79 changed files with 942 additions and 261 deletions
+4 -2
View File
@@ -402,6 +402,7 @@ void Chunk::rebuild()
}
Tile *tile = Tile::tiles[tileId];
if (!tile) continue;
if (currentLayer == 0 && tile->isEntityTile())
{
shared_ptr<TileEntity> et = region->getTileEntity(x, y, z);
@@ -739,9 +740,9 @@ void Chunk::rebuild_SPU()
{
// 4J - get tile from those copied into our local array in earlier optimisation
unsigned char tileId = pOutData->getTile(x,y,z);
if (tileId > 0)
if (tileId > 0 && tileId != 0xff)
{
if (currentLayer == 0 && Tile::tiles[tileId]->isEntityTile())
if (currentLayer == 0 && Tile::tiles[tileId] && Tile::tiles[tileId]->isEntityTile())
{
shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
if (TileEntityRenderDispatcher::instance->hasRenderer(et))
@@ -754,6 +755,7 @@ void Chunk::rebuild_SPU()
{
Tile *tile = Tile::tiles[tileId];
if (!tile) continue;
int renderLayer = tile->getRenderLayer();
if (renderLayer != currentLayer)
+13 -38
View File
@@ -776,6 +776,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
player->yRotp = packet->yRot;
player->yHeadRot = packet->yHeadRot * 360 / 256.0f;
player->setXuid(packet->xuid);
player->setOnlineXuid(packet->OnlineXuid);
#ifdef _DURANGO
// On Durango request player display name from network manager
@@ -788,11 +789,11 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
#if defined _WINDOWS64 || defined DISABLE_PSN || defined _DISABLE_XBLIVE
{
PlayerUID pktXuid = player->getXuid();
PlayerUID netXuid = packet->OnlineXuid;
const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
if (pktXuid >= WIN64_XUID_BASE && pktXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
if (netXuid >= WIN64_XUID_BASE && netXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
{
BYTE smallId = (BYTE)(pktXuid - WIN64_XUID_BASE);
BYTE smallId = (BYTE)(netXuid - WIN64_XUID_BASE);
INetworkPlayer *np = g_NetworkManager.GetPlayerBySmallId(smallId);
if (np != NULL)
{
@@ -954,39 +955,6 @@ void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> p
void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
{
#if defined _WINDOWS64 || defined DISABLE_PSN || defined _DISABLE_XBLIVE
if (!g_NetworkManager.IsHost())
{
for (int i = 0; i < packet->ids.length; i++)
{
shared_ptr<Entity> entity = getEntity(packet->ids[i]);
if (entity != NULL && entity->GetType() == eTYPE_PLAYER)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
if (player != NULL)
{
PlayerUID xuid = player->getXuid();
INetworkPlayer *np = g_NetworkManager.GetPlayerByXuid(xuid);
if (np != NULL)
{
NetworkPlayerXbox *npx = (NetworkPlayerXbox *)np;
IQNetPlayer *qp = npx->GetQNetPlayer();
if (qp != NULL)
{
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerLeaving(qp);
qp->m_smallId = 0;
qp->m_isRemote = false;
qp->m_isHostPlayer = false;
qp->m_gamertag[0] = 0;
qp->SetCustomDataValue(0);
}
}
}
}
}
}
#endif
for (int i = 0; i < packet->ids.length; i++)
{
level->removeEntity(packet->ids[i]);
@@ -1068,6 +1036,7 @@ void ClientConnection::handleChunkVisibility(shared_ptr<ChunkVisibilityPacket> p
void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket> packet)
{
// 4J - changed to encode level in packet
if (packet->levelIdx >= minecraft->levels.length) return;
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
if( dimensionLevel )
{
@@ -1137,6 +1106,7 @@ void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket>
void ClientConnection::handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacket> packet)
{
// 4J - changed to encode level in packet
if (packet->levelIdx >= minecraft->levels.length) return;
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
if( dimensionLevel )
{
@@ -1194,6 +1164,8 @@ void ClientConnection::handleTileUpdate(shared_ptr<TileUpdatePacket> packet)
destroyTilePacket = true;
}
// 4J - changed to encode level in packet
if (packet->levelIdx >= minecraft->levels.length) return;
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
if( dimensionLevel )
{
@@ -2350,6 +2322,7 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
float xRot = packet->xRot * 360 / 256.0f;
shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(EntityIO::newById(packet->type, level));
if (mob == NULL) return;
mob->xp = packet->x;
mob->yp = packet->y;
mob->zp = packet->z;
@@ -3593,10 +3566,12 @@ void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
}
#else
UIScene *scene = ui.GetTopScene(m_userIndex, eUILayer_Scene);
UIScene_TradingMenu *screen = (UIScene_TradingMenu *)scene;
trader = screen->getMerchant();
UIScene_TradingMenu *screen = dynamic_cast<UIScene_TradingMenu *>(scene);
if (screen != NULL)
trader = screen->getMerchant();
#endif
if (trader == NULL) return;
MerchantRecipeList *recipeList = MerchantRecipeList::createFromStream(&input);
trader->overrideOffers(recipeList);
}
+25
View File
@@ -1,5 +1,7 @@

#include "stdafx.h"
#include <time.h>
#include "..\..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
@@ -236,6 +238,26 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
vsnprintf(buf, sizeof(buf), szFormat, ap);
va_end(ap);
OutputDebugStringA(buf);
#ifdef _DEDICATED_SERVER
bool hasContent = false;
for (const char *p = buf; *p; p++) {
if (*p != ' ' && *p != '\t' && *p != '\n' && *p != '\r' && *p != '=') {
hasContent = true;
break;
}
}
if (hasContent)
{
size_t len = strlen(buf);
while (len > 0 && (buf[len-1] == '\n' || buf[len-1] == '\r'))
buf[--len] = '\0';
time_t now = time(NULL);
struct tm t;
localtime_s(&t, &now);
printf("[%02d:%02d:%02d] [Server thread/INFO]: %s\n", t.tm_hour, t.tm_min, t.tm_sec, buf);
}
#endif
#endif
}
@@ -298,6 +320,9 @@ LPCWSTR CMinecraftApp::GetString(int iID)
{
//return L"Değişiklikler ve Yenilikler";
//return L"ÕÕÕÕÖÖÖÖ";
#ifdef _DEDICATED_SERVER
if (!app.m_stringTable) return L"";
#endif
return app.m_stringTable->getString(iID);
}
@@ -873,12 +873,14 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
void CGameNetworkManager::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving)
{
#ifndef _DEDICATED_SERVER
Minecraft *pMinecraft = Minecraft::GetInstance();
TexturePack *tPack = pMinecraft->skins->getSelected();
s_pPlatformNetworkManager->SetSessionTexturePackParentId( tPack->getDLCParentPackId() );
s_pPlatformNetworkManager->SetSessionSubTexturePackId( tPack->getDLCSubPackId() );
s_pPlatformNetworkManager->UpdateAndSetGameSessionData( pNetworkPlayerLeaving );
#endif
}
void CGameNetworkManager::SendInviteGUI(int quadrant)
@@ -1540,6 +1542,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
// Add this user to the game server if the game is started already
if( g_NetworkManager.IsHost() && g_NetworkManager.IsInGameplay() )
{
app.DebugPrintf("Adding incoming socket for smallId=%d\n", pNetworkPlayer->GetSmallId());
Socket::addIncomingSocket(socket);
}
@@ -39,7 +39,7 @@ BYTE NetworkSocketLayer::s_nextSmallId = 1;
CRITICAL_SECTION NetworkSocketLayer::s_sendLock;
CRITICAL_SECTION NetworkSocketLayer::s_connectionsLock;
std::vector<RemoteConnection> NetworkSocketLayer::s_connections;
RemoteConnection NetworkSocketLayer::s_connections[NETWORK_LAN_MAX_CLIENTS + 1];
C4JThread* NetworkSocketLayer::s_advertiseThread = NULL;
volatile bool NetworkSocketLayer::s_advertising = false;
@@ -55,9 +55,15 @@ std::vector<LANSession> NetworkSocketLayer::s_discoveredSessions;
CRITICAL_SECTION NetworkSocketLayer::s_disconnectLock;
std::vector<BYTE> NetworkSocketLayer::s_disconnectedSmallIds;
CRITICAL_SECTION NetworkSocketLayer::s_pendingJoinLock;
std::vector<BYTE> NetworkSocketLayer::s_pendingJoinSmallIds;
CRITICAL_SECTION NetworkSocketLayer::s_freeSmallIdLock;
std::vector<BYTE> NetworkSocketLayer::s_freeSmallIds;
CRITICAL_SECTION NetworkSocketLayer::s_earlyDataLock;
std::vector<BYTE> NetworkSocketLayer::s_earlyDataBuffers[NETWORK_LAN_MAX_CLIENTS + 1];
// only goes true on a successful Initialize(), and a failed one gets retried
static bool s_locksCreated = false;
#if defined _WINDOWS64
@@ -83,7 +89,18 @@ bool NetworkSocketLayer::Initialize()
InitializeCriticalSection(&s_advertiseLock);
InitializeCriticalSection(&s_discoveryLock);
InitializeCriticalSection(&s_disconnectLock);
InitializeCriticalSection(&s_pendingJoinLock);
InitializeCriticalSection(&s_freeSmallIdLock);
InitializeCriticalSection(&s_earlyDataLock);
for (int i = 0; i < NETWORK_LAN_MAX_CLIENTS + 1; i++)
{
s_connections[i].tcpSocket = INVALID_SOCKET;
s_connections[i].smallId = 0;
s_connections[i].recvThread = NULL;
s_connections[i].active = false;
InitializeCriticalSection(&s_connections[i].sendLock);
}
s_locksCreated = true;
}
@@ -126,7 +143,9 @@ bool NetworkSocketLayer::Initialize()
s_initialized = true;
#ifndef _DEDICATED_SERVER
StartDiscovery();
#endif
return true;
}
@@ -167,7 +186,7 @@ void NetworkSocketLayer::Shutdown()
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
for (int i = 0; i < NETWORK_LAN_MAX_CLIENTS + 1; i++)
{
s_connections[i].active = false;
#if defined _WINDOWS64 || defined _XBOX
@@ -177,9 +196,16 @@ void NetworkSocketLayer::Shutdown()
#endif
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
}
if (s_connections[i].recvThread != NULL)
{
s_connections[i].recvThread->WaitForCompletion(2000);
delete s_connections[i].recvThread;
s_connections[i].recvThread = NULL;
}
DeleteCriticalSection(&s_connections[i].sendLock);
}
s_connections.clear();
LeaveCriticalSection(&s_connectionsLock);
if (s_acceptThread != NULL)
@@ -204,6 +230,8 @@ void NetworkSocketLayer::Shutdown()
DeleteCriticalSection(&s_discoveryLock);
DeleteCriticalSection(&s_disconnectLock);
s_disconnectedSmallIds.clear();
DeleteCriticalSection(&s_pendingJoinLock);
s_pendingJoinSmallIds.clear();
DeleteCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.clear();
s_locksCreated = false;
@@ -219,6 +247,14 @@ bool NetworkSocketLayer::HostGame(int port)
s_isHost = true;
s_localSmallId = 0;
s_hostSmallId = 0;
s_connected = false;
s_active = false;
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
s_nextSmallId = 1;
s_hostGamePort = port;
@@ -771,6 +807,9 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
}
s_localSmallId = assignedSmallId;
DWORD noTimeout = 0;
setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, (const char *)&noTimeout, sizeof(noTimeout));
app.DebugPrintf("LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
s_active = true;
@@ -786,9 +825,9 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
{
#if defined _WINDOWS64 || defined _XBOX
if (sock == INVALID_SOCKET || dataSize <= 0) return false;
if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > NETWORK_LAN_MAX_PACKET_SIZE) return false;
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
if (sock < 0 || dataSize <= 0) return false;
