2 Commits
Author SHA1 Message Date
pieeebot 9cfe00abdf part 2: add DefineActions 2026-07-21 16:29:50 +03:00
pieeebot 148db09a56 part 1: WiiU_Minecraft.cpp main() 2026-07-21 02:08:16 +03:00
66 changed files with 890 additions and 2106 deletions
-106
View File
@@ -1,106 +0,0 @@
name: Build & Release
on:
workflow_dispatch:
inputs:
version:
description: 'Version tag for release (e.g. v1.0.0).'
required: true
default: ''
notes:
description: 'URL to notes for release.'
required: false
default: ''
jobs:
validate:
runs-on: windows-2022
steps:
- name: Validate version format
run: |
if (-not ("${{ inputs.version }}" -match '^v\d+\.\d+\.\d+[a-zA-Z0-9.-]*$')) {
Write-Error "Version '${{ inputs.version }}' doesn't match expected format (e.g. v1.0.0)"
exit 1
}
build:
runs-on: windows-2022
strategy:
matrix:
configuration: [Release]
platform: [PS3, Windows64] #[PS3, PSVita, Xbox 360, ORBIS, Windows64]
steps:
- name: Checkout Repository
uses: https://github.com/actions/checkout@v4
- name: Build Cafeberry
run: |
& "C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" MinecraftConsoles.sln `
/p:Configuration=${{ matrix.configuration }} `
/p:Platform=${{ matrix.platform }} `
/m
- name: Zip Build (Consoles)
if: matrix.platform != 'Windows64'
run: 7z a -r LCE${{ matrix.platform }}.zip ./${{ matrix.platform }}_${{ matrix.configuration }}/* "-x!*.ipdb" "-x!*.iobj"
- name: Zip Build (Windows64)
if: matrix.platform == 'Windows64'
run: 7z a -r LCE${{ matrix.platform }}.zip ./x64/${{ matrix.configuration }}/* "-x!*.ipdb" "-x!*.iobj"
- name: Stage artifacts
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCE${{ matrix.platform }}.zip staging/
- name: Stage exe
if: matrix.platform == 'Windows64'
run: |
Copy-Item ./x64/${{ matrix.configuration }}/Minecraft.Client.exe staging/
- name: Upload artifacts
uses: https://github.com/actions/upload-artifact@v3
with:
name: build-${{ matrix.platform }}
path: staging/*
release:
needs: build
runs-on: windows-2022
steps:
- name: Download all build artifacts
uses: https://github.com/actions/download-artifact@v3
with:
path: downloaded
- name: Fetch release notes
id: notes
run: |
$notesSource = "${{ inputs.notes }}"
$fallback = "## Cafeberry`n`n### Whoever made this release forgot to put notes, sorry!"
if ($notesSource -match '^https?://') {
try {
$body = (Invoke-WebRequest -Uri $notesSource -UseBasicParsing).Content
if ([string]::IsNullOrWhiteSpace($body)) { $body = $fallback }
} catch {
$body = $fallback
}
}
"description<<EOF`n$body`nEOF" | Out-File -Append -Encoding utf8 -NoNewline:$false $env:GITHUB_OUTPUT
- name: Publish Release
uses: akkuman/gitea-release-action@v1
with:
name: ${{ inputs.version }}
server_url: ${{ gitea.server_url }}
repository: ${{ gitea.repository }}
token: ${{ gitea.token }}
tag_name: ${{ inputs.version }}
prerelease: false
verbose: true
files: downloaded/**/*
body: ${{ steps.notes.outputs.description }}
+24
View File
@@ -0,0 +1,24 @@
#include "stdafx.h"
#include "..\Common\Consoles_App.h"
CConsoleMinecraftApp app;
CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp()
{
}
int CConsoleMinecraftApp::ExitGame()
{
return SYSLaunchMenu();
}
void CConsoleMinecraftApp::FatalLoadError()
{
assert(0);
}
void CConsoleMinecraftApp::CaptureSaveThumbnail()
{
RenderManager.CaptureThumbnail(&m_ThumbnailBuffer,&m_SaveImageBuffer);
}
View File
+750
View File
@@ -0,0 +1,750 @@
#include "stdafx.h"
#include "..\..\Minecraft.Client\Tesselator.h"
#include "..\..\Minecraft.World\compression.h"
#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
#define NUM_PROFILE_VALUES 5
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
{
#ifdef _XBOX
XPROFILE_OPTION_CONTROLLER_VIBRATION,
XPROFILE_GAMER_YAXIS_INVERSION,
XPROFILE_GAMER_CONTROL_SENSITIVITY,
XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
XPROFILE_TITLE_SPECIFIC1,
#else
0,0,0,0,0
#endif
};
int DefineActions(void)
{
// The app needs to define the actions required, and the possible mappings for these
// Split into Menu actions, and in-game actions
if(InputManager.IsCircleCrossSwapped())
{
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_A);
}
else
{
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_B);
}
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _WIIU_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _WIIU_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN | _WIIU_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT | _WIIU_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT | _WIIU_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _WIIU_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _WIIU_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _WIIU_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _WIIU_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _WIIU_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _WIIU_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _WIIU_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _WIIU_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _WIIU_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _WIIU_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _WIIU_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _WIIU_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _WIIU_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _WIIU_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _WIIU_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _WIIU_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _WIIU_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _WIIU_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN);
if(InputManager.IsCircleCrossSwapped())
{
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_A);
}
else
{
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_B);
}
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _WIIU_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _WIIU_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN | _WIIU_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT | _WIIU_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT | _WIIU_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _WIIU_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _WIIU_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _WIIU_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _WIIU_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _WIIU_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _WIIU_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _WIIU_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _WIIU_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _WIIU_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _WIIU_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _WIIU_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _WIIU_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _WIIU_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _WIIU_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _WIIU_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _WIIU_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _WIIU_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _WIIU_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _WIIU_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN);
if(InputManager.IsCircleCrossSwapped())
{
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_A);
}
else
{
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_B);
}
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _WIIU_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _WIIU_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN | _WIIU_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT | _WIIU_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT | _WIIU_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _WIIU_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _WIIU_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _WIIU_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _WIIU_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _WIIU_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _WIIU_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _WIIU_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _WIIU_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _WIIU_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _WIIU_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _WIIU_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _WIIU_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _WIIU_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _WIIU_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _WIIU_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _WIIU_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _WIIU_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _WIIU_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN);
};
int v47;
int main()
{
#ifdef 0
if ( !SYSGetArguments(&v54, v62) && v55 == 1 )
{
byte_1046C163 = 1;
dword_104DD144 = v56;
byte_1046C162 = 1;
}
OSInitMessageQueue(&unk_10709BB0, &unk_10709B88, 1);
InitializeCriticalSection(&unk_10709BEC);
OSCreateThread4J__FP8OSThreadPFiPv_iiPvT4UiT3Us(&unk_107094E8, altMainThread, 0, 0, &unk_107094E8, 0x20000, 17, 0);
v5 = OSResumeThread(&unk_107094E8);
v6 = SetMainThreadID__9C4JThreadSFv(v5);
#endif // WII U DECOMP
// 4J-JEV: Moved this here in case some archived files are compressed.
Compression::CreateNewThreadStorage();
RenderManager.Initialise();
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
// Need to init Input before UI so we know what the Circle/Cross state is
InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
// Set the default joypad action mappings for Minecraft
DefineActions();
InputManager.SetJoypadMapVal(0,0);
InputManager.SetKeyRepeatRate(0.3f,0.2f);
#ifdef 0
InputManager.SetDeadzoneAndMovementRange(0, 20000, 32767);
#endif // WII U DECOMP
app.loadMediaArchive();
app.DebugPrintf("+++Main - after app.loadMediaArchive\n");
// Read the file containing the product codes
if(app.ReadProductCodes()==FALSE)
{
// can't continue
app.FatalLoadError();
}
#ifdef 0
int ProductSKU = app.GetProductSKU();
if (ProductSKU <= 2) {
C_4JProfile::SetMinimumAge(&unk_1078D372, *(unsigned __int8 *)(ProductSKU + 270239279));
}
#endif // WII U DECOMP
// ESRB EVERYONE 10+, temporary for now
ProfileManager.SetMinimumAge(10,1);
app.loadStringTable();
// 4J-Stu Wii U is weird, it already has it swapped, 1 will suffice.
// (just imagine this is a real 4J comment)
InputManager.SetCircleCrossSwapped(1);
if(RenderManager.IsWidescreen())
ui.init(1280,720);
else
ui.init(1280,480);
static bool bTrialTimerDisplayed=true;
////////////////
// Initialise //
////////////////
#if 0
// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
// are just copied from a sample app and may need changed for our purposes
// Start XAudio2
hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
if( FAILED( hr ) )
{
app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
app.FatalLoadError();
}
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
if ( FAILED( hr ) )
{
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
app.FatalLoadError();
}
#endif
app.InitTime();
// more Wii U sdk specific stuff, yayyyy
#ifdef 0
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
ProfileManager.Initialise(&unk_101B862C,
&unk_101B862C,
18,
5,
4,
&unk_1047B9B0,
3888,
&dword_106E8DB8);
ProfileManager.SetSignInChoicesCallback(RequestSignInUIChoices__20CConsoleMinecraftAppSFi);
#endif // WII U DECOMP
app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
// register the awards
RegisterAwardsWithProfileManager();
// PIEBOT: its not confirmed what the 4th argument is, its FIFTY_ONE_MB temporarily until its sorted out
// initialise the storage manager with a callback for displaying the saving message
StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"",v47);
app.SetNoSpaceForSaveQuota(v47[0]);
app.DebugPrintf(">>> StorageManager.Init, noSpaceForQuota is %d\n", v47[0]);
ProfileManager.LoadAllMiiData();
#if 0
// Set up the global title storage path
StorageManager.StoreTMSPathName();
#endif
// MGH - I've had to rearrange some of the ordering here, as I was getting conflicts with the sysutils for trophies and the upgrade key
//app.FatalLoadError();
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
#if 0
// set a function to be called when the ethernet is disconnected, so we can back out if required
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
// Set a callback for when there is a read error on profile data
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
#endif // 0
// Set a callback for when there is a read error on profile data
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
// Before using any save/load on Wii U, we need a secure id set
StorageManager.InitialiseProfileData(PROFILE_VERSION_18,
NUM_PROFILE_VALUES,
NUM_PROFILE_SETTINGS,
dwProfileSettingsA,
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
app.DebugPrintf("+++Main - after InitialiseProfileData\n");
// Set a callback for the default player options to be set - when there is no profile data for the player
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
// Set a callback to deal with old profile versions needing updated to new versions
ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
StorageManager.SetGameSaveFolderPrefix("");
StorageManager.SetMaxSaves(99);
byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
if(baSaveThumbnail.data!=NULL)
{
delete [] baSaveThumbnail.data;
}
StorageManager.SetDefaultImages();
StorageManager.SetIncompleteSaveCallback(&CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
// defaults
StorageManager.SetSaveTitle(L"Default Save");
// debug switch to trial version
// ProfileManager.SetDebugFullOverride(true);
//ProfileManager.AddDLC(2);
StorageManager.SetDLCPackageRoot("DLCDrive");
// Initialise TLS for tesselator, for this main thread
Tesselator::CreateNewThreadStorage(1024*1024);
// Initialise TLS for AABB and Vec3 pools, for this main thread
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
OldChunkStorage::CreateNewThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
#ifdef 0
FireworksRecipe::CreateNewThreadStorage();
#endif // FROM WII U DECOMP
Minecraft::main();
Minecraft *pMinecraft=Minecraft::GetInstance();
app.InitGameSettings(); // - allocates the memory for the game settings
// read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later
StorageManager.ReadFromProfile(0);
// set the default profile values
// 4J-PB - InitGameSettings already does this
/*for(int i=0;i<XUSER_MAX_COUNT;i++)
{
#ifdef __PS3__
app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
#else
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(i),i);
#endif
}*/
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
app.InitialiseTips();
#ifdef 0
(*(void (**)(void))(*(_DWORD *)(dword_106E8A18 + 44) + 36))();
#endif // WII U DECOMP
#ifndef _FINAL_BUILD
#ifndef _DEBUG
#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
#endif
#endif
#if 0
DWORD initData=0;
// Set the default sound levels
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
pMinecraft->options->set(Options::Option::SOUND,1.0f);
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
#endif
//LeaderboardManager::Instance()->OpenSession();
//LeaderboardManager::Instance()->ReadStats_TopRank(DebugReadListener::m_instance, 0, LeaderboardManager::eStatsType_Travelling, 1, 1);
g_NetworkManager.Initialise();
g_NetworkManager.SetLocalGame(true);
while( true )
{
// nintendo sdk bullshit
#ifdef 0
EnterCriticalSection(&unk_10709BEC);
LeaveCriticalSection(&unk_10709BEC);
if ( byte_1047B9AC )
break;
v26 = ProcUIProcessMessages(1);
if ( v26 == 3 )
{
CMinecraftApp::DebugPrintf(&app, ">>! PROCUI_STATUS_EXIT\n");
v27 = C4JRender::WiiUWaitDrawDone(&unk_1072C506);
ProcUIShutdown(v27);
result = 0;
goto LABEL_66;
}
if ( v26 == 2 )
{
v29 = CMinecraftApp::DebugPrintf(&app, ">>! PROCUI_STATUS_RELEASING\n");
v30 = ReleaseCallback__22NintendoVoiceChat_WiiUSFv(v29);
ProcUIDrawDoneRelease(v30);
}
#endif // WII U DECOMP
RenderManager.StartFrame();
app.UpdateTime();
PIXBeginNamedEvent(0,"Input manager tick");
InputManager.Tick();
PIXEndNamedEvent();
// I think the lines under me is related to the gamepad, which is
// so important that it was one of the Wii U's selling point.
