2 Commits
Author SHA1 Message Date
str1k3r 04dcde9939 chore: remove miles libs & stop linking psvita libs 2026-07-23 12:13:49 -04:00
str1k3r 2b051aa038 feat(Windows64): miniaudio 2026-07-23 11:57:04 -04:00
935 changed files with 341897 additions and 210350 deletions
+1 -1
View File
@@ -1941,7 +1941,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
isAtLeastOneFriend = TRUE;
cantPlayContentRestricted= FALSE;
#if !defined DISABLE_PSN && ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
#if ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
if(!g_NetworkManager.IsHost() && !app.GetGameHostOption(eGameHostOption_FriendsOfFriends))
{
+1 -1
View File
@@ -162,7 +162,7 @@ MOJANG_DATA;
typedef struct
{
eDLCContentType eDLCType;
#if !defined(DISABLE_PSN) && defined( __PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined( __PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
char chImageURL[256];//SCE_NP_COMMERCE2_URL_LEN
#else
@@ -15,7 +15,6 @@
#define _SEKRIT
#include "..\..\Durango\Miles\include\mss.h"
#elif defined _WINDOWS64
#include "..\..\windows64\Miles\include\mss.h"
#else // PS4
// 4J Stu - Temp define to get Miles to link, can likely be removed when we get a new version of Miles
#define _SEKRIT2
+665 -4
View File
@@ -16,7 +16,17 @@
#ifdef _WINDOWS64
#include "..\..\Minecraft.Client\Windows64\Windows64_App.h"
#include "..\..\Minecraft.Client\Windows64\Miles\include\imssapi.h"
std::vector<MiniAudioSound*> m_activeSounds;
#include "stb_vorbis.h"
#define MA_NO_DSOUND
#define MA_NO_WINMM
#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
#include <vector>
#include <memory>
#include <mutex>
#include "..\Filesystem\Filesystem.h"
#endif
#ifdef __ORBIS__
@@ -93,11 +103,13 @@ char SoundEngine::m_szSoundPath[]={"Sound/"};
#endif
#ifndef _WINDOWS64
F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
F32 distance,
F32 rolloff_factor,
F32 min_dist,
F32 max_dist);
#endif
char *SoundEngine::m_szStreamFileA[eStream_Max]=
{
@@ -155,6 +167,7 @@ char *SoundEngine::m_szStreamFileA[eStream_Max]=
// ErrorCallback
//
/////////////////////////////////////////////
#ifndef _WINDOWS64
void AILCALL ErrorCallback(S64 i_Id, char const* i_Details)
{
char *pchLastError=AIL_last_error();
@@ -169,6 +182,7 @@ void AILCALL ErrorCallback(S64 i_Id, char const* i_Details)
app.DebugPrintf("ErrorCallback - Details: %s\n", i_Details);
}
}
#endif
#ifdef __PSVITA__
// AP - this is the callback when the driver is about to mix. At this point the mutex is locked by Miles so we can now call all Miles functions without
@@ -201,6 +215,7 @@ void AILCALL MilesMixerCB(HDIGDRIVER dig)
/////////////////////////////////////////////
void SoundEngine::init(Options *pOptions)
{
#ifndef _WINDOWS64
app.DebugPrintf("---SoundEngine::init\n");
#ifdef __DISABLE_MILES__
return;
@@ -370,6 +385,31 @@ void SoundEngine::init(Options *pOptions)
// wait for 1 mix...
AIL_release_sample_handle(Sample);
#endif
#else
app.DebugPrintf("---SoundEngine::init\n");
m_engineConfig = ma_engine_config_init();
m_engineConfig.listenerCount = MAX_LOCAL_PLAYERS;
if (ma_engine_init(&m_engineConfig, &m_engine) != MA_SUCCESS)
{
app.DebugPrintf("Failed to initialize miniaudio engine\n");
return;
}
ma_engine_set_volume(&m_engine, 1.0f);
m_MasterMusicVolume = 1.0f;
m_MasterEffectsVolume = 1.0f;
m_validListenerCount = 1;
m_bSystemMusicPlaying = false;
app.DebugPrintf("---miniaudio initialized\n");
return;
#endif
}
#ifdef __ORBIS__
@@ -399,6 +439,7 @@ void SoundEngine::SetStreamingSounds(int iOverworldMin, int iOverWorldMax, int i
}
// AP - moved to a separate function so it can be called from the mixer callback on Vita
#ifndef _WINDOWS64
void SoundEngine::updateMiles()
{
#ifdef __PSVITA__
@@ -611,6 +652,110 @@ void SoundEngine::updateMiles()
}
AIL_complete_event_queue_processing();
}
#else
void SoundEngine::updateMiniAudio()
{
if (m_validListenerCount == 1)
{
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++)
{
if (m_ListenerA[i].bValid)
{
ma_engine_listener_set_position(
&m_engine,
0,
m_ListenerA[i].vPosition.x,
m_ListenerA[i].vPosition.y,
m_ListenerA[i].vPosition.z);
ma_engine_listener_set_direction(
&m_engine,
0,
m_ListenerA[i].vOrientFront.x,
m_ListenerA[i].vOrientFront.y,
m_ListenerA[i].vOrientFront.z);
ma_engine_listener_set_world_up(
&m_engine,
0,
0.0f, 1.0f, 0.0f);
break;
}
}
}
else
{
ma_engine_listener_set_position(&m_engine, 0, 0.0f, 0.0f, 0.0f);
ma_engine_listener_set_direction(&m_engine, 0, 0.0f, 0.0f, 1.0f);
ma_engine_listener_set_world_up(&m_engine, 0, 0.0f, 1.0f, 0.0f);
}
for (auto it = m_activeSounds.begin(); it != m_activeSounds.end(); )
{
MiniAudioSound* s = *it;
if (!ma_sound_is_playing(&s->sound))
{
ma_sound_uninit(&s->sound);
delete s;
it = m_activeSounds.erase(it);
continue;
}
float finalVolume = s->info.volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
if (finalVolume > SFX_MAX_GAIN)
finalVolume = SFX_MAX_GAIN;
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, s->info.pitch);
if (s->info.bIs3D)
{
if (m_validListenerCount > 1)
{
float fClosest=10000.0f;
int iClosestListener=0;
float fClosestX=0.0f,fClosestY=0.0f,fClosestZ=0.0f,fDist;
for( size_t i = 0; i < MAX_LOCAL_PLAYERS; i++ )
{
if( m_ListenerA[i].bValid )
{
float x,y,z;
x=fabs(m_ListenerA[i].vPosition.x-s->info.x);
y=fabs(m_ListenerA[i].vPosition.y-s->info.y);
z=fabs(m_ListenerA[i].vPosition.z-s->info.z);
fDist=x+y+z;
if(fDist<fClosest)
{
fClosest=fDist;
fClosestX=x;
fClosestY=y;
fClosestZ=z;
iClosestListener=i;
}
}
}
float realDist = sqrtf((fClosestX*fClosestX)+(fClosestY*fClosestY)+(fClosestZ*fClosestZ));
ma_sound_set_position(&s->sound, 0, 0, realDist);
}
else
{
ma_sound_set_position(
&s->sound,
s->info.x,
s->info.y,
s->info.z);
}
}
++it;
}
}
#endif
//#define DISTORTION_TEST
#ifdef DISTORTION_TEST
@@ -697,7 +842,11 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a)
LeaveCriticalSection(&SoundEngine_MixerMutex);
#else
#ifndef _WINDOWS64
updateMiles();
#else
updateMiniAudio();
#endif
#endif
}
@@ -709,7 +858,13 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a)
SoundEngine::SoundEngine()
{
random = new Random();
#ifndef _WINDOWS64
m_hStream=0;
#else
memset(&m_engine, 0, sizeof(ma_engine));
memset(&m_engineConfig, 0, sizeof(ma_engine_config));
m_musicStreamActive = false;
#endif
m_StreamState=eMusicStreamState_Idle;
m_iMusicDelay=0;
m_validListenerCount=0;
@@ -791,7 +946,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
strcat((char *)szSoundName,SoundName);
// app.DebugPrintf(6,"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",iSound, SoundName, szSoundName,x,y,z,volume,pitch);
#ifndef _WINDOWS64
AUDIO_INFO AudioInfo;
AudioInfo.x=x;
AudioInfo.y=y;
@@ -808,6 +963,124 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
S32 token = AIL_enqueue_event_start();
AIL_enqueue_event_buffer(&token, &AudioInfo, sizeof(AUDIO_INFO), 0);
AIL_enqueue_event_end_named(token, (char *)szSoundName);
#else
app.DebugPrintf(6,
"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",
iSound, SoundName, szSoundName, x, y, z, volume, pitch);
char basePath[256];
sprintf_s(basePath, "Windows64Media/Sound/%s", (char*)szSoundName);
char finalPath[256];
// Check path cache first to avoid expensive filesystem probing
auto cacheIt = m_soundPathCache.find(iSound);
if (cacheIt != m_soundPathCache.end())
{
const auto& paths = cacheIt->second;
if (paths.empty())
return; // previously probed, no files found
const std::string& chosen = paths[rand() % paths.size()];
sprintf_s(finalPath, "%s", chosen.c_str());
}
else
{
// Cache miss — probe filesystem and store results
std::vector<std::string> validPaths;
const char* extensions[] = { ".ogg", ".wav", ".mp3" };
size_t extCount = sizeof(extensions) / sizeof(extensions[0]);
bool found = false;
// Check base name with each extension (non-numbered)
for (size_t extIdx = 0; extIdx < extCount; extIdx++)
{
char basePlusExt[256];
sprintf_s(basePlusExt, "%s%s", basePath, extensions[extIdx]);
DWORD attr = GetFileAttributesA(basePlusExt);
if (attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY))
{
validPaths.push_back(basePlusExt);
found = true;
break; // non-numbered: only one base file needed
}
}
if (!found)
{
// Check numbered variants (e.g. sound1.ogg, sound2.ogg, ...)
for (size_t extIdx = 0; extIdx < extCount; extIdx++)
{
for (int i = 1; i < 32; i++)
{
char numberedPath[256];
sprintf_s(numberedPath, "%s%d%s", basePath, i, extensions[extIdx]);
DWORD attr = GetFileAttributesA(numberedPath);
if (attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY))
{
validPaths.push_back(numberedPath);
}
}
}
}
m_soundPathCache[iSound] = validPaths;
if (validPaths.empty())
{
sprintf_s(finalPath, "%s.wav", basePath); // fallback for debug print
}
else
{
const std::string& chosen = validPaths[rand() % validPaths.size()];
sprintf_s(finalPath, "%s", chosen.c_str());
}
}
MiniAudioSound* s = new MiniAudioSound();
memset(&s->info, 0, sizeof(AUDIO_INFO));
s->info.x = x;
s->info.y = y;
s->info.z = z;
s->info.volume = volume;
s->info.pitch = pitch;
s->info.bIs3D = true;
s->info.bUseSoundsPitchVal = false;
s->info.iSound = iSound + eSFX_MAX;
if (ma_sound_init_from_file(
&m_engine,
finalPath,
MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC,
NULL,
NULL,
&s->sound) != MA_SUCCESS)
{
app.DebugPrintf("Failed to initialize sound from file: %s\n", finalPath);
delete s;
return;
}
ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
ma_sound_set_min_distance(&s->sound, SFX_3D_MIN_DISTANCE);
ma_sound_set_max_distance(&s->sound, SFX_3D_MAX_DISTANCE);
ma_sound_set_rolloff(&s->sound, SFX_3D_ROLLOFF);
float finalVolume = volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
if (finalVolume > SFX_MAX_GAIN)
finalVolume = SFX_MAX_GAIN;
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, pitch);
ma_sound_set_position(&s->sound, x, y, z);
ma_sound_start(&s->sound);
m_activeSounds.push_back(s);
#endif
}
/////////////////////////////////////////////
@@ -819,6 +1092,9 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
{
U8 szSoundName[256];
wstring name;
#ifdef _WINDOWS64
const char* soundDir;
#endif
// we have some game sounds played as UI sounds...
