feat: TU0 HowToPlay & Settings Menu (C++ Only)

This commit is contained in:
str1k3r committed 2026-09-27 16:10:54 -04:00
1 parent 0786cba82e
commit 9191967d7a
27 files changed
+2139 -5198

No files matched your search

+1 -2
View File
@@ -134,8 +134,7 @@ enum eGameSetting
eGameSetting_SoundFXVolume,
eGameSetting_Gamma,
eGameSetting_Difficulty,
eGameSetting_Sensitivity_InGame,
eGameSetting_Sensitivity_InMenu,
eGameSetting_Sensitivity,
eGameSetting_ViewBob,
eGameSetting_ControlScheme,
eGameSetting_ControlInvertLook,
+1 -1
View File
@@ -63,7 +63,7 @@ typedef struct
DWORD dwSelectedSkin;
// In-Menu sensitivity
unsigned char ucMenuSensitivity;
unsigned char ucSensitivity;
unsigned char ucInterfaceOpacity;
unsigned char ucPad02;//2 bytes of padding added here
unsigned char usPad03;
+9 -33
View File
@@ -700,7 +700,7 @@ int CMinecraftApp::SetDefaultOptions(C_4JProfile::PROFILESETTINGS *pSettings,con
app.DebugPrintf("SetDefaultOptions - Difficulty = 1\n");
SetGameSettings(iPad,eGameSetting_Difficulty,1);
}
SetGameSettings(iPad,eGameSetting_Sensitivity_InGame,100);
SetGameSettings(iPad,eGameSetting_Sensitivity,100);
SetGameSettings(iPad,eGameSetting_ViewBob,1);
SetGameSettings(iPad,eGameSetting_ControlScheme,0);
SetGameSettings(iPad,eGameSetting_ControlInvertLook,(pSettings->iYAxisInversion!=0)?1:0);
@@ -709,7 +709,7 @@ int CMinecraftApp::SetDefaultOptions(C_4JProfile::PROFILESETTINGS *pSettings,con
SetGameSettings(iPad,eGameSetting_GamertagsVisible,1);
// Interim TU 1.6.6
SetGameSettings(iPad,eGameSetting_Sensitivity_InMenu,100);
SetGameSettings(iPad,eGameSetting_Sensitivity,100);
SetGameSettings(iPad,eGameSetting_DisplaySplitscreenGamertags,1);
SetGameSettings(iPad,eGameSetting_Hints,1);
SetGameSettings(iPad,eGameSetting_Autosave,2);
@@ -836,8 +836,8 @@ int CMinecraftApp::OldProfileVersionCallback(LPVOID pParam,unsigned char *pucDat
// need to fill in values for the new profile data. No need to save the profile - that'll happen if they get changed, or if the auto save for the profile kicks in
{
GAME_SETTINGS *pGameSettings=(GAME_SETTINGS *)pucData;
pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucSensitivity=100; //eGameSetting_Sensitivity
pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on
pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2
@@ -1081,8 +1081,8 @@ int CMinecraftApp::OldProfileVersionCallback(LPVOID pParam,unsigned char *pucDat
#endif
GAME_SETTINGS *pGameSettings=(GAME_SETTINGS *)pucData;
pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucSensitivity=100; //eGameSetting_Sensitivity
pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on
pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2
@@ -1131,7 +1131,7 @@ void CMinecraftApp::ApplyGameSettingsChanged(int iPad)
ActionGameSettings(iPad,eGameSetting_SoundFXVolume );
ActionGameSettings(iPad,eGameSetting_Gamma );
ActionGameSettings(iPad,eGameSetting_Difficulty );
ActionGameSettings(iPad,eGameSetting_Sensitivity_InGame );
ActionGameSettings(iPad,eGameSetting_Sensitivity );
ActionGameSettings(iPad,eGameSetting_ViewBob );
ActionGameSettings(iPad,eGameSetting_ControlScheme );
ActionGameSettings(iPad,eGameSetting_ControlInvertLook);
@@ -1140,7 +1140,7 @@ void CMinecraftApp::ApplyGameSettingsChanged(int iPad)
ActionGameSettings(iPad,eGameSetting_GamertagsVisible);
// Interim TU 1.6.6
ActionGameSettings(iPad,eGameSetting_Sensitivity_InMenu );
ActionGameSettings(iPad,eGameSetting_Sensitivity );
ActionGameSettings(iPad,eGameSetting_DisplaySplitscreenGamertags);
ActionGameSettings(iPad,eGameSetting_Hints);
ActionGameSettings(iPad,eGameSetting_InterfaceOpacity);
@@ -1210,7 +1210,7 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
}
break;
case eGameSetting_Sensitivity_InGame:
case eGameSetting_Sensitivity:
// 4J-PB - we don't use the options value
// tell the input that we've changed the sensitivity - range of the slider is 0 to 200, default is 100
pMinecraft->options->set(Options::Option::SENSITIVITY,((float)GameSettingsA[iPad]->ucSensitivity)/100.0f);
@@ -1278,15 +1278,6 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
}
}
break;
// Interim TU 1.6.6
case eGameSetting_Sensitivity_InMenu:
// 4J-PB - we don't use the options value
// tell the input that we've changed the sensitivity - range of the slider is 0 to 200, default is 100
//pMinecraft->options->set(Options::Option::SENSITIVITY,((float)GameSettingsA[iPad]->ucSensitivity)/100.0f);
//InputManager.SetJoypadSensitivity(iPad,((float)GameSettingsA[iPad]->ucSensitivity)/100.0f);
break;
case eGameSetting_DisplaySplitscreenGamertags:
for( BYTE idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
@@ -1639,7 +1630,7 @@ void CMinecraftApp::SetGameSettings(int iPad,eGameSetting eVal,unsigned char ucV
GameSettingsA[iPad]->bSettingsChanged=true;
}
break;
case eGameSetting_Sensitivity_InGame:
case eGameSetting_Sensitivity:
if(GameSettingsA[iPad]->ucSensitivity!=ucVal)
{
GameSettingsA[iPad]->ucSensitivity=ucVal;
@@ -1736,16 +1727,6 @@ void CMinecraftApp::SetGameSettings(int iPad,eGameSetting eVal,unsigned char ucV
GameSettingsA[iPad]->bSettingsChanged=true;
}
break;
// 4J-PB - Added for Interim TU for 1.6.6
case eGameSetting_Sensitivity_InMenu:
if(GameSettingsA[iPad]->ucMenuSensitivity!=ucVal)
{
GameSettingsA[iPad]->ucMenuSensitivity=ucVal;
ActionGameSettings(iPad,eVal);
GameSettingsA[iPad]->bSettingsChanged=true;
}
break;
case eGameSetting_DisplaySplitscreenGamertags:
if((GameSettingsA[iPad]->usBitmaskValues&0x0200)!=((ucVal&0x01)<<9))
{
@@ -2070,7 +2051,7 @@ unsigned char CMinecraftApp::GetGameSettings(int iPad,eGameSetting eVal)
case eGameSetting_Difficulty:
return GameSettingsA[iPad]->usBitmaskValues&0x0003;
break;
case eGameSetting_Sensitivity_InGame:
case eGameSetting_Sensitivity:
return GameSettingsA[iPad]->ucSensitivity;
break;
case eGameSetting_ViewBob:
@@ -2091,11 +2072,6 @@ unsigned char CMinecraftApp::GetGameSettings(int iPad,eGameSetting eVal)
case eGameSetting_SplitScreenVertical:
return ((GameSettingsA[iPad]->usBitmaskValues&0x0100)>>8);
break;
// 4J-PB - Added for Interim TU for 1.6.6
case eGameSetting_Sensitivity_InMenu:
return GameSettingsA[iPad]->ucMenuSensitivity;
break;
case eGameSetting_DisplaySplitscreenGamertags:
return ((GameSettingsA[iPad]->usBitmaskValues&0x0200)>>9);
break;
Binary file not shown.