// We should look into it when we do 4JLibs Wii U.
#ifdef 0
IsPadDRCController = InputManager.IsPadDRCController(4);
if ( IsPadDRCController != (unsigned __int8)byte_1047B988 )
{
if ( IsPadDRCController )
{
if ( byte_106E9491 )
byte_106E9492 = 1;
}
else
{
byte_106E9492 = 0;
}
byte_1047B988 = IsPadDRCController;
}
#endif // WII U DECOMP
PIXBeginNamedEvent(0,"Profile manager tick");
ProfileManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Storage manager tick");
StorageManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Render manager tick");
RenderManager.Tick();
PIXEndNamedEvent();
// Tick the social networking manager.
PIXBeginNamedEvent(0,"Social network manager tick");
// CSocialManager::Instance()->Tick();
PIXEndNamedEvent();
// Tick sentient.
PIXBeginNamedEvent(0,"Sentient tick");
MemSect(37);
// SentientManager.Tick();
MemSect(0);
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Network manager do work #1");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
#ifdef 0
if ( byte_106E9492
|| byte_106E9491
|| !CGameNetworkManager::IsInGameplay(&unk_104C0E34)
|| !byte_106E9493
|| CMinecraftApp::GetLocalPlayerCount(&app) != 1 )
{
v32 = 119;
dword_1047B98C = 119;
goto LABEL_37;
}
if ( dword_1047B98C )
{
v32 = --dword_1047B98C;
LABEL_37:
if ( v32 )
goto LABEL_39;
}
byte_106E9491 = 1;
LABEL_39:
(*(void (**)(void))(*(_DWORD *)(dword_106E8A18 + 44) + 28))();
#endif // WII U DECOMP
// 4J-PB - these get set every tick causing the write profile flag to be true all the time -
// app.SetGameSettingsDebugMask(0,eDebugSetting_LoadSavesFromDisk);
// app.SetGameSettingsDebugMask(0,eDebugSetting_WriteSavesToDisk);
// app.SetLoadSavesFromFolderEnabled(true);
// app.SetWriteSavesToFolderEnabled(true);
//LeaderboardManager::Instance()->Tick();
// Render game graphics.
if(app.GetGameStarted())
{
// if(InputManager.ButtonPressed(0, MINECRAFT_ACTION_SNEAK_TOGGLE))
// {
// app.DebugPrintf("saving game...\n");
// debugSaveGameDirect();
//
// }
pMinecraft->run_middle();
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
}
else
{
MemSect(28);
pMinecraft->soundEngine->tick(NULL, 0.0f);
MemSect(0);
pMinecraft->textures->tick(true,false);
IntCache::Reset();
if( app.GetReallyChangingSessionType() )
{
pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
}
}
pMinecraft->soundEngine->playMusicTick();
#ifdef MEMORY_TRACKING
static bool bResetMemTrack = false;
static bool bDumpMemTrack = false;
MemPixStuff();
if( bResetMemTrack )
{
ResetMem();
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
bResetMemTrack = false;
}
if( bDumpMemTrack )
{
DumpMem();
bDumpMemTrack = false;
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
}
#endif
#if 0
static bool bDumpTextureUsage = false;
if( bDumpTextureUsage )
{
RenderManager.TextureGetStats();
bDumpTextureUsage = false;
}
#endif
ui.tick();
ui.render();
// Present the frame.
PIXBeginNamedEvent(0,"Frame present");
RenderManager.Present();
PIXEndNamedEvent();
RenderManager.Set_matrixDirty();
ui.CheckMenuDisplayed();
PIXBeginNamedEvent(0,"Profile load check");
// has the game defined profile data been changed (by a profile load)
if(app.uiGameDefinedDataChangedBitmask!=0)
{
void *pData;
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
if(app.uiGameDefinedDataChangedBitmask&(1<<i))
{
// It has - game needs to update its values with the data from the profile
pData=StorageManager.GetGameDefinedProfileData(i);
// reset the changed flag
app.ClearGameSettingsChangedFlag(i);
app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
app.ApplyGameSettingsChanged(i);
#ifdef _DEBUG_MENUS_ENABLED
if(app.DebugSettingsOn())
{
app.ActionDebugMask(i);
}
else
{
// force debug mask off
app.ActionDebugMask(i,true);
}
#endif
// clear the stats first - there could have beena signout and sign back in in the menus
// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
pMinecraft->stats[ i ]->clear();
pMinecraft->stats[i]->parse(pData);
}
}
// Check to see if we can post to social networks.
// clear the flag
app.uiGameDefinedDataChangedBitmask=0;
// Check if any profile write are needed
//app.CheckGameSettingsChanged();
}
PIXEndNamedEvent();
#if 0
app.TickDLCOffersRetrieved();
app.TickTMSPPFilesRetrieved();
#endif
PIXBeginNamedEvent(0,"Network manager do work #2");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
#if 0
PIXBeginNamedEvent(0,"Misc extra xui");
// Update XUI Timers
hr = XuiTimersRun();
#endif
// Any threading type things to deal with from the xui side?
app.HandleXuiActions();
#if 0
PIXEndNamedEvent();
#endif
// 4J-PB - Update the trial timer display if we are in the trial version
if(!ProfileManager.IsFullVersion())
{
// display the trial timer
if(app.GetGameStarted())
{
// 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
if(app.IsAppPaused())
{
app.UpdateTrialPausedTimer();
}
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
}
}
else
{
// need to turn off the trial timer if it was on , and we've unlocked the full version
if(bTrialTimerDisplayed)
{
ui.ShowTrialTimer(false);
bTrialTimerDisplayed=false;
}
}
// PS3 DLC
app.CommerceTick();
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
Vec3::resetPool();
}
// Free resources, unregister custom classes, and exit.
// app.Uninit();
// g_pd3dDevice->Release();
}
+1 -1
View File
@@ -1941,7 +1941,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
isAtLeastOneFriend = TRUE;
cantPlayContentRestricted= FALSE;
#if !defined DISABLE_PSN && ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
#if ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
if(!g_NetworkManager.IsHost() && !app.GetGameHostOption(eGameHostOption_FriendsOfFriends))
{
+1 -1
View File
@@ -162,7 +162,7 @@ MOJANG_DATA;
typedef struct
{
eDLCContentType eDLCType;
#if !defined(DISABLE_PSN) && defined( __PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined( __PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
char chImageURL[256];//SCE_NP_COMMERCE2_URL_LEN
#else
+5 -19
View File
@@ -5094,9 +5094,6 @@ void CMinecraftApp::NotificationsCallback(LPVOID pParam,DWORD dwNotification, un
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
int CMinecraftApp::MustSignInFullVersionPurchaseReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -5109,15 +5106,11 @@ int CMinecraftApp::MustSignInFullVersionPurchaseReturned(void *pParam,int iPad,C
}
return 0;
#endif
}
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
int CMinecraftApp::MustSignInFullVersionPurchaseReturnedExitTrial(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -5133,7 +5126,6 @@ int CMinecraftApp::MustSignInFullVersionPurchaseReturnedExitTrial(void *pParam,i
app.SetAction(iPad,eAppAction_ExitWorldTrial);
return 0;
#endif
}
#endif
@@ -6769,7 +6761,7 @@ wstring CMinecraftApp::GetIconReplacement(unsigned int uiIcon)
#endif
}
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
unordered_map<PlayerUID, MOJANG_DATA *, PlayerUID::Hash> CMinecraftApp::MojangData;
unordered_map<int, char * > CMinecraftApp::DLCTextures_PackID;
unordered_map<string, DLC_INFO * > CMinecraftApp::DLCInfo;
@@ -6780,12 +6772,6 @@ unordered_map<int, wstring > CMinecraftApp::DLCTextures_PackID; // for mash-up
//unordered_map<ULONGLONG,DLC_INFO * > CMinecraftApp::DLCInfo_Trial; // full offerid, dlc_info
unordered_map<wstring,DLC_INFO * > CMinecraftApp::DLCInfo_Full; // full offerid, dlc_info
unordered_map<wstring, wstring > CMinecraftApp::DLCInfo_SkinName; // skin name, full offer id
#elif defined(DISABLE_PSN) && defined(__PS3__)
unordered_map<PlayerUID, MOJANG_DATA *, PlayerUID::Hash> CMinecraftApp::MojangData;
unordered_map<int, ULONGLONG > CMinecraftApp::DLCTextures_PackID;
unordered_map<ULONGLONG, DLC_INFO * > CMinecraftApp::DLCInfo_Trial;
unordered_map<ULONGLONG, DLC_INFO * > CMinecraftApp::DLCInfo_Full;
unordered_map<wstring, ULONGLONG > CMinecraftApp::DLCInfo_SkinName;
#else
unordered_map<PlayerUID, MOJANG_DATA *> CMinecraftApp::MojangData;
unordered_map<int, ULONGLONG > CMinecraftApp::DLCTextures_PackID;
@@ -6868,7 +6854,7 @@ HRESULT CMinecraftApp::RegisterConfigValues(WCHAR *pType, int iValue)
return hr;
}
#if (defined _XBOX || defined _WINDOWS64 || defined DISABLE_PSN)
#if (defined _XBOX || defined _WINDOWS64)
HRESULT CMinecraftApp::RegisterDLCData(WCHAR *pType, WCHAR *pBannerName, int iGender, __uint64 ullOfferID_Full, __uint64 ullOfferID_Trial, WCHAR *pFirstSkin, unsigned int uiSortIndex, int iConfig, WCHAR *pDataFile)
{
HRESULT hr=S_OK;
@@ -7060,7 +7046,7 @@ HRESULT CMinecraftApp::RegisterDLCData(char *pchDLCName, unsigned int uiSortInde
#if !defined(DISABLE_PSN) && defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal)
{
AUTO_VAR(it, DLCInfo_SkinName.find(FirstSkin));
@@ -7328,7 +7314,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForProductName(WCHAR *pwchProductName)
return NULL;
}
#elif !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#elif defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#else
DLC_INFO *CMinecraftApp::GetDLCInfoForFullOfferID(ULONGLONG ullOfferID_Full)
@@ -9439,7 +9425,7 @@ byteArray CMinecraftApp::getArchiveFile(const wstring &filename)
// DLC
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
int CMinecraftApp::GetDLCInfoCount()
{
return (int)DLCInfo.size();
+3 -9
View File
@@ -594,7 +594,7 @@ public:
MOJANG_DATA *GetMojangDataForXuid(PlayerUID xuid);
static HRESULT RegisterConfigValues(WCHAR *pType, int iValue);
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
HRESULT RegisterDLCData(char *pchDLCName, unsigned int uiSortIndex, char *pchImageURL);
bool GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal);
DLC_INFO *GetDLCInfoForTrialOfferID(ULONGLONG ullOfferID_Trial);
@@ -631,7 +631,7 @@ private:
std::vector <SCreditTextItemDef *> vDLCCredits;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
static unordered_map<PlayerUID,MOJANG_DATA *, PlayerUID::Hash > MojangData;
static unordered_map<int, char * > DLCTextures_PackID; // for mash-up packs & texture packs
static unordered_map<string,DLC_INFO * > DLCInfo;
@@ -642,12 +642,6 @@ private:
//static unordered_map<wstring,DLC_INFO * > DLCInfo_Trial; // full offerid, dlc_info
static unordered_map<wstring,DLC_INFO * > DLCInfo_Full; // full offerid, dlc_info
static unordered_map<wstring, wstring > DLCInfo_SkinName; // skin name, full offer id
#elif defined(DISABLE_PSN) && defined(__PS3__)
static unordered_map<PlayerUID,MOJANG_DATA *, PlayerUID::Hash > MojangData;
static unordered_map<int, ULONGLONG > DLCTextures_PackID; // for mash-up packs & texture packs
static unordered_map<ULONGLONG,DLC_INFO * > DLCInfo_Trial; // full offerid, dlc_info
static unordered_map<ULONGLONG,DLC_INFO * > DLCInfo_Full; // full offerid, dlc_info
static unordered_map<wstring, ULONGLONG > DLCInfo_SkinName; // skin name, full offer id
#else
static unordered_map<PlayerUID,MOJANG_DATA * > MojangData;
static unordered_map<int, ULONGLONG > DLCTextures_PackID; // for mash-up packs & texture packs
@@ -778,7 +772,7 @@ public:
void ClearTMSPPFilesRetrieved();
unsigned int AddTMSPPFileTypeRequest(eDLCContentType eType, bool bPromote=false);
int GetDLCInfoTexturesOffersCount();
#if !defined(DISABLE_PSN) && defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
DLC_INFO *GetDLCInfo(int iIndex);
DLC_INFO *GetDLCInfo(char *);
DLC_INFO *GetDLCInfoFromTPackID(int iTPID);
@@ -9,7 +9,7 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
L"Friends", L"MyScore", L"TopRank"
};
#if !defined(_DURANGO) && !defined(_WINDOWS64) && !defined(_XBOX) && !defined(__ORBIS__) // str1k3r - some platforms complain about this, also this wasnt in the leak?
