13 Commits
Author SHA1 Message Date
str1k3r 04dcde9939 chore: remove miles libs & stop linking psvita libs 2026-07-23 12:13:49 -04:00
str1k3r 2b051aa038 feat(Windows64): miniaudio 2026-07-23 11:57:04 -04:00
pieeebot 51ee0d8e57 fix(Windows64): audio crashes, lighting issues and music not being copied correctly 2026-07-23 18:00:55 +03:00
pieeebot 9ef66ed71b fix(TU22): Boat, Baby zombie and Texture changes.
TU22:
- Corrected baby zombie hit boxes size.
- Fix for players sometimes taking fall damage while in a boat.
- Updated Lapis Lazuli's block texture
2026-07-22 19:59:49 +03:00
str1k3r b6e2886476 fix: excess step from being in release 2026-07-21 19:21:43 -04:00
str1k3r 69541f1abf fix: ps3 compiling & only uncap fps on windows 2026-07-21 17:11:11 -04:00
str1k3r 09cedad533 fix: workflow stage exe path 2026-07-21 16:02:55 -04:00
str1k3r 59b9fec5c2 fix: workflow 2026-07-21 14:54:07 -04:00
str1k3r 6625df6c3e feat: release workflow 2026-07-21 14:52:11 -04:00
str1k3r e0ed220c69 fix: workflow 2026-07-21 17:51:21 +00:00
str1k3r cba1f9ea3b fix: workflow 2026-07-21 17:49:29 +00:00
str1k3r 79bfa4eb56 fix: using wrong msbuild ver 2026-07-21 17:43:12 +00:00
str1k3r 12f7125335 feat: test ps3 workflow 2026-07-21 17:25:18 +00:00
676 changed files with 103991 additions and 14931 deletions
+106
View File
@@ -0,0 +1,106 @@
name: Build & Release
on:
workflow_dispatch:
inputs:
version:
description: 'Version tag for release (e.g. v1.0.0).'
required: true
default: ''
notes:
description: 'URL to notes for release.'
required: false
default: ''
jobs:
validate:
runs-on: windows-2022
steps:
- name: Validate version format
run: |
if (-not ("${{ inputs.version }}" -match '^v\d+\.\d+\.\d+[a-zA-Z0-9.-]*$')) {
Write-Error "Version '${{ inputs.version }}' doesn't match expected format (e.g. v1.0.0)"
exit 1
}
build:
runs-on: windows-2022
strategy:
matrix:
configuration: [Release]
platform: [PS3, Windows64] #[PS3, PSVita, Xbox 360, ORBIS, Windows64]
steps:
- name: Checkout Repository
uses: https://github.com/actions/checkout@v4
- name: Build Cafeberry
run: |
& "C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" MinecraftConsoles.sln `
/p:Configuration=${{ matrix.configuration }} `
/p:Platform=${{ matrix.platform }} `
/m
- name: Zip Build (Consoles)
if: matrix.platform != 'Windows64'
run: 7z a -r LCE${{ matrix.platform }}.zip ./${{ matrix.platform }}_${{ matrix.configuration }}/* "-x!*.ipdb" "-x!*.iobj"
- name: Zip Build (Windows64)
if: matrix.platform == 'Windows64'
run: 7z a -r LCE${{ matrix.platform }}.zip ./x64/${{ matrix.configuration }}/* "-x!*.ipdb" "-x!*.iobj"
- name: Stage artifacts
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCE${{ matrix.platform }}.zip staging/
- name: Stage exe
if: matrix.platform == 'Windows64'
run: |
Copy-Item ./x64/${{ matrix.configuration }}/Minecraft.Client.exe staging/
- name: Upload artifacts
uses: https://github.com/actions/upload-artifact@v3
with:
name: build-${{ matrix.platform }}
path: staging/*
release:
needs: build
runs-on: windows-2022
steps:
- name: Download all build artifacts
uses: https://github.com/actions/download-artifact@v3
with:
path: downloaded
- name: Fetch release notes
id: notes
run: |
$notesSource = "${{ inputs.notes }}"
$fallback = "## Cafeberry`n`n### Whoever made this release forgot to put notes, sorry!"
if ($notesSource -match '^https?://') {
try {
$body = (Invoke-WebRequest -Uri $notesSource -UseBasicParsing).Content
if ([string]::IsNullOrWhiteSpace($body)) { $body = $fallback }
} catch {
$body = $fallback
}
}
"description<<EOF`n$body`nEOF" | Out-File -Append -Encoding utf8 -NoNewline:$false $env:GITHUB_OUTPUT
- name: Publish Release
uses: akkuman/gitea-release-action@v1
with:
name: ${{ inputs.version }}
server_url: ${{ gitea.server_url }}
repository: ${{ gitea.repository }}
token: ${{ gitea.token }}
tag_name: ${{ inputs.version }}
prerelease: false
verbose: true
files: downloaded/**/*
body: ${{ steps.notes.outputs.description }}
-24
View File
@@ -1,24 +0,0 @@
#include "stdafx.h"
#include "..\Common\Consoles_App.h"
CConsoleMinecraftApp app;
CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp()
{
}
int CConsoleMinecraftApp::ExitGame()
{
return SYSLaunchMenu();
}
void CConsoleMinecraftApp::FatalLoadError()
{
assert(0);
}
void CConsoleMinecraftApp::CaptureSaveThumbnail()
{
RenderManager.CaptureThumbnail(&m_ThumbnailBuffer,&m_SaveImageBuffer);
}
View File
-750
View File
@@ -1,750 +0,0 @@
#include "stdafx.h"
#include "..\..\Minecraft.Client\Tesselator.h"
#include "..\..\Minecraft.World\compression.h"
#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
#define NUM_PROFILE_VALUES 5
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
{
#ifdef _XBOX
XPROFILE_OPTION_CONTROLLER_VIBRATION,
XPROFILE_GAMER_YAXIS_INVERSION,
XPROFILE_GAMER_CONTROL_SENSITIVITY,
XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
XPROFILE_TITLE_SPECIFIC1,
#else
0,0,0,0,0
#endif
};
int DefineActions(void)
{
// The app needs to define the actions required, and the possible mappings for these
// Split into Menu actions, and in-game actions
if(InputManager.IsCircleCrossSwapped())
{
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_A);
}
else
{
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_B);
}
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _WIIU_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _WIIU_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN | _WIIU_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT | _WIIU_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT | _WIIU_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _WIIU_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _WIIU_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _WIIU_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _WIIU_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _WIIU_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _WIIU_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _WIIU_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _WIIU_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _WIIU_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _WIIU_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _WIIU_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _WIIU_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _WIIU_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _WIIU_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _WIIU_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _WIIU_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _WIIU_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _WIIU_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN);
if(InputManager.IsCircleCrossSwapped())
{
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_A);
}
else
{
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_B);
}
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _WIIU_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _WIIU_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN | _WIIU_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT | _WIIU_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT | _WIIU_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _WIIU_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _WIIU_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _WIIU_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _WIIU_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _WIIU_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _WIIU_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _WIIU_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _WIIU_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _WIIU_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _WIIU_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _WIIU_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _WIIU_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _WIIU_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _WIIU_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _WIIU_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _WIIU_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _WIIU_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _WIIU_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _WIIU_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN);
if(InputManager.IsCircleCrossSwapped())
{
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_A);
}
else
{
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FLY_TOGGLE, _WIIU_JOY_BUTTON_B);
}
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _WIIU_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _WIIU_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN | _WIIU_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT | _WIIU_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT | _WIIU_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _WIIU_JOY_BUTTON_DPAD_UP | _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _WIIU_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _WIIU_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _WIIU_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _WIIU_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _WIIU_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _WIIU_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _WIIU_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _WIIU_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _WIIU_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _WIIU_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _WIIU_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _WIIU_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _WIIU_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _WIIU_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _WIIU_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _WIIU_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _WIIU_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _WIIU_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _WIIU_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _WIIU_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _WIIU_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _WIIU_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _WIIU_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _WIIU_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _WIIU_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _WIIU_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _WIIU_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _WIIU_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _WIIU_JOY_BUTTON_DPAD_DOWN);
};
int v47;
int main()
{
#ifdef 0
if ( !SYSGetArguments(&v54, v62) && v55 == 1 )
{
byte_1046C163 = 1;
dword_104DD144 = v56;
byte_1046C162 = 1;
}
OSInitMessageQueue(&unk_10709BB0, &unk_10709B88, 1);
InitializeCriticalSection(&unk_10709BEC);
OSCreateThread4J__FP8OSThreadPFiPv_iiPvT4UiT3Us(&unk_107094E8, altMainThread, 0, 0, &unk_107094E8, 0x20000, 17, 0);
v5 = OSResumeThread(&unk_107094E8);
v6 = SetMainThreadID__9C4JThreadSFv(v5);
#endif // WII U DECOMP
// 4J-JEV: Moved this here in case some archived files are compressed.
