMessage = true;
pMinecraft->progressRenderer->progressStage( g_NetworkManager.CorrectErrorIDS(IDS_PROGRESS_SAVING_TO_DISC) ); // "Finalizing..." vaguest message I could find
pMinecraft->progressRenderer->progressStagePercentage( g_NetworkManager.GetJoiningReadyPercentage() );
Sleep(0);
}
if( changedMessage )
{
pMinecraft->progressRenderer->progressStagePercentage( 100 );
@@ -898,7 +898,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) )
{
Sleep(1);
Sleep(0);
}
ui.CleanUpSkinReload();
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
@@ -935,7 +935,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
{
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
{
Sleep(1);
Sleep(0);
}
param->levelGen->loadBaseSaveData();
}
@@ -977,7 +977,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
while( g_NetworkManager.IsInSession() )
{
Sleep(1);
Sleep(0);
}
// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
@@ -1237,7 +1237,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
// wait for the current session to end
while( g_NetworkManager.IsInSession() )
{
Sleep(1);
Sleep(0);
}
// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
@@ -1,6 +1,7 @@
param(
[string]$OutDir,
[string]$ProjectDir
[string]$ProjectDir,
[string]$Configuration
)
Write-Host "PS3 Postbuild: script started. Output Directory: $OutDir, Project Directory: $ProjectDir"
@@ -59,7 +60,12 @@ foreach ($copy in $fileCopies) {
}
}
$builtFile = Join-Path $OutDir "Minecraft.Client.self"
if ($Configuration -match "ContentPackage") {
$builtFile = Join-Path $OutDir "Minecraft.Client.elf"
} else {
$builtFile = Join-Path $OutDir "Minecraft.Client.self"
}
$newName = "EBOOT.BIN"
$destDir = Join-Path $OutDir "PS3_GAME\USRDIR"
$destPath = Join-Path $destDir $newName
+24 -45
View File
@@ -528,58 +528,37 @@ void UIController::loadSkins()
}
#endif
// Every platform has one of these, so nothing shared
if(m_fScreenHeight==1080.0f)
// str1k3r - Fixes 720p/480p Crashes on Windows64, also allows this to be used on 1080p consoles instead of just Windows64
// This also cleans up some 4J code and turns 3 if statements into 1.
if (m_fScreenHeight >= 1080.0f)
{
m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskinHD.swf");
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinHDGraphicsHud.swf", L"skinHDGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinHDGraphicsInGame.swf", L"skinHDGraphicsInGame.swf");
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinHDGraphicsTooltips.swf", L"skinHDGraphicsTooltips.swf");
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinHDGraphicsLabels.swf", L"skinHDGraphicsLabels.swf");
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinHDLabels.swf", L"skinHDLabels.swf");
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinHDInGame.swf", L"skinHDInGame.swf");
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHDHud.swf", L"skinHDHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinHDTooltips.swf", L"skinHDTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skinHD.swf", L"skinHD.swf");
}
else
{
m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskin.swf");
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
}
#if defined(__PS3__) || defined(__PSVITA__)
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
#endif
#if ( defined(_WINDOWS64) || defined(_DURANGO) || defined(__ORBIS__) )
#if defined(_WINDOWS64)
// 4J Stu - Load the 720/480 skins so that we have something to fallback on during development
#ifndef _FINAL_BUILD
m_iggyLibraries[eLibraryFallback_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
m_iggyLibraries[eLibraryFallback_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
m_iggyLibraries[eLibraryFallback_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
m_iggyLibraries[eLibraryFallback_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
m_iggyLibraries[eLibraryFallback_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
m_iggyLibraries[eLibraryFallback_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
m_iggyLibraries[eLibraryFallback_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
m_iggyLibraries[eLibraryFallback_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
m_iggyLibraries[eLibraryFallback_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
m_iggyLibraries[eLibraryFallback_Default] = loadSkin(L"skin.swf", L"skin.swf");
#endif
#endif