#if !defined(_WINDOWS64) && !defined(_DURANGO) && !defined(__ORBIS__) && !defined(__PS3__) && !defined(__PSVITA__) && !defined(_XBOX)
LeaderboardManager *LeaderboardManager::m_instance = NULL;
#endif
@@ -68,7 +68,7 @@ void CGameNetworkManager::Initialise()
int flagIndexSize = LevelRenderer::getGlobalChunkCount() / (Level::maxBuildHeight / 16); // dividing here by number of renderer chunks in one column
#ifdef _XBOX
s_pPlatformNetworkManager = new CPlatformNetworkManagerXbox();
#elif !defined(DISABLE_PSN) && defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
s_pPlatformNetworkManager = new CPlatformNetworkManagerSony();
#elif defined _DURANGO
s_pPlatformNetworkManager = new CPlatformNetworkManagerDurango();
@@ -167,11 +167,6 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
return true;
}
}
else
{
// Client needs QNET_STATE_GAME_PLAY so that IsInGameplay() returns true
s_pPlatformNetworkManager->SetGamePlayState();
}
if( g_NetworkManager.IsLeavingGame() ) return false;
@@ -341,12 +336,10 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// 4J Stu - Wait a while to make sure that DLC is loaded. This is the last point before the network communication starts
// so the latest we can check this
#ifndef DISABLE_PSN
while( !app.DLCInstallProcessCompleted() && app.DLCInstallPending() && !g_NetworkManager.IsLeavingGame() )
{
Sleep( 10 );
}
#endif
if( g_NetworkManager.IsLeavingGame() )
{
MinecraftServer::HaltServer();
@@ -503,7 +496,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// The connections should tick at 20 per second
Sleep(50);
app.DebugPrintf("<***> %d %d %d %d %d\n",IsInSession(), !connection->isStarted(),!connection->isClosed(),ProfileManager.IsSignedIn(idx),!g_NetworkManager.IsLeavingGame());
#if defined _XBOX || defined __PS3__ && !defined DISABLE_PSN
#if defined _XBOX || __PS3__
} while (IsInSession() && !connection->isStarted() && !connection->isClosed() && ProfileManager.IsSignedIn(idx) && !g_NetworkManager.IsLeavingGame() );
#else
// TODO - This SHOULD be something just like the code above but temporarily changing here so that we don't have to depend on the profilemanager behaviour
@@ -801,7 +794,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__PSVITA__)
ProfileManager.GetChatAndContentRestrictions(iPad,false,&noUGC,NULL,NULL);
#elif defined(__ORBIS__)
ProfileManager.GetChatAndContentRestrictions(iPad,false,NULL,&noUGC,NULL);
@@ -1014,9 +1007,6 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
// The pair of methods MustSignInReturned_0 & PSNSignInReturned_0 handle this
int CGameNetworkManager::MustSignInReturned_0(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -1035,14 +1025,10 @@ int CGameNetworkManager::MustSignInReturned_0(void *pParam,int iPad,C4JStorage::
}
return 0;
#endif
}
int CGameNetworkManager::PSNSignInReturned_0(void* pParam, bool bContinue, int iPad)
{
#ifdef DISABLE_PSN
return 0;
#else
JoinFromInviteData *inviteData = (JoinFromInviteData *)pParam;
// If the invite data isn't set up yet (indicated by it being all zeroes, easiest detected via the net version), then try and get it again... this can happen if we got
@@ -1075,16 +1061,12 @@ int CGameNetworkManager::PSNSignInReturned_0(void* pParam, bool bContinue, int i
}
return 0;
#endif
}
// This case happens when we were in the main menus when we got an invite, and weren't signed in... now can proceed with the normal flow of code for this situation
// The pair of methods MustSignInReturned_1 & PSNSignInReturned_1 handle this
int CGameNetworkManager::MustSignInReturned_1(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -1096,14 +1078,10 @@ int CGameNetworkManager::MustSignInReturned_1(void *pParam,int iPad,C4JStorage::
#endif
}
return 0;
#endif
}
int CGameNetworkManager::PSNSignInReturned_1(void* pParam, bool bContinue, int iPad)
{
#ifdef DISABLE_PSN
return 0;
#else
INVITE_INFO *inviteInfo = (INVITE_INFO *)pParam;
// If the invite data isn't set up yet (indicated by it being all zeroes, easiest detected via the net version), then try and get it again... this can happen if we got
@@ -1131,7 +1109,6 @@ int CGameNetworkManager::PSNSignInReturned_1(void* pParam, bool bContinue, int i
}
return 0;
#endif
}
#endif
@@ -1469,7 +1446,7 @@ void CGameNetworkManager::StateChange_AnyToEnding(bool bStateWasPlaying)
if(pNetworkPlayer != NULL && ProfileManager.IsSignedIn( i ) )
{
app.DebugPrintf("Stats save for an offline game for the player at index %d\n", i );
//Minecraft::GetInstance()->forceStatsSave(pNetworkPlayer->GetUserIndex());
Minecraft::GetInstance()->forceStatsSave(pNetworkPlayer->GetUserIndex());
}
}
}
@@ -1812,7 +1789,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
#endif
if( !g_NetworkManager.IsInSession() )
{
#if !defined(DISABLE_PSN) && defined (__PS3__) || defined (__PSVITA__)
#if defined (__PS3__) || defined (__PSVITA__)
// PS3 is more complicated here - we need to make sure that the player is online. If they are then we can do the same as the xbox, if not we need to try and get them online and then, if they do sign in, go down the same path
// Determine why they're not "signed in live"
@@ -1962,7 +1939,7 @@ void CGameNetworkManager::HandleDisconnect(bool bLostRoomOnly)
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && g_NetworkManager.IsInSession() )
{
m_bLastDisconnectWasLostRoomOnly = bLostRoomOnly;
#if !defined(DISABLE_PSN) && defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
m_bSignedOutofPSN=bPSNSignout;
#endif
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
@@ -6,7 +6,7 @@ using namespace std;
#include "NetworkPlayerInterface.h"
#ifdef _XBOX
#include "..\..\Xbox\Network\PlatformNetworkManagerXbox.h"
#elif !defined DISABLE_PSN && defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#include "..\..\Common\Network\Sony\PlatformNetworkManagerSony.h"
#elif defined _DURANGO
#include "..\..\Durango\Network\PlatformNetworkManagerDurango.h"
@@ -32,7 +32,7 @@ class CGameNetworkManager
{
#ifdef _XBOX
friend class CPlatformNetworkManagerXbox;
#elif !defined DISABLE_PSN && defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
friend class CPlatformNetworkManagerSony;
#elif defined _DURANGO
friend class CPlatformNetworkManagerDurango;
@@ -84,7 +84,7 @@ public:
virtual void HandleSignInChange() = 0;
virtual bool _RunNetworkGame() = 0;
virtual void SetGamePlayState() {}
private:
virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom) = 0;
virtual void _HostGame(int usersMask, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0) = 0;
@@ -3,11 +3,6 @@
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "PlatformNetworkManagerStub.h"
#include "..\..\Xbox\Network\NetworkPlayerXbox.h" // TODO - stub version of this?
