forked from cafeberry/cafeberry
886 lines
46 KiB
C++
886 lines
46 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include <assert.h>
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#include <system_service.h>
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#include <codecvt>
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#include "GameConfig\Minecraft.spa.h"
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#include "..\MinecraftServer.h"
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#include "..\LocalPlayer.h"
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#include "..\..\Minecraft.World\ItemInstance.h"
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#include "..\..\Minecraft.World\MapItem.h"
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#include "..\..\Minecraft.World\Recipes.h"
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#include "..\..\Minecraft.World\Recipy.h"
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#include "..\..\Minecraft.World\Language.h"
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#include "..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\Minecraft.World\AABB.h"
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#include "..\..\Minecraft.World\Vec3.h"
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#include "..\..\Minecraft.World\Level.h"
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#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\ClientConnection.h"
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#include "..\User.h"
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#include "..\..\Minecraft.World\Socket.h"
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#include "..\..\Minecraft.World\ThreadName.h"
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#include "..\..\Minecraft.Client\StatsCounter.h"
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#include "..\ConnectScreen.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "Sentient\SentientManager.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\Textures.h"
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#include "..\..\Minecraft.World\compression.h"
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#include "..\..\Minecraft.World\OldChunkStorage.h"
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#include "Leaderboards\OrbisLeaderboardManager.h"
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#include "Network/Orbis_NPToolkit.h"
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#include "Orbis\Network\SonyVoiceChat_Orbis.h"
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#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
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#define NUM_PROFILE_VALUES 5
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#define NUM_PROFILE_SETTINGS 4
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DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
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{
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0,0,0,0,0
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};
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//-------------------------------------------------------------------------------------
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// Time Since fAppTime is a float, we need to keep the quadword app time
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// as a LARGE_INTEGER so that we don't lose precision after running
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// for a long time.
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//-------------------------------------------------------------------------------------
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// functions for storing and converting rich presence strings from wchar to utf8
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uint8_t * AddRichPresenceString(int iID);
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void FreeRichPresenceStrings();
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BOOL g_bWidescreen = TRUE;
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void DefineActions(void)
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{
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// The app needs to define the actions required, and the possible mappings for these
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// Split into Menu actions, and in-game actions
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if(InputManager.IsCircleCrossSwapped())
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X);
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}
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else
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_L2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_R2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_R3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN);
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if(InputManager.IsCircleCrossSwapped())
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X);
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}
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else
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_TOUCHPAD);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_R1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_R2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_L2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_L3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_R3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN);
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if(InputManager.IsCircleCrossSwapped())
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X);
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}
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else
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{
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_L1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_L2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_R2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_L1);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN);
|
|
|
|
// Vita remote play map
|
|
if(InputManager.IsCircleCrossSwapped())
|
|
{
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_A, _PS4_JOY_BUTTON_O);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OK, _PS4_JOY_BUTTON_O);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_B, _PS4_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X);
|
|
}
|
|
else
|
|
{
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_A, _PS4_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OK, _PS4_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_B, _PS4_JOY_BUTTON_O);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O);
|
|
}
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L2);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_L1);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_R1);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_R2 | _PS4_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_L2 | _PS4_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3 | _PS4_JOY_BUTTON_DPAD_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_R3 | _PS4_JOY_BUTTON_DPAD_DOWN);
|
|
|
|
// Touchpad mapping
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
|
|
|
|
// Partial mapping for Vita TV (applied over other mappings)
|
|
|
|
InputManager.SetGameJoypadMaps(PARTIAL_MAP_1, MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_DPAD_UP);
|
|
}
|
|
|
|
void MemSect(int sect)
|
|
{
|
|
}
|
|
|
|
void RegisterAwardsWithProfileManager()
|
|
{
|
|
// register the awards
|
|
ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement);
|
|
|
|
ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel'
|
|
ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!'
|
|
ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender'
|
|
ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire'
|
|
ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery'
|
|
ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?'
|
|
ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.'
