feat: remove sprinting
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14 files changed
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@@ -209,14 +209,6 @@ void OzelotModel::prepareMobModel(shared_ptr<Mob> mob, float time, float r, floa
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tail2->xRot = 0.5f * PI;
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state = SNEAK_STATE;
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}
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else if (ozelot->isSprinting())
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{
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tail2->y = tail1->y;
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tail2->z += 2;
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tail1->xRot = 0.5f * PI;
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tail2->xRot = 0.5f * PI;
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state = SPRINT_STATE;
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}
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else if (ozelot->isSitting())
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{
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body->xRot = 45 / (float) (180 / PI);
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