// Not the best way to do this, but it seems to only be the portal sounds
@@ -831,6 +1107,9 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
// build the name
strcpy((char *)szSoundName,"Minecraft/");
name = wchSoundNames[iSound];
#ifdef _WINDOWS64
soundDir = "Minecraft";
#endif
}
else
{
@@ -841,6 +1120,9 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
// build the name
strcpy((char *)szSoundName,"Minecraft/UI/");
name = wchUISoundNames[iSound];
#ifdef _WINDOWS64
soundDir = "Minecraft/UI";
#endif
}
char *SoundName = (char *)ConvertSoundPathToName(name);
@@ -848,6 +1130,7 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
// app.DebugPrintf("UI: Playing %s, volume %f, pitch %f\n",SoundName,volume,pitch);
//app.DebugPrintf("PlaySound - %d - %s\n",iSound, SoundName);
#ifndef _WINDOWS64
AUDIO_INFO AudioInfo;
memset(&AudioInfo,0,sizeof(AUDIO_INFO));
@@ -870,6 +1153,82 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
S32 token = AIL_enqueue_event_start();
AIL_enqueue_event_buffer(&token, &AudioInfo, sizeof(AUDIO_INFO), 0);
AIL_enqueue_event_end_named(token, (char *)szSoundName);
#else
char basePath[256];
sprintf_s(basePath, "Windows64Media/Sound/%s/%s", soundDir, ConvertSoundPathToName(name));
char finalPath[256];
// Check UI sound path cache first
auto cacheIt = m_uiSoundPathCache.find(iSound);
if (cacheIt != m_uiSoundPathCache.end())
{
if (cacheIt->second.empty())
{
app.DebugPrintf("No sound file found for UI sound (cached): %s\n", basePath);
return;
}
sprintf_s(finalPath, "%s", cacheIt->second.c_str());
}
else
{
// Cache miss — probe filesystem and store result
const char* extensions[] = { ".ogg", ".wav", ".mp3" };
size_t count = sizeof(extensions) / sizeof(extensions[0]);
bool found = false;
for (size_t i = 0; i < count; i++)
{
sprintf_s(finalPath, "%s%s", basePath, extensions[i]);
if (FileExists(finalPath))
{
found = true;
break;
}
}
if (!found)
{
m_uiSoundPathCache[iSound] = ""; // cache negative result
app.DebugPrintf("No sound file found for UI sound: %s\n", basePath);
return;
}
m_uiSoundPathCache[iSound] = finalPath;
}
MiniAudioSound* s = new MiniAudioSound();
memset(&s->info, 0, sizeof(AUDIO_INFO));
s->info.volume = volume;
s->info.pitch = pitch;
s->info.bIs3D = false;
s->info.bUseSoundsPitchVal = true;
if (ma_sound_init_from_file(
&m_engine,
finalPath,
MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC,
NULL,
NULL,
&s->sound) != MA_SUCCESS)
{
delete s;
app.DebugPrintf("ma_sound_init_from_file failed: %s\n", finalPath);
return;
}
ma_sound_set_spatialization_enabled(&s->sound, MA_FALSE);
float finalVolume = volume * m_MasterEffectsVolume;
if (finalVolume > 1.0f)
finalVolume = 1.0f;
printf("UI Sound volume set to %f\nEffects volume: %f\n", finalVolume, m_MasterEffectsVolume);
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, pitch);
ma_sound_start(&s->sound);
m_activeSounds.push_back(s);
#endif
}
/////////////////////////////////////////////
@@ -1133,12 +1492,42 @@ int SoundEngine::OpenStreamThreadProc( void* lpParameter )
return 0;
#endif
SoundEngine *soundEngine = (SoundEngine *)lpParameter;
#ifndef _WINDOWS64
soundEngine->m_hStream = AIL_open_stream(soundEngine->m_hDriver,soundEngine->m_szStreamName,0);
if(soundEngine->m_hStream==0)
{
app.DebugPrintf("SoundEngine::OpenStreamThreadProc - Could not open - %s\n",soundEngine->m_szStreamName);
}
#else
const char* ext = strrchr(soundEngine->m_szStreamName, '.');
if (soundEngine->m_musicStreamActive)
{
ma_sound_stop(&soundEngine->m_musicStream);
ma_sound_uninit(&soundEngine->m_musicStream);
soundEngine->m_musicStreamActive = false;
}
ma_result result = ma_sound_init_from_file(
&soundEngine->m_engine,
soundEngine->m_szStreamName,
MA_SOUND_FLAG_STREAM,
NULL,
NULL,
&soundEngine->m_musicStream);
if (result != MA_SUCCESS)
{
app.DebugPrintf("SoundEngine::OpenStreamThreadProc - Failed to open stream: %s\n", soundEngine->m_szStreamName);
return 0;
}
ma_sound_set_spatialization_enabled(&soundEngine->m_musicStream, MA_FALSE);
ma_sound_set_looping(&soundEngine->m_musicStream, MA_FALSE);
soundEngine->m_musicStreamActive = true;
#endif
return 0;
}
@@ -1158,6 +1547,7 @@ void SoundEngine::playMusicTick()
// AP - moved to a separate function so it can be called from the mixer callback on Vita
void SoundEngine::playMusicUpdate()
{
#ifndef _WINDOWS64
//return;
static bool firstCall = true;
static float fMusicVol = 0.0f;
@@ -1340,10 +1730,150 @@ void SoundEngine::playMusicUpdate()
m_openStreamThread->Run();
m_StreamState = eMusicStreamState_Opening;
}
#else
static float fMusicVol = 0.0f;
fMusicVol = getMasterMusicVolume();
switch(m_StreamState)
{
case eMusicStreamState_Idle:
// start a stream playing
if (m_iMusicDelay > 0)
{
m_iMusicDelay--;
return;
}
if (m_musicStreamActive)
{
app.DebugPrintf("WARNING: m_musicStreamActive already true in Idle state, resetting to Playing\n");
m_StreamState = eMusicStreamState_Playing;
return;
}
if(m_musicID!=-1)
{
// start playing it
strcpy((char *)m_szStreamName,m_szMusicPath);
// are we using a mash-up pack?
//if(pMinecraft && !pMinecraft->skins->isUsingDefaultSkin() && pMinecraft->skins->getSelected()->hasAudio())
if(Minecraft::GetInstance()->skins->getSelected()->hasAudio())
{
// It's a mash-up - need to use the DLC path for the music
TexturePack *pTexPack=Minecraft::GetInstance()->skins->getSelected();
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexPack;
DLCPack *pack = pDLCTexPack->getDLCInfoParentPack();
DLCAudioFile *dlcAudioFile = (DLCAudioFile *) pack->getFile(DLCManager::e_DLCType_Audio, 0);
app.DebugPrintf("Mashup pack \n");
// build the name
// if the music ID is beyond the end of the texture pack music files, then it's a CD
if(m_musicID<m_iStream_CD_1)
{
SetIsPlayingStreamingGameMusic(true);
SetIsPlayingStreamingCDMusic(false);
m_MusicType=eMusicType_Game;
m_StreamingAudioInfo.bIs3D=false;
wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
char szName[255];
wcstombs(szName,wstrSoundName.c_str(),255);
string strFile="TPACK:\\Data\\" + string(szName) + ".wav";
std::string mountedPath = StorageManager.GetMountedPath(strFile);
strcpy(m_szStreamName,mountedPath.c_str());
}
else
{
SetIsPlayingStreamingGameMusic(false);
SetIsPlayingStreamingCDMusic(true);
m_MusicType=eMusicType_CD;
m_StreamingAudioInfo.bIs3D=true;
// Need to adjust to index into the cds in the game's m_szStreamFileA
strcat((char *)m_szStreamName,"cds/");
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID-m_iStream_CD_1+eStream_CD_1]);
strcat((char *)m_szStreamName,".wav");
}
}
else
{
if(m_musicID<m_iStream_CD_1)
{
SetIsPlayingStreamingGameMusic(true);
SetIsPlayingStreamingCDMusic(false);
m_MusicType=eMusicType_Game;
m_StreamingAudioInfo.bIs3D=false;
// build the name
strcat((char *)m_szStreamName,"music/");
}
else
{
SetIsPlayingStreamingGameMusic(false);
SetIsPlayingStreamingCDMusic(true);
m_MusicType=eMusicType_CD;
m_StreamingAudioInfo.bIs3D=true;
// build the name
strcat((char *)m_szStreamName,"cds/");
}
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
strcat((char *)m_szStreamName,".wav");
}
FILE* pFile = NULL;
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
{
fclose(pFile);
}
else
{
const char* extensions[] = { ".ogg", ".mp3", ".wav" };
size_t extCount = sizeof(extensions) / sizeof(extensions[0]);
bool found = false;
char* dotPos = strrchr(reinterpret_cast<char*>(m_szStreamName), '.');
if (dotPos != NULL && (dotPos - reinterpret_cast<char*>(m_szStreamName)) < 250)
{
for (size_t i = 0; i < extCount; i++)
{
strcpy_s(dotPos, 5, extensions[i]);
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
{
fclose(pFile);
found = true;
break;
}
}
}
if (!found)
{
if (dotPos != NULL)
{
strcpy_s(dotPos, 5, ".wav");
}
app.DebugPrintf("WARNING: No audio file found for music ID %d (tried .ogg, .mp3, .wav)\n", m_musicID);
return;
}
}
app.DebugPrintf("Starting streaming - %s\n",m_szStreamName);
m_openStreamThread = new C4JThread(OpenStreamThreadProc, this, "OpenStreamThreadProc");
m_openStreamThread->Run();
m_StreamState = eMusicStreamState_Opening;
}
#endif
break;
case eMusicStreamState_Opening:
// If the open stream thread is complete, then we are ready to proceed to actually playing
#ifndef _WINDOWS64
if( !m_openStreamThread->isRunning() )
{
delete m_openStreamThread;
@@ -1409,6 +1939,63 @@ void SoundEngine::playMusicUpdate()
m_StreamState=eMusicStreamState_Playing;
}
#else
if( !m_openStreamThread->isRunning() )
{
delete m_openStreamThread;
m_openStreamThread = NULL;
app.DebugPrintf("OpenStreamThreadProc finished. m_musicStreamActive=%d\n", m_musicStreamActive);
if (!m_musicStreamActive)
{
const char* currentExt = strrchr(reinterpret_cast<char*>(m_szStreamName), '.');
if (currentExt && _stricmp(currentExt, ".wav") == 0)
{
const bool isCD = (m_musicID >= m_iStream_CD_1);
const char* folder = isCD ? "cds/" : "music/";
int n = sprintf_s(reinterpret_cast<char*>(m_szStreamName), 512, "%s%s%s.wav", m_szMusicPath, folder, m_szStreamFileA[m_musicID]);
if (n > 0)
{
FILE* pFile = NULL;
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
{
fclose(pFile);
m_openStreamThread = new C4JThread(OpenStreamThreadProc, this, "OpenStreamThreadProc");
m_openStreamThread->Run();
break;
}
}
}
m_StreamState = eMusicStreamState_Idle;
break;
}
if (m_StreamingAudioInfo.bIs3D)
{
ma_sound_set_spatialization_enabled(&m_musicStream, MA_TRUE);
ma_sound_set_position(&m_musicStream, m_StreamingAudioInfo.x, m_StreamingAudioInfo.y, m_StreamingAudioInfo.z);
}
else
{
ma_sound_set_spatialization_enabled(&m_musicStream, MA_FALSE);
}
ma_sound_set_pitch(&m_musicStream, m_StreamingAudioInfo.pitch);
float finalVolume = m_StreamingAudioInfo.volume * getMasterMusicVolume();
ma_sound_set_volume(&m_musicStream, finalVolume);
ma_result startResult = ma_sound_start(&m_musicStream);
app.DebugPrintf("ma_sound_start result: %d\n", startResult);
m_StreamState=eMusicStreamState_Playing;
}
#endif
break;
case eMusicStreamState_OpeningCancel:
if( !m_openStreamThread->isRunning() )
@@ -1420,18 +2007,46 @@ void SoundEngine::playMusicUpdate()
break;
case eMusicStreamState_Stop:
// should gradually take the volume down in steps
#ifndef _WINDOWS64
AIL_pause_stream(m_hStream,1);
AIL_close_stream(m_hStream);
m_hStream=0;
SetIsPlayingStreamingCDMusic(false);
SetIsPlayingStreamingGameMusic(false);
m_StreamState=eMusicStreamState_Idle;
#else
if (m_musicStreamActive)
{
ma_sound_stop(&m_musicStream);
ma_sound_uninit(&m_musicStream);
m_musicStreamActive = false;
}
SetIsPlayingStreamingCDMusic(false);
SetIsPlayingStreamingGameMusic(false);
m_StreamState = eMusicStreamState_Idle;
#endif
break;
case eMusicStreamState_Stopping:
break;
case eMusicStreamState_Play:
break;
case eMusicStreamState_Playing:
#ifdef _WINDOWS64
{
static int frameCount = 0;
if (frameCount++ % 60 == 0)
{
if (m_musicStreamActive)
{
bool isPlaying = ma_sound_is_playing(&m_musicStream);
float vol = ma_sound_get_volume(&m_musicStream);
bool isAtEnd = ma_sound_at_end(&m_musicStream);
}
}
}
#endif
if(GetIsPlayingStreamingGameMusic())
{
//if(m_MusicInfo.pCue!=NULL)
@@ -1513,6 +2128,7 @@ void SoundEngine::playMusicUpdate()
}
// volume change required?