@@ -280,8 +280,8 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
int iPad = getPad();
bool bStickInput = false;
float fInputX = InputManager.GetJoypadStick_LX( iPad, false )*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f); // apply the sensitivity
float fInputY = InputManager.GetJoypadStick_LY( iPad, false )*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f); // apply the sensitivity
float fInputX = InputManager.GetJoypadStick_LX( iPad, false )*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity)/100.0f); // apply the sensitivity
float fInputY = InputManager.GetJoypadStick_LY( iPad, false )*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity)/100.0f); // apply the sensitivity
#ifdef __ORBIS__
// should have sensitivity for the touchpad
@@ -311,20 +311,20 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
if(fNewX>m_fTouchPadDeadZoneX)
{
vPointerPos.x=m_oldvPointerPos.x+((fNewX-m_fTouchPadDeadZoneX)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
vPointerPos.x=m_oldvPointerPos.x+((fNewX-m_fTouchPadDeadZoneX)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity)/100.0f));
}
else if(fNewX<-m_fTouchPadDeadZoneX)
{
vPointerPos.x=m_oldvPointerPos.x+((fNewX+m_fTouchPadDeadZoneX)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
vPointerPos.x=m_oldvPointerPos.x+((fNewX+m_fTouchPadDeadZoneX)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity)/100.0f));
}
if(fNewY>m_fTouchPadDeadZoneY)
{
vPointerPos.y=m_oldvPointerPos.y+((fNewY-m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
vPointerPos.y=m_oldvPointerPos.y+((fNewY-m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity)/100.0f));
}
else if(fNewY<-m_fTouchPadDeadZoneY)
{
vPointerPos.y=m_oldvPointerPos.y+((fNewY+m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
vPointerPos.y=m_oldvPointerPos.y+((fNewY+m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity)/100.0f));
}
// Clamp to pointer extents.
-18
View File
@@ -261,24 +261,6 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData)
case eUIScene_SettingsMenu:
newScene = new UIScene_SettingsMenu(iPad, initData, this);
break;
case eUIScene_SettingsOptionsMenu:
newScene = new UIScene_SettingsOptionsMenu(iPad, initData, this);
break;
case eUIScene_SettingsAudioMenu:
newScene = new UIScene_SettingsAudioMenu(iPad, initData, this);
break;
case eUIScene_SettingsControlMenu:
newScene = new UIScene_SettingsControlMenu(iPad, initData, this);
break;
case eUIScene_SettingsGraphicsMenu:
newScene = new UIScene_SettingsGraphicsMenu(iPad, initData, this);
break;
case eUIScene_SettingsUIMenu:
newScene = new UIScene_SettingsUIMenu(iPad, initData, this);
break;
case eUIScene_SkinSelectMenu:
newScene = new UIScene_SkinSelectMenu(iPad, initData, this);
break;
case eUIScene_HowToPlayMenu:
newScene = new UIScene_HowToPlayMenu(iPad, initData, this);
break;
@@ -5,61 +5,27 @@
// strings for buttons in the list
unsigned int UIScene_HowToPlayMenu::m_uiHTPButtonNameA[]=
{
IDS_HOW_TO_PLAY_MENU_WHATSNEW, // eHTPButton_WhatsNew
IDS_HOW_TO_PLAY_MENU_BASICS, // eHTPButton_Basics,
IDS_HOW_TO_PLAY_MENU_MULTIPLAYER, // eHTPButton_Multiplayer
IDS_HOW_TO_PLAY_MENU_HUD, // eHTPButton_Hud,
IDS_HOW_TO_PLAY_MENU_CREATIVE, // eHTPButton_Creative,
IDS_HOW_TO_PLAY_MENU_INVENTORY, // eHTPButton_Inventory,
IDS_HOW_TO_PLAY_MENU_CHESTS, // eHTPButton_Chest,
IDS_HOW_TO_PLAY_MENU_CRAFTING, // eHTPButton_Crafting,
IDS_HOW_TO_PLAY_MENU_FURNACE, // eHTPButton_Furnace,
IDS_HOW_TO_PLAY_MENU_DISPENSER, // eHTPButton_Dispenser,
IDS_HOW_TO_PLAY_MENU_BREWING, // eHTPButton_Brewing,
IDS_HOW_TO_PLAY_MENU_ENCHANTMENT, // eHTPButton_Enchantment,
IDS_HOW_TO_PLAY_MENU_ANVIL,
IDS_HOW_TO_PLAY_MENU_FARMANIMALS, // eHTPButton_Breeding,
IDS_HOW_TO_PLAY_MENU_BREEDANIMALS, // eHTPButton_Breeding,
IDS_HOW_TO_PLAY_MENU_TRADING,
IDS_HOW_TO_PLAY_MENU_NETHERPORTAL, // eHTPButton_NetherPortal,
IDS_HOW_TO_PLAY_MENU_THEEND, // eHTPButton_TheEnd,
#ifdef _XBOX
IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA, // eHTPButton_SocialMedia,
IDS_HOW_TO_PLAY_MENU_BANLIST, // eHTPButton_BanningLevels,
#endif
IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS, // eHTPButton_HostOptions,
};
// mapping the buttons to a scene value
unsigned int UIScene_HowToPlayMenu::m_uiHTPSceneA[]=
{
eHowToPlay_WhatsNew,
eHowToPlay_Basics,
eHowToPlay_Multiplayer,
eHowToPlay_HUD,
eHowToPlay_Creative,
eHowToPlay_Inventory,
eHowToPlay_Chest,
eHowToPlay_InventoryCrafting,
eHowToPlay_Furnace,
eHowToPlay_Dispenser,
eHowToPlay_Brewing,
eHowToPlay_Enchantment,
eHowToPlay_Anvil,
eHowToPlay_FarmingAnimals,
eHowToPlay_Breeding,
eHowToPlay_Trading,
eHowToPlay_NetherPortal,
eHowToPlay_TheEnd,
#ifdef _XBOX
eHowToPlay_SocialMedia,
eHowToPlay_BanList,
#endif
eHowToPlay_HostOptions,
};
UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
@@ -71,30 +37,7 @@ UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *
for(unsigned int i = 0; i < eHTPButton_Max; ++i)
{
#ifdef __PS3__
// If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out
if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ))
{
if(!(i==eHTPButton_WhatsNew) )
{
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
}
}
else
#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__)
// No What's New for the first PS4 and Xbox One builds
if(true)
{
if(!(i==eHTPButton_WhatsNew) )
{
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
}
}
else
#endif
{
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
}
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
}
}
@@ -12,29 +12,14 @@ private:
enum eHTPButton
{
eHTPButton_WhatsNew = 0,
eHTPButton_Basics,
eHTPButton_Multiplayer,
eHTPButton_Hud,
eHTPButton_Creative,
eHTPButton_Inventory,
eHTPButton_Chest,
eHTPButton_Crafting,
eHTPButton_Furnace,
eHTPButton_Dispenser,
eHTPButton_Brewing,
eHTPButton_Enchantment,
eHTPButton_Anvil,
eHTPButton_FarmingAnimals,
eHTPButton_Breeding,
eHTPButton_Trading,
eHTPButton_NetherPortal,
eHTPButton_TheEnd,
#ifdef _XBOX
eHTPButton_SocialMedia,
eHTPButton_BanningLevels,
#endif
eHTPButton_HostOptions,
eHTPButton_Max,
};
@@ -1,116 +0,0 @@
#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsAudioMenu.h"
UIScene_SettingsAudioMenu::UIScene_SettingsAudioMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));
m_sliderMusic.init(TempString,eControl_Music,0,100,app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
m_sliderSound.init(TempString,eControl_Sound,0,100,app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
doHorizontalResizeCheck();
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
#endif
}
}
UIScene_SettingsAudioMenu::~UIScene_SettingsAudioMenu()
{
}
wstring UIScene_SettingsAudioMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsAudioMenuSplit";