|
|
ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter'
|
|
|
|
#ifdef _EXTENDED_ACHIEVEMENTS
|
|
ProfileManager.RegisterAward(eAward_overkill, ACHIEVEMENT_29, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_bookcase, ACHIEVEMENT_30, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_adventuringTime, ACHIEVEMENT_31, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_repopulation, ACHIEVEMENT_32, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_diamondsToYou, ACHIEVEMENT_33, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_eatPorkChop, ACHIEVEMENT_34, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_play100Days, ACHIEVEMENT_35, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_arrowKillCreeper, ACHIEVEMENT_36, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_theHaggler, ACHIEVEMENT_37, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_potPlanter, ACHIEVEMENT_38, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_itsASign, ACHIEVEMENT_39, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_ironBelly, ACHIEVEMENT_40, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_haveAShearfulDay, ACHIEVEMENT_41, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_rainbowCollection, ACHIEVEMENT_42, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_stayinFrosty, ACHIEVEMENT_43, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_chestfulOfCobblestone, ACHIEVEMENT_44, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_renewableEnergy, ACHIEVEMENT_45, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_musicToMyEars, ACHIEVEMENT_46, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_bodyGuard, ACHIEVEMENT_47, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_ironMan, ACHIEVEMENT_48, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_zombieDoctor, ACHIEVEMENT_49, eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement);
|
|
#endif
|
|
|
|
// Rich Presence init - number of presences, number of contexts
|
|
ProfileManager.RichPresenceInit(4,1);
|
|
ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_Orbis::SetRichPresence);
|
|
char *pchRichPresenceString;
|
|
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
|
|
ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString);
|
|
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString);
|
|
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING);
|
|
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString);
|
|
|
|
}
|
|
|
|
int StartMinecraftThreadProc( void* lpParameter )
|
|
{
|
|
Vec3::UseDefaultThreadStorage();
|
|
AABB::UseDefaultThreadStorage();
|
|
Tesselator::CreateNewThreadStorage(1024*1024);
|
|
RenderManager.InitialiseContext();
|
|
Minecraft::start(wstring(),wstring());
|
|
delete Tesselator::getInstance();
|
|
return 0;
|
|
}
|
|
|
|
int main(int argc, const char *argv[] )
|
|
{
|
|
app.DebugPrintf("---main()\n");
|
|
OrbisInit();
|
|
|
|
static bool bTrialTimerDisplayed=true;
|
|
|
|
char *usrdirPath= getUsrDirPath();
|
|
|
|
strcpy(usrdirPath,"/app0");
|
|
|
|
RenderManager.Initialise();
|
|
|
|
// Read the file containing the product codes
|
|
app.DebugPrintf("---ReadProductCodes()\n");
|
|
if(app.ReadProductCodes()==FALSE)
|
|
{
|
|
// can't continue
|
|
app.FatalLoadError();
|
|
}
|
|
|
|
SceNpContentRestriction param;
|
|
memset(¶m, 0x0, sizeof(param));
|
|
param.size = sizeof(param);
|
|
|
|
SceNpAgeRestriction ageRestriction[5];
|
|
memset(ageRestriction, 0x0, sizeof(ageRestriction));
|
|
|
|
bool bCircleCrossSwapped = false;
|
|
switch(app.GetProductSKU())
|
|
{
|
|
case e_sku_SCEA:
|
|
// ESRB EVERYONE 10+
|
|
param.defaultAgeRestriction = 10;
|
|
break;
|
|
case e_sku_SCEJ:
|
|
bCircleCrossSwapped = true;
|
|
// 4J Stu - Intentional fall-through
|
|
case e_sku_SCEE:
|
|
// PEGI 7+
|
|
param.defaultAgeRestriction = 7;
|
|
|
|
// USK 6+
|
|
strncpy(ageRestriction[0].countryCode.data, "de" , 2);
|
|
ageRestriction[0].age = 6;
|
|
|
|
// PG rating has no age, but for some reason the testers are saying it's 8
|
|
strncpy(ageRestriction[1].countryCode.data, "au" , 2);
|
|
ageRestriction[1].age = 8;
|
|
|
|
strncpy(ageRestriction[2].countryCode.data, "ru" , 2);
|
|
ageRestriction[2].age = 6;
|
|
|
|
strncpy(ageRestriction[3].countryCode.data, "jp" , 2);
|
|
ageRestriction[3].age = 0;
|
|
|
|
