28 Commits
Author SHA1 Message Date
pieeebot 51ee0d8e57 fix(Windows64): audio crashes, lighting issues and music not being copied correctly 2026-07-23 18:00:55 +03:00
pieeebot 9ef66ed71b fix(TU22): Boat, Baby zombie and Texture changes.
TU22:
- Corrected baby zombie hit boxes size.
- Fix for players sometimes taking fall damage while in a boat.
- Updated Lapis Lazuli's block texture
2026-07-22 19:59:49 +03:00
str1k3r b6e2886476 fix: excess step from being in release 2026-07-21 19:21:43 -04:00
str1k3r 69541f1abf fix: ps3 compiling & only uncap fps on windows 2026-07-21 17:11:11 -04:00
str1k3r 09cedad533 fix: workflow stage exe path 2026-07-21 16:02:55 -04:00
str1k3r 59b9fec5c2 fix: workflow 2026-07-21 14:54:07 -04:00
str1k3r 6625df6c3e feat: release workflow 2026-07-21 14:52:11 -04:00
str1k3r e0ed220c69 fix: workflow 2026-07-21 17:51:21 +00:00
str1k3r cba1f9ea3b fix: workflow 2026-07-21 17:49:29 +00:00
str1k3r 79bfa4eb56 fix: using wrong msbuild ver 2026-07-21 17:43:12 +00:00
str1k3r 12f7125335 feat: test ps3 workflow 2026-07-21 17:25:18 +00:00
pieeebot c677cc0065 chore: update README.md to include discord server. 2026-07-17 20:17:07 +01:00
pieeebot eb3ae69d3f chore: add Wii U and Switch to README.md 2026-07-17 12:41:07 +01:00
pieeebot 1580fdced7 Update README.md 2026-07-16 13:50:36 +01:00
pieeebot 7200598afa chore: change readme to update project name and description 2026-07-16 13:46:41 +01:00
qloakandpieeebot b08d478d73 fix(TU20): Piston and StemTile fixes (#6)
- fixed "Two pistons stacked facing up and the top piston is powered with a repeater will cause the top piston to lock in place."
- fixed "Fix for issue where destroying planted pumpkin and melon seeds drops an incorrect number of seeds."

---------

Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev>
Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/6
Co-authored-by: qloak <realminecart@gmail.com>
Co-committed-by: qloak <realminecart@gmail.com>
2026-07-15 20:33:38 +01:00
pieeebot b1189eb6c9 chore: update development status on xbox 360
qloak found a discovery that let us grab the xur files from the tu update files, .xui is compiled into .xur and its easy to convert it back to .xui.
2026-07-15 16:45:48 +01:00
str1k3r 4e2369f194 fix(Orbis): Leaderboard manager
Make the Orbis Leaderboard manager work with the new Sony Leaderboard manager
2026-07-15 09:00:52 -04:00
qloakandpieeebot e1508731d0 fix(TU20): more TU20 bug fixes
TU20:

Fixed issue where name tags do not appear to work correctly on the wither, iron golems, and wither skeletons.
Fix for issue where creepers hover off the floor.

---------

Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev>
Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/5
Co-authored-by: qloak <realminecart@gmail.com>
Co-committed-by: qloak <realminecart@gmail.com>
2026-07-15 13:15:45 +01:00
pieeebot d236b70546 fix(TU20): Noteblock fall-off distance so they can be heard further away. 2026-07-15 14:57:35 +03:00
pieeebot 636bf0b692 fix(TU20): TNT minecart exploding despite 'TNT Explodes' option being turned off. 2026-07-15 00:13:08 +03:00
qloakandpieeebot 22bcbde6a3 fix(TU20): fixed name tag Y-position for tall mobs (wither, iron golem, wither skeleton) (#4)
title

Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/4
Co-authored-by: qloak <realminecart@gmail.com>
Co-committed-by: qloak <realminecart@gmail.com>
2026-07-14 21:42:19 +01:00
pieeebot 8b20122798 fix: horse rendering (#3)
Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/3
2026-07-14 21:05:11 +01:00
qloak 0672a56786 merge upstream 2026-07-14 20:59:48 +01:00
qloak 8e77eb70de fix horse layered texture rendering for platforms without multitexture support 2026-07-14 12:58:42 -07:00
pieeebot d0cc8ce080 fix(Windows64): windows build, uncap fps, double buffer, remove Sleep(0) #1
Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/1
2026-07-14 18:32:04 +01:00
qloak a0e81976e6 fix: windows build, uncap fps, double buffer, remove Sleep(0) 2026-07-14 10:13:55 -07:00
qloak dd19188d93 fix: windows build, uncap fps, double buffer, remove Sleep(0), 2026-07-14 09:51:14 -07:00
29 changed files with 277 additions and 1224 deletions
+106
View File
@@ -0,0 +1,106 @@
name: Build & Release
on:
workflow_dispatch:
inputs:
version:
description: 'Version tag for release (e.g. v1.0.0).'
