Feat: update to Game SDK, add Discord Login
This is honestly shitty code that works imo
This commit is contained in:
@@ -60,6 +60,7 @@ target_link_libraries(Minecraft.Client PRIVATE
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4JLibs.${PLATFORM_NAME}.Profile
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4JLibs.${PLATFORM_NAME}.Storage
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4JLibs.${PLATFORM_NAME}.Render
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$<$<STREQUAL:${PLATFORM_NAME},Windows64>:${CMAKE_CURRENT_SOURCE_DIR}/Windows64/ExtraLibs/discordsdk/discord_game_sdk.dll.lib>
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)
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# Iggy libs
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@@ -1,40 +0,0 @@
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#pragma once
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#include <algorithm>
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#include <random>
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#include <stdint.h>
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#include <time.h>
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struct Backoff {
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int64_t minAmount;
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int64_t maxAmount;
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int64_t current;
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int fails;
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std::mt19937_64 randGenerator;
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std::uniform_real_distribution<> randDistribution;
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double rand01() { return randDistribution(randGenerator); }
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Backoff(int64_t min, int64_t max)
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: minAmount(min)
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, maxAmount(max)
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, current(min)
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, fails(0)
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, randGenerator((uint64_t)time(0))
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{
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}
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void reset()
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{
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fails = 0;
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current = minAmount;
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}
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int64_t nextDelay()
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{
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++fails;
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int64_t delay = (int64_t)((double)current * 2.0 * rand01());
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current = (std::min)(current + delay, maxAmount);
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return current;
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}
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};
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@@ -1,19 +0,0 @@
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#pragma once
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// This is to wrap the platform specific kinds of connect/read/write.
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#include <stdint.h>
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#include <stdlib.h>
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// not really connectiony, but need per-platform
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int GetProcessId();
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struct BaseConnection {
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static BaseConnection* Create();
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static void Destroy(BaseConnection*&);
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bool isOpen{false};
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bool Open();
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bool Close();
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bool Write(const void* data, size_t length);
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bool Read(void* data, size_t length);
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};
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@@ -1,128 +0,0 @@
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#include "connection.h"
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#define WIN32_LEAN_AND_MEAN
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#define NOMCX
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#define NOSERVICE
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#define NOIME
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#include <assert.h>
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#include <windows.h>
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int GetProcessId()
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{
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return (int)::GetCurrentProcessId();
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}
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struct BaseConnectionWin : public BaseConnection {
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HANDLE pipe{INVALID_HANDLE_VALUE};
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};
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static BaseConnectionWin Connection;
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/*static*/ BaseConnection* BaseConnection::Create()
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{
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return &Connection;
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}
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/*static*/ void BaseConnection::Destroy(BaseConnection*& c)
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{
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auto self = reinterpret_cast<BaseConnectionWin*>(c);
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self->Close();
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c = nullptr;
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}
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bool BaseConnection::Open()
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{
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wchar_t pipeName[]{L"\\\\?\\pipe\\discord-ipc-0"};
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const size_t pipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2;
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pipeName[pipeDigit] = L'0';
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
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for (;;) {
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self->pipe = ::CreateFileW(
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pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
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if (self->pipe != INVALID_HANDLE_VALUE) {
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self->isOpen = true;
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return true;
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}
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auto lastError = GetLastError();
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if (lastError == ERROR_FILE_NOT_FOUND) {
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if (pipeName[pipeDigit] < L'9') {
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pipeName[pipeDigit]++;
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continue;
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}
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}
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else if (lastError == ERROR_PIPE_BUSY) {
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if (!WaitNamedPipeW(pipeName, 10000)) {
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return false;
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}
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continue;
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}
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return false;
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}
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}
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bool BaseConnection::Close()
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{
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
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::CloseHandle(self->pipe);
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self->pipe = INVALID_HANDLE_VALUE;
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self->isOpen = false;
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return true;
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}
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bool BaseConnection::Write(const void* data, size_t length)
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{
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if (length == 0) {
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return true;
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}
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
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assert(self);
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if (!self) {
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return false;
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}
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if (self->pipe == INVALID_HANDLE_VALUE) {
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return false;
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}
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assert(data);
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if (!data) {
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return false;
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}
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const DWORD bytesLength = (DWORD)length;
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DWORD bytesWritten = 0;
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return ::WriteFile(self->pipe, data, bytesLength, &bytesWritten, nullptr) == TRUE &&
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bytesWritten == bytesLength;
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}
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bool BaseConnection::Read(void* data, size_t length)
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{
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assert(data);
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if (!data) {
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return false;
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}
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auto self = reinterpret_cast<BaseConnectionWin*>(this);
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assert(self);
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if (!self) {
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return false;
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}
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if (self->pipe == INVALID_HANDLE_VALUE) {
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return false;
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}
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DWORD bytesAvailable = 0;
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if (::PeekNamedPipe(self->pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr)) {
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if (bytesAvailable >= length) {
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DWORD bytesToRead = (DWORD)length;
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DWORD bytesRead = 0;
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if (::ReadFile(self->pipe, data, bytesToRead, &bytesRead, nullptr) == TRUE) {
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assert(bytesToRead == bytesRead);
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return true;
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}
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else {
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Close();
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}
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}
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}
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else {
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Close();
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}
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return false;
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}
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@@ -1,26 +0,0 @@
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#pragma once
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#if defined(DISCORD_DYNAMIC_LIB)
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#if defined(_WIN32)
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#if defined(DISCORD_BUILDING_SDK)
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#define DISCORD_EXPORT __declspec(dllexport)
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#else
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#define DISCORD_EXPORT __declspec(dllimport)
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#endif
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#else
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#define DISCORD_EXPORT __attribute__((visibility("default")))
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#endif
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#else
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#define DISCORD_EXPORT
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
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DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
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#ifdef __cplusplus
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}
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#endif
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@@ -1,186 +0,0 @@
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#include "discord_rpc.h"
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#include "discord_register.h"
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#define WIN32_LEAN_AND_MEAN
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#define NOMCX
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#define NOSERVICE
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#define NOIME
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#include <windows.h>
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#include <psapi.h>
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#include <cstdio>
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/**
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* Updated fixes for MinGW and WinXP
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* This block is written the way it does not involve changing the rest of the code
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* Checked to be compiling
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* 1) strsafe.h belongs to Windows SDK and cannot be added to MinGW
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* #include guarded, functions redirected to <string.h> substitutes
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* 2) RegSetKeyValueW and LSTATUS are not declared in <winreg.h>
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* The entire function is rewritten
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*/
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#ifdef __MINGW32__
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#include <wchar.h>
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/// strsafe.h fixes
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static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...)
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{
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HRESULT ret;
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va_list va;
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va_start(va, pszFormat);
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cbDest /= 2; // Size is divided by 2 to convert from bytes to wide characters - causes segfault
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// othervise
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ret = vsnwprintf(pszDest, cbDest, pszFormat, va);
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pszDest[cbDest - 1] = 0; // Terminate the string in case a buffer overflow; -1 will be returned
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va_end(va);
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return ret;
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}
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#else
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#include <cwchar>
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#include <strsafe.h>
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#endif // __MINGW32__
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/// winreg.h fixes
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#ifndef LSTATUS
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#define LSTATUS LONG
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#endif
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#ifdef RegSetKeyValueW
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#undefine RegSetKeyValueW
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#endif
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#define RegSetKeyValueW regset
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static LSTATUS regset(HKEY hkey,
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LPCWSTR subkey,
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LPCWSTR name,
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DWORD type,
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const void* data,
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DWORD len)
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{
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HKEY htkey = hkey, hsubkey = nullptr;
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LSTATUS ret;
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if (subkey && subkey[0]) {
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if ((ret = RegCreateKeyExW(hkey, subkey, 0, 0, 0, KEY_ALL_ACCESS, 0, &hsubkey, 0)) !=
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ERROR_SUCCESS)
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return ret;
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htkey = hsubkey;
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}
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ret = RegSetValueExW(htkey, name, 0, type, (const BYTE*)data, len);
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if (hsubkey && hsubkey != hkey)
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RegCloseKey(hsubkey);
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return ret;
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}
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static void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
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{
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// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
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// we want to register games so we can run them as discord-<appid>://
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// Update the HKEY_CURRENT_USER, because it doesn't seem to require special permissions.
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wchar_t exeFilePath[MAX_PATH];
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DWORD exeLen = GetModuleFileNameW(nullptr, exeFilePath, MAX_PATH);
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wchar_t openCommand[1024];
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if (command && command[0]) {
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StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
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}
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else {
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// StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
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StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath);
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}
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wchar_t protocolName[64];
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StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", applicationId);
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wchar_t protocolDescription[128];
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StringCbPrintfW(
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protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId);
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wchar_t urlProtocol = 0;
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wchar_t keyName[256];
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StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName);
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HKEY key;
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auto status =
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RegCreateKeyExW(HKEY_CURRENT_USER, keyName, 0, nullptr, 0, KEY_WRITE, nullptr, &key, nullptr);
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if (status != ERROR_SUCCESS) {
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fprintf(stderr, "Error creating key\n");
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return;
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}
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DWORD len;
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LSTATUS result;
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len = (DWORD)lstrlenW(protocolDescription) + 1;
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result =
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RegSetKeyValueW(key, nullptr, nullptr, REG_SZ, protocolDescription, len * sizeof(wchar_t));
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if (FAILED(result)) {
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fprintf(stderr, "Error writing description\n");
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}
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len = (DWORD)lstrlenW(protocolDescription) + 1;
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result = RegSetKeyValueW(key, nullptr, L"URL Protocol", REG_SZ, &urlProtocol, sizeof(wchar_t));
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if (FAILED(result)) {
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fprintf(stderr, "Error writing description\n");
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}
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result = RegSetKeyValueW(
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key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, (exeLen + 1) * sizeof(wchar_t));
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if (FAILED(result)) {
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fprintf(stderr, "Error writing icon\n");
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}
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len = (DWORD)lstrlenW(openCommand) + 1;
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result = RegSetKeyValueW(
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key, L"shell\\open\\command", nullptr, REG_SZ, openCommand, len * sizeof(wchar_t));
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if (FAILED(result)) {
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fprintf(stderr, "Error writing command\n");
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}
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RegCloseKey(key);
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}
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extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
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{
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wchar_t appId[32];
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MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
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wchar_t openCommand[1024];
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const wchar_t* wcommand = nullptr;
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if (command && command[0]) {
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const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand);
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MultiByteToWideChar(CP_UTF8, 0, command, -1, openCommand, commandBufferLen);
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wcommand = openCommand;
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}
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Discord_RegisterW(appId, wcommand);
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}
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extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId,
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const char* steamId)
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{
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wchar_t appId[32];
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MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
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wchar_t wSteamId[32];
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MultiByteToWideChar(CP_UTF8, 0, steamId, -1, wSteamId, 32);
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HKEY key;
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auto status = RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam", 0, KEY_READ, &key);
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if (status != ERROR_SUCCESS) {
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fprintf(stderr, "Error opening Steam key\n");
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return;
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}
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wchar_t steamPath[MAX_PATH];
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DWORD pathBytes = sizeof(steamPath);
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status = RegQueryValueExW(key, L"SteamExe", nullptr, nullptr, (BYTE*)steamPath, &pathBytes);
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RegCloseKey(key);
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if (status != ERROR_SUCCESS || pathBytes < 1) {
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fprintf(stderr, "Error reading SteamExe key\n");
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return;
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}
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DWORD pathChars = pathBytes / sizeof(wchar_t);
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for (DWORD i = 0; i < pathChars; ++i) {
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if (steamPath[i] == L'/') {
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steamPath[i] = L'\\';
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}
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}
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wchar_t command[1024];
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StringCbPrintfW(command, sizeof(command), L"\"%s\" steam://rungameid/%s", steamPath, wSteamId);
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Discord_RegisterW(appId, command);
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}
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@@ -1,504 +0,0 @@
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#include "discord_rpc.h"
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#include "backoff.h"
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#include "discord_register.h"
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#include "msg_queue.h"
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#include "rpc_connection.h"
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#include "serialization.h"
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#include <atomic>
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#include <chrono>
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#include <mutex>
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#ifndef DISCORD_DISABLE_IO_THREAD
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#include <condition_variable>
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#include <thread>
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#endif
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constexpr size_t MaxMessageSize{16 * 1024};
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constexpr size_t MessageQueueSize{8};
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constexpr size_t JoinQueueSize{8};
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|
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struct QueuedMessage {
|
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size_t length;
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char buffer[MaxMessageSize];
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|
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void Copy(const QueuedMessage& other)
|
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{
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length = other.length;
|
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if (length) {
|
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memcpy(buffer, other.buffer, length);
|
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}
|
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}
|
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};
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|
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struct User {
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// snowflake (64bit int), turned into a ascii decimal string, at most 20 chars +1 null
|
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// terminator = 21
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char userId[32];
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// 32 unicode glyphs is max name size => 4 bytes per glyph in the worst case, +1 for null
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// terminator = 129
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char username[344];
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// 4 decimal digits + 1 null terminator = 5
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char discriminator[8];
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// optional 'a_' + md5 hex digest (32 bytes) + null terminator = 35
|
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char avatar[128];
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// Rounded way up because I'm paranoid about games breaking from future changes in these sizes
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};
|
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|
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static RpcConnection* Connection{nullptr};
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static DiscordEventHandlers QueuedHandlers{};
|
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static DiscordEventHandlers Handlers{};
|
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static std::atomic_bool WasJustConnected{false};
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static std::atomic_bool WasJustDisconnected{false};
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static std::atomic_bool GotErrorMessage{false};
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static std::atomic_bool WasJoinGame{false};
|
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static std::atomic_bool WasSpectateGame{false};
|
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static std::atomic_bool UpdatePresence{false};
|
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static char JoinGameSecret[256];
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static char SpectateGameSecret[256];
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static int LastErrorCode{0};
|
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static char LastErrorMessage[256];
|
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static int LastDisconnectErrorCode{0};
|
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static char LastDisconnectErrorMessage[256];
|
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static std::mutex PresenceMutex;
|
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static std::mutex HandlerMutex;
|
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static QueuedMessage QueuedPresence{};
|
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static MsgQueue<QueuedMessage, MessageQueueSize> SendQueue;
|
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static MsgQueue<User, JoinQueueSize> JoinAskQueue;
|
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static User connectedUser;
|
||||
|
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// We want to auto connect, and retry on failure, but not as fast as possible. This does expoential
|
||||
// backoff from 0.5 seconds to 1 minute
|
||||
static Backoff ReconnectTimeMs(500, 60 * 1000);
|
||||
static auto NextConnect = std::chrono::system_clock::now();
|
||||
static int Pid{0};
|
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static int Nonce{1};
|
||||
|
||||
#ifndef DISCORD_DISABLE_IO_THREAD
|
||||
static void Discord_UpdateConnection(void);
|
||||
class IoThreadHolder {
|
||||
private:
|
||||
std::atomic_bool keepRunning{true};
|
||||
std::mutex waitForIOMutex;
|
||||
std::condition_variable waitForIOActivity;
|
||||
std::thread ioThread;
|
||||
|
||||
public:
|
||||
void Start()
|
||||
{
|
||||
keepRunning.store(true);
|
||||
ioThread = std::thread([&]() {
|
||||
const std::chrono::duration<int64_t, std::milli> maxWait{500LL};
|
||||
Discord_UpdateConnection();
|
||||
while (keepRunning.load()) {
|
||||
std::unique_lock<std::mutex> lock(waitForIOMutex);
|
||||
waitForIOActivity.wait_for(lock, maxWait);
|
||||
Discord_UpdateConnection();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void Notify() { waitForIOActivity.notify_all(); }
|
||||
|
||||
void Stop()
|
||||
{
|
||||
keepRunning.exchange(false);
|
||||
Notify();
|
||||
if (ioThread.joinable()) {
|
||||
ioThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
~IoThreadHolder() { Stop(); }
|
||||
};
|
||||
#else
|
||||
class IoThreadHolder {
|
||||
public:
|
||||
void Start() {}
|
||||
void Stop() {}
|
||||
void Notify() {}
|
||||
};
|
||||
#endif // DISCORD_DISABLE_IO_THREAD
|
||||
static IoThreadHolder* IoThread{nullptr};
|
||||
|
||||
static void UpdateReconnectTime()
|
||||
{
|
||||
NextConnect = std::chrono::system_clock::now() +
|
||||
std::chrono::duration<int64_t, std::milli>{ReconnectTimeMs.nextDelay()};
|
||||
}
|
||||
|
||||
#ifdef DISCORD_DISABLE_IO_THREAD
|
||||
extern "C" DISCORD_EXPORT void Discord_UpdateConnection(void)
|
||||
#else
|
||||
static void Discord_UpdateConnection(void)
|
||||
#endif
|
||||
{
|
||||
if (!Connection) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Connection->IsOpen()) {
|
||||
if (std::chrono::system_clock::now() >= NextConnect) {
|
||||
UpdateReconnectTime();
|
||||
Connection->Open();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// reads
|
||||
|
||||
for (;;) {
|
||||
JsonDocument message;
|
||||
|
||||
if (!Connection->Read(message)) {
|
||||
break;
|
||||
}
|
||||
|
||||
const char* evtName = GetStrMember(&message, "evt");
|
||||
const char* nonce = GetStrMember(&message, "nonce");
|
||||
|
||||
if (nonce) {
|
||||
// in responses only -- should use to match up response when needed.
|
||||
|
||||
if (evtName && strcmp(evtName, "ERROR") == 0) {
|
||||
auto data = GetObjMember(&message, "data");
|
||||
LastErrorCode = GetIntMember(data, "code");
|
||||
StringCopy(LastErrorMessage, GetStrMember(data, "message", ""));
|
||||
GotErrorMessage.store(true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// should have evt == name of event, optional data
|
||||
if (evtName == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto data = GetObjMember(&message, "data");
|
||||
|
||||
if (strcmp(evtName, "ACTIVITY_JOIN") == 0) {
|
||||
auto secret = GetStrMember(data, "secret");
|
||||
if (secret) {
|
||||
StringCopy(JoinGameSecret, secret);
|
||||
WasJoinGame.store(true);
|
||||
}
|
||||
}
|
||||
else if (strcmp(evtName, "ACTIVITY_SPECTATE") == 0) {
|
||||
auto secret = GetStrMember(data, "secret");
|
||||
if (secret) {
|
||||
StringCopy(SpectateGameSecret, secret);
|
||||
WasSpectateGame.store(true);
|
||||
}
|
||||
}
|
||||
else if (strcmp(evtName, "ACTIVITY_JOIN_REQUEST") == 0) {
|
||||
auto user = GetObjMember(data, "user");
|
||||
auto userId = GetStrMember(user, "id");
|
||||
auto username = GetStrMember(user, "username");
|
||||
auto avatar = GetStrMember(user, "avatar");
|
||||
auto joinReq = JoinAskQueue.GetNextAddMessage();
|
||||
if (userId && username && joinReq) {
|
||||
StringCopy(joinReq->userId, userId);
|
||||
StringCopy(joinReq->username, username);
|
||||
auto discriminator = GetStrMember(user, "discriminator");
|
||||
if (discriminator) {
|
||||
StringCopy(joinReq->discriminator, discriminator);
|
||||
}
|
||||
if (avatar) {
|
||||
StringCopy(joinReq->avatar, avatar);
|
||||
}
|
||||
else {
|
||||
joinReq->avatar[0] = 0;
|
||||
}
|
||||
JoinAskQueue.CommitAdd();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// writes
|
||||
if (UpdatePresence.exchange(false) && QueuedPresence.length) {
|
||||
QueuedMessage local;
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||
local.Copy(QueuedPresence);
|
||||
}
|
||||
if (!Connection->Write(local.buffer, local.length)) {
|
||||
// if we fail to send, requeue
|
||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||
QueuedPresence.Copy(local);
|
||||
UpdatePresence.exchange(true);
|
||||
}
|
||||
}
|
||||
|
||||
while (SendQueue.HavePendingSends()) {
|
||||
auto qmessage = SendQueue.GetNextSendMessage();
|
||||
Connection->Write(qmessage->buffer, qmessage->length);
|
||||
SendQueue.CommitSend();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SignalIOActivity()
|
||||
{
|
||||
if (IoThread != nullptr) {
|
||||
IoThread->Notify();
|
||||
}
|
||||
}
|
||||
|
||||
static bool RegisterForEvent(const char* evtName)
|
||||
{
|
||||
auto qmessage = SendQueue.GetNextAddMessage();
|
||||
if (qmessage) {
|
||||
qmessage->length =
|
||||
JsonWriteSubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
|
||||
SendQueue.CommitAdd();
|
||||
SignalIOActivity();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool DeregisterForEvent(const char* evtName)
|
||||
{
|
||||
auto qmessage = SendQueue.GetNextAddMessage();
|
||||
if (qmessage) {
|
||||
qmessage->length =
|
||||
JsonWriteUnsubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
|
||||
SendQueue.CommitAdd();
|
||||
SignalIOActivity();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||
DiscordEventHandlers* handlers,
|
||||
int autoRegister,
|
||||
const char* optionalSteamId)
|
||||
{
|
||||
IoThread = new (std::nothrow) IoThreadHolder();
|
||||
if (IoThread == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (autoRegister) {
|
||||
if (optionalSteamId && optionalSteamId[0]) {
|
||||
Discord_RegisterSteamGame(applicationId, optionalSteamId);
|
||||
}
|
||||
else {
|
||||
Discord_Register(applicationId, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
Pid = GetProcessId();
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
|
||||
if (handlers) {
|
||||
QueuedHandlers = *handlers;
|
||||
}
|
||||
else {
|
||||
QueuedHandlers = {};
|
||||
}
|
||||
|
||||
Handlers = {};
|
||||
}
|
||||
|
||||
if (Connection) {
|
||||
return;
|
||||
}
|
||||
|
||||
Connection = RpcConnection::Create(applicationId);
|
||||
Connection->onConnect = [](JsonDocument& readyMessage) {
|
||||
Discord_UpdateHandlers(&QueuedHandlers);
|
||||
if (QueuedPresence.length > 0) {
|
||||
UpdatePresence.exchange(true);
|
||||
SignalIOActivity();
|
||||
}
|
||||
auto data = GetObjMember(&readyMessage, "data");
|
||||
auto user = GetObjMember(data, "user");
|
||||
auto userId = GetStrMember(user, "id");
|
||||
auto username = GetStrMember(user, "username");
|
||||
auto avatar = GetStrMember(user, "avatar");
|
||||
if (userId && username) {
|
||||
StringCopy(connectedUser.userId, userId);
|
||||
StringCopy(connectedUser.username, username);
|
||||
auto discriminator = GetStrMember(user, "discriminator");
|
||||
if (discriminator) {
|
||||
StringCopy(connectedUser.discriminator, discriminator);
|
||||
}
|
||||
if (avatar) {
|
||||
StringCopy(connectedUser.avatar, avatar);
|
||||
}
|
||||
else {
|
||||
connectedUser.avatar[0] = 0;
|
||||
}
|
||||
}
|
||||
WasJustConnected.exchange(true);
|
||||
ReconnectTimeMs.reset();
|
||||
};
|
||||
Connection->onDisconnect = [](int err, const char* message) {
|
||||
LastDisconnectErrorCode = err;
|
||||
StringCopy(LastDisconnectErrorMessage, message);
|
||||
WasJustDisconnected.exchange(true);
|
||||
UpdateReconnectTime();
|
||||
};
|
||||
|
||||
IoThread->Start();
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Shutdown(void)
|
||||
{
|
||||
if (!Connection) {
|
||||
return;
|
||||
}
|
||||
Connection->onConnect = nullptr;
|
||||
Connection->onDisconnect = nullptr;
|
||||
Handlers = {};
|
||||
QueuedPresence.length = 0;
|
||||
UpdatePresence.exchange(false);
|
||||
if (IoThread != nullptr) {
|
||||
IoThread->Stop();
|
||||
delete IoThread;
|
||||
IoThread = nullptr;
|
||||
}
|
||||
|
||||
RpcConnection::Destroy(Connection);
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||
QueuedPresence.length = JsonWriteRichPresenceObj(
|
||||
QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
|
||||
UpdatePresence.exchange(true);
|
||||
}
|
||||
SignalIOActivity();
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_ClearPresence(void)
|
||||
{
|
||||
Discord_UpdatePresence(nullptr);
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_REPLY_ */ int reply)
|
||||
{
|
||||
// if we are not connected, let's not batch up stale messages for later
|
||||
if (!Connection || !Connection->IsOpen()) {
|
||||
return;
|
||||
}
|
||||
auto qmessage = SendQueue.GetNextAddMessage();
|
||||
if (qmessage) {
|
||||
qmessage->length =
|
||||
JsonWriteJoinReply(qmessage->buffer, sizeof(qmessage->buffer), userId, reply, Nonce++);
|
||||
SendQueue.CommitAdd();
|
||||
SignalIOActivity();
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_RunCallbacks(void)
|
||||
{
|
||||
// Note on some weirdness: internally we might connect, get other signals, disconnect any number
|
||||
// of times inbetween calls here. Externally, we want the sequence to seem sane, so any other
|
||||
// signals are book-ended by calls to ready and disconnect.
