fix: consoles & dpad being binded to 2 settings
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02da402490
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150 files changed
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-431
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@@ -79,30 +79,7 @@ void UIScene_HowToPlayMenu::handleReload()
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{
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for(unsigned int i = 0; i < eHTPButton_Max; ++i)
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{
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#ifdef __PS3__
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// If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out
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if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ))
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{
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if(!(i==eHTPButton_WhatsNew) )
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{
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m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
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}
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}
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else
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#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__)
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// No What's New for the first PS4 and Xbox One builds
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if(true)
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{
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if(!(i==eHTPButton_WhatsNew) )
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{
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m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
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}
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}
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else
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#endif
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{
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m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
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}
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m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
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}
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}
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