add a comment about the lanbackend for psn
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@@ -324,6 +324,9 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
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// The LAN backend does not use PSN privileges. Do this before
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// starting the asynchronous restriction refresh: while offline that
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// request only completes after the platform network timeout.
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// this needs to be done before hand or else the PS4 crashes ill need to look more into this
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CreateLoad_SignInReturned(this, true, primaryPad);
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}
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else
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