Compression::CreateNewThreadStorage();
RenderManager.Initialise();
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
// Need to init Input before UI so we know what the Circle/Cross state is
InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
// Set the default joypad action mappings for Minecraft
DefineActions();
InputManager.SetJoypadMapVal(0,0);
InputManager.SetKeyRepeatRate(0.3f,0.2f);
#ifdef 0
InputManager.SetDeadzoneAndMovementRange(0, 20000, 32767);
#endif // WII U DECOMP
app.loadMediaArchive();
app.DebugPrintf("+++Main - after app.loadMediaArchive\n");
// Read the file containing the product codes
if(app.ReadProductCodes()==FALSE)
{
// can't continue
app.FatalLoadError();
}
#ifdef 0
int ProductSKU = app.GetProductSKU();
if (ProductSKU <= 2) {
C_4JProfile::SetMinimumAge(&unk_1078D372, *(unsigned __int8 *)(ProductSKU + 270239279));
}
#endif // WII U DECOMP
// ESRB EVERYONE 10+, temporary for now
ProfileManager.SetMinimumAge(10,1);
app.loadStringTable();
// 4J-Stu Wii U is weird, it already has it swapped, 1 will suffice.
// (just imagine this is a real 4J comment)
InputManager.SetCircleCrossSwapped(1);
if(RenderManager.IsWidescreen())
ui.init(1280,720);
else
ui.init(1280,480);
static bool bTrialTimerDisplayed=true;
////////////////
// Initialise //
////////////////
#if 0
// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
// are just copied from a sample app and may need changed for our purposes
// Start XAudio2
hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
if( FAILED( hr ) )
{
app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
app.FatalLoadError();
}
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
if ( FAILED( hr ) )
{
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
app.FatalLoadError();
}
#endif
app.InitTime();
// more Wii U sdk specific stuff, yayyyy
#ifdef 0
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
ProfileManager.Initialise(&unk_101B862C,
&unk_101B862C,
18,
5,
4,
&unk_1047B9B0,
3888,
&dword_106E8DB8);
ProfileManager.SetSignInChoicesCallback(RequestSignInUIChoices__20CConsoleMinecraftAppSFi);
#endif // WII U DECOMP
app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
// register the awards
RegisterAwardsWithProfileManager();
// PIEBOT: its not confirmed what the 4th argument is, its FIFTY_ONE_MB temporarily until its sorted out
// initialise the storage manager with a callback for displaying the saving message
StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"",v47);
app.SetNoSpaceForSaveQuota(v47[0]);
app.DebugPrintf(">>> StorageManager.Init, noSpaceForQuota is %d\n", v47[0]);
ProfileManager.LoadAllMiiData();
#if 0
// Set up the global title storage path
StorageManager.StoreTMSPathName();
#endif
// MGH - I've had to rearrange some of the ordering here, as I was getting conflicts with the sysutils for trophies and the upgrade key
//app.FatalLoadError();
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
#if 0
// set a function to be called when the ethernet is disconnected, so we can back out if required
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
// Set a callback for when there is a read error on profile data
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
#endif // 0
// Set a callback for when there is a read error on profile data
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
// Before using any save/load on Wii U, we need a secure id set
StorageManager.InitialiseProfileData(PROFILE_VERSION_18,
NUM_PROFILE_VALUES,
NUM_PROFILE_SETTINGS,
dwProfileSettingsA,
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
app.DebugPrintf("+++Main - after InitialiseProfileData\n");
// Set a callback for the default player options to be set - when there is no profile data for the player
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
// Set a callback to deal with old profile versions needing updated to new versions
ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
StorageManager.SetGameSaveFolderPrefix("");
StorageManager.SetMaxSaves(99);
byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
if(baSaveThumbnail.data!=NULL)
{
delete [] baSaveThumbnail.data;
}
StorageManager.SetDefaultImages();
StorageManager.SetIncompleteSaveCallback(&CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
// defaults
StorageManager.SetSaveTitle(L"Default Save");
// debug switch to trial version
// ProfileManager.SetDebugFullOverride(true);
//ProfileManager.AddDLC(2);
StorageManager.SetDLCPackageRoot("DLCDrive");
// Initialise TLS for tesselator, for this main thread
Tesselator::CreateNewThreadStorage(1024*1024);
// Initialise TLS for AABB and Vec3 pools, for this main thread
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
OldChunkStorage::CreateNewThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
#ifdef 0
FireworksRecipe::CreateNewThreadStorage();
#endif // FROM WII U DECOMP
Minecraft::main();
Minecraft *pMinecraft=Minecraft::GetInstance();
app.InitGameSettings(); // - allocates the memory for the game settings
// read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later
StorageManager.ReadFromProfile(0);
// set the default profile values
// 4J-PB - InitGameSettings already does this
/*for(int i=0;i<XUSER_MAX_COUNT;i++)
{
#ifdef __PS3__
app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
#else
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(i),i);
#endif
}*/
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
app.InitialiseTips();
#ifdef 0
(*(void (**)(void))(*(_DWORD *)(dword_106E8A18 + 44) + 36))();
#endif // WII U DECOMP
#ifndef _FINAL_BUILD
#ifndef _DEBUG
#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
#endif
#endif
#if 0
DWORD initData=0;
// Set the default sound levels
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
pMinecraft->options->set(Options::Option::SOUND,1.0f);
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
#endif
//LeaderboardManager::Instance()->OpenSession();
//LeaderboardManager::Instance()->ReadStats_TopRank(DebugReadListener::m_instance, 0, LeaderboardManager::eStatsType_Travelling, 1, 1);
g_NetworkManager.Initialise();
g_NetworkManager.SetLocalGame(true);
while( true )
{
// nintendo sdk bullshit
#ifdef 0
EnterCriticalSection(&unk_10709BEC);
LeaveCriticalSection(&unk_10709BEC);
if ( byte_1047B9AC )
break;
v26 = ProcUIProcessMessages(1);
if ( v26 == 3 )
{
CMinecraftApp::DebugPrintf(&app, ">>! PROCUI_STATUS_EXIT\n");
v27 = C4JRender::WiiUWaitDrawDone(&unk_1072C506);
ProcUIShutdown(v27);
result = 0;
goto LABEL_66;
}
if ( v26 == 2 )
{
v29 = CMinecraftApp::DebugPrintf(&app, ">>! PROCUI_STATUS_RELEASING\n");
v30 = ReleaseCallback__22NintendoVoiceChat_WiiUSFv(v29);
ProcUIDrawDoneRelease(v30);
}
#endif // WII U DECOMP
RenderManager.StartFrame();
app.UpdateTime();
PIXBeginNamedEvent(0,"Input manager tick");
InputManager.Tick();
PIXEndNamedEvent();
// I think the lines under me is related to the gamepad, which is
// so important that it was one of the Wii U's selling point.
// We should look into it when we do 4JLibs Wii U.
#ifdef 0
IsPadDRCController = InputManager.IsPadDRCController(4);
if ( IsPadDRCController != (unsigned __int8)byte_1047B988 )
{
if ( IsPadDRCController )
{
if ( byte_106E9491 )
byte_106E9492 = 1;
}
else
{
byte_106E9492 = 0;
}
byte_1047B988 = IsPadDRCController;
}
#endif // WII U DECOMP
PIXBeginNamedEvent(0,"Profile manager tick");
ProfileManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Storage manager tick");
StorageManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Render manager tick");
RenderManager.Tick();
PIXEndNamedEvent();
// Tick the social networking manager.
PIXBeginNamedEvent(0,"Social network manager tick");
// CSocialManager::Instance()->Tick();
PIXEndNamedEvent();
// Tick sentient.
