30 Commits
Author SHA1 Message Date
str1k3r fae9ab3ba4 revert vcxproj being pushed 2026-07-28 12:28:19 -04:00
str1k3r be434c42d3 fix(Orbis): crash and no sound 2026-07-28 12:25:49 -04:00
str1k3r 415bd9a1a0 fix(Orbis): sound 2026-07-28 10:59:47 -04:00
353eeea217 fix(PS5): PS5 crashing on startup (#17)
Fixed PS5 crashing on startup by migrating to JP sce_sys with english assets. since its the only working nptitle.dat i could find.
Trophies are working as well

---------

Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: #17
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
2026-07-26 23:46:04 +00:00
str1k3r 4099ed477d fix(Orbis): stop asserting when voicechat fails 2026-07-22 17:36:58 -04:00
str1k3r f992d40795 Merge branch 'main' into ps4 2026-07-21 21:07:42 +00:00
str1k3r 454fefaf20 Merge branch 'main' into ps4 2026-07-19 16:34:48 +01:00
str1k3r db803a04b5 feat(ps3): use new sonyleaderboardmanager
This also removes SPU objfiles
2026-07-19 10:59:57 -04:00
str1k3r a113e32cb0 feat: move windows64 to its own sentient folder & remove gamehdd saves 2026-07-19 08:03:30 -04:00
str1k3r f19c1b2a30 chore: remove ContentPackage_Vita
This also cleans up the vcxproj so x360 stuff isnt duplicated across platforms
2026-07-19 07:06:14 -04:00
str1k3r 1d9df53595 feat(durango): postbuild estimation 2026-07-19 06:09:34 -04:00
str1k3r 82ce6313c1 feat: ReleaseForArt almost building 2026-07-19 03:23:00 -04:00
str1k3r bb714b3706 feat: build actual final builds & contentpackage almost building
Previously Windows64 Release was just building debug with somethings disabled this builds 1:1 what 4J would of built for consoles using release

This also gets ContentPackage closer to building for Windows64
2026-07-19 00:42:36 -04:00
str1k3r 80f0e4845a fix(PSVita): postbuild copying sounds into wrong spot 2026-07-18 10:39:16 -04:00
str1k3r 5c9171ca3c chore: link postbuilds to all configurations
This also fully removes the Win32 build option
2026-07-18 09:02:39 -04:00
pieeebot 31214d179a chore: remove unnecessary note for PS Vita in README. 2026-07-18 13:29:05 +01:00
str1k3r 9a0c759b65 chore: add ReleaseForArt to .gitignore 2026-07-18 04:59:05 -04:00
str1k3r 8fd70b0fca chore: improve .gitignore 2026-07-18 04:50:21 -04:00
str1k3r 0d66c59e10 Fix(Orbis): build and update readme info for vita
Reviewed-on: https://git.neolegacy.dev/pieeebot/cafeberry/pulls/14
2026-07-18 09:33:17 +01:00
552eden 3092e99d0e fixed ps4 compile issue and updated readme 2026-07-18 11:27:23 +03:00
str1k3r 4c082384c4 refactor: cleaup 2026-07-18 03:27:30 -04:00
str1k3r a8069727c3 feat(psvita): psvita builds
Reviewed-on: https://git.neolegacy.dev/pieeebot/cafeberry/pulls/13
2026-07-18 08:23:10 +01:00
552eden 13b827d21f Merge branch 'ps4' of https://git.neolegacy.dev/pieeebot/cafeberry into ps4
# Conflicts:
#	Minecraft.Client/Common/Leaderboards/SonyLeaderboardManager.cpp
#	Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp
#	Minecraft.Client/Common/UI/UIComponent_PressStartToPlay.cpp
#	Minecraft.Client/OrbisMedia/strings.h
#	MinecraftConsoles.sln
2026-07-18 10:01:09 +03:00
552eden 9f181ba8c1 make vita content package target build 2026-07-18 09:45:14 +03:00
str1k3r 6ee614dfda fix(orbis): better fix for orbis voicechat crash
This most likely can be fixed a more proper way but this is what works and is better then the previous method
2026-07-18 01:19:10 -04:00
str1k3r 388626dbba fix(orbis): strings
Both IDS_CORRUPT_OPTIONS_DELETE & IDS_CORRUPT_OPTIONS_RETRY are placeholders as of now
2026-07-18 00:36:37 -04:00
str1k3r 0a38bb51bc fix(orbis): voicechat crash 2026-07-17 13:45:53 -04:00
str1k3r 9171922767 refactor: cleanup 2026-07-17 13:45:22 -04:00
e70ef09900 first buildable orbis version. a bit ugly. (#9)
this is the first buildable ps4 orbis version

---------

Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: https://git.neolegacy.dev/pieeebot/cafeberry/pulls/9
Co-authored-by: ubergamer-pie <81+ubergamer-pie@noreply.neolegacy.dev>
Co-committed-by: ubergamer-pie <81+ubergamer-pie@noreply.neolegacy.dev>
2026-07-17 17:55:42 +01:00
552eden 1bd4a3455c first buildable orbis version. a bit ugly. 2026-07-17 19:24:48 +03:00
159 changed files with 4319 additions and 13533 deletions
+3
View File
@@ -70,6 +70,9 @@ jobs:
needs: build
runs-on: windows-2022
steps:
- name: Checkout Repository
uses: https://github.com/actions/checkout@v4
- name: Download all build artifacts
uses: https://github.com/actions/download-artifact@v3
with:
+43 -48
View File
@@ -1,55 +1,50 @@
/ORBIS_Debug
/ORBIS_Release
/PS3_Debug
/PS3_Release
/PSVita_Debug
/PSVita_Release
/X360_Debug
/X360_Release
/Release
/Debug
/*Debug
/*Release
/*ContentPackage
/*ContentPackage_NO_TU
/*ContentPackage_SYMBOLS
/*ReleaseForArt
/x64
/ipch
.vs/
/Minecraft.Client/ORBIS_Debug
/Minecraft.Client/ORBIS_Release
/Minecraft.Client/PS3_Debug
/Minecraft.Client/PS3_Release
/Minecraft.Client/PSVita_Debug
/Minecraft.Client/PSVita_Release
/Minecraft.Client/X360_Debug
/Minecraft.Client/X360_Release
/Minecraft.Client/Debug
/Minecraft.Client/Release
/Minecraft.Client/x64
# Minecraft.Client
/Minecraft.Client/x64/
/Minecraft.Client/x64_*
/Minecraft.Client/*Debug
/Minecraft.Client/*Release
/Minecraft.Client/*ContentPackage
/Minecraft.Client/*ContentPackage_NO_TU
/Minecraft.Client/*ContentPackage_SYMBOLS
/Minecraft.Client/*ReleaseForArt
/Minecraft.Client/Windows64/GameHDD
/Minecraft.World/ORBIS_Debug
/Minecraft.World/ORBIS_Release
/Minecraft.World/PS3_Debug
/Minecraft.World/PS3_Release
/Minecraft.World/PSVita_Debug
/Minecraft.World/PSVita_Release
/Minecraft.World/X360_Debug
/Minecraft.World/X360_Release
/Minecraft.World/Debug
/Minecraft.World/Release
/Minecraft.World/x64_Debug
/Minecraft.World/x64_Release
MinecraftConsoles.opensdf
MinecraftConsoles.v11.suo
MinecraftConsoles.sdf
# Minecraft.world
/Minecraft.World/x64/
/Minecraft.World/x64_*
/Minecraft.World/*Debug
/Minecraft.World/*Release
/Minecraft.World/*ContentPackage
/Minecraft.World/*ContentPackage_NO_TU
/Minecraft.World/*ContentPackage_SYMBOLS
/Minecraft.World/*ReleaseForArt
/Minecraft.Client/PS3/SPU_Tasks/Texture_blit/PS3_Debug
/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_FindNearestChunk/PS3_Debug
/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_cull/PS3_Debug
/Minecraft.Client/PS3/SPU_Tasks/CompressedTileStorage_compress/PS3_Debug
/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/PS3_Debug
/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/PS3_Debug
/Minecraft.Client/PS3/SPU_Tasks/Texture_blit/PS3_Release
/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_FindNearestChunk/PS3_Release
/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_cull/PS3_Release
/Minecraft.Client/PS3/SPU_Tasks/CompressedTileStorage_compress/PS3_Release
/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/PS3_Release
/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/PS3_Release
# PS3 SPU
/Minecraft.Client/PS3/SPU_Tasks/objFiles/
/Minecraft.Client/PS3/SPU_Tasks/Texture_blit/PS3*
/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_FindNearestChunk/PS3*
/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_cull/PS3*
/Minecraft.Client/PS3/SPU_Tasks/CompressedTileStorage_compress/PS3*
/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/PS3*
/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/PS3*
# Misc
*.pkg
*.bat
/*.gp4p
/*.vpk
/*.gp4
*-app
*.sdf
*.opensdf
*.v11.suo
+58
View File
@@ -0,0 +1,58 @@
@echo off
setlocal
:: -------------------------------------------------------
:: Paths
:: -------------------------------------------------------
set TOOLS=C:\Program Files (x86)\SCE\ORBIS\Tools\Publishing Tools\bin
set SRC_GAME=Minecraft.Client\PS4_GAME
set SRC_ELF=ORBIS_Release\Minecraft.Client.elf
set STAGING=CUSA00283-app
set OUT_PKG=CUSA00283-app.pkg
:: -------------------------------------------------------
:: 1. Clean and create staging folder
:: -------------------------------------------------------
echo [1/5] Staging files...
if exist "%STAGING%" rmdir /S /Q "%STAGING%"
xcopy /E /I /Y "%SRC_GAME%" "%STAGING%"
:: -------------------------------------------------------
:: 2. Replace eboot.bin with freshly compiled ELF
:: -------------------------------------------------------
echo [2/5] Injecting eboot.bin...
copy /Y "%SRC_ELF%" "%STAGING%\eboot.bin"
:: -------------------------------------------------------
:: 3. Create placeholder keystone (256 zero bytes)
:: Required by gengp4_app before it will generate the GP4
:: -------------------------------------------------------
echo [3/5] Creating keystone...
powershell -NoProfile -Command ^
copy /Y "keystone" "%STAGING%\sce_sys\keystone'
:: -------------------------------------------------------
:: 4. Generate GP4 project file
:: Backup param.sfo first as gengp4 may modify it
:: -------------------------------------------------------
echo [4/5] Generating GP4...
copy /Y "%STAGING%\sce_sys\param.sfo" "%STAGING%\sce_sys\param.sfo.bak"
"%TOOLS%\gengp4_app.exe" "%STAGING%"
:: -------------------------------------------------------
:: 4b. Fix gengp4 bug: default_id is 1-indexed but scenario id is 0-indexed
:: -------------------------------------------------------
echo [4b/5] Patching GP4 default_id...
powershell -NoProfile -Command ^
"(Get-Content '%STAGING%.gp4') -replace 'default_id=""1""', 'default_id=""0""' | Set-Content '%STAGING%.gp4'"
:: -------------------------------------------------------
:: 5. Build PKG
:: -------------------------------------------------------
echo [5/5] Building PKG...
if exist "%OUT_PKG%" del /Q "%OUT_PKG%"
"%TOOLS%\orbis-pub-cmd.exe" img_create "%STAGING%.gp4" "%OUT_PKG%"
echo.
echo Done! Output: %OUT_PKG%
pause
+17 -7
View File
@@ -1941,7 +1941,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
isAtLeastOneFriend = TRUE;
cantPlayContentRestricted= FALSE;
#if !defined DISABLE_PSN && ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
#if ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
if(!g_NetworkManager.IsHost() && !app.GetGameHostOption(eGameHostOption_FriendsOfFriends))
{
@@ -1964,6 +1964,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
#elif defined __PSVITA__
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> friendList;
int ret = -1;
/*
if(!CGameNetworkManager::usingAdhocMode()) // we don't need to be friends in PSN for adhoc mode
{
int ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, false);
@@ -1974,10 +1975,11 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
friendCount = friendList.get()->size();
}
}
}
}*/
#else // __ORBIS__
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> friendList;
/*
//sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> friendList;
std::vector<sce::Toolkit::NP::FriendsList> friendList;
sce::Toolkit::NP::FriendInfoRequest requestParam;
memset(&requestParam,0,sizeof(requestParam));
@@ -1986,14 +1988,16 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
requestParam.offset = 0;
requestParam.userInfo.userId = ProfileManager.getUserID(ProfileManager.GetPrimaryPad());
int ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, &requestParam, false);
//int ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, &requestParam, false);
int ret = 42069;
if( ret == 0 )
{
if( friendList.hasResult() )
if( friendList.hasResult())
{
friendCount = friendList.get()->size();
}
}
}*/
int ret = 42069;
#endif
if( ret == 0 )
{
@@ -2003,12 +2007,18 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
{
#ifdef __PS3__
ret = sceNpBasicGetFriendListEntry( i, &npid );
#elif defined __ORBIS__
//dont touch npid
#else
npid = friendList.get()->at(i).npid;
#endif
if( ret == 0 )
{
#ifndef __ORBIS__
if(strcmp(npid.handle.data, packet->m_playerXuids[packet->m_hostIndex].getOnlineID()) == 0)
#else
if(1==2)
#endif
{
isFriend = true;
break;
+1 -1
View File
@@ -162,7 +162,7 @@ MOJANG_DATA;
typedef struct
{
eDLCContentType eDLCType;
#if !defined(DISABLE_PSN) && defined( __PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined( __PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
char chImageURL[256];//SCE_NP_COMMERCE2_URL_LEN
#else
@@ -65,7 +65,7 @@ char SoundEngine::m_szSoundPath[]={"Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined __ORBIS__
char SoundEngine::m_szSoundPath[]={"PS4/Sound/"};
char SoundEngine::m_szSoundPath[]={"Orbis/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined __PSVITA__
@@ -77,20 +77,21 @@ char SoundEngine::m_szRedistName[]={"redist"};
char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist"};
#ifdef _CONTENT_PACKAGE
#endif
/*#ifdef _CONTENT_PACKAGE // strk1k3r - not needed use default paths instead.