if (sock < 0 || dataSize <= 0 || dataSize > NETWORK_LAN_MAX_PACKET_SIZE) return false;
#endif
EnterCriticalSection(&s_sendLock);
@@ -809,10 +848,7 @@ bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSiz
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
if (sent < 0 || sent == 0)
#endif
{
LeaveCriticalSection(&s_sendLock);
return false;
}
totalSent += sent;
}
@@ -826,14 +862,10 @@ bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSiz
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
if (sent < 0 || sent == 0)
#endif
{
LeaveCriticalSection(&s_sendLock);
return false;
}
totalSent += sent;
}
LeaveCriticalSection(&s_sendLock);
return true;
}
@@ -843,31 +875,38 @@ bool NetworkSocketLayer::SendToSmallId(BYTE targetSmallId, const void *data, int
if (s_isHost)
{
SOCKET sock = GetSocketForSmallId(targetSmallId);
#if defined _WINDOWS64 || defined _XBOX
if (sock == INVALID_SOCKET) return false;
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
if (sock < 0) return false;
#endif
return SendOnSocket(sock, data, dataSize);
EnterCriticalSection(&s_connectionsLock);
if (targetSmallId >= NETWORK_LAN_MAX_CLIENTS + 1 || !s_connections[targetSmallId].active)
{
LeaveCriticalSection(&s_connectionsLock);
return false;
}
SOCKET sock = s_connections[targetSmallId].tcpSocket;
CRITICAL_SECTION *pLock = &s_connections[targetSmallId].sendLock;
LeaveCriticalSection(&s_connectionsLock);
EnterCriticalSection(pLock);
bool result = SendOnSocket(sock, data, dataSize);
LeaveCriticalSection(pLock);
return result;
}
else
{
return SendOnSocket(s_hostConnectionSocket, data, dataSize);
EnterCriticalSection(&s_sendLock);
bool result = SendOnSocket(s_hostConnectionSocket, data, dataSize);
LeaveCriticalSection(&s_sendLock);
return result;
}
}
SOCKET NetworkSocketLayer::GetSocketForSmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
if (smallId < NETWORK_LAN_MAX_CLIENTS + 1 && s_connections[smallId].active)
{
if (s_connections[i].smallId == smallId && s_connections[i].active)
{
SOCKET sock = s_connections[i].tcpSocket;
LeaveCriticalSection(&s_connectionsLock);
return sock;
}
SOCKET sock = s_connections[smallId].tcpSocket;
LeaveCriticalSection(&s_connectionsLock);
return sock;
}
LeaveCriticalSection(&s_connectionsLock);
#if defined _WINDOWS64 || defined _XBOX
@@ -896,9 +935,13 @@ void NetworkSocketLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, un
if (pPlayerFrom == NULL || pPlayerTo == NULL)
{
// dropping here is silent and looks identical to the peer never sending
app.DebugPrintf("LAN: DROPPED %u bytes - from smallId=%d(%s) to smallId=%d(%s)\n",
dataSize, fromSmallId, pPlayerFrom ? "ok" : "NULL", toSmallId, pPlayerTo ? "ok" : "NULL");
if (s_isHost && fromSmallId > 0 && fromSmallId < NETWORK_LAN_MAX_CLIENTS + 1)
{
EnterCriticalSection(&s_earlyDataLock);
s_earlyDataBuffers[fromSmallId].insert(
s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize);
LeaveCriticalSection(&s_earlyDataLock);
}
return;
}
@@ -907,6 +950,13 @@ void NetworkSocketLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, un
::Socket *pSocket = pPlayerFrom->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, false);
else
{
EnterCriticalSection(&s_earlyDataLock);
s_earlyDataBuffers[fromSmallId].insert(
s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize);
LeaveCriticalSection(&s_earlyDataLock);
}
}
else
{
@@ -916,6 +966,26 @@ void NetworkSocketLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, un
}
}
void NetworkSocketLayer::FlushPendingData()
{
EnterCriticalSection(&s_earlyDataLock);
for (int i = 1; i < NETWORK_LAN_MAX_CLIENTS + 1; i++)
{
if (s_earlyDataBuffers[i].empty()) continue;
INetworkPlayer *pPlayer = g_NetworkManager.GetPlayerBySmallId((BYTE)i);
if (pPlayer == NULL) continue;
::Socket *pSocket = pPlayer->GetSocket();
if (pSocket == NULL) continue;
pSocket->pushDataToQueue(s_earlyDataBuffers[i].data(),
(DWORD)s_earlyDataBuffers[i].size(), false);
s_earlyDataBuffers[i].clear();
}
LeaveCriticalSection(&s_earlyDataLock);
}
int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
{
while (s_active)
@@ -981,15 +1051,19 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
continue;
}
RemoteConnection conn;
RemoteConnection &conn = s_connections[assignedSmallId];
EnterCriticalSection(&s_connectionsLock);
if (conn.recvThread != NULL)
{
conn.recvThread->WaitForCompletion(2000);
delete conn.recvThread;
conn.recvThread = NULL;
}
conn.tcpSocket = clientSocket;
conn.smallId = assignedSmallId;
conn.active = true;
conn.recvThread = NULL;
EnterCriticalSection(&s_connectionsLock);
s_connections.push_back(conn);
int connIdx = (int)s_connections.size() - 1;
LeaveCriticalSection(&s_connectionsLock);
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
@@ -999,17 +1073,17 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
EnterCriticalSection(&s_pendingJoinLock);
s_pendingJoinSmallIds.push_back(assignedSmallId);
LeaveCriticalSection(&s_pendingJoinLock);
DWORD *threadParam = new DWORD;
*threadParam = connIdx;
*threadParam = assignedSmallId;
C4JThread* hThread = new C4JThread(RecvThreadProc, threadParam, "RecvThreadProc");
hThread->Run();
EnterCriticalSection(&s_connectionsLock);
if (connIdx < (int)s_connections.size())
s_connections[connIdx].recvThread = hThread;
s_connections[assignedSmallId].recvThread = hThread;
LeaveCriticalSection(&s_connectionsLock);
}
return 0;
@@ -1017,17 +1091,16 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
int NetworkSocketLayer::RecvThreadProc(LPVOID param)
{
DWORD connIdx = *(DWORD *)param;
BYTE clientSmallId = (BYTE)*(DWORD *)param;
delete (DWORD *)param;
EnterCriticalSection(&s_connectionsLock);
if (connIdx >= (DWORD)s_connections.size())
if (clientSmallId >= NETWORK_LAN_MAX_CLIENTS + 1 || !s_connections[clientSmallId].active)
{
LeaveCriticalSection(&s_connectionsLock);
return 0;
}
SOCKET sock = s_connections[connIdx].tcpSocket;
BYTE clientSmallId = s_connections[connIdx].smallId;
SOCKET sock = s_connections[clientSmallId].tcpSocket;
LeaveCriticalSection(&s_connectionsLock);
std::vector<BYTE> recvBuf;
@@ -1048,7 +1121,7 @@ int NetworkSocketLayer::RecvThreadProc(LPVOID param)
((uint32_t)header[2] << 8) |
((uint32_t)header[3]);
if (packetSize <= 0 || packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
if (packetSize <= 0 || (unsigned int)packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
{
app.DebugPrintf("LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
packetSize,
@@ -1073,18 +1146,11 @@ int NetworkSocketLayer::RecvThreadProc(LPVOID param)
}
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
s_connections[clientSmallId].active = false;
if (s_connections[clientSmallId].tcpSocket != INVALID_SOCKET)
{
if (s_connections[i].smallId == clientSmallId)
{
s_connections[i].active = false;
if (s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
}
break;
}
closesocket(s_connections[clientSmallId].tcpSocket);
s_connections[clientSmallId].tcpSocket = INVALID_SOCKET;
}
LeaveCriticalSection(&s_connectionsLock);
@@ -1116,20 +1182,41 @@ void NetworkSocketLayer::PushFreeSmallId(BYTE smallId)
LeaveCriticalSection(&s_freeSmallIdLock);
}
bool NetworkSocketLayer::PopPendingJoinSmallId(BYTE *outSmallId)
{
bool found = false;
EnterCriticalSection(&s_pendingJoinLock);
if (!s_pendingJoinSmallIds.empty())
{
*outSmallId = s_pendingJoinSmallIds.back();
s_pendingJoinSmallIds.pop_back();
found = true;
}
LeaveCriticalSection(&s_pendingJoinLock);
return found;
}
bool NetworkSocketLayer::IsSmallIdConnected(BYTE smallId)
{
if (smallId >= NETWORK_LAN_MAX_CLIENTS + 1) return false;
return s_connections[smallId].active;
}
void NetworkSocketLayer::CloseConnectionBySmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
if (smallId < NETWORK_LAN_MAX_CLIENTS + 1 && s_connections[smallId].active && s_connections[smallId].tcpSocket != INVALID_SOCKET)
{
if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
break;
}
closesocket(s_connections[smallId].tcpSocket);
s_connections[smallId].tcpSocket = INVALID_SOCKET;
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
}
LeaveCriticalSection(&s_connectionsLock);
EnterCriticalSection(&s_earlyDataLock);
if (smallId < NETWORK_LAN_MAX_CLIENTS + 1)
s_earlyDataBuffers[smallId].clear();
LeaveCriticalSection(&s_earlyDataLock);
}
int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
@@ -1150,9 +1237,9 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
break;
}
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
int packetSize = ((uint32_t)header[0] << 24) | ((uint32_t)header[1] << 16) | ((uint32_t)header[2] << 8) | (uint32_t)header[3];
if (packetSize <= 0 || packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
if (packetSize <= 0 || (unsigned int)packetSize > NETWORK_LAN_MAX_PACKET_SIZE)
{
app.DebugPrintf("LAN: Invalid packet size %d from host\n", packetSize);
break;
@@ -1161,7 +1248,6 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("LAN: Resized client recv buffer to %d bytes\n", packetSize);
}
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
@@ -1202,6 +1288,11 @@ bool NetworkSocketLayer::StartAdvertising(int gamePort, const wchar_t *hostName,
s_advertiseData.texturePackParentId = texPackId;
s_advertiseData.subTexturePackId = subTexId;
s_advertiseData.isJoinable = 0;
#ifdef _DEDICATED_SERVER
s_advertiseData.isDedicatedServer = 1;
#else
s_advertiseData.isDedicatedServer = 0;
#endif
s_hostGamePort = gamePort;
LeaveCriticalSection(&s_advertiseLock);
@@ -1268,7 +1359,7 @@ void NetworkSocketLayer::UpdateAdvertisePlayerNames(BYTE count, const char playe
EnterCriticalSection(&s_advertiseLock);
memset(s_advertiseData.playerNames, 0, sizeof(s_advertiseData.playerNames));
s_advertiseData.playerCount = count;
for (int i = 0; i < count && i < 8; i++)
for (int i = 0; i < count && i < NETWORK_LAN_BROADCAST_PLAYERS; i++)
{
memcpy(s_advertiseData.playerNames[i], playerNames[i],
NETWORK_LAN_PLAYER_NAME_SIZE < (int)XUSER_NAME_SIZE ? NETWORK_LAN_PLAYER_NAME_SIZE : (int)XUSER_NAME_SIZE);
@@ -1494,8 +1585,8 @@ std::vector<LANSession> NetworkSocketLayer::GetDiscoveredSessions()
int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
{
app.DebugPrintf("Discovery thread started\n");
char recvBuf[1024];
const size_t MAX_DISCOVERED_SESSIONS = 64;
while (s_discovering)
{
@@ -1544,6 +1635,11 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
if (broadcast->magic != NETWORK_LAN_BROADCAST_MAGIC)
continue;
broadcast->hostName[31] = L'\0';
for (int pn = 0; pn < NETWORK_LAN_BROADCAST_PLAYERS; pn++)
broadcast->playerNames[pn][XUSER_NAME_SIZE - 1] = '\0';
char senderIP[64];
#if defined _XBOX