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinHDGraphicsHud.swf", L"skinHDGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinHDGraphicsInGame.swf", L"skinHDGraphicsInGame.swf");
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinHDGraphicsTooltips.swf", L"skinHDGraphicsTooltips.swf");
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinHDGraphicsLabels.swf", L"skinHDGraphicsLabels.swf");
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinHDLabels.swf", L"skinHDLabels.swf");
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinHDInGame.swf", L"skinHDInGame.swf");
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHDHud.swf", L"skinHDHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinHDTooltips.swf", L"skinHDTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skinHD.swf", L"skinHD.swf");
#endif // HD platforms
}
IggyLibrary UIController::loadSkin(const wstring &skinPath, const wstring &skinName)
+1 -18
View File
@@ -96,24 +96,7 @@ private:
eLibrary_HUD,
eLibrary_Tooltips,
eLibrary_Default,
#if ( defined(_WINDOWS64) )
// 4J Stu - Load the 720/480 skins so that we have something to fallback on during development
#ifndef _FINAL_BUILD
eLibraryFallback_Platform,
eLibraryFallback_GraphicsDefault,
eLibraryFallback_GraphicsHUD,
eLibraryFallback_GraphicsInGame,
eLibraryFallback_GraphicsTooltips,
eLibraryFallback_GraphicsLabels,
eLibraryFallback_Labels,
eLibraryFallback_InGame,
eLibraryFallback_HUD,
eLibraryFallback_Tooltips,
eLibraryFallback_Default,
#endif
#endif
eLibrary_Count,
};
@@ -454,12 +454,7 @@ void CXuiSceneAbstractContainer::SetPointerText(vector<HtmlString> *description,
return;
}
wstring combinedText;
for(size_t i = 0; i < description->size(); ++i)
{
combinedText += (*description)[i].text;
if(i + 1 < description->size()) combinedText += L"\n";
}
wstring combinedText = HtmlString::Compose(description);
vector<wstring> unformattedStrings;
for(size_t i = 0; i < description->size(); ++i)
@@ -4,14 +4,6 @@ Microsoft Visual Studio Solution File, Format Version 11.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameRules", "GameRules.vcxproj", "{0DD2FD59-36AC-476F-9201-D687A4CE9E98}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 2
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
SccProjectUniqueName0 = GameRules.vcxproj
SccLocalPath0 = .
SccLocalPath1 = .
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Xbox 360 = Debug|Xbox 360
Release|Xbox 360 = Release|Xbox 360
+5 -4
View File
@@ -145,10 +145,11 @@ void EnderDragonRenderer::render(shared_ptr<Entity> _mob, double x, double y, do
int steps = 8;
for (int i = 0; i <= steps; i++)
{
double d=i % steps * PI * 2 / steps;
float s = sin(i % steps * PI * 2 / steps) * 0.75f;
float c = cos(i % steps * PI * 2 / steps) * 0.75f;
float u = i % steps * 1.0f / steps;
int idx = i % steps;
double d = idx * PI * 2 / steps;
float s = sin(d) * 0.75f;
float c = cos(d) * 0.75f;
float u = idx * 1.0f / steps;
//t->color(0x000000);
t->vertexUV(s * 0.2f, c * 0.2f, 0, u, v1);
//t->color(0xffffff);
@@ -94,6 +94,17 @@ void EntityRenderDispatcher::staticCtor()
instance = new EntityRenderDispatcher();
}
EntityRenderDispatcher::~EntityRenderDispatcher()
{
AUTO_VAR(itEnd, renderers.end());
for( classToRendererMap::iterator it = renderers.begin(); it != itEnd; it++ )
{
delete it->second;
it->second = NULL;
}
renderers.clear();
}
EntityRenderDispatcher::EntityRenderDispatcher()
{
glEnable(GL_LIGHTING);
+2 -1
View File
@@ -1,7 +1,7 @@
#pragma once
#include "EntityRenderer.h"
#include "..\Minecraft.World\Entity.h"
#include "..\Minecraft.World\JavaIntHash.h"
class Entity;
class font;
using namespace std;
@@ -37,6 +37,7 @@ public:
private:
EntityRenderDispatcher();
~EntityRenderDispatcher();
public:
EntityRenderer *getRenderer(eINSTANCEOF e);
+33 -27
View File
@@ -105,8 +105,6 @@ GameRenderer::GameRenderer(Minecraft *mc)
zoom = 1;
zoom_x = 0;
zoom_y = 0;
rainXa = NULL;
rainZa = NULL;
lastActiveTime = Minecraft::currentTimeMillis();
lastNsTime = 0;
random = new Random();
@@ -181,8 +179,9 @@ GameRenderer::GameRenderer(Minecraft *mc)
// 4J Stu Added to go with 1.8.2 change
GameRenderer::~GameRenderer()
{
if(rainXa != NULL) delete [] rainXa;
if(rainZa != NULL) delete [] rainZa;
delete random;
delete cameraPos;
delete lb;
}
void GameRenderer::tick(bool first) // 4J - add bFirst
@@ -838,19 +837,21 @@ void GameRenderer::updateLightTexture(float a)
Level *level = player->level; // 4J - was mc->level when it was just to update the one light texture