PIXBeginNamedEvent(0,"Sentient tick");
MemSect(37);
// SentientManager.Tick();
MemSect(0);
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Network manager do work #1");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
#ifdef 0
if ( byte_106E9492
|| byte_106E9491
|| !CGameNetworkManager::IsInGameplay(&unk_104C0E34)
|| !byte_106E9493
|| CMinecraftApp::GetLocalPlayerCount(&app) != 1 )
{
v32 = 119;
dword_1047B98C = 119;
goto LABEL_37;
}
if ( dword_1047B98C )
{
v32 = --dword_1047B98C;
LABEL_37:
if ( v32 )
goto LABEL_39;
}
byte_106E9491 = 1;
LABEL_39:
(*(void (**)(void))(*(_DWORD *)(dword_106E8A18 + 44) + 28))();
#endif // WII U DECOMP
// 4J-PB - these get set every tick causing the write profile flag to be true all the time -
// app.SetGameSettingsDebugMask(0,eDebugSetting_LoadSavesFromDisk);
// app.SetGameSettingsDebugMask(0,eDebugSetting_WriteSavesToDisk);
// app.SetLoadSavesFromFolderEnabled(true);
// app.SetWriteSavesToFolderEnabled(true);
//LeaderboardManager::Instance()->Tick();
// Render game graphics.
if(app.GetGameStarted())
{
// if(InputManager.ButtonPressed(0, MINECRAFT_ACTION_SNEAK_TOGGLE))
// {
// app.DebugPrintf("saving game...\n");
// debugSaveGameDirect();
//
// }
pMinecraft->run_middle();
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
}
else
{
MemSect(28);
pMinecraft->soundEngine->tick(NULL, 0.0f);
MemSect(0);
pMinecraft->textures->tick(true,false);
IntCache::Reset();
if( app.GetReallyChangingSessionType() )
{
pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
}
}
pMinecraft->soundEngine->playMusicTick();
#ifdef MEMORY_TRACKING
static bool bResetMemTrack = false;
static bool bDumpMemTrack = false;
MemPixStuff();
if( bResetMemTrack )
{
ResetMem();
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
bResetMemTrack = false;
}
if( bDumpMemTrack )
{
DumpMem();
bDumpMemTrack = false;
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
}
#endif
#if 0
static bool bDumpTextureUsage = false;
if( bDumpTextureUsage )
{
RenderManager.TextureGetStats();
bDumpTextureUsage = false;
}
#endif
ui.tick();
ui.render();
// Present the frame.
PIXBeginNamedEvent(0,"Frame present");
RenderManager.Present();
PIXEndNamedEvent();
RenderManager.Set_matrixDirty();
ui.CheckMenuDisplayed();
PIXBeginNamedEvent(0,"Profile load check");
// has the game defined profile data been changed (by a profile load)
if(app.uiGameDefinedDataChangedBitmask!=0)
{
void *pData;
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
if(app.uiGameDefinedDataChangedBitmask&(1<<i))
{
// It has - game needs to update its values with the data from the profile
pData=StorageManager.GetGameDefinedProfileData(i);
// reset the changed flag
app.ClearGameSettingsChangedFlag(i);
app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
app.ApplyGameSettingsChanged(i);
#ifdef _DEBUG_MENUS_ENABLED
if(app.DebugSettingsOn())
{
app.ActionDebugMask(i);
}
else
{
// force debug mask off
app.ActionDebugMask(i,true);
}
#endif
// clear the stats first - there could have beena signout and sign back in in the menus
// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
pMinecraft->stats[ i ]->clear();
pMinecraft->stats[i]->parse(pData);
}
}
// Check to see if we can post to social networks.
// clear the flag
app.uiGameDefinedDataChangedBitmask=0;
// Check if any profile write are needed
//app.CheckGameSettingsChanged();
}
PIXEndNamedEvent();
#if 0
app.TickDLCOffersRetrieved();
app.TickTMSPPFilesRetrieved();
#endif
PIXBeginNamedEvent(0,"Network manager do work #2");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
#if 0
PIXBeginNamedEvent(0,"Misc extra xui");
// Update XUI Timers
hr = XuiTimersRun();
#endif
// Any threading type things to deal with from the xui side?
app.HandleXuiActions();
#if 0
PIXEndNamedEvent();
#endif
// 4J-PB - Update the trial timer display if we are in the trial version
if(!ProfileManager.IsFullVersion())
{
// display the trial timer
if(app.GetGameStarted())
{
// 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
if(app.IsAppPaused())
{
app.UpdateTrialPausedTimer();
}
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
}
}
else
{
// need to turn off the trial timer if it was on , and we've unlocked the full version
if(bTrialTimerDisplayed)
{
ui.ShowTrialTimer(false);
bTrialTimerDisplayed=false;
}
}
// PS3 DLC
app.CommerceTick();
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
Vec3::resetPool();
}
// Free resources, unregister custom classes, and exit.
// app.Uninit();
// g_pd3dDevice->Release();
}
@@ -15,7 +15,6 @@
#define _SEKRIT
#include "..\..\Durango\Miles\include\mss.h"
#elif defined _WINDOWS64
#include "..\..\windows64\Miles\include\mss.h"
#else // PS4
// 4J Stu - Temp define to get Miles to link, can likely be removed when we get a new version of Miles
#define _SEKRIT2
+665 -4
View File
@@ -16,7 +16,17 @@
#ifdef _WINDOWS64
#include "..\..\Minecraft.Client\Windows64\Windows64_App.h"
#include "..\..\Minecraft.Client\Windows64\Miles\include\imssapi.h"
std::vector<MiniAudioSound*> m_activeSounds;
#include "stb_vorbis.h"
#define MA_NO_DSOUND
#define MA_NO_WINMM
#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
#include <vector>
#include <memory>
#include <mutex>
#include "..\Filesystem\Filesystem.h"
#endif
#ifdef __ORBIS__
@@ -93,11 +103,13 @@ char SoundEngine::m_szSoundPath[]={"Sound/"};
#endif
#ifndef _WINDOWS64
F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
F32 distance,
F32 rolloff_factor,
F32 min_dist,
F32 max_dist);
#endif
char *SoundEngine::m_szStreamFileA[eStream_Max]=
{
@@ -155,6 +167,7 @@ char *SoundEngine::m_szStreamFileA[eStream_Max]=
// ErrorCallback
//
/////////////////////////////////////////////
#ifndef _WINDOWS64
void AILCALL ErrorCallback(S64 i_Id, char const* i_Details)
{
char *pchLastError=AIL_last_error();
@@ -169,6 +182,7 @@ void AILCALL ErrorCallback(S64 i_Id, char const* i_Details)
app.DebugPrintf("ErrorCallback - Details: %s\n", i_Details);
}
}
#endif
#ifdef __PSVITA__
// AP - this is the callback when the driver is about to mix. At this point the mutex is locked by Miles so we can now call all Miles functions without
@@ -201,6 +215,7 @@ void AILCALL MilesMixerCB(HDIGDRIVER dig)
/////////////////////////////////////////////
void SoundEngine::init(Options *pOptions)
{
#ifndef _WINDOWS64
app.DebugPrintf("---SoundEngine::init\n");
#ifdef __DISABLE_MILES__
return;
@@ -370,6 +385,31 @@ void SoundEngine::init(Options *pOptions)
// wait for 1 mix...
