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@@ -993,15 +993,15 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
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bool kbDown = false, kbPressed = false, kbReleased = false;
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switch(key)
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{
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case ACTION_MENU_UP: kbDown = KMInput.IsKeyDown(VK_UP); kbPressed = KMInput.IsKeyPressed(VK_UP); kbReleased = KMInput.IsKeyReleased(VK_UP); break;
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case ACTION_MENU_DOWN: kbDown = KMInput.IsKeyDown(VK_DOWN); kbPressed = KMInput.IsKeyPressed(VK_DOWN); kbReleased = KMInput.IsKeyReleased(VK_DOWN); break;
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case ACTION_MENU_LEFT: kbDown = KMInput.IsKeyDown(VK_LEFT); kbPressed = KMInput.IsKeyPressed(VK_LEFT); kbReleased = KMInput.IsKeyReleased(VK_LEFT); break;
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case ACTION_MENU_RIGHT: kbDown = KMInput.IsKeyDown(VK_RIGHT); kbPressed = KMInput.IsKeyPressed(VK_RIGHT); kbReleased = KMInput.IsKeyReleased(VK_RIGHT); break;
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case ACTION_MENU_OK: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break;
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case ACTION_MENU_A: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break;
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case ACTION_MENU_CANCEL: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_B: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_UP: kbDown = g_KBMInput.IsKeyDown(VK_UP); kbPressed = g_KBMInput.IsKeyPressed(VK_UP); kbReleased = g_KBMInput.IsKeyReleased(VK_UP); break;
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case ACTION_MENU_DOWN: kbDown = g_KBMInput.IsKeyDown(VK_DOWN); kbPressed = g_KBMInput.IsKeyPressed(VK_DOWN); kbReleased = g_KBMInput.IsKeyReleased(VK_DOWN); break;
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case ACTION_MENU_LEFT: kbDown = g_KBMInput.IsKeyDown(VK_LEFT); kbPressed = g_KBMInput.IsKeyPressed(VK_LEFT); kbReleased = g_KBMInput.IsKeyReleased(VK_LEFT); break;
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case ACTION_MENU_RIGHT: kbDown = g_KBMInput.IsKeyDown(VK_RIGHT); kbPressed = g_KBMInput.IsKeyPressed(VK_RIGHT); kbReleased = g_KBMInput.IsKeyReleased(VK_RIGHT); break;
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case ACTION_MENU_OK: kbDown = g_KBMInput.IsKeyDown(VK_RETURN); kbPressed = g_KBMInput.IsKeyPressed(VK_RETURN); kbReleased = g_KBMInput.IsKeyReleased(VK_RETURN); break;
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case ACTION_MENU_A: kbDown = g_KBMInput.IsKeyDown(VK_RETURN); kbPressed = g_KBMInput.IsKeyPressed(VK_RETURN); kbReleased = g_KBMInput.IsKeyReleased(VK_RETURN); break;
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case ACTION_MENU_CANCEL: kbDown = g_KBMInput.IsKeyDown(VK_ESCAPE); kbPressed = g_KBMInput.IsKeyPressed(VK_ESCAPE); kbReleased = g_KBMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_B: kbDown = g_KBMInput.IsKeyDown(VK_ESCAPE); kbPressed = g_KBMInput.IsKeyPressed(VK_ESCAPE); kbReleased = g_KBMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_PAUSEMENU: kbDown = g_KBMInput.IsKeyDown(VK_ESCAPE); kbPressed = g_KBMInput.IsKeyPressed(VK_ESCAPE); kbReleased = g_KBMInput.IsKeyReleased(VK_ESCAPE); break;
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}
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pressed = pressed || kbPressed;
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released = released || kbReleased;
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@@ -47,10 +47,10 @@ void Input::tick(LocalPlayer *player)
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if (iPad == 0)
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{
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float kbX = 0.0f, kbY = 0.0f;
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if (KMInput.IsKeyDown('W')) kbY += 1.0f;
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if (KMInput.IsKeyDown('S')) kbY -= 1.0f;
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if (KMInput.IsKeyDown('A')) kbX += 1.0f; // inverted like gamepad
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if (KMInput.IsKeyDown('D')) kbX -= 1.0f;
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if (g_KBMInput.IsKeyDown('W')) kbY += 1.0f;
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if (g_KBMInput.IsKeyDown('S')) kbY -= 1.0f;
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if (g_KBMInput.IsKeyDown('A')) kbX += 1.0f; // inverted like gamepad
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if (g_KBMInput.IsKeyDown('D')) kbX -= 1.0f;
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// Normalize diagonal
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if (kbX != 0.0f && kbY != 0.0f) { kbX *= 0.707f; kbY *= 0.707f; }
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if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT))
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@@ -88,7 +88,7 @@ void Input::tick(LocalPlayer *player)
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#ifdef _WINDOWS64
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// Keyboard hold-to-sneak (overrides gamepad toggle)
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if (iPad == 0 && KMInput.IsKeyDown(VK_SHIFT) && !player->abilities.flying)
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if (iPad == 0 && g_KBMInput.IsKeyDown(VK_SHIFT) && !player->abilities.flying)
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sneaking = true;
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#endif
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@@ -129,11 +129,11 @@ void Input::tick(LocalPlayer *player)
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#ifdef _WINDOWS64
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// Mouse look (added after stick-based turn)
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if (iPad == 0 && KMInput.IsCaptured())
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if (iPad == 0 && g_KBMInput.IsCaptured())
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{
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float mouseSensitivity = 1.25f;
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float mdx = KMInput.GetMouseDeltaX() * mouseSensitivity;
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float mdy = -KMInput.GetMouseDeltaY() * mouseSensitivity;
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float mdx = g_KBMInput.GetMouseDeltaX() * mouseSensitivity;
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float mdy = -g_KBMInput.GetMouseDeltaY() * mouseSensitivity;
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if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))
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mdy = -mdy;
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player->interpolateTurn(mdx, mdy);
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@@ -151,7 +151,7 @@ void Input::tick(LocalPlayer *player)
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#ifdef _WINDOWS64
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// Keyboard jump (Space)
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if (iPad == 0 && KMInput.IsKeyDown(VK_SPACE) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP))
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if (iPad == 0 && g_KBMInput.IsKeyDown(VK_SPACE) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP))
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jumping = true;
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#endif
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@@ -281,7 +281,7 @@ void LocalPlayer::aiStep()
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#ifdef _WINDOWS64
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// Keyboard sprint: Ctrl held while moving forward
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if (GetXboxPad() == 0 && KMInput.IsKeyDown(VK_CONTROL) && input->ya > 0.0f &&
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if (GetXboxPad() == 0 && g_KBMInput.IsKeyDown(VK_CONTROL) && input->ya > 0.0f &&
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enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && onGround)
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{
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if (!isSprinting()) setSprinting(true);
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