Update to NeoLegacy Latest
This commit is contained in:
@@ -93,6 +93,7 @@ if(MINECRAFT_CLIENT_USE_4J_DEBUG_LIBS)
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4JLibs.${PLATFORM_NAME}.Profile
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4JLibs.${PLATFORM_NAME}.Storage
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4JLibs.${PLATFORM_NAME}.Render
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$<$<STREQUAL:${PLATFORM_NAME},Windows64>:${CMAKE_CURRENT_SOURCE_DIR}/Windows64/ExtraLibs/discordsdk/discord_game_sdk.dll.lib>
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)
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else()
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target_link_libraries(Minecraft.Client PRIVATE
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@@ -119,7 +120,7 @@ endforeach()
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# ---
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include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
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set(ASSET_FOLDER_PAIRS
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"${CMAKE_CURRENT_SOURCE_DIR}/Music" "${PLATFORM_NAME}Media/Music"
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"${CMAKE_CURRENT_SOURCE_DIR}/music" "music"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/Media" "Common/Media"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/res" "Common/res"
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"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}Media" "${PLATFORM_NAME}Media"
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@@ -148,8 +149,8 @@ endif()
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# Copy redist files
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add_copyredist_target(Minecraft.Client)
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# Make sure GameHDD & Settings exists in Windows64
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# Make sure GameHDD exists on Windows
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if(PLATFORM_NAME STREQUAL "Windows64")
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add_gamehdd_target(Minecraft.Client)
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add_settings_target(Minecraft.Client)
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endif()
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endif()
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@@ -58,14 +58,41 @@
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#ifdef _WINDOWS64
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#include "Xbox/Network/NetworkPlayerXbox.h"
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#include "Common/Network/PlatformNetworkManagerStub.h"
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#include "Windows64/Network/WinsockNetLayer.h"
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#endif
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#include "../Minecraft.World/Recipes.h"
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#ifdef _DURANGO
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#include "../Minecraft.World/DurangoStats.h"
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#include "../Minecraft.World/GenericStats.h"
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#endif
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namespace
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{
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char mapIconToFrame(char iconSlot)
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{
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if (iconSlot >= 8) return iconSlot - 4;
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return iconSlot;
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}
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// Same hash as getRandomPlayerMapIcon in MapItemSavedData.cpp, returning
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// the Iggy/SWF frame index (0-7) instead of the raw icon slot.
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char computePlayerMapFrame(int entityId, int playerIndex)
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{
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static const char PLAYER_MAP_ICON_SLOTS[] = { 0, 1, 2, 3, 8, 9, 10, 11 };
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unsigned int seed = static_cast<unsigned int>(entityId);
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seed ^= static_cast<unsigned int>(playerIndex * 0x9E3779B9u);
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seed ^= (seed >> 16);
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seed *= 0x7FEB352Du;
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seed ^= (seed >> 15);
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seed *= 0x846CA68Bu;
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seed ^= (seed >> 16);
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return mapIconToFrame(PLAYER_MAP_ICON_SLOTS[seed % 8]);
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}
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}
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ClientConnection::ClientConnection(Minecraft *minecraft, const wstring& ip, int port)
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{
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// 4J Stu - No longer used as we use the socket version below.
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@@ -110,6 +137,10 @@ ClientConnection::ClientConnection(Minecraft *minecraft, Socket *socket, int iUs
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started = false;
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savedDataStorage = new SavedDataStorage(nullptr);
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maxPlayers = 20;
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m_isForkServer = false;
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m_recivedRecipeRegistyUpdate = false;
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m_recivedCreativeRegistyUpdate = false;
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this->minecraft = minecraft;
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@@ -220,6 +251,14 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
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{
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if (done) return;
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if (!m_recivedRecipeRegistyUpdate) {
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Recipes::getInstance()->loadFromLocal();
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}
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if (!m_recivedCreativeRegistyUpdate) {
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IUIScene_CreativeMenu::loadFromLocal();
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}
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PlayerUID OnlineXuid;
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ProfileManager.GetXUID(m_userIndex,&OnlineXuid,true); // online xuid
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MOJANG_DATA *pMojangData = nullptr;
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@@ -342,7 +381,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
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Level *dimensionLevel = minecraft->getLevel( packet->dimension );
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if( dimensionLevel == nullptr )
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{
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level = new MultiPlayerLevel(this, new LevelSettings(packet->seed, GameType::byId(packet->gameType), false, false, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
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level = new MultiPlayerLevel(this, new LevelSettings(packet->seed, GameType::byId(packet->gameType), false, packet->m_isHardcore, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
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// 4J Stu - We want to share the SavedDataStorage between levels
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int otherDimensionId = packet->dimension == 0 ? -1 : 0;
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@@ -377,6 +416,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
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BYTE networkSmallId = getSocket()->getSmallId();
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app.UpdatePlayerInfo(networkSmallId, packet->m_playerIndex, packet->m_uiGamePrivileges);
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app.SetPlayerMapIcon(minecraft->player->getName().c_str(), computePlayerMapFrame(packet->clientVersion, packet->m_playerIndex));
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minecraft->player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All, packet->m_uiGamePrivileges);
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// Assume all privileges are on, so that the first message we see only indicates things that have been turned off
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@@ -411,7 +451,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
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activeLevel = minecraft->getLevel(otherDimensionId);
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}
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MultiPlayerLevel *dimensionLevel = new MultiPlayerLevel(this, new LevelSettings(packet->seed, GameType::byId(packet->gameType), false, false, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
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MultiPlayerLevel *dimensionLevel = new MultiPlayerLevel(this, new LevelSettings(packet->seed, GameType::byId(packet->gameType), false, packet->m_isHardcore, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
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dimensionLevel->savedDataStorage = activeLevel->savedDataStorage;
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@@ -447,6 +487,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
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BYTE networkSmallId = getSocket()->getSmallId();
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app.UpdatePlayerInfo(networkSmallId, packet->m_playerIndex, packet->m_uiGamePrivileges);
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app.SetPlayerMapIcon(player->getName().c_str(), computePlayerMapFrame(packet->clientVersion, packet->m_playerIndex));
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player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All, packet->m_uiGamePrivileges);
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// Assume all privileges are on, so that the first message we see only indicates things that have been turned off
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@@ -917,6 +958,36 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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}
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}
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// Client-side registration: if we still have no IQNet entry for this remote
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// player, create one so they appear in the Tab player list.
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// Find the first available IQNet slot (customData == 0, skip slot 0 which
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// is the host). We can't use packet->m_playerIndex directly because on
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// dedicated servers the game-level player index starts at 0 for real
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// players, conflicting with the IQNet host slot.
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if (matchedQNetPlayer == nullptr)
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{
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for (int s = 1; s < MINECRAFT_NET_MAX_PLAYERS; ++s)
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{
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IQNetPlayer* qp = &IQNet::m_player[s];
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if (qp->GetCustomDataValue() == 0 && qp->m_gamertag[0] == 0)
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{
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BYTE smallId = static_cast<BYTE>(s);
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qp->m_smallId = smallId;
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qp->m_isRemote = true;
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qp->m_isHostPlayer = false;
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qp->m_resolvedXuid = pktXuid;
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wcsncpy_s(qp->m_gamertag, 32, packet->name.c_str(), _TRUNCATE);
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if (smallId >= IQNet::s_playerCount)
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IQNet::s_playerCount = smallId + 1;
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extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
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g_pPlatformNetworkManager->NotifyPlayerJoined(qp);
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matchedQNetPlayer = qp;
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break;
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}
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}
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}
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if (matchedQNetPlayer != nullptr)
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{
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// Store packet-authoritative XUID on this network slot so later lookups by XUID
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@@ -946,6 +1017,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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player->setPlayerIndex( packet->m_playerIndex );
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player->setCustomSkin( packet->m_skinId );
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player->setCustomCape( packet->m_capeId );
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app.SetPlayerMapIcon(packet->name.c_str(), computePlayerMapFrame(packet->id, packet->m_playerIndex));
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player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All, packet->m_uiGamePrivileges);
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if (!player->customTextureUrl.empty() && player->customTextureUrl.substr(0, 3).compare(L"def") != 0 && !app.IsFileInMemoryTextures(player->customTextureUrl))
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@@ -1083,33 +1155,35 @@ void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> p
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void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
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{
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#ifdef _WINDOWS64
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if (!g_NetworkManager.IsHost())
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// On fork servers, IQNet cleanup is handled by the MC|ForkPLeave custom
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// payload so players stay in Tab regardless of render distance. On
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// upstream servers (no MC|ForkHello received), fall back to the old
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// behaviour of cleaning up IQNet here.
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if (!m_isForkServer && !g_NetworkManager.IsHost())
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{
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for (int i = 0; i < packet->ids.length; i++)
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{
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shared_ptr<Entity> entity = getEntity(packet->ids[i]);
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if (entity != nullptr && entity->GetType() == eTYPE_PLAYER)
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if (entity != nullptr)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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if (player != nullptr)
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{
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PlayerUID xuid = player->getXuid();
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INetworkPlayer* np = g_NetworkManager.GetPlayerByXuid(xuid);
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if (np != nullptr)
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for (int s = 1; s < MINECRAFT_NET_MAX_PLAYERS; ++s)
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{
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NetworkPlayerXbox* npx = (NetworkPlayerXbox*)np;
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IQNetPlayer* qp = npx->GetQNetPlayer();
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if (qp != nullptr)
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IQNetPlayer* qp = &IQNet::m_player[s];
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if (qp->GetCustomDataValue() != 0 &&
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_wcsicmp(qp->m_gamertag, player->getName().c_str()) == 0)
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{
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extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
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g_pPlatformNetworkManager->NotifyPlayerLeaving(qp);
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qp->m_smallId = 0;
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qp->m_isRemote = false;
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qp->m_isHostPlayer = false;
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// Clear resolved id to avoid stale XUID -> player matches after disconnect.