char SoundEngine::m_szSoundPath[]={"Sound/"};
#elif defined _ART_BUILD
char SoundEngine::m_szSoundPath[]={"Sound/"};
#endif
#endif*/
#ifdef __PS3__
#define USE_SPURS
#ifdef USE_SPURS
#include <cell/spurs.h>
#else
#include <sys/spu_image.h>
#endif
#endif
F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
+7 -21
View File
@@ -127,7 +127,7 @@ CMinecraftApp::CMinecraftApp()
m_bChangingSessionType = false;
m_bReallyChangingSessionType = false;
#ifdef _DEBUG
#ifdef _DEBUG_MENUS_ENABLED
#ifdef _CONTENT_PACKAGE
m_bDebugOptions=false; // make them off by default in a content package build
@@ -2386,7 +2386,7 @@ void CMinecraftApp::ClearGameSettingsChangedFlag(int iPad)
// Remove the debug settings in the content package build
//
////////////////////////////
#ifdef _DEBUG
#ifdef _DEBUG_MENUS_ENABLED
unsigned int CMinecraftApp::GetGameSettingsDebugMask(int iPad,bool bOverridePlayer) //bOverridePlayer is to force the send for the server to get the read options
{
return 0;
@@ -5094,9 +5094,6 @@ void CMinecraftApp::NotificationsCallback(LPVOID pParam,DWORD dwNotification, un
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
int CMinecraftApp::MustSignInFullVersionPurchaseReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -5109,15 +5106,11 @@ int CMinecraftApp::MustSignInFullVersionPurchaseReturned(void *pParam,int iPad,C
}
return 0;
#endif
}
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
int CMinecraftApp::MustSignInFullVersionPurchaseReturnedExitTrial(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -5133,7 +5126,6 @@ int CMinecraftApp::MustSignInFullVersionPurchaseReturnedExitTrial(void *pParam,i
app.SetAction(iPad,eAppAction_ExitWorldTrial);
return 0;
#endif
}
#endif
@@ -6769,7 +6761,7 @@ wstring CMinecraftApp::GetIconReplacement(unsigned int uiIcon)
#endif
}
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
unordered_map<PlayerUID, MOJANG_DATA *, PlayerUID::Hash> CMinecraftApp::MojangData;
unordered_map<int, char * > CMinecraftApp::DLCTextures_PackID;
unordered_map<string, DLC_INFO * > CMinecraftApp::DLCInfo;
@@ -6780,12 +6772,6 @@ unordered_map<int, wstring > CMinecraftApp::DLCTextures_PackID; // for mash-up
//unordered_map<ULONGLONG,DLC_INFO * > CMinecraftApp::DLCInfo_Trial; // full offerid, dlc_info
unordered_map<wstring,DLC_INFO * > CMinecraftApp::DLCInfo_Full; // full offerid, dlc_info
unordered_map<wstring, wstring > CMinecraftApp::DLCInfo_SkinName; // skin name, full offer id
#elif defined(DISABLE_PSN) && defined(__PS3__)
unordered_map<PlayerUID, MOJANG_DATA *, PlayerUID::Hash> CMinecraftApp::MojangData;
unordered_map<int, ULONGLONG > CMinecraftApp::DLCTextures_PackID;
unordered_map<ULONGLONG, DLC_INFO * > CMinecraftApp::DLCInfo_Trial;
unordered_map<ULONGLONG, DLC_INFO * > CMinecraftApp::DLCInfo_Full;
unordered_map<wstring, ULONGLONG > CMinecraftApp::DLCInfo_SkinName;
#else
unordered_map<PlayerUID, MOJANG_DATA *> CMinecraftApp::MojangData;
unordered_map<int, ULONGLONG > CMinecraftApp::DLCTextures_PackID;
@@ -6868,7 +6854,7 @@ HRESULT CMinecraftApp::RegisterConfigValues(WCHAR *pType, int iValue)
return hr;
}
#if (defined _XBOX || defined _WINDOWS64 || defined DISABLE_PSN)
#if (defined _XBOX || defined _WINDOWS64)
HRESULT CMinecraftApp::RegisterDLCData(WCHAR *pType, WCHAR *pBannerName, int iGender, __uint64 ullOfferID_Full, __uint64 ullOfferID_Trial, WCHAR *pFirstSkin, unsigned int uiSortIndex, int iConfig, WCHAR *pDataFile)
{
HRESULT hr=S_OK;
@@ -7060,7 +7046,7 @@ HRESULT CMinecraftApp::RegisterDLCData(char *pchDLCName, unsigned int uiSortInde
#if !defined(DISABLE_PSN) && defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal)
{
AUTO_VAR(it, DLCInfo_SkinName.find(FirstSkin));
@@ -7328,7 +7314,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForProductName(WCHAR *pwchProductName)
return NULL;
}
#elif !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#elif defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#else
DLC_INFO *CMinecraftApp::GetDLCInfoForFullOfferID(ULONGLONG ullOfferID_Full)
@@ -9439,7 +9425,7 @@ byteArray CMinecraftApp::getArchiveFile(const wstring &filename)
// DLC
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
int CMinecraftApp::GetDLCInfoCount()
{
return (int)DLCInfo.size();
+3 -9
View File
@@ -594,7 +594,7 @@ public:
MOJANG_DATA *GetMojangDataForXuid(PlayerUID xuid);
static HRESULT RegisterConfigValues(WCHAR *pType, int iValue);
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
HRESULT RegisterDLCData(char *pchDLCName, unsigned int uiSortIndex, char *pchImageURL);
bool GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal);
DLC_INFO *GetDLCInfoForTrialOfferID(ULONGLONG ullOfferID_Trial);
@@ -631,7 +631,7 @@ private:
std::vector <SCreditTextItemDef *> vDLCCredits;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
static unordered_map<PlayerUID,MOJANG_DATA *, PlayerUID::Hash > MojangData;
static unordered_map<int, char * > DLCTextures_PackID; // for mash-up packs & texture packs
static unordered_map<string,DLC_INFO * > DLCInfo;
@@ -642,12 +642,6 @@ private:
//static unordered_map<wstring,DLC_INFO * > DLCInfo_Trial; // full offerid, dlc_info
static unordered_map<wstring,DLC_INFO * > DLCInfo_Full; // full offerid, dlc_info
static unordered_map<wstring, wstring > DLCInfo_SkinName; // skin name, full offer id
#elif defined(DISABLE_PSN) && defined(__PS3__)
static unordered_map<PlayerUID,MOJANG_DATA *, PlayerUID::Hash > MojangData;
static unordered_map<int, ULONGLONG > DLCTextures_PackID; // for mash-up packs & texture packs
static unordered_map<ULONGLONG,DLC_INFO * > DLCInfo_Trial; // full offerid, dlc_info
static unordered_map<ULONGLONG,DLC_INFO * > DLCInfo_Full; // full offerid, dlc_info
static unordered_map<wstring, ULONGLONG > DLCInfo_SkinName; // skin name, full offer id
#else
static unordered_map<PlayerUID,MOJANG_DATA * > MojangData;
static unordered_map<int, ULONGLONG > DLCTextures_PackID; // for mash-up packs & texture packs
@@ -778,7 +772,7 @@ public:
void ClearTMSPPFilesRetrieved();
unsigned int AddTMSPPFileTypeRequest(eDLCContentType eType, bool bPromote=false);
int GetDLCInfoTexturesOffersCount();
#if !defined(DISABLE_PSN) && defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
DLC_INFO *GetDLCInfo(int iIndex);
DLC_INFO *GetDLCInfo(char *);
DLC_INFO *GetDLCInfoFromTPackID(int iTPID);
@@ -9,7 +9,7 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
L"Friends", L"MyScore", L"TopRank"
};
#if !defined(_DURANGO) && !defined(_WINDOWS64) && !defined(_XBOX) && !defined(__ORBIS__) // str1k3r - some platforms complain about this, also this wasnt in the leak?
#if defined(__PSVITA__)// str1k3r - only needed for sony platforms.
LeaderboardManager *LeaderboardManager::m_instance = NULL;
#endif
@@ -154,7 +154,7 @@ void SonyLeaderboardManager::scoreboardThreadInternal()
// The following NP call should be reserved for asynchronous multiplayer modes that require PS Plus to be accessed.
//
// Note 2:
// The message is not displayed with a user without PlayStation®Plus subscription and they are able to access the Leaderboards.
// The message is not displayed with a user without PlayStationPlus subscription and they are able to access the Leaderboards.
// NotifyAsyncPlusFeature();
@@ -204,11 +204,10 @@ HRESULT SonyLeaderboardManager::fillByIdsQuery(const SceNpId &myNpId, SceNpId* &
case eFM_Friends:
{
// 4J-JEV: Implementation for Orbis & Vita as they a very similar.
#if (defined __ORBIS__) || (defined __PSVITA__)
#if (defined __PSVITA__)
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> s_friendList;
ret = getFriendsList(s_friendList);
if(ret != SCE_TOOLKIT_NP_SUCCESS)
{
// Error handling
@@ -246,7 +245,11 @@ HRESULT SonyLeaderboardManager::fillByIdsQuery(const SceNpId &myNpId, SceNpId* &
npIds[0] = myNpId;
}
#elif (defined __ORBIS__)
// Error handling
if (m_eStatsState != eStatsState_Canceled) m_eStatsState = eStatsState_Failed;
app.DebugPrintf("[SonyLeaderboardManager] 'getFriendslist' fail, 0x%x.\n", ret);
return false;
#elif (defined __PS3__)
// PS3
Binary file not shown.
@@ -68,7 +68,7 @@ void CGameNetworkManager::Initialise()
int flagIndexSize = LevelRenderer::getGlobalChunkCount() / (Level::maxBuildHeight / 16); // dividing here by number of renderer chunks in one column
#ifdef _XBOX
s_pPlatformNetworkManager = new CPlatformNetworkManagerXbox();
#elif !defined(DISABLE_PSN) && defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
s_pPlatformNetworkManager = new CPlatformNetworkManagerSony();
#elif defined _DURANGO
s_pPlatformNetworkManager = new CPlatformNetworkManagerDurango();
@@ -167,11 +167,6 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
return true;
}
}
else
{
// Client needs QNET_STATE_GAME_PLAY so that IsInGameplay() returns true
s_pPlatformNetworkManager->SetGamePlayState();
}
if( g_NetworkManager.IsLeavingGame() ) return false;
@@ -341,12 +336,10 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// 4J Stu - Wait a while to make sure that DLC is loaded. This is the last point before the network communication starts
// so the latest we can check this
#ifndef DISABLE_PSN
while( !app.DLCInstallProcessCompleted() && app.DLCInstallPending() && !g_NetworkManager.IsLeavingGame() )
{
Sleep( 10 );
}
#endif
if( g_NetworkManager.IsLeavingGame() )
{
MinecraftServer::HaltServer();
@@ -503,7 +496,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// The connections should tick at 20 per second
Sleep(50);
app.DebugPrintf("<***> %d %d %d %d %d\n",IsInSession(), !connection->isStarted(),!connection->isClosed(),ProfileManager.IsSignedIn(idx),!g_NetworkManager.IsLeavingGame());
#if defined _XBOX || defined __PS3__ && !defined DISABLE_PSN
#if defined _XBOX || __PS3__
} while (IsInSession() && !connection->isStarted() && !connection->isClosed() && ProfileManager.IsSignedIn(idx) && !g_NetworkManager.IsLeavingGame() );
#else
// TODO - This SHOULD be something just like the code above but temporarily changing here so that we don't have to depend on the profilemanager behaviour
@@ -801,7 +794,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__PSVITA__)
ProfileManager.GetChatAndContentRestrictions(iPad,false,&noUGC,NULL,NULL);
#elif defined(__ORBIS__)
ProfileManager.GetChatAndContentRestrictions(iPad,false,NULL,&noUGC,NULL);
@@ -1014,9 +1007,6 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
// The pair of methods MustSignInReturned_0 & PSNSignInReturned_0 handle this
int CGameNetworkManager::MustSignInReturned_0(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -1035,14 +1025,10 @@ int CGameNetworkManager::MustSignInReturned_0(void *pParam,int iPad,C4JStorage::
}
return 0;
#endif
}
int CGameNetworkManager::PSNSignInReturned_0(void* pParam, bool bContinue, int iPad)
{
#ifdef DISABLE_PSN
return 0;
#else
JoinFromInviteData *inviteData = (JoinFromInviteData *)pParam;
// If the invite data isn't set up yet (indicated by it being all zeroes, easiest detected via the net version), then try and get it again... this can happen if we got
@@ -1075,16 +1061,12 @@ int CGameNetworkManager::PSNSignInReturned_0(void* pParam, bool bContinue, int i
}
return 0;
#endif
}
// This case happens when we were in the main menus when we got an invite, and weren't signed in... now can proceed with the normal flow of code for this situation
// The pair of methods MustSignInReturned_1 & PSNSignInReturned_1 handle this
int CGameNetworkManager::MustSignInReturned_1(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -1096,14 +1078,10 @@ int CGameNetworkManager::MustSignInReturned_1(void *pParam,int iPad,C4JStorage::
#endif
}
return 0;
#endif
}
int CGameNetworkManager::PSNSignInReturned_1(void* pParam, bool bContinue, int iPad)
{
#ifdef DISABLE_PSN
return 0;
#else
INVITE_INFO *inviteInfo = (INVITE_INFO *)pParam;
// If the invite data isn't set up yet (indicated by it being all zeroes, easiest detected via the net version), then try and get it again... this can happen if we got
@@ -1131,7 +1109,6 @@ int CGameNetworkManager::PSNSignInReturned_1(void* pParam, bool bContinue, int i
}
return 0;
#endif
}
#endif
@@ -1469,7 +1446,7 @@ void CGameNetworkManager::StateChange_AnyToEnding(bool bStateWasPlaying)
if(pNetworkPlayer != NULL && ProfileManager.IsSignedIn( i ) )
{
app.DebugPrintf("Stats save for an offline game for the player at index %d\n", i );
//Minecraft::GetInstance()->forceStatsSave(pNetworkPlayer->GetUserIndex());
Minecraft::GetInstance()->forceStatsSave(pNetworkPlayer->GetUserIndex());
}
}
}
@@ -1812,7 +1789,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
#endif
if( !g_NetworkManager.IsInSession() )
{
#if !defined(DISABLE_PSN) && defined (__PS3__) || defined (__PSVITA__)
#if defined (__PS3__) || defined (__PSVITA__)
// PS3 is more complicated here - we need to make sure that the player is online. If they are then we can do the same as the xbox, if not we need to try and get them online and then, if they do sign in, go down the same path
// Determine why they're not "signed in live"
@@ -1962,7 +1939,7 @@ void CGameNetworkManager::HandleDisconnect(bool bLostRoomOnly)
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && g_NetworkManager.IsInSession() )
{
m_bLastDisconnectWasLostRoomOnly = bLostRoomOnly;
#if !defined(DISABLE_PSN) && defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
m_bSignedOutofPSN=bPSNSignout;
#endif
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
@@ -6,7 +6,7 @@ using namespace std;
#include "NetworkPlayerInterface.h"
#ifdef _XBOX
#include "..\..\Xbox\Network\PlatformNetworkManagerXbox.h"
#elif !defined DISABLE_PSN && defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#include "..\..\Common\Network\Sony\PlatformNetworkManagerSony.h"
#elif defined _DURANGO
#include "..\..\Durango\Network\PlatformNetworkManagerDurango.h"
@@ -32,7 +32,7 @@ class CGameNetworkManager
{
#ifdef _XBOX
friend class CPlatformNetworkManagerXbox;
#elif !defined DISABLE_PSN && defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
friend class CPlatformNetworkManagerSony;
#elif defined _DURANGO
friend class CPlatformNetworkManagerDurango;
@@ -84,7 +84,7 @@ public:
virtual void HandleSignInChange() = 0;
virtual bool _RunNetworkGame() = 0;
virtual void SetGamePlayState() {}
private:
virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom) = 0;
virtual void _HostGame(int usersMask, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0) = 0;
@@ -3,11 +3,6 @@
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "PlatformNetworkManagerStub.h"
#include "..\..\Xbox\Network\NetworkPlayerXbox.h" // TODO - stub version of this?