|
||||
|
||||
if (!Connection) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool wasDisconnected = WasJustDisconnected.exchange(false);
|
||||
bool isConnected = Connection->IsOpen();
|
||||
|
||||
if (isConnected) {
|
||||
// if we are connected, disconnect cb first
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (wasDisconnected && Handlers.disconnected) {
|
||||
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
if (WasJustConnected.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.ready) {
|
||||
DiscordUser du{connectedUser.userId,
|
||||
connectedUser.username,
|
||||
connectedUser.discriminator,
|
||||
connectedUser.avatar};
|
||||
Handlers.ready(&du);
|
||||
}
|
||||
}
|
||||
|
||||
if (GotErrorMessage.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.errored) {
|
||||
Handlers.errored(LastErrorCode, LastErrorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
if (WasJoinGame.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.joinGame) {
|
||||
Handlers.joinGame(JoinGameSecret);
|
||||
}
|
||||
}
|
||||
|
||||
if (WasSpectateGame.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.spectateGame) {
|
||||
Handlers.spectateGame(SpectateGameSecret);
|
||||
}
|
||||
}
|
||||
|
||||
// Right now this batches up any requests and sends them all in a burst; I could imagine a world
|
||||
// where the implementer would rather sequentially accept/reject each one before the next invite
|
||||
// is sent. I left it this way because I could also imagine wanting to process these all and
|
||||
// maybe show them in one common dialog and/or start fetching the avatars in parallel, and if
|
||||
// not it should be trivial for the implementer to make a queue themselves.
|
||||
while (JoinAskQueue.HavePendingSends()) {
|
||||
auto req = JoinAskQueue.GetNextSendMessage();
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.joinRequest) {
|
||||
DiscordUser du{req->userId, req->username, req->discriminator, req->avatar};
|
||||
Handlers.joinRequest(&du);
|
||||
}
|
||||
}
|
||||
JoinAskQueue.CommitSend();
|
||||
}
|
||||
|
||||
if (!isConnected) {
|
||||
// if we are not connected, disconnect message last
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (wasDisconnected && Handlers.disconnected) {
|
||||
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* newHandlers)
|
||||
{
|
||||
if (newHandlers) {
|
||||
#define HANDLE_EVENT_REGISTRATION(handler_name, event) \
|
||||
if (!Handlers.handler_name && newHandlers->handler_name) { \
|
||||
RegisterForEvent(event); \
|
||||
} \
|
||||
else if (Handlers.handler_name && !newHandlers->handler_name) { \
|
||||
DeregisterForEvent(event); \
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
HANDLE_EVENT_REGISTRATION(joinGame, "ACTIVITY_JOIN")
|
||||
HANDLE_EVENT_REGISTRATION(spectateGame, "ACTIVITY_SPECTATE")
|
||||
HANDLE_EVENT_REGISTRATION(joinRequest, "ACTIVITY_JOIN_REQUEST")
|
||||
|
||||
#undef HANDLE_EVENT_REGISTRATION
|
||||
|
||||
Handlers = *newHandlers;
|
||||
}
|
||||
else {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
Handlers = {};
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
|
||||
// clang-format off
|
||||
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
# if defined(_WIN32)
|
||||
# if defined(DISCORD_BUILDING_SDK)
|
||||
# define DISCORD_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define DISCORD_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||
# endif
|
||||
#else
|
||||
# define DISCORD_EXPORT
|
||||
#endif
|
||||
|
||||
// clang-format on
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct DiscordRichPresence {
|
||||
const char* state; /* max 128 bytes */
|
||||
const char* details; /* max 128 bytes */
|
||||
const char* button1Label;
|
||||
const char* button1Url;
|
||||
const char* button2Label;
|
||||
const char* button2Url;
|
||||
int64_t startTimestamp;
|
||||
int64_t endTimestamp;
|
||||
const char* largeImageKey; /* max 32 bytes */
|
||||
const char* largeImageText; /* max 128 bytes */
|
||||
const char* smallImageKey; /* max 32 bytes */
|
||||
const char* smallImageText; /* max 128 bytes */
|
||||
const char* partyId; /* max 128 bytes */
|
||||
int partySize;
|
||||
int partyMax;
|
||||
int partyPrivacy;
|
||||
const char* matchSecret; /* max 128 bytes */
|
||||
const char* joinSecret; /* max 128 bytes */
|
||||
const char* spectateSecret; /* max 128 bytes */
|
||||
int8_t instance;
|
||||
} DiscordRichPresence;
|
||||
|
||||
typedef struct DiscordUser {
|
||||
const char* userId;
|
||||
const char* username;
|
||||
const char* discriminator;
|
||||
const char* avatar;
|
||||
} DiscordUser;
|
||||
|
||||
typedef struct DiscordEventHandlers {
|
||||
void (*ready)(const DiscordUser* request);
|
||||
void (*disconnected)(int errorCode, const char* message);
|
||||
void (*errored)(int errorCode, const char* message);
|
||||
void (*joinGame)(const char* joinSecret);
|
||||
void (*spectateGame)(const char* spectateSecret);
|
||||
void (*joinRequest)(const DiscordUser* request);
|
||||
} DiscordEventHandlers;
|
||||
|
||||
#define DISCORD_REPLY_NO 0
|
||||
#define DISCORD_REPLY_YES 1
|
||||
#define DISCORD_REPLY_IGNORE 2
|
||||
#define DISCORD_PARTY_PRIVATE 0
|
||||
#define DISCORD_PARTY_PUBLIC 1
|
||||
|
||||
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||
DiscordEventHandlers* handlers,
|
||||
int autoRegister,
|
||||
const char* optionalSteamId);
|
||||
DISCORD_EXPORT void Discord_Shutdown(void);
|
||||
|
||||
/* checks for incoming messages, dispatches callbacks */
|
||||
DISCORD_EXPORT void Discord_RunCallbacks(void);
|
||||
|
||||
/* If you disable the lib starting its own io thread, you'll need to call this from your own */
|
||||
#ifdef DISCORD_DISABLE_IO_THREAD
|
||||
DISCORD_EXPORT void Discord_UpdateConnection(void);
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
|
||||
DISCORD_EXPORT void Discord_ClearPresence(void);
|
||||
|
||||
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
@@ -1,8 +0,0 @@
|
||||
#include <windows.h>
|
||||
|
||||
// outsmart GCC's missing-declarations warning
|
||||
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID);
|
||||
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
// A simple queue. No locks, but only works with a single thread as producer and a single thread as
|
||||
// a consumer. Mutex up as needed.
|
||||
|
||||
template <typename ElementType, size_t QueueSize>
|
||||
class MsgQueue {
|
||||
ElementType queue_[QueueSize];
|
||||
std::atomic_uint nextAdd_{0};
|
||||
std::atomic_uint nextSend_{0};
|
||||
std::atomic_uint pendingSends_{0};
|
||||
|
||||
public:
|
||||
MsgQueue() {}
|
||||
|
||||
ElementType* GetNextAddMessage()
|
||||
{
|
||||
// if we are falling behind, bail
|
||||
if (pendingSends_.load() >= QueueSize) {
|
||||
return nullptr;
|
||||
}
|
||||
auto index = (nextAdd_++) % QueueSize;
|
||||
return &queue_[index];
|
||||
}
|
||||
void CommitAdd() { ++pendingSends_; }
|
||||
|
||||
bool HavePendingSends() const { return pendingSends_.load() != 0; }
|
||||
ElementType* GetNextSendMessage()
|
||||
{
|
||||
auto index = (nextSend_++) % QueueSize;
|
||||
return &queue_[index];
|
||||
}
|
||||
void CommitSend() { --pendingSends_; }
|
||||
};
|
||||
@@ -1,137 +0,0 @@
|
||||
#include "rpc_connection.h"
|
||||
#include "serialization.h"
|
||||
|
||||
#include <atomic>
|
||||
|
||||
static const int RpcVersion = 1;
|
||||
static RpcConnection Instance;
|
||||
|
||||
/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
|
||||
{
|
||||
Instance.connection = BaseConnection::Create();
|
||||
StringCopy(Instance.appId, applicationId);
|
||||
return &Instance;
|
||||
}
|
||||
|
||||
/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
|
||||
{
|
||||
c->Close();
|
||||
BaseConnection::Destroy(c->connection);
|
||||
c = nullptr;
|
||||
}
|
||||
|
||||
void RpcConnection::Open()
|
||||
{
|
||||
if (state == State::Connected) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (state == State::Disconnected && !connection->Open()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (state == State::SentHandshake) {
|
||||
JsonDocument message;
|
||||
if (Read(message)) {
|
||||
auto cmd = GetStrMember(&message, "cmd");
|
||||
auto evt = GetStrMember(&message, "evt");
|
||||
if (cmd && evt && !strcmp(cmd, "DISPATCH") && !strcmp(evt, "READY")) {
|
||||
state = State::Connected;
|
||||
if (onConnect) {
|
||||
onConnect(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
sendFrame.opcode = Opcode::Handshake;
|
||||
sendFrame.length = (uint32_t)JsonWriteHandshakeObj(
|
||||
sendFrame.message, sizeof(sendFrame.message), RpcVersion, appId);
|
||||
|
||||
if (connection->Write(&sendFrame, sizeof(MessageFrameHeader) + sendFrame.length)) {
|
||||
state = State::SentHandshake;
|
||||
}
|
||||
else {
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RpcConnection::Close()
|
||||
{
|
||||
if (onDisconnect && (state == State::Connected || state == State::SentHandshake)) {
|
||||
onDisconnect(lastErrorCode, lastErrorMessage);
|
||||
}
|
||||
connection->Close();
|
||||
state = State::Disconnected;
|
||||
}
|
||||
|
||||
bool RpcConnection::Write(const void* data, size_t length)
|
||||
{
|
||||
sendFrame.opcode = Opcode::Frame;
|
||||
memcpy(sendFrame.message, data, length);
|
||||
sendFrame.length = (uint32_t)length;
|
||||
if (!connection->Write(&sendFrame, sizeof(MessageFrameHeader) + length)) {
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RpcConnection::Read(JsonDocument& message)
|
||||
{
|
||||
if (state != State::Connected && state != State::SentHandshake) {
|
||||
return false;
|
||||
}
|
||||
MessageFrame readFrame;
|
||||
for (;;) {
|
||||
bool didRead = connection->Read(&readFrame, sizeof(MessageFrameHeader));
|
||||
if (!didRead) {
|
||||
if (!connection->isOpen) {
|
||||
lastErrorCode = (int)ErrorCode::PipeClosed;
|
||||
StringCopy(lastErrorMessage, "Pipe closed");
|
||||
Close();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (readFrame.length > 0) {
|
||||
didRead = connection->Read(readFrame.message, readFrame.length);
|
||||
if (!didRead) {
|
||||
lastErrorCode = (int)ErrorCode::ReadCorrupt;
|
||||
StringCopy(lastErrorMessage, "Partial data in frame");
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
readFrame.message[readFrame.length] = 0;
|
||||
}
|
||||
|
||||
switch (readFrame.opcode) {
|
||||
case Opcode::Close: {
|
||||
message.ParseInsitu(readFrame.message);
|
||||
lastErrorCode = GetIntMember(&message, "code");
|
||||
StringCopy(lastErrorMessage, GetStrMember(&message, "message", ""));
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
case Opcode::Frame:
|
||||
message.ParseInsitu(readFrame.message);
|
||||
return true;
|
||||
case Opcode::Ping:
|
||||
readFrame.opcode = Opcode::Pong;
|
||||
if (!connection->Write(&readFrame, sizeof(MessageFrameHeader) + readFrame.length)) {
|
||||
Close();
|
||||
}
|
||||
break;
|
||||
case Opcode::Pong:
|
||||
break;
|
||||
case Opcode::Handshake:
|
||||
default:
|
||||
// something bad happened
|
||||
lastErrorCode = (int)ErrorCode::ReadCorrupt;
|
||||
StringCopy(lastErrorMessage, "Bad ipc frame");
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "connection.h"
|
||||
#include "serialization.h"
|
||||
|
||||
// I took this from the buffer size libuv uses for named pipes; I suspect ours would usually be much
|
||||
// smaller.
|
||||
constexpr size_t MaxRpcFrameSize = 64 * 1024;
|
||||
|
||||
struct RpcConnection {
|
||||
enum class ErrorCode : int {
|
||||
Success = 0,
|
||||
PipeClosed = 1,
|
||||
ReadCorrupt = 2,
|
||||
};
|
||||
|
||||
enum class Opcode : uint32_t {
|
||||
Handshake = 0,
|
||||
Frame = 1,
|
||||
Close = 2,
|
||||
Ping = 3,
|
||||
Pong = 4,
|
||||
};
|
||||
|
||||
struct MessageFrameHeader {
|
||||
Opcode opcode;
|
||||
uint32_t length;
|
||||
};
|
||||
|
||||
struct MessageFrame : public MessageFrameHeader {
|
||||
char message[MaxRpcFrameSize - sizeof(MessageFrameHeader)];
|
||||
};
|
||||
|
||||
enum class State : uint32_t {
|
||||
Disconnected,
|
||||
SentHandshake,
|
||||
AwaitingResponse,
|
||||
Connected,
|
||||
};
|
||||
|
||||
BaseConnection* connection{nullptr};
|
||||
State state{State::Disconnected};
|
||||
void (*onConnect)(JsonDocument& message){nullptr};
|
||||
void (*onDisconnect)(int errorCode, const char* message){nullptr};
|
||||
char appId[64]{};
|
||||
int lastErrorCode{0};
|
||||
char lastErrorMessage[256]{};
|
||||
RpcConnection::MessageFrame sendFrame;
|
||||
|
||||
static RpcConnection* Create(const char* applicationId);
|
||||
static void Destroy(RpcConnection*&);
|
||||
|
||||
inline bool IsOpen() const { return state == State::Connected; }
|
||||
|
||||
void Open();
|
||||
void Close();
|
||||
bool Write(const void* data, size_t length);
|
||||
bool Read(JsonDocument& message);
|
||||
};
|
||||
@@ -1,270 +0,0 @@
|
||||
#include "serialization.h"
|
||||
#include "connection.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
template <typename T>
|
||||
void NumberToString(char* dest, T number)
|
||||
{
|
||||
if (!number) {
|
||||
*dest++ = '0';
|
||||
*dest++ = 0;
|
||||
return;
|
||||
}
|
||||
if (number < 0) {
|
||||
*dest++ = '-';
|
||||
number = -number;
|
||||
}
|
||||
char temp[32];
|
||||
int place = 0;
|
||||
while (number) {
|
||||
auto digit = number % 10;
|
||||
number = number / 10;
|
||||
temp[place++] = '0' + (char)digit;
|
||||
}
|
||||
for (--place; place >= 0; --place) {
|
||||
*dest++ = temp[place];
|
||||
}
|
||||
*dest = 0;
|
||||
}
|
||||
|
||||
// it's ever so slightly faster to not have to strlen the key
|
||||
template <typename T>
|
||||
void WriteKey(JsonWriter& w, T& k)
|
||||
{
|
||||
w.Key(k, sizeof(T) - 1);
|
||||
}
|
||||
|
||||
struct WriteObject {
|
||||
JsonWriter& writer;
|
||||
WriteObject(JsonWriter& w)
|
||||
: writer(w)
|
||||
{
|
||||
writer.StartObject();
|
||||
}
|
||||
template <typename T>
|
||||
WriteObject(JsonWriter& w, T& name)
|
||||
: writer(w)
|
||||
{
|
||||
WriteKey(writer, name);
|
||||
writer.StartObject();
|
||||
}
|
||||
~WriteObject() { writer.EndObject(); }
|
||||
};
|
||||
|
||||
struct WriteArray {
|
||||
JsonWriter& writer;
|
||||
template <typename T>
|
||||
WriteArray(JsonWriter& w, T& name)
|
||||
: writer(w)
|
||||
{
|
||||
WriteKey(writer, name);
|
||||
writer.StartArray();
|
||||
}
|
||||
~WriteArray() { writer.EndArray(); }
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void WriteOptionalString(JsonWriter& w, T& k, const char* value)
|
||||
{
|
||||
if (value && value[0]) {
|
||||
w.Key(k, sizeof(T) - 1);
|
||||
w.String(value);
|
||||
}
|
||||
}
|
||||
|
||||
static void JsonWriteNonce(JsonWriter& writer, int nonce)
|
||||
{
|
||||
WriteKey(writer, "nonce");
|
||||
char nonceBuffer[32];
|
||||
NumberToString(nonceBuffer, nonce);
|
||||
writer.String(nonceBuffer);
|
||||
}
|
||||
|
||||
size_t JsonWriteRichPresenceObj(char* dest,
|
||||
size_t maxLen,
|
||||
int nonce,
|
||||
int pid,
|
||||
const DiscordRichPresence* presence)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject top(writer);
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
writer.String("SET_ACTIVITY");
|
||||
|
||||
{
|
||||
WriteObject args(writer, "args");
|
||||
|
||||
WriteKey(writer, "pid");
|
||||
writer.Int(pid);
|
||||
|
||||
if (presence != nullptr) {
|
||||
WriteObject activity(writer, "activity");
|
||||
|
||||
WriteOptionalString(writer, "state", presence->state);
|
||||
WriteOptionalString(writer, "details", presence->details);
|
||||
|
||||
if (presence->startTimestamp || presence->endTimestamp) {
|
||||
WriteObject timestamps(writer, "timestamps");
|
||||
|
||||
if (presence->startTimestamp) {
|
||||
WriteKey(writer, "start");
|
||||
writer.Int64(presence->startTimestamp);
|
||||
}
|
||||
|
||||
if (presence->endTimestamp) {
|
||||
WriteKey(writer, "end");
|
||||
writer.Int64(presence->endTimestamp);
|
||||
}
|
||||
}
|
||||
|
||||
if ((presence->largeImageKey && presence->largeImageKey[0]) ||
|
||||
(presence->largeImageText && presence->largeImageText[0]) ||
|
||||
(presence->smallImageKey && presence->smallImageKey[0]) ||
|
||||
(presence->smallImageText && presence->smallImageText[0])) {
|
||||
WriteObject assets(writer, "assets");
|
||||
WriteOptionalString(writer, "large_image", presence->largeImageKey);
|
||||
WriteOptionalString(writer, "large_text", presence->largeImageText);
|
||||
WriteOptionalString(writer, "small_image", presence->smallImageKey);
|
||||
WriteOptionalString(writer, "small_text", presence->smallImageText);
|
||||
}
|
||||
|
||||
if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
|
||||
presence->partyMax || presence->partyPrivacy) {
|
||||
WriteObject party(writer, "party");
|
||||
WriteOptionalString(writer, "id", presence->partyId);
|
||||
if (presence->partySize && presence->partyMax) {
|
||||
WriteArray size(writer, "size");
|
||||
writer.Int(presence->partySize);
|
||||
writer.Int(presence->partyMax);
|
||||
}
|
||||
|
||||
if (presence->partyPrivacy) {
|
||||
WriteKey(writer, "privacy");
|
||||
writer.Int(presence->partyPrivacy);
|
||||
}
|
||||
}
|
||||
|
||||
if ((presence->matchSecret && presence->matchSecret[0]) ||
|
||||
(presence->joinSecret && presence->joinSecret[0]) ||
|
||||
(presence->spectateSecret && presence->spectateSecret[0])) {
|
||||
WriteObject secrets(writer, "secrets");
|
||||
WriteOptionalString(writer, "match", presence->matchSecret);
|
||||
WriteOptionalString(writer, "join", presence->joinSecret);
|
||||
WriteOptionalString(writer, "spectate", presence->spectateSecret);
|
||||
}
|
||||
|
||||
if ((presence->button1Label && presence->button1Label[0]) &&
|
||||
(presence->button1Url && presence->button1Url[0]))
|
||||
{
|
||||
WriteArray buttons(writer, "buttons");
|
||||
|
||||
{
|
||||
WriteObject btn(writer);
|
||||
WriteOptionalString(writer, "label", presence->button1Label);
|
||||
WriteOptionalString(writer, "url", presence->button1Url);
|
||||
}
|
||||
|
||||
if ((presence->button2Label && presence->button2Label[0]) &&
|
||||
(presence->button2Url && presence->button2Url[0]))
|
||||
{
|
||||
WriteObject btn(writer);
|
||||
WriteOptionalString(writer, "label", presence->button2Label);
|
||||
WriteOptionalString(writer, "url", presence->button2Url);
|
||||
}
|
||||
}
|
||||
|
||||
writer.Key("instance");
|
||||
writer.Bool(presence->instance != 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
WriteKey(writer, "v");
|
||||
writer.Int(version);
|
||||
WriteKey(writer, "client_id");
|
||||
writer.String(applicationId);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
writer.String("SUBSCRIBE");
|
||||
|
||||
WriteKey(writer, "evt");
|
||||
writer.String(evtName);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
writer.String("UNSUBSCRIBE");
|
||||
|
||||
WriteKey(writer, "evt");
|
||||
writer.String(evtName);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
if (reply == DISCORD_REPLY_YES) {
|
||||
writer.String("SEND_ACTIVITY_JOIN_INVITE");
|
||||
}
|
||||
else {
|
||||
writer.String("CLOSE_ACTIVITY_JOIN_REQUEST");
|
||||
}
|
||||
|
||||
WriteKey(writer, "args");
|
||||
{
|
||||
WriteObject args(writer);
|
||||
|
||||
WriteKey(writer, "user_id");
|
||||
writer.String(userId);
|
||||
}
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
@@ -1,215 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifndef __MINGW32__
|
||||
#pragma warning(push)
|
||||
|
||||
#pragma warning(disable : 4061) // enum is not explicitly handled by a case label
|
||||
#pragma warning(disable : 4365) // signed/unsigned mismatch
|
||||
#pragma warning(disable : 4464) // relative include path contains
|
||||
#pragma warning(disable : 4668) // is not defined as a preprocessor macro
|
||||
#pragma warning(disable : 6313) // Incorrect operator
|
||||
#endif // __MINGW32__
|
||||
|
||||
#include "../rapidjson/document.h"
|
||||
#include "../rapidjson/stringbuffer.h"
|
||||
#include "../rapidjson/writer.h"
|
||||
|
||||
#ifndef __MINGW32__
|
||||
#pragma warning(pop)
|
||||
#endif // __MINGW32__
|
||||
|
||||
// if only there was a standard library function for this
|
||||
template <size_t Len>
|
||||
inline size_t StringCopy(char (&dest)[Len], const char* src)
|
||||
{
|
||||
if (!src || !Len) {
|
||||
return 0;
|
||||
}
|
||||
size_t copied;
|
||||
char* out = dest;
|
||||
for (copied = 1; *src && copied < Len; ++copied) {
|
||||
*out++ = *src++;
|
||||
}
|
||||
*out = 0;
|
||||
return copied - 1;
|
||||
}
|
||||
|
||||
size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId);
|
||||
|
||||
// Commands
|
||||
struct DiscordRichPresence;
|
||||
size_t JsonWriteRichPresenceObj(char* dest,
|
||||
size_t maxLen,
|
||||
int nonce,
|
||||
int pid,
|
||||
const DiscordRichPresence* presence);
|
||||
size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
|
||||
|
||||
size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
|
||||
|
||||
size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce);
|
||||
|
||||
// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need
|
||||
// to supply some of your own allocators for stuff rather than use the defaults
|
||||
|
||||
class LinearAllocator {
|
||||
public:
|
||||
char* buffer_;
|
||||
char* end_;
|
||||
LinearAllocator()
|
||||
{
|
||||
assert(0); // needed for some default case in rapidjson, should not use
|
||||
}
|
||||
LinearAllocator(char* buffer, size_t size)
|
||||
: buffer_(buffer)
|
||||
, end_(buffer + size)
|
||||
{
|
||||
}
|
||||
static const bool kNeedFree = false;
|
||||
void* Malloc(size_t size)
|
||||
{
|
||||
char* res = buffer_;
|
||||
buffer_ += size;
|
||||
if (buffer_ > end_) {
|
||||
buffer_ = res;
|
||||
return nullptr;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
void* Realloc(void* originalPtr, size_t originalSize, size_t newSize)
|
||||
{
|
||||
if (newSize == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
// allocate how much you need in the first place
|
||||
assert(!originalPtr && !originalSize);
|
||||
// unused parameter warning
|
||||
(void)(originalPtr);
|
||||
(void)(originalSize);
|
||||
return Malloc(newSize);
|
||||
}
|
||||
static void Free(void* ptr)
|
||||
{
|
||||
/* shrug */
|
||||
(void)ptr;
|
||||
}
|
||||
};
|
||||
|
||||
template <size_t Size>
|
||||
class FixedLinearAllocator : public LinearAllocator {
|
||||
public:
|
||||
char fixedBuffer_[Size];
|
||||
FixedLinearAllocator()
|
||||
: LinearAllocator(fixedBuffer_, Size)
|
||||
{
|
||||