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qp->m_resolvedXuid = INVALID_XUID;
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qp->m_gamertag[0] = 0;
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qp->SetCustomDataValue(0);
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break;
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}
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}
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}
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@@ -2883,7 +2957,7 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
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MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->getLevel( packet->dimension );
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if( dimensionLevel == nullptr )
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{
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dimensionLevel = new MultiPlayerLevel(this, new LevelSettings(packet->mapSeed, packet->playerGameType, false, minecraft->level->getLevelData()->isHardcore(), packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
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dimensionLevel = new MultiPlayerLevel(this, new LevelSettings(packet->mapSeed, packet->playerGameType, false, packet->m_isHardcore, packet->m_newSeaLevel, packet->m_pLevelType, packet->m_xzSize, packet->m_hellScale), packet->dimension, packet->difficulty);
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// 4J Stu - We want to shared the savedDataStorage between both levels
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//if( dimensionLevel->savedDataStorage != nullptr )
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@@ -3328,7 +3402,9 @@ void ClientConnection::handleTileEditorOpen(shared_ptr<TileEditorOpenPacket> pac
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void ClientConnection::handleSignUpdate(shared_ptr<SignUpdatePacket> packet)
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{
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app.DebugPrintf("ClientConnection::handleSignUpdate - ");
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app.DebugPrintf("[SIGN] handleSignUpdate at (%d, %d, %d):\n", packet->x, packet->y, packet->z);
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for (int i = 0; i < MAX_SIGN_LINES; i++)
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app.DebugPrintf("[SIGN] Line%d: \"%ls\"\n", i+1, packet->lines[i].c_str());
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if (minecraft->level->hasChunkAt(packet->x, packet->y, packet->z))
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{
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shared_ptr<TileEntity> te = minecraft->level->getTileEntity(packet->x, packet->y, packet->z);
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@@ -3342,7 +3418,7 @@ void ClientConnection::handleSignUpdate(shared_ptr<SignUpdatePacket> packet)
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ste->SetMessage(i,packet->lines[i]);
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}
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app.DebugPrintf("verified = %d\tCensored = %d\n",packet->m_bVerified,packet->m_bCensored);
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app.DebugPrintf("[SIGN] verified=%d censored=%d\n", packet->m_bVerified, packet->m_bCensored);
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ste->SetVerified(packet->m_bVerified);
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ste->SetCensored(packet->m_bCensored);
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@@ -3350,12 +3426,12 @@ void ClientConnection::handleSignUpdate(shared_ptr<SignUpdatePacket> packet)
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}
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else
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{
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app.DebugPrintf("dynamic_pointer_cast<SignTileEntity>(te) == nullptr\n");
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app.DebugPrintf("[SIGN] ERROR: tile entity is not a SignTileEntity\n");
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}
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}
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else
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{
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app.DebugPrintf("hasChunkAt failed\n");
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app.DebugPrintf("[SIGN] ERROR: chunk not loaded at position\n");
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}
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}
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@@ -3742,6 +3818,137 @@ void ClientConnection::handleSoundEvent(shared_ptr<LevelSoundPacket> packet)
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void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> customPayloadPacket)
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{
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#ifdef _WINDOWS64
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// Build a server-specific identity token file path next to the executable.
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// Each server gets its own token file based on a hash of the server address,
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// so connecting to multiple secured servers doesn't overwrite tokens.
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auto buildIdentityTokenPath = []() -> std::string {
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char exePath[MAX_PATH] = {};
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DWORD len = GetModuleFileNameA(NULL, exePath, MAX_PATH);
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if (len == 0 || len >= MAX_PATH) return std::string();
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char *lastSlash = strrchr(exePath, '\\');
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if (lastSlash != NULL) *(lastSlash + 1) = 0;
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// Hash the server IP:port to create a unique filename per server
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char serverAddr[300] = {};
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sprintf_s(serverAddr, sizeof(serverAddr), "%s:%d", g_Win64MultiplayerIP, g_Win64MultiplayerPort);
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unsigned int hash = 5381;
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for (const char *p = serverAddr; *p; ++p)
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hash = ((hash << 5) + hash) + static_cast<unsigned char>(*p);
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char filename[64] = {};
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sprintf_s(filename, sizeof(filename), "identity-token-%08x.dat", hash);
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return std::string(exePath) + filename;
|
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};
|
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|
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// Identity token: server issued us a new token - store it locally
|
||||
if (CustomPayloadPacket::IDENTITY_TOKEN_ISSUE.compare(customPayloadPacket->identifier) == 0)
|
||||
{
|
||||
if (customPayloadPacket->data.data != nullptr && customPayloadPacket->length == 32)
|
||||
{
|
||||
std::string tokenPath = buildIdentityTokenPath();
|
||||
if (!tokenPath.empty())
|
||||
{
|
||||
FILE *f = nullptr;
|
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fopen_s(&f, tokenPath.c_str(), "wb");
|
||||
if (f != nullptr)
|
||||
{
|
||||
size_t written = fwrite(customPayloadPacket->data.data, 1, 32, f);
|
||||
fclose(f);
|
||||
if (written == 32)
|
||||
{
|
||||
app.DebugPrintf("Client: Stored identity token to %s\n", tokenPath.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
app.DebugPrintf("Client: Failed to write full identity token (wrote %zu/32)\n", written);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
app.DebugPrintf("Client: Failed to open %s for writing\n", tokenPath.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Identity token: server is challenging us to present our stored token
|
||||
if (CustomPayloadPacket::IDENTITY_TOKEN_CHALLENGE.compare(customPayloadPacket->identifier) == 0)
|
||||
{
|
||||
std::string tokenPath = buildIdentityTokenPath();
|
||||
FILE *f = nullptr;
|
||||
if (!tokenPath.empty())
|
||||
fopen_s(&f, tokenPath.c_str(), "rb");
|
||||
if (f != nullptr)
|
||||
{
|
||||
uint8_t token[32] = {};