}
else
{
return L"SettingsAudioMenu";
}
}
void UIScene_SettingsAudioMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsAudioMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_SettingsAudioMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsAudioMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_Music:
m_sliderMusic.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_MusicVolume,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),value);
m_sliderMusic.setLabel(TempString);
break;
case eControl_Sound:
m_sliderSound.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_SoundFXVolume,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),value);
m_sliderSound.setLabel(TempString);
break;
}
}
@@ -1,38 +0,0 @@
#pragma once
#include "UIScene.h"
class UIScene_SettingsAudioMenu : public UIScene
{
private:
enum EControls
{
eControl_Music,
eControl_Sound
};
UIControl_Slider m_sliderMusic, m_sliderSound; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_sliderMusic, "Music")
UI_MAP_ELEMENT( m_sliderSound, "Sound")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_SettingsAudioMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsAudioMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsAudioMenu;}
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};
@@ -1,116 +0,0 @@
#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsControlMenu.h"
UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
m_sliderSensitivityInGame.init(TempString,eControl_SensitivityInGame,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
m_sliderSensitivityInMenu.init(TempString,eControl_SensitivityInMenu,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
doHorizontalResizeCheck();
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
#endif
}
}
UIScene_SettingsControlMenu::~UIScene_SettingsControlMenu()
{
}
wstring UIScene_SettingsControlMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsControlMenuSplit";
}
else
{
return L"SettingsControlMenu";
}
}
void UIScene_SettingsControlMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsControlMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_SensitivityInGame:
m_sliderSensitivityInGame.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),value);
m_sliderSensitivityInGame.setLabel(TempString);
break;
case eControl_SensitivityInMenu:
m_sliderSensitivityInMenu.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),value);
m_sliderSensitivityInMenu.setLabel(TempString);
break;
}
}
@@ -1,37 +0,0 @@
#pragma once
#include "UIScene.h"
class UIScene_SettingsControlMenu : public UIScene
{
private:
enum EControls
{
eControl_SensitivityInGame,
eControl_SensitivityInMenu
};
UIControl_Slider m_sliderSensitivityInGame, m_sliderSensitivityInMenu; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_sliderSensitivityInGame, "SensitivityInGame")
UI_MAP_ELEMENT( m_sliderSensitivityInMenu, "SensitivityInMenu")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_SettingsControlMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsControlMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsControlMenu;}
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};
@@ -1,153 +0,0 @@
#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsGraphicsMenu.h"
UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_checkboxClouds.init(app.GetString(IDS_CHECKBOX_RENDER_CLOUDS),eControl_Clouds,(app.GetGameSettings(m_iPad,eGameSetting_Clouds)!=0));
m_checkboxBedrockFog.init(app.GetString(IDS_CHECKBOX_RENDER_BEDROCKFOG),eControl_BedrockFog,(app.GetGameSettings(m_iPad,eGameSetting_BedrockFog)!=0));
m_checkboxCustomSkinAnim.init(app.GetString(IDS_CHECKBOX_CUSTOM_SKIN_ANIM),eControl_CustomSkinAnim,(app.GetGameSettings(m_iPad,eGameSetting_CustomSkinAnim)!=0));
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
doHorizontalResizeCheck();
bool bInGame=(Minecraft::GetInstance()->level!=NULL);
bool bIsPrimaryPad=(ProfileManager.GetPrimaryPad()==m_iPad);
// if we're not in the game, we need to use basescene 0
if(bInGame)
{
// If the game has started, then you need to be the host to change the in-game gamertags
if(bIsPrimaryPad)
{
// we are the primary player on this machine, but not the game host
// are we the game host? If not, we need to remove the bedrockfog setting
if(!g_NetworkManager.IsHost())
{
// hide the in-game bedrock fog setting
removeControl(&m_checkboxBedrockFog, true);
}
}
else
{
// We shouldn't have the bedrock fog option, or the m_CustomSkinAnim option
removeControl(&m_checkboxBedrockFog, true);
removeControl(&m_checkboxCustomSkinAnim, true);
}
}
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
#endif
}
}
UIScene_SettingsGraphicsMenu::~UIScene_SettingsGraphicsMenu()
{
}
wstring UIScene_SettingsGraphicsMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsGraphicsMenuSplit";
}
else
{
return L"SettingsGraphicsMenu";
}
}
void UIScene_SettingsGraphicsMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsGraphicsMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_SettingsGraphicsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
// check the checkboxes
app.SetGameSettings(m_iPad,eGameSetting_Clouds,m_checkboxClouds.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_BedrockFog,m_checkboxBedrockFog.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_CustomSkinAnim,m_checkboxCustomSkinAnim.IsChecked()?1:0);
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_Gamma:
m_sliderGamma.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Gamma,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),value);
m_sliderGamma.setLabel(TempString);
break;
case eControl_InterfaceOpacity:
m_sliderInterfaceOpacity.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_InterfaceOpacity,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),value);
m_sliderInterfaceOpacity.setLabel(TempString);
break;
}
}
@@ -1,46 +0,0 @@
#pragma once
#include "UIScene.h"
class UIScene_SettingsGraphicsMenu : public UIScene
{
private:
enum EControls
{
eControl_Clouds,
eControl_BedrockFog,
eControl_CustomSkinAnim,
eControl_Gamma,
eControl_InterfaceOpacity
};
UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim; // Checkboxes
UIControl_Slider m_sliderGamma, m_sliderInterfaceOpacity; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxClouds, "Clouds")
UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog")
UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim")
UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
public:
UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsGraphicsMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsGraphicsMenu;}
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};
@@ -3,28 +3,90 @@
