From 02da40249012d559bad99a4dc1392d912f535875 Mon Sep 17 00:00:00 2001 From: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Date: Mon, 28 Sep 2026 23:02:10 -0400 Subject: [PATCH] fix: slot renderer & bubble placement --- Minecraft.Client/Gui.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/Minecraft.Client/Gui.cpp b/Minecraft.Client/Gui.cpp index 7c681d0d..d4ca990e 100644 --- a/Minecraft.Client/Gui.cpp +++ b/Minecraft.Client/Gui.cpp @@ -388,12 +388,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) if(bTwoPlayerSplitscreen) { yLine1 = iHeightOffset + screenHeight - 10 - iSafezoneYHalf - iTooltipsYOffset; - yLine2 = yLine1 - 10; + yLine2 = yLine1 - 9; } else { yLine1 = screenHeight - 10 - iSafezoneYHalf - iTooltipsYOffset; - yLine2 = yLine1 - 10; + yLine2 = yLine1 - 9; } int armor = minecraft->player->getArmorValue(); @@ -469,10 +469,12 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) //////////////////////////// if(bDisplayGui) { - glEnable(GL_RESCALE_NORMAL); - Lighting::turnOnGui(); - + glEnable(GL_RESCALE_NORMAL); + glPushMatrix(); + glRotatef(120, 1, 0, 0); + Lighting::turnOn(); + glPopMatrix(); int x,y;