Project Elysium

This project is a modified version of the December 17th 2014 Codebase, aimed at backporting the newer title updates back to the codebase, with cross-play across all platfoms (including PC).

Status

Platform Development Status Known Issues
PS3 Active Softlock occurs when loading a world, related to Tesselator_SPU.
Xbox 360 On hold Missing XUI files for GUIs added in TU25+. See notes.
PS4 On hold Only Buildable on Windows 7 With 1.70 SDK. See Notes
Xbox One On hold Needs to be re-coded to run on Developer Mode UWP instead.
PS Vita On hold Unknown; should work, since the December codebase includes PS Vita files.

Notes:

  • Xbox 360: TU25 and newer TUs include new GUIs, but we lack the XUI files for them, solutions:

    1. Extract the files from the TU update files (might be possible?)
    2. Replace XUI with Iggy (Impossible without decompilation or a another game leak)
    3. Recreate the GUIs from scratch using the XUI designer (difficult)
  • PS4: Can't be built on Windows 10+ because the 1.70 SDK only supports Windows 7, solutions:

    1. Attempt to add support for 4.50 SDK (difficult or unlikely to work)
    2. Getting the 1.70 SDK on Windows 10+ (annoying to do)
S
Description
Staying as close to LCE as possible.
Readme
1.3 GiB
v1.0.0
Latest
2026-07-21 23:26:10 +00:00
Languages
Arc 64.3%
PLSQL 17.6%
C++ 15.7%
Self 1.4%
C 1%