}
|
||||
static const bool kNeedFree = false;
|
||||
};
|
||||
|
||||
// wonder why this isn't a thing already, maybe I missed it
|
||||
class DirectStringBuffer {
|
||||
public:
|
||||
using Ch = char;
|
||||
char* buffer_;
|
||||
char* end_;
|
||||
char* current_;
|
||||
|
||||
DirectStringBuffer(char* buffer, size_t maxLen)
|
||||
: buffer_(buffer)
|
||||
, end_(buffer + maxLen)
|
||||
, current_(buffer)
|
||||
{
|
||||
}
|
||||
|
||||
void Put(char c)
|
||||
{
|
||||
if (current_ < end_) {
|
||||
*current_++ = c;
|
||||
}
|
||||
}
|
||||
void Flush() {}
|
||||
size_t GetSize() const { return (size_t)(current_ - buffer_); }
|
||||
};
|
||||
|
||||
using MallocAllocator = rapidjson::CrtAllocator;
|
||||
using PoolAllocator = rapidjson::MemoryPoolAllocator<MallocAllocator>;
|
||||
using UTF8 = rapidjson::UTF8<char>;
|
||||
// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
|
||||
using StackAllocator = FixedLinearAllocator<2048>;
|
||||
constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t));
|
||||
using JsonWriterBase =
|
||||
rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, StackAllocator, rapidjson::kWriteNoFlags>;
|
||||
class JsonWriter : public JsonWriterBase {
|
||||
public:
|
||||
DirectStringBuffer stringBuffer_;
|
||||
StackAllocator stackAlloc_;
|
||||
|
||||
JsonWriter(char* dest, size_t maxLen)
|
||||
: JsonWriterBase(stringBuffer_, &stackAlloc_, WriterNestingLevels)
|
||||
, stringBuffer_(dest, maxLen)
|
||||
, stackAlloc_()
|
||||
{
|
||||
}
|
||||
|
||||
size_t Size() const { return stringBuffer_.GetSize(); }
|
||||
};
|
||||
|
||||
using JsonDocumentBase = rapidjson::GenericDocument<UTF8, PoolAllocator, StackAllocator>;
|
||||
class JsonDocument : public JsonDocumentBase {
|
||||
public:
|
||||
static const int kDefaultChunkCapacity = 32 * 1024;
|
||||
// json parser will use this buffer first, then allocate more if needed; I seriously doubt we
|
||||
// send any messages that would use all of this, though.
|
||||
char parseBuffer_[32 * 1024];
|
||||
MallocAllocator mallocAllocator_;
|
||||
PoolAllocator poolAllocator_;
|
||||
StackAllocator stackAllocator_;
|
||||
JsonDocument()
|
||||
: JsonDocumentBase(rapidjson::kObjectType,
|
||||
&poolAllocator_,
|
||||
sizeof(stackAllocator_.fixedBuffer_),
|
||||
&stackAllocator_)
|
||||
, poolAllocator_(parseBuffer_, sizeof(parseBuffer_), kDefaultChunkCapacity, &mallocAllocator_)
|
||||
, stackAllocator_()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
using JsonValue = rapidjson::GenericValue<UTF8, PoolAllocator>;
|
||||
|
||||
inline JsonValue* GetObjMember(JsonValue* obj, const char* name)
|
||||
{
|
||||
if (obj) {
|
||||
auto member = obj->FindMember(name);
|
||||
if (member != obj->MemberEnd() && member->value.IsObject()) {
|
||||
return &member->value;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
inline int GetIntMember(JsonValue* obj, const char* name, int notFoundDefault = 0)
|
||||
{
|
||||
if (obj) {
|
||||
auto member = obj->FindMember(name);
|
||||
if (member != obj->MemberEnd() && member->value.IsInt()) {
|
||||
return member->value.GetInt();
|
||||
}
|
||||
}
|
||||
return notFoundDefault;
|
||||
}
|
||||
|
||||
inline const char* GetStrMember(JsonValue* obj,
|
||||
const char* name,
|
||||
const char* notFoundDefault = nullptr)
|
||||
{
|
||||
if (obj) {
|
||||
auto member = obj->FindMember(name);
|
||||
if (member != obj->MemberEnd() && member->value.IsString()) {
|
||||
return member->value.GetString();
|
||||
}
|
||||
}
|
||||
return notFoundDefault;
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "achievement_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class AchievementEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnUserAchievementUpdate(void* callbackData,
|
||||
DiscordUserAchievement* userAchievement)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->AchievementManager();
|
||||
module.OnUserAchievementUpdate(*reinterpret_cast<UserAchievement const*>(userAchievement));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordAchievementEvents AchievementManager::events_{
|
||||
&AchievementEvents::OnUserAchievementUpdate,
|
||||
};
|
||||
|
||||
void AchievementManager::SetUserAchievement(Snowflake achievementId,
|
||||
std::uint8_t percentComplete,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->set_user_achievement(
|
||||
internal_, achievementId, percentComplete, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void AchievementManager::FetchUserAchievements(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->fetch_user_achievements(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void AchievementManager::CountUserAchievements(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->count_user_achievements(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result AchievementManager::GetUserAchievement(Snowflake userAchievementId,
|
||||
UserAchievement* userAchievement)
|
||||
{
|
||||
if (!userAchievement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_user_achievement(
|
||||
internal_, userAchievementId, reinterpret_cast<DiscordUserAchievement*>(userAchievement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result AchievementManager::GetUserAchievementAt(std::int32_t index,
|
||||
UserAchievement* userAchievement)
|
||||
{
|
||||
if (!userAchievement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_user_achievement_at(
|
||||
internal_, index, reinterpret_cast<DiscordUserAchievement*>(userAchievement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class AchievementManager final {
|
||||
public:
|
||||
~AchievementManager() = default;
|
||||
|
||||
void SetUserAchievement(Snowflake achievementId,
|
||||
std::uint8_t percentComplete,
|
||||
std::function<void(Result)> callback);
|
||||
void FetchUserAchievements(std::function<void(Result)> callback);
|
||||
void CountUserAchievements(std::int32_t* count);
|
||||
Result GetUserAchievement(Snowflake userAchievementId, UserAchievement* userAchievement);
|
||||
Result GetUserAchievementAt(std::int32_t index, UserAchievement* userAchievement);
|
||||
|
||||
Event<UserAchievement const&> OnUserAchievementUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
AchievementManager() = default;
|
||||
AchievementManager(AchievementManager const& rhs) = delete;
|
||||
AchievementManager& operator=(AchievementManager const& rhs) = delete;
|
||||
AchievementManager(AchievementManager&& rhs) = delete;
|
||||
AchievementManager& operator=(AchievementManager&& rhs) = delete;
|
||||
|
||||
IDiscordAchievementManager* internal_;
|
||||
static IDiscordAchievementEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,177 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "activity_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class ActivityEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnActivityJoin(void* callbackData, char const* secret)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->ActivityManager();
|
||||
module.OnActivityJoin(static_cast<const char*>(secret));
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnActivitySpectate(void* callbackData, char const* secret)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->ActivityManager();
|
||||
module.OnActivitySpectate(static_cast<const char*>(secret));
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnActivityJoinRequest(void* callbackData, DiscordUser* user)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->ActivityManager();
|
||||
module.OnActivityJoinRequest(*reinterpret_cast<User const*>(user));
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnActivityInvite(void* callbackData,
|
||||
EDiscordActivityActionType type,
|
||||
DiscordUser* user,
|
||||
DiscordActivity* activity)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->ActivityManager();
|
||||
module.OnActivityInvite(static_cast<ActivityActionType>(type),
|
||||
*reinterpret_cast<User const*>(user),
|
||||
*reinterpret_cast<Activity const*>(activity));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordActivityEvents ActivityManager::events_{
|
||||
&ActivityEvents::OnActivityJoin,
|
||||
&ActivityEvents::OnActivitySpectate,
|
||||
&ActivityEvents::OnActivityJoinRequest,
|
||||
&ActivityEvents::OnActivityInvite,
|
||||
};
|
||||
|
||||
Result ActivityManager::RegisterCommand(char const* command)
|
||||
{
|
||||
auto result = internal_->register_command(internal_, const_cast<char*>(command));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result ActivityManager::RegisterSteam(std::uint32_t steamId)
|
||||
{
|
||||
auto result = internal_->register_steam(internal_, steamId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void ActivityManager::UpdateActivity(Activity const& activity, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->update_activity(internal_,
|
||||
reinterpret_cast<DiscordActivity*>(const_cast<Activity*>(&activity)),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void ActivityManager::ClearActivity(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->clear_activity(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void ActivityManager::SendRequestReply(UserId userId,
|
||||
ActivityJoinRequestReply reply,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->send_request_reply(internal_,
|
||||
userId,
|
||||
static_cast<EDiscordActivityJoinRequestReply>(reply),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void ActivityManager::SendInvite(UserId userId,
|
||||
ActivityActionType type,
|
||||
char const* content,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->send_invite(internal_,
|
||||
userId,
|
||||
static_cast<EDiscordActivityActionType>(type),
|
||||
const_cast<char*>(content),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void ActivityManager::AcceptInvite(UserId userId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->accept_invite(internal_, userId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class ActivityManager final {
|
||||
public:
|
||||
~ActivityManager() = default;
|
||||
|
||||
Result RegisterCommand(char const* command);
|
||||
Result RegisterSteam(std::uint32_t steamId);
|
||||
void UpdateActivity(Activity const& activity, std::function<void(Result)> callback);
|
||||
void ClearActivity(std::function<void(Result)> callback);
|
||||
void SendRequestReply(UserId userId,
|
||||
ActivityJoinRequestReply reply,
|
||||
std::function<void(Result)> callback);
|
||||
void SendInvite(UserId userId,
|
||||
ActivityActionType type,
|
||||
char const* content,
|
||||
std::function<void(Result)> callback);
|
||||
void AcceptInvite(UserId userId, std::function<void(Result)> callback);
|
||||
|
||||
Event<char const*> OnActivityJoin;
|
||||
Event<char const*> OnActivitySpectate;
|
||||
Event<User const&> OnActivityJoinRequest;
|
||||
Event<ActivityActionType, User const&, Activity const&> OnActivityInvite;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
ActivityManager() = default;
|
||||
ActivityManager(ActivityManager const& rhs) = delete;
|
||||
ActivityManager& operator=(ActivityManager const& rhs) = delete;
|
||||
ActivityManager(ActivityManager&& rhs) = delete;
|
||||
ActivityManager& operator=(ActivityManager&& rhs) = delete;
|
||||
|
||||
IDiscordActivityManager* internal_;
|
||||
static IDiscordActivityEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,78 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "application_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
void ApplicationManager::ValidateOrExit(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->validate_or_exit(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void ApplicationManager::GetCurrentLocale(char locale[128])
|
||||
{
|
||||
if (!locale) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->get_current_locale(internal_, reinterpret_cast<DiscordLocale*>(locale));
|
||||
}
|
||||
|
||||
void ApplicationManager::GetCurrentBranch(char branch[4096])
|
||||
{
|
||||
if (!branch) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->get_current_branch(internal_, reinterpret_cast<DiscordBranch*>(branch));
|
||||
}
|
||||
|
||||
void ApplicationManager::GetOAuth2Token(std::function<void(Result, OAuth2Token const&)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordOAuth2Token* oauth2Token) -> void {
|
||||
std::unique_ptr<std::function<void(Result, OAuth2Token const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, OAuth2Token const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<OAuth2Token const*>(oauth2Token));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, OAuth2Token const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, OAuth2Token const&)>(std::move(callback)));
|
||||
internal_->get_oauth2_token(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void ApplicationManager::GetTicket(std::function<void(Result, char const*)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result, char const* data) -> void {
|
||||
std::unique_ptr<std::function<void(Result, char const*)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, char const*)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), static_cast<const char*>(data));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, char const*)>> cb{};
|
||||
cb.reset(new std::function<void(Result, char const*)>(std::move(callback)));
|
||||
internal_->get_ticket(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class ApplicationManager final {
|
||||
public:
|
||||
~ApplicationManager() = default;
|
||||
|
||||
void ValidateOrExit(std::function<void(Result)> callback);
|
||||
void GetCurrentLocale(char locale[128]);
|
||||
void GetCurrentBranch(char branch[4096]);
|
||||
void GetOAuth2Token(std::function<void(Result, OAuth2Token const&)> callback);
|
||||
void GetTicket(std::function<void(Result, char const*)> callback);
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
ApplicationManager() = default;
|
||||
ApplicationManager(ApplicationManager const& rhs) = delete;
|
||||
ApplicationManager& operator=(ApplicationManager const& rhs) = delete;
|
||||
ApplicationManager(ApplicationManager&& rhs) = delete;
|
||||
ApplicationManager& operator=(ApplicationManager&& rhs) = delete;
|
||||
|
||||
IDiscordApplicationManager* internal_;
|
||||
static IDiscordApplicationEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,182 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
Result Core::Create(ClientId clientId, std::uint64_t flags, Core** instance)
|
||||
{
|
||||
if (!instance) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
(*instance) = new Core();
|
||||
DiscordCreateParams params{};
|
||||
DiscordCreateParamsSetDefault(¶ms);
|
||||
params.client_id = clientId;
|
||||
params.flags = flags;
|
||||
params.events = nullptr;
|
||||
params.event_data = *instance;
|
||||
params.user_events = &UserManager::events_;
|
||||
params.activity_events = &ActivityManager::events_;
|
||||
params.relationship_events = &RelationshipManager::events_;
|
||||
params.lobby_events = &LobbyManager::events_;
|
||||
params.network_events = &NetworkManager::events_;
|
||||
params.overlay_events = &OverlayManager::events_;
|
||||
params.store_events = &StoreManager::events_;
|
||||
params.voice_events = &VoiceManager::events_;
|
||||
params.achievement_events = &AchievementManager::events_;
|
||||
auto result = DiscordCreate(DISCORD_VERSION, ¶ms, &((*instance)->internal_));
|
||||
if (result != DiscordResult_Ok || !(*instance)->internal_) {
|
||||
delete (*instance);
|
||||
(*instance) = nullptr;
|
||||
}
|
||||
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Core::~Core()
|
||||
{
|
||||
if (internal_) {
|
||||
internal_->destroy(internal_);
|
||||
internal_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Result Core::RunCallbacks()
|
||||
{
|
||||
auto result = internal_->run_callbacks(internal_);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void Core::SetLogHook(LogLevel minLevel, std::function<void(LogLevel, char const*)> hook)
|
||||
{
|
||||
setLogHook_.DisconnectAll();
|
||||
setLogHook_.Connect(std::move(hook));
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordLogLevel level, char const* message) -> void {
|
||||
auto cb(reinterpret_cast<decltype(setLogHook_)*>(callbackData));
|
||||
if (!cb) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<LogLevel>(level), static_cast<const char*>(message));
|
||||
};
|
||||
|
||||
internal_->set_log_hook(
|
||||
internal_, static_cast<EDiscordLogLevel>(minLevel), &setLogHook_, wrapper);
|
||||
}
|
||||
|
||||
discord::ApplicationManager& Core::ApplicationManager()
|
||||
{
|
||||
if (!applicationManager_.internal_) {
|
||||
applicationManager_.internal_ = internal_->get_application_manager(internal_);
|
||||
}
|
||||
|
||||
return applicationManager_;
|
||||
}
|
||||
|
||||
discord::UserManager& Core::UserManager()
|
||||
{
|
||||
if (!userManager_.internal_) {
|
||||
userManager_.internal_ = internal_->get_user_manager(internal_);
|
||||
}
|
||||
|
||||
return userManager_;
|
||||
}
|
||||
|
||||
discord::ImageManager& Core::ImageManager()
|
||||
{
|
||||
if (!imageManager_.internal_) {
|
||||
imageManager_.internal_ = internal_->get_image_manager(internal_);
|
||||
}
|
||||
|
||||
return imageManager_;
|
||||
}
|
||||
|
||||
discord::ActivityManager& Core::ActivityManager()
|
||||
{
|
||||
if (!activityManager_.internal_) {
|
||||
activityManager_.internal_ = internal_->get_activity_manager(internal_);
|
||||
}
|
||||
|
||||
return activityManager_;
|
||||
}
|
||||
|
||||
discord::RelationshipManager& Core::RelationshipManager()
|
||||
{
|
||||
if (!relationshipManager_.internal_) {
|
||||
relationshipManager_.internal_ = internal_->get_relationship_manager(internal_);
|
||||
}
|
||||
|
||||
return relationshipManager_;
|
||||
}
|
||||
|
||||
discord::LobbyManager& Core::LobbyManager()
|
||||
{
|
||||
if (!lobbyManager_.internal_) {
|
||||
lobbyManager_.internal_ = internal_->get_lobby_manager(internal_);
|
||||
}
|
||||
|
||||
return lobbyManager_;
|
||||
}
|
||||
|
||||
discord::NetworkManager& Core::NetworkManager()
|
||||
{
|
||||
if (!networkManager_.internal_) {
|
||||
networkManager_.internal_ = internal_->get_network_manager(internal_);
|
||||
}
|
||||
|
||||
return networkManager_;
|
||||
}
|
||||
|
||||
discord::OverlayManager& Core::OverlayManager()
|
||||
{
|
||||
if (!overlayManager_.internal_) {
|
||||
overlayManager_.internal_ = internal_->get_overlay_manager(internal_);
|
||||
}
|
||||
|
||||
return overlayManager_;
|
||||
}
|
||||
|
||||
discord::StorageManager& Core::StorageManager()
|
||||
{
|
||||
if (!storageManager_.internal_) {
|
||||
storageManager_.internal_ = internal_->get_storage_manager(internal_);
|
||||
}
|
||||
|
||||
return storageManager_;
|
||||
}
|
||||
|
||||
discord::StoreManager& Core::StoreManager()
|
||||
{
|
||||
if (!storeManager_.internal_) {
|
||||
storeManager_.internal_ = internal_->get_store_manager(internal_);
|
||||
}
|
||||
|
||||
return storeManager_;
|
||||
}
|
||||
|
||||
discord::VoiceManager& Core::VoiceManager()
|
||||
{
|
||||
if (!voiceManager_.internal_) {
|
||||
voiceManager_.internal_ = internal_->get_voice_manager(internal_);
|
||||
}
|
||||
|
||||
return voiceManager_;
|
||||
}
|
||||
|
||||
discord::AchievementManager& Core::AchievementManager()
|
||||
{
|
||||
if (!achievementManager_.internal_) {
|
||||
achievementManager_.internal_ = internal_->get_achievement_manager(internal_);
|
||||
}
|
||||
|
||||
return achievementManager_;
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,64 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
#include "application_manager.h"
|
||||
#include "user_manager.h"
|
||||
#include "image_manager.h"
|
||||
#include "activity_manager.h"
|
||||
#include "relationship_manager.h"
|
||||
#include "lobby_manager.h"
|
||||
#include "network_manager.h"
|
||||
#include "overlay_manager.h"
|
||||
#include "storage_manager.h"
|
||||
#include "store_manager.h"
|
||||
#include "voice_manager.h"
|
||||
#include "achievement_manager.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class Core final {
|
||||
public:
|
||||
static Result Create(ClientId clientId, std::uint64_t flags, Core** instance);
|
||||
|
||||
~Core();
|
||||
|
||||
Result RunCallbacks();
|
||||
void SetLogHook(LogLevel minLevel, std::function<void(LogLevel, char const*)> hook);
|
||||
|
||||
discord::ApplicationManager& ApplicationManager();
|
||||
discord::UserManager& UserManager();
|
||||
discord::ImageManager& ImageManager();
|
||||
discord::ActivityManager& ActivityManager();
|
||||
discord::RelationshipManager& RelationshipManager();
|
||||
discord::LobbyManager& LobbyManager();
|
||||
discord::NetworkManager& NetworkManager();
|
||||
discord::OverlayManager& OverlayManager();
|
||||
discord::StorageManager& StorageManager();
|
||||
discord::StoreManager& StoreManager();
|
||||
discord::VoiceManager& VoiceManager();
|
||||
discord::AchievementManager& AchievementManager();
|
||||
|
||||
private:
|
||||
Core() = default;
|
||||
Core(Core const& rhs) = delete;
|
||||
Core& operator=(Core const& rhs) = delete;
|
||||
Core(Core&& rhs) = delete;
|
||||
Core& operator=(Core&& rhs) = delete;
|
||||
|
||||
IDiscordCore* internal_;
|
||||
Event<LogLevel, char const*> setLogHook_;
|
||||
discord::ApplicationManager applicationManager_;
|
||||
discord::UserManager userManager_;
|
||||
discord::ImageManager imageManager_;
|
||||
discord::ActivityManager activityManager_;
|
||||
discord::RelationshipManager relationshipManager_;
|
||||
discord::LobbyManager lobbyManager_;
|
||||
discord::NetworkManager networkManager_;
|
||||
discord::OverlayManager overlayManager_;
|
||||
discord::StorageManager storageManager_;
|
||||
discord::StoreManager storeManager_;
|
||||
discord::VoiceManager voiceManager_;
|
||||
discord::AchievementManager achievementManager_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
#include "core.h"
|
||||
#include "application_manager.h"
|
||||
#include "user_manager.h"
|
||||
#include "image_manager.h"
|
||||
#include "activity_manager.h"
|
||||
#include "relationship_manager.h"
|
||||
#include "lobby_manager.h"
|
||||
#include "network_manager.h"
|
||||
#include "overlay_manager.h"
|
||||
#include "storage_manager.h"
|
||||
#include "store_manager.h"
|
||||
#include "voice_manager.h"
|
||||
#include "achievement_manager.h"
|
||||
Binary file not shown.
