diff --git a/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp b/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp index 2dff8e47..3c19c0b3 100644 --- a/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp @@ -324,6 +324,9 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId) // The LAN backend does not use PSN privileges. Do this before // starting the asynchronous restriction refresh: while offline that // request only completes after the platform network timeout. + + + // this needs to be done before hand or else the PS4 crashes ill need to look more into this CreateLoad_SignInReturned(this, true, primaryPad); } else