unsigned char *ipBytes = (unsigned char *)&senderAddr.sin_addr;
@@ -1577,6 +1673,7 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId;
s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
s_discoveredSessions[i].isDedicatedServer = (broadcast->isDedicatedServer != 0);
s_discoveredSessions[i].lastSeenTick = now;
memcpy(s_discoveredSessions[i].playerNames, broadcast->playerNames, sizeof(broadcast->playerNames));
found = true;
@@ -1586,6 +1683,12 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
if (!found)
{
if (s_discoveredSessions.size() >= MAX_DISCOVERED_SESSIONS)
{
LeaveCriticalSection(&s_discoveryLock);
continue;
}
LANSession session;
memset(&session, 0, sizeof(session));
strncpy(session.hostIP, senderIP, sizeof(session.hostIP) - 1);
@@ -1604,6 +1707,7 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
session.texturePackParentId = broadcast->texturePackParentId;
session.subTexturePackId = broadcast->subTexturePackId;
session.isJoinable = (broadcast->isJoinable != 0);
session.isDedicatedServer = (broadcast->isDedicatedServer != 0);
session.lastSeenTick = now;
memcpy(session.playerNames, broadcast->playerNames, sizeof(broadcast->playerNames));
s_discoveredSessions.push_back(session);
@@ -35,9 +35,10 @@
#define NETWORK_LAN_DEFAULT_PORT 25565
#define NETWORK_LAN_MAX_CLIENTS 7
#define NETWORK_LAN_RECV_BUFFER_SIZE 65536
#define NETWORK_LAN_MAX_PACKET_SIZE (4 * 1024 * 1024)
#define NETWORK_LAN_MAX_PACKET_SIZE (3 * 1024 * 1024)
#define NETWORK_LAN_DISCOVERY_PORT 25566
#define NETWORK_LAN_BROADCAST_MAGIC 0x4D434C4E
#define NETWORK_LAN_BROADCAST_PLAYERS 8
#ifdef __PS3__
typedef int SOCKET;
@@ -115,7 +116,8 @@ struct LANBroadcast
DWORD texturePackParentId;
BYTE subTexturePackId;
BYTE isJoinable;
char playerNames[8][NETWORK_LAN_PLAYER_NAME_SIZE];
BYTE isDedicatedServer;
char playerNames[NETWORK_LAN_BROADCAST_PLAYERS][NETWORK_LAN_PLAYER_NAME_SIZE];
};
#pragma pack(pop)
@@ -131,8 +133,9 @@ struct LANSession
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isJoinable;
bool isDedicatedServer;
DWORD lastSeenTick;
char playerNames[8][NETWORK_LAN_PLAYER_NAME_SIZE];
char playerNames[NETWORK_LAN_BROADCAST_PLAYERS][NETWORK_LAN_PLAYER_NAME_SIZE];
};
struct RemoteConnection
@@ -141,6 +144,7 @@ struct RemoteConnection
BYTE smallId;
C4JThread* recvThread;
volatile bool active;
CRITICAL_SECTION sendLock;
};
class NetworkSocketLayer
@@ -165,11 +169,16 @@ public:
static SOCKET GetSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
static void FlushPendingData();
static bool PopDisconnectedSmallId(BYTE *outSmallId);
static void PushFreeSmallId(BYTE smallId);
static void CloseConnectionBySmallId(BYTE smallId);
static bool PopPendingJoinSmallId(BYTE *outSmallId);
static bool IsSmallIdConnected(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
@@ -206,7 +215,7 @@ private:
static CRITICAL_SECTION s_sendLock;
static CRITICAL_SECTION s_connectionsLock;
static std::vector<RemoteConnection> s_connections;
static RemoteConnection s_connections[NETWORK_LAN_MAX_CLIENTS + 1];
static SOCKET s_advertiseSock;
static C4JThread* s_advertiseThread;
@@ -224,8 +233,14 @@ private:
static CRITICAL_SECTION s_disconnectLock;
static std::vector<BYTE> s_disconnectedSmallIds;
static CRITICAL_SECTION s_pendingJoinLock;
static std::vector<BYTE> s_pendingJoinSmallIds;
static CRITICAL_SECTION s_freeSmallIdLock;
static std::vector<BYTE> s_freeSmallIds;
static CRITICAL_SECTION s_earlyDataLock;
static std::vector<BYTE> s_earlyDataBuffers[NETWORK_LAN_MAX_CLIENTS + 1];
};
extern bool g_MultiplayerHost;
@@ -233,6 +233,8 @@ void CPlatformNetworkManagerStub::DoWork()
BYTE disconnectedSmallId;
while (NetworkSocketLayer::PopDisconnectedSmallId(&disconnectedSmallId))
{
if (disconnectedSmallId == 0) continue;
if (NetworkSocketLayer::IsSmallIdConnected(disconnectedSmallId)) continue;
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
{
@@ -248,6 +250,16 @@ void CPlatformNetworkManagerStub::DoWork()
}
}
BYTE joinedSmallId;
while (NetworkSocketLayer::PopPendingJoinSmallId(&joinedSmallId))
{
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(joinedSmallId);
if (qnetPlayer != NULL && qnetPlayer->m_smallId == joinedSmallId)
{
NotifyPlayerJoined(qnetPlayer);
}
}
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
IQNetPlayer *qp = &IQNet::m_player[i];
@@ -294,12 +306,27 @@ int CPlatformNetworkManagerStub::GetLocalPlayerMask(int playerIndex)
bool CPlatformNetworkManagerStub::AddLocalPlayerByUserIndex( int userIndex )
{
if (m_pIQNet->AddLocalPlayerByUserIndex(userIndex) != S_OK) return false;
NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(userIndex));
return ( m_pIQNet->AddLocalPlayerByUserIndex(userIndex) == S_OK );
return true;
}
bool CPlatformNetworkManagerStub::RemoveLocalPlayerByUserIndex( int userIndex )
{
if (userIndex > 0 && userIndex < XUSER_MAX_COUNT)
{
IQNetPlayer *qnetPlayer = m_pIQNet->GetLocalPlayerByUserIndex(userIndex);
if (qnetPlayer != NULL)
{
NotifyPlayerLeaving(qnetPlayer);
qnetPlayer->m_isRemote = true;
qnetPlayer->m_isHostPlayer = false;
qnetPlayer->m_gamertag[0] = 0;
qnetPlayer->SetCustomDataValue(0);
if (IQNet::s_playerCount > 1)
IQNet::s_playerCount--;
}
}
return true;
}
@@ -327,6 +354,10 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
if( m_bLeavingGame ) return true;
m_bLeavingGame = true;
extern bool g_connectedToDedicatedServer;
g_connectedToDedicatedServer = false;
NetworkSocketLayer::StopAdvertising();
// If we are the host wait for the game server to end
@@ -377,6 +408,10 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
IQNet::m_player[0].m_isRemote = false;
IQNet::m_player[0].m_isHostPlayer = true;
IQNet::s_playerCount = 1;
#if defined _WINDOWS64 && !defined WITH_SERVER_CODE
extern wchar_t g_Win64UsernameW[17];
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
#endif
if (getNetworkPlayer(&IQNet::m_player[0]) == NULL)
NotifyPlayerJoined(&IQNet::m_player[0]);
@@ -423,6 +458,9 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int l
wcsncpy(IQNet::m_player[0].m_gamertag, searchResult->data.hostName, 31);
IQNet::m_player[0].m_gamertag[31] = L'\0';
extern bool g_connectedToDedicatedServer;
g_connectedToDedicatedServer = searchResult->data.isDedicatedServer;
NetworkSocketLayer::StopDiscovery();
if (!NetworkSocketLayer::JoinGame(hostIP, hostPort))
@@ -770,6 +808,7 @@ void CPlatformNetworkManagerStub::SearchForGames()
info->data.subTexturePackId = lanSessions[i].subTexturePackId;
info->data.isReadyToJoin = lanSessions[i].isJoinable;
info->data.isJoinable = lanSessions[i].isJoinable;
info->data.isDedicatedServer = lanSessions[i].isDedicatedServer;
strncpy(info->data.hostIP, lanSessions[i].hostIP, sizeof(info->data.hostIP) - 1);
info->data.hostIP[sizeof(info->data.hostIP) - 1] = '\0';
info->data.hostPort = lanSessions[i].hostPort;
@@ -780,7 +819,7 @@ void CPlatformNetworkManagerStub::SearchForGames()
memset(info->data.players, 0, sizeof(info->data.players));
memset(info->data.szPlayers, 0, sizeof(info->data.szPlayers));
for (int p = 0; p < MINECRAFT_NET_MAX_PLAYERS && p < lanSessions[i].playerCount; p++)
for (int p = 0; p < NETWORK_LAN_BROADCAST_PLAYERS && p < lanSessions[i].playerCount; p++)
{
if (lanSessions[i].playerNames[p][0] != 0)
{
@@ -854,6 +893,7 @@ bool CPlatformNetworkManagerStub::GetGameSessionInfo(int iPad, SessionID session
return true;
}
}
return false;
}
void CPlatformNetworkManagerStub::SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam )
@@ -79,6 +79,7 @@ typedef struct _GameSessionData
bool isReadyToJoin; // 1 byte
bool isJoinable; // 1 byte
bool isDedicatedServer; // 1 byte
char hostIP[64]; // 64 bytes
int hostPort; // 4 bytes
@@ -97,6 +98,7 @@ typedef struct _GameSessionData
subTexturePackId = 0;
isReadyToJoin = false;
isJoinable = true;
isDedicatedServer = false;
memset(hostIP, 0, sizeof(hostIP));
hostPort = 0;
memset(hostName, 0, sizeof(hostName));
@@ -959,11 +959,19 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
else
{
//ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = this;
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
UIScene_CreateWorldMenu::StartGame_SignInReturned(this, true, ProfileManager.GetPrimaryPad());
#else
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = this;
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
#endif
}
}
else
@@ -1342,12 +1350,16 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStor
if(isClientSide && app.IsLocalMultiplayerAvailable())
{
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
UIScene_CreateWorldMenu::StartGame_SignInReturned(pClass, true, ProfileManager.GetPrimaryPad());
#else
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = pClass;
info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
#endif
}
else
{
@@ -7,7 +7,7 @@
#include "..\..\MinecraftServer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.h"
#include "..\..\Common\Network\NetworkSocketLayer.h"
#include "..\..\Common\Network\NetworkSocketLayer.h"
#define UPDATE_PLAYERS_TIMER_ID 0
#define UPDATE_PLAYERS_TIMER_TIME 30000
@@ -368,7 +368,7 @@ void UIScene_JoinMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege,
void UIScene_JoinMenu::StartSharedLaunchFlow()
{
const bool bManualJoin = (g_MultiplayerJoin == true);
const bool bManualJoin = (g_MultiplayerJoin == true);
if (bManualJoin)
{
JoinGame(this);
@@ -431,7 +431,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
{
return;
}
const bool bManualJoin = (g_MultiplayerJoin == true);
const bool bManualJoin = (g_MultiplayerJoin == true);
DWORD dwSignedInUsers = 0;
bool noPrivileges = false;
@@ -1446,7 +1446,12 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
#endif
else
{
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
DWORD dwLocalUsersMask = CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
StartGameFromSave(pClass, dwLocalUsersMask);
#else
pClass->m_bRequestQuadrantSignin = true;
#endif
}
}
}
@@ -1597,7 +1597,7 @@ void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen)
bool isClientSide = false;
bool isPrivate = false;
// TODO int maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
int maxPlayers = 8;
int maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
if( app.GetTutorialMode() )
{
@@ -8,7 +8,7 @@
#include "UIScene_MainMenu.h"
#ifdef __ORBIS__
#include <error_dialog.h>
#include "..\..\Common\Network\NetworkSocketLayer.h"
#include "..\..\Common\Network\NetworkSocketLayer.h"
#endif
Random *UIScene_MainMenu::random = new Random();
@@ -319,7 +319,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
if(g_MultiplayerJoin)
if(g_MultiplayerJoin)
{
// request only completes after the platform network timeout.