required: true
default: ''
notes:
description: 'URL to notes for release.'
required: false
default: ''
jobs:
validate:
runs-on: windows-2022
steps:
- name: Validate version format
run: |
if (-not ("${{ inputs.version }}" -match '^v\d+\.\d+\.\d+[a-zA-Z0-9.-]*$')) {
Write-Error "Version '${{ inputs.version }}' doesn't match expected format (e.g. v1.0.0)"
exit 1
}
build:
runs-on: windows-2022
strategy:
matrix:
configuration: [Release]
platform: [PS3, Windows64] #[PS3, PSVita, Xbox 360, ORBIS, Windows64]
steps:
- name: Checkout Repository
uses: https://github.com/actions/checkout@v4
- name: Build Cafeberry
run: |
& "C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" MinecraftConsoles.sln `
/p:Configuration=${{ matrix.configuration }} `
/p:Platform=${{ matrix.platform }} `
/m
- name: Zip Build (Consoles)
if: matrix.platform != 'Windows64'
run: 7z a -r LCE${{ matrix.platform }}.zip ./${{ matrix.platform }}_${{ matrix.configuration }}/* "-x!*.ipdb" "-x!*.iobj"
- name: Zip Build (Windows64)
if: matrix.platform == 'Windows64'
run: 7z a -r LCE${{ matrix.platform }}.zip ./x64/${{ matrix.configuration }}/* "-x!*.ipdb" "-x!*.iobj"
- name: Stage artifacts
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCE${{ matrix.platform }}.zip staging/
- name: Stage exe
if: matrix.platform == 'Windows64'
run: |
Copy-Item ./x64/${{ matrix.configuration }}/Minecraft.Client.exe staging/
- name: Upload artifacts
uses: https://github.com/actions/upload-artifact@v3
with:
name: build-${{ matrix.platform }}
path: staging/*
release:
needs: build
runs-on: windows-2022
steps:
- name: Download all build artifacts
uses: https://github.com/actions/download-artifact@v3
with:
path: downloaded
- name: Fetch release notes
id: notes
run: |
$notesSource = "${{ inputs.notes }}"
$fallback = "## Cafeberry`n`n### Whoever made this release forgot to put notes, sorry!"
if ($notesSource -match '^https?://') {
try {
$body = (Invoke-WebRequest -Uri $notesSource -UseBasicParsing).Content
if ([string]::IsNullOrWhiteSpace($body)) { $body = $fallback }
} catch {
$body = $fallback
}
}
"description<<EOF`n$body`nEOF" | Out-File -Append -Encoding utf8 -NoNewline:$false $env:GITHUB_OUTPUT
- name: Publish Release
uses: akkuman/gitea-release-action@v1
with:
name: ${{ inputs.version }}
server_url: ${{ gitea.server_url }}
repository: ${{ gitea.repository }}
token: ${{ gitea.token }}
tag_name: ${{ inputs.version }}
prerelease: false
verbose: true
files: downloaded/**/*
body: ${{ steps.notes.outputs.description }}
@@ -9,7 +9,9 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
L"Friends", L"MyScore", L"TopRank"
};
#if !defined(_DURANGO) && !defined(_WINDOWS64) && !defined(_XBOX) && !defined(__ORBIS__) // str1k3r - some platforms complain about this, also this wasnt in the leak?