#include "UIScene_SettingsMenu.h"
#include "..\..\Minecraft.h"
int UIScene_SettingsMenu::m_iDifficultySettingA[4]=
{
IDS_DIFFICULTY_PEACEFUL,
IDS_DIFFICULTY_EASY,
IDS_DIFFICULTY_NORMAL,
IDS_DIFFICULTY_HARD
};
int UIScene_SettingsMenu::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD
};
UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));
m_sliderMusic.init(TempString,eControl_Music,0,100,app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
m_sliderSound.init(TempString,eControl_Sound,0,100,app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
m_buttons[BUTTON_ALL_OPTIONS].init(app.GetString(IDS_OPTIONS),BUTTON_ALL_OPTIONS);
m_buttons[BUTTON_ALL_AUDIO].init(app.GetString(IDS_AUDIO),BUTTON_ALL_AUDIO);
m_buttons[BUTTON_ALL_CONTROL].init(app.GetString(IDS_CONTROL),BUTTON_ALL_CONTROL);
m_buttons[BUTTON_ALL_GRAPHICS].init(app.GetString(IDS_GRAPHICS),BUTTON_ALL_GRAPHICS);
m_buttons[BUTTON_ALL_UI].init(app.GetString(IDS_USER_INTERFACE),BUTTON_ALL_UI);
m_buttons[BUTTON_ALL_RESETTODEFAULTS].init(app.GetString(IDS_RESET_TO_DEFAULTS),BUTTON_ALL_RESETTODEFAULTS);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
if(ProfileManager.GetPrimaryPad()!=m_iPad)
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity));
m_sliderSensitivity.init(TempString,eControl_Sensitivity,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity));
m_checkboxViewBob.init(app.GetString(IDS_VIEW_BOBBING),eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
m_checkboxSplitscreen.init(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN),eControl_Splitscreen,(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0));
//m_checkboxVisbileOnMaps.init(app.GetString(IDS_VISIBLE_ON_MAPS),eControl_VisibleOnMaps,(app.GetGameSettings(m_iPad,eGameSetting_VisibleOnMaps)!=0));
//str1k3r - temporarily remove the visible on maps checkbox
removeControl(&m_checkboxVisbileOnMaps, true);
unsigned char ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
wchar_t difficultyLabels[4][256];
for(unsigned int i = 0; i < 4; ++i)
{
removeControl( &m_buttons[BUTTON_ALL_AUDIO], true);
removeControl( &m_buttons[BUTTON_ALL_GRAPHICS], true);
swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i]));
}
m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels);
m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue);
wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]);
EHTMLFontSize size = eHTMLSize_Normal;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText= startTags + wsText;
m_labelDifficultyText.init(wsText);
doHorizontalResizeCheck();
if(!m_bNotInGame)
{
// If the game has started, then these shouldnt show
removeControl(&m_sliderDifficulty, true);
m_labelDifficultyText.setVisible( false );
// If the game has started, then you need to be the host to change these settings
if(ProfileManager.GetPrimaryPad()!=m_iPad)
{
// hide things we don't want the splitscreen player changing
removeControl(&m_sliderMusic, true);
removeControl(&m_sliderSound, true);
removeControl(&m_sliderGamma, true);
removeControl(&m_checkboxSplitscreen, true);
}
}
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
@@ -41,20 +103,28 @@ wstring UIScene_SettingsMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsMenuSplit";
return L"SettingsGraphicsMenuSplit"; //L"SettingsMenuSplit";
}
else
{
return L"SettingsMenu";
return L"SettingsGraphicsMenu"; //L"SettingsMenuSplit";
}
}
void UIScene_SettingsMenu::handleReload()
{
if(ProfileManager.GetPrimaryPad()!=m_iPad)
if(!m_bNotInGame)
{
removeControl( &m_buttons[BUTTON_ALL_AUDIO], true);
removeControl( &m_buttons[BUTTON_ALL_GRAPHICS], true);
removeControl(&m_sliderDifficulty, true);
m_labelDifficultyText.setVisible( false );
if(ProfileManager.GetPrimaryPad()!=m_iPad)
{
removeControl(&m_sliderMusic, true);
removeControl(&m_sliderSound, true);
removeControl(&m_sliderGamma, true);
removeControl(&m_checkboxSplitscreen, true);
}
}
doHorizontalResizeCheck();
@@ -67,8 +137,7 @@ void UIScene_SettingsMenu::updateTooltips()
void UIScene_SettingsMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
if(m_bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
@@ -76,7 +145,7 @@ void UIScene_SettingsMenu::updateComponents()
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
@@ -85,19 +154,30 @@ void UIScene_SettingsMenu::updateComponents()
void UIScene_SettingsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
// if the profile data has been changed, then force a profile write
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
// check the checkboxes
// if the splitscreen vertical/horizontal has changed, need to update the scenes
if(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=(m_checkboxSplitscreen.IsChecked()?1:0))
{
// changed
app.SetGameSettings(m_iPad,eGameSetting_SplitScreenVertical,m_checkboxSplitscreen.IsChecked()?1:0);
// close the xui scenes, so we don't have the navigate backed to menu at the wrong place
if(app.GetLocalPlayerCount()==2)
{
ui.CloseAllPlayersScenes();
}
}
app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0);
//app.SetGameSettings(m_iPad,eGameSetting_VisbleOnMaps,m_checkboxVisibleOnMaps.IsChecked()?1:0);
app.CheckGameSettingsChanged(true,iPad);
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
@@ -108,61 +188,65 @@ void UIScene_SettingsMenu::handleInput(int iPad, int key, bool repeat, bool pres
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsMenu::handlePress(F64 controlId, F64 childId)
void UIScene_SettingsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch((int)controlId)
wchar_t TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
case BUTTON_ALL_OPTIONS:
ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu);
case eControl_Music:
m_sliderMusic.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_MusicVolume,value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),value);
m_sliderMusic.setLabel(TempString);
break;
case BUTTON_ALL_AUDIO:
ui.NavigateToScene(m_iPad, eUIScene_SettingsAudioMenu);
case eControl_Sound:
m_sliderSound.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_SoundFXVolume,value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),value);
m_sliderSound.setLabel(TempString);
break;
case BUTTON_ALL_CONTROL:
ui.NavigateToScene(m_iPad, eUIScene_SettingsControlMenu);
case eControl_Gamma:
m_sliderGamma.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Gamma,value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),value);
m_sliderGamma.setLabel(TempString);
break;
case BUTTON_ALL_GRAPHICS:
ui.NavigateToScene(m_iPad, eUIScene_SettingsGraphicsMenu);
case eControl_Sensitivity:
m_sliderSensitivity.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity,value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY ),value);