#include "..\..\Minecraft.h"
#include "..\..\User.h"
#if defined _WINDOWS64 || defined __PS3__
#include "..\..\Common\Network\WinsockNetLayer.h"
#endif
CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
@@ -119,42 +114,10 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
}
}
void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer *pQNetPlayer)
{
app.DebugPrintf("Player 0x%p \"%ls\" leaving.\n", pQNetPlayer, pQNetPlayer->GetGamertag());
INetworkPlayer *networkPlayer = getNetworkPlayer(pQNetPlayer);
if (networkPlayer == NULL)
return;
Socket *socket = networkPlayer->GetSocket();
if (socket != NULL)
{
if (m_pIQNet->IsHost())
g_NetworkManager.CloseConnection(networkPlayer);
}
if (m_pIQNet->IsHost())
{
SystemFlagRemovePlayer(networkPlayer);
}
g_NetworkManager.PlayerLeaving(networkPlayer);
for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if (playerChangedCallback[idx] != NULL)
playerChangedCallback[idx](playerChangedCallbackParam[idx], networkPlayer, true);
}
removeNetworkPlayer(pQNetPlayer);
}
bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize)
{
m_pGameNetworkManager = pGameNetworkManager;
m_flagIndexSize = flagIndexSize;
m_pIQNet = new IQNet();
g_pPlatformNetworkManager = this;
for( int i = 0; i < XUSER_MAX_COUNT; i++ )
{
@@ -211,35 +174,6 @@ bool CPlatformNetworkManagerStub::isSystemPrimaryPlayer(IQNetPlayer *pQNetPlayer
// We call this twice a frame, either side of the render call so is a good place to "tick" things
void CPlatformNetworkManagerStub::DoWork()
{
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState == QNET_STATE_SESSION_STARTING && app.GetGameStarted())
{
_iQNetStubState = QNET_STATE_GAME_PLAY;
if (m_pIQNet->IsHost())
WinsockNetLayer::UpdateAdvertiseJoinable(true);
}
if (_iQNetStubState == QNET_STATE_IDLE)
TickSearch();
if (_iQNetStubState == QNET_STATE_GAME_PLAY && m_pIQNet->IsHost())
{
BYTE disconnectedSmallId;
while (WinsockNetLayer::PopDisconnectedSmallId(&disconnectedSmallId))
{
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
{
NotifyPlayerLeaving(qnetPlayer);
qnetPlayer->m_smallId = 0;
qnetPlayer->m_isRemote = false;
qnetPlayer->m_isHostPlayer = false;
qnetPlayer->m_gamertag[0] = 0;
qnetPlayer->SetCustomDataValue(0);
WinsockNetLayer::PushFreeSmallId(disconnectedSmallId);
if (IQNet::s_playerCount > 1)
IQNet::s_playerCount--;
}
}
}
}
int CPlatformNetworkManagerStub::GetPlayerCount()
@@ -297,7 +231,6 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
if( m_bLeavingGame ) return true;
m_bLeavingGame = true;
WinsockNetLayer::StopAdvertising();
// If we are the host wait for the game server to end
if(m_pIQNet->IsHost() && g_NetworkManager.ServerStoppedValid())
@@ -306,20 +239,6 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
g_NetworkManager.ServerStoppedWait();
g_NetworkManager.ServerStoppedDestroy();
}
else
{
m_pIQNet->EndGame();
}
for (AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++)
delete *it;
currentNetworkPlayers.clear();
m_machineQNetPrimaryPlayers.clear();
SystemFlagReset();
WinsockNetLayer::Shutdown();
WinsockNetLayer::Initialize();
return true;
}
@@ -343,20 +262,7 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
m_pIQNet->HostGame();
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = false;
IQNet::m_player[0].m_isHostPlayer = true;
IQNet::s_playerCount = 1;
_HostGame( localUsersMask, publicSlots, privateSlots );
int port = WIN64_NET_DEFAULT_PORT;
if (!WinsockNetLayer::IsActive())
WinsockNetLayer::HostGame(port);
const wchar_t *hostName = IQNet::m_player[0].m_gamertag;
unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
//#endif
}
@@ -371,47 +277,6 @@ bool CPlatformNetworkManagerStub::_StartGame()
int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex)
{
if (searchResult == NULL)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
const char *hostIP = searchResult->data.hostIP;
int hostPort = searchResult->data.hostPort;
if (hostPort <= 0 || hostIP[0] == 0)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
m_bLeavingGame = false;
IQNet::s_isHosting = false;
m_pIQNet->ClientJoinGame();
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = true;
IQNet::m_player[0].m_isHostPlayer = true;
wcsncpy(IQNet::m_player[0].m_gamertag, searchResult->data.hostName, 31);
WinsockNetLayer::StopDiscovery();
if (!WinsockNetLayer::JoinGame(hostIP, hostPort))
{
app.DebugPrintf("Win64 LAN: Failed to connect to %s:%d\n", hostIP, hostPort);
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
}
BYTE localSmallId = WinsockNetLayer::GetLocalSmallId();
IQNet::m_player[localSmallId].m_smallId = localSmallId;
IQNet::m_player[localSmallId].m_isRemote = false;
IQNet::m_player[localSmallId].m_isHostPlayer = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
wcsncpy(IQNet::m_player[localSmallId].m_gamertag, pMinecraft->user->name.c_str(), 32);
IQNet::s_playerCount = localSmallId + 1;
NotifyPlayerJoined(&IQNet::m_player[0]);
NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
m_pGameNetworkManager->StateChange_AnyToStarting();
return CGameNetworkManager::JOINGAME_SUCCESS;
}
@@ -450,21 +315,6 @@ void CPlatformNetworkManagerStub::HandleSignInChange()
bool CPlatformNetworkManagerStub::_RunNetworkGame()
{
extern QNET_STATE _iQNetStubState;
_iQNetStubState = QNET_STATE_GAME_PLAY;
for (DWORD i = 0; i < IQNet::s_playerCount; i++)
{
if (IQNet::m_player[i].m_isRemote)
{
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(&IQNet::m_player[i]);
if (pNetworkPlayer != NULL && pNetworkPlayer->GetSocket() != NULL)
{
Socket::addIncomingSocket(pNetworkPlayer->GetSocket());
}
}
}
return true;
}
@@ -653,90 +503,10 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats()
void CPlatformNetworkManagerStub::TickSearch()
{
if (m_SessionsUpdatedCallback == NULL)
return;
static DWORD lastSearchTime = 0;
DWORD now = GetTickCount();
if (now - lastSearchTime < 2000)
return;
lastSearchTime = now;
SearchForGames();
}
void CPlatformNetworkManagerStub::SearchForGames()
{
std::vector<Win64LANSession> lanSessions = WinsockNetLayer::GetDiscoveredSessions();
if (g_Win64MultiplayerJoin)
{
bool alreadyPresent = false;
for (size_t i = 0; i < lanSessions.size(); i++)
{
if (strcmp(lanSessions[i].hostIP, g_Win64MultiplayerIP) == 0 &&
lanSessions[i].hostPort == g_Win64MultiplayerPort)
{
alreadyPresent = true;
break;
}
}
if (!alreadyPresent)
{
Win64LANSession manual;
memset(&manual, 0, sizeof(manual));
strncpy(manual.hostIP, g_Win64MultiplayerIP, sizeof(manual.hostIP) - 1);
manual.hostIP[sizeof(manual.hostIP) - 1] = '\0';
manual.hostPort = g_Win64MultiplayerPort;
swprintf(manual.hostName, 32, L"%hs:%d", g_Win64MultiplayerIP, g_Win64MultiplayerPort);
manual.hostName[31] = L'\0';
manual.playerCount = 0;
manual.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
manual.isJoinable = true;
manual.lastSeenTick = GetTickCount();
lanSessions.push_back(manual);
}
}
for (size_t i = 0; i < friendsSessions[0].size(); i++)
delete friendsSessions[0][i];
friendsSessions[0].clear();
for (size_t i = 0; i < lanSessions.size(); i++)
{
FriendSessionInfo *info = new FriendSessionInfo();
size_t nameLen = wcslen(lanSessions[i].hostName);
info->displayLabel = new wchar_t[nameLen + 1];
wcsncpy(info->displayLabel, lanSessions[i].hostName, nameLen);
info->displayLabel[nameLen] = L'\0';
info->displayLabelLength = (unsigned char)nameLen;
info->displayLabelViewableStartIndex = 0;
info->data.netVersion = lanSessions[i].netVersion;
info->data.m_uiGameHostSettings = lanSessions[i].gameHostSettings;
info->data.texturePackParentId = lanSessions[i].texturePackParentId;
info->data.subTexturePackId = lanSessions[i].subTexturePackId;
info->data.isReadyToJoin = lanSessions[i].isJoinable;
info->data.isJoinable = lanSessions[i].isJoinable;
strncpy(info->data.hostIP, lanSessions[i].hostIP, sizeof(info->data.hostIP) - 1);
info->data.hostIP[sizeof(info->data.hostIP) - 1] = '\0';
info->data.hostPort = lanSessions[i].hostPort;
wcsncpy(info->data.hostName, lanSessions[i].hostName, XUSER_NAME_SIZE - 1);
info->data.hostName[XUSER_NAME_SIZE - 1] = L'\0';
info->data.playerCount = lanSessions[i].playerCount;
info->data.maxPlayers = lanSessions[i].maxPlayers;
info->sessionId = (ULONGLONG)((unsigned __int64)inet_addr(lanSessions[i].hostIP) | ((unsigned __int64)lanSessions[i].hostPort << 32));
friendsSessions[0].push_back(info);
}
m_searchResultsCount[0] = (int)friendsSessions[0].size();
if (m_SessionsUpdatedCallback != NULL)
m_SessionsUpdatedCallback(m_pSearchParam);
}
int CPlatformNetworkManagerStub::SearchForGamesThreadProc( void* lpParameter )
@@ -752,9 +522,7 @@ void CPlatformNetworkManagerStub::SetSearchResultsReady(int resultCount)
vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPad, int localPlayers, bool partyOnly)
{
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();
for (size_t i = 0; i < friendsSessions[0].size(); i++)
filteredList->push_back(friendsSessions[0][i]);
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();;
return filteredList;
}
@@ -23,11 +23,7 @@ public:
virtual bool RemoveLocalPlayerByUserIndex( int userIndex );
virtual INetworkPlayer *GetLocalPlayerByUserIndex( int userIndex );
virtual INetworkPlayer *GetPlayerByIndex(int playerIndex);
#ifdef __PS3
virtual INetworkPlayer * GetPlayerByXuid(PlayerUID* xuid)
#else
virtual INetworkPlayer * GetPlayerByXuid(PlayerUID xuid);
#endif
virtual INetworkPlayer * GetPlayerBySmallId(unsigned char smallId);
virtual bool ShouldMessageForFullSession();
@@ -165,9 +161,8 @@ public:
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
virtual void ForceFriendsSessionRefresh();
public:
private:
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
void NotifyPlayerLeaving( IQNetPlayer *pQNetPlayer );
#ifndef _XBOX
void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); }
+3 -26
View File
@@ -32,7 +32,7 @@ typedef struct _GameSessionData
subTexturePackId = 0;
}
} GameSessionData;
#elif (defined __PS3__ && !defined DISABLE_PSN) || defined __ORBIS__ || defined(__PSVITA__)
#elif defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__)
typedef struct _GameSessionData
{
unsigned short netVersion; // 2 bytes
@@ -47,11 +47,6 @@ typedef struct _GameSessionData
unsigned char playerCount; // 1 byte
bool isReadyToJoin; // 1 byte
char hostIP[64]; // 64 bytes
int hostPort; // 4 bytes
wchar_t hostName[XUSER_NAME_SIZE]; // 64 bytes ( 32*2 )
unsigned char maxPlayers; // 1 byte
_GameSessionData()
{
netVersion = 0;
@@ -62,11 +57,7 @@ typedef struct _GameSessionData
subTexturePackId = 0;
playerCount = 0;
isReadyToJoin = false;
memset(hostIP, 0, sizeof(hostIP));
hostPort = 0;
memset(hostName, 0, sizeof(hostName));
playerCount = 0;
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
}
} GameSessionData;
#else
@@ -78,13 +69,6 @@ typedef struct _GameSessionData
unsigned char subTexturePackId; // 1 byte
bool isReadyToJoin; // 1 byte
bool isJoinable; // 1 byte
char hostIP[64]; // 64 bytes
int hostPort; // 4 bytes
wchar_t hostName[XUSER_NAME_SIZE]; // 64 bytes ( 32*2 )
unsigned char playerCount; // 1 byte
unsigned char maxPlayers; // 1 byte
_GameSessionData()
{
@@ -92,13 +76,6 @@ typedef struct _GameSessionData
m_uiGameHostSettings = 0;
texturePackParentId = 0;
subTexturePackId = 0;
isReadyToJoin = false;
isJoinable = true;
memset(hostIP, 0, sizeof(hostIP));
hostPort = 0;
memset(hostName, 0, sizeof(hostName));
playerCount = 0;
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
}
} GameSessionData;
#endif
@@ -109,7 +86,7 @@ public:
SessionID sessionId;
#ifdef _XBOX
XSESSION_SEARCHRESULT searchResult;
#elif (defined __PS3__ && !defined DISABLE_PSN) || defined(__ORBIS__) || defined (__PSVITA__)
#elif defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
SQRNetworkManager::SessionSearchResult searchResult;
#elif defined(_DURANGO)
DQRNetworkManager::SessionSearchResult searchResult;
@@ -1,6 +1,5 @@
#include "stdafx.h"
#include "NetworkPlayerSony.h"
#ifndef DISABLE_PSN
NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer *qnetPlayer)
{
@@ -136,4 +135,3 @@ int NetworkPlayerSony::GetTimeSinceLastChunkPacket_ms()
__int64 currentTime = System::currentTimeMillis();
return (int)( currentTime - m_lastChunkPacketTime );
}
#endif
@@ -1,5 +1,5 @@
#pragma once
#ifndef _DISABLE_PSN
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#include "SQRNetworkPlayer.h"
@@ -41,4 +41,3 @@ private:
Socket *m_pSocket;
__int64 m_lastChunkPacketTime;
};
#endif
@@ -1,5 +1,5 @@
#include "stdafx.h"
#ifndef DISABLE_PSN
#include "SQRNetworkManager.h"
bool SQRNetworkManager::s_safeToRespondToGameBootInvite = false;
@@ -80,5 +80,4 @@ void SQRNetworkManager::TickWriteAcks()
}
}
LeaveCriticalSection(&m_csAckQueue);
}
#endif
}
@@ -1,5 +1,4 @@
#include "stdafx.h"
#ifndef DISABLE_PSN
#include "SQRNetworkPlayer.h"
#ifdef __PS3__
@@ -610,4 +609,3 @@ bool SQRNetworkPlayer::IsMutedByLocalUser(int userIndex)
return SonyVoiceChat::isMutedPlayer(pMan->m_roomSyncData.players[userIndex].m_roomMemberId);
#endif
}
#endif
File diff suppressed because it is too large Load Diff
@@ -1,162 +0,0 @@
#pragma once
#if defined _WINDOWS64
#include <WinSock2.h>
#include <WS2tcpip.h>
#elif defined __PS3__
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netex/net.h>
#include <netex/errno.h>
#include <netinet/tcp.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#endif
#include <vector>
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#ifdef _WINDOWS64
#pragma comment(lib, "Ws2_32.lib")
#endif
#define WIN64_NET_DEFAULT_PORT 25565
#define WIN64_NET_MAX_CLIENTS 7