strncpy(ageRestriction[4].countryCode.data, "kr" , 2);
|
|
ageRestriction[4].age = 0;
|
|
|
|
param.ageRestrictionCount = 5;
|
|
param.ageRestriction = ageRestriction;
|
|
break;
|
|
}
|
|
|
|
InputManager.SetCircleCrossSwapped(bCircleCrossSwapped);
|
|
|
|
int err = sceNpSetContentRestriction(¶m);
|
|
if (err < 0){
|
|
/* Error handling */
|
|
app.DebugPrintf("sceNpSetContentRestriction failed with error %08x\n", err);
|
|
}
|
|
|
|
err = sceGameLiveStreamingInitialize(SCE_GAME_LIVE_STREAMING_HEAP_SIZE);
|
|
|
|
if(err < 0)
|
|
{
|
|
app.DebugPrintf("Failed to init sceGameLiveStreamingInitialize. %08x\n", err);
|
|
}
|
|
|
|
err = sceGameLiveStreamingSetStandbyScreenResource("standy_screen");
|
|
|
|
if(err < 0)
|
|
{
|
|
app.DebugPrintf("Failed to set special standby screen resource. %08x\n", err);
|
|
}
|
|
|
|
|
|
app.loadMediaArchive();
|
|
app.loadStringTable();
|
|
ui.init(1920,1080);
|
|
|
|
// storage manager is needed for the trial key check
|
|
StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"");
|
|
StorageManager.SetSaveTitleExtraFileSuffix(app.GetString(IDS_SAVE_SUBTITLE_SUFFIX));
|
|
StorageManager.SetDLCInfoMap(app.GetSonyDLCMap());
|
|
app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
|
|
// 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
|
|
app.GetCommerce()->CheckForTrialUpgradeKey();
|
|
|
|
////////////////
|
|
// Initialise //
|
|
////////////////
|
|
|
|
app.InitTime();
|
|
NPToolkit.init();
|
|
|
|
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
|
|
InputManager.Initialise(1,5,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
|
|
|
// Set the default joypad action mappings for Minecraft
|
|
DefineActions();
|
|
InputManager.SetJoypadMapVal(0,0);
|
|
InputManager.SetKeyRepeatRate(0.3f,0.2f);
|
|
|
|
// looks like the PS4 controller is a good bit more sensitive than PS3. Defaults in the lib are 10000 for deadzone and 32767 for movement range
|
|
InputManager.SetDeadzoneAndMovementRange(10000,20000,32767);
|
|
|
|
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
|
|
SceNpCommunicationId commsId;
|
|
SceNpCommunicationSignature commsSig;
|
|
|
|
ProfileManager.Initialise( &commsId, //SQRNetworkManager::GetSceNpCommsId(),
|
|
&commsSig, //SQRNetworkManager::GetSceNpCommsSig(),
|
|
PROFILE_VERSION_12,
|
|
NUM_PROFILE_VALUES,
|
|
NUM_PROFILE_SETTINGS,
|
|
dwProfileSettingsA,
|
|
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
|
&app.uiGameDefinedDataChangedBitmask);
|
|
|
|
// register the awards
|
|
RegisterAwardsWithProfileManager();
|
|
|
|
// register the get string function with the profile lib, so it can be called within the lib
|
|
ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString);
|
|
ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
|
|
|
|
StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME));
|
|
StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE));
|
|
StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE));
|
|
StorageManager.SetCorruptSaveName((WCHAR *)app.GetString(IDS_CORRUPTSAVE_TITLE));
|
|
#if (defined _FINAL_BUILD) || (defined _ART_BUILD)
|
|
StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix());
|
|
#else
|
|
// Use debug directory to prevent debug saves being loaded/edited in package build (since debug can't edit package save games this causes various problems)
|
|
StorageManager.SetGameSaveFolderPrefix("DEBUG01899");
|
|
#endif
|
|
StorageManager.SetMaxSaves(99);
|
|
|
|
byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage228x128.png");
|
|
byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
|
|
byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage228x128.png");
|
|
|
|
StorageManager.InitialiseProfileData(PROFILE_VERSION_12,
|
|
NUM_PROFILE_VALUES,
|
|
NUM_PROFILE_SETTINGS,
|
|
dwProfileSettingsA,
|
|
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
|
&app.uiGameDefinedDataChangedBitmask);
|
|
|
|
StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
|
|
|
|
// Set function to be called if a save game operation can't complete due to running out of storage space etc.
|
|
StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
|
|
|
|
// Temporary - set a single user for quadrant 0 for the storage manager. Will need to do more to link this aspect of the storage manager is once we have proper profile management.
