59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_SettingsMenu : public UIScene
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{
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private:
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enum EControls
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{
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eControl_Music,
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eControl_Sound,
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eControl_Gamma,
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eControl_Sensitivity,
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eControl_Splitscreen,
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eControl_ViewBob,
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eControl_VisibleOnMaps,
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eControl_Difficulty
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};
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protected:
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static int m_iDifficultySettingA[4];
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static int m_iDifficultyTitleSettingA[4];
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private:
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UIControl_CheckBox m_checkboxViewBob, m_checkboxSplitscreen, m_checkboxVisbileOnMaps; // Checkboxes
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UIControl_Slider m_sliderMusic, m_sliderSound, m_sliderGamma, m_sliderSensitivity, m_sliderDifficulty; // Sliders
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UIControl_Label m_labelDifficultyText; //Text
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_sliderMusic, "Music")
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UI_MAP_ELEMENT( m_sliderSound, "Sound")
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UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
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UI_MAP_ELEMENT( m_sliderSensitivity, "Sensitivity")
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UI_MAP_ELEMENT( m_checkboxViewBob, "ViewBob")
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UI_MAP_ELEMENT( m_checkboxSplitscreen, "Splitscreen")
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UI_MAP_ELEMENT( m_checkboxVisbileOnMaps, "VisibleOnMaps")
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UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
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UI_MAP_ELEMENT( m_labelDifficultyText, "DifficultyText")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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bool m_bNotInGame;
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public:
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UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer);
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~UIScene_SettingsMenu();
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virtual EUIScene getSceneType() { return eUIScene_SettingsMenu;}
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virtual void updateTooltips();
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virtual void updateComponents();
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virtual void handleReload();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handleSliderMove(F64 sliderId, F64 currentValue);
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}; |