AIL_release_sample_handle(Sample);
#endif
#else
app.DebugPrintf("---SoundEngine::init\n");
m_engineConfig = ma_engine_config_init();
m_engineConfig.listenerCount = MAX_LOCAL_PLAYERS;
if (ma_engine_init(&m_engineConfig, &m_engine) != MA_SUCCESS)
{
app.DebugPrintf("Failed to initialize miniaudio engine\n");
return;
}
ma_engine_set_volume(&m_engine, 1.0f);
m_MasterMusicVolume = 1.0f;
m_MasterEffectsVolume = 1.0f;
m_validListenerCount = 1;
m_bSystemMusicPlaying = false;
app.DebugPrintf("---miniaudio initialized\n");
return;
#endif
}
#ifdef __ORBIS__
@@ -399,6 +439,7 @@ void SoundEngine::SetStreamingSounds(int iOverworldMin, int iOverWorldMax, int i
}
// AP - moved to a separate function so it can be called from the mixer callback on Vita
#ifndef _WINDOWS64
void SoundEngine::updateMiles()
{
#ifdef __PSVITA__
@@ -611,6 +652,110 @@ void SoundEngine::updateMiles()
}
AIL_complete_event_queue_processing();
}
#else
void SoundEngine::updateMiniAudio()
{
if (m_validListenerCount == 1)
{
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++)
{
if (m_ListenerA[i].bValid)
{
ma_engine_listener_set_position(
&m_engine,
0,
m_ListenerA[i].vPosition.x,
m_ListenerA[i].vPosition.y,
m_ListenerA[i].vPosition.z);
ma_engine_listener_set_direction(
&m_engine,
0,
m_ListenerA[i].vOrientFront.x,
m_ListenerA[i].vOrientFront.y,
m_ListenerA[i].vOrientFront.z);
ma_engine_listener_set_world_up(
&m_engine,
0,
0.0f, 1.0f, 0.0f);
break;
}
}
}
else
{
ma_engine_listener_set_position(&m_engine, 0, 0.0f, 0.0f, 0.0f);
ma_engine_listener_set_direction(&m_engine, 0, 0.0f, 0.0f, 1.0f);
ma_engine_listener_set_world_up(&m_engine, 0, 0.0f, 1.0f, 0.0f);
}
for (auto it = m_activeSounds.begin(); it != m_activeSounds.end(); )
{
MiniAudioSound* s = *it;
if (!ma_sound_is_playing(&s->sound))
{
ma_sound_uninit(&s->sound);
delete s;
it = m_activeSounds.erase(it);
continue;
}
float finalVolume = s->info.volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
if (finalVolume > SFX_MAX_GAIN)
finalVolume = SFX_MAX_GAIN;
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, s->info.pitch);
if (s->info.bIs3D)
{
if (m_validListenerCount > 1)
{
float fClosest=10000.0f;
int iClosestListener=0;
float fClosestX=0.0f,fClosestY=0.0f,fClosestZ=0.0f,fDist;
for( size_t i = 0; i < MAX_LOCAL_PLAYERS; i++ )
{
if( m_ListenerA[i].bValid )
{
float x,y,z;
x=fabs(m_ListenerA[i].vPosition.x-s->info.x);
y=fabs(m_ListenerA[i].vPosition.y-s->info.y);
z=fabs(m_ListenerA[i].vPosition.z-s->info.z);
fDist=x+y+z;
if(fDist<fClosest)
{
fClosest=fDist;
fClosestX=x;
fClosestY=y;
fClosestZ=z;
iClosestListener=i;
}
}
}
float realDist = sqrtf((fClosestX*fClosestX)+(fClosestY*fClosestY)+(fClosestZ*fClosestZ));
ma_sound_set_position(&s->sound, 0, 0, realDist);
}
else
{
ma_sound_set_position(
&s->sound,
s->info.x,
s->info.y,
s->info.z);
}
}
++it;
}
}
#endif
//#define DISTORTION_TEST
#ifdef DISTORTION_TEST
@@ -697,7 +842,11 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a)
LeaveCriticalSection(&SoundEngine_MixerMutex);
#else
#ifndef _WINDOWS64
updateMiles();
#else
updateMiniAudio();
#endif
#endif
}
@@ -709,7 +858,13 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a)
SoundEngine::SoundEngine()
{
random = new Random();
#ifndef _WINDOWS64
m_hStream=0;
#else
memset(&m_engine, 0, sizeof(ma_engine));
memset(&m_engineConfig, 0, sizeof(ma_engine_config));
m_musicStreamActive = false;
#endif
m_StreamState=eMusicStreamState_Idle;
m_iMusicDelay=0;
m_validListenerCount=0;
@@ -791,7 +946,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
strcat((char *)szSoundName,SoundName);
// app.DebugPrintf(6,"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",iSound, SoundName, szSoundName,x,y,z,volume,pitch);
#ifndef _WINDOWS64
AUDIO_INFO AudioInfo;
AudioInfo.x=x;
AudioInfo.y=y;
@@ -808,6 +963,124 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
S32 token = AIL_enqueue_event_start();
AIL_enqueue_event_buffer(&token, &AudioInfo, sizeof(AUDIO_INFO), 0);
AIL_enqueue_event_end_named(token, (char *)szSoundName);
#else
app.DebugPrintf(6,
"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",
iSound, SoundName, szSoundName, x, y, z, volume, pitch);
char basePath[256];
sprintf_s(basePath, "Windows64Media/Sound/%s", (char*)szSoundName);
char finalPath[256];
// Check path cache first to avoid expensive filesystem probing
auto cacheIt = m_soundPathCache.find(iSound);
if (cacheIt != m_soundPathCache.end())
{
const auto& paths = cacheIt->second;
if (paths.empty())
return; // previously probed, no files found
const std::string& chosen = paths[rand() % paths.size()];
sprintf_s(finalPath, "%s", chosen.c_str());
}
else
{
// Cache miss — probe filesystem and store results
std::vector<std::string> validPaths;
const char* extensions[] = { ".ogg", ".wav", ".mp3" };
size_t extCount = sizeof(extensions) / sizeof(extensions[0]);
bool found = false;
// Check base name with each extension (non-numbered)
for (size_t extIdx = 0; extIdx < extCount; extIdx++)
{
char basePlusExt[256];
sprintf_s(basePlusExt, "%s%s", basePath, extensions[extIdx]);
DWORD attr = GetFileAttributesA(basePlusExt);
if (attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY))
{
validPaths.push_back(basePlusExt);
found = true;
break; // non-numbered: only one base file needed
}
}
if (!found)
{
// Check numbered variants (e.g. sound1.ogg, sound2.ogg, ...)
for (size_t extIdx = 0; extIdx < extCount; extIdx++)
{
for (int i = 1; i < 32; i++)
{
char numberedPath[256];
sprintf_s(numberedPath, "%s%d%s", basePath, i, extensions[extIdx]);
DWORD attr = GetFileAttributesA(numberedPath);
if (attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY))
{
validPaths.push_back(numberedPath);
}
}
}
}
m_soundPathCache[iSound] = validPaths;
if (validPaths.empty())
{
sprintf_s(finalPath, "%s.wav", basePath); // fallback for debug print
}
else
{
const std::string& chosen = validPaths[rand() % validPaths.size()];
sprintf_s(finalPath, "%s", chosen.c_str());
}
}
MiniAudioSound* s = new MiniAudioSound();
memset(&s->info, 0, sizeof(AUDIO_INFO));
s->info.x = x;
s->info.y = y;
s->info.z = z;
s->info.volume = volume;
s->info.pitch = pitch;
s->info.bIs3D = true;
s->info.bUseSoundsPitchVal = false;
s->info.iSound = iSound + eSFX_MAX;
if (ma_sound_init_from_file(
&m_engine,
finalPath,
MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC,
NULL,
NULL,
&s->sound) != MA_SUCCESS)
{
app.DebugPrintf("Failed to initialize sound from file: %s\n", finalPath);
delete s;
return;
}
ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
ma_sound_set_min_distance(&s->sound, SFX_3D_MIN_DISTANCE);
ma_sound_set_max_distance(&s->sound, SFX_3D_MAX_DISTANCE);
ma_sound_set_rolloff(&s->sound, SFX_3D_ROLLOFF);
float finalVolume = volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
if (finalVolume > SFX_MAX_GAIN)
finalVolume = SFX_MAX_GAIN;
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, pitch);
ma_sound_set_position(&s->sound, x, y, z);
ma_sound_start(&s->sound);
m_activeSounds.push_back(s);
#endif
}
/////////////////////////////////////////////
@@ -819,6 +1092,9 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
{
U8 szSoundName[256];
wstring name;
#ifdef _WINDOWS64
const char* soundDir;
#endif
// we have some game sounds played as UI sounds...