|
||||
size_t bytesRead = fread(token, 1, 32, f);
|
||||
fclose(f);
|
||||
if (bytesRead == 32)
|
||||
{
|
||||
byteArray tokenData(32);
|
||||
memcpy(tokenData.data, token, 32);
|
||||
connection->send(std::make_shared<CustomPayloadPacket>(
|
||||
CustomPayloadPacket::IDENTITY_TOKEN_RESPONSE, tokenData));
|
||||
app.DebugPrintf("Client: Sent identity token response\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
app.DebugPrintf("Client: identity-token.dat is invalid (%zu bytes)\n", bytesRead);
|
||||
connection->send(std::make_shared<CustomPayloadPacket>(
|
||||
CustomPayloadPacket::IDENTITY_TOKEN_RESPONSE, byteArray()));
|
||||
}
|
||||
SecureZeroMemory(token, sizeof(token));
|
||||
}
|
||||
else
|
||||
{
|
||||
app.DebugPrintf("Client: No identity-token.dat found, sending empty response\n");
|
||||
connection->send(std::make_shared<CustomPayloadPacket>(
|
||||
CustomPayloadPacket::IDENTITY_TOKEN_RESPONSE, byteArray()));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Fork server identification: enables render-distance-independent player list
|
||||
if (CustomPayloadPacket::FORK_HELLO_CHANNEL.compare(customPayloadPacket->identifier) == 0)
|
||||
{
|
||||
m_isForkServer = true;
|
||||
app.DebugPrintf("Client: Connected to fork server\n");
|
||||
return;
|
||||
}
|
||||
|
||||
// Fork server player leave: clean up IQNet slot so player leaves Tab list
|
||||
if (CustomPayloadPacket::FORK_PLAYER_LEAVE_CHANNEL.compare(customPayloadPacket->identifier) == 0)
|
||||
{
|
||||
if (customPayloadPacket->data.data != nullptr && customPayloadPacket->length > 0)
|
||||
{
|
||||
int nameLen = customPayloadPacket->length / static_cast<int>(sizeof(wchar_t));
|
||||
wstring leavingName(reinterpret_cast<const wchar_t*>(customPayloadPacket->data.data), nameLen);
|
||||
|
||||
for (int s = 1; s < MINECRAFT_NET_MAX_PLAYERS; ++s)
|
||||
{
|
||||
IQNetPlayer* qp = &IQNet::m_player[s];
|
||||
if (qp->GetCustomDataValue() != 0 &&
|
||||
_wcsicmp(qp->m_gamertag, leavingName.c_str()) == 0)
|
||||
{
|
||||
extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
|
||||
g_pPlatformNetworkManager->NotifyPlayerLeaving(qp);
|
||||
qp->m_smallId = 0;
|
||||
qp->m_isRemote = false;
|
||||
qp->m_isHostPlayer = false;
|
||||
qp->m_resolvedXuid = INVALID_XUID;
|
||||
qp->m_gamertag[0] = 0;
|
||||
qp->SetCustomDataValue(0);
|
||||
app.DebugPrintf("Client: Player \"%ls\" left fork server, cleared IQNet slot %d\n", leavingName.c_str(), s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (CustomPayloadPacket::TRADER_LIST_PACKET.compare(customPayloadPacket->identifier) == 0)
|
||||
{
|
||||
ByteArrayInputStream bais(customPayloadPacket->data);
|
||||
@@ -3774,6 +3981,52 @@ void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
|
||||
trader->overrideOffers(recipeList);
|
||||
}
|
||||
}
|
||||
else if (CustomPayloadPacket::ENCHANTMENT_LIST_PACKET.compare(customPayloadPacket->identifier) == 0) {
|
||||
ByteArrayInputStream bais(customPayloadPacket->data);
|
||||
DataInputStream input(&bais);
|
||||
bool done = false;
|
||||
int l = 0;
|
||||
bool firstInGroup = true;
|
||||
EnchantmentEntry temp;
|
||||
//int firstAmount = input.readInt();
|
||||
while (!done) {
|
||||
int a = input.readInt();
|
||||
if (a == -1) {
|
||||
minecraft->localplayers[m_userIndex]->enchantmentEntries[l] = temp;
|
||||
l++;
|
||||
firstInGroup = true;
|
||||
}
|
||||
else if (a == -2) {
|
||||
done = true;
|
||||
}
|
||||
else if (a == -4) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
minecraft->localplayers[m_userIndex]->enchantmentEntries[i].id = -3;
|
||||
}
|
||||
done = true;
|
||||
}
|
||||
else {
|
||||
if (firstInGroup) {
|
||||
temp.id = a;
|
||||
temp.level = input.readInt();
|
||||
firstInGroup = false;
|
||||
}
|
||||
else {
|
||||
input.readInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (CustomPayloadPacket::UPDATE_RECIPE_REGISTRY.compare(customPayloadPacket->identifier) == 0) {
|
||||
this->m_recivedRecipeRegistyUpdate = true;
|
||||
|
||||
Recipes::getInstance()->loadFromPacket(customPayloadPacket->data);
|
||||
}
|
||||
else if (CustomPayloadPacket::UPDATE_CREATIVE_REGISTRY.compare(customPayloadPacket->identifier) == 0) {
|
||||
this->m_recivedCreativeRegistyUpdate = true;
|
||||
|
||||
IUIScene_CreativeMenu::loadFromPacket(customPayloadPacket->data);
|
||||
}
|
||||
}
|
||||
|
||||
Connection *ClientConnection::getConnection()
|
||||
|
||||
@@ -49,6 +49,8 @@ private:
|
||||
std::unordered_set<int> m_trackedEntityIds;
|
||||
std::unordered_set<int64_t> m_visibleChunks;
|
||||
bool m_isForkServer; // true when connected to a fork server (received MC|ForkHello)
|
||||
bool m_recivedRecipeRegistyUpdate;
|
||||
bool m_recivedCreativeRegistyUpdate;
|
||||
|
||||
static int64_t chunkKey(int x, int z) { return ((int64_t)x << 32) | ((int64_t)z & 0xFFFFFFFF); }
|
||||
|
||||
|
||||
@@ -108,6 +108,7 @@ enum EGameHostOptionWorldSize
|
||||
#define GAMESETTING_VSYNC 0x01000000
|
||||
#define GAMESETTING_EXCLUSIVEFULLSCREEN 0x02000000
|
||||
#define GAMESETTING_CLASSICCRAFTING 0x04000000
|
||||
#define GAMESETTING_HIDESAVESIZEBAR 0x08000000
|
||||
|
||||
|
||||
// defines for languages
|
||||
|
||||
@@ -184,6 +184,8 @@ enum eGameSetting
|
||||
|
||||
//TU25
|
||||
eGameSetting_ClassicCrafting,
|
||||
// if enabled hides the save size bar in loadcreatejoinmenu (load tab)
|
||||
eGameSetting_HideSaveSizeBar,
|
||||
};
|
||||
|
||||
|
||||
@@ -971,4 +973,4 @@ enum eMCLang
|
||||
|
||||
eMCLang_hans,
|
||||
eMCLang_hant,
|
||||
};
|
||||
};
|
||||
|
||||
@@ -66,39 +66,34 @@ void SoundEngine::playMusicTick() {};
|
||||
#else
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
char SoundEngine::m_szSoundPath[] = { "Windows64Media\\Sound\\" };
|
||||
char SoundEngine::m_szMusicPath[] = { "Windows64Media\\Music\\" };
|
||||
char SoundEngine::m_szRedistName[] = { "redist64" };
|
||||
char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
|
||||
char SoundEngine::m_szMusicPath[]={"music\\"};
|
||||
char SoundEngine::m_szRedistName[]={"redist64"};
|
||||
#elif defined _DURANGO
|
||||
char SoundEngine::m_szSoundPath[] = { "Durango\\Sound\\" };
|
||||
char SoundEngine::m_szMusicPath[] = { "DurangoMedia\\Music\\" };
|
||||
char SoundEngine::m_szRedistName[] = { "redist64" };
|
||||
char SoundEngine::m_szSoundPath[]={"Sound\\"};
|
||||
char SoundEngine::m_szMusicPath[]={"music\\"};
|
||||
char SoundEngine::m_szRedistName[]={"redist64"};
|
||||
#elif defined __ORBIS__
|
||||
char SoundEngine::m_szSoundPath[] = { "Orbis\\Sound\\" };
|
||||
char SoundEngine::m_szMusicPath[] = { "OrbisMedia\\Music\\" };
|
||||
char SoundEngine::m_szRedistName[] = { "redist64" };
|
||||
#elif defined _XBOX
|
||||
char SoundEngine::m_szSoundPath[] = { "Xbox\\Sound\\" };
|
||||
char SoundEngine::m_szMusicPath[] = { "XboxMedia\\Music\\" };
|
||||
char SoundEngine::m_szRedistName[] = { "redist" };
|
||||
#elif defined __PSVITA__
|
||||
char SoundEngine::m_szSoundPath[] = { "PSVita\\Sound\\" };
|
||||
char SoundEngine::m_szMusicPath[] = { "PSVitaMedia\\Music\\" };
|
||||
char SoundEngine::m_szRedistName[] = { "redist" };
|
||||
#elif defined __PS3__
|
||||
//extern const char* getPS3HomePath();
|
||||
char SoundEngine::m_szSoundPath[] = { "PS3\\Sound\\" };
|
||||
char SoundEngine::m_szMusicPath[] = { "PS3Media\\Music\\" };
|
||||
char SoundEngine::m_szRedistName[] = { "redist" };
|
||||
|
||||
#ifdef _CONTENT_PACKAGE
|
||||
char SoundEngine::m_szSoundPath[] = { "Sound/" };
|
||||
char SoundEngine::m_szSoundPath[]={"Sound/"};
|
||||
#elif defined _ART_BUILD
|
||||
char SoundEngine::m_szSoundPath[] = { "Sound/" };
|
||||
char SoundEngine::m_szSoundPath[]={"Sound/"};
|
||||
#else
|
||||
// just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file
|
||||
char SoundEngine::m_szSoundPath[] = { "Durango/Sound/" };
|
||||
char SoundEngine::m_szSoundPath[]={"Durango/Sound/"};
|
||||
#endif
|
||||
char SoundEngine::m_szMusicPath[]={"music/"};
|
||||
char SoundEngine::m_szRedistName[]={"redist64"};
|
||||
#elif defined __PSVITA__
|
||||
char SoundEngine::m_szSoundPath[]={"PSVita/Sound/"};
|
||||
char SoundEngine::m_szMusicPath[]={"music/"};
|
||||
char SoundEngine::m_szRedistName[]={"redist"};
|
||||
#elif defined __PS3__
|
||||
//extern const char* getPS3HomePath();
|
||||
char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
|
||||
char SoundEngine::m_szMusicPath[]={"music/"};
|
||||
char SoundEngine::m_szRedistName[]={"redist"};
|
||||
|
||||
#define USE_SPURS
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "stdafx.h"
|
||||
#include "stdafx.h"
|
||||
#include "../../Minecraft.World/net.minecraft.world.entity.item.h"
|
||||
#include "../../Minecraft.World/net.minecraft.world.entity.player.h"