m_sliderSensitivity.setLabel(TempString);
break;
case BUTTON_ALL_UI:
ui.NavigateToScene(m_iPad, eUIScene_SettingsUIMenu);
break;
case BUTTON_ALL_RESETTODEFAULTS:
case eControl_Difficulty:
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
wstring wsText=app.GetString(m_iDifficultySettingA[value]);
EHTMLFontSize size = eHTMLSize_Normal;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
// check they really want to do this
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
ui.RequestMessageBox(IDS_DEFAULTS_TITLE, IDS_DEFAULTS_TEXT, uiIDA, 2, m_iPad,&UIScene_SettingsMenu::ResetDefaultsDialogReturned,this, app.GetStringTable(), NULL, 0, false);
}
size = eHTMLSize_Splitscreen;
}
swprintf(TempString,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText= TempString + wsText;
m_labelDifficultyText.setLabel(wsText.c_str());
break;
}
}
int UIScene_SettingsMenu::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_SettingsMenu* pClass = (UIScene_SettingsMenu*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__)
app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
#else
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
#endif
// if the profile data has been changed, then force a profile write
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
app.CheckGameSettingsChanged(true,iPad);
}
return 0;
}
@@ -2,29 +2,44 @@
#include "UIScene.h"
#define BUTTON_ALL_OPTIONS 0
#define BUTTON_ALL_AUDIO 1
#define BUTTON_ALL_CONTROL 2
#define BUTTON_ALL_GRAPHICS 4
#define BUTTON_ALL_UI 5
#define BUTTON_ALL_RESETTODEFAULTS 6
#define BUTTONS_ALL_MAX BUTTON_ALL_RESETTODEFAULTS + 1
class UIScene_SettingsMenu : public UIScene
{
private:
UIControl_Button m_buttons[BUTTONS_ALL_MAX];
enum EControls
{
eControl_Music,
eControl_Sound,
eControl_Gamma,
eControl_Sensitivity,
eControl_Splitscreen,
eControl_ViewBob,
eControl_VisibleOnMaps,
eControl_Difficulty
};
protected:
static int m_iDifficultySettingA[4];
static int m_iDifficultyTitleSettingA[4];
private:
UIControl_CheckBox m_checkboxViewBob, m_checkboxSplitscreen, m_checkboxVisbileOnMaps; // Checkboxes
UIControl_Slider m_sliderMusic, m_sliderSound, m_sliderGamma, m_sliderSensitivity, m_sliderDifficulty; // Sliders
UIControl_Label m_labelDifficultyText; //Text
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_OPTIONS], "Button1")
UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_AUDIO], "Button2")
UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_CONTROL], "Button3")
UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_GRAPHICS], "Button4")
UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_UI], "Button5")
UI_MAP_ELEMENT( m_buttons[BUTTON_ALL_RESETTODEFAULTS], "Button6")
UI_MAP_ELEMENT( m_sliderMusic, "Music")
UI_MAP_ELEMENT( m_sliderSound, "Sound")
UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
UI_MAP_ELEMENT( m_sliderSensitivity, "Sensitivity")
UI_MAP_ELEMENT( m_checkboxViewBob, "ViewBob")
UI_MAP_ELEMENT( m_checkboxSplitscreen, "Splitscreen")
UI_MAP_ELEMENT( m_checkboxVisbileOnMaps, "VisibleOnMaps")
UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
UI_MAP_ELEMENT( m_labelDifficultyText, "DifficultyText")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
public:
UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsMenu();
~UIScene_SettingsMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsMenu;}
@@ -40,8 +55,5 @@ public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
void handlePress(F64 controlId, F64 childId);
static int ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};
@@ -1,253 +0,0 @@
#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsOptionsMenu.h"
int UIScene_SettingsOptionsMenu::m_iDifficultySettingA[4]=
{
IDS_DIFFICULTY_PEACEFUL,
IDS_DIFFICULTY_EASY,
IDS_DIFFICULTY_NORMAL,
IDS_DIFFICULTY_HARD
};
int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD
};
UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_checkboxViewBob.init(app.GetString(IDS_VIEW_BOBBING),eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
m_checkboxShowHints.init(app.GetString(IDS_HINTS),eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0));
m_checkboxShowTooltips.init(app.GetString(IDS_IN_GAME_TOOLTIPS),eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0));
m_checkboxInGameGamertags.init(app.GetString(IDS_IN_GAME_GAMERTAGS),eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
// check if we should display the mash-up option
if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF)
{
// the mash-up option is needed
m_bMashUpWorldsUnhideOption=true;
m_checkboxMashupWorlds.init(app.GetString(IDS_UNHIDE_MASHUP_WORLDS),eControl_ShowMashUpWorlds,false);
}
else
{
//m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false);
removeControl(&m_checkboxMashupWorlds, true);
m_bMashUpWorldsUnhideOption=false;
}
unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave);
wchar_t autosaveLabels[9][256];
for(unsigned int i = 0; i < 9; ++i)
{
if(i==0)
{
swprintf( autosaveLabels[i], 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF ));
}
else
{
swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES ));
}
}
m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels);
m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue);
#if defined(_XBOX_ONE) || defined(__ORBIS__)
removeControl(&m_sliderAutosave,true);
#endif
ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
wchar_t difficultyLabels[4][256];
for(unsigned int i = 0; i < 4; ++i)
{
swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i]));
}
m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels);
m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue);
wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]);
EHTMLFontSize size = eHTMLSize_Normal;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText= startTags + wsText;
m_labelDifficultyText.init(wsText);
// If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty
// only the primary player gets to change the autosave and difficulty settings
bool bRemoveDifficulty=false;
bool bRemoveAutosave=false;
bool bRemoveInGameGamertags=false;
float fRemoveHeight=0.0f,fWidth,fHeight;
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
if(!bPrimaryPlayer)
{
bRemoveDifficulty=true;
bRemoveAutosave=true;
bRemoveInGameGamertags=true;
}
if(!bNotInGame) // in the game
{
bRemoveDifficulty=true;
if(!g_NetworkManager.IsHost())
{
bRemoveAutosave=true;
bRemoveInGameGamertags=true;
}
}
if(bRemoveDifficulty)
{
m_labelDifficultyText.setVisible( false );
removeControl(&m_sliderDifficulty, true);
}
if(bRemoveAutosave)
{
removeControl(&m_sliderAutosave, true);
}
if(bRemoveInGameGamertags)
{
removeControl(&m_checkboxInGameGamertags, true);
