Final X360 fix (i think)

This commit is contained in:
2026-08-07 07:22:48 -07:00
parent 96cf2dfaed
commit 72dac50e57
3 changed files with 0 additions and 9 deletions
-4
View File
@@ -159,8 +159,6 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
{
if (done) return;
app.DebugPrintf("Offline LAN: received Login\n");
PlayerUID OnlineXuid;
ProfileManager.GetXUID(m_userIndex,&OnlineXuid,true); // online xuid
MOJANG_DATA *pMojangData = NULL;
@@ -1771,7 +1769,6 @@ void ClientConnection::handleEntityActionAtPosition(shared_ptr<EntityActionAtPos
void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
{
app.DebugPrintf("Offline LAN: received PreLogin\n");
// printf("Client: handlePreLogin\n");
#if 1
// 4J - Check that we can play with all the players already in the game who have Friends-Only UGC set
@@ -2225,7 +2222,6 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
// All other players we use their offline XUID so that they can play the game offline
ProfileManager.GetXUID(m_userIndex,&offlineXUID,false);
}
app.DebugPrintf("Offline LAN: sending Login\n");
BOOL allAllowed, friendsAllowed;
ProfileManager.AllowedPlayerCreatedContent(m_userIndex,true,&allAllowed,&friendsAllowed);
send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE),
@@ -398,7 +398,6 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
return false;
}
app.DebugPrintf("Offline LAN: sending PreLogin\n");
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
// Tick connection until we're ready to go. The stages involved in this are:
@@ -170,8 +170,6 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
m_bLeaveGameOnTick = false;
m_bHostChanged = false;
app.DebugPrintf("Using offline LAN network backend\n");
m_bSearchResultsReady = false;
m_bSearchPending = false;
@@ -487,8 +485,6 @@ void CPlatformNetworkManagerStub::SetGamePlayState()
{
WinsockNetLayer::UpdateAdvertiseJoinable(true);
}
app.DebugPrintf("Offline LAN: entered GAME_PLAY state\n");
}
void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)