|
||||
#include "../../Minecraft.World/net.minecraft.world.level.tile.entity.h"
|
||||
@@ -27,6 +27,9 @@
|
||||
#include "../GameMode.h"
|
||||
#include "../Xbox/Social/SocialManager.h"
|
||||
#include "Tutorial/TutorialMode.h"
|
||||
#ifdef _WINDOWS64
|
||||
#include "../Windows64/Network/WinsockNetLayer.h" // HUCKLE - added for quit on disconnect
|
||||
#endif
|
||||
#if defined _XBOX || defined _WINDOWS64
|
||||
#include "../Xbox/XML/ATGXmlParser.h"
|
||||
#include "../Xbox/XML/xmlFilesCallback.h"
|
||||
@@ -450,7 +453,7 @@ void CMinecraftApp::SetAction(int iPad, eXuiAction action, LPVOID param)
|
||||
|
||||
bool CMinecraftApp::IsAppPaused()
|
||||
{
|
||||
#if defined(_XBOX_ONE) || defined(__ORBIS__)
|
||||
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64)
|
||||
bool paused = m_bIsAppPaused;
|
||||
EnterCriticalSection(&m_saveNotificationCriticalSection);
|
||||
if( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 )
|
||||
@@ -895,7 +898,7 @@ static void Win64_GetSettingsPath(char *outPath, DWORD size)
|
||||
GetModuleFileNameA(nullptr, outPath, size);
|
||||
char *lastSlash = strrchr(outPath, '\\');
|
||||
if (lastSlash) *(lastSlash + 1) = '\0';
|
||||
strncat_s(outPath, size, "/Windows64/Settings/settings.dat", _TRUNCATE);
|
||||
strncat_s(outPath, size, "settings.dat", _TRUNCATE);
|
||||
}
|
||||
static void Win64_SaveSettings(GAME_SETTINGS *gs)
|
||||
{
|
||||
@@ -946,7 +949,9 @@ void CMinecraftApp::InitGameSettings()
|
||||
memset(pProfileSettings,0,sizeof(C_4JProfile::PROFILESETTINGS));
|
||||
SetDefaultOptions(pProfileSettings,i);
|
||||
Win64_LoadSettings(GameSettingsA[i]);
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
ApplyGameSettingsChanged(i);
|
||||
#endif
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__
|
||||
C4JStorage::PROFILESETTINGS *pProfileSettings=StorageManager.GetDashboardProfileSettings(i);
|
||||
// 4J-PB - don't cause an options write to happen here
|
||||
@@ -1502,6 +1507,7 @@ void CMinecraftApp::ApplyGameSettingsChanged(int iPad)
|
||||
|
||||
//TU25
|
||||
ActionGameSettings(iPad, eGameSetting_ClassicCrafting);
|
||||
ActionGameSettings(iPad, eGameSetting_HideSaveSizeBar);
|
||||
}
|
||||
|
||||
void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
|
||||
@@ -1755,6 +1761,9 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
|
||||
case eGameSetting_ClassicCrafting:
|
||||
//nothing to do here
|
||||
break;
|
||||
case eGameSetting_HideSaveSizeBar:
|
||||
//nothing to do here
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2512,6 +2521,21 @@ void CMinecraftApp::SetGameSettings(int iPad,eGameSetting eVal,unsigned char ucV
|
||||
GameSettingsA[iPad]->bSettingsChanged = true;
|
||||
}
|
||||
break;
|
||||
case eGameSetting_HideSaveSizeBar:
|
||||
if ((GameSettingsA[iPad]->uiBitmaskValues & GAMESETTING_HIDESAVESIZEBAR) != (ucVal & 0x01) << 27)
|
||||
{
|
||||
if (ucVal == 1)
|
||||
{
|
||||
GameSettingsA[iPad]->uiBitmaskValues |= GAMESETTING_HIDESAVESIZEBAR;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameSettingsA[iPad]->uiBitmaskValues &= ~GAMESETTING_HIDESAVESIZEBAR;
|
||||
}
|
||||
ActionGameSettings(iPad, eVal);
|
||||
GameSettingsA[iPad]->bSettingsChanged = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2650,6 +2674,9 @@ unsigned char CMinecraftApp::GetGameSettings(int iPad,eGameSetting eVal)
|
||||
case eGameSetting_ClassicCrafting:
|
||||
return (GameSettingsA[iPad]->uiBitmaskValues & GAMESETTING_CLASSICCRAFTING) >> 26;
|
||||
|
||||
case eGameSetting_HideSaveSizeBar:
|
||||
return (GameSettingsA[iPad]->uiBitmaskValues & GAMESETTING_HIDESAVESIZEBAR) >> 27;
|
||||
|
||||
case eGameSetting_VSync:
|
||||
return (GameSettingsA[iPad]->uiBitmaskValues&GAMESETTING_VSYNC)>>24;
|
||||
|
||||
@@ -9589,8 +9616,9 @@ bool CMinecraftApp::DLCContentRetrieved(eDLCMarketplaceType eType)
|
||||
|
||||
void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, DWORD dwSkinBoxC)
|
||||
{
|
||||
EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
|
||||
Model *pModel = renderer->getModel();
|
||||
EntityRenderDispatcher *dispatcher = EntityRenderDispatcher::instance;
|
||||
EntityRenderer *renderer = dispatcher ? dispatcher->getRenderer(eTYPE_PLAYER) : nullptr;
|
||||
Model *pModel = renderer ? renderer->getModel() : nullptr;
|
||||
vector<ModelPart *> *pvModelPart = new vector<ModelPart *>;
|
||||
vector<SKIN_BOX *> *pvSkinBoxes = new vector<SKIN_BOX *>;
|
||||
|
||||
@@ -9621,8 +9649,9 @@ void CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, SKIN_BOX *SkinBoxA, D
|
||||
|
||||
vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vector<SKIN_BOX *> *pvSkinBoxA)
|
||||
{
|
||||
EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
|
||||
Model *pModel = renderer->getModel();
|
||||
EntityRenderDispatcher *dispatcher = EntityRenderDispatcher::instance;
|
||||
EntityRenderer *renderer = dispatcher ? dispatcher->getRenderer(eTYPE_PLAYER) : nullptr;
|
||||
Model *pModel = renderer ? renderer->getModel() : nullptr;
|
||||
vector<ModelPart *> *pvModelPart = new vector<ModelPart *>;
|
||||
|
||||
EnterCriticalSection( &csAdditionalModelParts );
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 751 B |
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 444 B |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1546,7 +1546,7 @@ void CGameNetworkManager::CreateSocket(INetworkPlayer* pNetworkPlayer, bool loca
|
||||
IQNet::m_player[padIdx].m_smallId = assignedSmallId;
|
||||
IQNet::m_player[padIdx].m_resolvedXuid = Win64Xuid::DeriveXuidForPad(Win64Xuid::ResolvePersistentXuidFromName(IQNet::m_player[padIdx].m_gamertag), padIdx);
|
||||
|
||||
// Network socket (not hostLocal) — data goes through TCP via GetLocalSocket
|
||||
// Network socket (not hostLocal) — data goes through TCP via GetLocalSocket
|
||||
socket = new Socket(pNetworkPlayer, false, false);
|
||||
pNetworkPlayer->SetSocket(socket);
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "IUIScene_CreativeMenu.h"
|
||||
#include "stdafx.h"
|
||||
#include "IUIScene_CreativeMenu.h"
|
||||
|
||||
@@ -22,6 +23,56 @@ vector< shared_ptr<ItemInstance> > IUIScene_CreativeMenu::categoryGroups[eCreati
|
||||
#define ITEM_AUX(id, aux) list->push_back( shared_ptr<ItemInstance>(new ItemInstance(id, 1, aux)) );
|
||||
#define DEF(index) list = &categoryGroups[index];
|
||||
|
||||
void IUIScene_CreativeMenu::_wipeCreativeItems() {
|
||||
for (int i = 0; i < eCreativeInventoryGroupsCount; i++) {
|
||||
IUIScene_CreativeMenu::categoryGroups[i].clear();
|
||||
}
|
||||
}
|
||||
|
||||
void IUIScene_CreativeMenu::loadFromLocal() {
|
||||
IUIScene_CreativeMenu::_wipeCreativeItems();
|
||||
IUIScene_CreativeMenu::staticCtor();
|
||||
}
|
||||
|
||||
void IUIScene_CreativeMenu::loadFromPacket(byteArray packetData) {
|
||||
ByteArrayInputStream bais(packetData);
|
||||
DataInputStream input(&bais);
|
||||
|
||||
IUIScene_CreativeMenu::_wipeCreativeItems();
|
||||
|
||||
for (int i = 0; i < eCreativeInventoryGroupsCount; i++) {
|
||||
int itemCount = input.readShort();
|
||||
|
||||
for (int j = 0; j < itemCount; j++) {
|
||||
int itemId = input.readShort();
|
||||
int itemAux = input.readShort();
|
||||
|
||||
shared_ptr<ItemInstance> item = std::make_shared<ItemInstance>(itemId, 1, 0);
|
||||
item->setRawAuxValue(itemAux);
|
||||
item->tag = Packet::readNbt(&input);
|
||||
|
||||
IUIScene_CreativeMenu::categoryGroups[i].emplace_back(item);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::shared_ptr<CustomPayloadPacket> IUIScene_CreativeMenu::createUpdatePacket() {
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
|
||||
for (int i = 0; i < eCreativeInventoryGroupsCount; i++) {
|
||||
dos.writeShort(IUIScene_CreativeMenu::categoryGroups[i].size());
|
||||
for (shared_ptr<ItemInstance>& item : IUIScene_CreativeMenu::categoryGroups[i]) {
|
||||
dos.writeShort(item->id);
|
||||
dos.writeShort(item->getAuxValue());
|
||||
Packet::writeNbt(item->tag, &dos);
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_shared<CustomPayloadPacket>(CustomPayloadPacket::UPDATE_CREATIVE_REGISTRY, baos.toByteArray());
|
||||
}
|
||||
|
||||
void IUIScene_CreativeMenu::staticCtor()
|
||||
{
|
||||
vector< shared_ptr<ItemInstance> > *list;
|
||||
@@ -801,55 +852,56 @@ void IUIScene_CreativeMenu::staticCtor()
|
||||
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_JUMPBOOST))
|
||||
// end of tu31 potions
|
||||
|
||||
if (specs == nullptr) {
|
||||
specs = new TabSpec * [eCreativeInventoryTab_COUNT];
|
||||
|
||||
specs = new TabSpec*[eCreativeInventoryTab_COUNT];
|
||||
|
||||
// Top Row
|
||||
ECreative_Inventory_Groups blocksGroup[] = {eCreativeInventory_BuildingBlocks};