}
doHorizontalResizeCheck();
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
#endif
}
}
UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu()
{
}
wstring UIScene_SettingsOptionsMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsOptionsMenuSplit";
}
else
{
return L"SettingsOptionsMenu";
}
}
void UIScene_SettingsOptionsMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsOptionsMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,RenderManager.IsHiDef());
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
// check the checkboxes
app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_Hints,m_checkboxShowHints.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0);
// the mashup option will only be shown if some worlds have been previously hidden
if(m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked())
{
// unhide all worlds
app.EnableMashupPackWorlds(m_iPad);
}
// 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there
//app.CheckGameSettingsChanged(true,pInputData->UserIndex);
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_Autosave:
m_sliderAutosave.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Autosave,value);
// Update the autosave timer
app.SetAutosaveTimerTime();
break;
case eControl_Difficulty:
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
wstring wsText=app.GetString(m_iDifficultySettingA[value]);
EHTMLFontSize size = eHTMLSize_Normal;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText= startTags + wsText;
m_labelDifficultyText.setLabel(wsText.c_str());
break;
}
}
@@ -1,57 +0,0 @@
#pragma once
#include "UIScene.h"
class UIScene_SettingsOptionsMenu : public UIScene
{
private:
enum EControls
{
eControl_ViewBob,
eControl_ShowHints,
eControl_ShowTooltips,
eControl_InGameGamertags,
eControl_ShowMashUpWorlds,
eControl_Autosave,
eControl_Difficulty
};
protected:
static int m_iDifficultySettingA[4];
static int m_iDifficultyTitleSettingA[4];
private:
UIControl_CheckBox m_checkboxViewBob, m_checkboxShowHints, m_checkboxShowTooltips, m_checkboxInGameGamertags, m_checkboxMashupWorlds; // Checkboxes
UIControl_Slider m_sliderAutosave, m_sliderDifficulty; // Sliders
UIControl_Label m_labelDifficultyText; //Text
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxViewBob, "ViewBob")
UI_MAP_ELEMENT( m_checkboxShowHints, "ShowHints")
UI_MAP_ELEMENT( m_checkboxShowTooltips, "ShowTooltips")
UI_MAP_ELEMENT( m_checkboxInGameGamertags, "InGameGamertags")
UI_MAP_ELEMENT( m_checkboxMashupWorlds, "ShowMashUpWorlds")
UI_MAP_ELEMENT( m_sliderAutosave, "Autosave")
UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
UI_MAP_ELEMENT( m_labelDifficultyText, "DifficultyText")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
bool m_bMashUpWorldsUnhideOption;
public:
UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsOptionsMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsOptionsMenu;}
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};
@@ -1,183 +0,0 @@
#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsUIMenu.h"
UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_checkboxDisplayHUD.init(app.GetString(IDS_CHECKBOX_DISPLAY_HUD),eControl_DisplayHUD,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHUD)!=0));
m_checkboxDisplayHand.init(app.GetString(IDS_CHECKBOX_DISPLAY_HAND),eControl_DisplayHand,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHand)!=0));
m_checkboxDisplayDeathMessages.init(app.GetString(IDS_CHECKBOX_DEATH_MESSAGES),eControl_DisplayDeathMessages,(app.GetGameSettings(m_iPad,eGameSetting_DeathMessages)!=0));
m_checkboxDisplayAnimatedCharacter.init(app.GetString(IDS_CHECKBOX_ANIMATED_CHARACTER),eControl_DisplayAnimatedCharacter,(app.GetGameSettings(m_iPad,eGameSetting_AnimatedCharacter)!=0));
m_checkboxSplitscreen.init(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN),eControl_Splitscreen,(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0));
m_checkboxShowSplitscreenGamertags.init(app.GetString(IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS),eControl_ShowSplitscreenGamertags,(app.GetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags)!=0));
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
m_sliderUISize.init(TempString,eControl_UISize,1,3,app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
m_sliderUISizeSplitscreen.init(TempString,eControl_UISizeSplitscreen,1,3,app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
doHorizontalResizeCheck();
bool bInGame=(Minecraft::GetInstance()->level!=NULL);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
// if we're not in the game, we need to use basescene 0
if(bInGame)
{
// If the game has started, then you need to be the host to change the in-game gamertags
if(!bPrimaryPlayer)
{
// hide things we don't want the splitscreen player changing
removeControl(&m_checkboxSplitscreen, true);
removeControl(&m_checkboxShowSplitscreenGamertags, true);
}
}
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
#endif
}
}
void UIScene_SettingsUIMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsUIMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
UIScene_SettingsUIMenu::~UIScene_SettingsUIMenu()
{
}
wstring UIScene_SettingsUIMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsUIMenuSplit";
}
else
{
return L"SettingsUIMenu";
}
}
void UIScene_SettingsUIMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
// check the checkboxes
app.SetGameSettings(m_iPad,eGameSetting_DisplayHUD,m_checkboxDisplayHUD.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_DisplayHand,m_checkboxDisplayHand.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags,m_checkboxShowSplitscreenGamertags.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_DeathMessages,m_checkboxDisplayDeathMessages.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_AnimatedCharacter,m_checkboxDisplayAnimatedCharacter.IsChecked()?1:0);
// if the splitscreen vertical/horizontal has changed, need to update the scenes
if(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=(m_checkboxSplitscreen.IsChecked()?1:0))
{
// changed
app.SetGameSettings(m_iPad,eGameSetting_SplitScreenVertical,m_checkboxSplitscreen.IsChecked()?1:0);
// close the xui scenes, so we don't have the navigate backed to menu at the wrong place
if(app.GetLocalPlayerCount()==2)
{
ui.CloseAllPlayersScenes();
}
else
{
navigateBack();
}
}
else
{
navigateBack();
}
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsUIMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_UISize:
m_sliderUISize.handleSliderMove(value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),value);
m_sliderUISize.setLabel(TempString);
// is this different from the current value?