#include "..\..\Minecraft.h"
#include "..\..\User.h"
#if defined _WINDOWS64 || defined __PS3__
#include "..\..\Common\Network\WinsockNetLayer.h"
#endif
CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
@@ -119,42 +114,10 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
}
}
void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer *pQNetPlayer)
{
app.DebugPrintf("Player 0x%p \"%ls\" leaving.\n", pQNetPlayer, pQNetPlayer->GetGamertag());
INetworkPlayer *networkPlayer = getNetworkPlayer(pQNetPlayer);
if (networkPlayer == NULL)
return;
Socket *socket = networkPlayer->GetSocket();
if (socket != NULL)
{
if (m_pIQNet->IsHost())
g_NetworkManager.CloseConnection(networkPlayer);
}
if (m_pIQNet->IsHost())
{
SystemFlagRemovePlayer(networkPlayer);
}
g_NetworkManager.PlayerLeaving(networkPlayer);
for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if (playerChangedCallback[idx] != NULL)
playerChangedCallback[idx](playerChangedCallbackParam[idx], networkPlayer, true);
}
removeNetworkPlayer(pQNetPlayer);
}
bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize)
{
m_pGameNetworkManager = pGameNetworkManager;
m_flagIndexSize = flagIndexSize;
m_pIQNet = new IQNet();
g_pPlatformNetworkManager = this;
for( int i = 0; i < XUSER_MAX_COUNT; i++ )
{
@@ -211,35 +174,6 @@ bool CPlatformNetworkManagerStub::isSystemPrimaryPlayer(IQNetPlayer *pQNetPlayer
// We call this twice a frame, either side of the render call so is a good place to "tick" things
void CPlatformNetworkManagerStub::DoWork()
{
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState == QNET_STATE_SESSION_STARTING && app.GetGameStarted())
{
_iQNetStubState = QNET_STATE_GAME_PLAY;
if (m_pIQNet->IsHost())
WinsockNetLayer::UpdateAdvertiseJoinable(true);
}
if (_iQNetStubState == QNET_STATE_IDLE)
TickSearch();
if (_iQNetStubState == QNET_STATE_GAME_PLAY && m_pIQNet->IsHost())
{
BYTE disconnectedSmallId;
while (WinsockNetLayer::PopDisconnectedSmallId(&disconnectedSmallId))
{
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
{
NotifyPlayerLeaving(qnetPlayer);
qnetPlayer->m_smallId = 0;
qnetPlayer->m_isRemote = false;
qnetPlayer->m_isHostPlayer = false;
qnetPlayer->m_gamertag[0] = 0;
qnetPlayer->SetCustomDataValue(0);
WinsockNetLayer::PushFreeSmallId(disconnectedSmallId);
if (IQNet::s_playerCount > 1)
IQNet::s_playerCount--;
}
}
}
}
int CPlatformNetworkManagerStub::GetPlayerCount()
@@ -297,7 +231,6 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
if( m_bLeavingGame ) return true;
m_bLeavingGame = true;
WinsockNetLayer::StopAdvertising();
// If we are the host wait for the game server to end
if(m_pIQNet->IsHost() && g_NetworkManager.ServerStoppedValid())
@@ -306,20 +239,6 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
g_NetworkManager.ServerStoppedWait();
g_NetworkManager.ServerStoppedDestroy();
}
else
{
m_pIQNet->EndGame();
}
for (AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++)
delete *it;
currentNetworkPlayers.clear();
m_machineQNetPrimaryPlayers.clear();
SystemFlagReset();
WinsockNetLayer::Shutdown();
WinsockNetLayer::Initialize();
return true;
}
@@ -343,20 +262,7 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
m_pIQNet->HostGame();
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = false;
IQNet::m_player[0].m_isHostPlayer = true;
IQNet::s_playerCount = 1;
_HostGame( localUsersMask, publicSlots, privateSlots );
int port = WIN64_NET_DEFAULT_PORT;
if (!WinsockNetLayer::IsActive())
WinsockNetLayer::HostGame(port);
const wchar_t *hostName = IQNet::m_player[0].m_gamertag;
unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
//#endif
}
@@ -371,47 +277,6 @@ bool CPlatformNetworkManagerStub::_StartGame()
int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex)
{
if (searchResult == NULL)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
const char *hostIP = searchResult->data.hostIP;
int hostPort = searchResult->data.hostPort;
if (hostPort <= 0 || hostIP[0] == 0)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
m_bLeavingGame = false;
IQNet::s_isHosting = false;
m_pIQNet->ClientJoinGame();
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = true;
IQNet::m_player[0].m_isHostPlayer = true;
wcsncpy(IQNet::m_player[0].m_gamertag, searchResult->data.hostName, 31);
WinsockNetLayer::StopDiscovery();
if (!WinsockNetLayer::JoinGame(hostIP, hostPort))
{
app.DebugPrintf("Win64 LAN: Failed to connect to %s:%d\n", hostIP, hostPort);
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
}
BYTE localSmallId = WinsockNetLayer::GetLocalSmallId();
IQNet::m_player[localSmallId].m_smallId = localSmallId;
IQNet::m_player[localSmallId].m_isRemote = false;
IQNet::m_player[localSmallId].m_isHostPlayer = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
wcsncpy(IQNet::m_player[localSmallId].m_gamertag, pMinecraft->user->name.c_str(), 32);
IQNet::s_playerCount = localSmallId + 1;
NotifyPlayerJoined(&IQNet::m_player[0]);
NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
m_pGameNetworkManager->StateChange_AnyToStarting();
return CGameNetworkManager::JOINGAME_SUCCESS;
}
@@ -450,21 +315,6 @@ void CPlatformNetworkManagerStub::HandleSignInChange()
bool CPlatformNetworkManagerStub::_RunNetworkGame()
{
extern QNET_STATE _iQNetStubState;
_iQNetStubState = QNET_STATE_GAME_PLAY;
for (DWORD i = 0; i < IQNet::s_playerCount; i++)
{
if (IQNet::m_player[i].m_isRemote)
{
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(&IQNet::m_player[i]);
if (pNetworkPlayer != NULL && pNetworkPlayer->GetSocket() != NULL)
{
Socket::addIncomingSocket(pNetworkPlayer->GetSocket());
}
}
}
return true;
}
@@ -653,90 +503,10 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats()
void CPlatformNetworkManagerStub::TickSearch()
{
if (m_SessionsUpdatedCallback == NULL)
return;
static DWORD lastSearchTime = 0;
DWORD now = GetTickCount();
if (now - lastSearchTime < 2000)
return;
lastSearchTime = now;
SearchForGames();
}
void CPlatformNetworkManagerStub::SearchForGames()
{
std::vector<Win64LANSession> lanSessions = WinsockNetLayer::GetDiscoveredSessions();
if (g_Win64MultiplayerJoin)
{
bool alreadyPresent = false;
for (size_t i = 0; i < lanSessions.size(); i++)
{
if (strcmp(lanSessions[i].hostIP, g_Win64MultiplayerIP) == 0 &&
lanSessions[i].hostPort == g_Win64MultiplayerPort)
{
alreadyPresent = true;
break;
}
}
if (!alreadyPresent)
{
Win64LANSession manual;
memset(&manual, 0, sizeof(manual));
strncpy(manual.hostIP, g_Win64MultiplayerIP, sizeof(manual.hostIP) - 1);
manual.hostIP[sizeof(manual.hostIP) - 1] = '\0';
manual.hostPort = g_Win64MultiplayerPort;
swprintf(manual.hostName, 32, L"%hs:%d", g_Win64MultiplayerIP, g_Win64MultiplayerPort);
manual.hostName[31] = L'\0';
manual.playerCount = 0;
manual.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
manual.isJoinable = true;
manual.lastSeenTick = GetTickCount();
lanSessions.push_back(manual);
}
}
for (size_t i = 0; i < friendsSessions[0].size(); i++)
delete friendsSessions[0][i];
friendsSessions[0].clear();
for (size_t i = 0; i < lanSessions.size(); i++)
{
FriendSessionInfo *info = new FriendSessionInfo();
size_t nameLen = wcslen(lanSessions[i].hostName);
info->displayLabel = new wchar_t[nameLen + 1];
wcsncpy(info->displayLabel, lanSessions[i].hostName, nameLen);
info->displayLabel[nameLen] = L'\0';
info->displayLabelLength = (unsigned char)nameLen;
info->displayLabelViewableStartIndex = 0;
info->data.netVersion = lanSessions[i].netVersion;
info->data.m_uiGameHostSettings = lanSessions[i].gameHostSettings;
info->data.texturePackParentId = lanSessions[i].texturePackParentId;
info->data.subTexturePackId = lanSessions[i].subTexturePackId;
info->data.isReadyToJoin = lanSessions[i].isJoinable;
info->data.isJoinable = lanSessions[i].isJoinable;
strncpy(info->data.hostIP, lanSessions[i].hostIP, sizeof(info->data.hostIP) - 1);
info->data.hostIP[sizeof(info->data.hostIP) - 1] = '\0';
info->data.hostPort = lanSessions[i].hostPort;
wcsncpy(info->data.hostName, lanSessions[i].hostName, XUSER_NAME_SIZE - 1);
info->data.hostName[XUSER_NAME_SIZE - 1] = L'\0';
info->data.playerCount = lanSessions[i].playerCount;
info->data.maxPlayers = lanSessions[i].maxPlayers;
info->sessionId = (ULONGLONG)((unsigned __int64)inet_addr(lanSessions[i].hostIP) | ((unsigned __int64)lanSessions[i].hostPort << 32));
friendsSessions[0].push_back(info);
}
m_searchResultsCount[0] = (int)friendsSessions[0].size();
if (m_SessionsUpdatedCallback != NULL)
m_SessionsUpdatedCallback(m_pSearchParam);
}
int CPlatformNetworkManagerStub::SearchForGamesThreadProc( void* lpParameter )
@@ -752,9 +522,7 @@ void CPlatformNetworkManagerStub::SetSearchResultsReady(int resultCount)
vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPad, int localPlayers, bool partyOnly)
{
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();
for (size_t i = 0; i < friendsSessions[0].size(); i++)
filteredList->push_back(friendsSessions[0][i]);
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();;
return filteredList;
}
@@ -23,11 +23,7 @@ public:
virtual bool RemoveLocalPlayerByUserIndex( int userIndex );
virtual INetworkPlayer *GetLocalPlayerByUserIndex( int userIndex );
virtual INetworkPlayer *GetPlayerByIndex(int playerIndex);
#ifdef __PS3
virtual INetworkPlayer * GetPlayerByXuid(PlayerUID* xuid)
#else
virtual INetworkPlayer * GetPlayerByXuid(PlayerUID xuid);
#endif
virtual INetworkPlayer * GetPlayerBySmallId(unsigned char smallId);
virtual bool ShouldMessageForFullSession();
@@ -165,9 +161,8 @@ public:
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
virtual void ForceFriendsSessionRefresh();
public:
private:
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
void NotifyPlayerLeaving( IQNetPlayer *pQNetPlayer );
#ifndef _XBOX
void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); }
+3 -26
View File
@@ -32,7 +32,7 @@ typedef struct _GameSessionData
subTexturePackId = 0;
}
} GameSessionData;
#elif (defined __PS3__ && !defined DISABLE_PSN) || defined __ORBIS__ || defined(__PSVITA__)
#elif defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__)
typedef struct _GameSessionData
{
unsigned short netVersion; // 2 bytes
@@ -47,11 +47,6 @@ typedef struct _GameSessionData
unsigned char playerCount; // 1 byte
bool isReadyToJoin; // 1 byte
char hostIP[64]; // 64 bytes
int hostPort; // 4 bytes
wchar_t hostName[XUSER_NAME_SIZE]; // 64 bytes ( 32*2 )
unsigned char maxPlayers; // 1 byte
_GameSessionData()
{
netVersion = 0;
@@ -62,11 +57,7 @@ typedef struct _GameSessionData
subTexturePackId = 0;
playerCount = 0;
isReadyToJoin = false;
memset(hostIP, 0, sizeof(hostIP));
hostPort = 0;
memset(hostName, 0, sizeof(hostName));
playerCount = 0;
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
}
} GameSessionData;
#else
@@ -78,13 +69,6 @@ typedef struct _GameSessionData
unsigned char subTexturePackId; // 1 byte
bool isReadyToJoin; // 1 byte
bool isJoinable; // 1 byte
char hostIP[64]; // 64 bytes
int hostPort; // 4 bytes
wchar_t hostName[XUSER_NAME_SIZE]; // 64 bytes ( 32*2 )
unsigned char playerCount; // 1 byte
unsigned char maxPlayers; // 1 byte
_GameSessionData()
{
@@ -92,13 +76,6 @@ typedef struct _GameSessionData
m_uiGameHostSettings = 0;
texturePackParentId = 0;
subTexturePackId = 0;
isReadyToJoin = false;
isJoinable = true;
memset(hostIP, 0, sizeof(hostIP));
hostPort = 0;
memset(hostName, 0, sizeof(hostName));
playerCount = 0;
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