@@ -0,0 +1,59 @@
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
namespace discord {
|
||||
|
||||
template <typename... Args>
|
||||
class Event final {
|
||||
public:
|
||||
using Token = int;
|
||||
|
||||
Event() { slots_.reserve(4); }
|
||||
|
||||
Event(Event const&) = default;
|
||||
Event(Event&&) = default;
|
||||
~Event() = default;
|
||||
|
||||
Event& operator=(Event const&) = default;
|
||||
Event& operator=(Event&&) = default;
|
||||
|
||||
template <typename EventHandler>
|
||||
Token Connect(EventHandler slot)
|
||||
{
|
||||
slots_.emplace_back(Slot{nextToken_, std::move(slot)});
|
||||
return nextToken_++;
|
||||
}
|
||||
|
||||
void Disconnect(Token token)
|
||||
{
|
||||
for (auto& slot : slots_) {
|
||||
if (slot.token == token) {
|
||||
slot = slots_.back();
|
||||
slots_.pop_back();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DisconnectAll() { slots_ = {}; }
|
||||
|
||||
void operator()(Args... args)
|
||||
{
|
||||
for (auto const& slot : slots_) {
|
||||
slot.fn(std::forward<Args>(args)...);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
struct Slot {
|
||||
Token token;
|
||||
std::function<void(Args...)> fn;
|
||||
};
|
||||
|
||||
Token nextToken_{};
|
||||
std::vector<Slot> slots_{};
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,57 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "image_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
void ImageManager::Fetch(ImageHandle handle,
|
||||
bool refresh,
|
||||
std::function<void(Result, ImageHandle)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordImageHandle handleResult) -> void {
|
||||
std::unique_ptr<std::function<void(Result, ImageHandle)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, ImageHandle)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<ImageHandle const*>(&handleResult));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, ImageHandle)>> cb{};
|
||||
cb.reset(new std::function<void(Result, ImageHandle)>(std::move(callback)));
|
||||
internal_->fetch(internal_,
|
||||
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
||||
(refresh ? 1 : 0),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
Result ImageManager::GetDimensions(ImageHandle handle, ImageDimensions* dimensions)
|
||||
{
|
||||
if (!dimensions) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_dimensions(internal_,
|
||||
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
||||
reinterpret_cast<DiscordImageDimensions*>(dimensions));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result ImageManager::GetData(ImageHandle handle, std::uint8_t* data, std::uint32_t dataLength)
|
||||
{
|
||||
auto result = internal_->get_data(internal_,
|
||||
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
||||
reinterpret_cast<uint8_t*>(data),
|
||||
dataLength);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class ImageManager final {
|
||||
public:
|
||||
~ImageManager() = default;
|
||||
|
||||
void Fetch(ImageHandle handle, bool refresh, std::function<void(Result, ImageHandle)> callback);
|
||||
Result GetDimensions(ImageHandle handle, ImageDimensions* dimensions);
|
||||
Result GetData(ImageHandle handle, std::uint8_t* data, std::uint32_t dataLength);
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
ImageManager() = default;
|
||||
ImageManager(ImageManager const& rhs) = delete;
|
||||
ImageManager& operator=(ImageManager const& rhs) = delete;
|
||||
ImageManager(ImageManager&& rhs) = delete;
|
||||
ImageManager& operator=(ImageManager&& rhs) = delete;
|
||||
|
||||
IDiscordImageManager* internal_;
|
||||
static IDiscordImageEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,554 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "lobby_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class LobbyEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnLobbyUpdate(void* callbackData, int64_t lobbyId)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnLobbyUpdate(lobbyId);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnLobbyDelete(void* callbackData, int64_t lobbyId, uint32_t reason)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnLobbyDelete(lobbyId, reason);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnMemberConnect(void* callbackData,
|
||||
int64_t lobbyId,
|
||||
int64_t userId)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnMemberConnect(lobbyId, userId);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnMemberUpdate(void* callbackData, int64_t lobbyId, int64_t userId)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnMemberUpdate(lobbyId, userId);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnMemberDisconnect(void* callbackData,
|
||||
int64_t lobbyId,
|
||||
int64_t userId)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnMemberDisconnect(lobbyId, userId);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnLobbyMessage(void* callbackData,
|
||||
int64_t lobbyId,
|
||||
int64_t userId,
|
||||
uint8_t* data,
|
||||
uint32_t dataLength)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnLobbyMessage(lobbyId, userId, data, dataLength);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnSpeaking(void* callbackData,
|
||||
int64_t lobbyId,
|
||||
int64_t userId,
|
||||
bool speaking)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnSpeaking(lobbyId, userId, (speaking != 0));
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnNetworkMessage(void* callbackData,
|
||||
int64_t lobbyId,
|
||||
int64_t userId,
|
||||
uint8_t channelId,
|
||||
uint8_t* data,
|
||||
uint32_t dataLength)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnNetworkMessage(lobbyId, userId, channelId, data, dataLength);
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordLobbyEvents LobbyManager::events_{
|
||||
&LobbyEvents::OnLobbyUpdate,
|
||||
&LobbyEvents::OnLobbyDelete,
|
||||
&LobbyEvents::OnMemberConnect,
|
||||
&LobbyEvents::OnMemberUpdate,
|
||||
&LobbyEvents::OnMemberDisconnect,
|
||||
&LobbyEvents::OnLobbyMessage,
|
||||
&LobbyEvents::OnSpeaking,
|
||||
&LobbyEvents::OnNetworkMessage,
|
||||
};
|
||||
|
||||
Result LobbyManager::GetLobbyCreateTransaction(LobbyTransaction* transaction)
|
||||
{
|
||||
if (!transaction) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_create_transaction(internal_, transaction->Receive());
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction)
|
||||
{
|
||||
if (!transaction) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_lobby_update_transaction(internal_, lobbyId, transaction->Receive());
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberUpdateTransaction(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
LobbyMemberTransaction* transaction)
|
||||
{
|
||||
if (!transaction) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_member_update_transaction(internal_, lobbyId, userId, transaction->Receive());
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void LobbyManager::CreateLobby(LobbyTransaction const& transaction,
|
||||
std::function<void(Result, Lobby const&)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
||||
internal_->create_lobby(
|
||||
internal_, const_cast<LobbyTransaction&>(transaction).Internal(), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::UpdateLobby(LobbyId lobbyId,
|
||||
LobbyTransaction const& transaction,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->update_lobby(internal_,
|
||||
lobbyId,
|
||||
const_cast<LobbyTransaction&>(transaction).Internal(),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->delete_lobby(internal_, lobbyId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::ConnectLobby(LobbyId lobbyId,
|
||||
LobbySecret secret,
|
||||
std::function<void(Result, Lobby const&)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
||||
internal_->connect_lobby(internal_, lobbyId, const_cast<char*>(secret), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::ConnectLobbyWithActivitySecret(
|
||||
LobbySecret activitySecret,
|
||||
std::function<void(Result, Lobby const&)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
||||
internal_->connect_lobby_with_activity_secret(
|
||||
internal_, const_cast<char*>(activitySecret), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->disconnect_lobby(internal_, lobbyId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobby(LobbyId lobbyId, Lobby* lobby)
|
||||
{
|
||||
if (!lobby) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby(internal_, lobbyId, reinterpret_cast<DiscordLobby*>(lobby));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyActivitySecret(LobbyId lobbyId, char secret[128])
|
||||
{
|
||||
if (!secret) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_activity_secret(
|
||||
internal_, lobbyId, reinterpret_cast<DiscordLobbySecret*>(secret));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096])
|
||||
{
|
||||
if (!value) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_metadata_value(
|
||||
internal_, lobbyId, const_cast<char*>(key), reinterpret_cast<DiscordMetadataValue*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256])
|
||||
{
|
||||
if (!key) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_metadata_key(
|
||||
internal_, lobbyId, index, reinterpret_cast<DiscordMetadataKey*>(key));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->lobby_metadata_count(internal_, lobbyId, reinterpret_cast<int32_t*>(count));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::MemberCount(LobbyId lobbyId, std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->member_count(internal_, lobbyId, reinterpret_cast<int32_t*>(count));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId)
|
||||
{
|
||||
if (!userId) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_member_user_id(internal_, lobbyId, index, reinterpret_cast<int64_t*>(userId));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberUser(LobbyId lobbyId, UserId userId, User* user)
|
||||
{
|
||||
if (!user) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_member_user(internal_, lobbyId, userId, reinterpret_cast<DiscordUser*>(user));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberMetadataValue(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
MetadataKey key,
|
||||
char value[4096])
|
||||
{
|
||||
if (!value) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_member_metadata_value(internal_,
|
||||
lobbyId,
|
||||
userId,
|
||||
const_cast<char*>(key),
|
||||
reinterpret_cast<DiscordMetadataValue*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberMetadataKey(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
std::int32_t index,
|
||||
char key[256])
|
||||
{
|
||||
if (!key) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_member_metadata_key(
|
||||
internal_, lobbyId, userId, index, reinterpret_cast<DiscordMetadataKey*>(key));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->member_metadata_count(
|
||||
internal_, lobbyId, userId, reinterpret_cast<int32_t*>(count));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void LobbyManager::UpdateMember(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
LobbyMemberTransaction const& transaction,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->update_member(internal_,
|
||||
lobbyId,
|
||||
userId,
|
||||
const_cast<LobbyMemberTransaction&>(transaction).Internal(),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::SendLobbyMessage(LobbyId lobbyId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->send_lobby_message(
|
||||
internal_, lobbyId, reinterpret_cast<uint8_t*>(data), dataLength, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetSearchQuery(LobbySearchQuery* query)
|
||||
{
|
||||
if (!query) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_search_query(internal_, query->Receive());
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void LobbyManager::Search(LobbySearchQuery const& query, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->search(
|
||||
internal_, const_cast<LobbySearchQuery&>(query).Internal(), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::LobbyCount(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->lobby_count(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyId(std::int32_t index, LobbyId* lobbyId)
|
||||
{
|
||||
if (!lobbyId) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_id(internal_, index, reinterpret_cast<int64_t*>(lobbyId));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void LobbyManager::ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->connect_voice(internal_, lobbyId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->disconnect_voice(internal_, lobbyId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result LobbyManager::ConnectNetwork(LobbyId lobbyId)
|
||||
{
|
||||
auto result = internal_->connect_network(internal_, lobbyId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::DisconnectNetwork(LobbyId lobbyId)
|
||||
{
|
||||
auto result = internal_->disconnect_network(internal_, lobbyId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::FlushNetwork()
|
||||
{
|
||||
auto result = internal_->flush_network(internal_);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable)
|
||||
{
|
||||
auto result =
|
||||
internal_->open_network_channel(internal_, lobbyId, channelId, (reliable ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::SendNetworkMessage(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
std::uint8_t channelId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength)
|
||||
{
|
||||
auto result = internal_->send_network_message(
|
||||
internal_, lobbyId, userId, channelId, reinterpret_cast<uint8_t*>(data), dataLength);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,88 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class LobbyManager final {
|
||||
public:
|
||||
~LobbyManager() = default;
|
||||
|
||||
Result GetLobbyCreateTransaction(LobbyTransaction* transaction);
|
||||
Result GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction);
|
||||
Result GetMemberUpdateTransaction(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
LobbyMemberTransaction* transaction);
|
||||
void CreateLobby(LobbyTransaction const& transaction,
|
||||
std::function<void(Result, Lobby const&)> callback);
|
||||
void UpdateLobby(LobbyId lobbyId,
|
||||
LobbyTransaction const& transaction,
|
||||
std::function<void(Result)> callback);
|
||||
void DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||
void ConnectLobby(LobbyId lobbyId,
|
||||
LobbySecret secret,
|
||||
std::function<void(Result, Lobby const&)> callback);
|
||||
void ConnectLobbyWithActivitySecret(LobbySecret activitySecret,
|
||||
std::function<void(Result, Lobby const&)> callback);
|
||||
void DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||
Result GetLobby(LobbyId lobbyId, Lobby* lobby);
|
||||
Result GetLobbyActivitySecret(LobbyId lobbyId, char secret[128]);
|
||||
Result GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096]);
|
||||
Result GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256]);
|
||||
Result LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count);
|
||||
Result MemberCount(LobbyId lobbyId, std::int32_t* count);
|
||||
Result GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId);
|
||||
Result GetMemberUser(LobbyId lobbyId, UserId userId, User* user);
|
||||
Result GetMemberMetadataValue(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
MetadataKey key,
|
||||
char value[4096]);
|
||||
Result GetMemberMetadataKey(LobbyId lobbyId, UserId userId, std::int32_t index, char key[256]);
|
||||
Result MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count);
|
||||
void UpdateMember(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
LobbyMemberTransaction const& transaction,
|
||||
std::function<void(Result)> callback);
|
||||
void SendLobbyMessage(LobbyId lobbyId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::function<void(Result)> callback);
|
||||
Result GetSearchQuery(LobbySearchQuery* query);
|
||||
void Search(LobbySearchQuery const& query, std::function<void(Result)> callback);
|
||||
void LobbyCount(std::int32_t* count);
|
||||
Result GetLobbyId(std::int32_t index, LobbyId* lobbyId);
|
||||
void ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||
void DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||
Result ConnectNetwork(LobbyId lobbyId);
|
||||
Result DisconnectNetwork(LobbyId lobbyId);
|
||||
Result FlushNetwork();
|
||||
Result OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable);
|
||||
Result SendNetworkMessage(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
std::uint8_t channelId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength);
|
||||
|
||||
Event<std::int64_t> OnLobbyUpdate;
|
||||
Event<std::int64_t, std::uint32_t> OnLobbyDelete;
|
||||
Event<std::int64_t, std::int64_t> OnMemberConnect;
|
||||
Event<std::int64_t, std::int64_t> OnMemberUpdate;
|
||||
Event<std::int64_t, std::int64_t> OnMemberDisconnect;
|
||||
Event<std::int64_t, std::int64_t, std::uint8_t*, std::uint32_t> OnLobbyMessage;
|
||||
Event<std::int64_t, std::int64_t, bool> OnSpeaking;
|
||||
Event<std::int64_t, std::int64_t, std::uint8_t, std::uint8_t*, std::uint32_t> OnNetworkMessage;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
LobbyManager() = default;
|
||||
LobbyManager(LobbyManager const& rhs) = delete;
|
||||
LobbyManager& operator=(LobbyManager const& rhs) = delete;
|
||||
LobbyManager(LobbyManager&& rhs) = delete;
|
||||
LobbyManager& operator=(LobbyManager&& rhs) = delete;
|
||||
|
||||
IDiscordLobbyManager* internal_;
|
||||
static IDiscordLobbyEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,103 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "network_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class NetworkEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnMessage(void* callbackData,
|
||||
DiscordNetworkPeerId peerId,
|
||||
DiscordNetworkChannelId channelId,
|
||||
uint8_t* data,
|
||||
uint32_t dataLength)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->NetworkManager();
|
||||
module.OnMessage(peerId, channelId, data, dataLength);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnRouteUpdate(void* callbackData, char const* routeData)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->NetworkManager();
|
||||
module.OnRouteUpdate(static_cast<const char*>(routeData));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordNetworkEvents NetworkManager::events_{
|
||||
&NetworkEvents::OnMessage,
|
||||
&NetworkEvents::OnRouteUpdate,
|
||||
};
|
||||
|
||||
void NetworkManager::GetPeerId(NetworkPeerId* peerId)
|
||||
{
|
||||
if (!peerId) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->get_peer_id(internal_, reinterpret_cast<uint64_t*>(peerId));
|
||||
}
|
||||
|
||||
Result NetworkManager::Flush()
|
||||
{
|
||||
auto result = internal_->flush(internal_);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::OpenPeer(NetworkPeerId peerId, char const* routeData)
|
||||
{
|
||||
auto result = internal_->open_peer(internal_, peerId, const_cast<char*>(routeData));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::UpdatePeer(NetworkPeerId peerId, char const* routeData)
|
||||
{
|
||||
auto result = internal_->update_peer(internal_, peerId, const_cast<char*>(routeData));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::ClosePeer(NetworkPeerId peerId)
|
||||
{
|
||||
auto result = internal_->close_peer(internal_, peerId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::OpenChannel(NetworkPeerId peerId, NetworkChannelId channelId, bool reliable)
|
||||
{
|
||||
auto result = internal_->open_channel(internal_, peerId, channelId, (reliable ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::CloseChannel(NetworkPeerId peerId, NetworkChannelId channelId)
|
||||
{
|
||||
auto result = internal_->close_channel(internal_, peerId, channelId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::SendMessage(NetworkPeerId peerId,
|
||||
NetworkChannelId channelId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength)
|
||||
{
|
||||
auto result = internal_->send_message(
|
||||
internal_, peerId, channelId, reinterpret_cast<uint8_t*>(data), dataLength);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class NetworkManager final {
|
||||
public:
|
||||
~NetworkManager() = default;
|
||||
|
||||
/**
|
||||
* Get the local peer ID for this process.
|
||||
*/
|
||||
void GetPeerId(NetworkPeerId* peerId);
|
||||
/**
|
||||
* Send pending network messages.
|
||||
*/
|
||||
Result Flush();
|
||||
/**
|
||||
* Open a connection to a remote peer.
