fix: consoles & dpad being binded to 2 settings

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str1k3r committed 2026-09-29 16:41:13 -04:00
1 parent 02da402490
commit fed6871356
150 files changed
+19314 -431

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@@ -500,7 +500,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
// 4J - do render of crouched player. This code is largely taken from the inventory render of the player, with some special hard-coded positions
// worked out by hand from the xui implementation of the crouch icon
if(app.GetGameSettings(iPad,eGameSetting_AnimatedCharacter))
if(app.GetGameSettings(iPad,eGameSetting_AnimatedCharacter) && !minecraft->options->renderDebug) //str1k3r - disable paperdoll if "F3" is on screen
{
//int playerIdx = minecraft->player->GetXboxPad();
@@ -877,7 +877,7 @@ void Gui::renderBossHealth(void)
if (EnderDragonRenderer::bossInstance == NULL) return;
shared_ptr<EnderDragon> boss = EnderDragonRenderer::bossInstance;
EnderDragonRenderer::bossInstance = NULL;
EnderDragonRenderer::bossInstance == NULL;
Minecraft *pMinecraft=Minecraft::GetInstance();