float skyDarken1 = level->getSkyDarken((float) 1);
float darken = skyDarken1 * 0.95f + 0.05f;
float rsGsMul = skyDarken1 * 0.65f + 0.35f;
float blockMul = blr * 0.1f + 1.5f;
for (int i = 0; i < 256; i++)
{
float darken = skyDarken1 * 0.95f + 0.05f;
float sky = level->dimension->brightnessRamp[i / 16] * darken;
float block = level->dimension->brightnessRamp[i % 16] * (blr * 0.1f + 1.5f);
float block = level->dimension->brightnessRamp[i % 16] * blockMul;
if (level->skyFlashTime > 0)
{
sky = level->dimension->brightnessRamp[i / 16];
}
float rs = sky * (skyDarken1 * 0.65f + 0.35f);
float gs = sky * (skyDarken1 * 0.65f + 0.35f);
float rs = sky * rsGsMul;
float gs = sky * rsGsMul;
float bs = sky;
float rb = block;
@@ -1526,27 +1527,30 @@ void GameRenderer::tickRain()
int x = x0 + random->nextInt(r) - random->nextInt(r);
int z = z0 + random->nextInt(r) - random->nextInt(r);
int y = level->getTopRainBlock(x, z);
int t = level->getTile(x, y - 1, z);
Biome *biome = level->getBiome(x,z);
if (y <= y0 + r && y >= y0 - r && biome->hasRain() && biome->getTemperature() >= 0.2f)
if (y <= y0 + r && y >= y0 - r)
{
float xa = random->nextFloat();
float za = random->nextFloat();
if (t > 0)
int t = level->getTile(x, y - 1, z);
Biome *biome = level->getBiome(x,z);
if (biome->hasRain() && biome->getTemperature() >= 0.2f)
{
if (Tile::tiles[t]->material == Material::lava)
float xa = random->nextFloat();
float za = random->nextFloat();
if (t > 0)
{
mc->particleEngine->add( shared_ptr<SmokeParticle>( new SmokeParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za, 0, 0, 0) ) );
}
else
{
if (random->nextInt(++rainPosSamples) == 0)
if (Tile::tiles[t]->material == Material::lava)
{
rainPosX = x + xa;
rainPosY = y + 0.1f - Tile::tiles[t]->getShapeY0();
rainPosZ = z + za;
mc->particleEngine->add( shared_ptr<SmokeParticle>( new SmokeParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za, 0, 0, 0) ) );
}
else
{
if (random->nextInt(++rainPosSamples) == 0)
{
rainPosX = x + xa;
rainPosY = y + 0.1f - Tile::tiles[t]->getShapeY0();
rainPosZ = z + za;
}
mc->particleEngine->add( shared_ptr<WaterDropParticle>( new WaterDropParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za) ) );
}
mc->particleEngine->add( shared_ptr<WaterDropParticle>( new WaterDropParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za) ) );
}
}
}
@@ -1581,10 +1585,12 @@ void GameRenderer::renderSnowAndRain(float a)
turnOnLightLayer(a);
if (rainXa == NULL)
static float rainXa[32 * 32];
static float rainZa[32 * 32];
static bool rainArraysInitialized = false;
if (!rainArraysInitialized)
{
rainXa = new float[32 * 32];
rainZa = new float[32 * 32];
rainArraysInitialized = true;
for (int z = 0; z < 32; z++)
{
-2
View File
@@ -128,8 +128,6 @@ private:
void tickRain();
private:
// 4J - brought forward from 1.8.2
float *rainXa;
float *rainZa;
protected:
void renderSnowAndRain(float a);
volatile int xMod;
+4 -4
View File
@@ -10,7 +10,7 @@ ResourceLocation HorseRenderer::HORSE_DONKEY_LOCATION = ResourceLocation(TN_MOB_
ResourceLocation HorseRenderer::HORSE_ZOMBIE_LOCATION = ResourceLocation(TN_MOB_HORSE_ZOMBIE);
ResourceLocation HorseRenderer::HORSE_SKELETON_LOCATION = ResourceLocation(TN_MOB_HORSE_SKELETON);
std::map<wstring, ResourceLocation *> HorseRenderer::LAYERED_LOCATION_CACHE;
std::map<wstring, ResourceLocation> HorseRenderer::LAYERED_LOCATION_CACHE;
HorseRenderer::HorseRenderer(Model *model, float f) : MobRenderer(model, f)
{
@@ -114,14 +114,14 @@ ResourceLocation *HorseRenderer::getOrCreateLayeredTextureLocation(shared_ptr<En
ResourceLocation *location;
if (it != LAYERED_LOCATION_CACHE.end())
{
location = it->second;
location = &(it->second);
}
else
{
LAYERED_LOCATION_CACHE[textureName] = new ResourceLocation(horse->getLayeredTextureLayers());
LAYERED_LOCATION_CACHE[textureName] = ResourceLocation(horse->getLayeredTextureLayers());
it = LAYERED_LOCATION_CACHE.find(textureName);
location = it->second;
location = &(it->second);
}
return location;
+1 -1
View File
@@ -8,7 +8,7 @@ class PathfinderMob;
class HorseRenderer : public MobRenderer
{
private:
static std::map<wstring, ResourceLocation *> LAYERED_LOCATION_CACHE;
static std::map<wstring, ResourceLocation> LAYERED_LOCATION_CACHE;
static ResourceLocation HORSE_LOCATION;
static ResourceLocation HORSE_MULE_LOCATION;
+353 -29
View File
@@ -806,9 +806,15 @@