// this needs to be done before hand or else the PS4 crashes ill need to look more into this
@@ -386,6 +386,10 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell);
}
break;
#elif defined _WINDOWS64
case eControl_Exit:
app.ExitGame();
break;
#endif
#ifdef _DURANGO
@@ -1108,7 +1112,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(void *
int primaryPad = ProfileManager.GetPrimaryPad();
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
const bool bManualJoin = (g_MultiplayerJoin == true);
const bool bManualJoin = (g_MultiplayerJoin == true);
if (bManualJoin)
{
CreateLoad_SignInReturned(pClass, true, primaryPad);
+157 -17
View File
@@ -355,7 +355,7 @@ DWORD XEnableGuestSignin(BOOL fEnable) { return 0; }
/////////////////////////////////////////////// Profile library
#ifdef _WINDOWS64
static void *profileData[4];
static bool s_bProfileIsFullVersion;
static bool s_bProfileIsFullVersion = true;
void C_4JProfile::Initialise( DWORD dwTitleID,
DWORD dwOfferID,
unsigned short usProfileVersion,
@@ -374,6 +374,7 @@ void C_4JProfile::Initialise( DWORD dwTitleID,
GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];
pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucGamma=100; //eGameSetting_Gamma
pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on
pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2
@@ -437,7 +438,95 @@ DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return !m_isRemote; }
PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); }
static void Win64_BuildSplitName(int iPad, char *outName, int outSize);
PlayerUID IQNetPlayer::GetXuid()
{
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
if (!m_isRemote)
{
int idx = (int)(this - &IQNet::m_player[0]);
if (idx == 0)
{
extern char g_Win64Username[17];
return Win64_UsernameToXuid(g_Win64Username);
}
if (idx > 0 && idx < XUSER_MAX_COUNT)
{
char splitName[32];
Win64_BuildSplitName(idx, splitName, sizeof(splitName));
return Win64_UsernameToXuid(splitName);
}
}
#endif
return (PlayerUID)(0xe000d45248242f2e + m_smallId);
}
PlayerUID Win64_UsernameToXuid(const char* username)
{
uint64_t hash = 14695981039346656037ULL;
for (const char* p = username; *p; ++p)
{
hash ^= (uint64_t)(unsigned char)(*p);
hash *= 1099511628211ULL;
}
const uint64_t WIN64_XUID_BASE = 0xe000d45248242f2e;
if (hash >= WIN64_XUID_BASE && hash <= WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
hash = WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS + 1;
if (hash == 0)
hash = 1;
return (PlayerUID)hash;
}
PlayerUID Win64_UsernameToXuid(const wchar_t* username)
{
char narrow[64];
int i = 0;
for (; username[i] && i < 63; ++i)
narrow[i] = (char)(unsigned char)(username[i] & 0xFF);
narrow[i] = 0;
return Win64_UsernameToXuid(narrow);
}
static void Win64_BuildSplitName(int iPad, char *outName, int outSize)
{
extern char g_Win64Username[17];
char candidate[32];
sprintf(candidate, "%s_%d", g_Win64Username, iPad);
for (DWORD i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
if (!IQNet::m_player[i].m_isRemote) continue;
if (IQNet::m_player[i].m_gamertag[0] == 0) continue;
char remoteName[64];
int j = 0;
for (; IQNet::m_player[i].m_gamertag[j] && j < 63; ++j)
remoteName[j] = (char)(unsigned char)(IQNet::m_player[i].m_gamertag[j] & 0xFF);
remoteName[j] = 0;
#if defined(_MSC_VER)
if (_stricmp(candidate, remoteName) == 0)
#else
if (strcasecmp(candidate, remoteName) == 0)
#endif
{
sprintf(candidate, "%s_%d_L", g_Win64Username, iPad);
break;
}
}
strncpy(outName, candidate, outSize - 1);
outName[outSize - 1] = 0;
}
static void Win64_BuildSplitNameW(int iPad, wchar_t *outName, int outSize)
{
char narrow[32];
Win64_BuildSplitName(iPad, narrow, sizeof(narrow));
for (int i = 0; i < outSize - 1 && narrow[i]; ++i)
{
outName[i] = (wchar_t)(unsigned char)narrow[i];
outName[i + 1] = 0;
}
}
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
int IQNetPlayer::GetSessionIndex() { return m_smallId; }
bool IQNetPlayer::IsTalking() { return false; }
@@ -458,6 +547,8 @@ bool IQNet::s_isHosting = true;
QNET_STATE _iQNetStubState = QNET_STATE_IDLE;
bool g_connectedToDedicatedServer = false;
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal)
{
player->m_smallId = smallId;
@@ -470,15 +561,30 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost,
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index);
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex)
{
// no E_FAIL on PS3.
if (dwUserIndex >= MINECRAFT_NET_MAX_PLAYERS) return (HRESULT)0x80004005L;
m_player[dwUserIndex].m_isRemote = false;
m_player[dwUserIndex].m_smallId = (BYTE)dwUserIndex;
if (dwUserIndex > 0)
{
wchar_t splitNameW[32];
Win64_BuildSplitNameW((int)dwUserIndex, splitNameW, 32);
wcsncpy(m_player[dwUserIndex].m_gamertag, splitNameW, 32 - 1);
m_player[dwUserIndex].m_gamertag[32 - 1] = 0;
}
if (dwUserIndex >= (DWORD)s_playerCount)
s_playerCount = dwUserIndex + 1;
return S_OK;
}
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
{
if (s_isHosting)
{
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS &&
!m_player[dwUserIndex].m_isRemote &&
Win64_IsActivePlayer(&m_player[dwUserIndex], dwUserIndex))
!m_player[dwUserIndex].m_isRemote)
return &m_player[dwUserIndex];
return NULL;
}
@@ -493,8 +599,15 @@ IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
}
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index)
{
if (index == 0) return true;
return (p->GetCustomDataValue() != 0);
if (index == 0)
{
extern bool g_connectedToDedicatedServer;
if (g_connectedToDedicatedServer && !IQNet::s_isHosting)
return false;
return true;
}
if (p->GetCustomDataValue() != 0) return true;
return (p->m_isRemote && p->m_gamertag[0] != 0);
}
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
@@ -575,7 +688,7 @@ void C_4JProfile::SetTrialTextStringTable(CXuiStringTable *pStringTable,int i
void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {}
int C_4JProfile::GetLockedProfile() { return 0; }
void C_4JProfile::SetLockedProfile(int iProf) {}
bool C_4JProfile::IsSignedIn(int iQuadrant) { return ( iQuadrant == 0); }
bool C_4JProfile::IsSignedIn(int iQuadrant) { return (iQuadrant >= 0 && iQuadrant < XUSER_MAX_COUNT); }
bool C_4JProfile::IsSignedInLive(int iProf) { return true; }
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
UINT C_4JProfile::RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
@@ -585,16 +698,21 @@ void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
bool C_4JProfile::QuerySigninStatus(void) { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid)
{
if (iPad != 0)
if (iPad == 0)
{
// previously INVALID_XUID
*pXuid = 0;
return;
extern char g_Win64Username[17];
*pXuid = Win64_UsernameToXuid(g_Win64Username);
}
else if (iPad > 0 && iPad < XUSER_MAX_COUNT)
{
char splitName[32];
Win64_BuildSplitName(iPad, splitName, sizeof(splitName));
*pXuid = Win64_UsernameToXuid(splitName);
}
if (IQNet::s_isHosting)
*pXuid = 0xe000d45248242f2e;
else
*pXuid = 0xe000d45248242f2e + NetworkSocketLayer::GetLocalSmallId();
{
*pXuid = INVALID_XUID;
}
}
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return xuid1 == xuid2; }
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
@@ -623,8 +741,30 @@ char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
#else
char* C_4JProfile::GetGamertag(int iPad){ extern char g_Win64Username[17]; return g_Win64Username; }
wstring C_4JProfile::GetDisplayName(int iPad){ extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }
static char s_win64SplitNames[4][32];
char* C_4JProfile::GetGamertag(int iPad)
{
extern char g_Win64Username[17];
if (iPad == 0) return g_Win64Username;
if (iPad > 0 && iPad < XUSER_MAX_COUNT)
{
Win64_BuildSplitName(iPad, s_win64SplitNames[iPad], sizeof(s_win64SplitNames[iPad]));
return s_win64SplitNames[iPad];
}
return g_Win64Username;
}
wstring C_4JProfile::GetDisplayName(int iPad)
{
extern wchar_t g_Win64UsernameW[17];
if (iPad == 0) return g_Win64UsernameW;
if (iPad > 0 && iPad < XUSER_MAX_COUNT)
{
wchar_t buf[32];
Win64_BuildSplitNameW(iPad, buf, 32);
return buf;
}
return g_Win64UsernameW;
}
#endif
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}
+4
View File
@@ -1964,7 +1964,11 @@ bool LevelRenderer::updateDirtyChunks()
{
if( (!onlyRebuild) ||
globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
#ifdef _WINDOWS64
( distSq < 96 * 96 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
#else
( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
#endif
{
considered++;
// Is this chunk nearer than our nearest?
+3 -1
View File
@@ -52,7 +52,9 @@ public:
static const int CHUNK_SIZE = 16;
#endif
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
#if ( defined _XBOX_ONE || defined _WINDOWS64 )
#if defined _WINDOWS64
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // whisper - added (wow)
#elif ( defined _XBOX_ONE )
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
#elif defined __ORBIS__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
+3 -3
View File
@@ -531,7 +531,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
int offs = 0;
wstring playerName;
WCHAR wchName[2];
WCHAR wchName[8];
if(mob->instanceof(eTYPE_PLAYER))
{
@@ -551,7 +551,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
}
else
{
memset(wchName,0,sizeof(WCHAR)*2);
memset(wchName,0,sizeof(wchName));
swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
playerName=wchName;
player->SetPlayerNameValidState(false);
@@ -561,7 +561,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
playerName=name;
break;
case Player::ePlayerNameValid_False:
memset(wchName,0,sizeof(WCHAR)*2);
memset(wchName,0,sizeof(wchName)d);
swprintf(wchName, 2, L"%d",player->getPlayerIndex()+1);
playerName=wchName;
break;
+1 -2
View File
@@ -16586,7 +16586,6 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Xbox\Network\extra.h" />
<ClInclude Include="Xbox\Network\NetworkPlayerXbox.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
@@ -36696,4 +36695,4 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
@@ -3611,9 +3611,6 @@
<ClInclude Include="Orbis\Network\PsPlusUpsellWrapper_Orbis.h">
<Filter>Orbis\Network</Filter>
</ClInclude>
<ClInclude Include="Xbox\Network\extra.h">
<Filter>Xbox\Source Files\Network</Filter>
</ClInclude>
<ClInclude Include="Common\UI\UIScene_Keyboard.h">
<Filter>Common\Source Files\UI\Scenes</Filter>
</ClInclude>
+8
View File
@@ -4963,11 +4963,18 @@ void Minecraft::handleClientTextureReceived(const wstring &textureName)
unsigned int Minecraft::getCurrentTexturePackId()
{
#ifdef _DEDICATED_SERVER
return 0;
#else
return skins->getSelected()->getId();
#endif
}
ColourTable *Minecraft::getColourTable()
{
#ifdef _DEDICATED_SERVER
return NULL;
#else
TexturePack *selected = skins->getSelected();
ColourTable *colours = selected->getColourTable();
@@ -4978,6 +4985,7 @@ ColourTable *Minecraft::getColourTable()
}
return colours;
#endif
}
#if defined __ORBIS__
+77 -17
View File
@@ -35,7 +35,11 @@
#include "..\Minecraft.World\net.minecraft.world.entity.h"
#include "ProgressRenderer.h"
#include "ServerPlayer.h"
#include "PlayerConnection.h"
#include "GameRenderer.h"
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
#include "Common\Network\NetworkSocketLayer.h"
#endif
#include "..\Minecraft.World\ThreadName.h"
#include "..\Minecraft.World\IntCache.h"
#include "..\Minecraft.World\CompressedTileStorage.h"
@@ -47,6 +51,11 @@
#endif
#include "PS3\PS3Extras\ShutdownManager.h"
#include "ServerCommandDispatcher.h"
#ifdef _DEDICATED_SERVER
#include "..\Minecraft.Server\Commands\ServerCommands.h"
#endif
#include "..\Minecraft.World\BiomeSource.h"
#include "PlayerChunkMap.h"
#include "Common\Telemetry\TelemetryManager.h"
@@ -150,13 +159,11 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
#endif
settings = new Settings(new File(L"server.properties"));
app.DebugPrintf("\n*** SERVER SETTINGS ***\n");
app.DebugPrintf("ServerSettings: host-friends-only is %s\n",(app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0)?"on":"off");
app.DebugPrintf("ServerSettings: game-type is %s\n",(app.GetGameHostOption(eGameHostOption_GameType)==0)?"Survival Mode":"Creative Mode");
app.DebugPrintf("ServerSettings: pvp is %s\n",(app.GetGameHostOption(eGameHostOption_PvP)>0)?"on":"off");
app.DebugPrintf("ServerSettings: fire spreads is %s\n",(app.GetGameHostOption(eGameHostOption_FireSpreads)>0)?"on":"off");
app.DebugPrintf("ServerSettings: tnt explodes is %s\n",(app.GetGameHostOption(eGameHostOption_TNT)>0)?"on":"off");
app.DebugPrintf("\n");
app.DebugPrintf("host-friends-only is %s",(app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0)?"on":"off");
app.DebugPrintf("game-type is %s",(app.GetGameHostOption(eGameHostOption_GameType)==0)?"Survival Mode":"Creative Mode");
app.DebugPrintf("pvp is %s",(app.GetGameHostOption(eGameHostOption_PvP)>0)?"on":"off");
app.DebugPrintf("fire-spreads is %s",(app.GetGameHostOption(eGameHostOption_FireSpreads)>0)?"on":"off");
app.DebugPrintf("tnt-explodes is %s",(app.GetGameHostOption(eGameHostOption_TNT)>0)?"on":"off");
// TODO 4J Stu - Init a load of settings based on data passed as params
//settings->setBooleanAndSave( L"host-friends-only", (app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0) );
@@ -283,6 +290,14 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
}
g_NetworkManager.ServerReady(); // 4J added
#ifdef _DEDICATED_SERVER
{
extern QNET_STATE _iQNetStubState;
_iQNetStubState = QNET_STATE_GAME_PLAY;
}
#endif
return m_bLoaded;
}
@@ -405,7 +420,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
int gameTypeId = settings->getInt(L"gamemode", app.GetGameHostOption(eGameHostOption_GameType));//LevelSettings::GAMETYPE_SURVIVAL);
GameType *gameType = LevelSettings::validateGameType(gameTypeId);
app.DebugPrintf("Default game type: %d\n" , gameTypeId);
app.DebugPrintf("Default game type: %d" , gameTypeId);
LevelSettings *levelSettings = new LevelSettings(levelSeed, gameType, app.GetGameHostOption(eGameHostOption_Structures)>0?true:false, isHardcore(), true, pLevelType, initData->xzSize, initData->hellScale);
if( app.GetGameHostOption(eGameHostOption_BonusChest ) ) levelSettings->enableStartingBonusItems();
@@ -497,7 +512,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
Minecraft *pMinecraft = Minecraft::GetInstance();
// m_lastSentDifficulty = pMinecraft->options->difficulty;
levels[i]->difficulty = app.GetGameHostOption(eGameHostOption_Difficulty); //pMinecraft->options->difficulty;
app.DebugPrintf("MinecraftServer::loadLevel - Difficulty = %d\n",levels[i]->difficulty);
app.DebugPrintf("MinecraftServer::loadLevel - Difficulty = %d",levels[i]->difficulty);
#if DEBUG_SERVER_DONT_SPAWN_MOBS
levels[i]->setSpawnSettings(false, false);
@@ -571,6 +586,13 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
csf->closeHandle(fe);
}
#ifdef _DEDICATED_SERVER
{
__int64 doneTime = System::currentTimeMillis();
app.DebugPrintf("Done! For help, type \"help\" or \"?\"");
}
#endif
__int64 lastTime = System::currentTimeMillis();
#ifdef _LARGE_WORLDS
if(app.GetGameNewWorldSize() > levels[0]->getLevelData()->getXZSizeOld())
@@ -693,9 +715,6 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
// stronghold position?
