Files
TU0/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.h
T

53 lines
1.1 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_HowToPlayMenu : public UIScene
{
private:
enum EControls
{
eControl_Buttons,
};
enum eHTPButton
{
eHTPButton_Basics,
eHTPButton_Hud,
eHTPButton_Inventory,
eHTPButton_Chest,
eHTPButton_Crafting,
eHTPButton_Furnace,
eHTPButton_Dispenser,
eHTPButton_NetherPortal,
eHTPButton_Max,
};
static unsigned int m_uiHTPButtonNameA[eHTPButton_Max];
static unsigned int m_uiHTPSceneA[eHTPButton_Max];
UIControl_ButtonList m_buttonListHowTo;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttonListHowTo, "HowToList")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_HowToPlayMenu;}
virtual void updateTooltips();
virtual void updateComponents();
virtual void handleReload();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
void handlePress(F64 controlId, F64 childId);
};