fix: slot renderer & bubble placement
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cc9a8d0c2a
commit
02da402490
1 file changed
+7
-5
@@ -388,12 +388,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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if(bTwoPlayerSplitscreen)
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{
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yLine1 = iHeightOffset + screenHeight - 10 - iSafezoneYHalf - iTooltipsYOffset;
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yLine2 = yLine1 - 10;
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yLine2 = yLine1 - 9;
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}
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else
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{
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yLine1 = screenHeight - 10 - iSafezoneYHalf - iTooltipsYOffset;
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yLine2 = yLine1 - 10;
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yLine2 = yLine1 - 9;
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}
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int armor = minecraft->player->getArmorValue();
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@@ -469,10 +469,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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////////////////////////////
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if(bDisplayGui)
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{
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glEnable(GL_RESCALE_NORMAL);
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Lighting::turnOnGui();
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glEnable(GL_RESCALE_NORMAL);
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glPushMatrix();
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glRotatef(120, 1, 0, 0);
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Lighting::turnOn();
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glPopMatrix();
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int x,y;
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