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)/Common/Postbuilds/PS3-postbuild.ps1" -OutDir "$(OutDir)/" -ProjectDir "$(ProjectDir)/"</Command>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)/Common/Postbuilds/PS3-postbuild.ps1" -OutDir "$(OutDir)/" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)"</Command>
<Message>Run PS3 postbuild script</Message>
</PostBuildEvent>
<PreLinkEvent>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=Debug /v:minimal</Command>
</PreLinkEvent>
<PreLinkEvent>
<Message>Build PS3 SPU Tasks</Message>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">
<ClCompile>
@@ -893,11 +899,17 @@
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)/Common/Postbuilds/PS3-postbuild.ps1" -OutDir "$(OutDir)/" -ProjectDir "$(ProjectDir)/"</Command>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)/Common/Postbuilds/PS3-postbuild.ps1" -OutDir "$(OutDir)/" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Run PS3 postbuild script</Message>
</PostBuildEvent>
<PreLinkEvent>
<Command>"C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" "$(ProjectDir)PS3\SPU_Tasks\SPU_Tasks.sln" /p:Configuration=Release /v:minimal</Command>
</PreLinkEvent>
<PreLinkEvent>
<Message>Build PS3 SPU Tasks</Message>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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@@ -920,7 +932,7 @@
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@@ -1015,7 +1027,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
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@@ -1027,7 +1039,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
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@@ -1340,11 +1352,17 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
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@@ -1694,12 +1731,12 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
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@@ -1803,7 +1840,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
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@@ -33883,12 +34008,110 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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@@ -33963,10 +34186,110 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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@@ -33976,7 +34299,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
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@@ -34029,6 +34352,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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@@ -34045,7 +34369,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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@@ -34089,7 +34413,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
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@@ -34132,7 +34456,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">false</ExcludedFromBuild>
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@@ -3772,7 +3772,7 @@
<ClInclude Include="Common\Leaderboards\LeaderboardInterface.h">
<Filter>Common\Source Files\Leaderboards</Filter>
</ClInclude>
<ClInclude Include="PSVita\OldSdk.h">
<ClInclude Include="PSVita\PSVitaExtras\OldSdk.h">
<Filter>PSVita</Filter>
</ClInclude>
</ItemGroup>
@@ -5916,7 +5916,7 @@
<ClCompile Include="Common\Leaderboards\LeaderboardInterface.cpp">
<Filter>Common\Source Files\Leaderboards</Filter>
</ClCompile>
<ClCompile Include="PSVita\OldSdk.cpp">
<ClCompile Include="PSVita\PSVitaExtras\OldSdk.cpp">
<Filter>PSVita</Filter>
</ClCompile>
</ItemGroup>
@@ -6176,6 +6176,7 @@
<Library Include="PSVita\4JLibs\libs\libSceNpToolkitUtils_rtti_dbg.a">
<Filter>PSVita\4JLibs\libs</Filter>
</Library>
<Library Include="Windows64\4JLibs\libs\4J_Profile.lib" />
</ItemGroup>
<ItemGroup>
<Xsd Include="Xbox\Sentient\SentientStats.xsd">
@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>
+3 -3
View File
@@ -165,7 +165,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
//localIp = settings->getString(L"server-ip", L"");
//onlineMode = settings->getBoolean(L"online-mode", true);
//motd = settings->getString(L"motd", L"A Minecraft Server");
//motd.replace('§', '$');
//motd.replace('', '$');
setAnimals(settings->getBoolean(L"spawn-animals", true));
setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true));
@@ -210,7 +210,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
// 4J-JEV: Need to wait for levelGenerationOptions to load.