LeaderboardManager *LeaderboardManager::m_instance = NULL;
#endif
void LeaderboardManager::DeleteInstance()
{
@@ -24,7 +24,7 @@ $folderCopies = @(
@{ Source = "DurangoMedia"; Dest = "Windows64Media" },
@{ Source = "Windows64Media"; Dest = "Windows64Media" },
@{ Source = "PSVita\Tutorial"; Dest = "Windows64Media\Tutorial" },
@{ Source = "Windows64Media\music"; Dest = "Windows64Media\music" },
@{ Source = "music"; Dest = "Windows64Media\music" },
@{ Source = "Windows64Media\Sound"; Dest = "Windows64Media\Sound" },
@{ Source = "Common\Postbuilds\Contents\Windows64\redist64"; Dest = "redist64" }
)
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+1 -1
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@@ -6,7 +6,7 @@
// 4J - added
void CreeperModel::_init(float g)
{
int yo = 4;
int yo = 6;
head = new ModelPart(this, 0, 0);
head->addBox(-4, - 8, -4, 8, 8, 8, g); // Head
+29 -3
View File
@@ -46,9 +46,35 @@ void HorseRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, float ws
}
else
{
EntityRenderer::bindTexture(mob);
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
// Ensure that any extra layers of texturing are disabled after rendering this horse
shared_ptr<EntityHorse> horse = dynamic_pointer_cast<EntityHorse>(mob);
ResourceLocation *location = getTextureLocation(mob);
// Pass 1: Bind only the coat texture (first valid layer) and render opaque
int coatTex = location->getTexture(0);
if( coatTex != -1 )
{
RenderManager.TextureBind(entityRenderDispatcher->textures->loadTexture(coatTex));
}
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
// Pass 2: If horse has armor, find the armor texture in the layers and render with blending
int armorType = horse->getArmorType();
if( armorType > 0 )
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for( int i = 1; i < location->getTextureCount(); i++ )
{
int texId = location->getTexture(i);
if( texId != -1 )
{
RenderManager.TextureBind(entityRenderDispatcher->textures->loadTexture(texId));
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
}
}
glDisable(GL_BLEND);
}
RenderManager.TextureBind(-1);
}
}
+1 -1
View File
@@ -491,7 +491,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
float s = 1 / 60.0f * size;
glPushMatrix();
glTranslatef((float) x, (float) y + 2.3f, (float) z);
glTranslatef((float) x, (float) y + mob->bbHeight + 0.5f, (float) z);
glNormal3f(0, 1, 0);
glRotatef(-this->entityRenderDispatcher->playerRotY, 0, 1, 0);
+2 -42
View File
@@ -1435,7 +1435,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<ExceptionHandling>Sync</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -1472,46 +1472,6 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<Message>Run Windows64 postbuild script</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<ExceptionHandling>Sync</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ShowIncludes>false</ShowIncludes>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
<AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Debug\Minecraft.World.lib;%(AdditionalDependencies);XInput9_1_0.lib;..\Minecraft.Client\Windows64\Miles\Lib\mss64.lib;wsock32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
<ImageXex>
<ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile>
</ImageXex>
<ImageXex>
<TitleID>1480659447</TitleID>
</ImageXex>
<ImageXex>
<AdditionalSections>584111F7=$(ProjectDir)xbox\GameConfig\Minecraft.spa,RO;media=$(ProjectDir)xbox\XZP\Minecraft.xzp,RO</AdditionalSections>
<Pal50Incompatible>true</Pal50Incompatible>
</ImageXex>
<Deploy>
<DeploymentType>CopyToHardDrive</DeploymentType>
<DeploymentFiles>$(RemoteRoot)=$(ImagePath);$(RemoteRoot)\res=Xbox\res;$(RemoteRoot)=Xbox\AvatarAwards;$(RemoteRoot)\Tutorial=Xbox\Tutorial\Tutorial;$(RemoteRoot)=Xbox\584111F70AAAAAAA;$(RemoteRoot)=Xbox\kinect\speech;$(RemoteRoot)=Xbox\XZP\TMSFiles.xzp</DeploymentFiles>
</Deploy>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -34048,7 +34008,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Win32'">false</ExcludedFromBuild>
+1 -1
View File
@@ -1858,7 +1858,7 @@ void Minecraft::run_middle()
achievementPopup->render();
PIXBeginNamedEvent(0,"Sleeping");
Sleep(0); // 4J - was Thread.yield()
//Sleep(0); // 4J - was Thread.yield()
PIXEndNamedEvent();
// if (Keyboard::isKeyDown(Keyboard::KEY_F7)) Display.update(); // 4J - removed condition
