feat: TU0 HowToPlay & Settings Menu (C++ Only)
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27 files changed
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@@ -280,8 +280,8 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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int iPad = getPad();
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bool bStickInput = false;
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float fInputX = InputManager.GetJoypadStick_LX( iPad, false )*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f); // apply the sensitivity
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float fInputY = InputManager.GetJoypadStick_LY( iPad, false )*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f); // apply the sensitivity
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float fInputX = InputManager.GetJoypadStick_LX( iPad, false )*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity)/100.0f); // apply the sensitivity
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float fInputY = InputManager.GetJoypadStick_LY( iPad, false )*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity)/100.0f); // apply the sensitivity
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#ifdef __ORBIS__
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// should have sensitivity for the touchpad
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@@ -311,20 +311,20 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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if(fNewX>m_fTouchPadDeadZoneX)
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{
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vPointerPos.x=m_oldvPointerPos.x+((fNewX-m_fTouchPadDeadZoneX)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
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vPointerPos.x=m_oldvPointerPos.x+((fNewX-m_fTouchPadDeadZoneX)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity)/100.0f));
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}
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else if(fNewX<-m_fTouchPadDeadZoneX)
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{
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vPointerPos.x=m_oldvPointerPos.x+((fNewX+m_fTouchPadDeadZoneX)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
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vPointerPos.x=m_oldvPointerPos.x+((fNewX+m_fTouchPadDeadZoneX)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity)/100.0f));
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}
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if(fNewY>m_fTouchPadDeadZoneY)
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{
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vPointerPos.y=m_oldvPointerPos.y+((fNewY-m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
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vPointerPos.y=m_oldvPointerPos.y+((fNewY-m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity)/100.0f));
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}
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else if(fNewY<-m_fTouchPadDeadZoneY)
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{
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vPointerPos.y=m_oldvPointerPos.y+((fNewY+m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
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vPointerPos.y=m_oldvPointerPos.y+((fNewY+m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity)/100.0f));
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}
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// Clamp to pointer extents.
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