#ifndef _WINDOWS64
if(fMusicVol!=getMasterMusicVolume())
{
fMusicVol=getMasterMusicVolume();
@@ -1520,6 +2136,14 @@ void SoundEngine::playMusicUpdate()
//AIL_set_sample_3D_position( hSample, m_StreamingAudioInfo.x, m_StreamingAudioInfo.y, m_StreamingAudioInfo.z );
AIL_set_sample_volume_levels( hSample, fMusicVol, fMusicVol);
}
#else
if (m_musicStreamActive)
{
float finalVolume = m_StreamingAudioInfo.volume * fMusicVol;
ma_sound_set_volume(&m_musicStream, finalVolume);
}
#endif
}
}
else
@@ -1527,6 +2151,7 @@ void SoundEngine::playMusicUpdate()
// Music disc playing - if it's a 3D stream, then set the position - we don't have any streaming audio in the world that moves, so this isn't
// required unless we have more than one listener, and are setting the listening position to the origin and setting a fake position
// for the sound down the z axis
#ifndef _WINDOWS64
if(m_StreamingAudioInfo.bIs3D)
{
if(m_validListenerCount>1)
@@ -1565,6 +2190,40 @@ void SoundEngine::playMusicUpdate()
}
}
}
#else
if (m_StreamingAudioInfo.bIs3D && m_validListenerCount > 1)
{
int iClosestListener = 0;
float fClosestDist = 1e6f;
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++)
{
if (m_ListenerA[i].bValid)
{
float dx = m_StreamingAudioInfo.x - m_ListenerA[i].vPosition.x;
float dy = m_StreamingAudioInfo.y - m_ListenerA[i].vPosition.y;
float dz = m_StreamingAudioInfo.z - m_ListenerA[i].vPosition.z;
float dist = sqrtf(dx*dx + dy*dy + dz*dz);
if (dist < fClosestDist)
{
fClosestDist = dist;
iClosestListener = i;
}
}
}
float relX = m_StreamingAudioInfo.x - m_ListenerA[iClosestListener].vPosition.x;
float relY = m_StreamingAudioInfo.y - m_ListenerA[iClosestListener].vPosition.y;
float relZ = m_StreamingAudioInfo.z - m_ListenerA[iClosestListener].vPosition.z;
if (m_musicStreamActive)
{
ma_sound_set_position(&m_musicStream, relX, relY, relZ);
}
}
}
#endif
break;
@@ -1616,7 +2275,7 @@ void SoundEngine::playMusicUpdate()
}
// check the status of the stream - this is for when a track completes rather than is stopped by the user action
#ifndef _WINDOWS64
if(m_hStream!=0)
{
if(AIL_stream_status(m_hStream)==SMP_DONE ) // SMP_DONE
@@ -1629,6 +2288,7 @@ void SoundEngine::playMusicUpdate()
m_StreamState=eMusicStreamState_Completed;
}
}
#endif
}
@@ -1657,7 +2317,7 @@ char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpac
#endif
#ifndef _WINDOWS64
F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
F32 distance,
F32 rolloff_factor,
@@ -1680,3 +2340,4 @@ F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
return result;
}
#endif
+41 -2
View File
@@ -3,6 +3,17 @@ class Mob;
class Options;
using namespace std;
#include "..\..\Minecraft.World\SoundTypes.h"
#ifdef _WINDOWS64
#include "miniaudio.h"
#include <unordered_map>
#include <string>
const float SFX_3D_MIN_DISTANCE = 1.0f;
const float SFX_3D_MAX_DISTANCE = 16.0f;
const float SFX_3D_ROLLOFF = 0.5f;
const float SFX_VOLUME_MULTIPLIER = 1.5f;
const float SFX_MAX_GAIN = 1.5f;
#endif
enum eMUSICFILES
{
@@ -76,7 +87,11 @@ enum MUSIC_STREAMSTATE
typedef struct
{
F32 x,y,z,volume,pitch;
#ifndef _WINDOWS64
F32 x, y, z, volume, pitch;
#else
float x, y, z, volume, pitch;
#endif
int iSound;
bool bIs3D;
bool bUseSoundsPitchVal;
@@ -86,6 +101,17 @@ typedef struct
}
AUDIO_INFO;
#ifdef _WINDOWS64
struct MiniAudioSound
{
ma_sound sound;
AUDIO_INFO info;
bool active;
};
extern std::vector<MiniAudioSound*> m_activeSounds;
#endif
class SoundEngine : public ConsoleSoundEngine
{
static const int MAX_SAME_SOUNDS_PLAYING = 8; // 4J added
@@ -112,7 +138,11 @@ public:
int getMusicID(int iDomain);
int getMusicID(const wstring& name);
void SetStreamingSounds(int iOverworldMin, int iOverWorldMax, int iNetherMin, int iNetherMax, int iEndMin, int iEndMax, int iCD1);
void updateMiles(); // AP added so Vita can update all the Miles functions during the mixer callback
#ifdef _WINDOWS64
void updateMiniAudio();
#else
void updateMiles(); // AP added so Vita can update all the Miles functions during the mixer callback
#endif
void playMusicUpdate();
private:
@@ -126,9 +156,18 @@ private:
int GetRandomishTrack(int iStart,int iEnd);
#ifdef _WINDOWS64
ma_engine m_engine;
ma_engine_config m_engineConfig;
ma_sound m_musicStream;
bool m_musicStreamActive;
std::unordered_map<int, std::vector<std::string>> m_soundPathCache;
std::unordered_map<int, std::string> m_uiSoundPathCache;
#else
HMSOUNDBANK m_hBank;
HDIGDRIVER m_hDriver;
HSTREAM m_hStream;
#endif
static char m_szSoundPath[];
static char m_szMusicPath[];
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+5 -19
View File
@@ -5094,9 +5094,6 @@ void CMinecraftApp::NotificationsCallback(LPVOID pParam,DWORD dwNotification, un
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
int CMinecraftApp::MustSignInFullVersionPurchaseReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -5109,15 +5106,11 @@ int CMinecraftApp::MustSignInFullVersionPurchaseReturned(void *pParam,int iPad,C
}
return 0;
#endif
}
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
int CMinecraftApp::MustSignInFullVersionPurchaseReturnedExitTrial(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
#ifdef DISABLE_PSN
return 0;
#else
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
@@ -5133,7 +5126,6 @@ int CMinecraftApp::MustSignInFullVersionPurchaseReturnedExitTrial(void *pParam,i
app.SetAction(iPad,eAppAction_ExitWorldTrial);
return 0;
#endif
}
#endif
@@ -6769,7 +6761,7 @@ wstring CMinecraftApp::GetIconReplacement(unsigned int uiIcon)
#endif
}
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
unordered_map<PlayerUID, MOJANG_DATA *, PlayerUID::Hash> CMinecraftApp::MojangData;
unordered_map<int, char * > CMinecraftApp::DLCTextures_PackID;
unordered_map<string, DLC_INFO * > CMinecraftApp::DLCInfo;
@@ -6780,12 +6772,6 @@ unordered_map<int, wstring > CMinecraftApp::DLCTextures_PackID; // for mash-up
//unordered_map<ULONGLONG,DLC_INFO * > CMinecraftApp::DLCInfo_Trial; // full offerid, dlc_info
unordered_map<wstring,DLC_INFO * > CMinecraftApp::DLCInfo_Full; // full offerid, dlc_info
unordered_map<wstring, wstring > CMinecraftApp::DLCInfo_SkinName; // skin name, full offer id
#elif defined(DISABLE_PSN) && defined(__PS3__)
unordered_map<PlayerUID, MOJANG_DATA *, PlayerUID::Hash> CMinecraftApp::MojangData;
unordered_map<int, ULONGLONG > CMinecraftApp::DLCTextures_PackID;
unordered_map<ULONGLONG, DLC_INFO * > CMinecraftApp::DLCInfo_Trial;
unordered_map<ULONGLONG, DLC_INFO * > CMinecraftApp::DLCInfo_Full;
unordered_map<wstring, ULONGLONG > CMinecraftApp::DLCInfo_SkinName;
#else
unordered_map<PlayerUID, MOJANG_DATA *> CMinecraftApp::MojangData;
unordered_map<int, ULONGLONG > CMinecraftApp::DLCTextures_PackID;
@@ -6868,7 +6854,7 @@ HRESULT CMinecraftApp::RegisterConfigValues(WCHAR *pType, int iValue)
return hr;
}
#if (defined _XBOX || defined _WINDOWS64 || defined DISABLE_PSN)
#if (defined _XBOX || defined _WINDOWS64)
HRESULT CMinecraftApp::RegisterDLCData(WCHAR *pType, WCHAR *pBannerName, int iGender, __uint64 ullOfferID_Full, __uint64 ullOfferID_Trial, WCHAR *pFirstSkin, unsigned int uiSortIndex, int iConfig, WCHAR *pDataFile)
{
HRESULT hr=S_OK;
@@ -7060,7 +7046,7 @@ HRESULT CMinecraftApp::RegisterDLCData(char *pchDLCName, unsigned int uiSortInde
#if !defined(DISABLE_PSN) && defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal)
{
AUTO_VAR(it, DLCInfo_SkinName.find(FirstSkin));
@@ -7328,7 +7314,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForProductName(WCHAR *pwchProductName)
return NULL;
}
#elif !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#elif defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#else
DLC_INFO *CMinecraftApp::GetDLCInfoForFullOfferID(ULONGLONG ullOfferID_Full)
@@ -9439,7 +9425,7 @@ byteArray CMinecraftApp::getArchiveFile(const wstring &filename)
// DLC
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
int CMinecraftApp::GetDLCInfoCount()
{
return (int)DLCInfo.size();
+3 -9
View File
@@ -594,7 +594,7 @@ public:
MOJANG_DATA *GetMojangDataForXuid(PlayerUID xuid);
static HRESULT RegisterConfigValues(WCHAR *pType, int iValue);
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
HRESULT RegisterDLCData(char *pchDLCName, unsigned int uiSortIndex, char *pchImageURL);
bool GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal);
DLC_INFO *GetDLCInfoForTrialOfferID(ULONGLONG ullOfferID_Trial);
@@ -631,7 +631,7 @@ private:
std::vector <SCreditTextItemDef *> vDLCCredits;
#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
static unordered_map<PlayerUID,MOJANG_DATA *, PlayerUID::Hash > MojangData;
static unordered_map<int, char * > DLCTextures_PackID; // for mash-up packs & texture packs
static unordered_map<string,DLC_INFO * > DLCInfo;
@@ -642,12 +642,6 @@ private:
//static unordered_map<wstring,DLC_INFO * > DLCInfo_Trial; // full offerid, dlc_info
static unordered_map<wstring,DLC_INFO * > DLCInfo_Full; // full offerid, dlc_info
static unordered_map<wstring, wstring > DLCInfo_SkinName; // skin name, full offer id
#elif defined(DISABLE_PSN) && defined(__PS3__)
static unordered_map<PlayerUID,MOJANG_DATA *, PlayerUID::Hash > MojangData;
static unordered_map<int, ULONGLONG > DLCTextures_PackID; // for mash-up packs & texture packs
static unordered_map<ULONGLONG,DLC_INFO * > DLCInfo_Trial; // full offerid, dlc_info
static unordered_map<ULONGLONG,DLC_INFO * > DLCInfo_Full; // full offerid, dlc_info
static unordered_map<wstring, ULONGLONG > DLCInfo_SkinName; // skin name, full offer id
#else
static unordered_map<PlayerUID,MOJANG_DATA * > MojangData;
static unordered_map<int, ULONGLONG > DLCTextures_PackID; // for mash-up packs & texture packs
@@ -778,7 +772,7 @@ public:
void ClearTMSPPFilesRetrieved();
unsigned int AddTMSPPFileTypeRequest(eDLCContentType eType, bool bPromote=false);
int GetDLCInfoTexturesOffersCount();
#if !defined(DISABLE_PSN) && defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#if defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
DLC_INFO *GetDLCInfo(int iIndex);
DLC_INFO *GetDLCInfo(char *);
DLC_INFO *GetDLCInfoFromTPackID(int iTPID);
@@ -0,0 +1,62 @@
#include "stdafx.h"
#include "Filesystem.h"
#ifdef _WINDOWS64
#include <windows.h>
#endif
#include <stdio.h>
bool FileOrDirectoryExists(const char* path)
{
#ifdef _WINDOWS64
DWORD attribs = GetFileAttributesA(path);
return (attribs != INVALID_FILE_ATTRIBUTES);
#endif
}
bool FileExists(const char* path)
{
#ifdef _WINDOWS64
DWORD attribs = GetFileAttributesA(path);
return (attribs != INVALID_FILE_ATTRIBUTES && !(attribs & FILE_ATTRIBUTE_DIRECTORY));
#endif
}
bool DirectoryExists(const char* path)
{
#ifdef _WINDOWS64
DWORD attribs = GetFileAttributesA(path);
return (attribs != INVALID_FILE_ATTRIBUTES && (attribs & FILE_ATTRIBUTE_DIRECTORY));
#endif
}
bool GetFirstFileInDirectory(const char* directory, char* outFilePath, size_t outFilePathSize)
{
#ifdef _WINDOWS64
char searchPath[MAX_PATH];
printf(searchPath, MAX_PATH, "%s\\*", directory);
WIN32_FIND_DATAA findData;
HANDLE hFind = FindFirstFileA(searchPath, &findData);
if (hFind == INVALID_HANDLE_VALUE)
{
return false;
}
do
{
if (!(findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
{
// Found a file, copy its path to the output buffer
printf(outFilePath, outFilePathSize, "%s\\%s", directory, findData.cFileName);
FindClose(hFind);
return true;
}
} while (FindNextFileA(hFind, &findData) != 0);
FindClose(hFind);
return false; // No files found in the directory
#endif
}
@@ -0,0 +1,7 @@
#pragma once
bool FileOrDirectoryExists(const char* path);
bool FileExists(const char* path);
bool DirectoryExists(const char* path);
bool GetFirstFileInDirectory(const char* directory, char* outFilePath, size_t outFilePathSize);
#pragma once
-699
View File
@@ -1,699 +0,0 @@