+5 -1
View File
@@ -116,7 +116,11 @@ void Options::init()
bobView = true;
anaglyph3d = false;
advancedOpengl = false;
framerateLimit = 2;
#ifdef _WINDOWS64
framerateLimit = 0;
#else
framerateLimit = 2;
#endif
fancyGraphics = true;
ambientOcclusion = true;
renderClouds = true;
File diff suppressed because it is too large Load Diff
@@ -1,109 +1,32 @@
#pragma once
#include "Common\Leaderboards\SonyLeaderboardManager.h"
#include "Common\Leaderboards\LeaderboardManager.h"
class OrbisLeaderboardManager : public LeaderboardManager
{
protected:
enum EStatsState
{
eStatsState_Idle,
eStatsState_Getting,
eStatsState_Failed,
eStatsState_Ready,
eStatsState_Canceled,
//eStatsState_Writing,
eStatsState_Max
};
#include <np.h>
class OrbisLeaderboardManager : public SonyLeaderboardManager
{
public:
OrbisLeaderboardManager();
virtual ~OrbisLeaderboardManager();
private:
unsigned short m_openSessions;
protected:
C4JThread *m_threadScoreboard;
bool m_running;
virtual HRESULT initialiseScoreUtility();
int m_titleContext;
int32_t m_requestId;
virtual bool scoreUtilityAlreadyInitialised(HRESULT hr);
//SceNpId m_myNpId;
virtual HRESULT createTitleContext(const SceNpId &npId);
static int scoreboardThreadEntry(LPVOID lpParam);
void scoreboardThreadInternal();
virtual HRESULT destroyTitleContext(int titleContext);
bool getScoreByIds();
bool getScoreByRange();
virtual HRESULT createTransactionContext(int titleContext);
bool setScore();
queue<RegisterScore> m_views;
virtual HRESULT abortTransactionContext(int transactionContext);
CRITICAL_SECTION m_csViewsLock;
virtual HRESULT destroyTransactionContext(int transactionContext);
EStatsState m_eStatsState; //State of the stats read
// EFilterMode m_eFilterMode;
virtual HRESULT getFriendsList(sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> &friendsList);
ReadScore *m_scores;
unsigned int m_maxRank;
//SceNpScoreRankData *m_stats;
public:
virtual void Tick();// {}
//Open a session
virtual bool OpenSession();// { return true; }
//Close a session
virtual void CloseSession();// {}
//Delete a session
virtual void DeleteSession();// {}
//Write the given stats
//This is called synchronously and will not free any memory allocated for views when it is done
virtual bool WriteStats(unsigned int viewCount, ViewIn views);// { return false; }
virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);// { return false; }
virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount);// { return false; }
virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount);// { return false; }
//Perform a flush of the stats
virtual void FlushStats();// {}
//Cancel the current operation
virtual void CancelOperation();// {}
//Is the leaderboard manager idle.
virtual bool isIdle();// { return true; }
private:
int getBoardId(int difficulty, EStatsType);
//LeaderboardManager::ReadScore *filterJustScorers(unsigned int &num, LeaderboardManager::ReadScore *friendsData);
SceNpScorePlayerRankData *addPadding(unsigned int num, SceNpScoreRankData *rankData);
void convertToOutput(unsigned int &num, ReadScore *out, SceNpScorePlayerRankData *rankData, SceNpScoreComment *comm);
void toBinary(void *out, SceNpScoreComment *in);
void fromBinary(SceNpScoreComment **out, void *in);
void toBase32(SceNpScoreComment *out, void *in);
void fromBase32(void *out, SceNpScoreComment *in);
void toSymbols(char *);
void fromSymbols(char *);
bool test_string(string);
void initReadScoreStruct(ReadScore &out, SceNpScoreRankData &);
void fillReadScoreStruct(ReadScore &out, SceNpScoreComment &comment);
static bool SortByRank(const ReadScore &lhs, const ReadScore &rhs);
//void NotifyAsyncPlusFeature();
virtual char * getComment(SceNpScoreComment *comment);
};
+1
View File
@@ -1,3 +1,4 @@
#include "stdafx.h"
#include "OldSdk.h"
#ifdef __PSVITA__
+1 -1
View File
@@ -832,7 +832,7 @@ void Tesselator::vertex(float x, float y, float z)
pShortData[5] = (((int)(v * 8192.0f))&0xffff);
int16_t u2 = ((int16_t*)&_tex2)[0];
int16_t v2 = ((int16_t*)&_tex2)[1];
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
#if defined _XBOX_ONE || defined __ORBIS__
// Optimisation - pack the second UVs into a single short (they could actually go in a byte), which frees up a short to store the x offset for this chunk in the vertex itself.
