fix: consoles & dpad being binded to 2 settings
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02da402490
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150 files changed
+19314
-431
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@@ -1461,7 +1461,7 @@ void Minecraft::run_middle()
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if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_DPAD_RIGHT)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_CHANGE_SKIN;
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if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_DPAD_UP)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_FLY_TOGGLE;
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if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_DPAD_DOWN)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_RENDER_DEBUG;
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if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_DPAD_LEFT)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_SPAWN_CREEPER;
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if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_DPAD_LEFT)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_RENDER_DEBUG_SCREEN;
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}
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else
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#endif
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@@ -3310,8 +3310,6 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_RENDER_DEBUG)) )
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{
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#ifndef _CONTENT_PACKAGE
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options->renderDebug = !options->renderDebug;
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#ifdef _XBOX
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app.EnableDebugOverlay(options->renderDebug,iPad);
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#else
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@@ -3321,13 +3319,9 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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#endif
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}
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if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SPAWN_CREEPER)) && app.GetMobsDontAttackEnabled())
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if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_RENDER_DEBUG_SCREEN)) )
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{
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//shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(Creeper::_class->newInstance( level ));
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//shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(Wolf::_class->newInstance( level ));
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(shared_ptr<Spider>(new Spider( level )));
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mob->moveTo(player->x+1, player->y, player->z+1, level->random->nextFloat() * 360, 0);
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level->addEntity(mob);
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options->renderDebug = !options->renderDebug;
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}
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}
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