|
||||
specs[eCreativeInventoryTab_BuildingBlocks] = new TabSpec(L"Structures", IDS_GROUPNAME_BUILDING_BLOCKS, 1, blocksGroup);
|
||||
// Top Row
|
||||
ECreative_Inventory_Groups blocksGroup[] = { eCreativeInventory_BuildingBlocks };
|
||||
specs[eCreativeInventoryTab_BuildingBlocks] = new TabSpec(L"Structures", IDS_GROUPNAME_BUILDING_BLOCKS, 1, blocksGroup);
|
||||
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
ECreative_Inventory_Groups decorationsGroup[] = {eCreativeInventory_Decoration};
|
||||
ECreative_Inventory_Groups debugDecorationsGroup[] = {eCreativeInventory_ArtToolsDecorations};
|
||||
specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup, 0, nullptr, 1, debugDecorationsGroup);
|
||||
ECreative_Inventory_Groups decorationsGroup[] = { eCreativeInventory_Decoration };
|
||||
ECreative_Inventory_Groups debugDecorationsGroup[] = { eCreativeInventory_ArtToolsDecorations };
|
||||
specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup, 0, nullptr, 1, debugDecorationsGroup);
|
||||
#else
|
||||
ECreative_Inventory_Groups decorationsGroup[] = {eCreativeInventory_Decoration};
|
||||
specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup);
|
||||
ECreative_Inventory_Groups decorationsGroup[] = { eCreativeInventory_Decoration };
|
||||
specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup);
|
||||
#endif
|
||||
|
||||
ECreative_Inventory_Groups redAndTranGroup[] = {eCreativeInventory_Transport, eCreativeInventory_Redstone};
|
||||
specs[eCreativeInventoryTab_RedstoneAndTransport] = new TabSpec(L"RedstoneAndTransport", IDS_GROUPNAME_REDSTONE_AND_TRANSPORT, 2, redAndTranGroup);
|
||||
ECreative_Inventory_Groups redAndTranGroup[] = { eCreativeInventory_Transport, eCreativeInventory_Redstone };
|
||||
specs[eCreativeInventoryTab_RedstoneAndTransport] = new TabSpec(L"RedstoneAndTransport", IDS_GROUPNAME_REDSTONE_AND_TRANSPORT, 2, redAndTranGroup);
|
||||
|
||||
ECreative_Inventory_Groups materialsGroup[] = {eCreativeInventory_Materials};
|
||||
specs[eCreativeInventoryTab_Materials] = new TabSpec(L"Materials", IDS_GROUPNAME_MATERIALS, 1, materialsGroup);
|
||||
ECreative_Inventory_Groups materialsGroup[] = { eCreativeInventory_Materials };
|
||||
specs[eCreativeInventoryTab_Materials] = new TabSpec(L"Materials", IDS_GROUPNAME_MATERIALS, 1, materialsGroup);
|
||||
|
||||
ECreative_Inventory_Groups foodGroup[] = {eCreativeInventory_Food};
|
||||
specs[eCreativeInventoryTab_Food] = new TabSpec(L"Food", IDS_GROUPNAME_FOOD, 1, foodGroup);
|
||||
ECreative_Inventory_Groups foodGroup[] = { eCreativeInventory_Food };
|
||||
specs[eCreativeInventoryTab_Food] = new TabSpec(L"Food", IDS_GROUPNAME_FOOD, 1, foodGroup);
|
||||
|
||||
ECreative_Inventory_Groups toolsGroup[] = {eCreativeInventory_ToolsArmourWeapons};
|
||||
specs[eCreativeInventoryTab_ToolsWeaponsArmor] = new TabSpec(L"Tools", IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR, 1, toolsGroup);
|
||||
ECreative_Inventory_Groups toolsGroup[] = { eCreativeInventory_ToolsArmourWeapons };
|
||||
specs[eCreativeInventoryTab_ToolsWeaponsArmor] = new TabSpec(L"Tools", IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR, 1, toolsGroup);
|
||||
|
||||
ECreative_Inventory_Groups brewingGroup[] = {eCreativeInventory_Brewing, eCreativeInventory_Potions_Level2_Extended, eCreativeInventory_Potions_Extended, eCreativeInventory_Potions_Level2, eCreativeInventory_Potions_Basic};
|
||||
ECreative_Inventory_Groups brewingGroup[] = { eCreativeInventory_Brewing, eCreativeInventory_Potions_Level2_Extended, eCreativeInventory_Potions_Extended, eCreativeInventory_Potions_Level2, eCreativeInventory_Potions_Basic };
|
||||
|
||||
// Just use the text LT - the graphic doesn't fit in splitscreen either
|
||||
// In 480p there's not enough room for the LT button, so use text instead
|
||||
//if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
|
||||
{
|
||||
specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"Brewing", IDS_GROUPNAME_POTIONS_480, 5, brewingGroup);
|
||||
// Just use the text LT - the graphic doesn't fit in splitscreen either
|
||||
// In 480p there's not enough room for the LT button, so use text instead
|
||||
//if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
|
||||
{
|
||||
specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"Brewing", IDS_GROUPNAME_POTIONS_480, 5, brewingGroup);
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"icon_brewing.png", IDS_GROUPNAME_POTIONS, 1, brewingGroup, 4, potionsGroup);
|
||||
// }
|
||||
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
ECreative_Inventory_Groups miscGroup[] = { eCreativeInventory_Misc };
|
||||
ECreative_Inventory_Groups debugMiscGroup[] = { eCreativeInventory_ArtToolsMisc };
|
||||
specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup, 0, nullptr, 1, debugMiscGroup);
|
||||
#else
|
||||
ECreative_Inventory_Groups miscGroup[] = { eCreativeInventory_Misc };
|
||||
specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup);
|
||||
#endif
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"icon_brewing.png", IDS_GROUPNAME_POTIONS, 1, brewingGroup, 4, potionsGroup);
|
||||
// }
|
||||
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
ECreative_Inventory_Groups miscGroup[] = {eCreativeInventory_Misc};
|
||||
ECreative_Inventory_Groups debugMiscGroup[] = {eCreativeInventory_ArtToolsMisc};
|
||||
specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup, 0, nullptr, 1, debugMiscGroup);
|
||||
#else
|
||||
ECreative_Inventory_Groups miscGroup[] = {eCreativeInventory_Misc};
|
||||
specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup);
|
||||
#endif
|
||||
}
|
||||
|
||||
IUIScene_CreativeMenu::IUIScene_CreativeMenu()
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "IUIScene_AbstractContainerMenu.h"
|
||||
#include "../../../Minecraft.World/AbstractContainerMenu.h"
|
||||
#include "../../../Minecraft.World/CustomPayloadPacket.h"
|
||||
// 4J Stu - This class is for code that is common between XUI and Iggy
|
||||
|
||||
class SimpleContainer;
|
||||
@@ -100,10 +101,16 @@ protected:
|
||||
bool m_bCarryingCreativeItem;
|
||||
int m_creativeSlotX, m_creativeSlotY, m_inventorySlotX, m_inventorySlotY;
|
||||
|
||||
static void _wipeCreativeItems();
|
||||
|
||||
public:
|
||||
static void staticCtor();
|
||||
IUIScene_CreativeMenu();
|
||||
|
||||
static void loadFromLocal();
|
||||
static void loadFromPacket(byteArray packetData);
|
||||
|
||||
static std::shared_ptr<CustomPayloadPacket> createUpdatePacket();
|
||||
protected:
|
||||
ECreativeInventoryTabs m_curTab;
|
||||
int m_tabDynamicPos[eCreativeInventoryTab_COUNT];
|
||||
|
||||
@@ -94,6 +94,18 @@ S32 UIControl::getYPos()
|
||||
return m_y;
|
||||
}
|
||||
|
||||
void UIControl::setXPos(S32 x)
|
||||
{
|
||||
m_x = x;
|
||||
IggyValueSetF64RS( getIggyValuePath(), m_nameXPos, nullptr, (F64)x );
|
||||
}
|
||||
|
||||
void UIControl::setYPos(S32 y)
|
||||
{
|
||||
m_y = y;
|
||||
IggyValueSetF64RS( getIggyValuePath(), m_nameYPos, nullptr, (F64)y );
|
||||
}
|
||||
|
||||
S32 UIControl::getWidth()
|
||||
{
|
||||
return m_width;
|
||||
|
||||
@@ -81,6 +81,8 @@ public:
|
||||
|
||||
S32 getXPos();
|
||||
S32 getYPos();
|
||||
void setXPos(S32 x);
|
||||
void setYPos(S32 y);
|
||||
S32 getWidth();
|
||||
S32 getHeight();
|
||||
|
||||
|
||||
@@ -14,6 +14,14 @@ bool UIControl_SaveList::setupControl(UIScene *scene, IggyValuePath *parent, con
|
||||
return success;
|
||||
}
|
||||
|
||||
void UIControl_SaveList::enableX2Icons()
|
||||
{
|
||||
IggyName useX2 = registerFastName(L"m_bUseX2IconButtons");
|
||||
IggyValueSetBooleanRS(getIggyValuePath(), useX2, nullptr, true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UIControl_SaveList::addItem(const wstring &label)
|
||||
{
|
||||
addItem(label, L"");
|
||||
@@ -92,6 +100,78 @@ void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName,
|
||||
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value );
|
||||
}
|
||||
|
||||
void UIControl_SaveList::addItem(const string &label, const wstring &iconName1, const wstring &iconName2)
|
||||
{
|
||||
addItem(label, iconName1, iconName2, m_itemCount);
|
||||
++m_itemCount;
|
||||
}
|
||||
|
||||
void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName1, const wstring &iconName2)
|
||||
{
|
||||
addItem(label, iconName1, iconName2, m_itemCount);
|
||||
++m_itemCount;
|
||||
}
|
||||
|
||||
void UIControl_SaveList::addItem(const string &label, const wstring &iconName1, const wstring &iconName2, int data)
|
||||
{
|
||||
IggyDataValue result;
|
||||
IggyDataValue value[4];
|
||||
|
||||
IggyStringUTF8 stringVal;
|
||||
stringVal.string = (char*)label.c_str();
|
||||