if(levels[0]->dimension->id==0)
{
app.DebugPrintf("===================================\n");
if(!levels[0]->getLevelData()->getHasStronghold())
{
int x,z;
@@ -705,20 +724,19 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
levels[0]->getLevelData()->setZStronghold(z);
levels[0]->getLevelData()->setHasStronghold();
app.DebugPrintf("=== FOUND stronghold in terrain features list\n");
app.DebugPrintf("FOUND stronghold in terrain features list\n");
}
else
{
// can't find the stronghold position in the terrain feature list. Do we have to run a post-process?
app.DebugPrintf("=== Can't find stronghold in terrain features list\n");
app.DebugPrintf("Can't find stronghold in terrain features list\n");
}
}
else
{
app.DebugPrintf("=== Leveldata has stronghold position\n");
app.DebugPrintf("Leveldata has stronghold position\n");
}
app.DebugPrintf("===================================\n");
}
// printf("Post processing complete at %dms\n",System::currentTimeMillis() - startTime);
@@ -988,12 +1006,16 @@ void MinecraftServer::stopServer(bool didInit)
// 4J-PB - If the primary player has signed out, then don't attempt to save anything
// also need to check for a profile switch here - primary player signs out, and another player signs in before dismissing the dash
#ifdef _DURANGO
#ifdef _DEDICATED_SERVER
{
{
#elif defined(_DURANGO)
// On Durango check if the primary user is signed in OR mid-sign-out
if(ProfileManager.GetUser(0, true) != nullptr)
#else
if((m_bPrimaryPlayerSignedOut==false) && ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()))
#endif
#ifndef _DEDICATED_SERVER
{
#if defined(_XBOX_ONE) || defined(__ORBIS__)
// Always save on exit! Except if saves are disabled.
@@ -1002,6 +1024,7 @@ void MinecraftServer::stopServer(bool didInit)
// if trial version or saving is disabled, then don't save anything. Also don't save anything if we didn't actually get through the server initialisation.
if(m_saveOnExit && ProfileManager.IsFullVersion() && (!StorageManager.GetSaveDisabled()) && didInit)
{
#endif
if (players != NULL)
{
players->saveAll(Minecraft::GetInstance()->progressRenderer, true);
@@ -1611,6 +1634,33 @@ void MinecraftServer::tick()
tickCount++;
#ifdef _DEDICATED_SERVER
if (tickCount % 6000 == 0 && !s_bServerHalted)
{
app.DebugPrintf("Auto-saving world...\n");
if (players != NULL)
{
players->saveAll(NULL);
}
for (unsigned int j = 0; j < levels.length; j++)
{
if (s_bServerHalted) break;
ServerLevel *level = levels[levels.length - 1 - j];
if (level) level->save(false, NULL, true);
}
if (!s_bServerHalted)
{
saveGameRules();
levels[0]->saveToDisc(NULL, true);
}
while (StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle)
{
Sleep(10);
}
app.DebugPrintf("Auto-save complete\n");
}
#endif
// 4J We need to update client difficulty levels based on the servers
Minecraft *pMinecraft = Minecraft::GetInstance();
// 4J-PB - sending this on the host changing the difficulty in the menus
@@ -1683,6 +1733,10 @@ void MinecraftServer::tick()
}
}
Entity::tickExtraWandering(); // 4J added
#ifdef _DEDICATED_SERVER
g_NetworkManager.DoWork();
NetworkSocketLayer::FlushPendingData();
#endif
PIXBeginNamedEvent(0,"Connection tick");
connection->tick();
@@ -1717,6 +1771,12 @@ void MinecraftServer::handleConsoleInputs()
AUTO_VAR(it, consoleInput.begin());
ConsoleInput *input = *it;
consoleInput.erase(it);
#ifdef _DEDICATED_SERVER
HandleServerCommand(input->msg, input->source, this);
delete input;
#else
delete input;
#endif
// commands->handleCommand(input); // 4J - removed - TODO - do we want equivalent of console commands?
}
}
+1 -1
View File
@@ -236,7 +236,7 @@ public:
static void SetTime(__int64 time) { setTimeAtEndOfTick = true; setTime = time; }
C4JThread::Event* m_serverPausedEvent;
private:
public:
// 4J Added
bool m_isServerPaused;
+3 -2
View File
@@ -175,10 +175,11 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
if (MinecraftServer::getInstance()->serverHalted()) return NULL;
// If we're the host, then don't create the chunk, share data from the server's copy
int dimId = level->dimension->id;
#ifdef _LARGE_WORLDS
LevelChunk *serverChunk = MinecraftServer::getInstance()->getLevel(level->dimension->id)->cache->getChunkLoadedOrUnloaded(x,z);
LevelChunk *serverChunk = MinecraftServer::getInstance()->getLevel(dimId)->cache->getChunkLoadedOrUnloaded(x,z);
#else
LevelChunk *serverChunk = MinecraftServer::getInstance()->getLevel(level->dimension->id)->cache->getChunk(x,z);
LevelChunk *serverChunk = MinecraftServer::getInstance()->getLevel(dimId)->cache->getChunk(x,z);
#endif
chunk = new LevelChunk(level, x, z, serverChunk);
// Let renderer know that this chunk has been created - it might have made render data from the EmptyChunk if it got to a chunk before the server sent it
+14
View File
@@ -85,6 +85,20 @@ bool MultiPlayerGameMode::destroyBlock(int x, int y, int z, int face)
if (oldTile == NULL) return false;
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
if (g_NetworkManager.IsHost())
{
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
int data = level->getData(x, y, z);
bool changed = level->removeTile(x, y, z);
if (changed)
{
oldTile->destroy(level, x, y, z, data);
}
return changed;
}
#endif
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
int data = level->getData(x, y, z);
@@ -80,6 +80,8 @@ DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
uint8_t * AddRichPresenceString(int iID);
void FreeRichPresenceStrings();
char g_Win64Username[17] = {0};
BOOL g_bWidescreen = TRUE;
@@ -984,6 +986,9 @@ int main(int argc, const char *argv[] )
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
g_Win64Username[16] = 0;
// register the awards
RegisterAwardsWithProfileManager();
+5
View File
@@ -158,6 +158,8 @@ extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
// for a long time.
//-------------------------------------------------------------------------------------
char g_Win64Username[17] = {0};
BOOL g_bWidescreen = TRUE;
//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
@@ -910,6 +912,9 @@ int main()
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
g_Win64Username[16] = 0;
app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
// register the awards
@@ -133,6 +133,8 @@ extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
// for a long time.
//-------------------------------------------------------------------------------------
char g_Win64Username[17] = {0};
BOOL g_bWidescreen = TRUE;
//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
@@ -601,6 +603,8 @@ int main()
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
g_Win64Username[16] = 0;
// register the awards
RegisterAwardsWithProfileManager();
+2
View File
@@ -85,6 +85,7 @@ void PendingConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
return;
}
// printf("Server: handlePreLogin\n");
app.DebugPrintf("PreLogin received from \"%ls\"\n", packet->loginKey.c_str());
name = packet->loginKey; // 4J Stu - Change from the login packet as we know better on client end during the pre-login packet
sendPreLoginResponse();
}
@@ -139,6 +140,7 @@ void PendingConnection::sendPreLoginResponse()
void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
{
app.DebugPrintf("Login received from \"%ls\" (protocol %d)\n", name.c_str(), packet->clientVersion);
// printf("Server: handleLogin\n");
//name = packet->userName;
if (packet->clientVersion != SharedConstants::NETWORK_PROTOCOL_VERSION)
+10 -1
View File
@@ -539,7 +539,12 @@ void PlayerChunkMap::getChunkAndRemovePlayer(int x, int z, shared_ptr<ServerPlay
// 4J - added - actually create & add player to a playerchunk, if there is one queued for this player.