while ( app.getLevelGenerationOptions() != NULL && !app.getLevelGenerationOptions()->hasLoadedData() )
Sleep(1);
Sleep(0);
if ( app.getLevelGenerationOptions() != NULL && !app.getLevelGenerationOptions()->ready() )
{
@@ -319,7 +319,7 @@ int MinecraftServer::runPostUpdate(void* lpParam)
{
LeaveCriticalSection(&server->m_postProcessCS);
}
Sleep(1);
Sleep(0);
} while (!server->m_postUpdateTerminate && ShutdownManager::ShouldRun(ShutdownManager::ePostProcessThread));
//#ifndef __PS3__
// One final pass through updates to make sure we're done
@@ -1,7 +1,7 @@
/*
base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger
Copyright (C) 2004-2008 Ren Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
@@ -21,7 +21,7 @@
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
Ren Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
}
// 4J ADDED,
std::string base64_encode(std::string str)
std::string base64_encode(const std::string& str)
{
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
}
+1 -1
View File
@@ -2,6 +2,6 @@
#include <string>
std::string base64_encode(std::string str);
std::string base64_encode(const std::string& str);
std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s);
+3 -3
View File
@@ -1,7 +1,7 @@
/*
base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger
Copyright (C) 2004-2008 Ren Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
@@ -21,7 +21,7 @@
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
Ren Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
}
// 4J ADDED,
std::string base64_encode(std::string str)
std::string base64_encode(const std::string& str)
{
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
}
+1 -1
View File
@@ -2,6 +2,6 @@
#include <string>
std::string base64_encode(std::string str);
std::string base64_encode(const std::string& str);
std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s);
@@ -141,14 +141,12 @@ void ShutdownManager::SysUtilCallback(uint64_t status, uint64_t param, void *use
StartShutdown();
break;
case CELL_SYSUTIL_SYSTEM_MENU_OPEN:
// Tell the game UI to stop processing
case CELL_SYSUTIL_DRAWING_BEGIN:
StorageManager.SetSystemUIDisplaying(true);
break;
case CELL_SYSUTIL_DRAWING_END:
StorageManager.SetSystemUIDisplaying(false);
break;
case CELL_SYSUTIL_DRAWING_BEGIN:
case CELL_SYSUTIL_SYSTEM_MENU_CLOSE:
StorageManager.SetSystemUIDisplaying(false);
break;
case CELL_SYSUTIL_BGMPLAYBACK_PLAY:
if( minecraft )
Binary file not shown.
@@ -171,15 +171,15 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
@@ -211,8 +211,11 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
@@ -234,8 +237,11 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
@@ -257,9 +263,12 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
@@ -0,0 +1,15 @@
# str1k3r - This prebuild makes sure that the ObjFiles directory exists so the PS3 SPU tasks can properly build
param(
[string]$ProjectDir,
[string]$Configuration
)
$ParentDir = Split-Path -Path $ProjectDir -Parent
$directories = @(
"ObjFiles\$Configuration"
)
foreach ($dir in $directories) {
New-Item -ItemType Directory -Path (Join-Path $ParentDir $dir) -Force | Out-Null
}
Binary file not shown.