#define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_LAN_DISCOVERY_PORT 25566
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
#ifdef __PS3__
typedef int SOCKET;
#define INVALID_SOCKET -1
#endif
class Socket;
#pragma pack(push, 1)
struct Win64LANBroadcast
{
DWORD magic;
WORD netVersion;
WORD gamePort;
char hostName[32];
BYTE playerCount;
BYTE maxPlayers;
DWORD gameHostSettings;
DWORD texturePackParentId;
BYTE subTexturePackId;
BYTE isJoinable;
};
#pragma pack(pop)
struct Win64LANSession
{
char hostIP[64];
int hostPort;
wchar_t hostName[32];
unsigned short netVersion;
unsigned char playerCount;
unsigned char maxPlayers;
unsigned int gameHostSettings;
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isJoinable;
DWORD lastSeenTick;
};
struct Win64RemoteConnection
{
SOCKET tcpSocket;
BYTE smallId;
C4JThread* recvThread;
volatile bool active;
};
class WinsockNetLayer
{
public:
static bool Initialize();
static void Shutdown();
static bool HostGame(int port);
static bool JoinGame(const char *ip, int port);
static bool SendToSmallId(BYTE targetSmallId, const void *data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void *data, int dataSize);
static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; }
static bool IsActive() { return s_active; }
static BYTE GetLocalSmallId() { return s_localSmallId; }
static BYTE GetHostSmallId() { return s_hostSmallId; }
static SOCKET GetSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
static bool PopDisconnectedSmallId(BYTE *outSmallId);
static void PushFreeSmallId(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
static void UpdateAdvertiseJoinable(bool joinable);
static bool StartDiscovery();
static void StopDiscovery();
static vector<Win64LANSession> GetDiscoveredSessions();
static int GetHostPort() { return s_hostGamePort; }
private:
static int AcceptThreadProc(void* param);
static int RecvThreadProc(void* param);
static int ClientRecvThreadProc(void* param);
static int AdvertiseThreadProc(void* param);
static int DiscoveryThreadProc(void* param);
static SOCKET s_listenSocket;
static SOCKET s_hostConnectionSocket;
static C4JThread* s_acceptThread;
static C4JThread* s_clientRecvThread;
static bool s_isHost;
static bool s_connected;
static bool s_active;
static bool s_initialized;
static BYTE s_localSmallId;
static BYTE s_hostSmallId;
static BYTE s_nextSmallId;
static CRITICAL_SECTION s_sendLock;
static CRITICAL_SECTION s_connectionsLock;
static std::vector<Win64RemoteConnection> s_connections;
static SOCKET s_advertiseSock;
static C4JThread* s_advertiseThread;
static volatile bool s_advertising;
static Win64LANBroadcast s_advertiseData;
static CRITICAL_SECTION s_advertiseLock;
static int s_hostGamePort;
static SOCKET s_discoverySock;
static C4JThread* s_discoveryThread;
static volatile bool s_discovering;
static CRITICAL_SECTION s_discoveryLock;
static std::vector<Win64LANSession> s_discoveredSessions;
static CRITICAL_SECTION s_disconnectLock;
static std::vector<BYTE> s_disconnectedSmallIds;
static CRITICAL_SECTION s_freeSmallIdLock;
static std::vector<BYTE> s_freeSmallIds;
};
extern bool g_Win64MultiplayerHost;
extern bool g_Win64MultiplayerJoin;
extern int g_Win64MultiplayerPort;
extern char g_Win64MultiplayerIP[256];
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@@ -2,14 +2,28 @@
<gamePackage>
<language id="00" modified="0">
<speechRecognitionWords>
<text>シンプル シューティング ゲーム</text>
<pronunciation>sh i N p u r u ___ sh uL t i N g u ___ g eL m u</pronunciation>
<text>Minecraft</text>
<pronunciation>m a j n k r a f t</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>Minecraft</text>
<pronunciation>m a j n k r e f t</pronunciation>
</speechRecognitionWords>
</language>
<language id="01" modified="0">
<speechRecognitionWords>
<text>simple shooting game</text>
<pronunciation>s ih m p ax l ___ sh uw t ih n ___ g ey m</pronunciation>
<text>Minecraft</text>
<pronunciation>m ay n k r ae f t</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>Minecraft</text>
<pronunciation>m ay n k r ax f t</pronunciation>
</speechRecognitionWords>
</language>
</gamePackage>
<language id="18" modified="0">
<speechRecognitionWords>
<text>Minecraft</text>
<pronunciation>m ih n k r aa f t</pronunciation>
</speechRecognitionWords>
</language>
</gamePackage>
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@@ -1 +1,93 @@
// Currently a stub as we dont know what would go here
param(
[string]$OutDir,
[string]$ProjectDir
)
Write-Host "Durango Postbuild script started. Output Directory: $OutDir, Project Directory: $ProjectDir"
$directories = @(
"Durango\StoreImages",
"Common\Media",
"Common\res",
"DLCImages",
"Tutorial",
"Durango",
"music",
"Sound",
"Xbox",
"DLC",
"CU",
)
foreach ($dir in $directories) {
New-Item -ItemType Directory -Path (Join-Path $OutDir $dir) -Force | Out-Null
}
$folderCopies = @(
@{ Source = "Common\Media"; Dest = "Common\Media" },
@{ Source = "Common\res"; Dest = "Common\res" },
@{ Source = "Durango\Sound"; Dest = "Sound" },
@{ Source = "DurangoMedia\DLC"; Dest = "DLC" },
@{ Source = "DurangoMedia\Tutorial"; Dest = "Tutorial" },
@{ Source = "music"; Dest = "music" },
@{ Source = "Durango\DLCImages"; Dest = "DLCImages" },
@{ Source = "Durango\CU"; Dest = "CU" },
)
foreach ($copy in $folderCopies) {
$src = Join-Path $ProjectDir $copy.Source
$dst = Join-Path $OutDir $copy.Dest
if (Test-Path $src) {
xcopy /q /y /i /s /e /d "$src" "$dst" 2>$null
}
}
$fileCopies = @(
@{ Source = "Durango\DurangoExtras\xcompress.dll"; Dest = "xcompress.dll" },
@{ Source = "Durango\DLCXbox1.cmp"; Dest = "DLCXbox1.cmp" }
)
foreach ($copy in $fileCopies) {
$src = Join-Path $ProjectDir $copy.Source
$dst = Join-Path $OutDir $copy.Dest
if (Test-Path $src) {
Copy-Item -Path $src -Destination $dst -Force
}
}
$deleteDirs = @(
"Common\Media\Sound",
"Common\Media\Graphics",
"Common\Media\de-DE",
"Common\Media\es-ES",
"Common\Media\fr-FR",
"Common\Media\it-IT",
"Common\Media\ja-JP",
"Common\Media\ko-KR",
"Common\Media\pt-BR",
"Common\Media\pt-PT",
"Common\Media\zh-CHT"
)
foreach ($dir in $deleteDirs) {
$path = Join-Path $OutDir $dir
if (Test-Path $path) {
Remove-Item $path -Recurse -Force -ErrorAction SilentlyContinue
}
}
$delDirs = @(
"Common\Media",
"Common\Media\font"
)
foreach ($dir in $delDirs) {
if ($delDirs -contains $dir) {
$path = Join-Path $OutDir $dir
if (Test-Path $path) {
Get-ChildItem -Path $path -Recurse -Include *.swf, *.txt, *.resx, *.xml, *.loc, *.lang, *.col, *.h, *.xui, *.abc, "Mojang Font_7.ttf", "Mojang Font_11.ttf", MediaWindows64.arc, MediaOrbis.arc, MediaPS3.arc, MediaPSVita.arc -File |
Remove-Item -Force -ErrorAction SilentlyContinue
}
}
}
@@ -6,13 +6,13 @@ param(
Write-Host "Orbis Postbuild script started. Output Directory: $OutDir, Project Directory: $ProjectDir"
$directories = @(
"music",
"Orbis",
"Common",
"Common\Media",
"Common\Tutorial",
"Common\res",
"Sound"
"PS4_GAME\music",
"PS4_GAME\Orbis",
"PS4_GAME\Common",
"PS4_GAME\Common\Media",
"PS4_GAME\Common\Tutorial",
"PS4_GAME\Common\res",
"PS4_GAME\Orbis\Sound"
)
foreach ($dir in $directories) {
@@ -24,10 +24,10 @@ $folderCopies = @(
@{ Source = "Common\Media"; Dest = "PS4_GAME\Common\Media" },
@{ Source = "Common\res"; Dest = "PS4_GAME\Common\res" },
@{ Source = "PSVita\Tutorial"; Dest = "PS4_GAME\Common\Tutorial" },
@{ Source = "PS3\Sound"; Dest = "PS4_GAME\Sound" },
@{ Source = "Orbis\Sound"; Dest = "PS4_GAME\Orbis\Sound" },
@{ Source = "Common\Postbuilds\Contents\Orbis\sce_module"; Dest = "PS4_GAME\sce_module" },
@{ Source = "Common\Postbuilds\Contents\Orbis\sce_gls"; Dest = "PS4_GAME\sce_gls" },
@{ Source = "Common\Postbuilds\Contents\Orbis\sce_sys"; Dest = "PS4_GAME\sce_sys" },
@{ Source = "Common\Postbuilds\Contents\Orbis\sce_sys"; Dest = "PS4_GAME\sce_sys" }
)
foreach ($copy in $folderCopies) {
@@ -41,7 +41,7 @@ foreach ($copy in $folderCopies) {
$fileCopies = @(
@{ Source = "Orbis\PS4ProductCodes.bin"; Dest = "PS4_GAME\Orbis\PS4ProductCodes.bin" },
@{ Source = "Orbis\session_image.jpg"; Dest = "PS4_GAME\Orbis\session_image.jpg" },
@{ Source = "Orbis\session_image.jpg"; Dest = "PS4_GAME\Orbis\session_image.jpg" }
)
foreach ($copy in $fileCopies) {
@@ -6,12 +6,12 @@ param(
Write-Host "PSVita Postbuild script started. Output Directory: $OutDir, Project Directory: $ProjectDir"
$directories = @(
"music",
"PSVita",
"Common",
"Common\Media",
"Common\res",
"Sound"
"PSVITA_GAME\music",
"PSVITA_GAME\PSVita",
"PSVITA_GAME\Common",
"PSVITA_GAME\Common\Media",
"PSVITA_GAME\Common\res",
"PSVITA_GAME\Sound"
)
foreach ($dir in $directories) {
@@ -22,13 +22,17 @@ $folderCopies = @(
@{ Source = "music"; Dest = "PSVITA_GAME\music" },
@{ Source = "Common\Media"; Dest = "PSVITA_GAME\Common\Media" },
@{ Source = "Common\res"; Dest = "PSVITA_GAME\Common\res" },
@{ Source = "PSVita\Sound"; Dest = "PSVITA_GAME\Sound" },
@{ Source = "Common\Postbuilds\Contents\PSVita\sce_module"; Dest = "PSVITA_GAME\sce_module" },
@{ Source = "PSVita\Sound"; Dest = "PSVITA_GAME\PSVita\Sound" },
@{ Source = "$env:SCE_PSP2_SDK_DIR\target\sce_module"; Dest = "PSVITA_GAME\sce_module" },
@{ Source = "Common\Postbuilds\Contents\PSVita\sce_sys"; Dest = "PSVITA_GAME\sce_sys" }
)
foreach ($copy in $folderCopies) {
$src = Join-Path $ProjectDir $copy.Source
if ([System.IO.Path]::IsPathRooted($copy.Source)) {
$src = $copy.Source
} else {
$src = Join-Path $ProjectDir $copy.Source
}
$dst = Join-Path $OutDir $copy.Dest
if (Test-Path $src) {
@@ -39,7 +43,7 @@ foreach ($copy in $folderCopies) {
$fileCopies = @(
@{ Source = "PSVita\PSVitaProductCodes.bin"; Dest = "PSVITA_GAME\PSVita\PSVitaProductCodes.bin" },
@{ Source = "PSVita\session_image.png"; Dest = "PSVITA_GAME\PSVita\session_image.png" },
@{ Source = "Common\Postbuilds\Contents\PSVita\icon.png"; Dest = "PSVITA_GAME\icon.png" },
@{ Source = "Common\Postbuilds\Contents\PSVita\icon.png"; Dest = "PSVITA_GAME\icon.png" }
)
foreach ($copy in $fileCopies) {
@@ -24,7 +24,7 @@ $folderCopies = @(
@{ Source = "DurangoMedia"; Dest = "Windows64Media" },
@{ Source = "Windows64Media"; Dest = "Windows64Media" },
@{ Source = "PSVita\Tutorial"; Dest = "Windows64Media\Tutorial" },
@{ Source = "music"; Dest = "Windows64Media\music" },
@{ Source = "Windows64Media\music"; Dest = "Windows64Media\music" },
@{ Source = "Windows64Media\Sound"; Dest = "Windows64Media\Sound" },
@{ Source = "Common\Postbuilds\Contents\Windows64\redist64"; Dest = "redist64" }
)
@@ -10,7 +10,6 @@
#include "..\..\TexturePack.h"
#include "..\..\DLCTexturePack.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#ifndef _XBOX
#include "UI.h"
#endif
@@ -54,7 +54,7 @@ void IUIScene_StartGame::HandleDLCMountingComplete()
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
char *pchName=app.GetDLCInfoTextures(i);
pDLCInfo=app.GetDLCInfo(pchName);
#elif defined _XBOX_ONE
@@ -2,7 +2,6 @@
#include "UI.h"
#include "UIComponent_PressStartToPlay.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
UIComponent_PressStartToPlay::UIComponent_PressStartToPlay(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
@@ -23,7 +23,7 @@ UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData,
// We don't have a reinstall content, so remove the button
removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false );
#ifndef _DEBUG
#ifdef _FINAL_BUILD
removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
#else
if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
@@ -121,7 +121,7 @@ void UIScene_HelpAndOptionsMenu::updateComponents()
void UIScene_HelpAndOptionsMenu::handleReload()
{
#ifndef _DEBUG
#ifdef _FINAL_BUILD
removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
#else
if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
@@ -502,9 +502,6 @@ UIScene_InGameInfoMenu::PlayerInfo *UIScene_InGameInfoMenu::BuildPlayerInfo(INet
#if defined __PS3__ || defined __PSVITA__
int UIScene_InGameInfoMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
UIScene_InGameInfoMenu* pClass = (UIScene_InGameInfoMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
@@ -517,7 +514,6 @@ int UIScene_InGameInfoMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStora
}
return 0;
#endif
}
int UIScene_InGameInfoMenu::ViewInvites_SignInReturned(void *pParam,bool bContinue, int iPad)
@@ -61,7 +61,7 @@ UIScene_InGamePlayerOptionsMenu::UIScene_InGamePlayerOptionsMenu(int iPad, void
if(m_editingSelf)
{
#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
removeControl( &m_checkboxes[eControl_Op], true );
#else
m_checkboxes[eControl_Op].init(L"DEBUG: Creative",eControl_Op,Player::getPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode));
@@ -254,7 +254,7 @@ void UIScene_InGamePlayerOptionsMenu::handleReload()
if(m_editingSelf)
{
#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
removeControl( &m_checkboxes[eControl_Op], true );
#endif
@@ -59,7 +59,7 @@ void UIScene_JoinMenu::tick()
m_buttonListPlayers.init(eControl_GamePlayers);
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
for( int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++ )
{
if( m_selectedSession->data.players[i] != NULL )
@@ -353,9 +353,6 @@ void UIScene_JoinMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege,
void UIScene_JoinMenu::StartSharedLaunchFlow()
{
#if defined DISABLE_PSN && defined __PS3__
JoinGame(this);
#else
if(!app.IsLocalMultiplayerAvailable())
{
JoinGame(this);
@@ -369,17 +366,12 @@ void UIScene_JoinMenu::StartSharedLaunchFlow()
info.requireOnline = true;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
}