<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>BeaconMenu</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<ClassOverride>CXuiSceneBeacon</ClassOverride>
<Visual>XuiBlankScene</Visual>
<DefaultFocus>Pointer</DefaultFocus>
</Properties>
<XuiScene>
<Properties>
<Id>Group</Id>
<Width>520.000000</Width>
<Height>510.000000</Height>
<Position>380.000031,120.000046,0.000000</Position>
<Anchor>15</Anchor>
<Visual>XuiScene</Visual>
<DefaultFocus>Pointer</DefaultFocus>
</Properties>
<XuiList>
<Properties>
<Id>UseRow</Id>
<Width>381.000000</Width>
<Height>50.000000</Height>
<Position>70.000000,444.000000,0.000000</Position>
<Anchor>8</Anchor>
<ClassOverride>CXuiCtrlSlotList</ClassOverride>
<Visual>ItemGridVertical</Visual>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
</XuiList>
<XuiList>
<Properties>
<Id>Inventory</Id>
<Width>378.000000</Width>
<Height>150.000000</Height>
<Position>70.000000,305.000000,0.000000</Position>
<Anchor>8</Anchor>
<ClassOverride>CXuiCtrlSlotList</ClassOverride>
<Visual>ItemGridVertical</Visual>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
<Height>42.000000</Height>
<Anchor>7</Anchor>
<Pivot>0.000000,50.000000,0.000000</Pivot>
<Show>false</Show>
<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride>
<Visual>ItemButton</Visual>
<PressKey>22594</PressKey>
<Layout>4</Layout>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>42.000000</Width>
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,26 +1,36 @@
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<DesignTime>true</DesignTime>
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+224 -224
View File
@@ -1,226 +1,226 @@
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+283 -283
View File
@@ -1,285 +1,285 @@
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<XuiLabel>
<Properties>
<Id>XuiText28</Id>
<Width>640.000000</Width>
<Height>43.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
<Visual>XuiCreditsText_480_S</Visual>
</Properties>
</XuiLabel>
<XuiControl>
<Properties>
<Id>Logo</Id>
<Width>640.000000</Width>
<Height>70.000000</Height>
<Position>0.000000,48.000000,0.000000</Position>
<Visual>MenuTitleLogo</Visual>
</Properties>
</XuiControl>
</XuiScene>
</XuiCanvas>
@@ -1,49 +1,49 @@
<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneDeath</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<ClassOverride>CScene_Death</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>Respawn</DefaultFocus>
</Properties>
<XuiButton>
<Properties>
<Id>ExitGame</Id>
<Width>400.000000</Width>
<Height>40.000000</Height>
<Position>440.000000,450.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavUp>Respawn</NavUp>
<NavDown>Respawn</NavDown>
<PressKey>22528</PressKey>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>Respawn</Id>
<Width>400.000000</Width>
<Height>40.000000</Height>
<Position>440.000000,400.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavUp>ExitGame</NavUp>
<NavDown>ExitGame</NavDown>
<PressKey>22528</PressKey>
</Properties>
</XuiButton>
<XuiLabel>
<Properties>
<Id>Title</Id>
<Width>400.000000</Width>
<Height>100.000000</Height>
<Position>440.000061,92.000000,0.000000</Position>
<Visual>XuiTitle</Visual>
</Properties>
</XuiLabel>
</XuiScene>
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneDeath</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<ClassOverride>CScene_Death</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>Respawn</DefaultFocus>
</Properties>
<XuiButton>
<Properties>
<Id>ExitGame</Id>
<Width>400.000000</Width>
<Height>40.000000</Height>
<Position>440.000000,450.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavUp>Respawn</NavUp>
<NavDown>Respawn</NavDown>
<PressKey>22528</PressKey>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>Respawn</Id>
<Width>400.000000</Width>
<Height>40.000000</Height>
<Position>440.000000,400.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavUp>ExitGame</NavUp>
<NavDown>ExitGame</NavDown>
<PressKey>22528</PressKey>
</Properties>
</XuiButton>
<XuiLabel>
<Properties>
<Id>Title</Id>
<Width>400.000000</Width>
<Height>100.000000</Height>
<Position>440.000061,92.000000,0.000000</Position>
<Visual>XuiTitle</Visual>
</Properties>
</XuiLabel>
</XuiScene>
</XuiCanvas>
@@ -1,49 +1,49 @@
<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneDeath</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<ClassOverride>CScene_Death</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>Respawn</DefaultFocus>
</Properties>
<XuiButton>
<Properties>
<Id>ExitGame</Id>
<Width>300.000000</Width>
<Height>36.000000</Height>
<Position>170.000031,340.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L_Thin</Visual>
<NavUp>Respawn</NavUp>
<NavDown>Respawn</NavDown>
<PressKey>22528</PressKey>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>Respawn</Id>
<Width>300.000000</Width>
<Height>36.000000</Height>
<Position>170.000031,300.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L_Thin</Visual>
<NavUp>ExitGame</NavUp>
<NavDown>ExitGame</NavDown>
<PressKey>22528</PressKey>
</Properties>
</XuiButton>
<XuiLabel>
<Properties>
<Id>Title</Id>
<Width>400.000000</Width>
<Height>100.000000</Height>
<Position>120.000061,150.000000,0.000000</Position>
<Visual>XuiTitle</Visual>
</Properties>
</XuiLabel>
</XuiScene>
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneDeath</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<ClassOverride>CScene_Death</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>Respawn</DefaultFocus>
</Properties>
<XuiButton>
<Properties>
<Id>ExitGame</Id>
<Width>300.000000</Width>
<Height>36.000000</Height>
<Position>170.000031,340.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L_Thin</Visual>
<NavUp>Respawn</NavUp>
<NavDown>Respawn</NavDown>
<PressKey>22528</PressKey>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>Respawn</Id>
<Width>300.000000</Width>
<Height>36.000000</Height>
<Position>170.000031,300.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L_Thin</Visual>
<NavUp>ExitGame</NavUp>
<NavDown>ExitGame</NavDown>
<PressKey>22528</PressKey>
</Properties>
</XuiButton>
<XuiLabel>
<Properties>
<Id>Title</Id>
<Width>400.000000</Width>
<Height>100.000000</Height>
<Position>120.000061,150.000000,0.000000</Position>
<Visual>XuiTitle</Visual>
</Properties>
</XuiLabel>
</XuiScene>
</XuiCanvas>
@@ -1,49 +1,49 @@
<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>360.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneDeath</Id>
<Width>640.000000</Width>
<Height>360.000000</Height>
<ClassOverride>CScene_Death</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>Respawn</DefaultFocus>
</Properties>
<XuiButton>
<Properties>
<Id>ExitGame</Id>
<Width>400.000000</Width>
<Height>40.000000</Height>
<Position>120.000000,233.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavUp>Respawn</NavUp>
<NavDown>Respawn</NavDown>
<PressKey>22528</PressKey>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>Respawn</Id>
<Width>400.000000</Width>
<Height>40.000000</Height>
<Position>120.000000,188.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavUp>ExitGame</NavUp>
<NavDown>ExitGame</NavDown>
<PressKey>22528</PressKey>
</Properties>
</XuiButton>
<XuiLabel>
<Properties>
<Id>Title</Id>
<Width>400.000000</Width>
<Height>60.000000</Height>
<Position>120.000061,120.000000,0.000000</Position>
<Visual>XuiTitle</Visual>
</Properties>
</XuiLabel>
</XuiScene>
<Properties>
<Width>640.000000</Width>
<Height>360.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneDeath</Id>
<Width>640.000000</Width>
<Height>360.000000</Height>
<ClassOverride>CScene_Death</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>Respawn</DefaultFocus>
</Properties>
<XuiButton>
<Properties>
<Id>ExitGame</Id>
<Width>400.000000</Width>
<Height>40.000000</Height>
<Position>120.000000,233.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavUp>Respawn</NavUp>
<NavDown>Respawn</NavDown>
<PressKey>22528</PressKey>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>Respawn</Id>
<Width>400.000000</Width>
<Height>40.000000</Height>
<Position>120.000000,188.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavUp>ExitGame</NavUp>
<NavDown>ExitGame</NavDown>
<PressKey>22528</PressKey>
</Properties>
</XuiButton>
<XuiLabel>
<Properties>
<Id>Title</Id>
<Width>400.000000</Width>
<Height>60.000000</Height>
<Position>120.000061,120.000000,0.000000</Position>
<Visual>XuiTitle</Visual>
</Properties>
</XuiLabel>
</XuiScene>
</XuiCanvas>
@@ -1,60 +1,60 @@
<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneDebug</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<ClassOverride>CScene_Debug</ClassOverride>
<DefaultFocus>XuiSliderVolume</DefaultFocus>
</Properties>
<XuiImage>
<Properties>
<Id>XuiImage1</Id>
<Width>556.000061</Width>
<Height>97.000008</Height>
<Position>361.000061,60.000000,0.000000</Position>
<ImagePath>Graphics\MenuTitle.png</ImagePath>
</Properties>
</XuiImage>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox1</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>376.000000,218.999985,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox2</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>376.000000,291.999969,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox3</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>376.000000,365.000000,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox4</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>376.000000,438.000031,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
</XuiScene>
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneDebug</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<ClassOverride>CScene_Debug</ClassOverride>
<DefaultFocus>XuiSliderVolume</DefaultFocus>
</Properties>
<XuiImage>
<Properties>
<Id>XuiImage1</Id>
<Width>556.000061</Width>
<Height>97.000008</Height>
<Position>361.000061,60.000000,0.000000</Position>
<ImagePath>Graphics\MenuTitle.png</ImagePath>
</Properties>
</XuiImage>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox1</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>376.000000,218.999985,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox2</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>376.000000,291.999969,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox3</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>376.000000,365.000000,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox4</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>376.000000,438.000031,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
</XuiScene>
</XuiCanvas>
@@ -1,51 +1,51 @@
<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneDebug</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<ClassOverride>CScene_Debug</ClassOverride>
<DefaultFocus>XuiSliderVolume</DefaultFocus>
</Properties>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox1</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>221.000000,103.999985,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox2</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>221.000000,176.999969,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox3</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>221.000000,250.000000,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox4</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>221.000000,323.000031,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
</XuiScene>
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneDebug</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<ClassOverride>CScene_Debug</ClassOverride>
<DefaultFocus>XuiSliderVolume</DefaultFocus>