@@ -65,15 +65,15 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
@@ -104,8 +104,11 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
@@ -127,8 +130,11 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
@@ -150,9 +156,12 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
@@ -61,15 +61,15 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
@@ -100,8 +100,11 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
@@ -123,8 +126,11 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
@@ -146,9 +152,12 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
@@ -57,15 +57,15 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_Release\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
@@ -96,8 +96,11 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
@@ -119,8 +122,11 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
@@ -142,8 +148,11 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
@@ -1,6 +1,10 @@
<?xml version="1.0" encoding="us-ascii"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage|PS3">
<Configuration>ContentPackage</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
@@ -25,6 +29,10 @@
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
@@ -35,25 +43,34 @@
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
@@ -74,7 +91,11 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
@@ -96,8 +117,37 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
@@ -56,15 +56,15 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</OutDir>
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+53 -24
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{ED672663-B86E-436B-9530-A6589DE02366}.ContentPackage|PS3.ActiveCfg = ContentPackage|PS3
{ED672663-B86E-436B-9530-A6589DE02366}.ContentPackage|PS3.Build.0 = ContentPackage|PS3
{ED672663-B86E-436B-9530-A6589DE02366}.Debug|PS3.ActiveCfg = Debug|PS3
{ED672663-B86E-436B-9530-A6589DE02366}.Debug|PS3.Build.0 = Debug|PS3
{ED672663-B86E-436B-9530-A6589DE02366}.Release|PS3.ActiveCfg = Release|PS3
{ED672663-B86E-436B-9530-A6589DE02366}.Release|PS3.Build.0 = Release|PS3
{1F6ECBFE-3089-457D-8A11-5CFDC0392439}.ContentPackage|PS3.ActiveCfg = ContentPackage|PS3
{1F6ECBFE-3089-457D-8A11-5CFDC0392439}.ContentPackage|PS3.Build.0 = ContentPackage|PS3
{1F6ECBFE-3089-457D-8A11-5CFDC0392439}.Debug|PS3.ActiveCfg = Debug|PS3
{1F6ECBFE-3089-457D-8A11-5CFDC0392439}.Debug|PS3.Build.0 = Debug|PS3
{1F6ECBFE-3089-457D-8A11-5CFDC0392439}.Release|PS3.ActiveCfg = Release|PS3
{1F6ECBFE-3089-457D-8A11-5CFDC0392439}.Release|PS3.Build.0 = Release|PS3
{BE7A14B2-1761-4FDF-82C0-B50F8BC9633A}.ContentPackage|PS3.ActiveCfg = ContentPackage|PS3
{BE7A14B2-1761-4FDF-82C0-B50F8BC9633A}.ContentPackage|PS3.Build.0 = ContentPackage|PS3
{BE7A14B2-1761-4FDF-82C0-B50F8BC9633A}.Debug|PS3.ActiveCfg = Debug|PS3
{BE7A14B2-1761-4FDF-82C0-B50F8BC9633A}.Debug|PS3.Build.0 = Debug|PS3
{BE7A14B2-1761-4FDF-82C0-B50F8BC9633A}.Release|PS3.ActiveCfg = Release|PS3
{BE7A14B2-1761-4FDF-82C0-B50F8BC9633A}.Release|PS3.Build.0 = Release|PS3
{4CDF5745-FCF3-474D-941B-ABBEA788E8DA}.ContentPackage|PS3.ActiveCfg = ContentPackage|PS3
{4CDF5745-FCF3-474D-941B-ABBEA788E8DA}.ContentPackage|PS3.Build.0 = ContentPackage|PS3
{4CDF5745-FCF3-474D-941B-ABBEA788E8DA}.Debug|PS3.ActiveCfg = Debug|PS3
{4CDF5745-FCF3-474D-941B-ABBEA788E8DA}.Debug|PS3.Build.0 = Debug|PS3
{4CDF5745-FCF3-474D-941B-ABBEA788E8DA}.Release|PS3.ActiveCfg = Release|PS3
{4CDF5745-FCF3-474D-941B-ABBEA788E8DA}.Release|PS3.Build.0 = Release|PS3
{AEC81E5C-04B5-4F77-91A0-D94065F885B7}.ContentPackage|PS3.ActiveCfg = ContentPackage|PS3
{AEC81E5C-04B5-4F77-91A0-D94065F885B7}.ContentPackage|PS3.Build.0 = ContentPackage|PS3
{AEC81E5C-04B5-4F77-91A0-D94065F885B7}.Debug|PS3.ActiveCfg = Debug|PS3
{AEC81E5C-04B5-4F77-91A0-D94065F885B7}.Debug|PS3.Build.0 = Debug|PS3
{AEC81E5C-04B5-4F77-91A0-D94065F885B7}.Release|PS3.ActiveCfg = Release|PS3
{AEC81E5C-04B5-4F77-91A0-D94065F885B7}.Release|PS3.Build.0 = Release|PS3
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -56,15 +56,15 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Platform)_$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(Platform)_$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
@@ -95,8 +95,11 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
@@ -119,8 +122,11 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
@@ -143,9 +149,12 @@
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<OutputFile>..\ObjFiles\$(Configuration)\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)../Common/Prebuild.ps1" -ProjectDir "$(ProjectDir)/" -Configuration "$(Configuration)/" </Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
Binary file not shown.