|
|
|
|
SceUserServiceUserId aUserIds[4];
|
|
memset(aUserIds, 0, sizeof(aUserIds));
|
|
int ret = sceUserServiceGetInitialUser(&aUserIds[0]);
|
|
assert(ret == SCE_OK);
|
|
StorageManager.SetQuadrantUserIds(aUserIds);
|
|
|
|
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
|
|
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
|
|
|
|
// Set a callback for the default player options to be set - when there is no profile data for the player
|
|
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
|
|
StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
|
|
|
|
// Set a callback to deal with old profile versions needing updated to new versions
|
|
StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
|
|
|
|
// Set a callback for when there is a read error on profile data
|
|
//StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
|
|
|
|
|
|
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
|
|
// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
|
|
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
|
|
|
|
g_NetworkManager.Initialise();
|
|
|
|
// debug switch to trial version
|
|
ProfileManager.SetDebugFullOverride(true);
|
|
|
|
// Initialise TLS for tesselator, for this main thread
|
|
Tesselator::CreateNewThreadStorage(1024*1024);
|
|
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
|
AABB::CreateNewThreadStorage();
|
|
Vec3::CreateNewThreadStorage();
|
|
IntCache::CreateNewThreadStorage();
|
|
Compression::CreateNewThreadStorage();
|
|
OldChunkStorage::CreateNewThreadStorage();
|
|
Level::enableLightingCache();
|
|
Tile::CreateNewThreadStorage();
|
|
|
|
Minecraft::main();
|
|
|
|
// Minecraft::main () used to call Minecraft::Start, but this takes ~2.5 seconds, so now running this in another thread
|
|
// so we can do some basic renderer calls whilst it is happening. This is at attempt to stop getting TRC failure on SubmitDone taking > 5 seconds on boot
|
|
C4JThread *minecraftThread = new C4JThread(&StartMinecraftThreadProc, NULL, "Running minecraft start");
|
|
minecraftThread->Run();
|
|
do
|
|
{
|
|
RenderManager.StartFrame();
|
|
Sleep(20);
|
|
RenderManager.Present();
|
|
} while (minecraftThread->isRunning());
|
|
delete minecraftThread;
|
|
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
app.InitGameSettings();
|
|
// read the options here for controller 0
|
|
StorageManager.ReadFromProfile(0);
|
|
|
|
// 4J-PB - have to hide the auto splashscreen, or we never see our game
|
|
sceSystemServiceHideSplashScreen();
|
|
|
|
// set the default profile values
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
|
|
}
|
|
|
|
app.InitialiseTips();
|
|
|
|
#ifdef _TEMPORARY_CREATE_GAME
|
|
app.TemporaryCreateGameStart();
|
|
|
|
Sleep(10000);
|
|
#endif
|
|
|
|
// 4J-PB - Moved here because it crashed when the network init was called if left where it was before.
|
|
// We should track down why though...
|
|
app.DebugPrintf("---init sound engine()\n");
|
|
|
|
pMinecraft->soundEngine->init(NULL);
|
|
|
|
while (TRUE)
|
|
{
|
|
SonyVoiceChat_Orbis::tick();
|
|
RenderManager.StartFrame();
|
|
|
|
app.UpdateTime();
|
|
PIXBeginNamedEvent(0,"Input manager tick");
|
|
InputManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Profile manager tick");
|
|
ProfileManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Storage manager tick");
|
|
StorageManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Render manager tick");
|
|
RenderManager.Tick();
|
|
PIXEndNamedEvent();
|
|
|
|
PIXBeginNamedEvent(0,"Network manager do work #1");
|
|
g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
|
|
LeaderboardManager::Instance()->Tick();
|
|
// Render game graphics.
|
|
if(app.GetGameStarted())
|
|
{
|
|
pMinecraft->run_middle();
|
|
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
|
|
}
|
|
else
|
|
{
|
|
MemSect(28);
|
|
pMinecraft->soundEngine->tick(NULL, 0.0f);
|
|
MemSect(0);
|
|
pMinecraft->textures->tick(true,false);
|
|
IntCache::Reset();
|
|
if( app.GetReallyChangingSessionType() )
|
|
{
|
|
pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
|
|
}
|
|
}
|
|
pMinecraft->soundEngine->playMusicTick();
|
|
|
|
static bool bInitnet=false;
|
|
|
|
if(bInitnet)
|
|
{
|
|
g_NetworkManager.Initialise();
|
|
}
|
|
|
|
ui.tick();
|
|
ui.render();
|
|
|
|
// Present the frame.