if(value != app.GetGameSettings(m_iPad,eGameSetting_UISize)+1)
{
app.SetGameSettings(m_iPad,eGameSetting_UISize,value-1);
// Apply the changes to the selected text position
ui.UpdateSelectedItemPos(m_iPad);
}
break;
case eControl_UISizeSplitscreen:
m_sliderUISizeSplitscreen.handleSliderMove(value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),value);
m_sliderUISizeSplitscreen.setLabel(TempString);
if(value != app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1)
{
// slider is 1 to 3
app.SetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen,value-1);
// Apply the changes to the selected text position
ui.UpdateSelectedItemPos(m_iPad);
}
break;
}
}
@@ -1,53 +0,0 @@
#pragma once
#include "UIScene.h"
class UIScene_SettingsUIMenu : public UIScene
{
private:
enum EControls
{
eControl_DisplayHUD,
eControl_DisplayHand,
eControl_DisplayDeathMessages,
eControl_DisplayAnimatedCharacter,
eControl_Splitscreen,
eControl_ShowSplitscreenGamertags,
eControl_UISize,
eControl_UISizeSplitscreen
};
UIControl_CheckBox m_checkboxDisplayHUD, m_checkboxDisplayHand, m_checkboxDisplayDeathMessages, m_checkboxDisplayAnimatedCharacter, m_checkboxSplitscreen, m_checkboxShowSplitscreenGamertags; // Checkboxes
UIControl_Slider m_sliderUISize, m_sliderUISizeSplitscreen; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxDisplayHUD, "DisplayHUD")
UI_MAP_ELEMENT( m_checkboxDisplayHand, "DisplayHand")
UI_MAP_ELEMENT( m_checkboxDisplayDeathMessages, "DisplayDeathMessages")
UI_MAP_ELEMENT( m_checkboxDisplayAnimatedCharacter, "DisplayAnimatedCharacter")
UI_MAP_ELEMENT( m_checkboxSplitscreen, "Splitscreen")
UI_MAP_ELEMENT( m_checkboxShowSplitscreenGamertags, "ShowSplitscreenGamertags")
UI_MAP_ELEMENT( m_sliderUISize, "UISize")
UI_MAP_ELEMENT( m_sliderUISizeSplitscreen, "UISizeSplitscreen")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
public:
UIScene_SettingsUIMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsUIMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsUIMenu;}
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};
File diff suppressed because it is too large. Load diff
@@ -1,189 +0,0 @@
#pragma once
#include "..\..\..\Minecraft.World\Definitions.h"
#include "UIScene.h"
#include "UIControl_PlayerSkinPreview.h"
class UIScene_SkinSelectMenu : public UIScene
{
private:
static WCHAR *wchDefaultNamesA[eDefaultSkins_Count];
// 4J Stu - How many to show on each side of the main control
static const BYTE sidePreviewControls = 4;
#ifdef __PSVITA__
enum ETouchInput
{
ETouchInput_TabLeft = 10,
ETouchInput_TabRight,
ETouchInput_TabCenter,
ETouchInput_IggyCharacters,
ETouchInput_Count,
};
#endif
enum ESkinSelectNavigation
{
eSkinNavigation_Pack,
eSkinNavigation_Skin,
eSkinNavigation_Count,
};
enum ECharacters
{
eCharacter_Current,
eCharacter_Next1,
eCharacter_Next2,
eCharacter_Next3,
eCharacter_Next4,
eCharacter_Previous1,
eCharacter_Previous2,
eCharacter_Previous3,
eCharacter_Previous4,
eCharacter_COUNT,
};
UIControl_PlayerSkinPreview m_characters[eCharacter_COUNT];
UIControl_Label m_labelSkinName, m_labelSkinOrigin;
UIControl_Label m_labelSelected;
UIControl m_controlSkinNamePlate, m_controlSelectedPanel, m_controlIggyCharacters, m_controlTimer;
#ifdef __PSVITA__
UIControl_Touch m_TouchTabLeft, m_TouchTabRight, m_TouchTabCenter, m_TouchIggyCharacters;
#endif
IggyName m_funcSetPlayerCharacterSelected, m_funcSetCharacterLocked;
IggyName m_funcSetLeftLabel, m_funcSetRightLabel, m_funcSetCentreLabel;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
#ifdef __PSVITA__
UI_MAP_ELEMENT( m_TouchTabLeft, "TouchTabLeft" )
UI_MAP_ELEMENT( m_TouchTabRight, "TouchTabRight" )
UI_MAP_ELEMENT( m_TouchTabCenter, "TouchTabCenter" )
UI_MAP_ELEMENT( m_TouchIggyCharacters, "TouchIggyCharacters" )
#endif
UI_MAP_ELEMENT( m_controlSkinNamePlate, "SkinNamePlate")
UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlSkinNamePlate )
UI_MAP_ELEMENT( m_labelSkinName, "SkinTitle1")
UI_MAP_ELEMENT( m_labelSkinOrigin, "SkinTitle2")
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_ELEMENT( m_controlSelectedPanel, "SelectedPanel" )
UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlSelectedPanel )
UI_MAP_ELEMENT( m_labelSelected, "SelectedPanelLabel" )
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_ELEMENT( m_controlTimer, "Timer" )
// 4J Stu - These aren't really used a AS3 controls, but adding here means that they get ticked by the scene
UI_MAP_ELEMENT( m_controlIggyCharacters, "IggyCharacters" )
UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlIggyCharacters )
UI_MAP_ELEMENT( m_characters[eCharacter_Current], "iggy_Character0" )
UI_MAP_ELEMENT( m_characters[eCharacter_Next1], "iggy_Character1" )
UI_MAP_ELEMENT( m_characters[eCharacter_Next2], "iggy_Character2" )
UI_MAP_ELEMENT( m_characters[eCharacter_Next3], "iggy_Character3" )
UI_MAP_ELEMENT( m_characters[eCharacter_Next4], "iggy_Character4" )
UI_MAP_ELEMENT( m_characters[eCharacter_Previous1], "iggy_Character5" )
UI_MAP_ELEMENT( m_characters[eCharacter_Previous2], "iggy_Character6" )
UI_MAP_ELEMENT( m_characters[eCharacter_Previous3], "iggy_Character7" )
UI_MAP_ELEMENT( m_characters[eCharacter_Previous4], "iggy_Character8" )
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_NAME( m_funcSetPlayerCharacterSelected, L"SetPlayerCharacterSelected" )
UI_MAP_NAME( m_funcSetCharacterLocked, L"SetCharacterLocked" )
UI_MAP_NAME( m_funcSetLeftLabel, L"SetLeftLabel" )
UI_MAP_NAME( m_funcSetCentreLabel, L"SetCenterLabel" )
UI_MAP_NAME( m_funcSetRightLabel, L"SetRightLabel" )
UI_END_MAP_ELEMENTS_AND_NAMES()
DLCPack *m_currentPack;