#endif
}
int UIScene_JoinMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
{
UIScene_JoinMenu* pClass = (UIScene_JoinMenu*)ui.GetSceneFromCallbackId((size_t)pParam);
#if defined DISABLE_PSN && defined __PS3__
JoinGame(pClass);
return 0;
#else
if(pClass)
{
if(bContinue==true)
@@ -400,7 +392,6 @@ int UIScene_JoinMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int
}
}
return 0;
#endif
}
// Shared function to join the game that is the same whether we used the sign-in UI or not
@@ -440,9 +431,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
#ifndef DISABLE_PSN
isSignedInLive = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad());
#endif
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode() && SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
isSignedInLive = true;
@@ -481,7 +470,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__PSVITA__)
if(isSignedInLive)
{
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&noUGC,NULL,NULL);
@@ -731,7 +731,7 @@ void UIScene_LeaderboardsMenu::CopyLeaderboardEntry(LeaderboardManager::ReadScor
}
}
#if !defined(DISABLE_PSN) && defined(__PS3__)
#ifdef __PS3__
// m_name can be unicode characters somehow for Japan - should use m_onlineID
wstring wstr=convStringToWstring(statsRow->m_uid.getOnlineID());
swprintf(leaderboardEntry->m_gamerTag, XUSER_NAME_SIZE, L"%ls",wstr.c_str());
@@ -2385,9 +2385,6 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
int UIScene_LoadOrJoinMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
@@ -2406,7 +2403,6 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStora
}
return 0;
#endif
}
int UIScene_LoadOrJoinMenu::PSN_SignInReturned(void *pParam,bool bContinue, int iPad)
@@ -550,7 +550,6 @@ int UIScene_MainMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EM
{
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
#ifndef DISABLE_PSN
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -630,9 +629,6 @@ int UIScene_MainMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EM
pClass->m_bIgnorePress=false;
}
}
#endif
CreateLoad_SignInReturned(pClass, true, 0);
pClass->m_bIgnorePress=false;
return 0;
}
@@ -1029,9 +1029,6 @@ int UIScene_PauseMenu::BanGameDialogReturned(void *pParam,int iPad,C4JStorage::E
#if defined(__PS3__) || defined (__PSVITA__) || defined(__ORBIS__)
int UIScene_PauseMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)ui.GetSceneFromCallbackId((size_t)pParam);
if(result==C4JStorage::EMessage_ResultAccept && pClass)
{
@@ -1094,7 +1091,6 @@ int UIScene_PauseMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::E
}
return 0;
#endif
}
int UIScene_PauseMenu::ViewLeaderboards_SignInReturned(void *pParam,bool bContinue, int iPad)
@@ -1135,9 +1131,6 @@ int UIScene_PauseMenu::ViewLeaderboards_SignInReturned(void *pParam,bool bContin
int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)ui.GetSceneFromCallbackId((size_t)pParam);
#ifdef __ORBIS__
@@ -1251,7 +1244,7 @@ int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4J
}
}
#endif //
#endif
return 0;
}
@@ -110,7 +110,7 @@ void UIScene_SaveMessage::handlePress(F64 controlId, F64 childId)
m_bIgnoreInput=true;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
// wait for the profile to be read - this has been kicked off earlier, so should be read by now
addTimer(PROFILE_LOADED_TIMER_ID,PROFILE_LOADED_TIMER_TIME);
#else
@@ -126,7 +126,7 @@ void UIScene_SaveMessage::handleTimerComplete(int id)
{
case PROFILE_LOADED_TIMER_ID:
{
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
C4JStorage::eOptionsCallback eStatus=app.GetOptionsCallbackStatus(0);
switch(eStatus)
@@ -1518,7 +1518,7 @@ void UIScene_SkinSelectMenu::HandleDLCMountingComplete()
void UIScene_SkinSelectMenu::showNotOnlineDialog(int iPad)
{
// need to be signed in to live. get them to sign in to online
#if !defined(DISABLE_PSN) && defined(__PS3__)
#if defined(__PS3__)
SQRNetworkManager_PS3::AttemptPSNSignIn(NULL, this);
#elif defined(__PSVITA__)
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+26 -129
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@@ -5,7 +5,6 @@
#ifdef __PS3__
#include "PS3\Sentient\SentientManager.h"
#include "Common\Network\WinsockNetLayer.h"
#include "StatsCounter.h"
#include "PS3\Social\SocialManager.h"
#include <libsn.h>
@@ -18,7 +17,6 @@
#include "Durango\DurangoExtras\xcompress.h"
#elif defined _WINDOWS64
#include "Windows64\Sentient\SentientManager.h"
#include "Common\Network\WinsockNetLayer.h"
#include "StatsCounter.h"
#include "Windows64\Social\SocialManager.h"
#include "Windows64\Sentient\DynamicConfigurations.h"
@@ -170,10 +168,8 @@ void PIXSetMarkerDeprecated(int a, char *b, ...) {}
bool IsEqualXUID(PlayerUID a, PlayerUID b)
{
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO)
return (a == b);
#elif defined(DISABLE_PSN) && defined(__PS3__)
return (a.XUID == b.XUID);
#else
return false;
#endif
@@ -189,23 +185,20 @@ D3DXVECTOR3::D3DXVECTOR3() {}
D3DXVECTOR3::D3DXVECTOR3(float x,float y,float z) : x(x), y(y), z(z) {}
D3DXVECTOR3& D3DXVECTOR3::operator += ( CONST D3DXVECTOR3& add ) { x += add.x; y += add.y; z += add.z; return *this; }
BYTE IQNetPlayer::GetSmallId() { return m_smallId; }
BYTE IQNetPlayer::GetSmallId() { return 0; }
void IQNetPlayer::SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags)
{
if (WinsockNetLayer::IsActive())
{
WinsockNetLayer::SendToSmallId(player->m_smallId, pvData, dwDataSize);
}
app.DebugPrintf("Sending from 0x%x to 0x%x %d bytes\n",this,player,dwDataSize);
}
bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return (this == player) || (!m_isRemote && !player->m_isRemote); }
bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return true; }
DWORD IQNetPlayer::GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ) { return 0; }
DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsHost() { return this == &IQNet::m_player[0]; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return !m_isRemote; }
PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); }
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
int IQNetPlayer::GetSessionIndex() { return m_smallId; }
bool IQNetPlayer::IsLocal() { return true; }
PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; }
LPCWSTR IQNetPlayer::GetGamertag() { static const wchar_t *test = L"stub"; return test; }
int IQNetPlayer::GetSessionIndex() { return 0; }
bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
bool IQNetPlayer::HasVoice() { return false; }
@@ -218,104 +211,23 @@ ULONG_PTR IQNetPlayer::GetCustomDataValue() {
return m_customData;
}
IQNetPlayer IQNet::m_player[MINECRAFT_NET_MAX_PLAYERS];
DWORD IQNet::s_playerCount = 1;
bool IQNet::s_isHosting = true;
IQNetPlayer IQNet::m_player[4];
QNET_STATE _iQNetStubState = QNET_STATE_IDLE;
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal)
{
player->m_smallId = smallId;
player->m_isRemote = !isLocal;
player->m_isHostPlayer = isHost;
swprintf(player->m_gamertag, 32, L"Player%d", smallId);
if (smallId >= IQNet::s_playerCount)
IQNet::s_playerCount = smallId + 1;
}
bool _bQNetStubGameRunning = false;
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
{
if (s_isHosting)
{
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS && !m_player[dwUserIndex].m_isRemote)
return &m_player[dwUserIndex];
return NULL;
}
if (dwUserIndex != 0)
return NULL;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (!m_player[i].m_isRemote)
return &m_player[i];
}
return NULL;
}
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index)
{
if (index == 0) return true;
return (p->GetCustomDataValue() != 0);
}
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
{
DWORD found = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i))
{
if (found == dwPlayerIndex) return &m_player[i];
found++;
}
}
return &m_player[0];
}
IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId)
{
for (DWORD i = 0; i < s_playerCount; i++)
{
if (m_player[i].m_smallId == SmallId && Win64_IsActivePlayer(&m_player[i], i)) return &m_player[i];
}
return NULL;
}
IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid)
{
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i) && m_player[i].GetXuid() == xuid) return &m_player[i];
}
return &m_player[0];
}
DWORD IQNet::GetPlayerCount()
{
DWORD count = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i)) count++;
}
return count;
}
QNET_STATE IQNet::GetState() { return _iQNetStubState; }
bool IQNet::IsHost() { return s_isHosting; }
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex) { return &m_player[dwUserIndex]; }
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex) { return &m_player[0]; }
IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId){ return &m_player[0]; }
IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid){ return &m_player[0]; }
DWORD IQNet::GetPlayerCount() { return 1; }
QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; }
bool IQNet::IsHost() { return true; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
void IQNet::ClientJoinGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = false; }
void IQNet::EndGame()
{
_iQNetStubState = QNET_STATE_IDLE;
s_isHosting = false;
s_playerCount = 1;
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = 0;
m_player[i].m_isRemote = false;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
}
void IQNet::HostGame() { _bQNetStubGameRunning = true; }
void IQNet::EndGame() { _bQNetStubGameRunning = false; }
DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }
void XSetThreadProcessor(HANDLE a, int b) {}
@@ -536,8 +448,6 @@ void C_4JProfile::Initialise( DWORD dwTitleID,
pGameSettings->ucTutorialCompletion[28] |= 1<<0;
}
}
#endif
#if defined _WINDOWS64 || (defined(__PS3__) && defined(DISABLE_PSN))
void C_4JProfile::SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject) {}
void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {}
int C_4JProfile::GetLockedProfile() { return 0; }
@@ -550,24 +460,11 @@ UINT C_4JProfile::DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const
UINT C_4JProfile::RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
bool C_4JProfile::QuerySigninStatus(void) { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid)
{
if (iPad != 0)
{
// previously INVALID_XUID
*pXuid = 0;
return;
}
if (IQNet::s_isHosting)
*pXuid = 0xe000d45248242f2e;
else
*pXuid = 0xe000d45248242f2e + WinsockNetLayer::GetLocalSmallId();
}
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return xuid1 == xuid2; }
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid) {*pXuid = 0xe000d45248242f2e; }
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return false; }
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
bool C_4JProfile::AllowedToPlayMultiplayer(int iProf) { return true; }
#endif
#ifdef _WINDOWS64
#if defined(__ORBIS__)
bool C_4JProfile::GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly, bool *pbChatRestricted,bool *pbContentRestricted,int *piAge)
{
@@ -590,8 +487,8 @@ char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
#else
char* C_4JProfile::GetGamertag(int iPad){ extern char g_Win64Username[17]; return g_Win64Username; }
wstring C_4JProfile::GetDisplayName(int iPad){ extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }
char* C_4JProfile::GetGamertag(int iPad){ return "PlayerName"; }
wstring C_4JProfile::GetDisplayName(int iPad){ return L"PlayerName"; }
#endif
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}
File diff suppressed because it is too large Load Diff
@@ -3775,9 +3775,6 @@
<ClInclude Include="PSVita\OldSdk.h">
<Filter>PSVita</Filter>
</ClInclude>
<ClInclude Include="Common\Network\WinsockNetLayer.h">
<Filter>Common\Source Files\Network</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
@@ -5922,9 +5919,6 @@
<ClCompile Include="PSVita\OldSdk.cpp">
<Filter>PSVita</Filter>
</ClCompile>
<ClCompile Include="Common\Network\WinsockNetLayer.cpp">
<Filter>Common\Source Files\Network</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Library Include="Xbox\4JLibs\libs\4J_Render_d.lib">
-2
View File
@@ -3966,7 +3966,6 @@ void Minecraft::releaseLevel(int message)
// time when exiting from an online game
void Minecraft::forceStatsSave(int idx)
{
#ifndef DISABLE_PSN
//4J Gordon: Force a stats save
stats[idx]->save(idx, true);
@@ -3978,7 +3977,6 @@ void Minecraft::forceStatsSave(int idx)
stats[idx]->saveLeaderboards();
ProfileManager.SetLockedProfile(tempLockedProfile);
}
#endif
}
// 4J Added
-4
View File
@@ -116,11 +116,7 @@ void Options::init()
bobView = true;
anaglyph3d = false;
advancedOpengl = false;
#ifdef _WINDOWS64
framerateLimit = 0;
#else
framerateLimit = 2;
#endif
fancyGraphics = true;
ambientOcclusion = true;
renderClouds = true;
@@ -12,9 +12,13 @@
// Singleton
OrbisNPToolkit NPToolkit;
#ifndef __ORBIS__ // sce::Toolkit::NP::Utilities::Future is not implemented in SDK 1.70
sce::Toolkit::NP::Utilities::Future< sce::Toolkit::NP::NpSessionInformation > OrbisNPToolkit::sm_createJoinFuture;
#endif
sce::Toolkit::NP::NpSessionInformation OrbisNPToolkit::m_currentSessionInfo;
#ifndef __ORBIS__
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::MessageAttachment> OrbisNPToolkit::m_messageData;
#endif
void OrbisNPToolkit::presenceCallback( const sce::Toolkit::NP::Event& event )
@@ -130,29 +134,53 @@ void OrbisNPToolkit::sessionsCallback( const sce::Toolkit::NP::Event& event)
{
case sce::Toolkit::NP::Event::npSessionCreateResult: ///< An event generated when the %Np session creation process has been completed.
