clean notes
This commit is contained in:
@@ -723,9 +723,7 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
|
||||
#endif
|
||||
|
||||
#ifdef __PSVITA__
|
||||
// sceNet takes microseconds in an int, and 4 bytes is a valid size for it,
|
||||
// so a plain 3000 silently sets a 3ms recv timeout instead of 3s. PS3/Orbis
|
||||
// expect a timeval, so the same call just fails there and leaves recv blocking.
|
||||
// sceNet takes microseconds
|
||||
int recvTimeout = 3000 * 1000;
|
||||
#else
|
||||
DWORD recvTimeout = 3000;
|
||||
|
||||
Reference in New Issue
Block a user