feat: Java Crosshair Inversion
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11a1c15292
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5b198d7b31
3 files changed
+41
-44
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@@ -331,7 +331,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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glEnable(GL_BLEND);
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RenderManager.StateSetBlendFactor(0xffffff |(((unsigned int)fVal)<<24));
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glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA);
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//glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
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glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
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// 4J Stu - We don't want to adjust the cursor by the safezone, we want it centred
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if(bTwoPlayerSplitscreen)
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{
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@@ -341,7 +341,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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{
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blit(screenWidth / 2 - 7, screenHeight / 2 - 7, 0, 0, 16, 16);
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}
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glDisable(GL_BLEND);
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// if(bTwoPlayerSplitscreen)
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// {
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@@ -356,10 +355,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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int iLastHealth = minecraft->player->lastHealth;
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random->setSeed(tickCount * 312871);
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// if (false) //(true)
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// {
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// renderBossHealth();
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// }
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if (EnderDragonRenderer::bossInstance != NULL)
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{
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renderBossHealth();
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// Display the experience, food, armour, health and the air bubbles
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@@ -473,8 +472,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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////////////////////////////
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if(bDisplayGui)
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{
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// glDisable(GL_BLEND); 4J - removed - we want to be able to fade our gui
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glEnable(GL_RESCALE_NORMAL);
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Lighting::turnOnGui();
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@@ -962,40 +959,40 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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glEnable(GL_ALPHA_TEST);
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}
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// Moved to the xui base scene
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// void Gui::renderBossHealth(void)
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// {
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// if (EnderDragonRenderer::bossInstance == NULL) return;
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//
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// shared_ptr<EnderDragon> boss = EnderDragonRenderer::bossInstance;
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// EnderDragonRenderer::bossInstance = NULL;
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//
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// Minecraft *pMinecraft=Minecraft::GetInstance();
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//
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// Font *font = pMinecraft->font;
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//
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// ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
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// int screenWidth = ssc.getWidth();
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//
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// int w = 182;
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// int xLeft = screenWidth / 2 - w / 2;
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//
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// int progress = (int) (boss->getSynchedHealth() / (float) boss->getMaxHealth() * (float) (w + 1));
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//
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// int yo = 12;
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// blit(xLeft, yo, 0, 74, w, 5);
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// blit(xLeft, yo, 0, 74, w, 5);
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// if (progress > 0)
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// {
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// blit(xLeft, yo, 0, 79, progress, 5);
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// }
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//
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// wstring msg = L"Boss health - NON LOCALISED";
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// font->drawShadow(msg, screenWidth / 2 - font->width(msg) / 2, yo - 10, 0xff00ff);
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// glColor4f(1, 1, 1, 1);
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// glBindTexture(GL_TEXTURE_2D, pMinecraft->textures->loadTexture(TN_GUI_ICONS) );//"/gui/icons.png"));
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//
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// }
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#if RENDER_HUD
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void Gui::renderBossHealth(void)
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{
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if (EnderDragonRenderer::bossInstance == NULL) return;
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shared_ptr<EnderDragon> boss = EnderDragonRenderer::bossInstance;
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EnderDragonRenderer::bossInstance = NULL;
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Minecraft *pMinecraft=Minecraft::GetInstance();
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Font *font = pMinecraft->font;
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ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
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int screenWidth = ssc.getWidth();
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int w = 182;
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int xLeft = screenWidth / 2 - w / 2;
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int progress = (int) (boss->getSynchedHealth() / (float) boss->getMaxHealth() * (float) (w + 1));
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int yo = 12;
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blit(xLeft, yo, 0, 74, w, 5);
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blit(xLeft, yo, 0, 74, w, 5);
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if (progress > 0)
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{
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blit(xLeft, yo, 0, 79, progress, 5);
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}
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wstring msg = app.GetString(IDS_BOSS_ENDERDRAGON_HEALTH);
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font->drawShadow(msg, screenWidth / 2 - font->width(msg) / 2, yo - 10, 0xff00ff);
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glColor4f(1, 1, 1, 1);
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glBindTexture(GL_TEXTURE_2D, pMinecraft->textures->loadTexture(TN_GUI_ICONS) );//"/gui/icons.png"));
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}
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#endif
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void Gui::renderPumpkin(int w, int h)
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{
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@@ -42,7 +42,7 @@ public:
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float tbr;
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private:
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//void renderBossHealth(void);
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void renderBossHealth(void);
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void renderPumpkin(int w, int h);
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void renderVignette(float br, int w, int h);
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void renderTp(float br, int w, int h);
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