}
} GameSessionData;
#endif
@@ -109,7 +86,7 @@ public:
SessionID sessionId;
#ifdef _XBOX
XSESSION_SEARCHRESULT searchResult;
#elif (defined __PS3__ && !defined DISABLE_PSN) || defined(__ORBIS__) || defined (__PSVITA__)
#elif defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
SQRNetworkManager::SessionSearchResult searchResult;
#elif defined(_DURANGO)
DQRNetworkManager::SessionSearchResult searchResult;
@@ -1,6 +1,5 @@
#include "stdafx.h"
#include "NetworkPlayerSony.h"
#ifndef DISABLE_PSN
NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer *qnetPlayer)
{
@@ -136,4 +135,3 @@ int NetworkPlayerSony::GetTimeSinceLastChunkPacket_ms()
__int64 currentTime = System::currentTimeMillis();
return (int)( currentTime - m_lastChunkPacketTime );
}
#endif
@@ -1,5 +1,5 @@
#pragma once
#ifndef _DISABLE_PSN
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#include "SQRNetworkPlayer.h"
@@ -41,4 +41,3 @@ private:
Socket *m_pSocket;
__int64 m_lastChunkPacketTime;
};
#endif
@@ -1,5 +1,5 @@
#include "stdafx.h"
#ifndef DISABLE_PSN
#include "SQRNetworkManager.h"
bool SQRNetworkManager::s_safeToRespondToGameBootInvite = false;
@@ -80,5 +80,4 @@ void SQRNetworkManager::TickWriteAcks()
}
}
LeaveCriticalSection(&m_csAckQueue);
}
#endif
}
@@ -1,5 +1,4 @@
#include "stdafx.h"
#ifndef DISABLE_PSN
#include "SQRNetworkPlayer.h"
#ifdef __PS3__
@@ -610,4 +609,3 @@ bool SQRNetworkPlayer::IsMutedByLocalUser(int userIndex)
return SonyVoiceChat::isMutedPlayer(pMan->m_roomSyncData.players[userIndex].m_roomMemberId);
#endif
}
#endif
File diff suppressed because it is too large Load Diff
@@ -1,162 +0,0 @@
#pragma once
#if defined _WINDOWS64
#include <WinSock2.h>
#include <WS2tcpip.h>
#elif defined __PS3__
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netex/net.h>
#include <netex/errno.h>
#include <netinet/tcp.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#endif
#include <vector>
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#ifdef _WINDOWS64
#pragma comment(lib, "Ws2_32.lib")
#endif
#define WIN64_NET_DEFAULT_PORT 25565
#define WIN64_NET_MAX_CLIENTS 7
#define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_LAN_DISCOVERY_PORT 25566
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
#ifdef __PS3__
typedef int SOCKET;
#define INVALID_SOCKET -1
#endif
class Socket;
#pragma pack(push, 1)
struct Win64LANBroadcast
{
DWORD magic;
WORD netVersion;
WORD gamePort;
char hostName[32];
BYTE playerCount;
BYTE maxPlayers;
DWORD gameHostSettings;
DWORD texturePackParentId;
BYTE subTexturePackId;
BYTE isJoinable;
};
#pragma pack(pop)
struct Win64LANSession
{
char hostIP[64];
int hostPort;
wchar_t hostName[32];
unsigned short netVersion;
unsigned char playerCount;
unsigned char maxPlayers;
unsigned int gameHostSettings;
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isJoinable;
DWORD lastSeenTick;
};
struct Win64RemoteConnection
{
SOCKET tcpSocket;
BYTE smallId;
C4JThread* recvThread;
volatile bool active;
};
class WinsockNetLayer
{
public:
static bool Initialize();
static void Shutdown();
static bool HostGame(int port);
static bool JoinGame(const char *ip, int port);
static bool SendToSmallId(BYTE targetSmallId, const void *data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void *data, int dataSize);
static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; }
static bool IsActive() { return s_active; }
static BYTE GetLocalSmallId() { return s_localSmallId; }
static BYTE GetHostSmallId() { return s_hostSmallId; }
static SOCKET GetSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
static bool PopDisconnectedSmallId(BYTE *outSmallId);
static void PushFreeSmallId(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
static void UpdateAdvertiseJoinable(bool joinable);
static bool StartDiscovery();
static void StopDiscovery();
static vector<Win64LANSession> GetDiscoveredSessions();
static int GetHostPort() { return s_hostGamePort; }
private:
static int AcceptThreadProc(void* param);
static int RecvThreadProc(void* param);
static int ClientRecvThreadProc(void* param);
static int AdvertiseThreadProc(void* param);
static int DiscoveryThreadProc(void* param);
static SOCKET s_listenSocket;
static SOCKET s_hostConnectionSocket;
static C4JThread* s_acceptThread;
static C4JThread* s_clientRecvThread;
static bool s_isHost;
static bool s_connected;
static bool s_active;
static bool s_initialized;
static BYTE s_localSmallId;
static BYTE s_hostSmallId;
static BYTE s_nextSmallId;
static CRITICAL_SECTION s_sendLock;
static CRITICAL_SECTION s_connectionsLock;
static std::vector<Win64RemoteConnection> s_connections;
static SOCKET s_advertiseSock;
static C4JThread* s_advertiseThread;
static volatile bool s_advertising;
static Win64LANBroadcast s_advertiseData;
static CRITICAL_SECTION s_advertiseLock;
static int s_hostGamePort;
static SOCKET s_discoverySock;
static C4JThread* s_discoveryThread;
static volatile bool s_discovering;
static CRITICAL_SECTION s_discoveryLock;
static std::vector<Win64LANSession> s_discoveredSessions;
static CRITICAL_SECTION s_disconnectLock;
static std::vector<BYTE> s_disconnectedSmallIds;
static CRITICAL_SECTION s_freeSmallIdLock;
static std::vector<BYTE> s_freeSmallIds;
};
extern bool g_Win64MultiplayerHost;
extern bool g_Win64MultiplayerJoin;
extern int g_Win64MultiplayerPort;
extern char g_Win64MultiplayerIP[256];
@@ -24,7 +24,7 @@ $folderCopies = @(
@{ Source = "DurangoMedia"; Dest = "Windows64Media" },
@{ Source = "Windows64Media"; Dest = "Windows64Media" },
@{ Source = "PSVita\Tutorial"; Dest = "Windows64Media\Tutorial" },
@{ Source = "music"; Dest = "Windows64Media\music" },
@{ Source = "Windows64Media\music"; Dest = "Windows64Media\music" },
@{ Source = "Windows64Media\Sound"; Dest = "Windows64Media\Sound" },
@{ Source = "Common\Postbuilds\Contents\Windows64\redist64"; Dest = "redist64" }
)
@@ -54,7 +54,7 @@ void IUIScene_StartGame::HandleDLCMountingComplete()
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
char *pchName=app.GetDLCInfoTextures(i);
pDLCInfo=app.GetDLCInfo(pchName);
#elif defined _XBOX_ONE
@@ -502,9 +502,6 @@ UIScene_InGameInfoMenu::PlayerInfo *UIScene_InGameInfoMenu::BuildPlayerInfo(INet
#if defined __PS3__ || defined __PSVITA__
int UIScene_InGameInfoMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
UIScene_InGameInfoMenu* pClass = (UIScene_InGameInfoMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
@@ -517,7 +514,6 @@ int UIScene_InGameInfoMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStora
}
return 0;
#endif
}
int UIScene_InGameInfoMenu::ViewInvites_SignInReturned(void *pParam,bool bContinue, int iPad)
@@ -59,7 +59,7 @@ void UIScene_JoinMenu::tick()
m_buttonListPlayers.init(eControl_GamePlayers);
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
for( int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++ )
{
if( m_selectedSession->data.players[i] != NULL )
@@ -353,9 +353,6 @@ void UIScene_JoinMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege,
void UIScene_JoinMenu::StartSharedLaunchFlow()
{
#if defined DISABLE_PSN && defined __PS3__
JoinGame(this);
#else
if(!app.IsLocalMultiplayerAvailable())
{
JoinGame(this);
@@ -369,17 +366,12 @@ void UIScene_JoinMenu::StartSharedLaunchFlow()
info.requireOnline = true;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
}
#endif
}
int UIScene_JoinMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
{
UIScene_JoinMenu* pClass = (UIScene_JoinMenu*)ui.GetSceneFromCallbackId((size_t)pParam);
#if defined DISABLE_PSN && defined __PS3__
JoinGame(pClass);
return 0;
#else
if(pClass)
{
if(bContinue==true)
@@ -400,7 +392,6 @@ int UIScene_JoinMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int
}
}
return 0;
#endif
}
// Shared function to join the game that is the same whether we used the sign-in UI or not
@@ -440,9 +431,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
#ifndef DISABLE_PSN
isSignedInLive = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad());
#endif
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode() && SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
isSignedInLive = true;
@@ -481,7 +470,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__PSVITA__)
if(isSignedInLive)
{
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&noUGC,NULL,NULL);
@@ -731,7 +731,7 @@ void UIScene_LeaderboardsMenu::CopyLeaderboardEntry(LeaderboardManager::ReadScor
}
}
#if !defined(DISABLE_PSN) && defined(__PS3__)
#ifdef __PS3__
// m_name can be unicode characters somehow for Japan - should use m_onlineID
wstring wstr=convStringToWstring(statsRow->m_uid.getOnlineID());
swprintf(leaderboardEntry->m_gamerTag, XUSER_NAME_SIZE, L"%ls",wstr.c_str());
@@ -2385,9 +2385,6 @@ int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JS
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
int UIScene_LoadOrJoinMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
@@ -2406,7 +2403,6 @@ int UIScene_LoadOrJoinMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStora
}
return 0;
#endif
}
int UIScene_LoadOrJoinMenu::PSN_SignInReturned(void *pParam,bool bContinue, int iPad)
@@ -550,7 +550,6 @@ int UIScene_MainMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EM
{
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
#ifndef DISABLE_PSN
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -630,9 +629,6 @@ int UIScene_MainMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EM
pClass->m_bIgnorePress=false;
}
}
#endif
CreateLoad_SignInReturned(pClass, true, 0);
pClass->m_bIgnorePress=false;
return 0;
}
@@ -1029,9 +1029,6 @@ int UIScene_PauseMenu::BanGameDialogReturned(void *pParam,int iPad,C4JStorage::E
#if defined(__PS3__) || defined (__PSVITA__) || defined(__ORBIS__)
int UIScene_PauseMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)ui.GetSceneFromCallbackId((size_t)pParam);
if(result==C4JStorage::EMessage_ResultAccept && pClass)
{
@@ -1094,7 +1091,6 @@ int UIScene_PauseMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::E
}
return 0;
#endif
}
int UIScene_PauseMenu::ViewLeaderboards_SignInReturned(void *pParam,bool bContinue, int iPad)
@@ -1135,9 +1131,6 @@ int UIScene_PauseMenu::ViewLeaderboards_SignInReturned(void *pParam,bool bContin
int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)ui.GetSceneFromCallbackId((size_t)pParam);
#ifdef __ORBIS__
@@ -1251,7 +1244,7 @@ int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4J
}
}
#endif //
#endif
return 0;
}
@@ -110,7 +110,7 @@ void UIScene_SaveMessage::handlePress(F64 controlId, F64 childId)
m_bIgnoreInput=true;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
// wait for the profile to be read - this has been kicked off earlier, so should be read by now
addTimer(PROFILE_LOADED_TIMER_ID,PROFILE_LOADED_TIMER_TIME);
#else
@@ -126,7 +126,7 @@ void UIScene_SaveMessage::handleTimerComplete(int id)
{
case PROFILE_LOADED_TIMER_ID:
{
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
C4JStorage::eOptionsCallback eStatus=app.GetOptionsCallbackStatus(0);
switch(eStatus)
@@ -1518,7 +1518,7 @@ void UIScene_SkinSelectMenu::HandleDLCMountingComplete()
void UIScene_SkinSelectMenu::showNotOnlineDialog(int iPad)
{
// need to be signed in to live. get them to sign in to online
#if !defined(DISABLE_PSN) && defined(__PS3__)
#if defined(__PS3__)
SQRNetworkManager_PS3::AttemptPSNSignIn(NULL, this);
#elif defined(__PSVITA__)
Binary file not shown.