stringVal.length = static_cast<S32>(label.length());
|
||||
value[0].type = IGGY_DATATYPE_string_UTF8;
|
||||
value[0].string8 = stringVal;
|
||||
|
||||
value[1].type = IGGY_DATATYPE_number;
|
||||
value[1].number = data;
|
||||
|
||||
IggyStringUTF16 stringVal2;
|
||||
stringVal2.string = (IggyUTF16*)iconName1.c_str();
|
||||
stringVal2.length = iconName1.length();
|
||||
value[2].type = IGGY_DATATYPE_string_UTF16;
|
||||
value[2].string16 = stringVal2;
|
||||
|
||||
IggyStringUTF16 stringVal3;
|
||||
stringVal3.string = (IggyUTF16*)iconName2.c_str();
|
||||
stringVal3.length = iconName2.length();
|
||||
value[3].type = IGGY_DATATYPE_string_UTF16;
|
||||
value[3].string16 = stringVal3;
|
||||
|
||||
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_addNewItemFunc, 4, value);
|
||||
}
|
||||
|
||||
void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName1, const wstring &iconName2, int data)
|
||||
{
|
||||
wstring shaped = shapeArabicText(label);
|
||||
|
||||
IggyDataValue result;
|
||||
IggyDataValue value[4];
|
||||
|
||||
IggyStringUTF16 stringVal;
|
||||
stringVal.string = (IggyUTF16*)shaped.c_str();
|
||||
stringVal.length = static_cast<S32>(shaped.length());
|
||||
value[0].type = IGGY_DATATYPE_string_UTF16;
|
||||
value[0].string16 = stringVal;
|
||||
|
||||
value[1].type = IGGY_DATATYPE_number;
|
||||
value[1].number = data;
|
||||
|
||||
IggyStringUTF16 stringVal2;
|
||||
stringVal2.string = (IggyUTF16*)iconName1.c_str();
|
||||
stringVal2.length = iconName1.length();
|
||||
value[2].type = IGGY_DATATYPE_string_UTF16;
|
||||
value[2].string16 = stringVal2;
|
||||
|
||||
IggyStringUTF16 stringVal3;
|
||||
stringVal3.string = (IggyUTF16*)iconName2.c_str();
|
||||
stringVal3.length = iconName2.length();
|
||||
value[3].type = IGGY_DATATYPE_string_UTF16;
|
||||
value[3].string16 = stringVal3;
|
||||
|
||||
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_addNewItemFunc, 4, value);
|
||||
}
|
||||
|
||||
void UIControl_SaveList::setTextureName(int iId, const wstring &iconName)
|
||||
{
|
||||
IggyDataValue result;
|
||||
@@ -107,3 +187,4 @@ void UIControl_SaveList::setTextureName(int iId, const wstring &iconName)
|
||||
value[1].string16 = stringVal;
|
||||
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetTextureName , 2 , value );
|
||||
}
|
||||
|
||||
|
||||
@@ -20,10 +20,17 @@ public:
|
||||
|
||||
void addItem(const string &label, const wstring &iconName);
|
||||
void addItem(const wstring &label, const wstring &iconName);
|
||||
void addItem(const string &label, const wstring &iconName1, const wstring &iconName2);
|
||||
void addItem(const wstring &label, const wstring &iconName1, const wstring &iconName2);
|
||||
void setTextureName(int iId, const wstring &iconName);
|
||||
void enableX2Icons();
|
||||
|
||||
|
||||
private:
|
||||
void addItem(const string &label, const wstring &iconName, int data);
|
||||
void addItem(const wstring &label, const wstring &iconName, int data);
|
||||
void addItem(const string &label, const wstring &iconName1, const wstring &iconName2, int data);
|
||||
void addItem(const wstring &label, const wstring &iconName1, const wstring &iconName2, int data);
|
||||
|
||||
|
||||
};
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "UIScene.h"
|
||||
#include "UIControl_Slider.h"
|
||||
#include "UIControl_TexturePackList.h"
|
||||
#include "UIControl_CheckBox.h"
|
||||
#include "UIControl_AchievementsList.h"
|
||||
#include "UIScene_AchievementsMenu.h"
|
||||
#include "../../../Minecraft.World/StringHelpers.h"
|
||||
@@ -615,6 +616,8 @@ void UIController::loadSkins()
|
||||
//used these as skin.swf and skinInGame.swf it breaks some other things
|
||||
m_iggyLibraries[eLibrary_LCDefault] = loadSkin(L"skinLC.swf", L"skinLC.swf");
|
||||
m_iggyLibraries[eLibrary_LCInGame] = loadSkin(L"skinInGameLC.swf", L"skinInGameLC.swf");
|
||||
m_iggyLibraries[eLibrary_LCGraphics] = loadSkin(L"skinGraphicsLC.swf", L"skinGraphicsLC.swf");
|
||||
m_iggyLibraries[eLibrary_LCLabels] = loadSkin(L"skinLabelsLC.swf", L"skinLabelsLC.swf");
|
||||
|
||||
// Some 1080p menu ports (such as LoadCreateJoin) may import DR-specific HD
|
||||
// libraries by distinct names. Load them opportunistically when present so
|
||||
@@ -834,6 +837,7 @@ void UIController::tickInput()
|
||||
{
|
||||
#ifdef _WINDOWS64
|
||||
m_mouseClickConsumedByScene = false;
|
||||
UIControl* currHitCtrl = NULL;
|
||||
if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
|
||||
{
|
||||
UIScene *pScene = nullptr;
|
||||
@@ -1008,6 +1012,7 @@ void UIController::tickInput()
|
||||
hitControlId = -1;
|
||||
hitArea = INT_MAX;
|
||||
hitCtrl = NULL;
|
||||
hitCtrl = ctrl;
|
||||
break; // ButtonList takes priority
|
||||
}
|
||||
if (type == UIControl::eAchievementList)
|
||||
@@ -1020,6 +1025,7 @@ void UIController::tickInput()
|
||||
hitControlId = -1;
|
||||
hitArea = INT_MAX;
|
||||
hitCtrl = NULL;
|
||||
hitCtrl = ctrl;
|
||||
break;
|
||||
}
|
||||
if (type == UIControl::eTexturePackList)
|
||||
@@ -1068,6 +1074,8 @@ void UIController::tickInput()
|
||||
}
|
||||
}
|
||||
}
|
||||
currHitCtrl = hitCtrl;
|
||||
UpdateCursorIcon(currHitCtrl);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1194,6 +1202,27 @@ void UIController::tickInput()
|
||||
}
|
||||
}
|
||||
|
||||
void UIController::UpdateCursorIcon(UIControl *hitCtrl)
|
||||
{
|
||||
// from WinUser.h
|
||||
if (hitCtrl && (hitCtrl->getControlType() == UIControl::eButton || hitCtrl->getControlType() == UIControl::eButtonList))
|
||||
g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_HAND));
|
||||
else if (hitCtrl && (hitCtrl->getControlType() == UIControl::eSlider || hitCtrl->getControlType() == UIControl::eTexturePackList))
|
||||
g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_SIZEWE));
|
||||
else if (hitCtrl && hitCtrl->getControlType() == UIControl::eTextInput)
|
||||
g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_IBEAM));
|
||||
else if (hitCtrl && hitCtrl->getControlType() == UIControl::eCheckBox) // Show the cross sign shaped cursor only when the checkbox is disabled/grayed out
|
||||
{
|
||||
UIControl_CheckBox *pCheck = static_cast<UIControl_CheckBox *>(hitCtrl);
|
||||
if (pCheck && !pCheck->IsEnabled())
|
||||
g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_NO));
|
||||
else
|
||||
g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_HAND));
|
||||
}
|
||||
else
|
||||
g_KBMInput.SetCursorIcon(MAKEINTRESOURCEW(IDC_ARROW));
|
||||
}
|
||||
|
||||
void UIController::handleInput()
|
||||
{
|
||||
// For each user, loop over each key type and send messages based on the state
|
||||
@@ -1487,10 +1516,16 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
|
||||
// hovering a horizontal list (e.g. TexturePackList), UP/DOWN otherwise.
|
||||
if (pressed && g_KBMInput.IsKBMActive())
|
||||
{
|
||||
if (m_bMouseHoverHorizontalList)
|
||||
key = (key == ACTION_MENU_OTHER_STICK_UP) ? ACTION_MENU_LEFT : ACTION_MENU_RIGHT;
|
||||
else
|
||||
key = (key == ACTION_MENU_OTHER_STICK_UP) ? ACTION_MENU_UP : ACTION_MENU_DOWN;
|
||||
UIScene* pTopScene = GetTopScene(0); // using 0 as default pad for KBM
|
||||
bool isJoinMenu = pTopScene && pTopScene->getSceneType() == eUIScene_JoinMenu;
|
||||
|
||||
if (!isJoinMenu)
|
||||
{
|
||||
if (m_bMouseHoverHorizontalList)
|
||||
key = (key == ACTION_MENU_OTHER_STICK_UP) ? ACTION_MENU_LEFT : ACTION_MENU_RIGHT;
|
||||
else
|
||||
key = (key == ACTION_MENU_OTHER_STICK_UP) ? ACTION_MENU_UP : ACTION_MENU_DOWN;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2070,6 +2105,7 @@ bool UIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUI
|
||||
SetMenuDisplayed(menuDisplayedPad,true);
|
||||
bool success = m_groups[static_cast<int>(group)]->NavigateToScene(iPad, scene, initData, layer);
|
||||
if(success && group == eUIGroup_Fullscreen) setFullscreenMenuDisplayed(true);
|
||||
UpdateCursorIcon(nullptr);
|
||||
LeaveCriticalSection(&m_navigationLock);
|
||||
|
||||
timer.PrintElapsedTime(L"Navigate to scene");
|
||||
@@ -2109,6 +2145,7 @@ bool UIController::NavigateBack(int iPad, bool forceUsePad, EUIScene eScene, EUI
|
||||
navComplete = m_groups[static_cast<int>(eUIGroup_Fullscreen)]->NavigateBack(iPad, eScene, eLayer);
|
||||
if(!m_groups[static_cast<int>(eUIGroup_Fullscreen)]->GetMenuDisplayed()) SetMenuDisplayed(XUSER_INDEX_ANY,false);
|
||||
}
|
||||
UpdateCursorIcon(nullptr);
|
||||
return navComplete;
|
||||
}
|
||||
|
||||
|
||||
@@ -105,6 +105,8 @@ private:
|
||||
|
||||
eLibrary_LCDefault,
|
||||
eLibrary_LCInGame,
|
||||
eLibrary_LCGraphics,
|
||||
eLibrary_LCLabels,
|
||||
|
||||
#if defined(_WINDOWS64)
|
||||
// Non-HD skin libraries needed by 720p/480p scene SWFs.