|
||||
*/
|
||||
Result OpenPeer(NetworkPeerId peerId, char const* routeData);
|
||||
/**
|
||||
* Update the route data for a connected peer.
|
||||
*/
|
||||
Result UpdatePeer(NetworkPeerId peerId, char const* routeData);
|
||||
/**
|
||||
* Close the connection to a remote peer.
|
||||
*/
|
||||
Result ClosePeer(NetworkPeerId peerId);
|
||||
/**
|
||||
* Open a message channel to a connected peer.
|
||||
*/
|
||||
Result OpenChannel(NetworkPeerId peerId, NetworkChannelId channelId, bool reliable);
|
||||
/**
|
||||
* Close a message channel to a connected peer.
|
||||
*/
|
||||
Result CloseChannel(NetworkPeerId peerId, NetworkChannelId channelId);
|
||||
/**
|
||||
* Send a message to a connected peer over an opened message channel.
|
||||
*/
|
||||
Result SendMessage(NetworkPeerId peerId,
|
||||
NetworkChannelId channelId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength);
|
||||
|
||||
Event<NetworkPeerId, NetworkChannelId, std::uint8_t*, std::uint32_t> OnMessage;
|
||||
Event<char const*> OnRouteUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
NetworkManager() = default;
|
||||
NetworkManager(NetworkManager const& rhs) = delete;
|
||||
NetworkManager& operator=(NetworkManager const& rhs) = delete;
|
||||
NetworkManager(NetworkManager&& rhs) = delete;
|
||||
NetworkManager& operator=(NetworkManager&& rhs) = delete;
|
||||
|
||||
IDiscordNetworkManager* internal_;
|
||||
static IDiscordNetworkEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,229 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "overlay_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class OverlayEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnToggle(void* callbackData, bool locked)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->OverlayManager();
|
||||
module.OnToggle((locked != 0));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordOverlayEvents OverlayManager::events_{
|
||||
&OverlayEvents::OnToggle,
|
||||
};
|
||||
|
||||
void OverlayManager::IsEnabled(bool* enabled)
|
||||
{
|
||||
if (!enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->is_enabled(internal_, reinterpret_cast<bool*>(enabled));
|
||||
}
|
||||
|
||||
void OverlayManager::IsLocked(bool* locked)
|
||||
{
|
||||
if (!locked) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->is_locked(internal_, reinterpret_cast<bool*>(locked));
|
||||
}
|
||||
|
||||
void OverlayManager::SetLocked(bool locked, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->set_locked(internal_, (locked ? 1 : 0), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void OverlayManager::OpenActivityInvite(ActivityActionType type,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->open_activity_invite(
|
||||
internal_, static_cast<EDiscordActivityActionType>(type), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void OverlayManager::OpenGuildInvite(char const* code, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->open_guild_invite(internal_, const_cast<char*>(code), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void OverlayManager::OpenVoiceSettings(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->open_voice_settings(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result OverlayManager::InitDrawingDxgi(IDXGISwapChain* swapchain, bool useMessageForwarding)
|
||||
{
|
||||
auto result =
|
||||
internal_->init_drawing_dxgi(internal_, swapchain, (useMessageForwarding ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void OverlayManager::OnPresent()
|
||||
{
|
||||
internal_->on_present(internal_);
|
||||
}
|
||||
|
||||
void OverlayManager::ForwardMessage(MSG* message)
|
||||
{
|
||||
internal_->forward_message(internal_, message);
|
||||
}
|
||||
|
||||
void OverlayManager::KeyEvent(bool down, char const* keyCode, KeyVariant variant)
|
||||
{
|
||||
internal_->key_event(internal_,
|
||||
(down ? 1 : 0),
|
||||
const_cast<char*>(keyCode),
|
||||
static_cast<EDiscordKeyVariant>(variant));
|
||||
}
|
||||
|
||||
void OverlayManager::CharEvent(char const* character)
|
||||
{
|
||||
internal_->char_event(internal_, const_cast<char*>(character));
|
||||
}
|
||||
|
||||
void OverlayManager::MouseButtonEvent(std::uint8_t down,
|
||||
std::int32_t clickCount,
|
||||
MouseButton which,
|
||||
std::int32_t x,
|
||||
std::int32_t y)
|
||||
{
|
||||
internal_->mouse_button_event(
|
||||
internal_, down, clickCount, static_cast<EDiscordMouseButton>(which), x, y);
|
||||
}
|
||||
|
||||
void OverlayManager::MouseMotionEvent(std::int32_t x, std::int32_t y)
|
||||
{
|
||||
internal_->mouse_motion_event(internal_, x, y);
|
||||
}
|
||||
|
||||
void OverlayManager::ImeCommitText(char const* text)
|
||||
{
|
||||
internal_->ime_commit_text(internal_, const_cast<char*>(text));
|
||||
}
|
||||
|
||||
void OverlayManager::ImeSetComposition(char const* text,
|
||||
ImeUnderline* underlines,
|
||||
std::uint32_t underlinesLength,
|
||||
std::int32_t from,
|
||||
std::int32_t to)
|
||||
{
|
||||
internal_->ime_set_composition(internal_,
|
||||
const_cast<char*>(text),
|
||||
reinterpret_cast<DiscordImeUnderline*>(underlines),
|
||||
underlinesLength,
|
||||
from,
|
||||
to);
|
||||
}
|
||||
|
||||
void OverlayManager::ImeCancelComposition()
|
||||
{
|
||||
internal_->ime_cancel_composition(internal_);
|
||||
}
|
||||
|
||||
void OverlayManager::SetImeCompositionRangeCallback(
|
||||
std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>
|
||||
onImeCompositionRangeChanged)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData,
|
||||
int32_t from,
|
||||
int32_t to,
|
||||
DiscordRect* bounds,
|
||||
uint32_t boundsLength) -> void {
|
||||
std::unique_ptr<std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>> cb(
|
||||
reinterpret_cast<std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>*>(
|
||||
callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(from, to, reinterpret_cast<Rect*>(bounds), boundsLength);
|
||||
};
|
||||
std::unique_ptr<std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>> cb{};
|
||||
cb.reset(new std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>(
|
||||
std::move(onImeCompositionRangeChanged)));
|
||||
internal_->set_ime_composition_range_callback(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void OverlayManager::SetImeSelectionBoundsCallback(
|
||||
std::function<void(Rect, Rect, bool)> onImeSelectionBoundsChanged)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, DiscordRect anchor, DiscordRect focus, bool isAnchorFirst) -> void {
|
||||
std::unique_ptr<std::function<void(Rect, Rect, bool)>> cb(
|
||||
reinterpret_cast<std::function<void(Rect, Rect, bool)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(*reinterpret_cast<Rect const*>(&anchor),
|
||||
*reinterpret_cast<Rect const*>(&focus),
|
||||
(isAnchorFirst != 0));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Rect, Rect, bool)>> cb{};
|
||||
cb.reset(new std::function<void(Rect, Rect, bool)>(std::move(onImeSelectionBoundsChanged)));
|
||||
internal_->set_ime_selection_bounds_callback(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
bool OverlayManager::IsPointInsideClickZone(std::int32_t x, std::int32_t y)
|
||||
{
|
||||
auto result = internal_->is_point_inside_click_zone(internal_, x, y);
|
||||
return (result != 0);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class OverlayManager final {
|
||||
public:
|
||||
~OverlayManager() = default;
|
||||
|
||||
void IsEnabled(bool* enabled);
|
||||
void IsLocked(bool* locked);
|
||||
void SetLocked(bool locked, std::function<void(Result)> callback);
|
||||
void OpenActivityInvite(ActivityActionType type, std::function<void(Result)> callback);
|
||||
void OpenGuildInvite(char const* code, std::function<void(Result)> callback);
|
||||
void OpenVoiceSettings(std::function<void(Result)> callback);
|
||||
Result InitDrawingDxgi(IDXGISwapChain* swapchain, bool useMessageForwarding);
|
||||
void OnPresent();
|
||||
void ForwardMessage(MSG* message);
|
||||
void KeyEvent(bool down, char const* keyCode, KeyVariant variant);
|
||||
void CharEvent(char const* character);
|
||||
void MouseButtonEvent(std::uint8_t down,
|
||||
std::int32_t clickCount,
|
||||
MouseButton which,
|
||||
std::int32_t x,
|
||||
std::int32_t y);
|
||||
void MouseMotionEvent(std::int32_t x, std::int32_t y);
|
||||
void ImeCommitText(char const* text);
|
||||
void ImeSetComposition(char const* text,
|
||||
ImeUnderline* underlines,
|
||||
std::uint32_t underlinesLength,
|
||||
std::int32_t from,
|
||||
std::int32_t to);
|
||||
void ImeCancelComposition();
|
||||
void SetImeCompositionRangeCallback(
|
||||
std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>
|
||||
onImeCompositionRangeChanged);
|
||||
void SetImeSelectionBoundsCallback(
|
||||
std::function<void(Rect, Rect, bool)> onImeSelectionBoundsChanged);
|
||||
bool IsPointInsideClickZone(std::int32_t x, std::int32_t y);
|
||||
|
||||
Event<bool> OnToggle;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
OverlayManager() = default;
|
||||
OverlayManager(OverlayManager const& rhs) = delete;
|
||||
OverlayManager& operator=(OverlayManager const& rhs) = delete;
|
||||
OverlayManager(OverlayManager&& rhs) = delete;
|
||||
OverlayManager& operator=(OverlayManager&& rhs) = delete;
|
||||
|
||||
IDiscordOverlayManager* internal_;
|
||||
static IDiscordOverlayEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,91 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "relationship_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class RelationshipEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnRefresh(void* callbackData)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->RelationshipManager();
|
||||
module.OnRefresh();
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnRelationshipUpdate(void* callbackData,
|
||||
DiscordRelationship* relationship)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->RelationshipManager();
|
||||
module.OnRelationshipUpdate(*reinterpret_cast<Relationship const*>(relationship));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordRelationshipEvents RelationshipManager::events_{
|
||||
&RelationshipEvents::OnRefresh,
|
||||
&RelationshipEvents::OnRelationshipUpdate,
|
||||
};
|
||||
|
||||
void RelationshipManager::Filter(std::function<bool(Relationship const&)> filter)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, DiscordRelationship* relationship) -> bool {
|
||||
auto cb(reinterpret_cast<std::function<bool(Relationship const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return {};
|
||||
}
|
||||
return (*cb)(*reinterpret_cast<Relationship const*>(relationship));
|
||||
};
|
||||
std::unique_ptr<std::function<bool(Relationship const&)>> cb{};
|
||||
cb.reset(new std::function<bool(Relationship const&)>(std::move(filter)));
|
||||
internal_->filter(internal_, cb.get(), wrapper);
|
||||
}
|
||||
|
||||
Result RelationshipManager::Count(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->count(internal_, reinterpret_cast<int32_t*>(count));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result RelationshipManager::Get(UserId userId, Relationship* relationship)
|
||||
{
|
||||
if (!relationship) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get(internal_, userId, reinterpret_cast<DiscordRelationship*>(relationship));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result RelationshipManager::GetAt(std::uint32_t index, Relationship* relationship)
|
||||
{
|
||||
if (!relationship) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_at(internal_, index, reinterpret_cast<DiscordRelationship*>(relationship));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class RelationshipManager final {
|
||||
public:
|
||||
~RelationshipManager() = default;
|
||||
|
||||
void Filter(std::function<bool(Relationship const&)> filter);
|
||||
Result Count(std::int32_t* count);
|
||||
Result Get(UserId userId, Relationship* relationship);
|
||||
Result GetAt(std::uint32_t index, Relationship* relationship);
|
||||
|
||||
Event<> OnRefresh;
|
||||
Event<Relationship const&> OnRelationshipUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
RelationshipManager() = default;
|
||||
RelationshipManager(RelationshipManager const& rhs) = delete;
|
||||
RelationshipManager& operator=(RelationshipManager const& rhs) = delete;
|
||||
RelationshipManager(RelationshipManager&& rhs) = delete;
|
||||
RelationshipManager& operator=(RelationshipManager&& rhs) = delete;
|
||||
|
||||
IDiscordRelationshipManager* internal_;
|
||||
static IDiscordRelationshipEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,158 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "storage_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
Result StorageManager::Read(char const* name,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::uint32_t* read)
|
||||
{
|
||||
if (!read) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->read(internal_,
|
||||
const_cast<char*>(name),
|
||||
reinterpret_cast<uint8_t*>(data),
|
||||
dataLength,
|
||||
reinterpret_cast<uint32_t*>(read));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StorageManager::ReadAsync(char const* name,
|
||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, uint8_t* data, uint32_t dataLength) -> void {
|
||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, std::uint8_t*, std::uint32_t)>*>(
|
||||
callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), data, dataLength);
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb{};
|
||||
cb.reset(new std::function<void(Result, std::uint8_t*, std::uint32_t)>(std::move(callback)));
|
||||
internal_->read_async(internal_, const_cast<char*>(name), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void StorageManager::ReadAsyncPartial(
|
||||
char const* name,
|
||||
std::uint64_t offset,
|
||||
std::uint64_t length,
|
||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, uint8_t* data, uint32_t dataLength) -> void {
|
||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, std::uint8_t*, std::uint32_t)>*>(
|
||||
callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), data, dataLength);
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb{};
|
||||
cb.reset(new std::function<void(Result, std::uint8_t*, std::uint32_t)>(std::move(callback)));
|
||||
internal_->read_async_partial(
|
||||
internal_, const_cast<char*>(name), offset, length, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result StorageManager::Write(char const* name, std::uint8_t* data, std::uint32_t dataLength)
|
||||
{
|
||||
auto result = internal_->write(
|
||||
internal_, const_cast<char*>(name), reinterpret_cast<uint8_t*>(data), dataLength);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StorageManager::WriteAsync(char const* name,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->write_async(internal_,
|
||||
const_cast<char*>(name),
|
||||
reinterpret_cast<uint8_t*>(data),
|
||||
dataLength,
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
Result StorageManager::Delete(char const* name)
|
||||
{
|
||||
auto result = internal_->delete_(internal_, const_cast<char*>(name));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StorageManager::Exists(char const* name, bool* exists)
|
||||
{
|
||||
if (!exists) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->exists(internal_, const_cast<char*>(name), reinterpret_cast<bool*>(exists));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StorageManager::Count(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->count(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result StorageManager::Stat(char const* name, FileStat* stat)
|
||||
{
|
||||
if (!stat) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->stat(internal_, const_cast<char*>(name), reinterpret_cast<DiscordFileStat*>(stat));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StorageManager::StatAt(std::int32_t index, FileStat* stat)
|
||||
{
|
||||
if (!stat) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->stat_at(internal_, index, reinterpret_cast<DiscordFileStat*>(stat));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StorageManager::GetPath(char path[4096])
|
||||
{
|
||||
if (!path) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_path(internal_, reinterpret_cast<DiscordPath*>(path));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class StorageManager final {
|
||||
public:
|
||||
~StorageManager() = default;
|
||||
|
||||
Result Read(char const* name,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::uint32_t* read);
|
||||
void ReadAsync(char const* name,
|
||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback);
|
||||
void ReadAsyncPartial(char const* name,
|
||||
std::uint64_t offset,
|
||||
std::uint64_t length,
|
||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback);
|
||||
Result Write(char const* name, std::uint8_t* data, std::uint32_t dataLength);
|
||||
void WriteAsync(char const* name,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::function<void(Result)> callback);
|
||||
Result Delete(char const* name);
|
||||
Result Exists(char const* name, bool* exists);
|
||||
void Count(std::int32_t* count);
|
||||
Result Stat(char const* name, FileStat* stat);
|
||||
Result StatAt(std::int32_t index, FileStat* stat);
|
||||
Result GetPath(char path[4096]);
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
StorageManager() = default;
|
||||
StorageManager(StorageManager const& rhs) = delete;
|
||||
StorageManager& operator=(StorageManager const& rhs) = delete;
|
||||
StorageManager(StorageManager&& rhs) = delete;
|
||||
StorageManager& operator=(StorageManager&& rhs) = delete;
|
||||
|
||||
IDiscordStorageManager* internal_;
|
||||
static IDiscordStorageEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,162 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "store_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class StoreEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnEntitlementCreate(void* callbackData,
|
||||
DiscordEntitlement* entitlement)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->StoreManager();
|
||||
module.OnEntitlementCreate(*reinterpret_cast<Entitlement const*>(entitlement));
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnEntitlementDelete(void* callbackData,
|
||||
DiscordEntitlement* entitlement)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->StoreManager();
|
||||
module.OnEntitlementDelete(*reinterpret_cast<Entitlement const*>(entitlement));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordStoreEvents StoreManager::events_{
|
||||
&StoreEvents::OnEntitlementCreate,
|
||||
&StoreEvents::OnEntitlementDelete,
|
||||
};
|
||||
|
||||
void StoreManager::FetchSkus(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->fetch_skus(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void StoreManager::CountSkus(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->count_skus(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result StoreManager::GetSku(Snowflake skuId, Sku* sku)
|
||||
{
|
||||
if (!sku) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_sku(internal_, skuId, reinterpret_cast<DiscordSku*>(sku));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StoreManager::GetSkuAt(std::int32_t index, Sku* sku)
|
||||
{
|
||||
if (!sku) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_sku_at(internal_, index, reinterpret_cast<DiscordSku*>(sku));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StoreManager::FetchEntitlements(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->fetch_entitlements(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void StoreManager::CountEntitlements(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->count_entitlements(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result StoreManager::GetEntitlement(Snowflake entitlementId, Entitlement* entitlement)
|
||||
{
|
||||
if (!entitlement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_entitlement(
|
||||
internal_, entitlementId, reinterpret_cast<DiscordEntitlement*>(entitlement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StoreManager::GetEntitlementAt(std::int32_t index, Entitlement* entitlement)
|
||||
{
|
||||
if (!entitlement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_entitlement_at(
|
||||