// Not the best way to do this, but it seems to only be the portal sounds
@@ -831,6 +1107,9 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
// build the name
strcpy((char *)szSoundName,"Minecraft/");
name = wchSoundNames[iSound];
#ifdef _WINDOWS64
soundDir = "Minecraft";
#endif
}
else
{
@@ -841,6 +1120,9 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
// build the name
strcpy((char *)szSoundName,"Minecraft/UI/");
name = wchUISoundNames[iSound];
#ifdef _WINDOWS64
soundDir = "Minecraft/UI";
#endif
}
char *SoundName = (char *)ConvertSoundPathToName(name);
@@ -848,6 +1130,7 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
// app.DebugPrintf("UI: Playing %s, volume %f, pitch %f\n",SoundName,volume,pitch);
//app.DebugPrintf("PlaySound - %d - %s\n",iSound, SoundName);
#ifndef _WINDOWS64
AUDIO_INFO AudioInfo;
memset(&AudioInfo,0,sizeof(AUDIO_INFO));
@@ -870,6 +1153,82 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
S32 token = AIL_enqueue_event_start();
AIL_enqueue_event_buffer(&token, &AudioInfo, sizeof(AUDIO_INFO), 0);
AIL_enqueue_event_end_named(token, (char *)szSoundName);
#else
char basePath[256];
sprintf_s(basePath, "Windows64Media/Sound/%s/%s", soundDir, ConvertSoundPathToName(name));
char finalPath[256];
// Check UI sound path cache first
auto cacheIt = m_uiSoundPathCache.find(iSound);
if (cacheIt != m_uiSoundPathCache.end())
{
if (cacheIt->second.empty())
{
app.DebugPrintf("No sound file found for UI sound (cached): %s\n", basePath);
return;
}
sprintf_s(finalPath, "%s", cacheIt->second.c_str());
}
else
{
// Cache miss — probe filesystem and store result
const char* extensions[] = { ".ogg", ".wav", ".mp3" };
size_t count = sizeof(extensions) / sizeof(extensions[0]);
bool found = false;
for (size_t i = 0; i < count; i++)
{
sprintf_s(finalPath, "%s%s", basePath, extensions[i]);
if (FileExists(finalPath))
{
found = true;
break;
}
}
if (!found)
{
m_uiSoundPathCache[iSound] = ""; // cache negative result
app.DebugPrintf("No sound file found for UI sound: %s\n", basePath);
return;
}
m_uiSoundPathCache[iSound] = finalPath;
}
MiniAudioSound* s = new MiniAudioSound();
memset(&s->info, 0, sizeof(AUDIO_INFO));
s->info.volume = volume;
s->info.pitch = pitch;
s->info.bIs3D = false;
s->info.bUseSoundsPitchVal = true;
if (ma_sound_init_from_file(
&m_engine,
finalPath,
MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC,
NULL,
NULL,
&s->sound) != MA_SUCCESS)
{
delete s;
app.DebugPrintf("ma_sound_init_from_file failed: %s\n", finalPath);
return;
}
ma_sound_set_spatialization_enabled(&s->sound, MA_FALSE);
float finalVolume = volume * m_MasterEffectsVolume;
if (finalVolume > 1.0f)
finalVolume = 1.0f;
printf("UI Sound volume set to %f\nEffects volume: %f\n", finalVolume, m_MasterEffectsVolume);
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, pitch);
ma_sound_start(&s->sound);
m_activeSounds.push_back(s);
#endif
}
/////////////////////////////////////////////
@@ -1133,12 +1492,42 @@ int SoundEngine::OpenStreamThreadProc( void* lpParameter )
return 0;
#endif
SoundEngine *soundEngine = (SoundEngine *)lpParameter;
#ifndef _WINDOWS64
soundEngine->m_hStream = AIL_open_stream(soundEngine->m_hDriver,soundEngine->m_szStreamName,0);
if(soundEngine->m_hStream==0)
{
app.DebugPrintf("SoundEngine::OpenStreamThreadProc - Could not open - %s\n",soundEngine->m_szStreamName);
}
#else
const char* ext = strrchr(soundEngine->m_szStreamName, '.');
if (soundEngine->m_musicStreamActive)
{
ma_sound_stop(&soundEngine->m_musicStream);
ma_sound_uninit(&soundEngine->m_musicStream);
soundEngine->m_musicStreamActive = false;
}
ma_result result = ma_sound_init_from_file(
&soundEngine->m_engine,
soundEngine->m_szStreamName,
MA_SOUND_FLAG_STREAM,
NULL,
NULL,
&soundEngine->m_musicStream);
if (result != MA_SUCCESS)
{
app.DebugPrintf("SoundEngine::OpenStreamThreadProc - Failed to open stream: %s\n", soundEngine->m_szStreamName);
return 0;
}
ma_sound_set_spatialization_enabled(&soundEngine->m_musicStream, MA_FALSE);
ma_sound_set_looping(&soundEngine->m_musicStream, MA_FALSE);
soundEngine->m_musicStreamActive = true;
#endif
return 0;
}
@@ -1158,6 +1547,7 @@ void SoundEngine::playMusicTick()
// AP - moved to a separate function so it can be called from the mixer callback on Vita
void SoundEngine::playMusicUpdate()
{
#ifndef _WINDOWS64
//return;
static bool firstCall = true;
static float fMusicVol = 0.0f;
@@ -1340,10 +1730,150 @@ void SoundEngine::playMusicUpdate()
m_openStreamThread->Run();
m_StreamState = eMusicStreamState_Opening;
}
#else
static float fMusicVol = 0.0f;
fMusicVol = getMasterMusicVolume();
switch(m_StreamState)
{
case eMusicStreamState_Idle:
// start a stream playing
if (m_iMusicDelay > 0)
{
m_iMusicDelay--;
return;
}
if (m_musicStreamActive)
{
app.DebugPrintf("WARNING: m_musicStreamActive already true in Idle state, resetting to Playing\n");
m_StreamState = eMusicStreamState_Playing;
return;
}
if(m_musicID!=-1)
{
// start playing it
strcpy((char *)m_szStreamName,m_szMusicPath);
// are we using a mash-up pack?
//if(pMinecraft && !pMinecraft->skins->isUsingDefaultSkin() && pMinecraft->skins->getSelected()->hasAudio())
if(Minecraft::GetInstance()->skins->getSelected()->hasAudio())
{
// It's a mash-up - need to use the DLC path for the music
TexturePack *pTexPack=Minecraft::GetInstance()->skins->getSelected();
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexPack;
DLCPack *pack = pDLCTexPack->getDLCInfoParentPack();
DLCAudioFile *dlcAudioFile = (DLCAudioFile *) pack->getFile(DLCManager::e_DLCType_Audio, 0);
app.DebugPrintf("Mashup pack \n");
// build the name
// if the music ID is beyond the end of the texture pack music files, then it's a CD
if(m_musicID<m_iStream_CD_1)
{
SetIsPlayingStreamingGameMusic(true);
SetIsPlayingStreamingCDMusic(false);
m_MusicType=eMusicType_Game;
m_StreamingAudioInfo.bIs3D=false;
wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
char szName[255];
wcstombs(szName,wstrSoundName.c_str(),255);
string strFile="TPACK:\\Data\\" + string(szName) + ".wav";
std::string mountedPath = StorageManager.GetMountedPath(strFile);
strcpy(m_szStreamName,mountedPath.c_str());
}
else
{
SetIsPlayingStreamingGameMusic(false);
SetIsPlayingStreamingCDMusic(true);
m_MusicType=eMusicType_CD;
m_StreamingAudioInfo.bIs3D=true;
// Need to adjust to index into the cds in the game's m_szStreamFileA
strcat((char *)m_szStreamName,"cds/");
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID-m_iStream_CD_1+eStream_CD_1]);
strcat((char *)m_szStreamName,".wav");
}
}
else
{
if(m_musicID<m_iStream_CD_1)
{
SetIsPlayingStreamingGameMusic(true);
SetIsPlayingStreamingCDMusic(false);
m_MusicType=eMusicType_Game;
m_StreamingAudioInfo.bIs3D=false;
// build the name
