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3 Commits
Author SHA1 Message Date
str1k3r 2c2c7b8075 chore: add windows 10 sdk warning 2026-08-23 17:40:30 -04:00
str1k3r d767a810e8 feat:: vsync stuff 2026-08-23 17:14:36 -04:00
str1k3r 3df111d9a3 feat: settings 2026-08-19 23:01:00 -04:00
12 changed files with 95 additions and 28 deletions

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+3 -2
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@@ -239,9 +239,9 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<IntrinsicFunctions>false</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);$(ProjectDir)Windows64\vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -249,6 +249,7 @@
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<CompileAs>CompileAsCpp</CompileAs>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
+4 -3
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@@ -121,7 +121,7 @@
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
@@ -153,15 +153,16 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<IntrinsicFunctions>false</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
+40
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@@ -23,6 +23,46 @@ SOFTWARE.
*/
#include "4J_Profile.h"
#include <Windows.h>
#include <stdio.h>
C_4JProfile ProfileManager;
//str1k3r - GetSettings is basically snatched from smartCMD
void GetSettings(wchar_t *outPath, DWORD size)
{
GetModuleFileNameW(NULL, outPath, size); //str1k3r - unlike smartCMD we use wide so we can handle non english characters
wchar_t *lastSlash = wcsrchr(outPath, '\\');
if (lastSlash) *(lastSlash + 1) = '\0';
wcsncat_s(outPath, size, L"settings.dat", _TRUNCATE);
}
void C_4JProfile::LoadSettings(void* gs, size_t gsSize)
{
if (!gs || gsSize == 0) return;
wchar_t settingsPath[MAX_PATH] = {};
GetSettings(settingsPath, MAX_PATH);
FILE *file = NULL;
if (_wfopen_s(&file, settingsPath, L"rb") == 0 && file) //str1k3r - fun fact theres a version of fopen_s but for wide :3
{
fread(gs, 1, gsSize, file);
fclose(file);
}
}
void C_4JProfile::SaveSettings(void* gs, size_t gsSize)
{
if (!gs || gsSize == 0) return;
wchar_t settingsPath[MAX_PATH] = {};
GetSettings(settingsPath, MAX_PATH);
FILE *file = NULL;
if (_wfopen_s(&file, settingsPath, L"wb") == 0 && file)
{
fwrite(gs, 1, gsSize, file);
fclose(file);
}
}
+3 -2
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@@ -187,9 +187,9 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<IntrinsicFunctions>false</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -197,6 +197,7 @@
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
+15 -2
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@@ -28,6 +28,9 @@ SOFTWARE.
C4JRender RenderManager;
//str1k3r - set VSync to true by default
bool C4JRender::m_VSyncState = true;
void C4JRender::Tick()
{
InternalRenderManager.CBuffTick();
@@ -38,6 +41,16 @@ void C4JRender::UpdateGamma(unsigned short usGamma)
InternalRenderManager.UpdateGamma(usGamma);
}
void C4JRender::SetVSync(bool vs)
{
m_VSyncState = vs;
}
int C4JRender::GetVSync()
{
return m_VSyncState ? 1 : 0;
}
void C4JRender::MatrixMode(int type)
{
InternalRenderManager.MatrixMode(type);
@@ -118,9 +131,9 @@ void C4JRender::DoScreenGrabOnNextPresent()
InternalRenderManager.DoScreenGrabOnNextPresent();
}
void C4JRender::Present()
void C4JRender::Present(int ScreenWidth, int ScreenHeight)
{
InternalRenderManager.Present();
InternalRenderManager.Present(ScreenWidth, ScreenHeight);
}
void C4JRender::Clear(int flags, D3D11_RECT* pRect)
+1 -1
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@@ -72,7 +72,7 @@ public:
ID3D11DeviceContext *InitialiseContext(bool fromPresent);
void StartFrame();
void DoScreenGrabOnNextPresent();
void Present();
void Present(int ScreenWidth, int ScreenHeight);
void Clear(int flags, D3D11_RECT *pRect);
void SetClearColour(const float colourRGBA[4]);
bool IsWidescreen();
+9 -12
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@@ -55,8 +55,6 @@ D3D11_PRIMITIVE_TOPOLOGY Renderer::g_topologies[C4JRender::PRIMITIVE_TYPE_COUNT]
};