app.DebugPrintf("npSessionCreateResult");
if(sm_createJoinFuture.hasResult())
#ifdef __ORBIS__
// sce::Toolkit::NP::Utilities::Future is not implemented in SDK 1.70 -
// no way to retrieve the NpSessionInformation payload; m_currentSessionInfo stays zeroed.
if(event.returnCode >= 0)
{
app.DebugPrintf("Session Created Successfully\n");
}
else
{
app.DebugPrintf("Session Creation Failed 0x%x\n",event.returnCode);
}
#else
if(sm_createJoinFuture.hasResult())
{
app.DebugPrintf("Session Created Successfully\n");
m_currentSessionInfo = *sm_createJoinFuture.get();
}
else
}
else
{
app.DebugPrintf("Session Creation Failed 0x%x\n",sm_createJoinFuture.getError());
}
sm_createJoinFuture.reset();
#endif
break;
case sce::Toolkit::NP::Event::npSessionJoinResult: ///< An event generated when the join %Np session process has been completed.
app.DebugPrintf("npSessionJoinResult");
if(sm_createJoinFuture.hasResult())
#ifdef __ORBIS__
if(event.returnCode >= 0)
{
app.DebugPrintf("Session joined successfully\n");
}
else
{
app.DebugPrintf("Session join Failed 0x%x\n",event.returnCode);
}
#else
if(sm_createJoinFuture.hasResult())
{
app.DebugPrintf("Session joined successfully\n");
m_currentSessionInfo = *sm_createJoinFuture.get();
}
else
}
else
{
app.DebugPrintf("Session join Failed 0x%x\n",sm_createJoinFuture.getError());
}
sm_createJoinFuture.reset();
#endif
break;
case sce::Toolkit::NP::Event::npSessionError: ///< An event generated when there was error performing the current %Np session process.
app.DebugPrintf("npSessionError");
@@ -207,6 +235,12 @@ void OrbisNPToolkit::gameCustomDataCallback( const sce::Toolkit::NP::Event& even
break;
case sce::Toolkit::NP::Event::gameCustomDataGameDataResult:
app.DebugPrintf("gameCustomDataGameDataResult");
#ifdef __ORBIS__
// sce::Toolkit::NP::Utilities::Future is not implemented in SDK 1.70 -
// the MessageAttachment payload can't be retrieved, so invite data is unavailable.
app.DebugPrintf("gameCustomDataGameDataResult stubbed (no Future in SDK 1.70), returnCode 0x%08x\n", event.returnCode);
ORBIS_STUBBED;
#else
if(m_messageData.hasResult())
{
SQRNetworkManager_Orbis::GetInviteDataAndProcess(m_messageData.get());
@@ -229,6 +263,7 @@ void OrbisNPToolkit::gameCustomDataCallback( const sce::Toolkit::NP::Event& even
break;
}
}
#endif
break;
case sce::Toolkit::NP::Event::gameCustomDataMessageResult:
app.DebugPrintf("gameCustomDataMessageResult");
@@ -350,6 +385,20 @@ void OrbisNPToolkit::init()
}
// Get network status and inform library
#ifdef __ORBIS__
// sce::Toolkit::NP::Utilities::Future is not implemented in SDK 1.70 -
// query the net state directly instead of going through NetInfo::getNetInfo
int32_t netState = SCE_NET_CTL_STATE_DISCONNECTED;
if (sceNetCtlGetState(&netState) == SCE_OK)
{
ProfileManager.SetNetworkStatus(netState == SCE_NET_CTL_STATE_IPOBTAINED);
}
else
{
// Error means we're disconnected
ProfileManager.SetNetworkStatus(false);
}
#else
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::NetStateBasic> netStateFuture = sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::NetStateBasic>();
sce::Toolkit::NP::NetInfo::Interface::getNetInfo(&netStateFuture);
@@ -369,6 +418,7 @@ void OrbisNPToolkit::init()
// Error message means we're disconnected
ProfileManager.SetNetworkStatus(false);
}
#endif
// // Register Client ID for Auth
// ret = sce::Toolkit::NP::Interface::registerClientId(CLIENT_ID_FOR_SAMPLE);
@@ -409,7 +459,13 @@ void OrbisNPToolkit::createNPSession()
char test[3] = {'R','K','B'};
createSessionRequest.sessionData= test;
createSessionRequest.sessionDataSize = 3;
#ifdef __ORBIS__
// Sessions::Interface::create requires a Future out-param that SDK 1.70 doesn't implement
app.DebugPrintf("createNPSession stubbed (no Future in SDK 1.70)\n");
ORBIS_STUBBED;
#else
ret = sce::Toolkit::NP::Sessions::Interface::create(&createSessionRequest,&sm_createJoinFuture);
#endif
}
@@ -447,12 +503,18 @@ void OrbisNPToolkit::getMessageData(SceNpGameCustomDataEventParam* paramData)
req.itemId = paramData->itemId;
req.userInfo.userId = userId;
#ifdef __ORBIS__
// GameCustomData::Interface::getGameData requires a Future out-param that SDK 1.70 doesn't implement
app.DebugPrintf("getMessageData stubbed (no Future in SDK 1.70)\n");
ORBIS_STUBBED;
#else
ret = sce::Toolkit::NP::GameCustomData::Interface::getGameData(&req, &m_messageData);
if( ret < 0 ) {
//Error handling
} else {
//Error handling
}
#endif
//
@@ -809,7 +809,9 @@ int SQRNetworkManager_Orbis::BasicEventThreadProc( void *lpParameter )
int SQRNetworkManager_Orbis::GetFriendsThreadProc( void* lpParameter )
{
SQRNetworkManager_Orbis *manager = (SQRNetworkManager_Orbis *)lpParameter;
#ifndef __ORBIS__
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> friendList;
#endif
int ret = 0;
manager->m_aFriendSearchResults.clear();
@@ -828,13 +830,13 @@ int SQRNetworkManager_Orbis::GetFriendsThreadProc( void* lpParameter )
requestParam.userInfo.userId = ProfileManager.getUserID(ProfileManager.GetPrimaryPad());
bool async = false;
#ifndef __ORBIS__
ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, &requestParam, async);
if(ret != SCE_OK)
{
app.DebugPrintf("getFriendslist failed! 0x%08x\n", ret);
return 0;
}
if (friendList.hasResult())
{
sce::Toolkit::NP::FriendsList::const_iterator iter ;
@@ -851,12 +853,11 @@ int SQRNetworkManager_Orbis::GetFriendsThreadProc( void* lpParameter )
sce::Toolkit::NP::PresenceRequest presenceRequest;
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::PresenceInfo> presenceInfo;
int presenceInfo;
memset(&presenceRequest,0,sizeof(presenceRequest));
strncpy(presenceRequest.onlineId.data,iter->npid.handle.data, strlen(iter->npid.handle.data));
presenceRequest.presenceType = SCE_TOOLKIT_NP_PRESENCE_TYPE_INCONTEXT_INFO;
presenceRequest.userInfo.userId = ProfileManager.getUserID(ProfileManager.GetPrimaryPad());;
ret = sce::Toolkit::NP::Presence::Interface::getPresence(&presenceRequest,&presenceInfo,false);
if( ret < 0 )
{
@@ -903,6 +904,10 @@ int SQRNetworkManager_Orbis::GetFriendsThreadProc( void* lpParameter )
app.DebugPrintf("Check sign-in status\n");
}
#else
app.DebugPrintf( "Friend list is disabled on this build -UbEr\n");
#endif
return 0;
}
@@ -44,9 +44,11 @@ bool SonyCommerce_Orbis::m_bLicenseChecked=false; // Check the trial/
#ifndef __ORBIS__ // sce::Toolkit::NP::Utilities::Future is not implemented in SDK 1.70
sce::Toolkit::NP::Utilities::Future<std::vector<sce::Toolkit::NP::ProductInfo> > g_productList;
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::CategoryInfo> g_categoryInfo;
sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::ProductInfoDetailed> g_detailedProductInfo;
#endif
SonyCommerce_Orbis::ProductInfoDetailed s_trialUpgradeProductInfoDetailed;
@@ -180,8 +182,15 @@ int SonyCommerce_Orbis::getProductList(std::vector<ProductInfo>* productList, ch
params.serviceLabel = 0;
app.DebugPrintf("Getting Product List ...\n");
#ifdef __ORBIS__
// Commerce::Interface::getProductList requires a Future out-param that SDK 1.70 doesn't implement -
// report failure so the commerce flow errors out and runs the callback
app.DebugPrintf("getProductList stubbed (no Future in SDK 1.70)\n");
ORBIS_STUBBED;
ret = -1;
#else
ret = sce::Toolkit::NP::Commerce::Interface::getProductList(&g_productList, params, true);
if (ret < 0)
if (ret < 0)
{
app.DebugPrintf("CommerceInterface::getProductList() error. ret = 0x%x\n", ret);
return ret;
@@ -192,7 +201,8 @@ int SonyCommerce_Orbis::getProductList(std::vector<ProductInfo>* productList, ch
// result has returned immediately (don't think this should happen, but was handled in the samples
copyProductList(productList, g_productList.get());
m_event = e_event_commerceGotProductList;
}
}
#endif
return ret;
}
@@ -241,19 +251,27 @@ int SonyCommerce_Orbis::getCategoryInfo(CategoryInfo *pInfo, char *categoryId)
app.DebugPrintf("Getting Category Information...\n");
#ifdef __ORBIS__
// Commerce::Interface::getCategoryInfo requires a Future out-param that SDK 1.70 doesn't implement -
// report failure so the commerce flow errors out and runs the callback
app.DebugPrintf("getCategoryInfo stubbed (no Future in SDK 1.70)\n");
ORBIS_STUBBED;
ret = -1;
#else
ret = sce::Toolkit::NP::Commerce::Interface::getCategoryInfo(&g_categoryInfo, params, true);
if (ret < 0)
if (ret < 0)
{
// error
app.DebugPrintf("Commerce::Interface::getCategoryInfo error: 0x%x\n", ret);
return ret;
}
else if (g_categoryInfo.hasResult())
else if (g_categoryInfo.hasResult())
{
// result has returned immediately (don't think this should happen, but was handled in the samples
copyCategoryInfo(pInfo, g_categoryInfo.get());
m_event = e_event_commerceGotCategoryInfo;
}
#endif
return ret;
}
@@ -289,20 +307,28 @@ int SonyCommerce_Orbis::getDetailedProductInfo(ProductInfoDetailed *pInfo, const
strcpy(params.productId, productId);
app.DebugPrintf("Getting Detailed Product Information ... \n");
app.DebugPrintf("Getting Detailed Product Information ... \n");
#ifdef __ORBIS__
// Commerce::Interface::getDetailedProductInfo requires a Future out-param that SDK 1.70 doesn't implement -
// report failure so the commerce flow errors out and runs the callback
app.DebugPrintf("getDetailedProductInfo stubbed (no Future in SDK 1.70)\n");
ORBIS_STUBBED;
ret = -1;
#else
ret = sce::Toolkit::NP::Commerce::Interface::getDetailedProductInfo(&g_detailedProductInfo, params, true);
if (ret < 0)
if (ret < 0)
{
app.DebugPrintf("CommerceInterface::getDetailedProductInfo() error. ret = 0x%x\n", ret);
return ret;
}
if (g_detailedProductInfo.hasResult())
if (g_detailedProductInfo.hasResult())
{
// result has returned immediately (don't think this should happen, but was handled in the samples
copyDetailedProductInfo(pInfo, g_detailedProductInfo.get());
m_event = e_event_commerceGotDetailedProductInfo;
}
#endif
return ret;
}
@@ -339,19 +365,27 @@ int SonyCommerce_Orbis::addDetailedProductInfo(ProductInfo *pInfo, const char *p
strcpy(params.productId, productId);
app.DebugPrintf("Getting Detailed Product Information ... \n");
app.DebugPrintf("Getting Detailed Product Information ... \n");
#ifdef __ORBIS__
// Commerce::Interface::getDetailedProductInfo requires a Future out-param that SDK 1.70 doesn't implement -
// report failure so the commerce flow errors out and runs the callback
app.DebugPrintf("addDetailedProductInfo stubbed (no Future in SDK 1.70)\n");
ORBIS_STUBBED;
ret = -1;
#else
ret = sce::Toolkit::NP::Commerce::Interface::getDetailedProductInfo(&g_detailedProductInfo, params, true);
if (ret < 0)
if (ret < 0)
{
app.DebugPrintf("CommerceInterface::addDetailedProductInfo() error. ret = 0x%x\n", ret);
}
if (g_detailedProductInfo.hasResult())
if (g_detailedProductInfo.hasResult())
{
// result has returned immediately (don't think this should happen, but was handled in the samples
copyAddDetailedProductInfo(pInfo, g_detailedProductInfo.get());
m_event = e_event_commerceAddedDetailedProductInfo;
}
#endif
return ret;
}
@@ -600,7 +634,7 @@ int SonyCommerce_Orbis::createSession()
//
// sce::Toolkit::NP::Commerce::Interface::CreateSession
//
// This function is provided to maintain compatibility with the PlayStation®Vita and PlayStation®3 platforms. Because commerce on the PlayStation®4 is not session based, SCE_TOOLKIT_NP_SUCCESS is always returned.