void PlayerChunkMap::tickAddRequests(shared_ptr<ServerPlayer> player)
{
if( addRequests.size() )
#ifdef _WINDOWS64
const int maxPerTick = 10;
#else
const int maxPerTick = 1;
#endif
for (int _processed = 0; _processed < maxPerTick && addRequests.size(); _processed++)
{
// Find the nearest chunk request to the player
int px = (int)player->x;
@@ -569,6 +574,10 @@ void PlayerChunkMap::tickAddRequests(shared_ptr<ServerPlayer> player)
getChunk(itNearest->x, itNearest->z, true)->add(itNearest->player);
addRequests.erase(itNearest);
}
else
{
break;
}
}
}
+15 -2
View File
@@ -116,7 +116,7 @@ void PlayerConnection::disconnect(DisconnectPacket::eDisconnectReason reason)
return;
}
app.DebugPrintf("PlayerConnection disconect reason: %d\n", reason );
app.DebugPrintf("PlayerConnection disconect reason: %d", reason );
player->disconnect();
// 4J Stu - Need to remove the player from the receiving list before their socket is NULLed so that we can find another player on their system
@@ -543,10 +543,16 @@ void PlayerConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason,
if(getWasKicked())
{
server->getPlayers()->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerKickedFromGame) ) );
#ifdef _DEDICATED_SERVER
app.DebugPrintf("%ls was kicked from the game", player->name.c_str());
#endif
}
else
{
server->getPlayers()->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerLeftGame) ) );
#ifdef _DEDICATED_SERVER
app.DebugPrintf("%ls left the game", player->name.c_str());
#endif
}
server->getPlayers()->remove(player);
done = true;
@@ -1577,7 +1583,10 @@ bool PlayerConnection::isDisconnected()
void PlayerConnection::handleDebugOptions(shared_ptr<DebugOptionsPacket> packet)
{
//Player player = dynamic_pointer_cast<Player>( player->shared_from_this() );
player->SetDebugOptions(packet->m_uiVal);
if(app.DebugSettingsOn())
{
player->SetDebugOptions(packet->m_uiVal);
}
}
void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
@@ -1587,6 +1596,10 @@ void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
if(iRecipe == -1)
return;
int recipeCount = (int)Recipes::getInstance()->getRecipies()->size();
if(iRecipe < 0 || iRecipe >= recipeCount)
return;
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
+1
View File
@@ -1,3 +1,4 @@
#pragma once
#include "ConsoleInputSource.h"
#include "..\Minecraft.World\PacketListener.h"
#include "..\Minecraft.World\JavaIntHash.h"
+4
View File
@@ -243,6 +243,10 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"§e" + playerEntity->name + L" joined the game.") ) );
broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerJoinedGame) ) );
#ifdef _DEDICATED_SERVER
app.DebugPrintf("%ls joined the game", player->name.c_str());
#endif
MemSect(14);
add(player);
MemSect(0);
+23 -1
View File
@@ -38,13 +38,35 @@ PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0
armorParts2 = new HumanoidModel(0.5f);
}
static unsigned int HsvToArgb(float h, float s, float v)
{
float c = v * s;
float x = c * (1.0f - fabsf(fmodf(h / 60.0f, 2.0f) - 1.0f));
float m = v - c;
float r, g, b;
if (h < 60) { r = c; g = x; b = 0; }
else if (h < 120) { r = x; g = c; b = 0; }
else if (h < 180) { r = 0; g = c; b = x; }
else if (h < 240) { r = 0; g = x; b = c; }
else if (h < 300) { r = x; g = 0; b = c; }
else { r = c; g = 0; b = x; }
unsigned int ri = (unsigned int)((r + m) * 255.0f);
unsigned int gi = (unsigned int)((g + m) * 255.0f);
unsigned int bi = (unsigned int)((b + m) * 255.0f);
return 0xFF000000 | (ri << 16) | (gi << 8) | bi;
}
unsigned int PlayerRenderer::getNametagColour(int index)
{
if( index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS)
{
return s_nametagColors[index];
}
return 0xFF000000;
float hue = fmodf(index * 137.508f, 360.0f);
float sat = 0.65f + (float)(index % 3) * 0.15f;
float val = 0.75f + (float)(index % 4) * 0.08f;
return HsvToArgb(hue, sat, val);
}
int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, float a)
+2
View File
@@ -151,8 +151,10 @@ LevelChunk *ServerChunkCache::create(int x, int z, bool asyncPostProcess) // 4J
if( ( chunk == NULL ) || ( chunk->x != x ) || ( chunk->z != z ) )
{
bool wasLoaded = false;
EnterCriticalSection(&m_csLoadCreate);
chunk = load(x, z);
wasLoaded = (chunk != NULL);
if (chunk == NULL)
{
if (source == NULL)
+5 -1
View File
@@ -1026,6 +1026,7 @@ void ServerLevel::saveToDisc(ProgressListener *progressListener, bool autosave)
// 4J-PB - check that saves are enabled
if(StorageManager.GetSaveDisabled()) return;
#ifndef _DEDICATED_SERVER
// Check if we are using a trial version of a texture pack (which will be the case for going into the mash-up pack world with a trial version)
if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin())
{
@@ -1039,6 +1040,7 @@ void ServerLevel::saveToDisc(ProgressListener *progressListener, bool autosave)
return;
}
}
#endif
if (progressListener != NULL) progressListener->progressStage(IDS_PROGRESS_SAVING_TO_DISC);
levelStorage->flushSaveFile(autosave);
@@ -1086,7 +1088,9 @@ void ServerLevel::entityRemoved(shared_ptr<Entity> e)
shared_ptr<Entity> ServerLevel::getEntity(int id)
{
return entitiesById[id];
AUTO_VAR(it, entitiesById.find(id));
if(it != entitiesById.end()) return it->second;
return nullptr;
}
bool ServerLevel::addGlobalEntity(shared_ptr<Entity> e)
+19
View File
@@ -329,6 +329,10 @@ void ServerPlayer::doTickA()
// 4J - split off the chunk sending bit of the tick here from ::doTick so we can do this exactly once per player per server tick
void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
{
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
for (int _w64cs = 0; _w64cs < 4; _w64cs++)
{
#endif
// printf("[%d] %s: sendChunks: %d, empty: %d\n",tickCount, connection->getNetworkPlayer()->GetUID().getOnlineID(),sendChunks,chunksToSend.empty());
if (!chunksToSend.empty())
{
@@ -367,6 +371,17 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
}
else
{
#if defined(_WINDOWS64)
if( dontDelayChunks ||
((connection->countDelayedPackets() < 16 )&&
(g_NetworkManager.GetHostPlayer()->GetSendQueueSizeMessages( NULL, true ) < 16 )&&
!connection->done) )
{
lastBrupSendTickCount = tickCount;
okToSend = true;
MinecraftServer::s_slowQueuePacketSent = true;
}
#else
bool canSendToPlayer = MinecraftServer::chunkPacketManagement_CanSendTo(connection->getNetworkPlayer());
// app.DebugPrintf(">>> %d\n", canSendToPlayer);
@@ -408,6 +423,7 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
{
// app.DebugPrintf(" - <NOT OK>\n");
}
#endif
}
if (okToSend)
@@ -485,6 +501,9 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
}
}
}
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
}
#endif
}
void ServerPlayer::doTickB()
-4
View File
@@ -1,4 +0,0 @@
#pragma once
const int MINECRAFT_NET_MAX_PLAYERS = 8;
+5
View File
@@ -94,6 +94,8 @@ D3DSAMPLERSTATETYPE SamplerStateModes[]=
//-------------------------------------------------------------------------------------
char g_Win64Username[17] = {0};
BOOL g_bWidescreen = TRUE;
@@ -433,6 +435,9 @@ int __cdecl main()
&app.uiGameDefinedDataChangedBitmask
);
strncpy(g_Win64Username, ProfileManager.GetGamertag(0), 17);
g_Win64Username[16] = 0;
// register the awards
ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
+1 -1
View File
@@ -47,7 +47,7 @@ void AwardStatPacket::read(DataInputStream *dis) //throws IOException
// Read parameter blob.
int length = dis->readInt();
if(length > 0)
if(length > 0 && length <= 65536)
{
m_paramData = byteArray(length);
dis->readFully(m_paramData);
+10 -1
View File
@@ -103,6 +103,12 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
levelIdx = ( size >> 30 ) & 3;
size &= 0x3fffffff;
const int MAX_COMPRESSED_CHUNK_SIZE = 5 * 1024 * 1024;
if(size < 0 || size > MAX_COMPRESSED_CHUNK_SIZE)
{
size = 0;
}
if(size == 0)
{
buffer = byteArray();
@@ -131,7 +137,10 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
delete [] compressedBuffer.data;
assert(buffer.length == outputSize);
if(buffer.length != outputSize)
{
app.DebugPrintf("BlockRegionUpdatePacket: decompressed size mismatch (expected %d, got %d)\n", buffer.length, outputSize);
}
}
}
+7 -1
View File
@@ -10,8 +10,14 @@
//offset - the offset in the buffer of the first byte to read.
//length - the maximum number of bytes to read from the buffer.
ByteArrayInputStream::ByteArrayInputStream(byteArray buf, unsigned int offset, unsigned int length)
: pos( offset ), count( min( offset+length, buf.length ) ), mark( offset )
: pos( offset ), mark( offset )
{
if( offset > buf.length )
count = buf.length;
else if( length > buf.length - offset )
count = buf.length;
else
count = offset + length;
this->buf = buf;
}
+6 -1
View File
@@ -31,7 +31,12 @@ void ByteArrayOutputStream::write(unsigned int b)
{
// If we will fill the buffer we need to make it bigger
if( count + 1 >= buf.length )
buf.resize( buf.length * 2 );
{
unsigned int newSize = buf.length * 2;
if( newSize <= buf.length )
return;
buf.resize( newSize );
}
buf[count] = (byte) b;
count++;
+2
View File
@@ -21,6 +21,8 @@ public:
void load(DataInput *dis, int tagDepth)
{
int length = dis->readInt();
if (length < 0 || length > 2 * 1024 * 1024) length = 0;
if ( data.data ) delete[] data.data;
data = byteArray(length);
+3 -1
View File
@@ -32,7 +32,9 @@ void ComplexItemDataPacket::read(DataInputStream *dis) //throws IOException
itemType = dis->readShort();
itemId = dis->readShort();
data = charArray(dis->readUnsignedShort() & 0xffff);
int dataLength = dis->readUnsignedShort() & 0xffff;
if(dataLength > 32767) dataLength = 0;
data = charArray(dataLength);
dis->readFully(data);
}
+3
View File
@@ -43,9 +43,12 @@ public:
}
tags.clear();
Tag *tag;
int tagCount = 0;
const int MAX_COMPOUND_TAGS = 10000;
while ((tag = Tag::readNamedTag(dis))->getId() != Tag::TAG_End)
{
tags[tag->getName()] = tag;
if(++tagCount >= MAX_COMPOUND_TAGS) break;
}
delete tag;
}
+2 -2
View File
@@ -108,8 +108,8 @@ Connection::Connection(Socket *socket, const wstring& id, PacketListener *packet
const char *szId = wstringtofilename(id);
char readThreadName[256];
char writeThreadName[256];
sprintf(readThreadName,"%s read\n",szId);
sprintf(writeThreadName,"%s write\n",szId);
sprintf(readThreadName, "%.240s read\n", szId);
sprintf(writeThreadName, "%.240s write\n", szId);
readThread = new C4JThread(runRead, (void*)this, readThreadName, READ_STACK_SIZE);
writeThread = new C4JThread(runWrite, this, writeThreadName, WRITE_STACK_SIZE);
@@ -32,6 +32,9 @@ void ContainerSetContentPacket::read(DataInputStream *dis) //throws IOException
{
containerId = dis->readByte();
int count = dis->readShort();
if(count < 0 || count > 256) count = 0;
items = ItemInstanceArray(count);
for (int i = 0; i < count; i++)
{
+1 -1
View File
@@ -35,7 +35,7 @@ void ContainerSetSlotPacket::read(DataInputStream *dis) //throws IOException
// 4J Stu - TU-1 hotfix
// Fix for #13142 - Holding down the A button on the furnace ingredient slot causes the UI to display incorrect item counts
BYTE byteId = dis->readByte();
containerId = *(char *)&byteId;
containerId = (char)(signed char)byteId;
slot = dis->readShort();
item = readItem(dis);
}
+1 -1
View File
@@ -43,7 +43,7 @@ void CustomPayloadPacket::read(DataInputStream *dis)
identifier = readUtf(dis, 20);
length = dis->readShort();
if (length > 0 && length < Short::MAX_VALUE)
if (length > 0 && length <= Short::MAX_VALUE)
{
if(data.data != NULL)
{
+4
View File
@@ -303,6 +303,10 @@ wstring DataInputStream::readUTF()
int b = stream->read();
unsigned short UTFLength = (unsigned short) (((a & 0xff) << 8) | (b & 0xff));
const unsigned short MAX_UTF_LENGTH = 32767;
if( UTFLength > MAX_UTF_LENGTH )
return outputString;
//// 4J Stu - I decided while writing DataOutputStream that we didn't need to bother using the UTF8 format
//// used in the java libs, and just write in/out as wchar_t all the time
+22
View File
@@ -432,6 +432,28 @@ void DirectoryLevelStorage::save(shared_ptr<Player> player)
CompoundTag *DirectoryLevelStorage::load(shared_ptr<Player> player)
{
CompoundTag *tag = loadPlayerDataTag( player->getXuid() );
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
if (tag == NULL)
{
const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
PlayerUID oldXuid = WIN64_XUID_BASE + i;
tag = loadPlayerDataTag(oldXuid);
if (tag != NULL)
{
ConsoleSavePath oldFile = ConsoleSavePath(playerDir.getName() + _toString(oldXuid) + L".dat");
if (m_saveFile->doesFileExist(oldFile))
{
m_saveFile->deleteFile(m_saveFile->createFile(oldFile));
}
app.DebugPrintf("Migrated player data from old XUID %llu to new XUID %llu\n", oldXuid, player->getXuid());
break;
}
}
}
#endif
if (tag != NULL)
{
player->load(tag);
+2
View File
@@ -56,6 +56,8 @@ void ExplodePacket::read(DataInputStream *dis) //throws IOException
r = dis->readFloat();
int count = dis->readInt();
if(count < 0 || count > 32768) count = 0;
int xp = (int)x;
int yp = (int)y;
int zp = (int)z;
+1 -1
View File
@@ -40,7 +40,7 @@ void GameCommandPacket::read(DataInputStream *dis)
command = (EGameCommand)dis->readInt();
length = dis->readShort();
if (length > 0 && length < Short::MAX_VALUE)
if (length > 0 && length <= Short::MAX_VALUE)
{
if(data.data != NULL)
{
+1
View File
@@ -35,6 +35,7 @@ public:
void load(DataInput *dis, int tagDepth)
{
int length = dis->readInt();
if (length < 0 || length > 65536) length = 0;
if ( data.data ) delete[] data.data;
data = intArray(length);
+2 -1
View File
@@ -1951,7 +1951,8 @@ AABBList *Level::getCubes(shared_ptr<Entity> source, AABB *box, bool noEntities/
// 4J - now add in collision for any blocks which have actually been removed, but haven't had their render data updated to reflect this yet. This is to stop the player
// being able to move the view position inside a tile which is (visually) still there, and see out of the world. This is particularly a problem when moving upwards in
// creative mode as the player can get very close to the edge of tiles whilst looking upwards and can therefore very quickly move inside one.
