fix: consoles & dpad being binded to 2 settings

This commit is contained in:
str1k3r committed 2026-09-29 16:41:13 -04:00
1 parent 02da402490
commit fed6871356
150 files changed
+19314 -431

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@@ -334,7 +334,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
m_eAction=eAction_RunUnlockOrDLC;
signInReturnedFunc = &UIScene_MainMenu::UnlockFullGame_SignInReturned;
break;
#if defined _XBOX
#if (defined _XBOX || _WINDOWS64)
case eControl_Exit:
if( ProfileManager.IsFullVersion() )
{
@@ -345,9 +345,6 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
}
else
{
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell);
}
break;