fix: consoles & dpad being binded to 2 settings
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@@ -62,8 +62,6 @@ typedef struct
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// A value that encodes the skin that the player has set as their default
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DWORD dwSelectedSkin;
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// In-Menu sensitivity
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unsigned char ucSensitivity;
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unsigned char ucInterfaceOpacity;
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unsigned char ucPad02;//2 bytes of padding added here
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unsigned char usPad03;
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