Files
TU0/Minecraft.Client/Common/UI/UIScene_SettingsMenu.cpp
T

255 lines
8.0 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsMenu.h"
#include "..\..\Minecraft.h"
int UIScene_SettingsMenu::m_iDifficultySettingA[4]=
{
IDS_DIFFICULTY_PEACEFUL,
IDS_DIFFICULTY_EASY,
IDS_DIFFICULTY_NORMAL,
IDS_DIFFICULTY_HARD
};
int UIScene_SettingsMenu::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD
};
#ifndef _WINDOWS64
#define IDS_SLIDER_SENSITIVITY IDS_SLIDER_SENSITIVITY_INGAME
#define IDS_NULL IDS_OFF
#endif
UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));
m_sliderMusic.init(TempString,eControl_Music,0,100,app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
m_sliderSound.init(TempString,eControl_Sound,0,100,app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity));
m_sliderSensitivity.init(TempString,eControl_Sensitivity,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity));
m_checkboxViewBob.init(app.GetString(IDS_VIEW_BOBBING),eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
m_checkboxSplitscreen.init(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN),eControl_Splitscreen,(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0));
m_checkboxVisbileOnMaps.init(app.GetString(IDS_NULL),eControl_VisibleOnMaps,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)); //IDS_VISIBLE_ON_MAPS, eGameSetting_VisibleOnMaps
unsigned char ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
wchar_t difficultyLabels[4][256];
for(unsigned int i = 0; i < 4; ++i)
{
swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i]));
}
m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels);
m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue);
wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]);
EHTMLFontSize size = eHTMLSize_Normal;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText= startTags + wsText;
m_labelDifficultyText.init(wsText);
doHorizontalResizeCheck();
if(!m_bNotInGame)
{
// If the game has started, then these shouldnt show
removeControl(&m_sliderDifficulty, true);
m_labelDifficultyText.setVisible( false );
// If the game has started, then you need to be the host to change these settings
if(ProfileManager.GetPrimaryPad()!=m_iPad)
{
// hide things we don't want the splitscreen player changing
removeControl(&m_sliderMusic, true);
removeControl(&m_sliderSound, true);
removeControl(&m_sliderGamma, true);
removeControl(&m_checkboxSplitscreen, true);
}
}
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
#endif
}
}
UIScene_SettingsMenu::~UIScene_SettingsMenu()
{
}
wstring UIScene_SettingsMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsMenuSplit";
}
else
{
return L"SettingsMenu";
}
}
void UIScene_SettingsMenu::handleReload()
{
if(!m_bNotInGame)
{
removeControl(&m_sliderDifficulty, true);
m_labelDifficultyText.setVisible( false );
if(ProfileManager.GetPrimaryPad()!=m_iPad)
{
removeControl(&m_sliderMusic, true);
removeControl(&m_sliderSound, true);
removeControl(&m_sliderGamma, true);
removeControl(&m_checkboxSplitscreen, true);
}
}
doHorizontalResizeCheck();
}
void UIScene_SettingsMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsMenu::updateComponents()
{
if(m_bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_SettingsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
// check the checkboxes
// if the splitscreen vertical/horizontal has changed, need to update the scenes
if(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=(m_checkboxSplitscreen.IsChecked()?1:0))
{
// changed
app.SetGameSettings(m_iPad,eGameSetting_SplitScreenVertical,m_checkboxSplitscreen.IsChecked()?1:0);
// close the xui scenes, so we don't have the navigate backed to menu at the wrong place
if(app.GetLocalPlayerCount()==2)
{
ui.CloseAllPlayersScenes();
}
}
app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0);
//app.SetGameSettings(m_iPad,eGameSetting_VisbleOnMaps,m_checkboxVisibleOnMaps.IsChecked()?1:0);
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
wchar_t TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_Music:
m_sliderMusic.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_MusicVolume,value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),value);
m_sliderMusic.setLabel(TempString);
break;
case eControl_Sound:
m_sliderSound.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_SoundFXVolume,value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),value);
m_sliderSound.setLabel(TempString);
break;
case eControl_Gamma:
m_sliderGamma.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Gamma,value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),value);
m_sliderGamma.setLabel(TempString);
break;
case eControl_Sensitivity:
m_sliderSensitivity.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity,value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY ),value);
m_sliderSensitivity.setLabel(TempString);
break;
case eControl_Difficulty:
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
wstring wsText=app.GetString(m_iDifficultySettingA[value]);
EHTMLFontSize size = eHTMLSize_Normal;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
size = eHTMLSize_Splitscreen;
}
swprintf(TempString,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText= TempString + wsText;
m_labelDifficultyText.setLabel(wsText.c_str());
break;
}
}