Minecraft::GetInstance()->levelRenderer->destroyedTileManager->addAABBs( this, box, &boxes);
if(Minecraft::GetInstance()->levelRenderer != NULL)
Minecraft::GetInstance()->levelRenderer->destroyedTileManager->addAABBs( this, box, &boxes);
// 4J - added
if( noEntities ) return &boxes;
-1
View File
@@ -1197,7 +1197,6 @@ void LevelChunk::addEntity(shared_ptr<Entity> e)
int zc = Mth::floor(e->z / 16);
if (xc != this->x || zc != this->z)
{
app.DebugPrintf("Wrong location!");
// System.out.println("Wrong location! " + e);
// Thread.dumpStack();
}
+2
View File
@@ -37,11 +37,13 @@ public:
}
type = dis->readByte();
int size = dis->readInt();
if (size < 0 || size > 10000) size = 0;
list.clear();
for (int i = 0; i < size; i++)
{
Tag *tag = Tag::newTag(type, L"");
if (tag == NULL) break;
tag->load(dis, tagDepth);
list.push_back(tag);
}
+14 -15
View File
@@ -476,29 +476,28 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
CompoundTag *tag = NbtIo::read(dis);
loadEntities(levelChunk, level, tag);
if (tag->contains(L"TileTicks"))
if (tag != NULL)
{
PIXBeginNamedEvent(0,"Loading TileTicks");
ListTag<CompoundTag> *tileTicks = (ListTag<CompoundTag> *) tag->getList(L"TileTicks");
loadEntities(levelChunk, level, tag);
if (tileTicks != NULL)
if (tag->contains(L"TileTicks"))
{
for (int i = 0; i < tileTicks->size(); i++)
{
CompoundTag *teTag = tileTicks->get(i);
ListTag<CompoundTag> *tileTicks = (ListTag<CompoundTag> *) tag->getList(L"TileTicks");
level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"), teTag->getInt(L"p"));
if (tileTicks != NULL)
{
for (int i = 0; i < tileTicks->size(); i++)
{
CompoundTag *teTag = tileTicks->get(i);
level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"));
}
}
}
PIXEndNamedEvent();
delete tag;
}
delete tag;
PIXEndNamedEvent();
return levelChunk;
}
+21 -17
View File
@@ -268,7 +268,13 @@ void Packet::updatePacketStatsPIX()
shared_ptr<Packet> Packet::getPacket(int id)
{
// 4J: Removed try/catch
return idToCreateMap[id]();
#ifdef __PS3__
boost::unordered_map<int, packetCreateFn>::iterator it = idToCreateMap.find(id);
#else
auto it = idToCreateMap.find(id);
#endif
if (it == idToCreateMap.end()) return shared_ptr<Packet>();
return it->second();
}
void Packet::writeBytes(DataOutputStream *dataoutputstream, byteArray bytes)
@@ -330,13 +336,12 @@ shared_ptr<Packet> Packet::readPacket(DataInputStream *dis, bool isServer) // th
if ((isServer && serverReceivedPackets.find(id) == serverReceivedPackets.end()) || (!isServer && clientReceivedPackets.find(id) == clientReceivedPackets.end()))
{
//app.DebugPrintf("Bad packet id %d\n", id);
__debugbreak();
assert(false);
return nullptr;
// throw new IOException(wstring(L"Bad packet id ") + _toString<int>(id));
}
packet = getPacket(id);
if (packet == NULL) assert(false);//throw new IOException(wstring(L"Bad packet id ") + _toString<int>(id));
if (packet == NULL) return nullptr;//throw new IOException(wstring(L"Bad packet id ") + _toString<int>(id));
//app.DebugPrintf("%s reading packet %d\n", isServer ? "Server" : "Client", packet->getId());
packet->read(dis);
@@ -394,17 +399,9 @@ wstring Packet::readUtf(DataInputStream *dis, int maxLength) // throws IOExcepti
{
short stringLength = dis->readShort();
if (stringLength > maxLength)
if (stringLength > maxLength || stringLength < 0)
{
wstringstream stream;
stream << L"Received string length longer than maximum allowed (" << stringLength << " > " << maxLength << ")";
assert(false);
// throw new IOException( stream.str() );
}
if (stringLength < 0)
{
assert(false);
// throw new IOException(L"Received string length is less than zero! Weird string!");
return L"";
}
wstring builder = L"";
@@ -507,7 +504,7 @@ shared_ptr<ItemInstance> Packet::readItem(DataInputStream *dis)
{
shared_ptr<ItemInstance> item = nullptr;
int id = dis->readShort();
if (id >= 0)
if (id >= 0 && id < 32000) // validate against Item::ITEM_NUM_COUNT
{
int count = dis->readByte();
int damage = dis->readShort();
@@ -545,9 +542,16 @@ void Packet::writeItem(shared_ptr<ItemInstance> item, DataOutputStream *dos)
CompoundTag *Packet::readNbt(DataInputStream *dis)
{
int size = dis->readShort();
if (size < 0) return NULL;
if (size <= 0) return NULL;
const int MAX_NBT_SIZE = 32767;
if (size > MAX_NBT_SIZE) return NULL;
byteArray buff(size);
dis->readFully(buff);
if (!dis->readFully(buff))
{
delete [] buff.data;
return NULL;
}
CompoundTag *result = (CompoundTag *) NbtIo::decompress(buff);
delete [] buff.data;
return result;
+2
View File
@@ -62,6 +62,7 @@ void PreLoginPacket::read(DataInputStream *dis) //throws IOException
m_friendsOnlyBits = dis->readByte();
m_ugcPlayersVersion = dis->readInt();
m_dwPlayerCount = dis->readByte();
if( m_dwPlayerCount > MINECRAFT_NET_MAX_PLAYERS ) m_dwPlayerCount = MINECRAFT_NET_MAX_PLAYERS;
if( m_dwPlayerCount > 0 )
{
m_playerXuids = new PlayerUID[m_dwPlayerCount];
@@ -74,6 +75,7 @@ void PreLoginPacket::read(DataInputStream *dis) //throws IOException
{
m_szUniqueSaveName[i]=dis->readByte();
}
m_szUniqueSaveName[m_iSaveNameLen - 1] = 0;
m_serverSettings = dis->readInt();
m_hostIndex = dis->readByte();
+1 -1
View File
@@ -778,7 +778,7 @@ void RandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
mineShaftFeature->postProcess(level, pprandom, xt, zt);
hasVillage = villageFeature->postProcess(level, pprandom, xt, zt);
strongholdFeature->postProcess(level, pprandom, xt, zt);
scatteredFeature->postProcess(level, random, xt, zt);
scatteredFeature->postProcess(level, pprandom, xt, zt);
}
PIXEndNamedEvent();
+6 -1
View File
@@ -38,7 +38,12 @@ RegionFile::RegionFile(ConsoleSaveFile *saveFile, File *path)
}
*/
fileEntry = m_saveFile->createFile( fileName->getName() );
wstring saveName = fileName->getPath();
for (size_t i = 0; i < saveName.size(); i++)
{
if (saveName[i] == L'\\') saveName[i] = L'/';
}
fileEntry = m_saveFile->createFile( ConsoleSavePath(saveName) );
m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_END );
if ( fileEntry->getFileSize() < SECTOR_BYTES)
+6 -7
View File
@@ -17,7 +17,7 @@ bool RegionFileCache::useSplitSaves(ESavePlatform platform)
};
}
RegionFile *RegionFileCache::_getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized
RegionFile *RegionFileCache::_getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - synchronized restored
{
// 4J Jev - changed back to use of the File class.
//char file[MAX_PATH_SIZE];
@@ -26,6 +26,7 @@ RegionFile *RegionFileCache::_getRegionFile(ConsoleSaveFile *saveFile, const wst
//File regionDir(basePath, L"region");
//File file(regionDir, wstring(L"r.") + _toString(chunkX>>5) + L"." + _toString(chunkZ>>5) + L".mcr" );
EnterCriticalSection(&m_cs);
MemSect(31);
File file;
if(useSplitSaves(saveFile->getSavePlatform()))
@@ -46,6 +47,7 @@ RegionFile *RegionFileCache::_getRegionFile(ConsoleSaveFile *saveFile, const wst
// 4J Jev, put back in.
if (ref != NULL)
{
LeaveCriticalSection(&m_cs);
return ref;
}
@@ -63,12 +65,14 @@ RegionFile *RegionFileCache::_getRegionFile(ConsoleSaveFile *saveFile, const wst
RegionFile *reg = new RegionFile(saveFile, &file);
cache[file] = reg; // 4J - this was originally a softReferenc
LeaveCriticalSection(&m_cs);
return reg;
}
void RegionFileCache::_clear() // 4J - TODO was synchronized
{
EnterCriticalSection(&m_cs);
AUTO_VAR(itEnd, cache.end());
for( AUTO_VAR(it, cache.begin()); it != itEnd; it++ )
{
@@ -85,6 +89,7 @@ void RegionFileCache::_clear() // 4J - TODO was synchronized
// }
}
cache.clear();
LeaveCriticalSection(&m_cs);
}
int RegionFileCache::_getSizeDelta(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ)
@@ -120,9 +125,3 @@ DataOutputStream *RegionFileCache::_getChunkDataOutputStream(ConsoleSaveFile *sa
return r->getChunkDataOutputStream(chunkX & 31, chunkZ & 31);
}
}
RegionFileCache::~RegionFileCache()
{
_clear();
}
+3 -2
View File
@@ -10,13 +10,14 @@ private:
static const int MAX_CACHE_SIZE = 256;
unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> cache;
CRITICAL_SECTION m_cs;
static RegionFileCache s_defaultCache;
public:
// Made public and non-static so we can have a cache for input and output files
RegionFileCache() {}
~RegionFileCache();
RegionFileCache() { InitializeCriticalSectionAndSpinCount(&m_cs, 4000); }
~RegionFileCache() { DeleteCriticalSection(&m_cs); _clear(); }
RegionFile *_getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ); // 4J - TODO was synchronized
void _clear(); // 4J - TODO was synchronized
+3 -1
View File
@@ -21,7 +21,9 @@ RemoveEntitiesPacket::~RemoveEntitiesPacket()
void RemoveEntitiesPacket::read(DataInputStream *dis) //throws IOException
{
ids = intArray(dis->readByte());
int count = dis->readByte();
if(count < 0) count = 0;
ids = intArray(count);
for(unsigned int i = 0; i < ids.length; ++i)
{
ids[i] = dis->readInt();
+5
View File
@@ -138,6 +138,11 @@ void Socket::pushDataToQueue(const BYTE * pbData, DWORD dwDataSize, bool fromHos
}
EnterCriticalSection(&m_queueLockNetwork[queueIdx]);
if(m_queueNetwork[queueIdx].size() + dwDataSize > 2 * 1024 * 1024)
{
LeaveCriticalSection(&m_queueLockNetwork[queueIdx]);
return;
}
for( unsigned int i = 0; i < dwDataSize; i++ )
{
m_queueNetwork[queueIdx].push(*pbData++);
+3 -2
View File
@@ -602,9 +602,10 @@ bool SparseDataStorage::isCompressed()
void SparseDataStorage::write(DataOutputStream *dos)
{
int count = ( dataAndCount >> 48 ) & 0xffff;
__int64 snapshot = dataAndCount;
int count = ( snapshot >> 48 ) & 0xffff;
dos->writeInt(count);
unsigned char *dataPointer = (unsigned char *)(dataAndCount & 0x0000ffffffffffff);
unsigned char *dataPointer = (unsigned char *)(snapshot & 0x0000ffffffffffff);
byteArray wrapper(dataPointer, count * 128 + 128);
dos->write(wrapper);
}
+3 -2
View File
@@ -619,9 +619,10 @@ bool SparseLightStorage::isCompressed()
void SparseLightStorage::write(DataOutputStream *dos)
{
int count = ( dataAndCount >> 48 ) & 0xffff;
__int64 snapshot = dataAndCount;
int count = ( snapshot >> 48 ) & 0xffff;
dos->writeInt(count);
unsigned char *dataPointer = (unsigned char *)(dataAndCount & 0x0000ffffffffffff);
unsigned char *dataPointer = (unsigned char *)(snapshot & 0x0000ffffffffffff);
byteArray wrapper(dataPointer, count * 128 + 128);
dos->write(wrapper);
}
+2 -2
View File
@@ -222,7 +222,7 @@ StructurePiece *StrongholdPieces::generateAndAddPiece(StartPiece *startPiece, li
if(piece->pieceClass != EPieceClass_PortalRoom) continue;
#ifndef _CONTENT_PACKAGE
printf("Portal room forcing attempt\n");
app.DebugPrintf("Portal room forcing attempt\n");
#endif
StrongholdPiece *strongholdPiece = PortalRoom::createPiece(pieces, random, footX, footY, footZ, direction, depth);
if (strongholdPiece != NULL)
@@ -235,7 +235,7 @@ StructurePiece *StrongholdPieces::generateAndAddPiece(StartPiece *startPiece, li
currentPieces.remove(piece);
}
#ifndef _CONTENT_PACKAGE
printf("Success\n");
app.DebugPrintf("Success\n");
#endif
return strongholdPiece;
}
+23
View File
@@ -9,6 +9,7 @@