|
|
RenderManager.Present();
|
|
|
|
ui.CheckMenuDisplayed();
|
|
PIXBeginNamedEvent(0,"Profile load check");
|
|
// has the game defined profile data been changed (by a profile load)
|
|
if(app.uiGameDefinedDataChangedBitmask!=0)
|
|
{
|
|
void *pData;
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
if(app.uiGameDefinedDataChangedBitmask&(1<<i))
|
|
{
|
|
// It has - game needs to update its values with the data from the profile
|
|
pData=StorageManager.GetGameDefinedProfileData(i);
|
|
// reset the changed flag
|
|
app.ClearGameSettingsChangedFlag(i);
|
|
app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
|
|
app.ApplyGameSettingsChanged(i);
|
|
|
|
#ifdef _DEBUG_MENUS_ENABLED
|
|
if(app.DebugSettingsOn())
|
|
{
|
|
app.ActionDebugMask(i);
|
|
}
|
|
else
|
|
{
|
|
// force debug mask off
|
|
app.ActionDebugMask(i,true);
|
|
}
|
|
#endif
|
|
// clear the stats first - there could have beena signout and sign back in in the menus
|
|
// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
|
|
pMinecraft->stats[ i ]->clear();
|
|
pMinecraft->stats[i]->parse(pData);
|
|
}
|
|
|
|
}
|
|
|
|
// clear the flag
|
|
app.uiGameDefinedDataChangedBitmask=0;
|
|
}
|
|
PIXEndNamedEvent();
|
|
|
|
// 4J-PB - Monitor the options save for a space issue
|
|
bool bOptionsNoSpace=false;
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
if(bOptionsNoSpace==false)
|
|
{
|
|
if(app.GetOptionsCallbackStatus(i)==C4JStorage::eOptions_Callback_Write_Fail_NoSpace)
|
|
{
|
|
// get the game to bring up the save space handling
|
|
bOptionsNoSpace=true;
|
|
app.SetOptionsCallbackStatus(i,C4JStorage::eOptions_Callback_Idle);
|
|
app.SetAction(i,eAppAction_OptionsSaveNoSpace);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
PIXBeginNamedEvent(0,"Network manager do work #2");
|
|
g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
|
|
// Any threading type things to deal with from the xui side?
|
|
app.HandleXuiActions();
|
|
|
|
// 4J-PB - Update the trial timer display if we are in the trial version
|
|
if(!ProfileManager.IsFullVersion())
|
|
{
|
|
// display the trial timer
|
|
if(app.GetGameStarted())
|
|
{
|
|
// 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
|
|
if(app.IsAppPaused())
|
|
{
|
|
app.UpdateTrialPausedTimer();
|
|
}
|
|
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// need to turn off the trial timer if it was on , and we've unlocked the full version
|
|
if(bTrialTimerDisplayed)
|
|
{
|
|
ui.ShowTrialTimer(false);
|
|
bTrialTimerDisplayed=false;
|
|
}
|
|
}
|
|
|
|
// PS4 DLC
|
|
app.CommerceTick();
|
|
app.SystemServiceTick();
|
|
|
|
app.SaveDataDialogTick();
|
|
app.PatchAvailableDialogTick();
|
|
|
|
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
|
|
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
|
|
Vec3::resetPool();
|
|
}
|
|
}
|
|
|
|
|
|
vector<uint8_t *> vRichPresenceStrings;
|
|
|
|
// convert wstring to UTF-8 string
|
|
std::string wstring_to_utf8 (const std::wstring& str)
|
|
{
|
|
std::wstring_convert<std::codecvt_utf8<wchar_t>> myconv;
|
|
return myconv.to_bytes(str);
|
|
}
|
|
|
|
uint8_t *mallocAndCreateUTF8ArrayFromString(int iID)
|
|
{
|
|
int result;
|
|
LPCWSTR wchString=app.GetString(iID);
|
|
|
|
std::wstring srcString = wchString;
|
|
std::string dstString = wstring_to_utf8(srcString);
|
|
|
|
int dst_len = dstString.size()+1;
|
|
uint8_t *strUtf8=(uint8_t *)malloc(dst_len);
|
|
memcpy(strUtf8, dstString.c_str(), dst_len);
|
|
|
|
return strUtf8;
|
|
}
|
|
|
|
uint8_t * AddRichPresenceString(int iID)
|
|
{
|
|
uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
|
|
if( strUtf8 != NULL )
|
|
{
|
|
vRichPresenceStrings.push_back(strUtf8);
|
|
}
|
|
return strUtf8;
|
|
}
|
|
|
|
void FreeRichPresenceStrings()
|
|
{
|
|
uint8_t *strUtf8;
|
|
for(int i=0;i<vRichPresenceStrings.size();i++)
|
|
{
|
|
strUtf8=vRichPresenceStrings.at(i);
|
|
free(strUtf8);
|
|
}
|
|
vRichPresenceStrings.clear();
|
|
}
|