|
||||
@@ -260,6 +262,7 @@ public:
|
||||
// INPUT
|
||||
private:
|
||||
void tickInput();
|
||||
void UpdateCursorIcon(UIControl *hitCtrl);
|
||||
void handleInput();
|
||||
void handleKeyPress(unsigned int iPad, unsigned int key);
|
||||
|
||||
|
||||
@@ -2,6 +2,12 @@
|
||||
#include "UI.h"
|
||||
#include "UIScene_Intro.h"
|
||||
|
||||
// HUCKLE - added below for joining game on launch
|
||||
#ifdef _WINDOWS64
|
||||
#include "../../Windows64/Network/WinsockNetLayer.h"
|
||||
#include "../../User.h"
|
||||
#endif
|
||||
|
||||
|
||||
UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
|
||||
{
|
||||
@@ -104,6 +110,82 @@ void UIScene_Intro::handleInput(int iPad, int key, bool repeat, bool pressed, bo
|
||||
}
|
||||
#elif defined _XBOX_ONE
|
||||
ui.NavigateToScene(0,eUIScene_MainMenu);
|
||||
#elif defined _WINDOWS64
|
||||
// HUCKLE - added this for auto joining servers on game launch
|
||||
// THANKS so much to DrPerky and GeorgeV22 for helping with this bit, honestly got stuck for 4 hours :sob:
|
||||
if(g_Win64MultiplayerJoin == true)
|
||||
{
|
||||
int primaryPad = ProfileManager.GetPrimaryPad();
|
||||
|
||||
if (!ProfileManager.IsSignedIn(primaryPad) || ProfileManager.IsGuest(primaryPad))
|
||||
{
|
||||
UINT uiIDA[1] = { IDS_OK };
|
||||
ui.RequestErrorMessage(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 1);
|
||||
ui.NavigateToScene(0, eUIScene_MainMenu);
|
||||
return;
|
||||
}
|
||||
|
||||
app.ClearSignInChangeUsersMask();
|
||||
app.ReleaseSaveThumbnail();
|
||||
ProfileManager.SetLockedProfile(primaryPad);
|
||||
ProfileManager.QuerySigninStatus();
|
||||
|
||||
if (!app.DLCInstallProcessCompleted())
|
||||
app.StartInstallDLCProcess(primaryPad);
|
||||
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
pMinecraft->user->name = convStringToWstring(ProfileManager.GetGamertag(primaryPad));
|
||||
app.ApplyGameSettingsChanged(primaryPad);
|
||||
|
||||
auto sessionInfo = std::make_unique<FriendSessionInfo>();
|
||||
|
||||
// label and name
|
||||
const wchar_t* defaultName = L"";
|
||||
size_t nameLen = wcslen(defaultName);
|
||||
|
||||
// ip and port
|
||||
strncpy_s(sessionInfo->data.hostIP, g_Win64MultiplayerIP, sizeof(sessionInfo->data.hostIP) - 1);
|
||||
sessionInfo->data.hostPort = g_Win64MultiplayerPort;
|
||||
|
||||
// display label
|
||||
sessionInfo->displayLabel = new wchar_t[nameLen + 1];
|
||||
wcscpy_s(sessionInfo->displayLabel, nameLen + 1, defaultName);
|
||||
sessionInfo->displayLabelLength = static_cast<unsigned char>(nameLen);
|
||||
sessionInfo->displayLabelViewableStartIndex = 0;
|
||||
|
||||
// name
|
||||
wcsncpy_s(sessionInfo->data.hostName, XUSER_NAME_SIZE, defaultName, _TRUNCATE);
|
||||
|
||||
// session ids
|
||||
sessionInfo->sessionId = static_cast<uint64_t>(inet_addr(g_Win64MultiplayerIP)) |
|
||||
static_cast<uint64_t>(g_Win64MultiplayerPort) << 32;
|
||||
|
||||
// random props
|
||||
sessionInfo->data.isReadyToJoin = true;
|
||||
sessionInfo->data.isJoinable = true;
|
||||
|
||||
DWORD dwLocalUsersMask = 0;
|
||||
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
|
||||
|
||||
CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame( sessionInfo.get(), dwLocalUsersMask );
|
||||
|
||||
if (result == CGameNetworkManager::JOINGAME_PENDING)
|
||||
{
|
||||
ConnectionProgressParams *param = new ConnectionProgressParams();
|
||||
param->iPad = ProfileManager.GetPrimaryPad();
|
||||
param->stringId = IDS_PROGRESS_CONNECTING;
|
||||
param->showTooltips = true;
|
||||
param->setFailTimer = false;
|
||||
param->timerTime = 0;
|
||||
param->cancelFunc = nullptr;
|
||||
param->cancelFuncParam = nullptr;
|
||||
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_ConnectingProgress, param);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.NavigateToScene(0,eUIScene_SaveMessage);
|
||||
}
|
||||
#else
|
||||
ui.NavigateToScene(0,eUIScene_SaveMessage);
|
||||
#endif
|
||||
@@ -169,6 +251,82 @@ void UIScene_Intro::handleAnimationEnd()
|
||||
{
|
||||
m_bAnimationEnded = true;
|
||||
}
|
||||
#elif defined _WINDOWS64
|
||||
// HUCKLE - added this for auto joining servers on game launch
|
||||
// THANKS so much to DrPerky and GeorgeV22 for helping with this bit, honestly got stuck for 4 hours :sob:
|
||||
if(g_Win64MultiplayerJoin == true)
|
||||
{
|
||||
int primaryPad = ProfileManager.GetPrimaryPad();
|
||||
|
||||
if (!ProfileManager.IsSignedIn(primaryPad) || ProfileManager.IsGuest(primaryPad))
|
||||
{
|
||||
UINT uiIDA[1] = { IDS_OK };
|
||||
ui.RequestErrorMessage(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 1);
|
||||
ui.NavigateToScene(0, eUIScene_MainMenu);
|
||||
return;
|
||||
}
|
||||
|
||||
app.ClearSignInChangeUsersMask();
|
||||
app.ReleaseSaveThumbnail();
|
||||
ProfileManager.SetLockedProfile(primaryPad);
|
||||
ProfileManager.QuerySigninStatus();
|
||||
|
||||
if (!app.DLCInstallProcessCompleted())
|
||||
app.StartInstallDLCProcess(primaryPad);
|
||||
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
pMinecraft->user->name = convStringToWstring(ProfileManager.GetGamertag(primaryPad));
|
||||
app.ApplyGameSettingsChanged(primaryPad);
|
||||
|
||||
auto sessionInfo = std::make_unique<FriendSessionInfo>();
|
||||
|
||||
// label and name
|
||||
const wchar_t* defaultName = L"";
|
||||
size_t nameLen = wcslen(defaultName);
|
||||
|
||||
// ip and port
|
||||
strncpy_s(sessionInfo->data.hostIP, g_Win64MultiplayerIP, sizeof(sessionInfo->data.hostIP) - 1);
|
||||
sessionInfo->data.hostPort = g_Win64MultiplayerPort;
|
||||
|
||||
// display label
|
||||
sessionInfo->displayLabel = new wchar_t[nameLen + 1];
|
||||
wcscpy_s(sessionInfo->displayLabel, nameLen + 1, defaultName);
|
||||
sessionInfo->displayLabelLength = static_cast<unsigned char>(nameLen);
|
||||
sessionInfo->displayLabelViewableStartIndex = 0;
|
||||
|
||||
// name
|
||||
wcsncpy_s(sessionInfo->data.hostName, XUSER_NAME_SIZE, defaultName, _TRUNCATE);
|
||||
|
||||
// session ids
|
||||
sessionInfo->sessionId = static_cast<uint64_t>(inet_addr(g_Win64MultiplayerIP)) |
|
||||
static_cast<uint64_t>(g_Win64MultiplayerPort) << 32;
|
||||
|
||||
// random props
|
||||
sessionInfo->data.isReadyToJoin = true;
|
||||
sessionInfo->data.isJoinable = true;
|
||||
|
||||
DWORD dwLocalUsersMask = 0;
|
||||
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
|
||||
|
||||
CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame( sessionInfo.get(), dwLocalUsersMask );
|
||||
|
||||
if (result == CGameNetworkManager::JOINGAME_PENDING)
|
||||
{
|
||||
ConnectionProgressParams *param = new ConnectionProgressParams();
|
||||
param->iPad = ProfileManager.GetPrimaryPad();
|
||||
param->stringId = IDS_PROGRESS_CONNECTING;
|
||||
param->showTooltips = true;
|
||||
param->setFailTimer = false;
|
||||
param->timerTime = 0;
|
||||
param->cancelFunc = nullptr;
|
||||
param->cancelFuncParam = nullptr;
|
||||
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_ConnectingProgress, param);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.NavigateToScene(0,eUIScene_SaveMessage);
|
||||
}
|
||||
#else
|
||||
ui.NavigateToScene(0,eUIScene_SaveMessage);
|
||||
#endif
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.stats.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.effect.h"
|
||||
#include "..\..\MultiplayerLocalPlayer.h"
|
||||
#include "..\..\MultiPlayerLocalPlayer.h"
|
||||
#include "..\..\Minecraft.h"
|
||||
#include "..\..\Options.h"
|
||||
#include "..\..\EntityRenderDispatcher.h"
|
||||
|
||||
@@ -12,10 +12,18 @@
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
#include "../../Windows64/Network/WinsockNetLayer.h"
|
||||
#include "../../Windows64/4JLibs/inc/4J_Input.h"
|
||||
#endif
|
||||
|
||||
#define UPDATE_PLAYERS_TIMER_ID 0
|
||||
#define UPDATE_PLAYERS_TIMER_TIME 30000
|
||||
#define UPDATE_PLAYERS_TIMER_TIME 400.0
|
||||
|
||||
// static overlay state for howtoplay
|
||||
static Iggy* s_movieServerDesc = nullptr;
|
||||
static vector<unsigned char> s_movieDataServerDesc;
|
||||
static IggyName s_funcLoadPage = 0;
|
||||
static bool s_textInjected = false;
|
||||
static int s_injectionDelay = 0;
|
||||
|
||||
UIScene_JoinMenu::UIScene_JoinMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
|
||||
{
|
||||
@@ -27,6 +35,70 @@ UIScene_JoinMenu::UIScene_JoinMenu(int iPad, void *_initData, UILayer *parentLay
|
||||
m_friendInfoUpdatedOK = false;
|
||||
m_friendInfoUpdatedERROR = false;
|
||||
m_friendInfoRequestIssued = false;
|
||||
#ifdef _WINDOWS64
|
||||
m_serverIndex = initData->serverIndex;
|
||||
m_editServerPhase = eEditServer_Idle;
|
||||
m_editServerButtonIndex = -1;
|
||||
m_deleteServerButtonIndex = -1;
|
||||
|
||||
// reset the howtoplay state
|
||||
s_textInjected = false;
|
||||
s_injectionDelay = 0;
|
||||
|
||||
// load howtoplay it's like the messagebox xd
|
||||
if (!s_movieServerDesc)
|
||||
{
|
||||
wstring moviePath = L"HowToPlay";
|
||||
if (m_loadedResolution == eSceneResolution_1080) moviePath.append(L"1080.swf");
|
||||
else if (m_loadedResolution == eSceneResolution_720) moviePath.append(L"720.swf");
|
||||
else moviePath.append(L"480.swf");
|
||||
|
||||
byteArray baFile = ui.getMovieData(moviePath.c_str());
|
||||
if (baFile.data)
|
||||
{
|
||||
s_movieDataServerDesc.assign((unsigned char*)baFile.data, (unsigned char*)baFile.data + baFile.length);