StructureFeature::StructureFeature()
{
InitializeCriticalSectionAndSpinCount(&m_csCachedStructures, 4000);
#ifdef ENABLE_STRUCTURE_SAVING
savedData = nullptr;
#endif
@@ -16,10 +17,13 @@ StructureFeature::StructureFeature()
StructureFeature::~StructureFeature()
{
EnterCriticalSection(&m_csCachedStructures);
for( AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); it++ )
{
delete it->second;
}
LeaveCriticalSection(&m_csCachedStructures);
DeleteCriticalSection(&m_csCachedStructures);
}
void StructureFeature::addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks)
@@ -28,12 +32,16 @@ void StructureFeature::addFeature(Level *level, int x, int z, int xOffs, int zOf
// the chunk being generated, but not all chunks are the sources of
// structures
EnterCriticalSection(&m_csCachedStructures);
restoreSavedData(level);
if (cachedStructures.find(ChunkPos::hashCode(x, z)) != cachedStructures.end())
{
LeaveCriticalSection(&m_csCachedStructures);
return;
}
LeaveCriticalSection(&m_csCachedStructures);
// clear random key
random->nextInt();
@@ -41,7 +49,9 @@ void StructureFeature::addFeature(Level *level, int x, int z, int xOffs, int zOf
if (isFeatureChunk(x, z,level->getLevelData()->getGenerator() == LevelType::lvl_flat))
{
StructureStart *start = createStructureStart(x, z);
EnterCriticalSection(&m_csCachedStructures);
cachedStructures[ChunkPos::hashCode(x, z)] = start;
LeaveCriticalSection(&m_csCachedStructures);
saveFeature(x, z, start);
}
}
@@ -58,6 +68,7 @@ bool StructureFeature::postProcess(Level *level, Random *random, int chunkX, int
int cz = (chunkZ << 4); // + 8;
bool intersection = false;
EnterCriticalSection(&m_csCachedStructures);
for( AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); it++ )
{
StructureStart *structureStart = it->second;
@@ -76,12 +87,14 @@ bool StructureFeature::postProcess(Level *level, Random *random, int chunkX, int
}
}
}
LeaveCriticalSection(&m_csCachedStructures);
return intersection;
}
bool StructureFeature::isIntersection(int cellX, int cellZ)
{
EnterCriticalSection(&m_csCachedStructures);
restoreSavedData(level);
for( AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); it++ )
@@ -97,12 +110,14 @@ bool StructureFeature::isIntersection(int cellX, int cellZ)
StructurePiece *next = *it2++;
if (next->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ))
{
LeaveCriticalSection(&m_csCachedStructures);
return true;
}
}
}
}
}
LeaveCriticalSection(&m_csCachedStructures);
return false;
}
@@ -114,6 +129,7 @@ bool StructureFeature::isInsideFeature(int cellX, int cellY, int cellZ)
StructureStart *StructureFeature::getStructureAt(int cellX, int cellY, int cellZ)
{
EnterCriticalSection(&m_csCachedStructures);
//for (StructureStart structureStart : cachedStructures.values())
for(AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); ++it)
{
@@ -138,12 +154,14 @@ StructureStart *StructureFeature::getStructureAt(int cellX, int cellY, int cellZ
StructurePiece* piece = *it2;
if ( piece->getBoundingBox()->isInside(cellX, cellY, cellZ) )
{
LeaveCriticalSection(&m_csCachedStructures);
return pStructureStart;
}
}
}
}
}
LeaveCriticalSection(&m_csCachedStructures);
return NULL;
}
@@ -151,14 +169,17 @@ bool StructureFeature::isInsideBoundingFeature(int cellX, int cellY, int cellZ)
{
restoreSavedData(level);
EnterCriticalSection(&m_csCachedStructures);
for(AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); ++it)
{
StructureStart *structureStart = it->second;
if (structureStart->isValid())
{
LeaveCriticalSection(&m_csCachedStructures);
return (structureStart->getBoundingBox()->intersects(cellX, cellZ, cellX, cellZ));
}
}
LeaveCriticalSection(&m_csCachedStructures);
return false;
}
@@ -182,6 +203,7 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
double minDistance = DBL_MAX;
TilePos *selected = NULL;
EnterCriticalSection(&m_csCachedStructures);
for(AUTO_VAR(it, cachedStructures.begin()); it != cachedStructures.end(); ++it)
{
StructureStart *pStructureStart = it->second;
@@ -205,6 +227,7 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
}
}
}
LeaveCriticalSection(&m_csCachedStructures);
if (selected != NULL)
{
return selected;
+1
View File
@@ -27,6 +27,7 @@ private:
protected:
unordered_map<__int64, StructureStart *> cachedStructures;
CRITICAL_SECTION m_csCachedStructures;
public:
StructureFeature();
+4 -1
View File
@@ -343,8 +343,10 @@ vector<shared_ptr<SynchedEntityData::DataItem> > *SynchedEntityData::unpack(Data
vector<shared_ptr<DataItem> > *result = NULL;
int currentHeader = input->readByte();
int itemCount = 0;
const int MAX_ENTITY_DATA_ITEMS = 256;
while (currentHeader != EOF_MARKER)
while (currentHeader != EOF_MARKER && itemCount < MAX_ENTITY_DATA_ITEMS)
{
if (result == NULL)
@@ -399,6 +401,7 @@ vector<shared_ptr<SynchedEntityData::DataItem> > *SynchedEntityData::unpack(Data
break;
}
result->push_back(item);
itemCount++;
currentHeader = input->readByte();
}
+26 -5
View File
@@ -84,27 +84,48 @@ Tag *Tag::readNamedTag(DataInput *dis)
Tag *Tag::readNamedTag(DataInput *dis, int tagDepth)
{
static __declspec(thread) int depth = 0;
static __declspec(thread) int totalTagCount = 0;
if (depth == 0)
totalTagCount = 0;
depth++;
if (depth > 256)
{
depth--;
return new EndTag();
}
totalTagCount++;
const int MAX_TOTAL_TAGS = 32768;
if (totalTagCount > MAX_TOTAL_TAGS)
{
depth--;
return new EndTag();
}
byte type = dis->readByte();
if (type == 0) return new EndTag();
if (type == 0) { depth--; return new EndTag(); }
// 4J Stu - readByte can return -1, so if it's that then also mark as the end tag
if(type == 255)
{
app.DebugPrintf("readNamedTag read a type of 255\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
depth--;
return new EndTag();
}
wstring name = dis->readUTF();//new String(bytes, "UTF-8");
Tag *tag = newTag(type, name);
if (tag == NULL) { depth--; return new EndTag(); }
// short length = dis.readShort();
// byte[] bytes = new byte[length];
// dis.readFully(bytes);
tag->load(dis, tagDepth);
depth--;
return tag;
}
+20 -2
View File
@@ -123,7 +123,16 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
{
textureName = dis->readUTF();
dwSkinID = (DWORD)dis->readInt();
dwTextureBytes = (DWORD)dis->readShort();
short rawTextureBytes = dis->readShort();
if(rawTextureBytes <= 0)
{
dwTextureBytes = 0;
}
else
{
dwTextureBytes = (DWORD)(unsigned short)rawTextureBytes;
if(dwTextureBytes > 65536) dwTextureBytes = 0;
}
if(dwTextureBytes>0)
{
@@ -136,7 +145,16 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
}
uiAnimOverrideBitmask = dis->readInt();
dwBoxC = (DWORD)dis->readShort();
short rawBoxC = dis->readShort();
if(rawBoxC <= 0)
{
dwBoxC = 0;
}
else
{
dwBoxC = (DWORD)(unsigned short)rawBoxC;
if(dwBoxC > 256) dwBoxC = 0; // sane limit for skin boxes
}
if(dwBoxC>0)
{
+16 -8
View File
@@ -37,16 +37,24 @@ void TexturePacket::handle(PacketListener *listener)
void TexturePacket::read(DataInputStream *dis) //throws IOException
{
textureName = dis->readUTF();
dwBytes = (DWORD)dis->readShort();
if(dwBytes>0)
short rawBytes = dis->readShort();
if(rawBytes <= 0)
{
this->pbData= new BYTE [dwBytes];
dwBytes = 0;
return;
}
dwBytes = (DWORD)(unsigned short)rawBytes;
if(dwBytes > 65536)
{
dwBytes = 0;
return;
}
for(DWORD i=0;i<dwBytes;i++)
{
this->pbData[i] = dis->readByte();
}
this->pbData= new BYTE [dwBytes];
for(DWORD i=0;i<dwBytes;i++)
{
this->pbData[i] = dis->readByte();
}
}
@@ -42,7 +42,7 @@ void UpdateGameRuleProgressPacket::read(DataInputStream *dis) //throws IOExcepti
m_dataTag = dis->readInt();
int dataLength = dis->readInt();
if(dataLength > 0)
if(dataLength > 0 && dataLength <= 65536)
{
m_data = byteArray(dataLength);
dis->readFully(m_data);
+25 -2
View File
@@ -196,9 +196,20 @@ HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSiz
unsigned int rleSize = staticRleSize;
unsigned char *dynamicRleBuf = NULL;
if(*pDestSize > rleSize)
unsigned int safeRleSize = max(rleSize, *pDestSize);
const unsigned int MAX_RLE_ALLOC = 16 * 1024 * 1024; // 16 MB
if(safeRleSize > MAX_RLE_ALLOC)
{
rleSize = *pDestSize;
LeaveCriticalSection(&rleDecompressLock);
*pDestSize = 0;
// E_FAIL doesnt exist on PS3
return (HRESULT)0x80004005L;
}
if(safeRleSize > staticRleSize)
{
rleSize = safeRleSize;
dynamicRleBuf = new unsigned char[rleSize];
Decompress(dynamicRleBuf, &rleSize, pSource, SrcSize);
pucIn = (unsigned char *)dynamicRleBuf;
@@ -212,16 +223,19 @@ HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSiz
//unsigned char *pucIn = (unsigned char *)rleDecompressBuf;
unsigned char *pucEnd = pucIn + rleSize;
unsigned char *pucOut = (unsigned char *)pDestination;
unsigned char *pucOutEnd = pucOut + *pDestSize;
while( pucIn != pucEnd )
{
unsigned char thisOne = *pucIn++;
if( thisOne == 255 )
{
if( pucIn >= pucEnd ) break;
unsigned int count = *pucIn++;
if( count < 3 )
{
count++;
if( pucOut + count > pucOutEnd ) { pucOut = pucOutEnd; break; }
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = 255;
@@ -230,7 +244,9 @@ HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSiz
else
{
count++;
if( pucIn >= pucEnd ) break;
unsigned char data = *pucIn++;
if( pucOut + count > pucOutEnd ) { pucOut = pucOutEnd; break; }
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = data;
@@ -239,6 +255,7 @@ HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSiz
}
else
{
if( pucOut >= pucOutEnd ) break;
*pucOut++ = thisOne;
}
}
@@ -260,16 +277,19 @@ HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize,
unsigned char *pucIn = (unsigned char *)pSource;
unsigned char *pucEnd = pucIn + SrcSize;
unsigned char *pucOut = (unsigned char *)pDestination;
unsigned char *pucOutEnd = pucOut + *pDestSize;
while( pucIn != pucEnd )
{
unsigned char thisOne = *pucIn++;
if( thisOne == 255 )
{
if( pucIn >= pucEnd ) break;
unsigned int count = *pucIn++;
if( count < 3 )
{
count++;
if( pucOut + count > pucOutEnd ) { pucOut = pucOutEnd; break; }
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = 255;
@@ -278,7 +298,9 @@ HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize,
else
{
count++;
if( pucIn >= pucEnd ) break;
unsigned char data = *pucIn++;
if( pucOut + count > pucOutEnd ) { pucOut = pucOutEnd; break; }
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = data;
@@ -287,6 +309,7 @@ HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize,
}
else
{
if( pucOut >= pucOutEnd ) break;
*pucOut++ = thisOne;
}
}
-2
View File
@@ -131,8 +131,6 @@ typedef XUID GameSessionUID;
#ifndef _XBOX
#include "extraX64.h"
#else
#include "..\Minecraft.Client\xbox\network\extra.h"
#endif
#include "Definitions.h"
+3
View File
@@ -249,6 +249,9 @@ private:
};
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
char GetUsername();
PlayerUID Win64_UsernameToXuid(const char* username);
PlayerUID Win64_UsernameToXuid(const wchar_t* username);
const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0;
const int QNET_GETSENDQUEUESIZE_MESSAGES = 0;