Files
TU0/Minecraft.Client/Common/UI/UIScene_SettingsMenu.h
T

59 lines
1.7 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_SettingsMenu : public UIScene
{
private:
enum EControls
{
eControl_Music,
eControl_Sound,
eControl_Gamma,
eControl_Sensitivity,
eControl_Splitscreen,
eControl_ViewBob,
eControl_VisibleOnMaps,
eControl_Difficulty
};
protected:
static int m_iDifficultySettingA[4];
static int m_iDifficultyTitleSettingA[4];
private:
UIControl_CheckBox m_checkboxViewBob, m_checkboxSplitscreen, m_checkboxVisbileOnMaps; // Checkboxes
UIControl_Slider m_sliderMusic, m_sliderSound, m_sliderGamma, m_sliderSensitivity, m_sliderDifficulty; // Sliders
UIControl_Label m_labelDifficultyText; //Text
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_sliderMusic, "Music")
UI_MAP_ELEMENT( m_sliderSound, "Sound")
UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
UI_MAP_ELEMENT( m_sliderSensitivity, "Sensitivity")
UI_MAP_ELEMENT( m_checkboxViewBob, "ViewBob")
UI_MAP_ELEMENT( m_checkboxSplitscreen, "Splitscreen")
UI_MAP_ELEMENT( m_checkboxVisbileOnMaps, "VisibleOnMaps")
UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
UI_MAP_ELEMENT( m_labelDifficultyText, "DifficultyText")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
public:
UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer);
~UIScene_SettingsMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsMenu;}
virtual void updateTooltips();
virtual void updateComponents();
virtual void handleReload();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};