strcat((char *)m_szStreamName,"music/");
}
else
{
SetIsPlayingStreamingGameMusic(false);
SetIsPlayingStreamingCDMusic(true);
m_MusicType=eMusicType_CD;
m_StreamingAudioInfo.bIs3D=true;
// build the name
strcat((char *)m_szStreamName,"cds/");
}
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
strcat((char *)m_szStreamName,".wav");
}
FILE* pFile = NULL;
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
{
fclose(pFile);
}
else
{
const char* extensions[] = { ".ogg", ".mp3", ".wav" };
size_t extCount = sizeof(extensions) / sizeof(extensions[0]);
bool found = false;
char* dotPos = strrchr(reinterpret_cast<char*>(m_szStreamName), '.');
if (dotPos != NULL && (dotPos - reinterpret_cast<char*>(m_szStreamName)) < 250)
{
for (size_t i = 0; i < extCount; i++)
{
strcpy_s(dotPos, 5, extensions[i]);
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
{
fclose(pFile);
found = true;
break;
}
}
}
if (!found)
{
if (dotPos != NULL)
{
strcpy_s(dotPos, 5, ".wav");
}
app.DebugPrintf("WARNING: No audio file found for music ID %d (tried .ogg, .mp3, .wav)\n", m_musicID);
return;
}
}
app.DebugPrintf("Starting streaming - %s\n",m_szStreamName);
m_openStreamThread = new C4JThread(OpenStreamThreadProc, this, "OpenStreamThreadProc");
m_openStreamThread->Run();
m_StreamState = eMusicStreamState_Opening;
}
#endif
break;
case eMusicStreamState_Opening:
// If the open stream thread is complete, then we are ready to proceed to actually playing
#ifndef _WINDOWS64
if( !m_openStreamThread->isRunning() )
{
delete m_openStreamThread;
@@ -1409,6 +1939,63 @@ void SoundEngine::playMusicUpdate()
m_StreamState=eMusicStreamState_Playing;
}
#else
if( !m_openStreamThread->isRunning() )
{
delete m_openStreamThread;
m_openStreamThread = NULL;
app.DebugPrintf("OpenStreamThreadProc finished. m_musicStreamActive=%d\n", m_musicStreamActive);
if (!m_musicStreamActive)
{
const char* currentExt = strrchr(reinterpret_cast<char*>(m_szStreamName), '.');
if (currentExt && _stricmp(currentExt, ".wav") == 0)
{
const bool isCD = (m_musicID >= m_iStream_CD_1);
const char* folder = isCD ? "cds/" : "music/";
int n = sprintf_s(reinterpret_cast<char*>(m_szStreamName), 512, "%s%s%s.wav", m_szMusicPath, folder, m_szStreamFileA[m_musicID]);
if (n > 0)
{
FILE* pFile = NULL;
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
{
fclose(pFile);
m_openStreamThread = new C4JThread(OpenStreamThreadProc, this, "OpenStreamThreadProc");
m_openStreamThread->Run();
break;
}
}
}
m_StreamState = eMusicStreamState_Idle;
break;
}
if (m_StreamingAudioInfo.bIs3D)
{
ma_sound_set_spatialization_enabled(&m_musicStream, MA_TRUE);
ma_sound_set_position(&m_musicStream, m_StreamingAudioInfo.x, m_StreamingAudioInfo.y, m_StreamingAudioInfo.z);
}
else
{
ma_sound_set_spatialization_enabled(&m_musicStream, MA_FALSE);
}
ma_sound_set_pitch(&m_musicStream, m_StreamingAudioInfo.pitch);
float finalVolume = m_StreamingAudioInfo.volume * getMasterMusicVolume();
ma_sound_set_volume(&m_musicStream, finalVolume);
ma_result startResult = ma_sound_start(&m_musicStream);
app.DebugPrintf("ma_sound_start result: %d\n", startResult);
m_StreamState=eMusicStreamState_Playing;
}
#endif
break;
case eMusicStreamState_OpeningCancel:
if( !m_openStreamThread->isRunning() )
@@ -1420,18 +2007,46 @@ void SoundEngine::playMusicUpdate()
break;
case eMusicStreamState_Stop:
// should gradually take the volume down in steps
#ifndef _WINDOWS64
AIL_pause_stream(m_hStream,1);
AIL_close_stream(m_hStream);
m_hStream=0;
SetIsPlayingStreamingCDMusic(false);
SetIsPlayingStreamingGameMusic(false);
m_StreamState=eMusicStreamState_Idle;
#else
if (m_musicStreamActive)
{
ma_sound_stop(&m_musicStream);
ma_sound_uninit(&m_musicStream);
m_musicStreamActive = false;
}
SetIsPlayingStreamingCDMusic(false);
SetIsPlayingStreamingGameMusic(false);
m_StreamState = eMusicStreamState_Idle;
#endif
break;
case eMusicStreamState_Stopping:
break;
case eMusicStreamState_Play:
break;
case eMusicStreamState_Playing:
#ifdef _WINDOWS64
{
static int frameCount = 0;
if (frameCount++ % 60 == 0)
{
if (m_musicStreamActive)
{
bool isPlaying = ma_sound_is_playing(&m_musicStream);
float vol = ma_sound_get_volume(&m_musicStream);
bool isAtEnd = ma_sound_at_end(&m_musicStream);
}
}
}
#endif
if(GetIsPlayingStreamingGameMusic())
{
//if(m_MusicInfo.pCue!=NULL)
@@ -1513,6 +2128,7 @@ void SoundEngine::playMusicUpdate()
}
// volume change required?
#ifndef _WINDOWS64
if(fMusicVol!=getMasterMusicVolume())
{
fMusicVol=getMasterMusicVolume();
@@ -1520,6 +2136,14 @@ void SoundEngine::playMusicUpdate()
//AIL_set_sample_3D_position( hSample, m_StreamingAudioInfo.x, m_StreamingAudioInfo.y, m_StreamingAudioInfo.z );
AIL_set_sample_volume_levels( hSample, fMusicVol, fMusicVol);
}
#else
if (m_musicStreamActive)
{
float finalVolume = m_StreamingAudioInfo.volume * fMusicVol;
ma_sound_set_volume(&m_musicStream, finalVolume);
}
#endif
}
}
else
@@ -1527,6 +2151,7 @@ void SoundEngine::playMusicUpdate()
// Music disc playing - if it's a 3D stream, then set the position - we don't have any streaming audio in the world that moves, so this isn't
// required unless we have more than one listener, and are setting the listening position to the origin and setting a fake position
// for the sound down the z axis
#ifndef _WINDOWS64
if(m_StreamingAudioInfo.bIs3D)
{
if(m_validListenerCount>1)
@@ -1565,6 +2190,40 @@ void SoundEngine::playMusicUpdate()
}
}
}
#else
if (m_StreamingAudioInfo.bIs3D && m_validListenerCount > 1)
{
int iClosestListener = 0;
float fClosestDist = 1e6f;
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++)
{
if (m_ListenerA[i].bValid)
{
float dx = m_StreamingAudioInfo.x - m_ListenerA[i].vPosition.x;
float dy = m_StreamingAudioInfo.y - m_ListenerA[i].vPosition.y;
float dz = m_StreamingAudioInfo.z - m_ListenerA[i].vPosition.z;
float dist = sqrtf(dx*dx + dy*dy + dz*dz);
if (dist < fClosestDist)
{
fClosestDist = dist;
iClosestListener = i;
}
}
}
float relX = m_StreamingAudioInfo.x - m_ListenerA[iClosestListener].vPosition.x;
float relY = m_StreamingAudioInfo.y - m_ListenerA[iClosestListener].vPosition.y;
float relZ = m_StreamingAudioInfo.z - m_ListenerA[iClosestListener].vPosition.z;
if (m_musicStreamActive)
{
ma_sound_set_position(&m_musicStream, relX, relY, relZ);
}
}
}
#endif
break;
@@ -1616,7 +2275,7 @@ void SoundEngine::playMusicUpdate()
}
// check the status of the stream - this is for when a track completes rather than is stopped by the user action
#ifndef _WINDOWS64
if(m_hStream!=0)
{
if(AIL_stream_status(m_hStream)==SMP_DONE ) // SMP_DONE
@@ -1629,6 +2288,7 @@ void SoundEngine::playMusicUpdate()
m_StreamState=eMusicStreamState_Completed;
}
}
#endif
}
@@ -1657,7 +2317,7 @@ char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpac
