fix: consoles & dpad being binded to 2 settings
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02da402490
commit
fed6871356
150 files changed
+19314
-431
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@@ -1787,8 +1787,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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}
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}
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#else // __ORBIS__
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sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> friendList;
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/*sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> friendList;
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sce::Toolkit::NP::FriendInfoRequest requestParam;
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memset(&requestParam,0,sizeof(requestParam));
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@@ -1804,7 +1803,8 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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{
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friendCount = friendList.get()->size();
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}
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}
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}*/
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int ret = 1;
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#endif
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if( ret == 0 )
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{
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@@ -1814,12 +1814,14 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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{
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#ifdef __PS3__
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ret = sceNpBasicGetFriendListEntry( i, &npid );
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#else
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#elif !(defined __ORBIS__) //no no dont touch
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npid = friendList.get()->at(i).npid;
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#endif
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if( ret == 0 )
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{
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#ifndef __ORBIS__
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if(strcmp(npid.handle.data, packet->m_playerXuids[packet->m_hostIndex].getOnlineID()) == 0)
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#endif
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{
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isFriend = true;
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break;
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