internal_, index, reinterpret_cast<DiscordEntitlement*>(entitlement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StoreManager::HasSkuEntitlement(Snowflake skuId, bool* hasEntitlement)
|
||||
{
|
||||
if (!hasEntitlement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->has_sku_entitlement(internal_, skuId, reinterpret_cast<bool*>(hasEntitlement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StoreManager::StartPurchase(Snowflake skuId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->start_purchase(internal_, skuId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class StoreManager final {
|
||||
public:
|
||||
~StoreManager() = default;
|
||||
|
||||
void FetchSkus(std::function<void(Result)> callback);
|
||||
void CountSkus(std::int32_t* count);
|
||||
Result GetSku(Snowflake skuId, Sku* sku);
|
||||
Result GetSkuAt(std::int32_t index, Sku* sku);
|
||||
void FetchEntitlements(std::function<void(Result)> callback);
|
||||
void CountEntitlements(std::int32_t* count);
|
||||
Result GetEntitlement(Snowflake entitlementId, Entitlement* entitlement);
|
||||
Result GetEntitlementAt(std::int32_t index, Entitlement* entitlement);
|
||||
Result HasSkuEntitlement(Snowflake skuId, bool* hasEntitlement);
|
||||
void StartPurchase(Snowflake skuId, std::function<void(Result)> callback);
|
||||
|
||||
Event<Entitlement const&> OnEntitlementCreate;
|
||||
Event<Entitlement const&> OnEntitlementDelete;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
StoreManager() = default;
|
||||
StoreManager(StoreManager const& rhs) = delete;
|
||||
StoreManager& operator=(StoreManager const& rhs) = delete;
|
||||
StoreManager(StoreManager&& rhs) = delete;
|
||||
StoreManager& operator=(StoreManager&& rhs) = delete;
|
||||
|
||||
IDiscordStoreManager* internal_;
|
||||
static IDiscordStoreEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,879 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
void User::SetId(UserId id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
UserId User::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void User::SetUsername(char const* username)
|
||||
{
|
||||
strncpy(internal_.username, username, 256);
|
||||
internal_.username[256 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* User::GetUsername() const
|
||||
{
|
||||
return internal_.username;
|
||||
}
|
||||
|
||||
void User::SetDiscriminator(char const* discriminator)
|
||||
{
|
||||
strncpy(internal_.discriminator, discriminator, 8);
|
||||
internal_.discriminator[8 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* User::GetDiscriminator() const
|
||||
{
|
||||
return internal_.discriminator;
|
||||
}
|
||||
|
||||
void User::SetAvatar(char const* avatar)
|
||||
{
|
||||
strncpy(internal_.avatar, avatar, 128);
|
||||
internal_.avatar[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* User::GetAvatar() const
|
||||
{
|
||||
return internal_.avatar;
|
||||
}
|
||||
|
||||
void User::SetBot(bool bot)
|
||||
{
|
||||
internal_.bot = bot;
|
||||
}
|
||||
|
||||
bool User::GetBot() const
|
||||
{
|
||||
return internal_.bot != 0;
|
||||
}
|
||||
|
||||
void OAuth2Token::SetAccessToken(char const* accessToken)
|
||||
{
|
||||
strncpy(internal_.access_token, accessToken, 128);
|
||||
internal_.access_token[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* OAuth2Token::GetAccessToken() const
|
||||
{
|
||||
return internal_.access_token;
|
||||
}
|
||||
|
||||
void OAuth2Token::SetScopes(char const* scopes)
|
||||
{
|
||||
strncpy(internal_.scopes, scopes, 1024);
|
||||
internal_.scopes[1024 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* OAuth2Token::GetScopes() const
|
||||
{
|
||||
return internal_.scopes;
|
||||
}
|
||||
|
||||
void OAuth2Token::SetExpires(Timestamp expires)
|
||||
{
|
||||
internal_.expires = expires;
|
||||
}
|
||||
|
||||
Timestamp OAuth2Token::GetExpires() const
|
||||
{
|
||||
return internal_.expires;
|
||||
}
|
||||
|
||||
void ImageHandle::SetType(ImageType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordImageType>(type);
|
||||
}
|
||||
|
||||
ImageType ImageHandle::GetType() const
|
||||
{
|
||||
return static_cast<ImageType>(internal_.type);
|
||||
}
|
||||
|
||||
void ImageHandle::SetId(std::int64_t id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
std::int64_t ImageHandle::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void ImageHandle::SetSize(std::uint32_t size)
|
||||
{
|
||||
internal_.size = size;
|
||||
}
|
||||
|
||||
std::uint32_t ImageHandle::GetSize() const
|
||||
{
|
||||
return internal_.size;
|
||||
}
|
||||
|
||||
void ImageDimensions::SetWidth(std::uint32_t width)
|
||||
{
|
||||
internal_.width = width;
|
||||
}
|
||||
|
||||
std::uint32_t ImageDimensions::GetWidth() const
|
||||
{
|
||||
return internal_.width;
|
||||
}
|
||||
|
||||
void ImageDimensions::SetHeight(std::uint32_t height)
|
||||
{
|
||||
internal_.height = height;
|
||||
}
|
||||
|
||||
std::uint32_t ImageDimensions::GetHeight() const
|
||||
{
|
||||
return internal_.height;
|
||||
}
|
||||
|
||||
void ActivityTimestamps::SetStart(Timestamp start)
|
||||
{
|
||||
internal_.start = start;
|
||||
}
|
||||
|
||||
Timestamp ActivityTimestamps::GetStart() const
|
||||
{
|
||||
return internal_.start;
|
||||
}
|
||||
|
||||
void ActivityTimestamps::SetEnd(Timestamp end)
|
||||
{
|
||||
internal_.end = end;
|
||||
}
|
||||
|
||||
Timestamp ActivityTimestamps::GetEnd() const
|
||||
{
|
||||
return internal_.end;
|
||||
}
|
||||
|
||||
void ActivityAssets::SetLargeImage(char const* largeImage)
|
||||
{
|
||||
strncpy(internal_.large_image, largeImage, 128);
|
||||
internal_.large_image[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityAssets::GetLargeImage() const
|
||||
{
|
||||
return internal_.large_image;
|
||||
}
|
||||
|
||||
void ActivityAssets::SetLargeText(char const* largeText)
|
||||
{
|
||||
strncpy(internal_.large_text, largeText, 128);
|
||||
internal_.large_text[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityAssets::GetLargeText() const
|
||||
{
|
||||
return internal_.large_text;
|
||||
}
|
||||
|
||||
void ActivityAssets::SetSmallImage(char const* smallImage)
|
||||
{
|
||||
strncpy(internal_.small_image, smallImage, 128);
|
||||
internal_.small_image[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityAssets::GetSmallImage() const
|
||||
{
|
||||
return internal_.small_image;
|
||||
}
|
||||
|
||||
void ActivityAssets::SetSmallText(char const* smallText)
|
||||
{
|
||||
strncpy(internal_.small_text, smallText, 128);
|
||||
internal_.small_text[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityAssets::GetSmallText() const
|
||||
{
|
||||
return internal_.small_text;
|
||||
}
|
||||
|
||||
void PartySize::SetCurrentSize(std::int32_t currentSize)
|
||||
{
|
||||
internal_.current_size = currentSize;
|
||||
}
|
||||
|
||||
std::int32_t PartySize::GetCurrentSize() const
|
||||
{
|
||||
return internal_.current_size;
|
||||
}
|
||||
|
||||
void PartySize::SetMaxSize(std::int32_t maxSize)
|
||||
{
|
||||
internal_.max_size = maxSize;
|
||||
}
|
||||
|
||||
std::int32_t PartySize::GetMaxSize() const
|
||||
{
|
||||
return internal_.max_size;
|
||||
}
|
||||
|
||||
void ActivityParty::SetId(char const* id)
|
||||
{
|
||||
strncpy(internal_.id, id, 128);
|
||||
internal_.id[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityParty::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
PartySize& ActivityParty::GetSize()
|
||||
{
|
||||
return reinterpret_cast<PartySize&>(internal_.size);
|
||||
}
|
||||
|
||||
PartySize const& ActivityParty::GetSize() const
|
||||
{
|
||||
return reinterpret_cast<PartySize const&>(internal_.size);
|
||||
}
|
||||
|
||||
void ActivityParty::SetPrivacy(ActivityPartyPrivacy privacy)
|
||||
{
|
||||
internal_.privacy = static_cast<EDiscordActivityPartyPrivacy>(privacy);
|
||||
}
|
||||
|
||||
ActivityPartyPrivacy ActivityParty::GetPrivacy() const
|
||||
{
|
||||
return static_cast<ActivityPartyPrivacy>(internal_.privacy);
|
||||
}
|
||||
|
||||
void ActivitySecrets::SetMatch(char const* match)
|
||||
{
|
||||
strncpy(internal_.match, match, 128);
|
||||
internal_.match[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivitySecrets::GetMatch() const
|
||||
{
|
||||
return internal_.match;
|
||||
}
|
||||
|
||||
void ActivitySecrets::SetJoin(char const* join)
|
||||
{
|
||||
strncpy(internal_.join, join, 128);
|
||||
internal_.join[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivitySecrets::GetJoin() const
|
||||
{
|
||||
return internal_.join;
|
||||
}
|
||||
|
||||
void ActivitySecrets::SetSpectate(char const* spectate)
|
||||
{
|
||||
strncpy(internal_.spectate, spectate, 128);
|
||||
internal_.spectate[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivitySecrets::GetSpectate() const
|
||||
{
|
||||
return internal_.spectate;
|
||||
}
|
||||
|
||||
void Activity::SetType(ActivityType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordActivityType>(type);
|
||||
}
|
||||
|
||||
ActivityType Activity::GetType() const
|
||||
{
|
||||
return static_cast<ActivityType>(internal_.type);
|
||||
}
|
||||
|
||||
void Activity::SetApplicationId(std::int64_t applicationId)
|
||||
{
|
||||
internal_.application_id = applicationId;
|
||||
}
|
||||
|
||||
std::int64_t Activity::GetApplicationId() const
|
||||
{
|
||||
return internal_.application_id;
|
||||
}
|
||||
|
||||
void Activity::SetName(char const* name)
|
||||
{
|
||||
strncpy(internal_.name, name, 128);
|
||||
internal_.name[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* Activity::GetName() const
|
||||
{
|
||||
return internal_.name;
|
||||
}
|
||||
|
||||
void Activity::SetState(char const* state)
|
||||
{
|
||||
strncpy(internal_.state, state, 128);
|
||||
internal_.state[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* Activity::GetState() const
|
||||
{
|
||||
return internal_.state;
|
||||
}
|
||||
|
||||
void Activity::SetDetails(char const* details)
|
||||
{
|
||||
strncpy(internal_.details, details, 128);
|
||||
internal_.details[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* Activity::GetDetails() const
|
||||
{
|
||||
return internal_.details;
|
||||
}
|
||||
|
||||
ActivityTimestamps& Activity::GetTimestamps()
|
||||
{
|
||||
return reinterpret_cast<ActivityTimestamps&>(internal_.timestamps);
|
||||
}
|
||||
|
||||
ActivityTimestamps const& Activity::GetTimestamps() const
|
||||
{
|
||||
return reinterpret_cast<ActivityTimestamps const&>(internal_.timestamps);
|
||||
}
|
||||
|
||||
ActivityAssets& Activity::GetAssets()
|
||||
{
|
||||
return reinterpret_cast<ActivityAssets&>(internal_.assets);
|
||||
}
|
||||
|
||||
ActivityAssets const& Activity::GetAssets() const
|
||||
{
|
||||
return reinterpret_cast<ActivityAssets const&>(internal_.assets);
|
||||
}
|
||||
|
||||
ActivityParty& Activity::GetParty()
|
||||
{
|
||||
return reinterpret_cast<ActivityParty&>(internal_.party);
|
||||
}
|
||||
|
||||
ActivityParty const& Activity::GetParty() const
|
||||
{
|
||||
return reinterpret_cast<ActivityParty const&>(internal_.party);
|
||||
}
|
||||
|
||||
ActivitySecrets& Activity::GetSecrets()
|
||||
{
|
||||
return reinterpret_cast<ActivitySecrets&>(internal_.secrets);
|
||||
}
|
||||
|
||||
ActivitySecrets const& Activity::GetSecrets() const
|
||||
{
|
||||
return reinterpret_cast<ActivitySecrets const&>(internal_.secrets);
|
||||
}
|
||||
|
||||
void Activity::SetInstance(bool instance)
|
||||
{
|
||||
internal_.instance = instance;
|
||||
}
|
||||
|
||||
bool Activity::GetInstance() const
|
||||
{
|
||||
return internal_.instance != 0;
|
||||
}
|
||||
|
||||
void Activity::SetSupportedPlatforms(std::uint32_t supportedPlatforms)
|
||||
{
|
||||
internal_.supported_platforms = supportedPlatforms;
|
||||
}
|
||||
|
||||
std::uint32_t Activity::GetSupportedPlatforms() const
|
||||
{
|
||||
return internal_.supported_platforms;
|
||||
}
|
||||
|
||||
void Presence::SetStatus(Status status)
|
||||
{
|
||||
internal_.status = static_cast<EDiscordStatus>(status);
|
||||
}
|
||||
|
||||
Status Presence::GetStatus() const
|
||||
{
|
||||
return static_cast<Status>(internal_.status);
|
||||
}
|
||||
|
||||
Activity& Presence::GetActivity()
|
||||
{
|
||||
return reinterpret_cast<Activity&>(internal_.activity);
|
||||
}
|
||||
|
||||
Activity const& Presence::GetActivity() const
|
||||
{
|
||||
return reinterpret_cast<Activity const&>(internal_.activity);
|
||||
}
|
||||
|
||||
void Relationship::SetType(RelationshipType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordRelationshipType>(type);
|
||||
}
|
||||
|
||||
RelationshipType Relationship::GetType() const
|
||||
{
|
||||
return static_cast<RelationshipType>(internal_.type);
|
||||
}
|
||||
|
||||
User& Relationship::GetUser()
|
||||
{
|
||||
return reinterpret_cast<User&>(internal_.user);
|
||||
}
|
||||
|
||||
User const& Relationship::GetUser() const
|
||||
{
|
||||
return reinterpret_cast<User const&>(internal_.user);
|
||||
}
|
||||
|
||||
Presence& Relationship::GetPresence()
|
||||
{
|
||||
return reinterpret_cast<Presence&>(internal_.presence);
|
||||
}
|
||||
|
||||
Presence const& Relationship::GetPresence() const
|
||||
{
|
||||
return reinterpret_cast<Presence const&>(internal_.presence);
|
||||
}
|
||||
|
||||
void Lobby::SetId(LobbyId id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
LobbyId Lobby::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void Lobby::SetType(LobbyType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordLobbyType>(type);
|
||||
}
|
||||
|
||||
LobbyType Lobby::GetType() const
|
||||
{
|
||||
return static_cast<LobbyType>(internal_.type);
|
||||
}
|
||||
|
||||
void Lobby::SetOwnerId(UserId ownerId)
|
||||
{
|
||||
internal_.owner_id = ownerId;
|
||||
}
|
||||
|
||||
UserId Lobby::GetOwnerId() const
|
||||
{
|
||||
return internal_.owner_id;
|
||||
}
|
||||
|
||||
void Lobby::SetSecret(LobbySecret secret)
|
||||
{
|
||||
strncpy(internal_.secret, secret, 128);
|
||||
internal_.secret[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
LobbySecret Lobby::GetSecret() const
|
||||
{
|
||||
return internal_.secret;
|
||||
}
|
||||
|
||||
void Lobby::SetCapacity(std::uint32_t capacity)
|
||||
{
|
||||
internal_.capacity = capacity;
|
||||
}
|
||||
|
||||
std::uint32_t Lobby::GetCapacity() const
|
||||
{
|
||||
return internal_.capacity;
|
||||
}
|
||||
|
||||
void Lobby::SetLocked(bool locked)
|
||||
{
|
||||
internal_.locked = locked;
|
||||
}
|
||||
|
||||
bool Lobby::GetLocked() const
|
||||
{
|
||||
return internal_.locked != 0;
|
||||
}
|
||||
|
||||
void ImeUnderline::SetFrom(std::int32_t from)
|
||||
{
|
||||
internal_.from = from;
|
||||
}
|
||||
|
||||
std::int32_t ImeUnderline::GetFrom() const
|
||||
{
|
||||
return internal_.from;
|
||||
}
|
||||
|
||||
void ImeUnderline::SetTo(std::int32_t to)
|
||||
{
|
||||
internal_.to = to;
|
||||
}
|
||||
|
||||
std::int32_t ImeUnderline::GetTo() const
|
||||
{
|
||||
return internal_.to;
|
||||
}
|
||||
|
||||
void ImeUnderline::SetColor(std::uint32_t color)
|
||||
{
|
||||
internal_.color = color;
|
||||
}
|
||||
|
||||
std::uint32_t ImeUnderline::GetColor() const
|
||||
{
|
||||
return internal_.color;
|
||||
}
|
||||
|
||||
void ImeUnderline::SetBackgroundColor(std::uint32_t backgroundColor)
|
||||
{
|
||||
internal_.background_color = backgroundColor;
|
||||
}
|
||||
|
||||
std::uint32_t ImeUnderline::GetBackgroundColor() const
|
||||
{
|
||||
return internal_.background_color;
|
||||
}
|
||||
|
||||
void ImeUnderline::SetThick(bool thick)
|
||||
{
|
||||
internal_.thick = thick;
|
||||
}
|
||||
|
||||
bool ImeUnderline::GetThick() const
|
||||
{
|
||||
return internal_.thick != 0;
|
||||
}
|
||||
|
||||
void Rect::SetLeft(std::int32_t left)
|
||||
{
|
||||
internal_.left = left;
|
||||
}
|
||||
|
||||
std::int32_t Rect::GetLeft() const
|
||||
{
|
||||
return internal_.left;
|
||||
}
|
||||
|
||||
void Rect::SetTop(std::int32_t top)
|
||||
{
|
||||
internal_.top = top;
|
||||
}
|
||||
|
||||
std::int32_t Rect::GetTop() const
|
||||
{
|
||||
return internal_.top;
|
||||
}
|
||||
|
||||
void Rect::SetRight(std::int32_t right)
|
||||
{
|
||||
internal_.right = right;
|
||||
}
|
||||
|
||||
std::int32_t Rect::GetRight() const
|
||||
{
|
||||
return internal_.right;
|
||||
}
|
||||
|
||||
void Rect::SetBottom(std::int32_t bottom)
|
||||
{
|
||||
internal_.bottom = bottom;
|
||||
}
|
||||
|
||||
std::int32_t Rect::GetBottom() const
|
||||
{
|
||||
return internal_.bottom;
|
||||
}
|
||||
|
||||
void FileStat::SetFilename(char const* filename)
|
||||
{
|
||||
strncpy(internal_.filename, filename, 260);
|
||||
internal_.filename[260 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* FileStat::GetFilename() const
|
||||
{
|
||||
return internal_.filename;
|
||||
}
|
||||
|
||||
void FileStat::SetSize(std::uint64_t size)
|
||||
{
|
||||
internal_.size = size;
|
||||
}
|
||||
|
||||
std::uint64_t FileStat::GetSize() const
|
||||
{
|
||||
return internal_.size;
|
||||
}
|
||||
|
||||
void FileStat::SetLastModified(std::uint64_t lastModified)
|
||||
{
|
||||
internal_.last_modified = lastModified;
|
||||
}
|
||||
|
||||
std::uint64_t FileStat::GetLastModified() const
|
||||
{
|
||||
return internal_.last_modified;
|
||||
}
|
||||
|
||||
void Entitlement::SetId(Snowflake id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
Snowflake Entitlement::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void Entitlement::SetType(EntitlementType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordEntitlementType>(type);
|
||||
}
|
||||
|
||||
EntitlementType Entitlement::GetType() const
|
||||
{
|
||||
return static_cast<EntitlementType>(internal_.type);
|
||||
}
|
||||
|
||||
void Entitlement::SetSkuId(Snowflake skuId)
|
||||
{
|
||||
internal_.sku_id = skuId;
|
||||
}
|
||||
|
||||
Snowflake Entitlement::GetSkuId() const
|
||||
{
|
||||
return internal_.sku_id;
|
||||
}
|
||||
|
||||
void SkuPrice::SetAmount(std::uint32_t amount)
|
||||
{
|
||||
internal_.amount = amount;
|
||||
}
|
||||
|
||||
std::uint32_t SkuPrice::GetAmount() const
|
||||
{
|
||||
return internal_.amount;
|
||||
}
|
||||
|
||||
void SkuPrice::SetCurrency(char const* currency)
|
||||
{
|
||||
strncpy(internal_.currency, currency, 16);
|
||||
internal_.currency[16 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* SkuPrice::GetCurrency() const
|
||||
{
|
||||
return internal_.currency;
|
||||
}
|
||||
|
||||
void Sku::SetId(Snowflake id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
Snowflake Sku::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void Sku::SetType(SkuType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordSkuType>(type);
|
||||
}
|
||||
|
||||
SkuType Sku::GetType() const
|
||||
{
|
||||
return static_cast<SkuType>(internal_.type);
|
||||
}
|
||||
|
||||
void Sku::SetName(char const* name)
|
||||
{
|
||||
strncpy(internal_.name, name, 256);
|
||||
internal_.name[256 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* Sku::GetName() const
|
||||
{
|
||||
return internal_.name;
|
||||
}
|
||||
|
||||
SkuPrice& Sku::GetPrice()
|
||||
{
|
||||
return reinterpret_cast<SkuPrice&>(internal_.price);
|
||||
}
|
||||
|
||||
SkuPrice const& Sku::GetPrice() const
|
||||
{
|
||||
return reinterpret_cast<SkuPrice const&>(internal_.price);
|
||||
}
|
||||
|
||||
void InputMode::SetType(InputModeType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordInputModeType>(type);
|
||||
}
|
||||
|
||||
InputModeType InputMode::GetType() const
|
||||
{
|
||||
return static_cast<InputModeType>(internal_.type);
|
||||
}
|
||||
|
||||
void InputMode::SetShortcut(char const* shortcut)
|
||||
{
|
||||
strncpy(internal_.shortcut, shortcut, 256);
|
||||
internal_.shortcut[256 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* InputMode::GetShortcut() const
|
||||
{
|
||||
return internal_.shortcut;
|
||||
}
|
||||
|
||||
void UserAchievement::SetUserId(Snowflake userId)
|
||||
{
|
||||
internal_.user_id = userId;
|
||||
}
|
||||
|
||||
Snowflake UserAchievement::GetUserId() const
|
||||
{
|
||||
return internal_.user_id;
|
||||
}
|
||||
|
||||
void UserAchievement::SetAchievementId(Snowflake achievementId)
|
||||
{
|
||||
internal_.achievement_id = achievementId;
|
||||
}
|
||||
|
||||
Snowflake UserAchievement::GetAchievementId() const
|
||||
{
|
||||
return internal_.achievement_id;
|
||||
}
|
||||
|
||||
void UserAchievement::SetPercentComplete(std::uint8_t percentComplete)