// This means that when rendering chunks, we don't need to update the vertex constants that specify the location for a chunk, when only the x offset has changed.
pShortData[6] = ( u2 << 8 ) | v2;
+5 -1
View File
@@ -434,7 +434,11 @@ void Textures::bindTextureLayers(ResourceLocation *resource)
for( int i = 0; i < layers; i++ )
{
RenderManager.TextureBind(loadTexture(resource->getTexture(i)));
int texId = resource->getTexture(i);
if( texId != -1 )
{
RenderManager.TextureBind(loadTexture(texId));
}
}
}
Binary file not shown.
@@ -498,7 +498,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory( &sd, sizeof( sd ) );
sd.BufferCount = 1;
sd.BufferCount = 2;
sd.BufferDesc.Width = width;
sd.BufferDesc.Height = height;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+18 -18
View File
@@ -1,19 +1,19 @@
#include "stdafx.h"
#include "AttackDamageMobEffect.h"
AttackDamageMobEffect::AttackDamageMobEffect(int id, bool isHarmful, eMinecraftColour color) : MobEffect(id, isHarmful, color)
{
}
double AttackDamageMobEffect::getAttributeModifierValue(int amplifier, AttributeModifier *original)
{
if (id == MobEffect::weakness->id)
{
return -0.5f * (amplifier + 1);
}
else
{
return 1.3 * (amplifier + 1);
}
#include "stdafx.h"
#include "AttackDamageMobEffect.h"
AttackDamageMobEffect::AttackDamageMobEffect(int id, bool isHarmful, eMinecraftColour color) : MobEffect(id, isHarmful, color)
{
}
double AttackDamageMobEffect::getAttributeModifierValue(int amplifier, AttributeModifier *original)
{
if (id == MobEffect::weakness->id)
{
return -0.5f * (amplifier + 1);
}
else
{
return 1.3 * (amplifier + 1);
}
}
+29
View File
@@ -48,6 +48,35 @@ bool Boat::makeStepSound()
return false;
}
void Boat::checkFallDamage(int result, int onGround, double ya)
{
if (fallDistance <= 3.0) return;
if ( !onGround )
{
int t = level->getTile(x, (floor(y) - 1.0), z);
if ((!t || Tile::tiles[t]->material != Material::water) && ya < 0.0 )
fallDistance -= ya;
return;
}
causeFallDamage(fallDistance);
if (!level->isClientSide && !removed)
{
remove();
for (int i = 0; i < 3; i++)
{
spawnAtLocation(Tile::wood_Id, 1, 0);
}
for (int i = 0; i < 2; i++)
{
spawnAtLocation(Item::stick->id, 1, 0);
}
}
fallDistance = 0.0;
}
void Boat::defineSynchedData()
{
entityData->define(DATA_ID_HURT, 0);
+1
View File
@@ -36,6 +36,7 @@ public:
Boat(Level *level);
protected:
virtual void checkFallDamage(int result, int onGround, double ya);
virtual bool makeStepSound();
virtual void defineSynchedData();
+2 -2
View File
@@ -77,7 +77,7 @@ void MinecartTNT::destroy(DamageSource *source)
void MinecartTNT::explode(double speedSqr)
{
if (!level->isClientSide)
if (!level->isClientSide && app.GetGameHostOption(eGameHostOption_TNT))
{
double speed = sqrt(speedSqr);
if (speed > 5) speed = 5;
@@ -121,7 +121,7 @@ void MinecartTNT::primeFuse()
{
fuse = 80;
if (!level->isClientSide)
if (!level->isClientSide && app.GetGameHostOption(eGameHostOption_TNT))
{
level->broadcastEntityEvent(shared_from_this(), EVENT_PRIME);
level->playEntitySound(shared_from_this(), eSoundType_RANDOM_FUSE, 1, 1.0f);
+1 -1
View File
@@ -1124,7 +1124,7 @@
<ExceptionHandling>Sync</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
+1 -1
View File
@@ -79,7 +79,7 @@ bool NoteBlockTile::triggerEvent(Level *level, int x, int y, int z, int i, int n
break;
}
app.DebugPrintf("NoteBlockTile::triggerEvent - playSound - pitch = %f\n",pitch);
level->playSound(x + 0.5, y + 0.5, z + 0.5, iSound, 3, pitch);
level->playSound(x + 0.5, y + 0.5, z + 0.5, iSound, 3, pitch, 64.0);
level->addParticle(eParticleType_note, x + 0.5, y + 1.2, z + 0.5, note / 24.0, 0, 0);
