diff --git a/Minecraft.Client/Common/Network/NetworkSocketLayer.cpp b/Minecraft.Client/Common/Network/NetworkSocketLayer.cpp index 785a8d22..36d68a5f 100644 --- a/Minecraft.Client/Common/Network/NetworkSocketLayer.cpp +++ b/Minecraft.Client/Common/Network/NetworkSocketLayer.cpp @@ -723,9 +723,7 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port) #endif #ifdef __PSVITA__ - // sceNet takes microseconds in an int, and 4 bytes is a valid size for it, - // so a plain 3000 silently sets a 3ms recv timeout instead of 3s. PS3/Orbis - // expect a timeval, so the same call just fails there and leaves recv blocking. + // sceNet takes microseconds int recvTimeout = 3000 * 1000; #else DWORD recvTimeout = 3000;