#endif
#ifndef _WINDOWS64
F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
F32 distance,
F32 rolloff_factor,
@@ -1680,3 +2340,4 @@ F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
return result;
}
#endif
+41 -2
View File
@@ -3,6 +3,17 @@ class Mob;
class Options;
using namespace std;
#include "..\..\Minecraft.World\SoundTypes.h"
#ifdef _WINDOWS64
#include "miniaudio.h"
#include <unordered_map>
#include <string>
const float SFX_3D_MIN_DISTANCE = 1.0f;
const float SFX_3D_MAX_DISTANCE = 16.0f;
const float SFX_3D_ROLLOFF = 0.5f;
const float SFX_VOLUME_MULTIPLIER = 1.5f;
const float SFX_MAX_GAIN = 1.5f;
#endif
enum eMUSICFILES
{
@@ -76,7 +87,11 @@ enum MUSIC_STREAMSTATE
typedef struct
{
F32 x,y,z,volume,pitch;
#ifndef _WINDOWS64
F32 x, y, z, volume, pitch;
#else
float x, y, z, volume, pitch;
#endif
int iSound;
bool bIs3D;
bool bUseSoundsPitchVal;
@@ -86,6 +101,17 @@ typedef struct
}
AUDIO_INFO;
#ifdef _WINDOWS64
struct MiniAudioSound
{
ma_sound sound;
AUDIO_INFO info;
bool active;
};
extern std::vector<MiniAudioSound*> m_activeSounds;
#endif
class SoundEngine : public ConsoleSoundEngine
{
static const int MAX_SAME_SOUNDS_PLAYING = 8; // 4J added
@@ -112,7 +138,11 @@ public:
int getMusicID(int iDomain);
int getMusicID(const wstring& name);
void SetStreamingSounds(int iOverworldMin, int iOverWorldMax, int iNetherMin, int iNetherMax, int iEndMin, int iEndMax, int iCD1);
void updateMiles(); // AP added so Vita can update all the Miles functions during the mixer callback
#ifdef _WINDOWS64
void updateMiniAudio();
#else
void updateMiles(); // AP added so Vita can update all the Miles functions during the mixer callback
#endif
void playMusicUpdate();
private:
@@ -126,9 +156,18 @@ private:
int GetRandomishTrack(int iStart,int iEnd);
#ifdef _WINDOWS64
ma_engine m_engine;
ma_engine_config m_engineConfig;
ma_sound m_musicStream;
bool m_musicStreamActive;
std::unordered_map<int, std::vector<std::string>> m_soundPathCache;
std::unordered_map<int, std::string> m_uiSoundPathCache;
#else
HMSOUNDBANK m_hBank;
HDIGDRIVER m_hDriver;
HSTREAM m_hStream;
#endif
static char m_szSoundPath[];
static char m_szMusicPath[];
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,62 @@
#include "stdafx.h"
#include "Filesystem.h"
#ifdef _WINDOWS64
#include <windows.h>
#endif
#include <stdio.h>
bool FileOrDirectoryExists(const char* path)
{
#ifdef _WINDOWS64
DWORD attribs = GetFileAttributesA(path);
return (attribs != INVALID_FILE_ATTRIBUTES);
#endif
}
bool FileExists(const char* path)
{
#ifdef _WINDOWS64
DWORD attribs = GetFileAttributesA(path);
return (attribs != INVALID_FILE_ATTRIBUTES && !(attribs & FILE_ATTRIBUTE_DIRECTORY));
#endif
}
bool DirectoryExists(const char* path)
{
#ifdef _WINDOWS64
DWORD attribs = GetFileAttributesA(path);
return (attribs != INVALID_FILE_ATTRIBUTES && (attribs & FILE_ATTRIBUTE_DIRECTORY));
#endif
}
bool GetFirstFileInDirectory(const char* directory, char* outFilePath, size_t outFilePathSize)
{
#ifdef _WINDOWS64
char searchPath[MAX_PATH];
printf(searchPath, MAX_PATH, "%s\\*", directory);
WIN32_FIND_DATAA findData;
HANDLE hFind = FindFirstFileA(searchPath, &findData);
if (hFind == INVALID_HANDLE_VALUE)
{
return false;
}
do
{
if (!(findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
{
// Found a file, copy its path to the output buffer
printf(outFilePath, outFilePathSize, "%s\\%s", directory, findData.cFileName);
FindClose(hFind);
return true;
}
} while (FindNextFileA(hFind, &findData) != 0);
FindClose(hFind);
return false; // No files found in the directory
#endif
}
@@ -0,0 +1,7 @@
#pragma once
bool FileOrDirectoryExists(const char* path);
bool FileExists(const char* path);
bool DirectoryExists(const char* path);
bool GetFirstFileInDirectory(const char* directory, char* outFilePath, size_t outFilePathSize);
#pragma once
@@ -9,7 +9,7 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
L"Friends", L"MyScore", L"TopRank"
};
#if !defined(_WINDOWS64) && !defined(_DURANGO) && !defined(__ORBIS__) && !defined(__PS3__) && !defined(__PSVITA__) && !defined(_XBOX)
#if !defined(_DURANGO) && !defined(_WINDOWS64) && !defined(_XBOX) && !defined(__ORBIS__) // str1k3r - some platforms complain about this, also this wasnt in the leak?
LeaderboardManager *LeaderboardManager::m_instance = NULL;
#endif
@@ -20,7 +20,7 @@ foreach ($dir in $directories) {
}
$folderCopies = @(
@{ Source = "music"; Dest = "PS4_GAME\music" },
@{ Source = "music\Miles"; Dest = "PS4_GAME\music" },
@{ Source = "Common\Media"; Dest = "PS4_GAME\Common\Media" },
@{ Source = "Common\res"; Dest = "PS4_GAME\Common\res" },
@{ Source = "PSVita\Tutorial"; Dest = "PS4_GAME\Common\Tutorial" },
@@ -19,7 +19,7 @@ foreach ($dir in $directories) {
}
$folderCopies = @(
@{ Source = "music"; Dest = "PS3_GAME\USRDIR\music" },
@{ Source = "music\Miles"; Dest = "PS3_GAME\USRDIR\music" },
@{ Source = "Common\Media"; Dest = "PS3_GAME\USRDIR\Common\Media" },
@{ Source = "Common\res"; Dest = "PS3_GAME\USRDIR\Common\res" },
@{ Source = "PS3Media\DLC"; Dest = "PS3_GAME\USRDIR\DLC" },
@@ -19,7 +19,7 @@ foreach ($dir in $directories) {
}
$folderCopies = @(
@{ Source = "music"; Dest = "PSVITA_GAME\music" },
@{ Source = "music\Miles"; Dest = "PSVITA_GAME\music" },
@{ Source = "Common\Media"; Dest = "PSVITA_GAME\Common\Media" },
@{ Source = "Common\res"; Dest = "PSVITA_GAME\Common\res" },
@{ Source = "PSVita\Sound"; Dest = "PSVITA_GAME\Sound" },
@@ -21,12 +21,10 @@ foreach ($dir in $directories) {
$folderCopies = @(
@{ Source = "Common\Media"; Dest = "Common\Media" },
@{ Source = "Common\res"; Dest = "Common\res" },
@{ Source = "DurangoMedia"; Dest = "Windows64Media" },
@{ Source = "Windows64Media"; Dest = "Windows64Media" },
@{ Source = "PSVita\Tutorial"; Dest = "Windows64Media\Tutorial" },
@{ Source = "Windows64Media\music"; Dest = "Windows64Media\music" },
@{ Source = "music\Miniaudio"; Dest = "music" },
@{ Source = "Windows64Media\DLC"; Dest = "Windows64Media\DLC" },
@{ Source = "Windows64Media\Sound"; Dest = "Windows64Media\Sound" },
@{ Source = "Common\Postbuilds\Contents\Windows64\redist64"; Dest = "redist64" }
@{ Source = "PSVita\Tutorial"; Dest = "Windows64Media\Tutorial" }
)
foreach ($copy in $folderCopies) {
@@ -39,9 +37,7 @@ foreach ($copy in $folderCopies) {
}
$fileCopies = @(
@{ Source = "Common\Postbuilds\Contents\Windows64\Effects.msscmp"; Dest = "Effects.msscmp" },
@{ Source = "Common\Postbuilds\Contents\Windows64\iggy_w64.dll"; Dest = "iggy_w64.dll" },
@{ Source = "Common\Postbuilds\Contents\Windows64\mss64.dll"; Dest = "mss64.dll" }
@{ Source = "Common\Postbuilds\Contents\Windows64\iggy_w64.dll"; Dest = "iggy_w64.dll" }
)
foreach ($copy in $fileCopies) {
Binary file not shown.