return true;
+9
View File
@@ -218,10 +218,12 @@ bool PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1,
if (extend && param1 == TRIGGER_CONTRACT)
{
level->setData(x, y, z, facing | EXTENDED_BIT, UPDATE_CLIENTS);
ignoreUpdate(false);
return false;
}
else if (!extend && param1 == TRIGGER_EXTEND)
{
ignoreUpdate(false);
return false;
}
}
@@ -247,6 +249,7 @@ bool PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1,
}
else
{
ignoreUpdate(false);
return false;
}
PIXEndNamedEvent();
@@ -340,6 +343,12 @@ bool PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1,
ignoreUpdate(false);
level->updateNeighborsAt(x, y, z, id);
int stepX = x + Facing::STEP_X[facing];
int stepY = y + Facing::STEP_Y[facing];
int stepZ = z + Facing::STEP_Z[facing];
level->updateNeighborsAt(stepX, stepY, stepZ, id);
return true;
}
+4 -1
View File
@@ -189,7 +189,10 @@ void StemTile::spawnResources(Level *level, int x, int y, int z, int data, float
if (fruit == Tile::melon) seed = Item::seeds_melon;
for (int i = 0; i < 3; i++)
{
popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(seed)));
if (level->random->nextInt(15) <= data)
{
popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(seed)));
}
}
}
+2
View File
@@ -147,6 +147,8 @@ void Zombie::aiStep()
}
}
Monster::aiStep();
if (isBaby())
setSize(0.3f, 0.9f);
}
bool Zombie::hurt(DamageSource *source, float dmg)
+12 -12
View File
@@ -1,19 +1,19 @@
# Acacia Log
This project is a modified version of the December 17th 2014 Codebase, aimed at backporting the newer title updates back to the codebase, with cross-play across all platfoms (including PC).
# Project Cafeberry
Cafeberry is a project aiming to update the December 17th 2014 codebase (mostly) via decompilation, with a focus on consoles.
[![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/aPAF5WFaW)
# Status
| Platform | Development Status | Known Issues |
| :------- | :-------------------- | :------------------------------------------------------------------------ |
| PS3 | Active | All TU19 blocks display as stone blocks when placed (missing SPU code). |
| Xbox 360 | Likely cancelled | Missing XUI files for GUIs added in TU25+. See notes. |
| PS4 | Active | Only Buildable on Windows 7 With 1.70 SDK. See Notes |
| Xbox One | On hold | Needs to be re-coded to run on Developer Mode UWP instead. |
| PS Vita | On hold | Fails during compilation due to missing network library dependencies. |
| Platform | Development Status | Known Issues |
| :------------- | :-------------------- | :------------------------------------------------------------------------ |
| PS3 | Active | SPU variants for TU19 blocks are missing, needs to be further optimized. |
| Xbox 360 | On hold | Havent tested, should work? |
| PS4 | Active | Only Buildable on Windows 7 With 1.70 SDK. See Notes |
| Xbox One | On hold | Needs to be re-coded to run on Developer Mode UWP instead. |
| PS Vita | On hold | Fails during compilation due to missing network library dependencies. |
| Wii U & Switch | Work in progress | UI System (ImXui) is still in progress, need to decompile the rest. |
**Notes:**
- **Xbox 360:** TU25 and newer TUs include new GUIs, but we lack the XUI files for them, solutions:
1. Recreate the GUIs from scratch using the XUI designer (insanely difficult to get accurate to actual LCE)
- **PS4:** Can't be built on Windows 10+ because the 1.70 SDK only supports Windows 7, solutions:
1. Attempt to add support for 4.50 SDK (difficult or unlikely to work)
2. Getting the 1.70 SDK on Windows 10+ (annoying to do)