|
||||
{
|
||||
internal_.percent_complete = percentComplete;
|
||||
}
|
||||
|
||||
std::uint8_t UserAchievement::GetPercentComplete() const
|
||||
{
|
||||
return internal_.percent_complete;
|
||||
}
|
||||
|
||||
void UserAchievement::SetUnlockedAt(DateTime unlockedAt)
|
||||
{
|
||||
strncpy(internal_.unlocked_at, unlockedAt, 64);
|
||||
internal_.unlocked_at[64 - 1] = '\0';
|
||||
}
|
||||
|
||||
DateTime UserAchievement::GetUnlockedAt() const
|
||||
{
|
||||
return internal_.unlocked_at;
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetType(LobbyType type)
|
||||
{
|
||||
auto result = internal_->set_type(internal_, static_cast<EDiscordLobbyType>(type));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetOwner(UserId ownerId)
|
||||
{
|
||||
auto result = internal_->set_owner(internal_, ownerId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetCapacity(std::uint32_t capacity)
|
||||
{
|
||||
auto result = internal_->set_capacity(internal_, capacity);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetMetadata(MetadataKey key, MetadataValue value)
|
||||
{
|
||||
auto result =
|
||||
internal_->set_metadata(internal_, const_cast<char*>(key), const_cast<char*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::DeleteMetadata(MetadataKey key)
|
||||
{
|
||||
auto result = internal_->delete_metadata(internal_, const_cast<char*>(key));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetLocked(bool locked)
|
||||
{
|
||||
auto result = internal_->set_locked(internal_, (locked ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyMemberTransaction::SetMetadata(MetadataKey key, MetadataValue value)
|
||||
{
|
||||
auto result =
|
||||
internal_->set_metadata(internal_, const_cast<char*>(key), const_cast<char*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyMemberTransaction::DeleteMetadata(MetadataKey key)
|
||||
{
|
||||
auto result = internal_->delete_metadata(internal_, const_cast<char*>(key));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbySearchQuery::Filter(MetadataKey key,
|
||||
LobbySearchComparison comparison,
|
||||
LobbySearchCast cast,
|
||||
MetadataValue value)
|
||||
{
|
||||
auto result = internal_->filter(internal_,
|
||||
const_cast<char*>(key),
|
||||
static_cast<EDiscordLobbySearchComparison>(comparison),
|
||||
static_cast<EDiscordLobbySearchCast>(cast),
|
||||
const_cast<char*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbySearchQuery::Sort(MetadataKey key, LobbySearchCast cast, MetadataValue value)
|
||||
{
|
||||
auto result = internal_->sort(internal_,
|
||||
const_cast<char*>(key),
|
||||
static_cast<EDiscordLobbySearchCast>(cast),
|
||||
const_cast<char*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbySearchQuery::Limit(std::uint32_t limit)
|
||||
{
|
||||
auto result = internal_->limit(internal_, limit);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbySearchQuery::Distance(LobbySearchDistance distance)
|
||||
{
|
||||
auto result =
|
||||
internal_->distance(internal_, static_cast<EDiscordLobbySearchDistance>(distance));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,567 @@
|
||||
#pragma once
|
||||
|
||||
#include "ffi.h"
|
||||
#include "event.h"
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
#include <dxgi.h>
|
||||
#endif
|
||||
|
||||
namespace discord {
|
||||
|
||||
enum class Result {
|
||||
Ok = 0,
|
||||
ServiceUnavailable = 1,
|
||||
InvalidVersion = 2,
|
||||
LockFailed = 3,
|
||||
InternalError = 4,
|
||||
InvalidPayload = 5,
|
||||
InvalidCommand = 6,
|
||||
InvalidPermissions = 7,
|
||||
NotFetched = 8,
|
||||
NotFound = 9,
|
||||
Conflict = 10,
|
||||
InvalidSecret = 11,
|
||||
InvalidJoinSecret = 12,
|
||||
NoEligibleActivity = 13,
|
||||
InvalidInvite = 14,
|
||||
NotAuthenticated = 15,
|
||||
InvalidAccessToken = 16,
|
||||
ApplicationMismatch = 17,
|
||||
InvalidDataUrl = 18,
|
||||
InvalidBase64 = 19,
|
||||
NotFiltered = 20,
|
||||
LobbyFull = 21,
|
||||
InvalidLobbySecret = 22,
|
||||
InvalidFilename = 23,
|
||||
InvalidFileSize = 24,
|
||||
InvalidEntitlement = 25,
|
||||
NotInstalled = 26,
|
||||
NotRunning = 27,
|
||||
InsufficientBuffer = 28,
|
||||
PurchaseCanceled = 29,
|
||||
InvalidGuild = 30,
|
||||
InvalidEvent = 31,
|
||||
InvalidChannel = 32,
|
||||
InvalidOrigin = 33,
|
||||
RateLimited = 34,
|
||||
OAuth2Error = 35,
|
||||
SelectChannelTimeout = 36,
|
||||
GetGuildTimeout = 37,
|
||||
SelectVoiceForceRequired = 38,
|
||||
CaptureShortcutAlreadyListening = 39,
|
||||
UnauthorizedForAchievement = 40,
|
||||
InvalidGiftCode = 41,
|
||||
PurchaseError = 42,
|
||||
TransactionAborted = 43,
|
||||
DrawingInitFailed = 44,
|
||||
};
|
||||
|
||||
enum class CreateFlags {
|
||||
Default = 0,
|
||||
NoRequireDiscord = 1,
|
||||
};
|
||||
|
||||
enum class LogLevel {
|
||||
Error = 1,
|
||||
Warn,
|
||||
Info,
|
||||
Debug,
|
||||
};
|
||||
|
||||
enum class UserFlag {
|
||||
Partner = 2,
|
||||
HypeSquadEvents = 4,
|
||||
HypeSquadHouse1 = 64,
|
||||
HypeSquadHouse2 = 128,
|
||||
HypeSquadHouse3 = 256,
|
||||
};
|
||||
|
||||
enum class PremiumType {
|
||||
None = 0,
|
||||
Tier1 = 1,
|
||||
Tier2 = 2,
|
||||
};
|
||||
|
||||
enum class ImageType {
|
||||
User,
|
||||
};
|
||||
|
||||
enum class ActivityPartyPrivacy {
|
||||
Private = 0,
|
||||
Public = 1,
|
||||
};
|
||||
|
||||
enum class ActivityType {
|
||||
Playing,
|
||||
Streaming,
|
||||
Listening,
|
||||
Watching,
|
||||
};
|
||||
|
||||
enum class ActivityActionType {
|
||||
Join = 1,
|
||||
Spectate,
|
||||
};
|
||||
|
||||
enum class ActivitySupportedPlatformFlags {
|
||||
Desktop = 1,
|
||||
Android = 2,
|
||||
iOS = 4,
|
||||
};
|
||||
|
||||
enum class ActivityJoinRequestReply {
|
||||
No,
|
||||
Yes,
|
||||
Ignore,
|
||||
};
|
||||
|
||||
enum class Status {
|
||||
Offline = 0,
|
||||
Online = 1,
|
||||
Idle = 2,
|
||||
DoNotDisturb = 3,
|
||||
};
|
||||
|
||||
enum class RelationshipType {
|
||||
None,
|
||||
Friend,
|
||||
Blocked,
|
||||
PendingIncoming,
|
||||
PendingOutgoing,
|
||||
Implicit,
|
||||
};
|
||||
|
||||
enum class LobbyType {
|
||||
Private = 1,
|
||||
Public,
|
||||
};
|
||||
|
||||
enum class LobbySearchComparison {
|
||||
LessThanOrEqual = -2,
|
||||
LessThan,
|
||||
Equal,
|
||||
GreaterThan,
|
||||
GreaterThanOrEqual,
|
||||
NotEqual,
|
||||
};
|
||||
|
||||
enum class LobbySearchCast {
|
||||
String = 1,
|
||||
Number,
|
||||
};
|
||||
|
||||
enum class LobbySearchDistance {
|
||||
Local,
|
||||
Default,
|
||||
Extended,
|
||||
Global,
|
||||
};
|
||||
|
||||
enum class KeyVariant {
|
||||
Normal,
|
||||
Right,
|
||||
Left,
|
||||
};
|
||||
|
||||
enum class MouseButton {
|
||||
Left,
|
||||
Middle,
|
||||
Right,
|
||||
};
|
||||
|
||||
enum class EntitlementType {
|
||||
Purchase = 1,
|
||||
PremiumSubscription,
|
||||
DeveloperGift,
|
||||
TestModePurchase,
|
||||
FreePurchase,
|
||||
UserGift,
|
||||
PremiumPurchase,
|
||||
};
|
||||
|
||||
enum class SkuType {
|
||||
Application = 1,
|
||||
DLC,
|
||||
Consumable,
|
||||
Bundle,
|
||||
};
|
||||
|
||||
enum class InputModeType {
|
||||
VoiceActivity = 0,
|
||||
PushToTalk,
|
||||
};
|
||||
|
||||
using ClientId = std::int64_t;
|
||||
using Version = std::int32_t;
|
||||
using Snowflake = std::int64_t;
|
||||
using Timestamp = std::int64_t;
|
||||
using UserId = Snowflake;
|
||||
using Locale = char const*;
|
||||
using Branch = char const*;
|
||||
using LobbyId = Snowflake;
|
||||
using LobbySecret = char const*;
|
||||
using MetadataKey = char const*;
|
||||
using MetadataValue = char const*;
|
||||
using NetworkPeerId = std::uint64_t;
|
||||
using NetworkChannelId = std::uint8_t;
|
||||
#ifdef __APPLE__
|
||||
using IDXGISwapChain = void;
|
||||
#endif
|
||||
#ifdef __linux__
|
||||
using IDXGISwapChain = void;
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
using MSG = void;
|
||||
#endif
|
||||
#ifdef __linux__
|
||||
using MSG = void;
|
||||
#endif
|
||||
using Path = char const*;
|
||||
using DateTime = char const*;
|
||||
|
||||
class User final {
|
||||
public:
|
||||
void SetId(UserId id);
|
||||
UserId GetId() const;
|
||||
void SetUsername(char const* username);
|
||||
char const* GetUsername() const;
|
||||
void SetDiscriminator(char const* discriminator);
|
||||
char const* GetDiscriminator() const;
|
||||
void SetAvatar(char const* avatar);
|
||||
char const* GetAvatar() const;
|
||||
void SetBot(bool bot);
|
||||
bool GetBot() const;
|
||||
|
||||
private:
|
||||
DiscordUser internal_;
|
||||
};
|
||||
|
||||
class OAuth2Token final {
|
||||
public:
|
||||
void SetAccessToken(char const* accessToken);
|
||||
char const* GetAccessToken() const;
|
||||
void SetScopes(char const* scopes);
|
||||
char const* GetScopes() const;
|
||||
void SetExpires(Timestamp expires);
|
||||
Timestamp GetExpires() const;
|
||||
|
||||
private:
|
||||
DiscordOAuth2Token internal_;
|
||||
};
|
||||
|
||||
class ImageHandle final {
|
||||
public:
|
||||
void SetType(ImageType type);
|
||||
ImageType GetType() const;
|
||||
void SetId(std::int64_t id);
|
||||
std::int64_t GetId() const;
|
||||
void SetSize(std::uint32_t size);
|
||||
std::uint32_t GetSize() const;
|
||||
|
||||
private:
|
||||
DiscordImageHandle internal_;
|
||||
};
|
||||
|
||||
class ImageDimensions final {
|
||||
public:
|
||||
void SetWidth(std::uint32_t width);
|
||||
std::uint32_t GetWidth() const;
|
||||
void SetHeight(std::uint32_t height);
|
||||
std::uint32_t GetHeight() const;
|
||||
|
||||
private:
|
||||
DiscordImageDimensions internal_;
|
||||
};
|
||||
|
||||
class ActivityTimestamps final {
|
||||
public:
|
||||
void SetStart(Timestamp start);
|
||||
Timestamp GetStart() const;
|
||||
void SetEnd(Timestamp end);
|
||||
Timestamp GetEnd() const;
|
||||
|
||||
private:
|
||||
DiscordActivityTimestamps internal_;
|
||||
};
|
||||
|
||||
class ActivityAssets final {
|
||||
public:
|
||||
void SetLargeImage(char const* largeImage);
|
||||
char const* GetLargeImage() const;
|
||||
void SetLargeText(char const* largeText);
|
||||
char const* GetLargeText() const;
|
||||
void SetSmallImage(char const* smallImage);
|
||||
char const* GetSmallImage() const;
|
||||
void SetSmallText(char const* smallText);
|
||||
char const* GetSmallText() const;
|
||||
|
||||
private:
|
||||
DiscordActivityAssets internal_;
|
||||
};
|
||||
|
||||
class PartySize final {
|
||||
public:
|
||||
void SetCurrentSize(std::int32_t currentSize);
|
||||
std::int32_t GetCurrentSize() const;
|
||||
void SetMaxSize(std::int32_t maxSize);
|
||||
std::int32_t GetMaxSize() const;
|
||||
|
||||
private:
|
||||
DiscordPartySize internal_;
|
||||
};
|
||||
|
||||
class ActivityParty final {
|
||||
public:
|
||||
void SetId(char const* id);
|
||||
char const* GetId() const;
|
||||
PartySize& GetSize();
|
||||
PartySize const& GetSize() const;
|
||||
void SetPrivacy(ActivityPartyPrivacy privacy);
|
||||
ActivityPartyPrivacy GetPrivacy() const;
|
||||
|
||||
private:
|
||||
DiscordActivityParty internal_;
|
||||
};
|
||||
|
||||
class ActivitySecrets final {
|
||||
public:
|
||||
void SetMatch(char const* match);
|
||||
char const* GetMatch() const;
|
||||
void SetJoin(char const* join);
|
||||
char const* GetJoin() const;
|
||||
void SetSpectate(char const* spectate);
|
||||
char const* GetSpectate() const;
|
||||
|
||||
private:
|
||||
DiscordActivitySecrets internal_;
|
||||
};
|
||||
|
||||
class Activity final {
|
||||
public:
|
||||
void SetType(ActivityType type);
|
||||
ActivityType GetType() const;
|
||||
void SetApplicationId(std::int64_t applicationId);
|
||||
std::int64_t GetApplicationId() const;
|
||||
void SetName(char const* name);
|
||||
char const* GetName() const;
|
||||
void SetState(char const* state);
|
||||
char const* GetState() const;
|
||||
void SetDetails(char const* details);
|
||||
char const* GetDetails() const;
|
||||
ActivityTimestamps& GetTimestamps();
|
||||
ActivityTimestamps const& GetTimestamps() const;
|
||||
ActivityAssets& GetAssets();
|
||||
ActivityAssets const& GetAssets() const;
|
||||
ActivityParty& GetParty();
|
||||
ActivityParty const& GetParty() const;
|
||||
ActivitySecrets& GetSecrets();
|
||||
ActivitySecrets const& GetSecrets() const;
|
||||
void SetInstance(bool instance);
|
||||
bool GetInstance() const;
|
||||
void SetSupportedPlatforms(std::uint32_t supportedPlatforms);
|
||||
std::uint32_t GetSupportedPlatforms() const;
|
||||
|
||||
private:
|
||||
DiscordActivity internal_;
|
||||
};
|
||||
|
||||
class Presence final {
|
||||
public:
|
||||
void SetStatus(Status status);
|
||||
Status GetStatus() const;
|
||||
Activity& GetActivity();
|
||||
Activity const& GetActivity() const;
|
||||
|
||||
private:
|
||||
DiscordPresence internal_;
|
||||
};
|
||||
|
||||
class Relationship final {
|
||||
public:
|
||||
void SetType(RelationshipType type);
|
||||
RelationshipType GetType() const;
|
||||
User& GetUser();
|
||||
User const& GetUser() const;
|
||||
Presence& GetPresence();
|
||||
Presence const& GetPresence() const;
|
||||
|
||||
private:
|
||||
DiscordRelationship internal_;
|
||||
};
|
||||
|
||||
class Lobby final {
|
||||
public:
|
||||
void SetId(LobbyId id);
|
||||
LobbyId GetId() const;
|
||||
void SetType(LobbyType type);
|
||||
LobbyType GetType() const;
|
||||
void SetOwnerId(UserId ownerId);
|
||||
UserId GetOwnerId() const;
|
||||
void SetSecret(LobbySecret secret);
|
||||
LobbySecret GetSecret() const;
|
||||
void SetCapacity(std::uint32_t capacity);
|
||||
std::uint32_t GetCapacity() const;
|
||||
void SetLocked(bool locked);
|
||||
bool GetLocked() const;
|
||||
|
||||
private:
|
||||
DiscordLobby internal_;
|
||||
};
|
||||
|
||||
class ImeUnderline final {
|
||||
public:
|
||||
void SetFrom(std::int32_t from);
|
||||
std::int32_t GetFrom() const;
|
||||
void SetTo(std::int32_t to);
|
||||
std::int32_t GetTo() const;
|
||||
void SetColor(std::uint32_t color);
|
||||
std::uint32_t GetColor() const;
|
||||
void SetBackgroundColor(std::uint32_t backgroundColor);
|
||||
std::uint32_t GetBackgroundColor() const;
|
||||
void SetThick(bool thick);
|
||||
bool GetThick() const;
|
||||
|
||||
private:
|
||||
DiscordImeUnderline internal_;
|
||||
};
|
||||
|
||||
class Rect final {
|
||||
public:
|
||||
void SetLeft(std::int32_t left);
|
||||
std::int32_t GetLeft() const;
|
||||
void SetTop(std::int32_t top);
|
||||
std::int32_t GetTop() const;
|
||||
void SetRight(std::int32_t right);
|
||||
std::int32_t GetRight() const;
|
||||
void SetBottom(std::int32_t bottom);
|
||||
std::int32_t GetBottom() const;
|
||||
|
||||
private:
|
||||
DiscordRect internal_;
|
||||
};
|
||||
|
||||
class FileStat final {
|
||||
public:
|
||||
void SetFilename(char const* filename);
|
||||
char const* GetFilename() const;
|
||||
void SetSize(std::uint64_t size);
|
||||
std::uint64_t GetSize() const;
|
||||
void SetLastModified(std::uint64_t lastModified);
|
||||
std::uint64_t GetLastModified() const;
|
||||
|
||||
private:
|
||||
DiscordFileStat internal_;
|
||||
};
|
||||
|
||||
class Entitlement final {
|
||||
public:
|
||||
void SetId(Snowflake id);
|
||||
Snowflake GetId() const;
|
||||
void SetType(EntitlementType type);
|
||||
EntitlementType GetType() const;
|
||||
void SetSkuId(Snowflake skuId);
|
||||
Snowflake GetSkuId() const;
|
||||
|
||||
private:
|
||||
DiscordEntitlement internal_;
|
||||
};
|
||||
|
||||
class SkuPrice final {
|
||||
public:
|
||||
void SetAmount(std::uint32_t amount);
|
||||
std::uint32_t GetAmount() const;
|
||||
void SetCurrency(char const* currency);
|
||||
char const* GetCurrency() const;
|
||||
|
||||
private:
|
||||
DiscordSkuPrice internal_;
|
||||
};
|
||||
|
||||
class Sku final {
|
||||
public:
|
||||
void SetId(Snowflake id);
|
||||
Snowflake GetId() const;
|
||||
void SetType(SkuType type);
|
||||
SkuType GetType() const;
|
||||
void SetName(char const* name);
|
||||
char const* GetName() const;
|
||||
SkuPrice& GetPrice();
|
||||
SkuPrice const& GetPrice() const;
|
||||
|
||||
private:
|
||||
DiscordSku internal_;
|
||||
};
|
||||
|
||||
class InputMode final {
|
||||
public:
|
||||
void SetType(InputModeType type);
|
||||
InputModeType GetType() const;
|
||||
void SetShortcut(char const* shortcut);
|
||||
char const* GetShortcut() const;
|
||||
|
||||
private:
|
||||
DiscordInputMode internal_;
|
||||
};
|
||||
|
||||
class UserAchievement final {
|
||||
public:
|
||||
void SetUserId(Snowflake userId);
|
||||
Snowflake GetUserId() const;
|
||||
void SetAchievementId(Snowflake achievementId);
|
||||
Snowflake GetAchievementId() const;
|
||||
void SetPercentComplete(std::uint8_t percentComplete);
|
||||
std::uint8_t GetPercentComplete() const;
|
||||
void SetUnlockedAt(DateTime unlockedAt);
|
||||
DateTime GetUnlockedAt() const;
|
||||
|
||||
private:
|
||||
DiscordUserAchievement internal_;
|
||||
};
|
||||
|
||||
class LobbyTransaction final {
|
||||
public:
|
||||
Result SetType(LobbyType type);
|
||||
Result SetOwner(UserId ownerId);
|
||||
Result SetCapacity(std::uint32_t capacity);
|
||||
Result SetMetadata(MetadataKey key, MetadataValue value);
|
||||
Result DeleteMetadata(MetadataKey key);
|
||||
Result SetLocked(bool locked);
|
||||
|
||||
IDiscordLobbyTransaction** Receive() { return &internal_; }
|
||||
IDiscordLobbyTransaction* Internal() { return internal_; }
|
||||
|
||||
private:
|
||||
IDiscordLobbyTransaction* internal_;
|
||||
};
|
||||
|
||||
class LobbyMemberTransaction final {
|
||||
public:
|
||||
Result SetMetadata(MetadataKey key, MetadataValue value);
|
||||
Result DeleteMetadata(MetadataKey key);
|
||||
|
||||
IDiscordLobbyMemberTransaction** Receive() { return &internal_; }
|
||||
IDiscordLobbyMemberTransaction* Internal() { return internal_; }
|
||||
|
||||
private:
|
||||
IDiscordLobbyMemberTransaction* internal_;
|
||||
};
|
||||
|
||||
class LobbySearchQuery final {
|
||||
public:
|
||||
Result Filter(MetadataKey key,
|
||||
LobbySearchComparison comparison,
|
||||
LobbySearchCast cast,
|
||||
MetadataValue value);
|
||||
Result Sort(MetadataKey key, LobbySearchCast cast, MetadataValue value);
|
||||
Result Limit(std::uint32_t limit);
|
||||
Result Distance(LobbySearchDistance distance);
|
||||
|
||||
IDiscordLobbySearchQuery** Receive() { return &internal_; }
|
||||
IDiscordLobbySearchQuery* Internal() { return internal_; }
|
||||
|
||||
private:
|
||||
IDiscordLobbySearchQuery* internal_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,80 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "user_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class UserEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnCurrentUserUpdate(void* callbackData)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->UserManager();
|
||||
module.OnCurrentUserUpdate();
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordUserEvents UserManager::events_{
|
||||
&UserEvents::OnCurrentUserUpdate,
|
||||
};
|
||||
|
||||
Result UserManager::GetCurrentUser(User* currentUser)
|
||||
{
|
||||
if (!currentUser) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_current_user(internal_, reinterpret_cast<DiscordUser*>(currentUser));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void UserManager::GetUser(UserId userId, std::function<void(Result, User const&)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result, DiscordUser* user) -> void {
|
||||
std::unique_ptr<std::function<void(Result, User const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, User const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<User const*>(user));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, User const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, User const&)>(std::move(callback)));
|
||||
internal_->get_user(internal_, userId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result UserManager::GetCurrentUserPremiumType(PremiumType* premiumType)
|
||||
{
|
||||
if (!premiumType) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_current_user_premium_type(
|
||||
internal_, reinterpret_cast<EDiscordPremiumType*>(premiumType));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result UserManager::CurrentUserHasFlag(UserFlag flag, bool* hasFlag)
|
||||
{
|
||||
if (!hasFlag) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->current_user_has_flag(
|
||||
internal_, static_cast<EDiscordUserFlag>(flag), reinterpret_cast<bool*>(hasFlag));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class UserManager final {