DWORD m_packIndex, m_skinIndex;
DWORD m_originalSkinId;
wstring m_currentSkinPath, m_selectedSkinPath, m_selectedCapePath;
vector<SKIN_BOX *> *m_vAdditionalSkinBoxes;
bool m_bSlidingSkins, m_bAnimatingMove;
ESkinSelectNavigation m_currentNavigation;
bool m_bNoSkinsToShow;
DWORD m_currentPackCount;
bool m_bIgnoreInput;
bool m_bSkinIndexChanged;
wstring m_leftLabel, m_centreLabel, m_rightLabel;
S32 m_iTouchXStart;
bool m_bTouchScrolled;
public:
UIScene_SkinSelectMenu(int iPad, void *initData, UILayer *parentLayer);
#ifdef __PSVITA__
virtual ~UIScene_SkinSelectMenu() { DeleteCriticalSection(&m_DLCInstallCS); }
#endif
virtual void tick();
virtual void updateTooltips();
virtual void updateComponents();
virtual EUIScene getSceneType() { return eUIScene_SkinSelectMenu;}
virtual void handleAnimationEnd();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void customDraw(IggyCustomDrawCallbackRegion *region);
private:
void handleSkinIndexChanged();
int getNextSkinIndex(DWORD sourceIndex);
int getPreviousSkinIndex(DWORD sourceIndex);
TEXTURE_NAME getTextureId(int skinIndex);
void handlePackIndexChanged();
void updatePackDisplay();
int getNextPackIndex(DWORD sourceIndex);
int getPreviousPackIndex(DWORD sourceIndex);
void setCharacterSelected(bool selected);
void setCharacterLocked(bool locked);
void setLeftLabel(const wstring &label);
void setCentreLabel(const wstring &label);
void setRightLabel(const wstring &label);
virtual void HandleDLCMountingComplete();
virtual void HandleDLCInstalled();
#ifdef _XBOX_ONE
virtual void HandleDLCLicenseChange();
#endif
void showNotOnlineDialog(int iPad);
static int UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int RenableInput(LPVOID lpVoid, int, int);
void AddFavoriteSkin(int iPad,int iSkinID);
void InputActionOK(unsigned int iPad);
#ifdef __PSVITA__
virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
#endif //__PSVITA__
virtual void handleReload();
#ifdef __ORBIS__
bool m_bErrorDialogRunning;
#endif
#ifdef __PSVITA__
CRITICAL_SECTION m_DLCInstallCS; // to prevent a race condition between the install and the mounted callback
#endif
};
@@ -18,12 +18,12 @@ HRESULT CScene_SettingsControl::OnInit( XUIMessageInit* pInitData, BOOL& bHandle
// Display the tooltips
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].SetValue(app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].SetValue(app.GetGameSettings(m_iPad,eGameSetting_Sensitivity));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity));
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].SetText(TempString);
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].SetValue(app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu));
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].SetValue(app.GetGameSettings(m_iPad,eGameSetting_Sensitivity));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity));
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].SetText(TempString);
// if we're not in the game, we need to use basescene 0
@@ -65,13 +65,13 @@ HRESULT CScene_SettingsControl::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINot
if(hObjSource==m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].GetSlider() )
{
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame,pNotifyValueChanged->nValue);
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity,pNotifyValueChanged->nValue);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),pNotifyValueChanged->nValue);
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].SetText(TempString);
}
else if(hObjSource==m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].GetSlider() )
{
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu,pNotifyValueChanged->nValue);
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity,pNotifyValueChanged->nValue);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),pNotifyValueChanged->nValue);
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].SetText(TempString);
}
+1 -1
View File
@@ -399,8 +399,8 @@ void C_4JProfile::Initialise( DWORD dwTitleID,
// Set some sane initial values!
GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];
pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucSensitivity=100; //eGameSetting_Sensitivity
pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on
pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2
+2 -2
View File
@@ -77,9 +77,9 @@ void Input::tick(LocalPlayer *player)
float tx = 0.0f;
float ty = 0.0f;
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_RIGHT) )
tx = InputManager.GetJoypadStick_RX(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
tx = InputManager.GetJoypadStick_RX(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity))/100.0f); // apply sensitivity to look
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_UP) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_DOWN) )
ty = InputManager.GetJoypadStick_RY(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
ty = InputManager.GetJoypadStick_RY(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity))/100.0f); // apply sensitivity to look
#ifndef _CONTENT_PACKAGE
if (app.GetFreezePlayers()) tx = ty = 0.0f;
@@ -5429,12 +5429,8 @@ Would you like to unlock the full game now?</value>
<value>Gamma</value>
</data>
<data name="IDS_SLIDER_SENSITIVITY_INGAME">
<value>Game Sensitivity</value>
</data>
<data name="IDS_SLIDER_SENSITIVITY_INMENU">
<value>Interface Sensitivity</value>
<data name="IDS_SLIDER_SENSITIVITY">
<value>Sensitivity</value>
</data>
<data name="IDS_DIFFICULTY_TITLE_PEACEFUL">
File diff suppressed because it is too large. Load diff