Before

Width:  |  Height:  |  Size: 154 KiB

After

Width:  |  Height:  |  Size: 139 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 57 KiB

After

Width:  |  Height:  |  Size: 43 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 27 KiB

After

Width:  |  Height:  |  Size: 12 KiB

+26 -129
View File
@@ -5,7 +5,6 @@
#ifdef __PS3__
#include "PS3\Sentient\SentientManager.h"
#include "Common\Network\WinsockNetLayer.h"
#include "StatsCounter.h"
#include "PS3\Social\SocialManager.h"
#include <libsn.h>
@@ -18,7 +17,6 @@
#include "Durango\DurangoExtras\xcompress.h"
#elif defined _WINDOWS64
#include "Windows64\Sentient\SentientManager.h"
#include "Common\Network\WinsockNetLayer.h"
#include "StatsCounter.h"
#include "Windows64\Social\SocialManager.h"
#include "Windows64\Sentient\DynamicConfigurations.h"
@@ -170,10 +168,8 @@ void PIXSetMarkerDeprecated(int a, char *b, ...) {}
bool IsEqualXUID(PlayerUID a, PlayerUID b)
{
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO)
return (a == b);
#elif defined(DISABLE_PSN) && defined(__PS3__)
return (a.XUID == b.XUID);
#else
return false;
#endif
@@ -189,23 +185,20 @@ D3DXVECTOR3::D3DXVECTOR3() {}
D3DXVECTOR3::D3DXVECTOR3(float x,float y,float z) : x(x), y(y), z(z) {}
D3DXVECTOR3& D3DXVECTOR3::operator += ( CONST D3DXVECTOR3& add ) { x += add.x; y += add.y; z += add.z; return *this; }
BYTE IQNetPlayer::GetSmallId() { return m_smallId; }
BYTE IQNetPlayer::GetSmallId() { return 0; }
void IQNetPlayer::SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags)
{
if (WinsockNetLayer::IsActive())
{
WinsockNetLayer::SendToSmallId(player->m_smallId, pvData, dwDataSize);
}
app.DebugPrintf("Sending from 0x%x to 0x%x %d bytes\n",this,player,dwDataSize);
}
bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return (this == player) || (!m_isRemote && !player->m_isRemote); }
bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return true; }
DWORD IQNetPlayer::GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ) { return 0; }
DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsHost() { return this == &IQNet::m_player[0]; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return !m_isRemote; }
PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); }
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
int IQNetPlayer::GetSessionIndex() { return m_smallId; }
bool IQNetPlayer::IsLocal() { return true; }
PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; }
LPCWSTR IQNetPlayer::GetGamertag() { static const wchar_t *test = L"stub"; return test; }
int IQNetPlayer::GetSessionIndex() { return 0; }
bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
bool IQNetPlayer::HasVoice() { return false; }
@@ -218,104 +211,23 @@ ULONG_PTR IQNetPlayer::GetCustomDataValue() {
return m_customData;
}
IQNetPlayer IQNet::m_player[MINECRAFT_NET_MAX_PLAYERS];
DWORD IQNet::s_playerCount = 1;
bool IQNet::s_isHosting = true;
IQNetPlayer IQNet::m_player[4];
QNET_STATE _iQNetStubState = QNET_STATE_IDLE;
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal)
{
player->m_smallId = smallId;
player->m_isRemote = !isLocal;
player->m_isHostPlayer = isHost;
swprintf(player->m_gamertag, 32, L"Player%d", smallId);
if (smallId >= IQNet::s_playerCount)
IQNet::s_playerCount = smallId + 1;
}
bool _bQNetStubGameRunning = false;
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
{
if (s_isHosting)
{
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS && !m_player[dwUserIndex].m_isRemote)
return &m_player[dwUserIndex];
return NULL;
}
if (dwUserIndex != 0)
return NULL;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (!m_player[i].m_isRemote)
return &m_player[i];
}
return NULL;
}
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index)
{
if (index == 0) return true;
return (p->GetCustomDataValue() != 0);
}
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
{
DWORD found = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i))
{
if (found == dwPlayerIndex) return &m_player[i];
found++;
}
}
return &m_player[0];
}
IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId)
{
for (DWORD i = 0; i < s_playerCount; i++)
{
if (m_player[i].m_smallId == SmallId && Win64_IsActivePlayer(&m_player[i], i)) return &m_player[i];
}
return NULL;
}
IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid)
{
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i) && m_player[i].GetXuid() == xuid) return &m_player[i];
}
return &m_player[0];
}
DWORD IQNet::GetPlayerCount()
{
DWORD count = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i)) count++;
}
return count;
}
QNET_STATE IQNet::GetState() { return _iQNetStubState; }
bool IQNet::IsHost() { return s_isHosting; }
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex) { return &m_player[dwUserIndex]; }
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex) { return &m_player[0]; }
IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId){ return &m_player[0]; }
IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid){ return &m_player[0]; }
DWORD IQNet::GetPlayerCount() { return 1; }
QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; }
bool IQNet::IsHost() { return true; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
void IQNet::ClientJoinGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = false; }
void IQNet::EndGame()
{
_iQNetStubState = QNET_STATE_IDLE;
s_isHosting = false;
s_playerCount = 1;
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = 0;
m_player[i].m_isRemote = false;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
}
void IQNet::HostGame() { _bQNetStubGameRunning = true; }
void IQNet::EndGame() { _bQNetStubGameRunning = false; }
DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }
void XSetThreadProcessor(HANDLE a, int b) {}
@@ -536,8 +448,6 @@ void C_4JProfile::Initialise( DWORD dwTitleID,
pGameSettings->ucTutorialCompletion[28] |= 1<<0;
}
}
#endif
#if defined _WINDOWS64 || (defined(__PS3__) && defined(DISABLE_PSN))
void C_4JProfile::SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject) {}
void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {}
int C_4JProfile::GetLockedProfile() { return 0; }
@@ -550,24 +460,11 @@ UINT C_4JProfile::DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const
UINT C_4JProfile::RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
bool C_4JProfile::QuerySigninStatus(void) { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid)
{
if (iPad != 0)
{
// previously INVALID_XUID
*pXuid = 0;
return;
}
if (IQNet::s_isHosting)
*pXuid = 0xe000d45248242f2e;
else
*pXuid = 0xe000d45248242f2e + WinsockNetLayer::GetLocalSmallId();
}
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return xuid1 == xuid2; }
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid) {*pXuid = 0xe000d45248242f2e; }
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return false; }
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
bool C_4JProfile::AllowedToPlayMultiplayer(int iProf) { return true; }
#endif
#ifdef _WINDOWS64
#if defined(__ORBIS__)
bool C_4JProfile::GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly, bool *pbChatRestricted,bool *pbContentRestricted,int *piAge)
{
@@ -590,8 +487,8 @@ char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
#else
char* C_4JProfile::GetGamertag(int iPad){ extern char g_Win64Username[17]; return g_Win64Username; }
wstring C_4JProfile::GetDisplayName(int iPad){ extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }
char* C_4JProfile::GetGamertag(int iPad){ return "PlayerName"; }
wstring C_4JProfile::GetDisplayName(int iPad){ return L"PlayerName"; }
#endif
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}
+10 -14
View File
@@ -1201,7 +1201,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DISABLE_PSN;_DEBUG_MENUS_ENABLED;_ITERATOR_DEBUG_LEVEL=0;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG_MENUS_ENABLED;_ITERATOR_DEBUG_LEVEL=0;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>PS3\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
@@ -1570,7 +1570,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
@@ -4971,6 +4971,8 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClInclude Include="BubbleParticle.h" />
<ClInclude Include="BufferedImage.h" />
<ClInclude Include="Button.h" />
<ClInclude Include="Cafe\WiiU_App.h" />
<ClInclude Include="Cafe\WiiU_Minecraft.h" />
<ClInclude Include="Camera.h" />
<ClInclude Include="CaveSpiderRenderer.h" />
<ClInclude Include="ChatScreen.h" />
@@ -5102,7 +5104,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Common\Network\GameNetworkManager.h" />
<ClInclude Include="Common\Network\NetworkPlayerInterface.h" />
@@ -5125,7 +5126,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
@@ -5193,7 +5194,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Common\Network\Sony\SonyCommerce.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
@@ -5335,9 +5335,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Common\Network\WinsockNetLayer.h" />
<ClInclude Include="Common\Potion_Macros.h" />
<ClInclude Include="Common\Telemetry\TelemetryManager.h" />
<ClInclude Include="Common\Trial\TrialMode.h" />
@@ -20026,7 +20024,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">true</ExcludedFromBuild>
@@ -25119,6 +25117,8 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClCompile Include="BubbleParticle.cpp" />
<ClCompile Include="BufferedImage.cpp" />
<ClCompile Include="Button.cpp" />
<ClCompile Include="Cafe\WiiU_App.cpp" />
<ClCompile Include="Cafe\WiiU_Minecraft.cpp" />
<ClCompile Include="Camera.cpp" />
<ClCompile Include="CaveSpiderRenderer.cpp" />
<ClCompile Include="ChatScreen.cpp" />
@@ -25266,7 +25266,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Common\Network\GameNetworkManager.cpp" />
<ClCompile Include="Common\Network\PlatformNetworkManagerStub.cpp">
@@ -25287,7 +25286,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
@@ -25354,7 +25353,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Common\Network\Sony\SonyHttp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
@@ -25495,9 +25493,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Common\Network\WinsockNetLayer.cpp" />
<ClCompile Include="Common\Telemetry\TelemetryManager.cpp" />
<ClCompile Include="Common\Trial\TrialMode.cpp" />
<ClCompile Include="Common\Tutorial\AreaConstraint.cpp" />
@@ -34412,7 +34408,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">true</ExcludedFromBuild>
@@ -726,6 +726,9 @@
<Filter Include="net\minecraft\client\resources">
<UniqueIdentifier>{889a84db-3009-4a7c-8234-4bf93d412690}</UniqueIdentifier>
</Filter>
<Filter Include="Cafe">
<UniqueIdentifier>{0956a505-3070-4d85-b25b-8731cee48587}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
@@ -3775,8 +3778,11 @@
<ClInclude Include="PSVita\OldSdk.h">
<Filter>PSVita</Filter>
</ClInclude>
<ClInclude Include="Common\Network\WinsockNetLayer.h">
<Filter>Common\Source Files\Network</Filter>
<ClInclude Include="Cafe\WiiU_App.h">
<Filter>Cafe</Filter>
</ClInclude>
<ClInclude Include="Cafe\WiiU_Minecraft.h">
<Filter>Cafe</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
@@ -5922,8 +5928,11 @@
<ClCompile Include="PSVita\OldSdk.cpp">
<Filter>PSVita</Filter>
</ClCompile>
<ClCompile Include="Common\Network\WinsockNetLayer.cpp">
<Filter>Common\Source Files\Network</Filter>
<ClCompile Include="Cafe\WiiU_App.cpp">
<Filter>Cafe</Filter>
</ClCompile>
<ClCompile Include="Cafe\WiiU_Minecraft.cpp">
<Filter>Cafe</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
-2
View File
@@ -3966,7 +3966,6 @@ void Minecraft::releaseLevel(int message)
// time when exiting from an online game
void Minecraft::forceStatsSave(int idx)
{
#ifndef DISABLE_PSN
//4J Gordon: Force a stats save
stats[idx]->save(idx, true);
@@ -3978,7 +3977,6 @@ void Minecraft::forceStatsSave(int idx)
stats[idx]->saveLeaderboards();
ProfileManager.SetLockedProfile(tempLockedProfile);
}
#endif
}
// 4J Added
-4
View File
@@ -116,11 +116,7 @@ void Options::init()
bobView = true;
anaglyph3d = false;
advancedOpengl = false;
#ifdef _WINDOWS64
framerateLimit = 0;
#else
framerateLimit = 2;
#endif
fancyGraphics = true;
ambientOcclusion = true;
renderClouds = true;
@@ -1,6 +1,4 @@
#include "stdafx.h"
#ifndef DISABLE_PSN
#include "SQRNetworkManager_PS3.h"
#include "Common/Network/Sony/SQRNetworkPlayer.h"
#ifdef __PS3__
@@ -3623,5 +3621,4 @@ int SQRNetworkManager_PS3::GetJoiningReadyPercentage()
{
return 100;
}
}
#endif
}
@@ -1,13 +1,5 @@
#include "stdafx.h"
#ifdef DISABLE_PSN
// global func, so we can call from the profile lib
void SonyCommerce_UpgradeTrial()
{
// we're now calling the app function here, which manages pending requests
app.UpgradeTrial();
}
#else
#include "SonyCommerce_PS3.h"
#include "..\PS3Extras\ShutdownManager.h"
#include <sys/event.h>
@@ -1519,4 +1511,3 @@ void SonyCommerce_PS3::DownloadAlreadyPurchased( CallbackFunc cb, LPVOID lpParam
#endif
@@ -1,5 +1,5 @@
#include "stdafx.h"
#ifndef DISABLE_PSN
@@ -762,4 +762,3 @@ void SonyVoiceChat::setState( EAVCState state )
sm_state = state;
printStateAndEvent();
}
#endif
+2 -3
View File
@@ -1,5 +1,5 @@
#pragma once
#ifndef _DISABLE_PSN
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -154,5 +154,4 @@ private:
static void printStateAndEvent();
};
#endif
};
-6
View File
@@ -10,9 +10,7 @@
#include "..\..\Minecraft.World\LevelSettings.h"
#include "..\..\Minecraft.World\BiomeSource.h"
#include "..\..\Minecraft.World\LevelType.h"
#ifndef DISABLE_PSN
#include "..\..\PS3\Network\SonyCommerce_PS3.h"
#endif
#include "..\..\Minecraft.World\StringHelpers.h"
#include "PS3Extras\ShutdownManager.h"
#include "PS3\Network\SonyRemoteStorage_PS3.h"
@@ -562,7 +560,6 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
void CConsoleMinecraftApp::CommerceInit()
{
#ifndef DISABLE_PSN
m_bCommerceCategoriesRetrieved=false;
m_bCommerceProductListRetrieved=false;
m_bCommerceInitialised=false;
@@ -575,12 +572,10 @@ void CConsoleMinecraftApp::CommerceInit()
m_iCurrentCategory=0;
m_iCurrentProduct=0;
memset(m_pchSkuID,0,48);
#endif
}
void CConsoleMinecraftApp::CommerceTick()
{
#ifndef DISABLE_PSN
// only tick this if the primary user is signed in to the PSN
if(ProfileManager.IsSignedInLive(0))
{
@@ -700,7 +695,6 @@ void CConsoleMinecraftApp::CommerceTick()
}
}
else
#endif
{
// was the primary player signed in and is now signed out?
