feat:: vsync stuff

This commit is contained in:
2026-08-23 17:14:36 -04:00
parent 3df111d9a3
commit d767a810e8
4 changed files with 31 additions and 16 deletions
+15 -2
View File
@@ -28,6 +28,9 @@ SOFTWARE.
C4JRender RenderManager;
//str1k3r - set VSync to true by default
bool C4JRender::m_VSyncState = true;
void C4JRender::Tick()
{
InternalRenderManager.CBuffTick();
@@ -38,6 +41,16 @@ void C4JRender::UpdateGamma(unsigned short usGamma)
InternalRenderManager.UpdateGamma(usGamma);
}
void C4JRender::SetVSync(bool vs)
{
m_VSyncState = vs;
}
int C4JRender::GetVSync()
{
return m_VSyncState ? 1 : 0;
}
void C4JRender::MatrixMode(int type)
{
InternalRenderManager.MatrixMode(type);
@@ -118,9 +131,9 @@ void C4JRender::DoScreenGrabOnNextPresent()
InternalRenderManager.DoScreenGrabOnNextPresent();
}
void C4JRender::Present()
void C4JRender::Present(int ScreenWidth, int ScreenHeight)
{
InternalRenderManager.Present();
InternalRenderManager.Present(ScreenWidth, ScreenHeight);
}
void C4JRender::Clear(int flags, D3D11_RECT* pRect)
+1 -1
View File
@@ -72,7 +72,7 @@ public:
ID3D11DeviceContext *InitialiseContext(bool fromPresent);
void StartFrame();
void DoScreenGrabOnNextPresent();
void Present();
void Present(int ScreenWidth, int ScreenHeight);
void Clear(int flags, D3D11_RECT *pRect);
void SetClearColour(const float colourRGBA[4]);
bool IsWidescreen();
+9 -12
View File
@@ -55,8 +55,6 @@ D3D11_PRIMITIVE_TOPOLOGY Renderer::g_topologies[C4JRender::PRIMITIVE_TYPE_COUNT]
};
static const unsigned int kVertexBufferSize = 0x100000;
static const unsigned int kScreenGrabWidth = 1920;
static const unsigned int kScreenGrabHeight = 1080;
static const unsigned int kThumbnailSize = 64;
static const unsigned int g_vertexStrides[C4JRender::VERTEX_TYPE_COUNT] = { 32, 16, 32, 32 };
@@ -864,7 +862,7 @@ bool Renderer::IsWidescreen()
return true;
}
void Renderer::Present()
void Renderer::Present(int ScreenWidth, int ScreenHeight)
{
PROFILER_SCOPE("Renderer::Present", "Present", MP_MAGENTA);
@@ -872,7 +870,7 @@ void Renderer::Present()
{
PROFILER_SCOPE("Renderer::Present", "ScreenGrab", MP_MAGENTA);
unsigned char *linearData = new unsigned char[kScreenGrabWidth * kScreenGrabHeight * 4];
unsigned char *linearData = new unsigned char[ScreenWidth * ScreenHeight * 4];
ID3D11Resource *backBufferResource = NULL;
ID3D11Texture2D *backBuffer = NULL;
@@ -898,13 +896,13 @@ void Renderer::Present()
m_pDeviceContext->Map(stagingTexture, 0, D3D11_MAP_READ_WRITE, 0, &mapped);
const unsigned char* src = reinterpret_cast<const unsigned char*>(mapped.pData);
for (UINT y = 0; y < kScreenGrabHeight; ++y)
for (UINT y = 0; y < ScreenHeight; ++y)
{
unsigned char *dstRow = linearData + y * kScreenGrabWidth * 4;
unsigned char *dstRow = linearData + y * ScreenWidth * 4;
const unsigned char *srcRow = src + y * mapped.RowPitch;
std::memcpy(dstRow, srcRow, kScreenGrabWidth * 4);
std::memcpy(dstRow, srcRow, ScreenWidth * 4);
for (UINT x = 0; x < kScreenGrabWidth; ++x)
for (UINT x = 0; x < ScreenWidth; ++x)
dstRow[x * 4 + 3] = 0xFF;
}
@@ -926,8 +924,8 @@ void Renderer::Present()
UTCSysTime.wSecond);
D3DXIMAGE_INFO info;
info.Width = kScreenGrabWidth;
info.Height = kScreenGrabHeight;
info.Width = ScreenWidth;
info.Height = ScreenHeight;
SaveTextureData(fileName, &info, reinterpret_cast<int*>(linearData));
delete[] linearData;
@@ -935,7 +933,7 @@ void Renderer::Present()
m_bShouldScreenGrabNextFrame = false;
}
m_pSwapChain->Present(1, 0);
m_pSwapChain->Present(C4JRender::GetVSync(), 0);
++presentCount;
}
@@ -1046,4 +1044,3 @@ Renderer::Context &Renderer::getContext()
{
return *reinterpret_cast<Renderer::Context*>(TlsGetValue(Renderer::tlsIdx));
}
+6 -1
View File
@@ -57,6 +57,11 @@ public:
void Tick();
void UpdateGamma(unsigned short usGamma);
// VSync
static bool m_VSyncState;
static void SetVSync(bool vs);
static int GetVSync();
// Matrix stack
void MatrixMode(int type);
void MatrixSetIdentity();
@@ -76,7 +81,7 @@ public:
void InitialiseContext();
void StartFrame();
void DoScreenGrabOnNextPresent();
void Present();
void Present(int ScreenWidth, int ScreenHeight);
void Clear(int flags, D3D11_RECT *pRect = NULL);
void SetClearColour(const float colourRGBA[4]);
bool IsWidescreen();