Files
MCLEClient/Minecraft.Client/Common/UI/UIControl_SaveList.h
T
2026-05-28 01:23:47 -04:00

36 lines
1.2 KiB
C++

#pragma once
#include "UIControl_ButtonList.h"
class UIControl_SaveList : public UIControl_ButtonList
{
private:
IggyName m_funcSetTextureName;
public:
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
using UIControl_ButtonList::addItem;
void addItem(const wstring &label);
void addItem(const string &label);
void addItem(const wstring &label, int data);
void addItem(const string &label, int data);
void addItem(const string &label, const wstring &iconName);
void addItem(const wstring &label, const wstring &iconName);
void addItem(const string &label, const wstring &iconName1, const wstring &iconName2);
void addItem(const wstring &label, const wstring &iconName1, const wstring &iconName2);
void setTextureName(int iId, const wstring &iconName);
void enableX2Icons();
private:
void addItem(const string &label, const wstring &iconName, int data);
void addItem(const wstring &label, const wstring &iconName, int data);
void addItem(const string &label, const wstring &iconName1, const wstring &iconName2, int data);
void addItem(const wstring &label, const wstring &iconName1, const wstring &iconName2, int data);
};