if(m_eCommerce_State!=eCommerce_State_Offline)
-14
View File
@@ -24,7 +24,6 @@ SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
#include <sysutil/sysutil_msgdialog.h>
#include "PS3/Network/SonyRemoteStorage_PS3.h"
#include "..\..\Minecraft.Client\Common\Network\WinsockNetLayer.h"
// define to use spurs (otherwise SPU threads or raw will be used)
#define USE_SPURS
@@ -36,9 +35,6 @@ SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
#include <sys/spu_image.h>
#endif
#ifdef DISABLE_PSN
#include "../Passphrase/ps3__np_conf.h"
#endif
/* Encrypted ID for protected data file (*) You must edit these binaries!! */
char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
{
@@ -523,9 +519,7 @@ void RegisterAwardsWithProfileManager()
// Rich Presence init - number of presences, number of contexts
//printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
ProfileManager.RichPresenceInit(-1,-1); // 4J-JEV - Presence and Context count not used.
#ifndef DISABLE_PSN
ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_PS3::SetRichPresence);
#endif
char *pchRichPresenceString;
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
@@ -861,9 +855,7 @@ int main()
app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
// 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
#ifndef DISABLE_PSN
app.GetCommerce()->CheckForTrialUpgradeKey();
#endif
static bool bTrialTimerDisplayed=true;
@@ -896,13 +888,8 @@ int main()
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
#ifndef DISABLE_PSN
ProfileManager.Initialise(SQRNetworkManager_PS3::GetSceNpCommsId(),
SQRNetworkManager_PS3::GetSceNpCommsSig(),
#else
ProfileManager.Initialise(&s_npCommunicationId,
&s_npCommunicationSignature,
#endif
PROFILE_VERSION_10,
NUM_PROFILE_VALUES,
NUM_PROFILE_SETTINGS,
@@ -1129,7 +1116,6 @@ int main()
if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
{
g_NetworkManager.Initialise();
WinsockNetLayer::Initialize();
g_NetworkManager.SetLocalGame(true);
}
-4
View File
@@ -2,7 +2,6 @@
#pragma once
//#include "stdafx.h"
// Note - there are now 3 types of PlayerUID
@@ -20,7 +19,6 @@ class PlayerUID
CellSysutilUserId m_userID; // user logged on to the XMB
public:
ULONGLONG XUID;
class Hash
{
@@ -31,8 +29,6 @@ public:
PlayerUID();
PlayerUID(CellSysutilUserId userID, SceNpOnlineId& onlineID, bool bSignedInPSN, int quadrant);
PlayerUID(std::wstring fromString);
PlayerUID(ULONGLONG xuid) { XUID = xuid; }
operator ULONGLONG() const { return XUID; }
bool operator==(const PlayerUID& rhs) const;
bool operator!=(const PlayerUID& rhs);
+1 -24
View File
@@ -157,7 +157,6 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
//if (true)// 4J removed !server->onlineMode)
bool sentDisconnect = false;
bool nameTaken = false;
if( sentDisconnect )
{
@@ -169,29 +168,7 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
}
else
{
vector<shared_ptr<ServerPlayer> > &pl = server->getPlayers()->players;
for (unsigned int i = 0; i < pl.size(); i++)
{
if (pl[i] != NULL && pl[i]->name == name)
{
nameTaken = true;
break;
}
}
if (nameTaken)
{
app.DebugPrintf("Rejecting duplicate name: %ls\n", name.c_str());
// to do: replace this with a dedicated duplicate name
// message
disconnect(DisconnectPacket::eDisconnect_Banned);
}
else
{
handleAcceptedLogin(packet);
}
handleAcceptedLogin(packet);
}
//else
{
+6 -23
View File
@@ -25,9 +25,9 @@
#include "..\Minecraft.World\net.minecraft.world.level.saveddata.h"
#include "..\Minecraft.World\JavaMath.h"
#include "..\Minecraft.World\EntityIO.h"
#if defined(_XBOX) || defined(_WINDOWS64) || defined(DISABLE_PSN)
#ifdef _XBOX
#include "Xbox\Network\NetworkPlayerXbox.h"
#elif !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__)
#elif defined(__PS3__) || defined(__ORBIS__)
#include "Common\Network\Sony\NetworkPlayerSony.h"
#endif
@@ -53,11 +53,7 @@ PlayerList::PlayerList(MinecraftServer *server)
//int viewDistance = server->settings->getInt(L"view-distance", 10);
#ifdef _WINDOWS64
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
#else
maxPlayers = server->settings->getInt(L"max-players", 20);
#endif
doWhiteList = false;
InitializeCriticalSection(&m_kickPlayersCS);
@@ -94,7 +90,7 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_HOST,1);
}
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__)
#if defined(__PS3__) || defined(__ORBIS__)
// PS3 networking library doesn't automatically assign PlayerUIDs to the network players for anything remote, so need to tell it what to set from the data in this packet now
if( !g_NetworkManager.IsLocalGame() )
{
@@ -103,13 +99,6 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
((NetworkPlayerSony *)networkPlayer)->SetUID( packet->m_onlineXuid );
}
}
#elif defined(_WINDOWS64) || defined(DISABLE_PSN)
if (networkPlayer != NULL && !networkPlayer->IsLocal())
{
NetworkPlayerXbox *nxp = (NetworkPlayerXbox *)networkPlayer;
IQNetPlayer *qnp = nxp->GetQNetPlayer();
wcsncpy(qnp->m_gamertag, player->name.c_str(), 32);
}
#endif
// 4J Stu - TU-1 hotfix
@@ -480,7 +469,6 @@ void PlayerList::remove(shared_ptr<ServerPlayer> player)
//4J Stu - We don't want to save the map data for guests, so when we are sure that the player is gone delete the map
if(player->isGuest()) playerIo->deleteMapFilesForPlayer(player);
ServerLevel *level = player->getLevel();
level->getTracker()->removeEntity(player);
if (player->riding != NULL)
{
// remove mount first because the player unmounts when being
@@ -509,7 +497,7 @@ void PlayerList::remove(shared_ptr<ServerPlayer> player)
shared_ptr<ServerPlayer> PlayerList::getPlayerForLogin(PendingConnection *pendingConnection, const wstring& userName, PlayerUID xuid, PlayerUID onlineXuid)
{
if (players.size() >= (unsigned int)MINECRAFT_NET_MAX_PLAYERS)
if (players.size() >= maxPlayers)
{
pendingConnection->disconnect(DisconnectPacket::eDisconnect_ServerFull);
return shared_ptr<ServerPlayer>();
@@ -522,14 +510,9 @@ shared_ptr<ServerPlayer> PlayerList::getPlayerForLogin(PendingConnection *pendin
// Work out the base server player settings
INetworkPlayer *networkPlayer = pendingConnection->connection->getSocket()->getPlayer();
if (networkPlayer != NULL)
if(networkPlayer != NULL && !networkPlayer->IsHost())
{
if (!networkPlayer->IsHost())
player->enableAllPlayerPrivileges( app.GetGameHostOption(eGameHostOption_TrustPlayers)>0 );
PlayerUID realXuid = networkPlayer->GetUID();
player->setXuid(realXuid);
player->setOnlineXuid(realXuid);
player->enableAllPlayerPrivileges( app.GetGameHostOption(eGameHostOption_TrustPlayers)>0 );
}
// 4J Added
+1 -1
View File
@@ -832,7 +832,7 @@ void Tesselator::vertex(float x, float y, float z)
pShortData[5] = (((int)(v * 8192.0f))&0xffff);
int16_t u2 = ((int16_t*)&_tex2)[0];
int16_t v2 = ((int16_t*)&_tex2)[1];
#if defined _XBOX_ONE || defined __ORBIS__
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
// Optimisation - pack the second UVs into a single short (they could actually go in a byte), which frees up a short to store the x offset for this chunk in the vertex itself.
// This means that when rendering chunks, we don't need to update the vertex constants that specify the location for a chunk, when only the x offset has changed.
pShortData[6] = ( u2 << 8 ) | v2;
Binary file not shown.
