21 lines
1.5 KiB
Markdown
21 lines
1.5 KiB
Markdown
# Project Elysium
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This project is a modified version of the December 17th 2014 Codebase, aimed at backporting the newer title updates back to the codebase, with cross-play across all platfoms (including PC).
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# Status
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| Platform | Development Status | Known Issues |
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| :------- | :------------------ | :------------------------------------------------------------------------|
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| PS3 | Active | Softlock occurs when loading a world, related to Tesselator_SPU. |
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| Xbox 360 | On hold | Missing XUI files for GUIs added in TU25+. See notes. |
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| PS4 | On hold | Only Buildable on Windows 7 With 1.70 SDK. See Notes |
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| Xbox One | On hold | Needs to be re-coded to run on Developer Mode UWP instead. |
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| PS Vita | On hold | Unknown; should work, since the December codebase includes PS Vita files.|
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**Notes:**
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- **Xbox 360:** TU25 and newer TUs include new GUIs, but we lack the XUI files for them, solutions:
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1. Extract the files from the TU update files (might be possible?)
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2. Replace XUI with Iggy (Impossible without decompilation or a another game leak)
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3. Recreate the GUIs from scratch using the XUI designer (difficult)
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- **PS4:** Can't be built on Windows 10+ because the 1.70 SDK only supports Windows 7, solutions:
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1. Attempt to add support for 4.50 SDK (difficult or unlikely to work)
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2. Getting the 1.70 SDK on Windows 10+ (annoying to do) |