Final X360 fix (i think)
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@@ -398,7 +398,6 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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return false;
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}
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app.DebugPrintf("Offline LAN: sending PreLogin\n");
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
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// Tick connection until we're ready to go. The stages involved in this are:
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