Before

Width:  |  Height:  |  Size: 139 KiB

After

Width:  |  Height:  |  Size: 154 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 43 KiB

After

Width:  |  Height:  |  Size: 57 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 27 KiB

+189 -62
View File
@@ -1447,7 +1447,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
<AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Debug\Minecraft.World.lib;%(AdditionalDependencies);XInput9_1_0.lib;..\Minecraft.Client\Windows64\Miles\Lib\mss64.lib;wsock32.lib</AdditionalDependencies>
<AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Debug\Minecraft.World.lib;%(AdditionalDependencies);XInput9_1_0.lib;wsock32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
@@ -4971,8 +4971,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClInclude Include="BubbleParticle.h" />
<ClInclude Include="BufferedImage.h" />
<ClInclude Include="Button.h" />
<ClInclude Include="Cafe\WiiU_App.h" />
<ClInclude Include="Cafe\WiiU_Minecraft.h" />
<ClInclude Include="Camera.h" />
<ClInclude Include="CaveSpiderRenderer.h" />
<ClInclude Include="ChatScreen.h" />
@@ -4998,7 +4996,67 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClInclude Include="Common\App_enums.h" />
<ClInclude Include="Common\App_structs.h" />
<ClInclude Include="Common\Audio\Consoles_SoundEngine.h" />
<ClInclude Include="Common\Audio\miniaudio.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Common\Audio\SoundEngine.h" />
<ClInclude Include="Common\Audio\stb_vorbis.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Common\BuildVer.h" />
<ClInclude Include="Common\Colours\ColourTable.h" />
<ClInclude Include="Common\Consoles_App.h" />
@@ -5015,6 +5073,36 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClInclude Include="Common\DLC\DLCSkinFile.h" />
<ClInclude Include="Common\DLC\DLCTextureFile.h" />
<ClInclude Include="Common\DLC\DLCUIDataFile.h" />
<ClInclude Include="Common\Filesystem\Filesystem.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Common\GameRules\AddEnchantmentRuleDefinition.h" />
<ClInclude Include="Common\GameRules\AddItemRuleDefinition.h" />
<ClInclude Include="Common\GameRules\ApplySchematicRuleDefinition.h" />
@@ -19021,40 +19109,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\Miles\include\mss.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\Miles\include\rrcore.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\Minecraft_Macros.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
@@ -25117,8 +25171,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClCompile Include="BubbleParticle.cpp" />
<ClCompile Include="BufferedImage.cpp" />
<ClCompile Include="Button.cpp" />
<ClCompile Include="Cafe\WiiU_App.cpp" />
<ClCompile Include="Cafe\WiiU_Minecraft.cpp" />
<ClCompile Include="Camera.cpp" />
<ClCompile Include="CaveSpiderRenderer.cpp" />
<ClCompile Include="ChatScreen.cpp" />
@@ -25181,6 +25233,36 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClCompile Include="Common\DLC\DLCSkinFile.cpp" />
<ClCompile Include="Common\DLC\DLCTextureFile.cpp" />
<ClCompile Include="Common\DLC\DLCUIDataFile.cpp" />
<ClCompile Include="Common\Filesystem\Filesystem.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Common\GameRules\AddEnchantmentRuleDefinition.cpp" />
<ClCompile Include="Common\GameRules\AddItemRuleDefinition.cpp" />
<ClCompile Include="Common\GameRules\ApplySchematicRuleDefinition.cpp" />
@@ -40493,12 +40575,42 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
</Library>
<Library Include="PSVita\4JLibs\libs\libSceNpToolkitUtils_rtti.a">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">true</ExcludedFromBuild>
</Library>
<Library Include="PSVita\4JLibs\libs\libSceNpToolkitUtils_rtti_dbg.a">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">true</ExcludedFromBuild>
</Library>
<Library Include="PSVita\4JLibs\libs\libSceNpToolkitUtils_rtti_dbg.a" />
<Library Include="PSVita\4JLibs\libs\libSceNpToolkit_rtti.a">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">true</ExcludedFromBuild>
</Library>
<Library Include="PSVita\4JLibs\libs\libSceNpToolkit_rtti_dbg.a">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">true</ExcludedFromBuild>
</Library>
<Library Include="PSVita\4JLibs\libs\libSceNpToolkit_rtti_dbg.a" />
<Library Include="PSVita\Iggy\lib\libiggyperfmon_psp2.a">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Durango'">true</ExcludedFromBuild>
@@ -40587,10 +40699,42 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
</Library>
<Library Include="PSVita\Miles\lib\binkapsp2.a" />
<Library Include="PSVita\Miles\lib\fltpsp2.a" />
<Library Include="PSVita\Miles\lib\msspsp2.a" />
<Library Include="PSVita\Miles\lib\msspsp2midi.a" />
<Library Include="PSVita\Miles\lib\binkapsp2.a">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">true</ExcludedFromBuild>
</Library>
<Library Include="PSVita\Miles\lib\fltpsp2.a">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">true</ExcludedFromBuild>
</Library>
<Library Include="PSVita\Miles\lib\msspsp2.a">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">true</ExcludedFromBuild>
</Library>
<Library Include="PSVita\Miles\lib\msspsp2midi.a">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">true</ExcludedFromBuild>
</Library>
<Library Include="Windows64\4JLibs\libs\4J_Input.lib">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
@@ -40951,23 +41095,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
</Library>
<Library Include="Windows64\Miles\lib\mss64.lib">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
</Library>
<Library Include="Xbox\4JLibs\libs\4J_Input.lib">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Win32'">true</ExcludedFromBuild>
@@ -726,9 +726,6 @@
<Filter Include="net\minecraft\client\resources">
<UniqueIdentifier>{889a84db-3009-4a7c-8234-4bf93d412690}</UniqueIdentifier>
</Filter>
<Filter Include="Cafe">
<UniqueIdentifier>{0956a505-3070-4d85-b25b-8731cee48587}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
@@ -2449,12 +2446,6 @@
<ClInclude Include="VillagerGolemRenderer.h">
<Filter>net\minecraft\client\renderer\entity</Filter>
</ClInclude>
<ClInclude Include="Windows64\Miles\include\mss.h">
<Filter>Windows64\Miles Sound System\Include</Filter>
</ClInclude>
<ClInclude Include="Windows64\Miles\include\rrcore.h">
<Filter>Windows64\Miles Sound System\Include</Filter>
</ClInclude>
<ClInclude Include="Orbis\Miles\include\mss.h">
<Filter>Orbis\Miles Sound System\include</Filter>
</ClInclude>
@@ -3778,11 +3769,14 @@
<ClInclude Include="PSVita\OldSdk.h">
<Filter>PSVita</Filter>
</ClInclude>
<ClInclude Include="Cafe\WiiU_App.h">
<Filter>Cafe</Filter>
<ClInclude Include="Common\Filesystem\Filesystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Cafe\WiiU_Minecraft.h">
<Filter>Cafe</Filter>
<ClInclude Include="Common\Audio\miniaudio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Common\Audio\stb_vorbis.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
@@ -5928,11 +5922,8 @@
<ClCompile Include="PSVita\OldSdk.cpp">
<Filter>PSVita</Filter>
</ClCompile>
<ClCompile Include="Cafe\WiiU_App.cpp">
<Filter>Cafe</Filter>
</ClCompile>
<ClCompile Include="Cafe\WiiU_Minecraft.cpp">
<Filter>Cafe</Filter>
<ClCompile Include="Common\Filesystem\Filesystem.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
@@ -5993,9 +5984,6 @@
<Library Include="Windows64\4JLibs\libs\4J_Input_d.lib">
<Filter>Windows64\4JLibs\libs</Filter>
</Library>
<Library Include="Windows64\Miles\lib\mss64.lib">
<Filter>Windows64\Miles Sound System\lib</Filter>
</Library>
<Library Include="Windows64\Iggy\lib\iggy_w64.lib">
<Filter>Windows64\Iggy\lib</Filter>
</Library>
+4
View File
@@ -116,7 +116,11 @@ void Options::init()
bobView = true;
anaglyph3d = false;
advancedOpengl = false;
#ifdef _WINDOWS64
framerateLimit = 0;
#else
framerateLimit = 2;
#endif
fancyGraphics = true;
ambientOcclusion = true;
renderClouds = true;
+1 -1
View File
@@ -832,7 +832,7 @@ void Tesselator::vertex(float x, float y, float z)
pShortData[5] = (((int)(v * 8192.0f))&0xffff);
int16_t u2 = ((int16_t*)&_tex2)[0];
int16_t v2 = ((int16_t*)&_tex2)[1];
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
#if defined _XBOX_ONE || defined __ORBIS__
// Optimisation - pack the second UVs into a single short (they could actually go in a byte), which frees up a short to store the x offset for this chunk in the vertex itself.
// This means that when rendering chunks, we don't need to update the vertex constants that specify the location for a chunk, when only the x offset has changed.
pShortData[6] = ( u2 << 8 ) | v2;
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,36 +0,0 @@
// This is the null header file used to remove Telemetry calls.
#define TMERR_DISABLED 1
#define tmTick(...)
#define tmPause(...)
#define tmEnter(...)
#define tmLeave(...)
#define tmThreadName(...) TMERR_DISABLED
#define tmMutexName(...) TMERR_DISABLED
#define tmTryLock(...) TMERR_DISABLED
#define tmEndTryLock(...)
#define tmSetMutexState(...)
#define tmAlloc(...)
#define tmRealloc(...)
#define tmFree(...)
#define tmPlot(...)
#define tmBlob(...) TMERR_DISABLED
#define tmBlobEx(...) TMERR_DISABLED
#define tmMessage(...)
#define tmEmitAccumulationZones(...) TMERR_DISABLED
#define tmEnterAccumulationZone(...) TMERR_DISABLED
#define tmLeaveAccumulationZone(...) TMERR_DISABLED
#define tmZone(...)
#define tmSetLockState(...)
#define tmLockName(...)
#define tmSendCallStack(...)
#define tmAllocEx(...)
#define NTELEMETRY 1
#define TM_CONTEXT_LITE(val) ((char*)(val))
#define TM_CONTEXT_FULL(val) ((char*)(val))
typedef char *HTELEMETRY;
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More