static const unsigned int kVertexBufferSize = 0x100000;
static const unsigned int kScreenGrabWidth = 1920;
static const unsigned int kScreenGrabHeight = 1080;
static const unsigned int kThumbnailSize = 64;
static const unsigned int g_vertexStrides[C4JRender::VERTEX_TYPE_COUNT] = { 32, 16, 32, 32 };
@@ -864,7 +862,7 @@ bool Renderer::IsWidescreen()
return true;
}
void Renderer::Present()
void Renderer::Present(int ScreenWidth, int ScreenHeight)
{
PROFILER_SCOPE("Renderer::Present", "Present", MP_MAGENTA);
@@ -872,7 +870,7 @@ void Renderer::Present()
{
PROFILER_SCOPE("Renderer::Present", "ScreenGrab", MP_MAGENTA);
unsigned char *linearData = new unsigned char[kScreenGrabWidth * kScreenGrabHeight * 4];
unsigned char *linearData = new unsigned char[ScreenWidth * ScreenHeight * 4];
ID3D11Resource *backBufferResource = NULL;
ID3D11Texture2D *backBuffer = NULL;
@@ -898,13 +896,13 @@ void Renderer::Present()
m_pDeviceContext->Map(stagingTexture, 0, D3D11_MAP_READ_WRITE, 0, &mapped);
const unsigned char* src = reinterpret_cast<const unsigned char*>(mapped.pData);
for (UINT y = 0; y < kScreenGrabHeight; ++y)
for (UINT y = 0; y < ScreenHeight; ++y)
{
unsigned char *dstRow = linearData + y * kScreenGrabWidth * 4;
unsigned char *dstRow = linearData + y * ScreenWidth * 4;
const unsigned char *srcRow = src + y * mapped.RowPitch;
std::memcpy(dstRow, srcRow, kScreenGrabWidth * 4);
std::memcpy(dstRow, srcRow, ScreenWidth * 4);
for (UINT x = 0; x < kScreenGrabWidth; ++x)
for (UINT x = 0; x < ScreenWidth; ++x)
dstRow[x * 4 + 3] = 0xFF;
}
@@ -926,8 +924,8 @@ void Renderer::Present()
UTCSysTime.wSecond);
D3DXIMAGE_INFO info;
info.Width = kScreenGrabWidth;
info.Height = kScreenGrabHeight;
info.Width = ScreenWidth;
info.Height = ScreenHeight;
SaveTextureData(fileName, &info, reinterpret_cast<int*>(linearData));
delete[] linearData;
@@ -935,7 +933,7 @@ void Renderer::Present()
m_bShouldScreenGrabNextFrame = false;
}
m_pSwapChain->Present(1, 0);
m_pSwapChain->Present(C4JRender::GetVSync(), 0);
++presentCount;
}
@@ -1046,4 +1044,3 @@ Renderer::Context &Renderer::getContext()
{
return *reinterpret_cast<Renderer::Context*>(TlsGetValue(Renderer::tlsIdx));
}
+3 -2
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@@ -149,15 +149,16 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<IntrinsicFunctions>false</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
+4 -3
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@@ -96,7 +96,7 @@
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -126,14 +126,15 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<IntrinsicFunctions>false</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS64;_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
+4
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@@ -97,6 +97,10 @@ public:
void ResetProfileProcessState(); // after a sign out from the primary player, call this
void Tick( void );
// SETTINGS
void LoadSettings(void* gs, size_t gsSize);
void SaveSettings(void* gs, size_t gsSize);
// ACHIEVEMENTS & AWARDS
void RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected=false,
+6 -1
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@@ -57,6 +57,11 @@ public:
void Tick();
void UpdateGamma(unsigned short usGamma);
// VSync
static bool m_VSyncState;
static void SetVSync(bool vs);
static int GetVSync();
// Matrix stack
void MatrixMode(int type);
void MatrixSetIdentity();
@@ -76,7 +81,7 @@ public:
void InitialiseContext();
void StartFrame();
void DoScreenGrabOnNextPresent();
void Present();
void Present(int ScreenWidth, int ScreenHeight);
void Clear(int flags, D3D11_RECT *pRect = NULL);
void SetClearColour(const float colourRGBA[4]);
bool IsWidescreen();
+3
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@@ -1,5 +1,8 @@
# 4JLibs-VS2012
## WARNING
This needs the [Windows 10 SDK](https://learn.microsoft.com/en-us/windows/apps/windows-sdk/downloads#windows-10) to build `4J_Render`.
## Implementation
For implementation details, please look at the [IMPLEMENTATION_GUIDE.md](.gitea/IMPLEMENTATION_GUIDE.md) file