+1 -2
View File
@@ -55,8 +55,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
Minecraft *pMinecraft=Minecraft::GetInstance();
app.ReleaseSaveThumbnail();
ProfileManager.SetLockedProfile(0);
extern wchar_t g_Win64UsernameW[17];
pMinecraft->user->name = g_Win64UsernameW;
pMinecraft->user->name = L"Windows";
app.ApplyGameSettingsChanged(0);
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit
@@ -36,7 +36,6 @@
#include "Resource.h"
#include "..\..\Minecraft.World\compression.h"
#include "..\..\Minecraft.World\OldChunkStorage.h"
#include "..\..\Minecraft.Client\Common\Network\WinsockNetLayer.h"
#include "Xbox/resource.h"
@@ -69,9 +68,6 @@ DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
#endif
};
char g_Win64Username[17] = {0};
wchar_t g_Win64UsernameW[17] = {0};
//-------------------------------------------------------------------------------------
// Time Since fAppTime is a float, we need to keep the quadword app time
// as a LARGE_INTEGER so that we don't lose precision after running
@@ -80,8 +76,8 @@ wchar_t g_Win64UsernameW[17] = {0};
BOOL g_bWidescreen = TRUE;
int g_iScreenWidth = 1280;
int g_iScreenHeight = 720;
int g_iScreenWidth = 1920;
int g_iScreenHeight = 1080;
void DefineActions(void)
{
@@ -633,58 +629,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
//g_iScreenWidth = 960;
//g_iScreenHeight = 544;
}
char cmdLineA[1024];
strncpy_s(cmdLineA, sizeof(cmdLineA), lpCmdLine, _TRUNCATE);
char *nameArg = strstr(cmdLineA, "-name ");
if (nameArg)
{
nameArg += 6;
while (*nameArg == ' ') nameArg++;
char nameBuf[17];
int n = 0;
while (nameArg[n] && nameArg[n] != ' ' && n < 16) { nameBuf[n] = nameArg[n]; n++; }
nameBuf[n] = 0;
strncpy_s(g_Win64Username, 17, nameBuf, _TRUNCATE);
}
char *ipArg = strstr(cmdLineA, "-ip ");
if (ipArg)
{
ipArg += 4;
while (*ipArg == ' ') ipArg++;
char ipBuf[256];
int n = 0;
while (ipArg[n] && ipArg[n] != ' ' && n < 255) { ipBuf[n] = ipArg[n]; n++; }
ipBuf[n] = 0;
strncpy_s(g_Win64MultiplayerIP, 256, ipBuf, _TRUNCATE);
g_Win64MultiplayerJoin = true;
}
char *portArg = strstr(cmdLineA, "-port ");
if (portArg)
{
portArg += 6;
while (*portArg == ' ') portArg++;
char portBuf[16];
int n = 0;
while (portArg[n] && portArg[n] != ' ' && n < 15) { portBuf[n] = portArg[n]; n++; }
portBuf[n] = 0;
g_Win64MultiplayerPort = atoi(portBuf);
if (g_Win64MultiplayerPort <= 0) g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
}
}
if (g_Win64Username[0] == 0)
{
DWORD sz = 17;
if (!GetUserNameA(g_Win64Username, &sz))
strncpy_s(g_Win64Username, 17, "Player", _TRUNCATE);
g_Win64Username[16] = 0;
}
MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17);
// Initialize global strings
MyRegisterClass(hInstance);
@@ -847,17 +793,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
g_NetworkManager.Initialise();
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
IQNet::m_player[i].m_smallId = (BYTE)i;
IQNet::m_player[i].m_isRemote = false;
IQNet::m_player[i].m_isHostPlayer = (i == 0);
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
}
extern wchar_t g_Win64UsernameW[17];
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
WinsockNetLayer::Initialize();
// 4J-PB moved further down
//app.InitGameSettings();
@@ -1001,9 +937,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// app.audio.PlaySound();
// }
bool isActive = (GetForegroundWindow() == g_hWnd) &&
!IsIconic(g_hWnd);
app.UpdateTime();
PIXBeginNamedEvent(0,"Input manager tick");
InputManager.Tick();
@@ -1031,7 +964,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Network manager do work #1");
g_NetworkManager.DoWork();
// g_NetworkManager.DoWork();
PIXEndNamedEvent();
// LeaderboardManager::Instance()->Tick();
-29
View File
@@ -48,35 +48,6 @@ bool Boat::makeStepSound()
return false;
}
void Boat::checkFallDamage(int result, int onGround, double ya)
{
if (fallDistance <= 3.0) return;
if ( !onGround )
{
int t = level->getTile(x, (floor(y) - 1.0), z);
if ((!t || Tile::tiles[t]->material != Material::water) && ya < 0.0 )
fallDistance -= ya;
return;
}
causeFallDamage(fallDistance);
if (!level->isClientSide && !removed)
{
remove();
for (int i = 0; i < 3; i++)
{
spawnAtLocation(Tile::wood_Id, 1, 0);
}
for (int i = 0; i < 2; i++)
{
spawnAtLocation(Item::stick->id, 1, 0);
}
}
fallDistance = 0.0;
}
void Boat::defineSynchedData()
{
entityData->define(DATA_ID_HURT, 0);
-1
View File
@@ -36,7 +36,6 @@ public:
Boat(Level *level);
protected:
virtual void checkFallDamage(int result, int onGround, double ya);
virtual bool makeStepSound();
virtual void defineSynchedData();
+1 -1
View File
@@ -30,7 +30,7 @@ public:
virtual vector<FileEntry *> *getFilesWithPrefix(const wstring &prefix) = 0;
virtual vector<FileEntry *> *getRegionFilesByDimension(unsigned int dimensionIndex) = 0;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
virtual wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID) = 0;
virtual wstring getPlayerDataFilenameForSave(const PlayerUID& pUID) = 0;
virtual vector<FileEntry *> *getValidPlayerDatFiles() = 0;
+1 -1
View File
@@ -78,7 +78,7 @@ void ConsoleSaveFileConverter::ConvertSave(ConsoleSaveFile *sourceSave, ConsoleS
}
// MGH added - find any player data files and copy them across
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
vector<FileEntry *>* playerFiles = sourceSave->getValidPlayerDatFiles();
#else
vector<FileEntry *> *playerFiles = sourceSave->getFilesWithPrefix( DirectoryLevelStorage::getPlayerDir() );
+1 -1
View File
@@ -920,7 +920,7 @@ vector<FileEntry *> *ConsoleSaveFileOriginal::getRegionFilesByDimension(unsigned
return NULL;
}
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
wstring ConsoleSaveFileOriginal::getPlayerDataFilenameForLoad(const PlayerUID& pUID)
{
return header.getPlayerDataFilenameForLoad( pUID );
+1 -1
View File
@@ -65,7 +65,7 @@ public:
virtual vector<FileEntry *> *getFilesWithPrefix(const wstring &prefix);
virtual vector<FileEntry *> *getRegionFilesByDimension(unsigned int dimensionIndex);
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
virtual wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID);
virtual wstring getPlayerDataFilenameForSave(const PlayerUID& pUID);
virtual vector<FileEntry *> *getValidPlayerDatFiles();
+1 -1
View File
@@ -519,7 +519,7 @@ int DataInputStream::readUTFChar()
PlayerUID DataInputStream::readPlayerUID()
{
PlayerUID returnValue;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
for(int idPos=0;idPos<sizeof(PlayerUID); idPos++)
((char*)&returnValue)[idPos] = readByte();
#elif defined(_DURANGO)
+1 -3
View File
@@ -265,13 +265,11 @@ void DataOutputStream::writeUTF(const wstring& str)
// 4J Added
void DataOutputStream::writePlayerUID(PlayerUID player)
{
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
for(int idPos=0;idPos<sizeof(PlayerUID); idPos++)
writeByte(((char*)&player)[idPos]);
#elif defined(_DURANGO)
writeUTF(player.toString());
#elif defined(DISABLE_PSN) && defined(__PS3__)
writeLong(player.XUID);
#else
writeLong(player);
#endif // PS3
+4 -4
View File
@@ -393,7 +393,7 @@ void DirectoryLevelStorage::save(shared_ptr<Player> player)
{
CompoundTag *tag = new CompoundTag();
player->saveWithoutId(tag);
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
ConsoleSavePath realFile = ConsoleSavePath( m_saveFile->getPlayerDataFilenameForSave(playerXuid).c_str() );
#elif defined(_DURANGO)
ConsoleSavePath realFile = ConsoleSavePath( playerDir.getName() + player->getXuid().toString() + L".dat" );
@@ -442,7 +442,7 @@ CompoundTag *DirectoryLevelStorage::load(shared_ptr<Player> player)
CompoundTag *DirectoryLevelStorage::loadPlayerDataTag(PlayerUID xuid)
{
// 4J Jev, removed try/catch.
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
ConsoleSavePath realFile = ConsoleSavePath( m_saveFile->getPlayerDataFilenameForLoad(xuid).c_str() );
#elif defined(_DURANGO)
ConsoleSavePath realFile = ConsoleSavePath( playerDir.getName() + xuid.toString() + L".dat" );
@@ -472,7 +472,7 @@ void DirectoryLevelStorage::clearOldPlayerFiles()
{
if(StorageManager.GetSaveDisabled() ) return;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
vector<FileEntry *> *playerFiles = m_saveFile->getValidPlayerDatFiles();
#else
vector<FileEntry *> *playerFiles = m_saveFile->getFilesWithPrefix( playerDir.getName() );
@@ -561,7 +561,7 @@ void DirectoryLevelStorage::resetNetherPlayerPositions()
{
if(app.GetResetNether())
{
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
vector<FileEntry *> *playerFiles = m_saveFile->getValidPlayerDatFiles();
#else
vector<FileEntry *> *playerFiles = m_saveFile->getFilesWithPrefix( playerDir.getName() );
+1 -1
View File
@@ -1197,7 +1197,7 @@
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG_MENUS_ENABLED;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<ShowIncludes>false</ShowIncludes>
-2
View File
@@ -147,8 +147,6 @@ void Zombie::aiStep()
}
}
Monster::aiStep();
if (isBaby())
setSize(0.3f, 0.9f);
}
bool Zombie::hurt(DamageSource *source, float dmg)
+2 -3
View File
@@ -334,9 +334,8 @@ HRESULT Compression::Decompress(void *pDestination, unsigned int *pDestSize, voi
*pDestSize = (unsigned int)destSize;
return ( ( res == Z_OK ) ? S_OK : -1 );
#elif defined __PS3__
uLongf destSize = (uLongf)(*pDestSize);
bool res = uncompress((Bytef*)pDestination, &destSize, (Bytef*)pSource, SrcSize);
uint32_t destSize = (uint32_t)(*pDestSize);
bool res = EdgeZLib::Decompress(pDestination, &destSize, pSource, SrcSize);
*pDestSize = (unsigned int)destSize;
return ( ( res ) ? S_OK : -1 );
#else
+1 -21
View File
@@ -11,10 +11,6 @@
#define MULTITHREAD_ENABLE
#ifdef __PS3__
#define DISABLE_PSN
#endif
typedef unsigned char byte;
const int XUSER_INDEX_ANY = 255;
@@ -46,15 +42,9 @@ typedef SQRNetworkManager_Orbis::PresenceSyncInfo INVITE_INFO;
#include <assert.h>
#include <stdlib.h>
#include "..\..\Minecraft.Client\PS3\PS3_PlayerUID.h"
#ifndef DISABLE_PSN
#include "..\..\Minecraft.Client\PS3\Network\SQRNetworkManager_PS3.h"
typedef SQRNetworkManager::SessionID SessionID;
typedef SQRNetworkManager::PresenceSyncInfo INVITE_INFO;
#else
typedef ULONGLONG SessionID;
class INVITE_INFO;
#endif
#elif defined __PSVITA__
#include <np.h>
@@ -225,17 +215,10 @@ public:
int GetUserIndex();
void SetCustomDataValue(ULONG_PTR ulpCustomDataValue);
ULONG_PTR GetCustomDataValue();
BYTE m_smallId;
bool m_isRemote;
bool m_isHostPlayer;
wchar_t m_gamertag[32];
private:
ULONG_PTR m_customData;
};
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0;
const int QNET_GETSENDQUEUESIZE_MESSAGES = 0;
const int QNET_GETSENDQUEUESIZE_BYTES = 0;
@@ -326,12 +309,9 @@ public:
bool IsHost();
HRESULT JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo);
void HostGame();
void ClientJoinGame();
void EndGame();
static IQNetPlayer m_player[MINECRAFT_NET_MAX_PLAYERS];
static DWORD s_playerCount;
static bool s_isHosting;
static IQNetPlayer m_player[4];
};
#ifdef _DURANGO