@@ -10,7 +10,7 @@
#include "..\..\Common\Network\Sony\SQRNetworkManager.h"
#include "../OldSdk.h"
#include "../PSVitaExtras/OldSdk.h"
class SQRNetworkPlayer;
class ISQRNetworkManagerListener;
@@ -0,0 +1,51 @@
#include "stdafx.h"
#include "OldSdk.h"
int sceNpBasicGetFriendOnlineStatus(const SceNpId *friendId, SceNpBasicOnlineStatus *status) {
if (status) *status = SCE_NP_BASIC_ONLINE_STATUS_UNKNOWN;
return -1;
}
int sceNpBasicGetFriendContextState(const SceNpId *friendId, SceNpBasicFriendContextState *state) {
if (state) *state = SCE_NP_BASIC_FRIEND_CONTEXT_STATE_UNKNOWN;
return -1;
}
int sceNpBasicGetGamePresenceOfFriend(const SceNpId *friendId, SceNpBasicGamePresence *presence) {
if (presence) memset(presence, 0, sizeof(SceNpBasicGamePresence));
return -1;
}
int sceNpBasicGetFriendListEntryCount(SceSize *count) {
if (count) *count = 0;
return 0;
}
int sceNpBasicGetFriendListEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved) {
if (retrieved) *retrieved = 0;
return 0;
}
int sceNpBasicGetFriendRequestEntryCount(SceSize *count) {
if (count) *count = 0;
return 0;
}
int sceNpBasicGetFriendRequestEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved) {
if (retrieved) *retrieved = 0;
return 0;
}
int sceNpBasicGetRequestedFriendRequestEntryCount(SceSize *count) {
if (count) *count = 0;
return 0;
}
int sceNpBasicGetRequestedFriendRequestEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved) {
if (retrieved) *retrieved = 0;
return 0;
}
SceInt32 sceAppUtilAppEventParseNpBasicJoinablePresence(const SceAppUtilAppEventParam *eventParam, SceAppUtilNpBasicJoinablePresenceParam *param) {
return -1;
}
@@ -0,0 +1,53 @@
#pragma once
#ifndef _OLD_SDK_H
#define _OLD_SDK_H 1
#include <np.h>
#include <np/np_basic.h>
#include <apputil.h>
#include <np_toolkit.h>
#include <np_toolkit\friends_interface.h>
typedef enum {
SCE_NP_BASIC_ONLINE_STATUS_UNKNOWN = 0,
SCE_NP_BASIC_ONLINE_STATUS_OFFLINE = 1,
SCE_NP_BASIC_ONLINE_STATUS_AFK = 2,
SCE_NP_BASIC_ONLINE_STATUS_ONLINE = 3
} SceNpBasicOnlineStatus;
typedef void(*SceNpBasicFriendOnlineStatusEventHandler)(
const SceNpId *friendId,
SceNpBasicOnlineStatus status,
void *userdata
);
typedef enum {
SCE_NP_BASIC_FRIEND_CONTEXT_STATE_UNKNOWN = 0,
SCE_NP_BASIC_FRIEND_CONTEXT_STATE_OUT_OF_CONTEXT = 1,
SCE_NP_BASIC_FRIEND_CONTEXT_STATE_IN_CONTEXT = 2
} SceNpBasicFriendContextState;
typedef void(*SceNpBasicFriendContextEventHandler)(
const SceNpId *friendId,
SceNpBasicFriendContextState state,
void *userdata
);
typedef struct SceAppUtilNpBasicJoinablePresenceParam {
SceNpCommunicationId commId;
SceNpId npId;
} SceAppUtilNpBasicJoinablePresenceParam;
int sceNpBasicGetFriendOnlineStatus(const SceNpId *friendId, SceNpBasicOnlineStatus *status);
int sceNpBasicGetFriendContextState(const SceNpId *friendId, SceNpBasicFriendContextState *state);
int sceNpBasicGetGamePresenceOfFriend(const SceNpId *friendId, SceNpBasicGamePresence *presence);
int sceNpBasicGetFriendListEntryCount(SceSize *count);
int sceNpBasicGetFriendListEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved);
int sceNpBasicGetFriendRequestEntryCount(SceSize *count);
int sceNpBasicGetFriendRequestEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved);
int sceNpBasicGetRequestedFriendRequestEntryCount(SceSize *count);
int sceNpBasicGetRequestedFriendRequestEntries(unsigned int startIndex, SceNpId *entries, SceSize numEntries, SceSize *retrieved);