// This function is provided to maintain compatibility with the PlayStationVita and PlayStation3 platforms. Because commerce on the PlayStation4 is not session based, SCE_TOOLKIT_NP_SUCCESS is always returned.
int ret = sce::Toolkit::NP::Commerce::Interface::createSession();
@@ -656,7 +690,12 @@ void SonyCommerce_Orbis::commerce2Handler( const sce::Toolkit::NP::Event& event)
}
case sce::Toolkit::NP::Event::UserEvent::commerceGotCategoryInfo:
{
#ifdef __ORBIS__
// Future payload unavailable in SDK 1.70 - the request is stubbed so this shouldn't fire
app.DebugPrintf("commerceGotCategoryInfo stubbed (no Future in SDK 1.70)\n");
#else
copyCategoryInfo(m_pCategoryInfo, g_categoryInfo.get());
#endif
m_pCategoryInfo = NULL;
m_event = e_event_commerceGotCategoryInfo;
break;
@@ -664,7 +703,12 @@ void SonyCommerce_Orbis::commerce2Handler( const sce::Toolkit::NP::Event& event)
case sce::Toolkit::NP::Event::UserEvent::commerceGotProductList:
{
#ifdef __ORBIS__
// Future payload unavailable in SDK 1.70 - the request is stubbed so this shouldn't fire
app.DebugPrintf("commerceGotProductList stubbed (no Future in SDK 1.70)\n");
#else
copyProductList(m_pProductInfoList, g_productList.get());
#endif
m_pProductInfoDetailed = NULL;
m_event = e_event_commerceGotProductList;
break;
@@ -672,6 +716,12 @@ void SonyCommerce_Orbis::commerce2Handler( const sce::Toolkit::NP::Event& event)
case sce::Toolkit::NP::Event::UserEvent::commerceGotDetailedProductInfo:
{
#ifdef __ORBIS__
// Future payload unavailable in SDK 1.70 - the request is stubbed so this shouldn't fire
app.DebugPrintf("commerceGotDetailedProductInfo stubbed (no Future in SDK 1.70)\n");
m_pProductInfoDetailed = NULL;
m_pProductInfo = NULL;
#else
if(m_pProductInfoDetailed)
{
copyDetailedProductInfo(m_pProductInfoDetailed, g_detailedProductInfo.get());
@@ -682,6 +732,7 @@ void SonyCommerce_Orbis::commerce2Handler( const sce::Toolkit::NP::Event& event)
copyAddDetailedProductInfo(m_pProductInfo, g_detailedProductInfo.get());
m_pProductInfo = NULL;
}
#endif
m_event = e_event_commerceGotDetailedProductInfo;
break;
}
@@ -1145,8 +1196,8 @@ void SonyCommerce_Orbis::CreateSession( CallbackFunc cb, LPVOID lpParam )
setCallback(cb,lpParam);
// We don't need to create a session on PS4, from the Sony docs -
// This function is provided to maintain compatibility with the PlayStation®Vita and PlayStation®3
// platforms. Because commerce on the PlayStation®4 is not session based, SCE_TOOLKIT_NP_SUCCESS is always returned.
// This function is provided to maintain compatibility with the PlayStationVita and PlayStation3
// platforms. Because commerce on the PlayStation4 is not session based, SCE_TOOLKIT_NP_SUCCESS is always returned.
@@ -35,14 +35,23 @@ int g_loadedPCMVoiceDataSizes[4];
int g_loadedPCMVoiceDataPos[4];
char* g_loadedPCMVoiceData[4];
static void CreatePort(uint32_t *portId, const SceVoicePortParam *pArg)
{
C4JThread::PushAffinityAllCores(); // PS4 only
int err = sceVoiceCreatePort( portId, pArg );
assert(err == SCE_OK);
assert(*portId != SCE_VOICE_INVALID_PORT_ID);
C4JThread::PopAffinity(); // PS4 only
static bool CreatePort(uint32_t *portId, const SceVoicePortParam *pArg)
{
C4JThread::PushAffinityAllCores();
*portId = SCE_VOICE_INVALID_PORT_ID;
int err = sceVoiceCreatePort(portId, pArg);
//assert(err == SCE_OK);
//assert(*portId != VOICE_INVALID_PORT_ID);
C4JThread::PopAffinity();
if (err != SCE_OK || *portId == SCE_VOICE_INVALID_PORT_ID)
{
return false;
}
return true;
}
static void DeletePort(uint32_t& port)
@@ -122,7 +131,12 @@ void SonyVoiceChat_Orbis::init()
portArgs.volume = 1.0f;
portArgs.voice.bitrate = VOICE_ENCODED_FORMAT;
#endif
CreatePort( &m_voiceOutPort, &portArgs );
//CreatePort( &m_voiceOutPort, &portArgs );
if (!CreatePort(&m_voiceOutPort, &portArgs))
{
return;
}
start();
m_bInitialised = true;
@@ -8,7 +8,6 @@
static const int sc_maxVoiceDataSize = 2048;
class VoicePacket
{
static const int MAX_LOCAL_PLAYER_COUNT = 4;
@@ -86,10 +85,10 @@ public:
SceUserServiceUserId m_localUserID;
public:
SQRLocalVoiceDevice()
: m_headsetPort(SCE_VOICE_INVALID_PORT_ID)
SQRLocalVoiceDevice()
: m_localUserID(SCE_USER_SERVICE_USER_ID_INVALID)
, m_headsetPort(SCE_VOICE_INVALID_PORT_ID)
, m_microphonePort(SCE_VOICE_INVALID_PORT_ID)
, m_localUserID(SCE_USER_SERVICE_USER_ID_INVALID)
{
for(int i=0;i<4;i++)
m_localConnections[i] = 0;
@@ -1675,9 +1675,69 @@ Can also be used for low-level lighting.</value>
<data name="IDS_DESC_SKULL">
<value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value>
</data>
</data>
<data name="IDS_SQUID">
<data name="IDS_DESC_COMMAND_BLOCK">
<value>Used to execute commands.</value>
</data>
<data name="IDS_DESC_BEACON">
<value>Projects a beam of light into the sky and can provide Status Effects to nearby players.</value>
</data>
<data name="IDS_DESC_CHEST_TRAP">
<value>Stores blocks and items inside. Place two chest side by side to create a larger chest with double capacity. The trapped chest also creates a Redstone charge when opened.</value>
</data>
<data name="IDS_DESC_WEIGHTED_PLATE_LIGHT">
<value>Provides a Redstone charge. The charge will be stronger if more items are on the plate.</value>
</data>
<data name="IDS_DESC_WEIGHTED_PLATE_HEAVY">
<value>Provides a Redstone charge. The charge will be stronger if more items are on the plate. Requires more weight than the light plate.</value>
</data>
<data name="IDS_DESC_REDSTONE_BLOCK">
<value>Used as a redstone power source. Can be crafted back into Redstone.</value>
</data>
<data name="IDS_DESC_HOPPER">
<value>Used to catch items or to transfer items into and out of containers.</value>
</data>
<data name="IDS_DESC_ACTIVATOR_RAIL">
<value>A type of rail that can enable or disable Minecarts with Hoppers and trigger Minecarts with TNT.</value>
</data>
<data name="IDS_DESC_DROPPER">
<value>Used to hold and drop items, or push items into another container, when given a Redstone charge.</value>
</data>
<data name="IDS_DESC_STAINED_CLAY">
<value>Colorful blocks crafted by dyeing Hardened clay.</value>
</data>
<data name="IDS_DESC_HAY">
<value>Can be fed to Horses, Donkeys or Mules to heal up to 10 Hearts. Speeds up the growth of foals.</value>
</data>
<data name="IDS_DESC_HARDENED_CLAY">
<value>Created by smelting Clay in a furnace.</value>
</data>
<data name="IDS_DESC_STAINED_GLASS">
<value>Crafted from glass and a dye.</value>
</data>
<data name="IDS_DESC_STAINED_GLASS_PANE">
<value>Crafted from Stained Glass</value>
</data>
<data name="IDS_DESC_COAL_BLOCK">
<value>A compact way of storing Coal. Can be used as fuel in a Furnace.</value>
</data>
<data name="IDS_SQUID">
<value>Squid</value>
</data>
@@ -2895,9 +2955,13 @@ Can also be used for low-level lighting.</value>
<data name="IDS_TILE_JUNGLE_PLANKS">
<value>Jungle Wood Planks</value>
</data>
</data>
<data name="IDS_TILE_SAPLING">
<data name="IDS_TILE_PLANKS">
<value>Wood Planks (any type)</value>
</data>
<data name="IDS_TILE_SAPLING">
<value>Sapling</value>
</data>
@@ -5688,9 +5752,41 @@ Can also be used for low-level lighting.</value>
<data name="IDS_TOOLTIPS_CLEARSLOTS">
<value>Clear All Slots</value>
</data>
</data>
<data name="IDS_CONFIRM_OK">
<data name="IDS_TOOLTIPS_MOUNT">
<value>Mount</value>
</data>
<data name="IDS_TOOLTIPS_DISMOUNT">
<value>Dismount</value>
</data>
<data name="IDS_TOOLTIPS_SADDLEBAGS">
<value>Attach Chest</value>
</data>
<data name="IDS_TOOLTIPS_FIREWORK_LAUNCH">
<value>Launch</value>
</data>
<data name="IDS_TOOLTIPS_LEASH">
<value>Leash</value>
</data>
<data name="IDS_TOOLTIPS_UNLEASH">
<value>Release</value>
</data>
<data name="IDS_TOOLTIPS_ATTACH">
<value>Attach</value>
</data>
<data name="IDS_TOOLTIPS_NAME">
<value>Name</value>
</data>
<data name="IDS_CONFIRM_OK">
<value>OK</value>
</data>
@@ -5700,9 +5796,13 @@ Can also be used for low-level lighting.</value>
<data name="IDS_DOWNLOADABLECONTENT">
<value>Minecraft Store</value>
</data>
</data>
<data name="IDS_EXIT_GAME">
<data name="IDS_CONFIRM_LEAVE_VIA_INVITE">
<value>Are you sure you want to leave your current game and join the new one? Any unsaved progress will be lost.</value>
</data>
<data name="IDS_EXIT_GAME">
<value>Exit Game</value>
</data>
@@ -5732,9 +5832,17 @@ Can also be used for low-level lighting.</value>
<data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT">
<value>This save is corrupt or damaged. Would you like to delete it?</value>
</data>
</data>
<data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE">
<data name="IDS_CORRUPT_OPTIONS_RETRY">
<value>Str1k3r: Placeholder</value>
</data>
<data name="IDS_CORRUPT_OPTIONS_DELETE">
<value>Str1k3r: Placeholder</value>
</data>
<data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE">
<value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value>
</data>
@@ -5744,9 +5852,13 @@ Can also be used for low-level lighting.</value>
<data name="IDS_EXIT_GAME_NO_SAVE">
<value>Exit without saving</value>
</data>
</data>
<data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST">
<data name="IDS_CONFIRM_EXIT_GAME">
<value>Are you sure you want to exit to the main menu? Any unsaved progress will be lost.</value>
</data>
<data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST">
<value>Are you sure you want to exit to the main menu? Your progress will be lost!</value>
</data>
@@ -6503,9 +6615,13 @@ Would you like to install the mash-up pack or texture pack now?</value>
<data name="IDS_GAMEMODE_CREATIVE">
<value>Game Mode: Creative</value>
</data>
</data>
<data name="IDS_SURVIVAL">
<data name="IDS_GAMEMODE_ADVENTURE">
<value>Game Mode: Adventure</value>
</data>
<data name="IDS_SURVIVAL">
<value>Survival</value>
</data>
@@ -6517,6 +6633,10 @@ Would you like to install the mash-up pack or texture pack now?</value>
<value>Adventure</value>
</data>
<data name="IDS_ADVENTURE">
<value>Adventure</value>
</data>
<data name="IDS_CREATED_IN_SURVIVAL">
<value>Created in Survival Mode</value>
</data>
@@ -6555,9 +6675,13 @@ Would you like to install the mash-up pack or texture pack now?</value>
<data name="IDS_LEVELTYPE_SUPERFLAT">
<value>Superflat</value>
</data>
</data>
<data name="IDS_GAMEOPTION_ONLINE">
<data name="IDS_GAMEOPTION_SEED">
<value>Enter a seed to generate the same terrain again. Leave blank for a random world.</value>
</data>
<data name="IDS_GAMEOPTION_ONLINE">
<value>When enabled, the game will be an online game.</value>
</data>
@@ -6575,13 +6699,29 @@ Would you like to install the mash-up pack or texture pack now?</value>
<data name="IDS_GAMEOPTION_TRUST">
<value>When disabled, players joining the game cannot build or mine until authorised.</value>
</data>
</data>
<data name="IDS_GAMEOPTION_FIRE_SPREADS">
<data name="IDS_INCREASE_WORLD_SIZE">
<value>Increase World Size</value>
</data>
<data name="IDS_INCREASE_WORLD_SIZE_OVERWRITE_EDGES">
<value>Overwrite World Edges</value>
</data>
<data name="IDS_GAMEOPTION_FIRE_SPREADS">
<value>When enabled, fire may spread to nearby flammable blocks.</value>
</data>
</data>
<data name="IDS_GAMEOPTION_TNT_EXPLODES">
<data name="IDS_GAMEOPTION_INCREASE_WORLD_SIZE">
<value>Select a larger world size to increase the amount of the world that you can explore. Larger worlds cannot be made smaller again.</value>
</data>
<data name="IDS_GAMEOPTION_INCREASE_WORLD_SIZE_OVERWRITE_EDGES">
<value>When enabled, the outer 32 tiles around the world edge will be overwritten by newly generated tiles to make the world size increase seamless. When disabled, the world size increase will leave all original tiles intact.</value>
</data>
<data name="IDS_GAMEOPTION_TNT_EXPLODES">
<value>When enabled, TNT will explode when activated.</value>
</data>
@@ -7110,9 +7250,13 @@ Would you like to install the mash-up pack or texture pack now?</value>
<data name="IDS_MAX_CHICKENS_BRED">
<value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value>
</data>
</data>
<data name="IDS_MAX_MUSHROOMCOWS_BRED">
<data name="IDS_MAX_HORSES_BRED">
<value>This animal can't enter Love Mode. The maximum number of breeding horses has been reached.</value>
</data>
<data name="IDS_MAX_MUSHROOMCOWS_BRED">
<value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value>
</data>
@@ -7162,7 +7306,11 @@ Would you like to install the mash-up pack or texture pack now?</value>
