fix: consoles & dpad being binded to 2 settings
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02da402490
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@@ -500,7 +500,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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// 4J - do render of crouched player. This code is largely taken from the inventory render of the player, with some special hard-coded positions
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// worked out by hand from the xui implementation of the crouch icon
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if(app.GetGameSettings(iPad,eGameSetting_AnimatedCharacter))
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if(app.GetGameSettings(iPad,eGameSetting_AnimatedCharacter) && !minecraft->options->renderDebug) //str1k3r - disable paperdoll if "F3" is on screen
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{
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//int playerIdx = minecraft->player->GetXboxPad();
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@@ -877,7 +877,7 @@ void Gui::renderBossHealth(void)
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if (EnderDragonRenderer::bossInstance == NULL) return;
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shared_ptr<EnderDragon> boss = EnderDragonRenderer::bossInstance;
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EnderDragonRenderer::bossInstance = NULL;
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EnderDragonRenderer::bossInstance == NULL;
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Minecraft *pMinecraft=Minecraft::GetInstance();
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