</Properties>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox1</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>221.000000,103.999985,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox2</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>221.000000,176.999969,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox3</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>221.000000,250.000000,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>XuiCheckbox4</Id>
<Width>198.000000</Width>
<Height>50.000000</Height>
<Position>221.000000,323.000031,0.000000</Position>
<Show>false</Show>
</Properties>
</XuiCheckbox>
</XuiScene>
</XuiCanvas>
@@ -1,254 +0,0 @@
<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>XuiDebugFillArea</Id>
<Width>823.000000</Width>
<Height>510.000000</Height>
<Position>228.000000,105.000046,0.000000</Position>
<ClassOverride>CScene_DebugFillArea</ClassOverride>
<DefaultFocus>StartX</DefaultFocus>
</Properties>
<XuiEdit>
<Properties>
<Id>StartX</Id>
<Width>245.000000</Width>
<Height>33.000000</Height>
<Position>35.000015,65.000000,0.000000</Position>
<ClassOverride>CXuiCtrl4JEdit</ClassOverride>
<NavRight>EndX</NavRight>
<NavDown>StartY</NavDown>
<AllowedChars>0123456789-</AllowedChars>
</Properties>
</XuiEdit>
<XuiEdit>
<Properties>
<Id>StartY</Id>
<Width>245.000000</Width>
<Height>33.000000</Height>
<Position>35.000015,150.000000,0.000000</Position>
<ClassOverride>CXuiCtrl4JEdit</ClassOverride>
<NavRight>EndY</NavRight>
<NavUp>StartX</NavUp>
<NavDown>StartZ</NavDown>
<AllowedChars>0123456789-</AllowedChars>
</Properties>
</XuiEdit>
<XuiEdit>
<Properties>
<Id>StartZ</Id>
<Width>245.000000</Width>
<Height>33.000000</Height>
<Position>35.000015,235.000000,0.000000</Position>
<ClassOverride>CXuiCtrl4JEdit</ClassOverride>
<NavRight>EndZ</NavRight>
<NavUp>StartY</NavUp>
<NavDown>EdgeTile</NavDown>
<AllowedChars>0123456789-</AllowedChars>
</Properties>
</XuiEdit>
<XuiEdit>
<Properties>
<Id>EndX</Id>
<Width>245.000000</Width>
<Height>33.000000</Height>
<Position>309.000000,65.000000,0.000000</Position>
<ClassOverride>CXuiCtrl4JEdit</ClassOverride>
<NavLeft>StartX</NavLeft>
<NavDown>EndY</NavDown>
<AllowedChars>0123456789-</AllowedChars>
</Properties>
</XuiEdit>
<XuiEdit>
<Properties>
<Id>EndY</Id>
<Width>245.000000</Width>
<Height>33.000000</Height>
<Position>309.000000,150.000000,0.000000</Position>
<ClassOverride>CXuiCtrl4JEdit</ClassOverride>
<NavLeft>StartY</NavLeft>
<NavUp>EndX</NavUp>
<NavDown>EndZ</NavDown>
<AllowedChars>0123456789-</AllowedChars>
</Properties>
</XuiEdit>
<XuiEdit>
<Properties>
<Id>EndZ</Id>
<Width>245.000000</Width>
<Height>33.000000</Height>
<Position>309.000000,235.000000,0.000000</Position>
<ClassOverride>CXuiCtrl4JEdit</ClassOverride>
<NavLeft>StartZ</NavLeft>
<NavUp>EndY</NavUp>
<NavDown>FillTile</NavDown>
<AllowedChars>0123456789-</AllowedChars>
</Properties>
</XuiEdit>
<XuiLabel>
<Properties>
<Id>XuiLabel1</Id>
<Width>233.000000</Width>
<Height>24.000000</Height>
<Position>34.000000,35.000015,0.000000</Position>
<Visual>XuiLabelDark</Visual>
<Text>StartX</Text>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel2</Id>
<Width>233.000000</Width>
<Height>24.000000</Height>
<Position>35.000000,119.000015,0.000000</Position>
<Visual>XuiLabelDark</Visual>
<Text>StartY</Text>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel3</Id>
<Width>233.000000</Width>
<Height>24.000000</Height>
<Position>36.000000,200.000000,0.000000</Position>
<Visual>XuiLabelDark</Visual>
<Text>StartZ</Text>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel4</Id>
<Width>233.000000</Width>
<Height>24.000000</Height>
<Position>306.000061,32.000000,0.000000</Position>
<Visual>XuiLabelDark</Visual>
<Text>EndX</Text>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel5</Id>
<Width>233.000000</Width>
<Height>24.000000</Height>
<Position>315.000061,119.000015,0.000000</Position>
<Visual>XuiLabelDark</Visual>
<Text>EndY</Text>
</Properties>
</XuiLabel>
<XuiLabel>
<Properties>
<Id>XuiLabel6</Id>
<Width>233.000000</Width>
<Height>24.000000</Height>
<Position>307.000061,202.000000,0.000000</Position>
<Visual>XuiLabelDark</Visual>
<Text>EndZ</Text>
</Properties>
</XuiLabel>
<XuiButton>
<Properties>
<Id>CreateButton</Id>
<Width>734.000000</Width>
<Height>52.000000</Height>
<Position>38.000000,437.000000,0.000000</Position>
<NavUp>FillData</NavUp>
<Text>Create</Text>
</Properties>
</XuiButton>
<XuiEdit>
<Properties>
<Id>EdgeTile</Id>
<Width>245.000000</Width>
<Height>33.000000</Height>
<Position>33.000015,313.000000,0.000000</Position>
<ClassOverride>CXuiCtrl4JEdit</ClassOverride>
<NavRight>FillTile</NavRight>
<NavUp>StartZ</NavUp>
<NavDown>EdgeData</NavDown>
<AllowedChars>0123456789-</AllowedChars>
</Properties>
</XuiEdit>
<XuiLabel>
<Properties>
<Id>XuiLabel7</Id>
<Width>233.000000</Width>
<Height>24.000000</Height>
<Position>34.000000,278.000000,0.000000</Position>
<Visual>XuiLabelDark</Visual>
<Text>EdgeTile</Text>
</Properties>
</XuiLabel>
<XuiEdit>
<Properties>
<Id>EdgeData</Id>
<Width>245.000000</Width>
<Height>33.000000</Height>
<Position>33.000015,396.000000,0.000000</Position>
<ClassOverride>CXuiCtrl4JEdit</ClassOverride>
<NavRight>FillData</NavRight>
<NavUp>EdgeTile</NavUp>
<NavDown>CreateButton</NavDown>
<AllowedChars>0123456789-</AllowedChars>
</Properties>
</XuiEdit>
<XuiLabel>
<Properties>
<Id>XuiLabel8</Id>
<Width>233.000000</Width>
<Height>24.000000</Height>
<Position>34.000000,361.000000,0.000000</Position>
<Visual>XuiLabelDark</Visual>
<Text>EdgeData</Text>
</Properties>
</XuiLabel>
<XuiEdit>
<Properties>
<Id>FillTile</Id>
<Width>245.000000</Width>
<Height>33.000000</Height>
<Position>304.000061,320.000000,0.000000</Position>
<ClassOverride>CXuiCtrl4JEdit</ClassOverride>
<NavLeft>EdgeTile</NavLeft>
<NavUp>EndZ</NavUp>
<NavDown>FillData</NavDown>
<AllowedChars>0123456789-</AllowedChars>
</Properties>
</XuiEdit>
<XuiLabel>
<Properties>
<Id>XuiLabel9</Id>
<Width>233.000000</Width>
<Height>24.000000</Height>
<Position>305.000031,285.000000,0.000000</Position>
<Visual>XuiLabelDark</Visual>
<Text>FillTile</Text>
</Properties>
</XuiLabel>
<XuiEdit>
<Properties>
<Id>FillData</Id>
<Width>245.000000</Width>
<Height>33.000000</Height>
<Position>305.000061,395.000000,0.000000</Position>
<ClassOverride>CXuiCtrl4JEdit</ClassOverride>
<NavLeft>EdgeData</NavLeft>
<NavUp>FillTile</NavUp>
<NavDown>CreateButton</NavDown>
<AllowedChars>0123456789-</AllowedChars>
</Properties>
</XuiEdit>
<XuiLabel>
<Properties>
<Id>XuiLabel10</Id>
<Width>233.000000</Width>
<Height>24.000000</Height>
<Position>306.000031,360.000000,0.000000</Position>
<Visual>XuiLabelDark</Visual>
<Text>FillData</Text>
</Properties>
</XuiLabel>
</XuiScene>
</XuiCanvas>
@@ -1,132 +1,132 @@
<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>DebugItemEditor</Id>
<Width>685.000061</Width>
<Height>400.000000</Height>
<Position>297.500031,195.000046,0.000000</Position>
<ClassOverride>CScene_DebugItemEditor</ClassOverride>
<DefaultFocus>itemId</DefaultFocus>
</Properties>
<XuiLabel>
<Properties>
<Id>icon</Id>
<Width>46.000000</Width>
<Height>46.000000</Height>
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<Anchor>1</Anchor>
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<Height>40.000000</Height>
<Position>10.000000,14.000000,0.000000</Position>
<Anchor>5</Anchor>
<Show>false</Show>
<Visual>DebugButton</Visual>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>469.000000</Width>
<Height>40.000000</Height>
<Position>10.000000,14.000000,0.000000</Position>
<Anchor>5</Anchor>
<Show>false</Show>
<Visual>DebugButton</Visual>
</Properties>
</XuiListItem>
</XuiCommonList>
<XuiSlider>
<Properties>
<Id>SliderFov</Id>
<Width>365.000000</Width>
<Height>36.000000</Height>
<Position>26.000000,309.000031,0.000000</Position>
<NavLeft>EnchantmentsList</NavLeft>
<NavRight>EnchantmentsList</NavRight>
<NavUp>SliderTime</NavUp>
<NavDown>SetCamera</NavDown>
<Text>Set fov</Text>
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</XuiSlider>
<XuiSlider>
<Properties>
<Id>SliderTime</Id>
<Width>365.000000</Width>
<Height>36.000000</Height>
<Position>26.000000,265.000000,0.000000</Position>
<NavLeft>EnchantmentsList</NavLeft>
<NavRight>EnchantmentsList</NavRight>
<NavUp>SetDay</NavUp>
<NavDown>SliderFov</NavDown>
<Text>Set time (unsafe)</Text>
<RangeMax>24000</RangeMax>
<Step>100</Step>
<AccelInc>50</AccelInc>
<AccelTime>10</AccelTime>
</Properties>
</XuiSlider>
<XuiButton>
<Properties>
<Id>SetNight</Id>
<Width>190.000000</Width>
<Height>40.000000</Height>
<Position>203.000000,224.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavLeft>SetDay</NavLeft>
<NavRight>EnchantmentsList</NavRight>
<NavUp>ToggleThunder</NavUp>
<NavDown>SliderTime</NavDown>
<Text>Night</Text>
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</XuiButton>
<XuiButton>
<Properties>
<Id>SetDay</Id>
<Width>168.000000</Width>
<Height>40.000000</Height>
<Position>28.000000,224.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavLeft>EnchantmentsList</NavLeft>
<NavRight>SetNight</NavRight>
<NavUp>ToggleRain</NavUp>
<NavDown>SliderTime</NavDown>
<Text>Day</Text>
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<XuiButton>
<Properties>
<Id>ToggleThunder</Id>
<Width>190.000000</Width>
<Height>40.000000</Height>
<Position>203.000061,165.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavLeft>ToggleRain</NavLeft>
<NavRight>MobList</NavRight>
<NavUp>CreateSchematic</NavUp>
<NavDown>SetNight</NavDown>
<Text>Toggle Thunder</Text>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>ToggleRain</Id>
<Width>168.000000</Width>
<Height>40.000000</Height>
<Position>28.000000,165.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavLeft>MobList</NavLeft>
<NavRight>ToggleThunder</NavRight>
<NavUp>CreateSchematic</NavUp>
<NavDown>SetDay</NavDown>
<Text>Toggle Rain</Text>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>CreateSchematic</Id>
<Width>365.000000</Width>
<Height>40.000000</Height>
<Position>26.000000,118.000015,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavLeft>MobList</NavLeft>
<NavRight>MobList</NavRight>
<NavUp>ResetTutorial</NavUp>
<NavDown>ToggleRain</NavDown>
<Text>Create Schematic</Text>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>ResetTutorial</Id>
<Width>365.000000</Width>
<Height>40.000000</Height>
<Position>26.000000,73.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavLeft>MobList</NavLeft>
<NavRight>MobList</NavRight>
<NavUp>SetCamera</NavUp>
<NavDown>CreateSchematic</NavDown>
<Text>Reset profile tutorial progress</Text>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>SetCamera</Id>
<Width>365.000000</Width>
<Height>40.000000</Height>
<Position>25.000000,29.000002,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavLeft>MobList</NavLeft>
<NavRight>MobList</NavRight>
<NavUp>SliderFov</NavUp>
<NavDown>ResetTutorial</NavDown>
<Text>Set camera</Text>
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</XuiButton>
<XuiButton>
<Properties>
<Id>SaveToFile</Id>
<Width>229.000000</Width>
<Height>40.000000</Height>
<Position>38.000000,36.000000,0.000000</Position>
<Show>false</Show>
<Visual>XuiMainMenuButton_L</Visual>
<Enabled>false</Enabled>
<NavRight>ChunkRadius</NavRight>
<NavUp>ItemsList</NavUp>
<NavDown>SetSpawn</NavDown>
<Text>Save Level To File</Text>
</Properties>
</XuiButton>
<XuiSlider>
<Properties>
<Id>ChunkRadius</Id>
<Width>195.999985</Width>
<Height>87.000000</Height>
<Position>263.000061,14.000000,0.000000</Position>
<Show>false</Show>
<Enabled>false</Enabled>
<NavLeft>SaveToFile</NavLeft>
<NavUp>ItemsList</NavUp>
<NavDown>SetSpawn</NavDown>
<Text>Radius (chunks &gt; 0)</Text>
<RangeMax>64</RangeMax>
</Properties>
</XuiSlider>
</XuiScene>
</XuiCanvas>
@@ -1,161 +1,161 @@
<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>DebugOverlay</Id>
