diff --git a/Minecraft.Client/ClientConnection.cpp b/Minecraft.Client/ClientConnection.cpp index 8e03fa34..fadc45ff 100644 --- a/Minecraft.Client/ClientConnection.cpp +++ b/Minecraft.Client/ClientConnection.cpp @@ -159,8 +159,6 @@ void ClientConnection::handleLogin(shared_ptr packet) { if (done) return; - app.DebugPrintf("Offline LAN: received Login\n"); - PlayerUID OnlineXuid; ProfileManager.GetXUID(m_userIndex,&OnlineXuid,true); // online xuid MOJANG_DATA *pMojangData = NULL; @@ -1771,7 +1769,6 @@ void ClientConnection::handleEntityActionAtPosition(shared_ptr packet) { - app.DebugPrintf("Offline LAN: received PreLogin\n"); // printf("Client: handlePreLogin\n"); #if 1 // 4J - Check that we can play with all the players already in the game who have Friends-Only UGC set @@ -2225,7 +2222,6 @@ void ClientConnection::handlePreLogin(shared_ptr packet) // All other players we use their offline XUID so that they can play the game offline ProfileManager.GetXUID(m_userIndex,&offlineXUID,false); } - app.DebugPrintf("Offline LAN: sending Login\n"); BOOL allAllowed, friendsAllowed; ProfileManager.AllowedPlayerCreatedContent(m_userIndex,true,&allAllowed,&friendsAllowed); send( shared_ptr( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE), diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.cpp b/Minecraft.Client/Common/Network/GameNetworkManager.cpp index 3fbb6962..e92ea362 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.cpp +++ b/Minecraft.Client/Common/Network/GameNetworkManager.cpp @@ -398,7 +398,6 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame return false; } - app.DebugPrintf("Offline LAN: sending PreLogin\n"); connection->send( shared_ptr( new PreLoginPacket(minecraft->user->name) ) ); // Tick connection until we're ready to go. The stages involved in this are: diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp index 7a08ce33..b89d8770 100644 --- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp +++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp @@ -170,8 +170,6 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa m_bLeaveGameOnTick = false; m_bHostChanged = false; - app.DebugPrintf("Using offline LAN network backend\n"); - m_bSearchResultsReady = false; m_bSearchPending = false; @@ -487,8 +485,6 @@ void CPlatformNetworkManagerStub::SetGamePlayState() { WinsockNetLayer::UpdateAdvertiseJoinable(true); } - - app.DebugPrintf("Offline LAN: entered GAME_PLAY state\n"); } void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)