fix: consoles & dpad being binded to 2 settings
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02da402490
commit
fed6871356
150 files changed
+19314
-431
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@@ -334,7 +334,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
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m_eAction=eAction_RunUnlockOrDLC;
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signInReturnedFunc = &UIScene_MainMenu::UnlockFullGame_SignInReturned;
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break;
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#if defined _XBOX
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#if (defined _XBOX || _WINDOWS64)
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case eControl_Exit:
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if( ProfileManager.IsFullVersion() )
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{
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@@ -345,9 +345,6 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
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}
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else
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{
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#ifdef _XBOX_ONE
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ui.ShowPlayerDisplayname(true);
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#endif
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ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell);
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}
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break;
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