<Width>300.000000</Width>
<Height>480.000000</Height>
<Position>340.000000,1.000000,0.000000</Position>
<ClassOverride>CScene_DebugOverlay</ClassOverride>
<DefaultFocus>ItemsList</DefaultFocus>
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<Properties>
<Id>ItemsList</Id>
<Width>223.000000</Width>
<Height>125.999969</Height>
<Position>35.000000,329.000000,0.000000</Position>
<Visual>DebugList</Visual>
<NavUp>MobList</NavUp>
<NavDown>ResetTutorial</NavDown>
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<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>469.000000</Width>
<Height>40.000000</Height>
<Position>10.000000,14.000000,0.000000</Position>
<Anchor>5</Anchor>
<Show>false</Show>
<Visual>DebugButton</Visual>
</Properties>
</XuiListItem>
</XuiCommonList>
<XuiCommonList>
<Properties>
<Id>MobList</Id>
<Width>225.000000</Width>
<Height>90.999969</Height>
<Position>33.000000,238.999969,0.000000</Position>
<Visual>DebugList</Visual>
<NavUp>SliderFov</NavUp>
<NavDown>ItemsList</NavDown>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>469.000000</Width>
<Height>40.000000</Height>
<Position>10.000000,14.000000,0.000000</Position>
<Anchor>5</Anchor>
<Show>false</Show>
<Visual>DebugButton</Visual>
</Properties>
</XuiListItem>
</XuiCommonList>
<XuiSlider>
<Properties>
<Id>SliderFov</Id>
<Width>200.000000</Width>
<Height>38.000000</Height>
<Position>46.000046,201.000000,0.000000</Position>
<NavUp>SliderTime</NavUp>
<NavDown>MobList</NavDown>
<Text>Set fov</Text>
</Properties>
</XuiSlider>
<XuiSlider>
<Properties>
<Id>SliderTime</Id>
<Width>200.000000</Width>
<Height>38.000000</Height>
<Position>45.000046,164.000000,0.000000</Position>
<NavUp>ToggleRain</NavUp>
<NavDown>SliderFov</NavDown>
<Text>Set time (unsafe)</Text>
<RangeMax>24000</RangeMax>
<Step>100</Step>
<AccelInc>50</AccelInc>
<AccelTime>10</AccelTime>
</Properties>
</XuiSlider>
<XuiButton>
<Properties>
<Id>ToggleThunder</Id>
<Width>100.000000</Width>
<Position>150.000061,132.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavLeft>ToggleRain</NavLeft>
<NavUp>SetSpawn</NavUp>
<NavDown>SliderTime</NavDown>
<Text>Toggle Thunder</Text>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>ToggleRain</Id>
<Width>100.000000</Width>
<Position>41.000000,132.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavRight>ToggleThunder</NavRight>
<NavUp>SetSpawn</NavUp>
<NavDown>SliderTime</NavDown>
<Text>Toggle Rain</Text>
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</XuiButton>
<XuiButton>
<Properties>
<Id>SetSpawn</Id>
<Width>210.000000</Width>
<Position>41.000000,95.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<Enabled>false</Enabled>
<NavUp>ResetTutorial</NavUp>
<NavDown>ToggleRain</NavDown>
<Text>Set Level Spawn Point To Here</Text>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>ResetTutorial</Id>
<Width>210.000000</Width>
<Position>41.000000,57.999996,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavUp>ItemsList</NavUp>
<NavDown>SetSpawn</NavDown>
<Text>Reset profile tutorial progress</Text>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>SaveToFile</Id>
<Width>100.000000</Width>
<Position>38.000000,29.000000,0.000000</Position>
<Show>false</Show>
<Visual>XuiMainMenuButton_L</Visual>
<Enabled>false</Enabled>
<NavRight>ChunkRadius</NavRight>
<NavUp>ItemsList</NavUp>
<NavDown>SetSpawn</NavDown>
<Text>Save Level To File</Text>
</Properties>
</XuiButton>
<XuiSlider>
<Properties>
<Id>ChunkRadius</Id>
<Width>100.000000</Width>
<Position>150.000061,29.000000,0.000000</Position>
<Show>false</Show>
<Enabled>false</Enabled>
<NavLeft>SaveToFile</NavLeft>
<NavUp>ItemsList</NavUp>
<NavDown>SetSpawn</NavDown>
<Text>Radius (chunks &gt; 0)</Text>
<RangeMax>64</RangeMax>
</Properties>
</XuiSlider>
</XuiScene>
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>DebugOverlay</Id>
<Width>300.000000</Width>
<Height>480.000000</Height>
<Position>340.000000,1.000000,0.000000</Position>
<ClassOverride>CScene_DebugOverlay</ClassOverride>
<DefaultFocus>ItemsList</DefaultFocus>
</Properties>
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<Properties>
<Id>ItemsList</Id>
<Width>223.000000</Width>
<Height>125.999969</Height>
<Position>35.000000,329.000000,0.000000</Position>
<Visual>DebugList</Visual>
<NavUp>MobList</NavUp>
<NavDown>ResetTutorial</NavDown>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>469.000000</Width>
<Height>40.000000</Height>
<Position>10.000000,14.000000,0.000000</Position>
<Anchor>5</Anchor>
<Show>false</Show>
<Visual>DebugButton</Visual>
</Properties>
</XuiListItem>
</XuiCommonList>
<XuiCommonList>
<Properties>
<Id>MobList</Id>
<Width>225.000000</Width>
<Height>90.999969</Height>
<Position>33.000000,238.999969,0.000000</Position>
<Visual>DebugList</Visual>
<NavUp>SliderFov</NavUp>
<NavDown>ItemsList</NavDown>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>469.000000</Width>
<Height>40.000000</Height>
<Position>10.000000,14.000000,0.000000</Position>
<Anchor>5</Anchor>
<Show>false</Show>
<Visual>DebugButton</Visual>
</Properties>
</XuiListItem>
</XuiCommonList>
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<Properties>
<Id>SliderFov</Id>
<Width>200.000000</Width>
<Height>38.000000</Height>
<Position>46.000046,201.000000,0.000000</Position>
<NavUp>SliderTime</NavUp>
<NavDown>MobList</NavDown>
<Text>Set fov</Text>
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</XuiSlider>
<XuiSlider>
<Properties>
<Id>SliderTime</Id>
<Width>200.000000</Width>
<Height>38.000000</Height>
<Position>45.000046,164.000000,0.000000</Position>
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<NavDown>SliderFov</NavDown>
<Text>Set time (unsafe)</Text>
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<Step>100</Step>
<AccelInc>50</AccelInc>
<AccelTime>10</AccelTime>
</Properties>
</XuiSlider>
<XuiButton>
<Properties>
<Id>ToggleThunder</Id>
<Width>100.000000</Width>
<Position>150.000061,132.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavLeft>ToggleRain</NavLeft>
<NavUp>SetSpawn</NavUp>
<NavDown>SliderTime</NavDown>
<Text>Toggle Thunder</Text>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>ToggleRain</Id>
<Width>100.000000</Width>
<Position>41.000000,132.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavRight>ToggleThunder</NavRight>
<NavUp>SetSpawn</NavUp>
<NavDown>SliderTime</NavDown>
<Text>Toggle Rain</Text>
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</XuiButton>
<XuiButton>
<Properties>
<Id>SetSpawn</Id>
<Width>210.000000</Width>
<Position>41.000000,95.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<Enabled>false</Enabled>
<NavUp>ResetTutorial</NavUp>
<NavDown>ToggleRain</NavDown>
<Text>Set Level Spawn Point To Here</Text>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>ResetTutorial</Id>
<Width>210.000000</Width>
<Position>41.000000,57.999996,0.000000</Position>
<Visual>XuiMainMenuButton_L</Visual>
<NavUp>ItemsList</NavUp>
<NavDown>SetSpawn</NavDown>
<Text>Reset profile tutorial progress</Text>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>SaveToFile</Id>
<Width>100.000000</Width>
<Position>38.000000,29.000000,0.000000</Position>
<Show>false</Show>
<Visual>XuiMainMenuButton_L</Visual>
<Enabled>false</Enabled>
<NavRight>ChunkRadius</NavRight>
<NavUp>ItemsList</NavUp>
<NavDown>SetSpawn</NavDown>
<Text>Save Level To File</Text>
</Properties>
</XuiButton>
<XuiSlider>
<Properties>
<Id>ChunkRadius</Id>
<Width>100.000000</Width>
<Position>150.000061,29.000000,0.000000</Position>
<Show>false</Show>
<Enabled>false</Enabled>
<NavLeft>SaveToFile</NavLeft>
<NavUp>ItemsList</NavUp>
<NavDown>SetSpawn</NavDown>
<Text>Radius (chunks &gt; 0)</Text>
<RangeMax>64</RangeMax>
</Properties>
</XuiSlider>
</XuiScene>
</XuiCanvas>
@@ -1,39 +1,39 @@
<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>DebugTips</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<ClassOverride>CScene_DebugTips</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>ButtonConfirm</DefaultFocus>
</Properties>
<Timelines>
<NamedFrames>
<NamedFrame>
<Name>Normal</Name>
<Time>0</Time>
</NamedFrame>
<NamedFrame>
<Name>EndNormal</Name>
<Time>40</Time>
<Command>gotoplay</Command>
<TargetParameter>Normal</TargetParameter>
</NamedFrame>
</NamedFrames>
</Timelines>
<XuiLabel>
<Properties>
<Id>Tip</Id>
<Width>800.000000</Width>
<Height>100.000000</Height>
<Position>240.000061,520.000000,0.000000</Position>
<Visual>TipPanel</Visual>
</Properties>
</XuiLabel>
</XuiScene>
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>DebugTips</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<ClassOverride>CScene_DebugTips</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>ButtonConfirm</DefaultFocus>
</Properties>
<XuiLabel>
<Properties>
<Id>Tip</Id>
<Width>800.000000</Width>
<Height>100.000000</Height>
<Position>240.000061,520.000000,0.000000</Position>
<Visual>TipPanel</Visual>
</Properties>
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<Timelines>
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<NamedFrame>
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<Time>0</Time>
</NamedFrame>
<NamedFrame>
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<Command>gotoandplay</Command>
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</NamedFrame>
</NamedFrames>
</Timelines>
</XuiScene>
</XuiCanvas>
@@ -1,39 +1,39 @@
<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>DebugTips</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<ClassOverride>CScene_DebugTips</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>ButtonConfirm</DefaultFocus>
</Properties>
<Timelines>
<NamedFrames>
<NamedFrame>
<Name>Normal</Name>
<Time>0</Time>
</NamedFrame>
<NamedFrame>
<Name>EndNormal</Name>
<Time>40</Time>
<Command>gotoplay</Command>
<TargetParameter>Normal</TargetParameter>
</NamedFrame>
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<XuiLabel>
<Properties>
<Id>Tip</Id>
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<Height>120.000000</Height>
<Position>70.000000,256.000061,0.000000</Position>
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</Properties>
</XuiLabel>
</XuiScene>
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>DebugTips</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<ClassOverride>CScene_DebugTips</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>ButtonConfirm</DefaultFocus>
</Properties>
<XuiLabel>
<Properties>
<Id>Tip</Id>
<Width>500.000000</Width>
<Height>120.000000</Height>
<Position>70.000000,256.000061,0.000000</Position>
<Visual>TipPanel</Visual>
</Properties>
</XuiLabel>
<Timelines>
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<Command>gotoandplay</Command>
<CommandParams>Normal</CommandParams>
</NamedFrame>
</NamedFrames>
</Timelines>
</XuiScene>
</XuiCanvas>
@@ -1,39 +1,39 @@
<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>DebugTips</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<ClassOverride>CScene_DebugTips</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>ButtonConfirm</DefaultFocus>
</Properties>
<Timelines>
<NamedFrames>
<NamedFrame>
<Name>Normal</Name>
<Time>0</Time>
</NamedFrame>
<NamedFrame>
<Name>EndNormal</Name>
<Time>40</Time>
<Command>gotoplay</Command>
<TargetParameter>Normal</TargetParameter>
</NamedFrame>
</NamedFrames>
</Timelines>
<XuiLabel>
<Properties>
<Id>Tip</Id>
<Width>500.000000</Width>
<Height>120.000000</Height>
<Position>70.000000,180.000061,0.000000</Position>
<Visual>TipPanel</Visual>
</Properties>
</XuiLabel>
</XuiScene>
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>DebugTips</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<ClassOverride>CScene_DebugTips</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>ButtonConfirm</DefaultFocus>
