From ebfeeac4f88e0a681cbb1567cf6c8c21851eaa51 Mon Sep 17 00:00:00 2001 From: Patoke Date: Tue, 3 Mar 2026 01:24:53 -0300 Subject: [PATCH] fix: mismatch in textureFormats definition, textures were created as DXGI_FORMAT_B8G8R8A8_UNORM but the game uses DXGI_FORMAT_R8G8B8A8_UNORM --- Windows_Libs/Dev/Render/RendererTexture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Windows_Libs/Dev/Render/RendererTexture.cpp b/Windows_Libs/Dev/Render/RendererTexture.cpp index 6c9eaec..90920a6 100644 --- a/Windows_Libs/Dev/Render/RendererTexture.cpp +++ b/Windows_Libs/Dev/Render/RendererTexture.cpp @@ -30,7 +30,7 @@ unsigned char* dataStart; unsigned char *dataCurr; unsigned char *dataEnd; -DXGI_FORMAT Renderer::textureFormats[] = { DXGI_FORMAT_B8G8R8A8_UNORM }; +DXGI_FORMAT Renderer::textureFormats[] = { DXGI_FORMAT_R8G8B8A8_UNORM }; void user_write_data_init(unsigned char* pBuffer, int size) {