<data name="IDS_CREDITS">
<value>Credits</value>
</data>
</data>
<data name="IDS_LANGUAGE_SELECTOR">
<value>Languages</value>
</data>
<data name="IDS_REINSTALL_CONTENT">
<value>Reinstall Content</value>
@@ -7566,9 +7714,25 @@ Would you like to install the mash-up pack or texture pack now?</value>
<data name="IDS_POTION_POISON">
<value>Poison</value>
</data>
</data>
<data name="IDS_POTION_MOVESPEED_POSTFIX">
<data name="IDS_POTION_WITHER">
<value>Wither</value>
</data>
<data name="IDS_POTION_HEALTHBOOST">
<value>Health Boost</value>
</data>
<data name="IDS_POTION_ABSORPTION">
<value>Absorption</value>
</data>
<data name="IDS_POTION_SATURATION">
<value>Saturation</value>
</data>
<data name="IDS_POTION_MOVESPEED_POSTFIX">
<value>of Swiftness</value>
</data>
@@ -7642,9 +7806,25 @@ Would you like to install the mash-up pack or texture pack now?</value>
<data name="IDS_POTION_POISON_POSTFIX">
<value>of Poison</value>
</data>
</data>
<data name="IDS_POTION_POTENCY_0">
<data name="IDS_POTION_WITHER_POSTFIX">
<value>of Decay</value>
</data>
<data name="IDS_POTION_HEALTHBOOST_POSTFIX">
<value>of Health Boost</value>
</data>
<data name="IDS_POTION_ABSORPTION_POSTFIX">
<value>of Absorption</value>
</data>
<data name="IDS_POTION_SATURATION_POSTFIX">
<value>of Saturation</value>
</data>
<data name="IDS_POTION_POTENCY_0">
<value/>
</data>
@@ -7837,6 +8017,10 @@ Would you like to install the mash-up pack or texture pack now?</value>
<value>Reduces health of the affected players, animals and monsters over time.</value>
</data>
<data name="IDS_POTION_EFFECTS_WHENDRANK">
<value>When Applied:</value>
</data>
<data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH">
<value>Horse Jump Strength</value>
</data>
@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<data name="IDS_LANG_SYSTEM">
<value>System Language</value>
</data>
<data name="IDS_LANG_ENGLISH">
<value>English</value>
</data>
<data name="IDS_LANG_GERMAN">
<value>German</value>
</data>
<data name="IDS_LANG_SPANISH">
<value>Spanish</value>
</data>
<data name="IDS_LANG_SPANISH_SPAIN">
<value>Spanish (Spain)</value>
</data>
<data name="IDS_LANG_SPANISH_LATIN_AMERICA">
<value>Spanish (Latin America)</value>
</data>
<data name="IDS_LANG_FRENCH">
<value>French</value>
</data>
<data name="IDS_LANG_ITALIAN">
<value>Italian</value>
</data>
<data name="IDS_LANG_PORTUGUESE">
<value>Portuguese</value>
</data>
<data name="IDS_LANG_PORTUGUESE_PORTUGAL">
<value>Portuguese (Portugal)</value>
</data>
<data name="IDS_LANG_PORTUGUESE_BRAZIL">
<value>Portuguese (Brazil)</value>
</data>
<data name="IDS_LANG_JAPANESE">
<value>Japanese</value>
</data>
<data name="IDS_LANG_KOREAN">
<value>Korean</value>
</data>
<data name="IDS_LANG_CHINESE_TRADITIONAL">
<value>Chinese (Traditional)</value>
</data>
<data name="IDS_LANG_CHINESE_SIMPLIFIED">
<value>Chinese (Simplified)</value>
</data>
<data name="IDS_LANG_DANISH">
<value>Danish</value>
</data>
<data name="IDS_LANG_FINISH">
<value>Finnish</value>
</data>
<data name="IDS_LANG_DUTCH">
<value>Dutch</value>
</data>
<data name="IDS_LANG_POLISH">
<value>Polish</value>
</data>
<data name="IDS_LANG_RUSSIAN">
<value>Russian</value>
</data>
<data name="IDS_LANG_SWEDISH">
<value>Swedish</value>
</data>
<data name="IDS_LANG_NORWEGIAN">
<value>Norwegian</value>
</data>
<data name="IDS_LANG_GREEK">
<value>Greek</value>
</data>
<data name="IDS_LANG_TURKISH">
<value>Turkish</value>
</data>
</root>
@@ -270,6 +270,10 @@ If you try to save while using the trial version, you will be given the option t
<value>Download Failed. Please try again later.</value>
</data>
<data name="IDS_SAVE_TRANSFER_WRONG_VERSION">
<value>The saved file in the download area has a version number that Minecraft: PlayStation®4 Edition does not yet support.</value>
</data>
<data name="IDS_DISCONNECTED_NAT_TYPE_MISMATCH">
<value>Failed to join the game due to a restrictive NAT type. Please check your network settings.</value>
</data>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,110 +1,33 @@
#pragma once
#include "..\..\Common\Leaderboards\LeaderboardManager.h"
#include "..\..\..\Minecraft.World\x64headers\extraX64.h"
#include "Common\Leaderboards\SonyLeaderboardManager.h"
#include "Common\Leaderboards\LeaderboardManager.h"
#include "PS3\Passphrase\ps3__np_conf.h"
using namespace std;
class PS3LeaderboardManager : public LeaderboardManager
class PS3LeaderboardManager : public SonyLeaderboardManager
{
protected:
enum EStatsState
{
eStatsState_Idle,
eStatsState_Getting,
eStatsState_Failed,
eStatsState_Ready,
eStatsState_Canceled,
//eStatsState_Writing,
eStatsState_Max
};
public:
PS3LeaderboardManager();
virtual ~PS3LeaderboardManager();
private:
unsigned short m_openSessions;
protected:
C4JThread *m_threadScoreboard;
bool m_running;
virtual HRESULT initialiseScoreUtility();
int32_t m_titleContext;
int m_transactionCtx;
virtual bool scoreUtilityAlreadyInitialised(HRESULT hr);
//SceNpId m_myNpId;
virtual HRESULT createTitleContext(const SceNpId &npId);
static int scoreboardThreadEntry(LPVOID lpParam);
void scoreboardThreadInternal();
virtual HRESULT destroyTitleContext(int titleContext);
bool getScoreByIds();
bool getScoreByRange();
virtual HRESULT createTransactionContext(int titleContext);
bool setScore();
queue<RegisterScore> m_views;
virtual HRESULT abortTransactionContext(int transactionContext);
CRITICAL_SECTION m_csViewsLock;
virtual HRESULT destroyTransactionContext(int transactionContext);
EStatsState m_eStatsState; //State of the stats read
// EFilterMode m_eFilterMode;
virtual HRESULT getFriendsList(const SceNpId &myNpId, SceNpId* &npIds, uint32_t &len);
ReadScore *m_scores;
unsigned int m_maxRank;
//SceNpScoreRankData *m_stats;
public:
virtual void Tick();
//Open a session
virtual bool OpenSession();
//Close a session
virtual void CloseSession();
//Delete a session
virtual void DeleteSession();
//Write the given stats
//This is called synchronously and will not free any memory allocated for views when it is done
virtual bool WriteStats(unsigned int viewCount, ViewIn views);
virtual bool ReadStats_Friends(LeaderboardReadListener *listener, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);
virtual bool ReadStats_MyScore(LeaderboardReadListener *listener, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount);
virtual bool ReadStats_TopRank(LeaderboardReadListener *listener, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount);
//Perform a flush of the stats
virtual void FlushStats();
//Cancel the current operation
virtual void CancelOperation();
//Is the leaderboard manager idle.
virtual bool isIdle();
private:
int getBoardId(int difficulty, EStatsType);
//LeaderboardManager::ReadScore *filterJustScorers(unsigned int &num, LeaderboardManager::ReadScore *friendsData);
SceNpScorePlayerRankData *addPadding(unsigned int num, SceNpScoreRankData *rankData);
void convertToOutput(unsigned int &num, ReadScore *out, SceNpScorePlayerRankData *rankData, SceNpScoreComment *comm);
void toBinary(void *out, SceNpScoreComment *in);
void fromBinary(SceNpScoreComment **out, void *in);
void toBase32(SceNpScoreComment *out, void *in);
void fromBase32(void *out, SceNpScoreComment *in);
void toSymbols(char *);
void fromSymbols(char *);
bool test_string(string);
void initReadScoreStruct(ReadScore &out, SceNpScoreRankData &);
void fillReadScoreStruct(ReadScore &out, SceNpScoreComment &comment);
static bool SortByRank(const ReadScore &lhs, const ReadScore &rhs);
virtual char * getComment(SceNpScoreComment *comment);
};
@@ -1,6 +1,4 @@
#include "stdafx.h"
#ifndef DISABLE_PSN
#include "SQRNetworkManager_PS3.h"
#include "Common/Network/Sony/SQRNetworkPlayer.h"
#ifdef __PS3__
@@ -3623,5 +3621,4 @@ int SQRNetworkManager_PS3::GetJoiningReadyPercentage()
{
return 100;
}
}
#endif
}
@@ -1,13 +1,5 @@
#include "stdafx.h"
#ifdef DISABLE_PSN
// global func, so we can call from the profile lib
void SonyCommerce_UpgradeTrial()
{
// we're now calling the app function here, which manages pending requests
app.UpgradeTrial();
}
#else
#include "SonyCommerce_PS3.h"
#include "..\PS3Extras\ShutdownManager.h"
#include <sys/event.h>
@@ -1519,4 +1511,3 @@ void SonyCommerce_PS3::DownloadAlreadyPurchased( CallbackFunc cb, LPVOID lpParam
#endif
@@ -1,5 +1,5 @@
#include "stdafx.h"
#ifndef DISABLE_PSN
@@ -762,4 +762,3 @@ void SonyVoiceChat::setState( EAVCState state )
sm_state = state;
printStateAndEvent();
}
#endif
+2 -3
View File
@@ -1,5 +1,5 @@
#pragma once
#ifndef _DISABLE_PSN
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -154,5 +154,4 @@ private:
static void printStateAndEvent();
};
#endif
};
-6
View File
@@ -10,9 +10,7 @@
#include "..\..\Minecraft.World\LevelSettings.h"
#include "..\..\Minecraft.World\BiomeSource.h"
#include "..\..\Minecraft.World\LevelType.h"
#ifndef DISABLE_PSN
#include "..\..\PS3\Network\SonyCommerce_PS3.h"
#endif
#include "..\..\Minecraft.World\StringHelpers.h"
#include "PS3Extras\ShutdownManager.h"
#include "PS3\Network\SonyRemoteStorage_PS3.h"
@@ -562,7 +560,6 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
void CConsoleMinecraftApp::CommerceInit()
{
#ifndef DISABLE_PSN
m_bCommerceCategoriesRetrieved=false;
m_bCommerceProductListRetrieved=false;
m_bCommerceInitialised=false;
@@ -575,12 +572,10 @@ void CConsoleMinecraftApp::CommerceInit()
m_iCurrentCategory=0;
m_iCurrentProduct=0;
memset(m_pchSkuID,0,48);
#endif
}
void CConsoleMinecraftApp::CommerceTick()
{
#ifndef DISABLE_PSN
// only tick this if the primary user is signed in to the PSN
if(ProfileManager.IsSignedInLive(0))
{
@@ -700,7 +695,6 @@ void CConsoleMinecraftApp::CommerceTick()
}
}
else
#endif
{
// was the primary player signed in and is now signed out?
if(m_eCommerce_State!=eCommerce_State_Offline)
-14
View File
@@ -24,7 +24,6 @@ SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
#include <sysutil/sysutil_msgdialog.h>
#include "PS3/Network/SonyRemoteStorage_PS3.h"
#include "..\..\Minecraft.Client\Common\Network\WinsockNetLayer.h"
// define to use spurs (otherwise SPU threads or raw will be used)
#define USE_SPURS
@@ -36,9 +35,6 @@ SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
#include <sys/spu_image.h>
#endif
#ifdef DISABLE_PSN
#include "../Passphrase/ps3__np_conf.h"
#endif
/* Encrypted ID for protected data file (*) You must edit these binaries!! */
char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
{
@@ -523,9 +519,7 @@ void RegisterAwardsWithProfileManager()
// Rich Presence init - number of presences, number of contexts
//printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
ProfileManager.RichPresenceInit(-1,-1); // 4J-JEV - Presence and Context count not used.
#ifndef DISABLE_PSN
ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_PS3::SetRichPresence);
#endif
char *pchRichPresenceString;
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
@@ -861,9 +855,7 @@ int main()
app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
// 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
#ifndef DISABLE_PSN
app.GetCommerce()->CheckForTrialUpgradeKey();
#endif
static bool bTrialTimerDisplayed=true;
@@ -896,13 +888,8 @@ int main()
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
#ifndef DISABLE_PSN
ProfileManager.Initialise(SQRNetworkManager_PS3::GetSceNpCommsId(),
SQRNetworkManager_PS3::GetSceNpCommsSig(),
#else
ProfileManager.Initialise(&s_npCommunicationId,
&s_npCommunicationSignature,
#endif
PROFILE_VERSION_10,
NUM_PROFILE_VALUES,
NUM_PROFILE_SETTINGS,
@@ -1129,7 +1116,6 @@ int main()
if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
{
g_NetworkManager.Initialise();
WinsockNetLayer::Initialize();
g_NetworkManager.SetLocalGame(true);
}
-4
View File
@@ -2,7 +2,6 @@
#pragma once
//#include "stdafx.h"
// Note - there are now 3 types of PlayerUID
@@ -20,7 +19,6 @@ class PlayerUID
CellSysutilUserId m_userID; // user logged on to the XMB
public:
ULONGLONG XUID;
class Hash
{
@@ -31,8 +29,6 @@ public:
PlayerUID();
PlayerUID(CellSysutilUserId userID, SceNpOnlineId& onlineID, bool bSignedInPSN, int quadrant);
PlayerUID(std::wstring fromString);
PlayerUID(ULONGLONG xuid) { XUID = xuid; }
operator ULONGLONG() const { return XUID; }
bool operator==(const PlayerUID& rhs) const;
bool operator!=(const PlayerUID& rhs);

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