</Properties>
<XuiLabel>
<Properties>
<Id>Tip</Id>
<Width>500.000000</Width>
<Height>120.000000</Height>
<Position>70.000000,180.000061,0.000000</Position>
<Visual>TipPanel</Visual>
</Properties>
</XuiLabel>
<Timelines>
<NamedFrames>
<NamedFrame>
<Name>Normal</Name>
<Time>0</Time>
</NamedFrame>
<NamedFrame>
<Name>EndNormal</Name>
<Time>40</Time>
<Command>gotoandplay</Command>
<CommandParams>Normal</CommandParams>
</NamedFrame>
</NamedFrames>
</Timelines>
</XuiScene>
</XuiCanvas>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,105 +1,115 @@
<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneHowToPlayMenu</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<ClipChildren>true</ClipChildren>
<ClassOverride>CScene_HowToPlayMenu</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>XuiButton1</DefaultFocus>
</Properties>
<XuiList>
<Properties>
<Id>HowToListButtons</Id>
<Width>480.000000</Width>
<Height>396.000000</Height>
<Position>400.000031,200.000000,0.000000</Position>
<ClassOverride>CXuiCtrlPassThroughList</ClassOverride>
<Visual>XuiHowToList</Visual>
<NavUp>JoinGame</NavUp>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>469.000000</Width>
<Height>86.000000</Height>
<Position>16.000000,32.000000,0.000000</Position>
<Anchor>5</Anchor>
<Show>false</Show>
<Visual>XuiButton</Visual>
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</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
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<Show>false</Show>
<Visual>XuiMainMenuButton_List</Visual>
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</XuiListItem>
<XuiListItem>
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<Visual>XuiMainMenuButton_List</Visual>
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<Width>450.000000</Width>
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<Visual>XuiMainMenuButton_List</Visual>
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<Width>450.000000</Width>
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<Width>450.000000</Width>
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<Show>false</Show>
<Visual>XuiMainMenuButton_List</Visual>
</Properties>
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<XuiListItem>
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<Width>450.000000</Width>
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<Show>false</Show>
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</XuiScene>
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneHowToPlayMenu</Id>
<Width>1280.000000</Width>
<Height>720.000000</Height>
<ClipChildren>true</ClipChildren>
<ClassOverride>CScene_HowToPlayMenu</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>XuiButton1</DefaultFocus>
</Properties>
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<Id>HowToListButtons</Id>
<Width>480.000000</Width>
<Height>396.000000</Height>
<Position>400.000031,200.000000,0.000000</Position>
<ClassOverride>CXuiCtrlPassThroughList</ClassOverride>
<Visual>XuiHowToList</Visual>
<NavUp>JoinGame</NavUp>
</Properties>
<XuiListItem>
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<Id>control_ListItem</Id>
<Width>469.000000</Width>
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<Visual>XuiButton</Visual>
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<XuiListItem>
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<Show>false</Show>
<Visual>XuiMainMenuButton_List</Visual>
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<XuiListItem>
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<Width>450.000000</Width>
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</Properties>
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<Width>450.000000</Width>
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<Show>false</Show>
<Visual>XuiMainMenuButton_List</Visual>
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<XuiListItem>
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<Id>control_ListItem</Id>
<Width>450.000000</Width>
<Height>50.000000</Height>
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<Show>false</Show>
<Visual>XuiMainMenuButton_List</Visual>
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<XuiListItem>
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<Id>control_ListItem</Id>
<Width>450.000000</Width>
<Height>50.000000</Height>
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<Show>false</Show>
<Visual>XuiMainMenuButton_List</Visual>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>450.000000</Width>
<Height>50.000000</Height>
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<Show>false</Show>
<Visual>XuiMainMenuButton_List</Visual>
</Properties>
</XuiListItem>
</XuiList>
<XuiControl>
<Properties>
<Id>Logo</Id>
<Width>1280.000000</Width>
<Height>138.000000</Height>
<Position>0.000000,56.000000,0.000000</Position>
<DesignTime>true</DesignTime>
<Visual>MenuTitleLogo</Visual>
</Properties>
</XuiControl>
</XuiScene>
</XuiCanvas>
@@ -1,63 +1,63 @@
<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneHowToPlayMenu</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<ClipChildren>true</ClipChildren>
<ClassOverride>CScene_HowToPlayMenu</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>XuiButton1</DefaultFocus>
</Properties>
<XuiList>
<Properties>
<Id>HowToListButtons</Id>
<Width>480.000000</Width>
<Height>268.000000</Height>
<Position>80.000000,120.000000,0.000000</Position>
<ClassOverride>CXuiCtrlPassThroughList</ClassOverride>
<Visual>XuiHowToList480</Visual>
<NavUp>JoinGame</NavUp>
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<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>469.000000</Width>
<Height>86.000000</Height>
<Position>16.000000,32.000000,0.000000</Position>
<Anchor>5</Anchor>
<Show>false</Show>
<Visual>XuiButton</Visual>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>300.000000</Width>
<Height>36.000000</Height>
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<Anchor>5</Anchor>
<Show>false</Show>
<Visual>XuiMainMenuLButton_Thin</Visual>
<InterItemSpacing>0.000000,10.000000,0.000000</InterItemSpacing>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>300.000000</Width>
<Height>36.000000</Height>
<Position>15.000000,15.000000,0.000000</Position>
<Anchor>5</Anchor>
<Show>false</Show>
<Visual>XuiMainMenuLButton_Thin</Visual>
<InterItemSpacing>0.000000,10.000000,0.000000</InterItemSpacing>
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</XuiListItem>
</XuiList>
</XuiScene>
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneHowToPlayMenu</Id>
<Width>640.000000</Width>
<Height>480.000000</Height>
<ClipChildren>true</ClipChildren>
<ClassOverride>CScene_HowToPlayMenu</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>XuiButton1</DefaultFocus>
</Properties>
<XuiList>
<Properties>
<Id>HowToListButtons</Id>
<Width>480.000000</Width>
<Height>268.000000</Height>
<Position>80.000000,120.000000,0.000000</Position>
<ClassOverride>CXuiCtrlPassThroughList</ClassOverride>
<Visual>XuiHowToList480</Visual>
<NavUp>JoinGame</NavUp>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>469.000000</Width>
<Height>86.000000</Height>
<Position>16.000000,32.000000,0.000000</Position>
<Anchor>5</Anchor>
<Show>false</Show>
<Visual>XuiButton</Visual>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>300.000000</Width>
<Height>36.000000</Height>
<Position>15.000000,15.000000,0.000000</Position>
<Anchor>5</Anchor>
<Show>false</Show>
<Visual>XuiMainMenuLButton_Thin</Visual>
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</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>300.000000</Width>
<Height>36.000000</Height>
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<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>360.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneHowToPlayMenu</Id>
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<ClipChildren>true</ClipChildren>
<ClassOverride>CScene_HowToPlayMenu</ClassOverride>
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<Id>HowToListButtons</Id>
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<Height>243.000015</Height>
<Position>80.000038,35.000000,0.000000</Position>
<ClassOverride>CXuiCtrlPassThroughList</ClassOverride>
<Visual>XuiHowToList</Visual>
<NavUp>JoinGame</NavUp>
</Properties>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>469.000000</Width>
<Height>86.000000</Height>
<Position>16.000000,32.000000,0.000000</Position>
<Anchor>5</Anchor>
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<Visual>XuiButton</Visual>
</Properties>
</XuiListItem>
<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>450.000000</Width>
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</XuiListItem>
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<Properties>
<Width>640.000000</Width>
<Height>360.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>SceneHowToPlayMenu</Id>
<Width>640.000000</Width>
<Height>360.000000</Height>
<ClipChildren>true</ClipChildren>
<ClassOverride>CScene_HowToPlayMenu</ClassOverride>
<Visual>XuiMenuScene</Visual>
<DefaultFocus>XuiButton1</DefaultFocus>
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<Id>HowToListButtons</Id>
<Width>480.000000</Width>
<Height>243.000015</Height>
<Position>80.000038,35.000000,0.000000</Position>
<ClassOverride>CXuiCtrlPassThroughList</ClassOverride>
<Visual>XuiHowToList</Visual>
<NavUp>JoinGame</NavUp>
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<XuiListItem>
<Properties>
<Id>control_ListItem</Id>
<Width>469.000000</Width>
<Height>86.000000</Height>
<Position>16.000000,32.000000,0.000000</Position>
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<Id>control_ListItem</Id>
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</XuiScene>
</XuiCanvas>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,155 +1,155 @@
<XuiCanvas version="000c">
<Properties>
<Width>1280.000000</Width>
<Height>720.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>InGameHostOptions</Id>
<Width>454.666687</Width>
<Height>435.000000</Height>
<Position>412.666718,140.000031,0.000000</Position>
<ClassOverride>CScene_InGameHostOptions</ClassOverride>
<Visual>XuiScene</Visual>
<DefaultFocus>GameOptions\CheckboxFireSpreads</DefaultFocus>
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</Properties>
<XuiScene>
<Properties>
<Id>GameOptions</Id>
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<Height>411.000000</Height>
<Position>0.000000,16.000000,0.000000</Position>
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<Visual>XuiBlankScene</Visual>
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<Id>CheckboxNaturalRegen</Id>
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<Height>34.000000</Height>
<Position>22.000000,274.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
<NavUp>CheckboxTileDrops</NavUp>
<NavDown>ButtonTeleportToPlayer</NavDown>
<NavTabBackward>ButtonTeleportToPlayer</NavTabBackward>
</Properties>
</XuiCheckbox>
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<Id>CheckboxTileDrops</Id>
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<Position>22.000000,240.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
<NavUp>CheckboxMobLoot</NavUp>
<NavDown>CheckboxNaturalRegen</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxMobLoot</Id>
<Width>402.000000</Width>
<Height>34.000000</Height>
<Position>22.000000,204.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
<NavUp>CheckboxMobGriefing</NavUp>
<NavDown>CheckboxTileDrops</NavDown>
</Properties>
</XuiCheckbox>
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<Id>CheckboxMobGriefing</Id>
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<Height>34.000000</Height>
