fix: mismatch in textureFormats definition, textures were created as DXGI_FORMAT_B8G8R8A8_UNORM but the game uses DXGI_FORMAT_R8G8B8A8_UNORM

This commit is contained in:
Patoke
2026-03-03 01:24:53 -03:00
parent 1ba53d6413
commit ebfeeac4f8
+1 -1
View File
@@ -30,7 +30,7 @@ unsigned char* dataStart;
unsigned char *dataCurr;
unsigned char *dataEnd;
DXGI_FORMAT Renderer::textureFormats[] = { DXGI_FORMAT_B8G8R8A8_UNORM };
DXGI_FORMAT Renderer::textureFormats[] = { DXGI_FORMAT_R8G8B8A8_UNORM };
void user_write_data_init(unsigned char* pBuffer, int size)
{