SceInt32 sceAppUtilAppEventParseNpBasicJoinablePresence(const SceAppUtilAppEventParam *eventParam, SceAppUtilNpBasicJoinablePresenceParam *param);
#define SCE_APPUTIL_APPEVENT_TYPE_NP_BASIC_JOINABLE_PRESENCE (3)
#endif
@@ -141,14 +141,12 @@ void ShutdownManager::SysUtilCallback(uint64_t status, uint64_t param, void *use
StartShutdown();
break;
case CELL_SYSUTIL_SYSTEM_MENU_OPEN:
// Tell the game UI to stop processing
case CELL_SYSUTIL_DRAWING_BEGIN:
StorageManager.SetSystemUIDisplaying(true);
break;
case CELL_SYSUTIL_DRAWING_END:
StorageManager.SetSystemUIDisplaying(false);
break;
case CELL_SYSUTIL_DRAWING_BEGIN:
case CELL_SYSUTIL_SYSTEM_MENU_CLOSE:
StorageManager.SetSystemUIDisplaying(false);
break;
case CELL_SYSUTIL_BGMPLAYBACK_PLAY:
if( minecraft )
+3 -3
View File
@@ -341,7 +341,7 @@ bool Connection::readTick()
// printf("Con:0x%x readTick close EOS\n",this);
// 4J Stu - Remove this line
// Fix for #10410 - UI: If the player is removed from a splitscreened hosts game, the next game that player joins will produce a message stating that the host has left.
// Fix for #10410 - UI: If the player is removed from a splitscreened hosts game, the next game that player joins will produce a message stating that the host has left.
//close(DisconnectPacket::eDisconnect_EndOfStream);
}
@@ -666,7 +666,7 @@ int Connection::runClose(void* lpParam)
//try {
Sleep(2000);
Sleep(500);
if (con->running)
{
// 4J TODO writeThread.interrupt();
@@ -690,7 +690,7 @@ int Connection::runSendAndQuit(void* lpParam)
//try {
Sleep(2000);
Sleep(500);
if (con->running)
{
// 4J TODO writeThread.interrupt();
+3 -2
View File
@@ -857,7 +857,7 @@
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>_LARGE_WORLDS;_FINAL_BUILD;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<ShowIncludes>false</ShowIncludes>
@@ -1237,9 +1237,10 @@
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>_FINAL_BUILD;NDEBUG;_WINDOWS64;_LIB;_CONTENT_PACKAGE;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_LARGE_WORLDS;_FINAL_BUILD;_CONTENT_PACKAGE;_WINDOWS64;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>
+7 -4
View File
@@ -7,13 +7,16 @@ Cafeberry is a project aiming to update the December 17th 2014 codebase (mostly)
| Platform | Development Status | Known Issues |
| :------------- | :-------------------- | :------------------------------------------------------------------------ |
| PS3 | Active | SPU variants for TU19 blocks are missing, needs to be further optimized. |
| Xbox 360 | On hold | Havent tested, should work? |
| PS4 | Active | Only buildable on Windows 7 With 1.70 SDK. See Notes |
| Xbox 360 | Active | Works, Crashes when using updated XUI Scenes. See Notes |
| PS4 | Active | Only Easily buildable on Windows 7. See Notes |
| Xbox One | On hold | Needs to be re-coded to run on Developer Mode UWP instead. |
| PS Vita | Active | Only buildable on Windows 7 With 3.75 SDK. |
| PSVita | Active | Buildable With 3.570 or 3.750 SDK. |
| Wii U & Switch | Work in progress | UI System (ImXui) is still in progress, need to decompile the rest. |
**Notes:**
- **PS4:** Can't be built on Windows 10+ because the 1.70 SDK only supports Windows 7, solutions:
1. Attempt to add support for 4.50 SDK (difficult or unlikely to work)
2. Getting the 1.70 SDK on Windows 10+ (annoying to do)
2. Force the 1.70 SDK on Windows 10+ (Takes 5-15m)
- **Xbox 360:** Needs XUI Scenes from TU18+, solutions:
1. Get XURS from built .xex's and turn them back into XUI file's
2. Recreate XUI scenes based off of Iggy scenes from TU57+