<Position>22.000000,170.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
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<NavDown>CheckboxMobLoot</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxMobSpawning</Id>
<Width>402.000000</Width>
<Height>34.000000</Height>
<Position>22.000000,136.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
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<NavDown>CheckboxMobGriefing</NavDown>
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</XuiCheckbox>
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<Height>34.000000</Height>
<Position>22.000000,102.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
<NavUp>CheckboxDaylightCycle</NavUp>
<NavDown>CheckboxMobSpawning</NavDown>
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</XuiCheckbox>
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<Id>CheckboxDaylightCycle</Id>
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<Height>34.000000</Height>
<Position>22.000000,68.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
<NavUp>CheckboxTNT</NavUp>
<NavDown>CheckboxKeepInventory</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
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<Id>CheckboxTNT</Id>
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<Height>34.000000</Height>
<Position>22.000000,34.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
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<NavDown>CheckboxDaylightCycle</NavDown>
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</XuiCheckbox>
<XuiCheckbox>
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<Id>CheckboxFireSpreads</Id>
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<Height>34.000000</Height>
<Position>22.000000,1.000000,0.000000</Position>
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<Visual>XuiCheckbox</Visual>
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<Position>21.000000,311.000000,0.000000</Position>
<NavUp>CheckboxNaturalRegen</NavUp>
<NavDown>ButtonTeleportPlayerToMe</NavDown>
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</XuiButton>
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<Id>ButtonTeleportPlayerToMe</Id>
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<Height>40.000000</Height>
<Position>21.000000,360.000000,0.000000</Position>
<NavUp>ButtonTeleportToPlayer</NavUp>
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<Position>412.666718,140.000031,0.000000</Position>
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<Height>34.000000</Height>
<Position>22.000000,170.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
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<NavDown>CheckboxMobLoot</NavDown>
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</XuiCheckbox>
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<Height>34.000000</Height>
<Position>22.000000,136.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
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</XuiCheckbox>
<XuiCheckbox>
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<Id>CheckboxKeepInventory</Id>
<Width>402.000000</Width>
<Height>34.000000</Height>
<Position>22.000000,102.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
<NavUp>CheckboxDaylightCycle</NavUp>
<NavDown>CheckboxMobSpawning</NavDown>
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</XuiCheckbox>
<XuiCheckbox>
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<Id>CheckboxDaylightCycle</Id>
<Width>402.000000</Width>
<Height>34.000000</Height>
<Position>22.000000,68.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
<NavUp>CheckboxTNT</NavUp>
<NavDown>CheckboxKeepInventory</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxTNT</Id>
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<Height>34.000000</Height>
<Position>22.000000,34.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
<NavUp>CheckboxFireSpreads</NavUp>
<NavDown>CheckboxDaylightCycle</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxFireSpreads</Id>
<Width>402.000000</Width>
<Height>34.000000</Height>
<Position>22.000000,1.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckbox</Visual>
<NavDown>CheckboxTNT</NavDown>
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</XuiCheckbox>
<XuiButton>
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<Id>ButtonTeleportToPlayer</Id>
<Width>412.000000</Width>
<Height>40.000000</Height>
<Position>21.000000,311.000000,0.000000</Position>
<NavUp>CheckboxNaturalRegen</NavUp>
<NavDown>ButtonTeleportPlayerToMe</NavDown>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>ButtonTeleportPlayerToMe</Id>
<Width>412.000000</Width>
<Height>40.000000</Height>
<Position>21.000000,360.000000,0.000000</Position>
<NavUp>ButtonTeleportToPlayer</NavUp>
</Properties>
</XuiButton>
</XuiScene>
</XuiScene>
</XuiCanvas>
@@ -1,154 +1,154 @@
<XuiCanvas version="000c">
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>InGameHostOptions</Id>
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<Height>330.000000</Height>
<Position>100.000038,75.000000,0.000000</Position>
<ClassOverride>CScene_InGameHostOptions</ClassOverride>
<Visual>GraphicPanel</Visual>
<DefaultFocus>GameOptions\CheckboxFireSpreads</DefaultFocus>
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<XuiScene>
<Properties>
<Id>GameOptions</Id>
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<Height>330.000000</Height>
<Anchor>2</Anchor>
<Visual>XuiBlankScene</Visual>
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<XuiCheckbox>
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<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,206.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxTileDrops</NavUp>
<NavDown>ButtonTeleportToPlayer</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
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<Height>24.000000</Height>
<Position>15.000016,182.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxMobLoot</NavUp>
<NavDown>CheckboxNaturalRegen</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxMobLoot</Id>
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<Height>24.000000</Height>
<Position>15.000016,158.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxMobGriefing</NavUp>
<NavDown>CheckboxTileDrops</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
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<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,134.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxMobSpawning</NavUp>
<NavDown>CheckboxMobLoot</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxMobSpawning</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,110.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxKeepInventory</NavUp>
<NavDown>CheckboxMobGriefing</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxKeepInventory</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,86.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxDaylightCycle</NavUp>
<NavDown>CheckboxMobSpawning</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxDaylightCycle</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,62.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxTNT</NavUp>
<NavDown>CheckboxKeepInventory</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxTNT</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,38.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxFireSpreads</NavUp>
<NavDown>CheckboxDaylightCycle</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxFireSpreads</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,14.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavDown>CheckboxTNT</NavDown>
</Properties>
</XuiCheckbox>
<XuiButton>
<Properties>
<Id>ButtonTeleportToPlayer</Id>
<Width>410.000000</Width>
<Height>36.000000</Height>
<Position>15.000020,232.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L_Thin</Visual>
<NavUp>CheckboxNaturalRegen</NavUp>
<NavDown>ButtonTeleportPlayerToMe</NavDown>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>ButtonTeleportPlayerToMe</Id>
<Width>410.000000</Width>
<Height>36.000000</Height>
<Position>15.000020,276.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L_Thin</Visual>
<NavUp>ButtonTeleportToPlayer</NavUp>
</Properties>
</XuiButton>
</XuiScene>
</XuiScene>
<Properties>
<Width>640.000000</Width>
<Height>480.000000</Height>
</Properties>
<XuiScene>
<Properties>
<Id>InGameHostOptions</Id>
<Width>440.000000</Width>
<Height>330.000000</Height>
<Position>100.000038,75.000000,0.000000</Position>
<ClassOverride>CScene_InGameHostOptions</ClassOverride>
<Visual>GraphicPanel</Visual>
<DefaultFocus>GameOptions\CheckboxFireSpreads</DefaultFocus>
</Properties>
<XuiScene>
<Properties>
<Id>GameOptions</Id>
<Width>440.000000</Width>
<Height>330.000000</Height>
<Anchor>2</Anchor>
<Visual>XuiBlankScene</Visual>
</Properties>
<XuiCheckbox>
<Properties>
<Id>CheckboxNaturalRegen</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,206.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxTileDrops</NavUp>
<NavDown>ButtonTeleportToPlayer</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxTileDrops</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,182.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxMobLoot</NavUp>
<NavDown>CheckboxNaturalRegen</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxMobLoot</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,158.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxMobGriefing</NavUp>
<NavDown>CheckboxTileDrops</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxMobGriefing</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,134.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxMobSpawning</NavUp>
<NavDown>CheckboxMobLoot</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxMobSpawning</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,110.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxKeepInventory</NavUp>
<NavDown>CheckboxMobGriefing</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxKeepInventory</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,86.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxDaylightCycle</NavUp>
<NavDown>CheckboxMobSpawning</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxDaylightCycle</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,62.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxTNT</NavUp>
<NavDown>CheckboxKeepInventory</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxTNT</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,38.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavUp>CheckboxFireSpreads</NavUp>
<NavDown>CheckboxDaylightCycle</NavDown>
</Properties>
</XuiCheckbox>
<XuiCheckbox>
<Properties>
<Id>CheckboxFireSpreads</Id>
<Width>402.000000</Width>
<Height>24.000000</Height>
<Position>15.000016,14.000000,0.000000</Position>
<Anchor>2</Anchor>
<Visual>XuiCheckboxSmall</Visual>
<NavDown>CheckboxTNT</NavDown>
</Properties>
</XuiCheckbox>
<XuiButton>
<Properties>
<Id>ButtonTeleportToPlayer</Id>
<Width>410.000000</Width>
<Height>36.000000</Height>
<Position>15.000020,232.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L_Thin</Visual>
<NavUp>CheckboxNaturalRegen</NavUp>
<NavDown>ButtonTeleportPlayerToMe</NavDown>
</Properties>
</XuiButton>
<XuiButton>
<Properties>
<Id>ButtonTeleportPlayerToMe</Id>
<Width>410.000000</Width>
<Height>36.000000</Height>
<Position>15.000020,276.000000,0.000000</Position>
<Visual>XuiMainMenuButton_L_Thin</Visual>
<NavUp>ButtonTeleportToPlayer</NavUp>
</Properties>
</XuiButton>
</XuiScene>
</XuiScene>
</XuiCanvas>

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