# Project Elysium This project is a modified version of the December 17th 2014 Codebase, aimed at backporting the newer title updates back to the codebase, with cross-play across all platfoms (including PC). # Status | Platform | Development Status | Known Issues | | :------- | :------------------ | :------------------------------------------------------------------------| | PS3 | Active | Softlock occurs when loading a world, related to Tesselator_SPU. | | Xbox 360 | On hold | Missing XUI files for GUIs added in TU25+. See notes. | | PS4 | On hold | Only Buildable on Windows 7 With 1.70 SDK. See Notes | | Xbox One | On hold | Needs to be re-coded to run on Developer Mode UWP instead. | | PS Vita | On hold | Unknown; should work, since the December codebase includes PS Vita files.| **Notes:** - **Xbox 360:** TU25 and newer TUs include new GUIs, but we lack the XUI files for them, solutions: 1. Extract the files from the TU update files (might be possible?) 2. Replace XUI with Iggy (Impossible without decompilation or a another game leak) 3. Recreate the GUIs from scratch using the XUI designer (difficult) - **PS4:** Can't be built on Windows 10+ because the 1.70 SDK only supports Windows 7, solutions: 1. Attempt to add support for 4.50 SDK (difficult or unlikely to work) 2. Getting the 1.70 SDK on Windows 10+ (annoying to do)