|
||||
public:
|
||||
~UserManager() = default;
|
||||
|
||||
Result GetCurrentUser(User* currentUser);
|
||||
void GetUser(UserId userId, std::function<void(Result, User const&)> callback);
|
||||
Result GetCurrentUserPremiumType(PremiumType* premiumType);
|
||||
Result CurrentUserHasFlag(UserFlag flag, bool* hasFlag);
|
||||
|
||||
Event<> OnCurrentUserUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
UserManager() = default;
|
||||
UserManager(UserManager const& rhs) = delete;
|
||||
UserManager& operator=(UserManager const& rhs) = delete;
|
||||
UserManager(UserManager&& rhs) = delete;
|
||||
UserManager& operator=(UserManager&& rhs) = delete;
|
||||
|
||||
IDiscordUserManager* internal_;
|
||||
static IDiscordUserEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,124 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "voice_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class VoiceEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnSettingsUpdate(void* callbackData)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->VoiceManager();
|
||||
module.OnSettingsUpdate();
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordVoiceEvents VoiceManager::events_{
|
||||
&VoiceEvents::OnSettingsUpdate,
|
||||
};
|
||||
|
||||
Result VoiceManager::GetInputMode(InputMode* inputMode)
|
||||
{
|
||||
if (!inputMode) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_input_mode(internal_, reinterpret_cast<DiscordInputMode*>(inputMode));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void VoiceManager::SetInputMode(InputMode inputMode, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->set_input_mode(
|
||||
internal_, *reinterpret_cast<DiscordInputMode const*>(&inputMode), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result VoiceManager::IsSelfMute(bool* mute)
|
||||
{
|
||||
if (!mute) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->is_self_mute(internal_, reinterpret_cast<bool*>(mute));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::SetSelfMute(bool mute)
|
||||
{
|
||||
auto result = internal_->set_self_mute(internal_, (mute ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::IsSelfDeaf(bool* deaf)
|
||||
{
|
||||
if (!deaf) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->is_self_deaf(internal_, reinterpret_cast<bool*>(deaf));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::SetSelfDeaf(bool deaf)
|
||||
{
|
||||
auto result = internal_->set_self_deaf(internal_, (deaf ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::IsLocalMute(Snowflake userId, bool* mute)
|
||||
{
|
||||
if (!mute) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->is_local_mute(internal_, userId, reinterpret_cast<bool*>(mute));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::SetLocalMute(Snowflake userId, bool mute)
|
||||
{
|
||||
auto result = internal_->set_local_mute(internal_, userId, (mute ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::GetLocalVolume(Snowflake userId, std::uint8_t* volume)
|
||||
{
|
||||
if (!volume) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_local_volume(internal_, userId, reinterpret_cast<uint8_t*>(volume));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::SetLocalVolume(Snowflake userId, std::uint8_t volume)
|
||||
{
|
||||
auto result = internal_->set_local_volume(internal_, userId, volume);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class VoiceManager final {
|
||||
public:
|
||||
~VoiceManager() = default;
|
||||
|
||||
Result GetInputMode(InputMode* inputMode);
|
||||
void SetInputMode(InputMode inputMode, std::function<void(Result)> callback);
|
||||
Result IsSelfMute(bool* mute);
|
||||
Result SetSelfMute(bool mute);
|
||||
Result IsSelfDeaf(bool* deaf);
|
||||
Result SetSelfDeaf(bool deaf);
|
||||
Result IsLocalMute(Snowflake userId, bool* mute);
|
||||
Result SetLocalMute(Snowflake userId, bool mute);
|
||||
Result GetLocalVolume(Snowflake userId, std::uint8_t* volume);
|
||||
Result SetLocalVolume(Snowflake userId, std::uint8_t volume);
|
||||
|
||||
Event<> OnSettingsUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
VoiceManager() = default;
|
||||
VoiceManager(VoiceManager const& rhs) = delete;
|
||||
VoiceManager& operator=(VoiceManager const& rhs) = delete;
|
||||
VoiceManager(VoiceManager&& rhs) = delete;
|
||||
VoiceManager& operator=(VoiceManager&& rhs) = delete;
|
||||
|
||||
IDiscordVoiceManager* internal_;
|
||||
static IDiscordVoiceEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -20,84 +20,76 @@
|
||||
#include <winhttp.h>
|
||||
#include <commdlg.h>
|
||||
|
||||
#include "./ExtraLibs/discordrpc/discord_rpc.h"
|
||||
#include "./ExtraLibs/discordsdk/discord.h"
|
||||
|
||||
float g_sleepPercentage = 100;
|
||||
int g_autosaveInterval = 120;
|
||||
|
||||
std::string g_discordUserId = "";
|
||||
|
||||
bool g_doBoatBreak = true;
|
||||
|
||||
discord::Core* g_discordCore = nullptr;
|
||||
|
||||
DWORD WINAPI DiscordRPCThreadFunc(LPVOID lpParam) {
|
||||
DiscordEventHandlers handlers;
|
||||
memset(&handlers, 0, sizeof(handlers));
|
||||
DWORD WINAPI DiscordCallbackThreadFunc(LPVOID lpParam) {
|
||||
auto result = discord::Core::Create(1424889204110004316LL, DiscordCreateFlags_NoRequireDiscord, &g_discordCore);
|
||||
|
||||
const char* applicationId = "1424889204110004316";
|
||||
Discord_Initialize(applicationId, &handlers, 1, NULL);
|
||||
|
||||
DiscordRichPresence presence;
|
||||
memset(&presence, 0, sizeof(presence));
|
||||
presence.startTimestamp = time(0);
|
||||
static std::string detailsStr = "Playing as " + Windows64Launcher::GetUsername();
|
||||
presence.details = detailsStr.c_str();
|
||||
presence.button1Label = "Join The Discord";
|
||||
presence.button1Url = "https://discord.gg/u9f67jaWyP";
|
||||
presence.button2Label = "Download On Github";
|
||||
presence.button2Url = "https://github.com/mclemp/MCLEClient";
|
||||
presence.largeImageKey = "MCLE";
|
||||
presence.largeImageText = "MCLE";
|
||||
|
||||
Discord_UpdatePresence(&presence);
|
||||
|
||||
const char* lastSmallImageKey = (const char*)1;
|
||||
if (result != discord::Result::Ok || !g_discordCore) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
while (true) {
|
||||
Discord_RunCallbacks();
|
||||
g_discordCore->RunCallbacks();
|
||||
Sleep(100);
|
||||
}
|
||||
|
||||
const char* newSmallImageKey = nullptr;
|
||||
const char* newSmallImageText = nullptr;
|
||||
return 0;
|
||||
}
|
||||
|
||||
DWORD WINAPI DiscordRPCThreadFunc(LPVOID lpParam) {
|
||||
while (!g_discordCore) {
|
||||
Sleep(100);
|
||||
}
|
||||
|
||||
discord::Activity activity{};
|
||||
activity.GetTimestamps().SetStart(time(0));
|
||||
static std::string detailsStr = "Playing as " + Windows64Launcher::GetUsername();
|
||||
activity.SetDetails(detailsStr.c_str());
|
||||
activity.GetAssets().SetLargeImage("MCLE");
|
||||
activity.GetAssets().SetLargeText("MCLE");
|
||||
g_discordCore->ActivityManager().UpdateActivity(activity, [](discord::Result r) {});
|
||||
|
||||
while (true) {
|
||||
Minecraft* minecraft = Minecraft::GetInstance();
|
||||
if (minecraft && minecraft->player)
|
||||
{
|
||||
switch (minecraft->player->dimension)
|
||||
{
|
||||
if (minecraft && minecraft->player) {
|
||||
discord::Activity updatedActivity{};
|
||||
updatedActivity.SetDetails(detailsStr.c_str());
|
||||
|
||||
switch (minecraft->player->dimension) {
|
||||
case -1:
|
||||
newSmallImageKey = "nether";
|
||||
newSmallImageText = "In The Nether";
|
||||
updatedActivity.GetAssets().SetSmallImage("nether");
|
||||
updatedActivity.GetAssets().SetSmallText("In The Nether");
|
||||
break;
|
||||
case 0:
|
||||
newSmallImageKey = "overworld";
|
||||
newSmallImageText = "In The Overworld";
|
||||
updatedActivity.GetAssets().SetSmallImage("overworld");
|
||||
updatedActivity.GetAssets().SetSmallText("In The Overworld");
|
||||
break;
|
||||
case 1:
|
||||
newSmallImageKey = "end";
|
||||
newSmallImageText = "In The End";
|
||||
updatedActivity.GetAssets().SetSmallImage("end");
|
||||
updatedActivity.GetAssets().SetSmallText("In The End");
|
||||
break;
|
||||
default:
|
||||
newSmallImageKey = "";
|
||||
newSmallImageText = "";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (newSmallImageKey != lastSmallImageKey)
|
||||
{
|
||||
presence.smallImageKey = newSmallImageKey;
|
||||
presence.smallImageText = newSmallImageText;
|
||||
lastSmallImageKey = newSmallImageKey;
|
||||
Discord_UpdatePresence(&presence);
|
||||
g_discordCore->ActivityManager().UpdateActivity(updatedActivity, [](discord::Result r) {});
|
||||
}
|
||||
|
||||
Sleep(2000);
|
||||
}
|
||||
|
||||
Discord_Shutdown();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static ATOM RegisterLauncherClass(HINSTANCE hInstance);
|
||||
static ATOM RegisterLauncherClass(HINSTANCE hInstance);
|
||||
static BOOL InitWindow(HINSTANCE hInstance);
|
||||
|
||||
HWND launcher_HWND = NULL;
|
||||
@@ -111,6 +103,7 @@ HWND hBtnLaunch;
|
||||
HWND hBtnLogout;
|
||||
|
||||
HWND hBtnDiscord;
|
||||
HWND hBtnDiscordLogin;
|
||||
|
||||
HWND hBtnRegister;
|
||||
HWND hBtnLogin;
|
||||
@@ -125,12 +118,14 @@ HWND hLoginUsernameLabel;
|
||||
std::string username = "";
|
||||
std::string authenticationToken = "";
|
||||
|
||||
bool startedThread = false;
|
||||
bool startedCallbackThread = false;
|
||||
bool startedRPCThread = false;
|
||||
|
||||
bool offlinemode = false;
|
||||
bool Windows64Launcher::IsInOfflineMode() { return offlinemode; }
|
||||
|
||||
void onSuccessfulLogin();
|
||||
void onAccountLogout();
|
||||
void onLoginFailed();
|
||||
void AttemptFullLoginFlow();
|
||||
|
||||
@@ -194,14 +189,36 @@ void onSuccessfulLogin() {
|
||||
ShowWindow(hBtnRegister, SW_HIDE);
|
||||
ShowWindow(hBtnLogin, SW_HIDE);
|
||||
|
||||
if (!startedThread) {
|
||||
ShowWindow(hBtnDiscordLogin, SW_HIDE);
|
||||
|
||||
if (!startedRPCThread) {
|
||||
HANDLE hThread = CreateThread(NULL, 0, DiscordRPCThreadFunc, NULL, 0, NULL);
|
||||
CloseHandle(hThread);
|
||||
|
||||
startedThread = true;
|
||||
startedRPCThread = true;
|
||||
}
|
||||
}
|
||||
|
||||
void onAccountLogout() {
|
||||
Windows64Launcher::SaveAuthenticationData("", username);
|
||||
|
||||
ShowWindow(hBtnLaunch, SW_HIDE);
|
||||
ShowWindow(hBtnOffline, SW_HIDE);
|
||||
|
||||
ShowWindow(hBtnLogout, SW_HIDE);
|
||||
ShowWindow(hLoginUsernameLabel, SW_HIDE);
|
||||
|
||||
ShowWindow(hUsernameLabel, SW_SHOW);
|
||||
ShowWindow(hUsernameEdit, SW_SHOW);
|
||||
ShowWindow(hPasswordLabel, SW_SHOW);
|
||||
ShowWindow(hPasswordEdit, SW_SHOW);
|
||||
|
||||
ShowWindow(hBtnRegister, SW_SHOW);
|
||||
ShowWindow(hBtnLogin, SW_SHOW);
|
||||
|
||||
ShowWindow(hBtnDiscordLogin, SW_SHOW);
|
||||
}
|
||||
|
||||
void onLoginFailed() {
|
||||
ShowWindow(hBtnLaunch, SW_HIDE);
|
||||
ShowWindow(hBtnOffline, SW_HIDE);
|
||||
@@ -218,9 +235,14 @@ void onLoginFailed() {
|
||||
ShowWindow(hBtnLogin, SW_SHOW);
|
||||
}
|
||||
|
||||
|
||||
|
||||
LRESULT OnWindowCreation(HWND hWnd) {
|
||||
if (!startedCallbackThread) {
|
||||
HANDLE hThread = CreateThread(NULL, 0, DiscordCallbackThreadFunc, NULL, 0, NULL);
|
||||
CloseHandle(hThread);
|
||||
|
||||
startedCallbackThread = true;
|
||||
}
|
||||
|
||||
hBottomBar = CreateWindowW(L"STATIC", nullptr, WS_CHILD | WS_VISIBLE, 0, 0, 0, 0, hWnd, nullptr, nullptr, nullptr);
|
||||
|
||||
hStatusText = CreateWindowW(L"STATIC", L"Version: " L"" LAUNCHER_VERSION, WS_CHILD | WS_VISIBLE, 10, 10, 200, 20, hBottomBar, nullptr, nullptr, nullptr);
|
||||
@@ -235,6 +257,8 @@ LRESULT OnWindowCreation(HWND hWnd) {
|
||||
|
||||
hBtnDiscord = CreateWindowW(L"BUTTON", L"Discord", WS_CHILD | WS_VISIBLE, 0, 0, 80, 25, hWnd, (HMENU)6, nullptr, nullptr);
|
||||
|
||||
hBtnDiscordLogin = CreateWindowW(L"BUTTON", L"Discord Login", WS_CHILD | WS_VISIBLE, 0, 0, 80, 25, hWnd, (HMENU)7, nullptr, nullptr);
|
||||
|
||||
hUsernameLabel = CreateWindowW(L"STATIC", L"Username:", WS_CHILD | WS_VISIBLE, 0, 0, 80, 20, hWnd, nullptr, nullptr, nullptr);
|
||||
hUsernameEdit = CreateWindowW(L"EDIT", L"", WS_CHILD | WS_VISIBLE | WS_BORDER | ES_AUTOHSCROLL, 0, 0, 180, 25, hWnd, nullptr, nullptr, nullptr);
|
||||
hPasswordLabel = CreateWindowW(L"STATIC", L"Password:", WS_CHILD | WS_VISIBLE, 0, 0, 80, 20, hWnd, nullptr, nullptr, nullptr);
|
||||
@@ -242,7 +266,6 @@ LRESULT OnWindowCreation(HWND hWnd) {
|
||||
|
||||
hLoginUsernameLabel = CreateWindowW(L"STATIC", L"Welcome: Placeholder", WS_CHILD | WS_VISIBLE, 0, 0, 300, 20, hWnd, nullptr, nullptr, nullptr);
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -259,6 +282,9 @@ LRESULT OnWindowSize(int width, int height) {
|
||||
|
||||
MoveWindow(hBtnDiscord, centerX, 125, labelWidth, 20, TRUE);
|
||||
|
||||
MoveWindow(hBtnDiscord, centerX - 5, 125, 75, 20, TRUE);
|
||||
MoveWindow(hBtnDiscordLogin, centerX + 75, 125, 95, 20, TRUE);
|
||||
|
||||
// Username
|
||||
MoveWindow(hUsernameLabel, centerX - labelWidth + 50, startY - 5, labelWidth, 20, TRUE);
|
||||
MoveWindow(hUsernameEdit, centerX + 50, startY - 8, inputWidth, inputHeight, TRUE);
|
||||
@@ -393,6 +419,24 @@ LRESULT OnAccountLogin() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
LRESULT OnDiscordLogin() {
|
||||
if (!g_discordCore) {
|
||||
MessageBoxW(launcher_HWND, L"Discord is not running.", L"Discord Login", MB_OK);
|
||||
return 0;
|
||||
}
|
||||
|
||||
g_discordCore->ApplicationManager().GetOAuth2Token([](discord::Result res, discord::OAuth2Token const& token) {
|
||||
if (res != discord::Result::Ok) {
|
||||
PostMessageA(launcher_HWND, WM_APP + 2, 0, 0);
|
||||
return;
|
||||
}
|
||||
std::string t = token.GetAccessToken();
|
||||
PostMessageA(launcher_HWND, WM_APP + 1, 0, (LPARAM)new std::string(t));
|
||||
});
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
LRESULT OnCommandReceived(HWND hWnd, int type) {
|
||||
switch (type) {
|
||||
case 1: // Launch
|
||||
@@ -412,22 +456,51 @@ LRESULT OnCommandReceived(HWND hWnd, int type) {
|
||||
OnAccountLogin();
|
||||
break;
|
||||
case 5: //Logout
|
||||
Windows64Launcher::SaveAuthenticationData("", username);
|
||||
onLoginFailed();
|
||||
onAccountLogout();
|
||||
break;
|
||||
case 6: //Discord
|
||||
{
|
||||
ShellExecute(0, 0, "https://discord.gg/xjc9JW4Bfp", 0, 0 , SW_SHOW );
|
||||
}
|
||||
break;
|
||||
ShellExecute(0, 0, "https://discord.gg/xjc9JW4Bfp", 0, 0, SW_SHOW);
|
||||
break;
|
||||
case 7: //Discord Login
|
||||
OnDiscordLogin();
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
LRESULT CALLBACK WndProc_Launcher(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case WM_APP + 1: { // Discord token received — on main thread
|
||||
std::string* token = reinterpret_cast<std::string*>(lParam);
|
||||
|
||||
int response = Windows64Launcher::API_AttemptDiscordLogin(*token, authenticationToken);
|
||||
delete token;
|
||||
|
||||
if (response == 0) {
|
||||
Windows64Launcher::SaveAuthenticationData(authenticationToken, username);
|
||||
AttemptFullLoginFlow();
|
||||
}
|
||||
else if (response == 1111) {
|
||||
MessageBoxW(launcher_HWND, L"Invalid Username / Password", L"Login Failed", MB_OK);
|
||||
}
|
||||
else if (response == 2222) {
|
||||
MessageBoxW(launcher_HWND, L"You Have Been Banned", L"Login Failed", MB_OK);
|
||||
}
|
||||
else if (response == 3333) {
|
||||
MessageBoxW(launcher_HWND, L"Invalid OAuth token", L"Discord Login", MB_OK);
|
||||
}
|
||||
else if (response == 4444) {
|
||||
MessageBoxW(launcher_HWND, L"Discord isnt linked to any account", L"Discord Login", MB_OK);
|
||||
}
|
||||
else {
|
||||
MessageBoxW(launcher_HWND, std::wstring(L"Unknown Error: " + std::to_wstring(response)).c_str(), L"Discord Login", MB_OK);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
case WM_APP + 2:
|
||||
MessageBoxW(hWnd, L"Failed to get Discord token.\nMake sure Discord is open.", L"Discord Login", MB_OK);
|
||||
return 0;
|
||||
case WM_COMMAND:
|
||||
return OnCommandReceived(hWnd, LOWORD(wParam));
|
||||
case WM_SIZE:
|
||||
@@ -637,6 +710,27 @@ int Windows64Launcher::API_AttemptAccountLogin(const std::string _username, cons
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Windows64Launcher::API_AttemptDiscordLogin(const std::string& ticket, std::string& tokenOut) {
|
||||
std::vector<std::wstring> headers;
|
||||
headers.push_back(L"Content-Type: text/plain");
|
||||
|
||||
HttpResponse response = WinsockNetLayer::DoWinHttpRequest(L"/discordLogin", L"POST", ticket, headers);
|
||||
|
||||
if (response.status == 0) return -1;
|
||||
if (response.status != 200) return (20000 + response.status);
|
||||
if (response.body.find('-') == std::string::npos) return stoi(response.body);
|
||||
|
||||
std::string body = response.body.erase(0, 1);
|
||||
size_t colonPos = body.find(':');
|
||||
if (colonPos == std::string::npos) return -2;
|
||||
|
||||
username = body.substr(0, colonPos);
|
||||
authenticationToken = body.substr(colonPos + 1);
|
||||
tokenOut = authenticationToken;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static std::string ExtractJsonString(const std::string& json, const std::string& key) {
|
||||
std::string search = "\"" + key + "\"";
|
||||
size_t pos = json.find(search);
|
||||
|
||||
@@ -23,15 +23,10 @@ public:
|
||||
static int API_GetAccountInfo(const std::string token);
|
||||
static int API_AttemptAccountRegister(const std::string username, const std::string password, std::string& tokenOut);
|
||||
static int API_AttemptAccountLogin(const std::string username, const std::string password, std::string& tokenOut);
|
||||
static int API_AttemptDiscordLogin(const std::string& accessToken, std::string& tokenOut);
|
||||
|
||||
static bool IsInOfflineMode();
|
||||
|
||||
static std::vector<std::wstring> GetBannedUsersList();
|
||||
static void SaveBannedUsersList(std::vector<std::wstring> bannedUsers);
|
||||
|
||||
static const std::string& GetAuthenticationToken();
|
||||
static const std::string& GetUsername();
|
||||
|
||||
static void CheckForUpdates();
|
||||
|
||||
};
|
||||
@@ -355,15 +355,23 @@ set(_MINECRAFT_CLIENT_WINDOWS64_LAUNCHER
|
||||
)
|
||||
source_group("Windows64/Launcher" FILES ${_MINECRAFT_CLIENT_WINDOWS64_LAUNCHER})
|
||||
|
||||
set(_MINECRAFT_CLIENT_WINDOWS64_DISCORDRPC
|
||||
"${BASE_DIR}/Extralibs/discordrpc/discord_register_win.cpp"
|
||||
"${BASE_DIR}/Extralibs/discordrpc/connection_win.cpp"
|
||||
"${BASE_DIR}/Extralibs/discordrpc/rpc_connection.cpp"
|
||||
"${BASE_DIR}/Extralibs/discordrpc/serialization.cpp"
|
||||
"${BASE_DIR}/Extralibs/discordrpc/discord_rpc.cpp"
|
||||
"${BASE_DIR}/Extralibs/discordrpc/dllmain.cpp"
|
||||
set(_MINECRAFT_CLIENT_WINDOWS64_DISCORDSDK
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/achievement_manager.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/activity_manager.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/application_manager.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/core.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/image_manager.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/lobby_manager.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/network_manager.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/overlay_manager.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/relationship_manager.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/storage_manager.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/store_manager.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/types.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/user_manager.cpp"
|
||||
"${BASE_DIR}/ExtraLibs/discordsdk/voice_manager.cpp"
|
||||
)
|
||||
source_group("Windows64/Discordrpc" FILES ${_MINECRAFT_CLIENT_WINDOWS64_DISCORDRPC})
|
||||
source_group("Windows64/discordsdk" FILES ${_MINECRAFT_CLIENT_WINDOWS64_DISCORDSDK})
|
||||
|
||||
set(_MINECRAFT_CLIENT_WINDOWS_WINDOWS64_4JLIBS_INC
|
||||
"${BASE_DIR}/4JLibs/inc/4J_Input.h"
|
||||
@@ -499,7 +507,7 @@ set(MINECRAFT_CLIENT_WINDOWS
|
||||
${_MINECRAFT_CLIENT_WINDOWS_WINDOWS}
|
||||
${_MINECRAFT_CLIENT_WINDOWS_WINDOWS64}
|
||||
${_MINECRAFT_CLIENT_WINDOWS64_LAUNCHER}
|
||||
${_MINECRAFT_CLIENT_WINDOWS64_DISCORDRPC}
|
||||
${_MINECRAFT_CLIENT_WINDOWS64_DISCORDSDK}
|
||||
${_MINECRAFT_CLIENT_WINDOWS_WINDOWS64_4JLIBS_INC}
|
||||
${_MINECRAFT_CLIENT_WINDOWS_WINDOWS64_GAMECONFIG}
|
||||
${_MINECRAFT_CLIENT_WINDOWS_WINDOWS64_IGGY_GDRAW}
|
||||
|
||||
Reference in New Issue
Block a user