|
||||
s_movieServerDesc = IggyPlayerCreateFromMemory(s_movieDataServerDesc.data(), (unsigned int)s_movieDataServerDesc.size(), nullptr);
|
||||
if (s_movieServerDesc)
|
||||
{
|
||||
IggyPlayerInitializeAndTickRS(s_movieServerDesc);
|
||||
IggyPlayerSetDisplaySize(s_movieServerDesc, m_movieWidth, m_movieHeight);
|
||||
s_funcLoadPage = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16 *)L"LoadHowToPlayPage", -1);
|
||||
|
||||
// it maintains the resolution at 1080p so that it looks sharp
|
||||
IggyValuePath *root = IggyPlayerRootPath(s_movieServerDesc);
|
||||
if (root)
|
||||
{
|
||||
IggyValueSetF64RS(root, IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16 *)L"x", -1), nullptr, 0.0);
|
||||
IggyValueSetF64RS(root, IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16 *)L"y", -1), nullptr, 0.0);
|
||||
IggyValueSetF64RS(root, IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16 *)L"width", -1), nullptr, (double)m_movieWidth);
|
||||
IggyValueSetF64RS(root, IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16 *)L"height", -1), nullptr, (double)m_movieHeight);
|
||||
|
||||
// it hides the logo and other things that the howtoplay has
|
||||
const char* elementsToHide[] = { "__id0_", "__id1_", "__id2_" };
|
||||
IggyName visibleName = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16 *)L"visible", -1);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
IggyValuePath path;
|
||||
if (IggyValuePathMakeNameRef(&path, root, elementsToHide[i])) {
|
||||
IggyValueSetBooleanRS(&path, visibleName, nullptr, false);
|
||||
}
|
||||
}
|
||||
|
||||
updateServerDescription();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
UIScene_JoinMenu::~UIScene_JoinMenu()
|
||||
{
|
||||
// destroy the player when closing the scene to avoid zombie pointers
|
||||
if (s_movieServerDesc)
|
||||
{
|
||||
IggyPlayerDestroy(s_movieServerDesc);
|
||||
s_movieServerDesc = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::updateTooltips()
|
||||
@@ -45,51 +117,60 @@ void UIScene_JoinMenu::updateTooltips()
|
||||
iA = IDS_TOOLTIPS_SELECT;
|
||||
}
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
if (m_serverIndex >= 0)
|
||||
{
|
||||
iX = IDS_TOOLTIPS_DELETE;
|
||||
iY = IDS_TITLE_RENAME;
|
||||
}
|
||||
#endif
|
||||
|
||||
ui.SetTooltips( DEFAULT_XUI_MENU_USER, iA, IDS_TOOLTIPS_BACK, iX, iY );
|
||||
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::tick()
|
||||
{
|
||||
if( !m_friendInfoRequestIssued )
|
||||
if (!m_friendInfoRequestIssued)
|
||||
{
|
||||
ui.NavigateToScene(m_iPad, eUIScene_Timer);
|
||||
g_NetworkManager.GetFullFriendSessionInfo(m_selectedSession, &friendSessionUpdated, this);
|
||||
m_friendInfoRequestIssued = true;
|
||||
}
|
||||
|
||||
if( m_friendInfoUpdatedOK )
|
||||
if (m_friendInfoUpdatedOK)
|
||||
{
|
||||
m_friendInfoUpdatedOK = false;
|
||||
|
||||
m_buttonJoinGame.init(app.GetString(IDS_JOIN_GAME),eControl_JoinGame);
|
||||
m_buttonJoinGame.init(app.GetString(IDS_JOIN_GAME), eControl_JoinGame);
|
||||
|
||||
m_buttonListPlayers.init(eControl_GamePlayers);
|
||||
m_buttonListPlayers.setYPos(m_buttonListPlayers.getYPos() + 300);
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
|
||||
for( int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++ )
|
||||
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||
{
|
||||
if( m_selectedSession->data.players[i] != nullptr )
|
||||
if (m_selectedSession->data.players[i] != nullptr)
|
||||
{
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
if (app.DebugSettingsOn() && (app.GetGameSettingsDebugMask() & (1L << eDebugSetting_DebugLeaderboards)))
|
||||
{
|
||||
m_buttonListPlayers.addItem(L"WWWWWWWWWWWWWWWW");
|
||||
}
|
||||
else
|
||||
#endif
|
||||
#endif
|
||||
{
|
||||
string playerName(m_selectedSession->data.players[i].getOnlineID());
|
||||
|
||||
#ifndef __PSVITA__
|
||||
#ifndef __PSVITA__
|
||||
// Append guest number (any players in an online game not signed into PSN are guests)
|
||||
if( m_selectedSession->data.players[i].isSignedIntoPSN() == false )
|
||||
if (m_selectedSession->data.players[i].isSignedIntoPSN() == false)
|
||||
{
|
||||
char suffix[5];
|
||||
sprintf(suffix, " (%d)", m_selectedSession->data.players[i].getQuadrant() + 1);
|
||||
playerName.append(suffix);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
m_buttonListPlayers.addItem(playerName);
|
||||
}
|
||||
}
|
||||
@@ -100,9 +181,9 @@ void UIScene_JoinMenu::tick()
|
||||
}
|
||||
}
|
||||
#elif defined(_DURANGO)
|
||||
for( int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++ )
|
||||
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
||||
{
|
||||
if ( m_selectedSession->searchResult.m_playerNames[i].size() )
|
||||
if (m_selectedSession->searchResult.m_playerNames[i].size())
|
||||
{
|
||||
m_buttonListPlayers.addItem(m_selectedSession->searchResult.m_playerNames[i]);
|
||||
}
|
||||
@@ -114,6 +195,16 @@ void UIScene_JoinMenu::tick()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
if (m_serverIndex >= 0)
|
||||
{
|
||||
m_editServerButtonIndex = m_buttonListPlayers.getItemCount();
|
||||
m_buttonListPlayers.addItem(L"Edit Server");
|
||||
m_deleteServerButtonIndex = m_buttonListPlayers.getItemCount();
|
||||
m_buttonListPlayers.addItem(L"Delete Server");
|
||||
}
|
||||
#endif
|
||||
|
||||
m_labelLabels[eLabel_Difficulty].init(app.GetString(IDS_LABEL_DIFFICULTY));
|
||||
m_labelLabels[eLabel_GameType].init(app.GetString(IDS_LABEL_GAME_TYPE));
|
||||
m_labelLabels[eLabel_GamertagsOn].init(app.GetString(IDS_LABEL_GAMERTAGS));
|
||||
@@ -125,73 +216,74 @@ void UIScene_JoinMenu::tick()
|
||||
m_labelLabels[eLabel_FireOn].init(app.GetString(IDS_LABEL_FIRE_SPREADS));
|
||||
|
||||
unsigned int uiGameHostSettings = m_selectedSession->data.m_uiGameHostSettings;
|
||||
switch(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_Difficulty))
|
||||
switch (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_Difficulty))
|
||||
{
|
||||
case Difficulty::EASY:
|
||||
m_labelValues[eLabel_Difficulty].init( app.GetString(IDS_DIFFICULTY_TITLE_EASY) );
|
||||
m_labelValues[eLabel_Difficulty].init(app.GetString(IDS_DIFFICULTY_TITLE_EASY));
|
||||
break;
|
||||
case Difficulty::NORMAL:
|
||||
m_labelValues[eLabel_Difficulty].init( app.GetString(IDS_DIFFICULTY_TITLE_NORMAL) );
|
||||
m_labelValues[eLabel_Difficulty].init(app.GetString(IDS_DIFFICULTY_TITLE_NORMAL));
|
||||
break;
|
||||
case Difficulty::HARD:
|
||||
m_labelValues[eLabel_Difficulty].init( app.GetString(IDS_DIFFICULTY_TITLE_HARD) );
|
||||
m_labelValues[eLabel_Difficulty].init(app.GetString(IDS_DIFFICULTY_TITLE_HARD));
|
||||
break;
|
||||
case Difficulty::PEACEFUL:
|
||||
default:
|
||||
m_labelValues[eLabel_Difficulty].init( app.GetString(IDS_DIFFICULTY_TITLE_PEACEFUL) );
|
||||
m_labelValues[eLabel_Difficulty].init(app.GetString(IDS_DIFFICULTY_TITLE_PEACEFUL));
|
||||
break;
|
||||
}
|
||||
|
||||
int option = app.GetGameHostOption(uiGameHostSettings,eGameHostOption_GameType);
|
||||
if(option == GameType::CREATIVE->getId())
|
||||
int option = app.GetGameHostOption(uiGameHostSettings, eGameHostOption_GameType);
|
||||
if (option == GameType::CREATIVE->getId())
|
||||
{
|
||||
m_labelValues[eLabel_GameType].init( app.GetString(IDS_CREATIVE) );
|
||||
m_labelValues[eLabel_GameType].init(app.GetString(IDS_CREATIVE));
|
||||
}
|
||||
else if(option == GameType::ADVENTURE->getId())
|
||||
else if (option == GameType::ADVENTURE->getId())
|
||||
{
|
||||
m_labelValues[eLabel_GameType].init( app.GetString(IDS_ADVENTURE) );
|
||||
m_labelValues[eLabel_GameType].init(app.GetString(IDS_ADVENTURE));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_labelValues[eLabel_GameType].init( app.GetString(IDS_SURVIVAL) );
|
||||
m_labelValues[eLabel_GameType].init(app.GetString(IDS_SURVIVAL));
|
||||
}
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_Gamertags)) m_labelValues[eLabel_GamertagsOn].init( app.GetString(IDS_ON) );
|
||||
else m_labelValues[eLabel_GamertagsOn].init( app.GetString(IDS_OFF) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_Gamertags)) m_labelValues[eLabel_GamertagsOn].init(app.GetString(IDS_ON));
|
||||
else m_labelValues[eLabel_GamertagsOn].init(app.GetString(IDS_OFF));
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_Structures)) m_labelValues[eLabel_Structures].init( app.GetString(IDS_ON) );
|
||||
else m_labelValues[eLabel_Structures].init( app.GetString(IDS_OFF) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_Structures)) m_labelValues[eLabel_Structures].init(app.GetString(IDS_ON));
|
||||
else m_labelValues[eLabel_Structures].init(app.GetString(IDS_OFF));
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_LevelType)) m_labelValues[eLabel_LevelType].init( app.GetString(IDS_LEVELTYPE_SUPERFLAT) );
|
||||
else m_labelValues[eLabel_LevelType].init( app.GetString(IDS_LEVELTYPE_NORMAL) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_LevelType)) m_labelValues[eLabel_LevelType].init(app.GetString(IDS_LEVELTYPE_SUPERFLAT));
|
||||
else m_labelValues[eLabel_LevelType].init(app.GetString(IDS_LEVELTYPE_NORMAL));
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_PvP))m_labelValues[eLabel_PVP].init( app.GetString(IDS_ON) );
|
||||
else m_labelValues[eLabel_PVP].init( app.GetString(IDS_OFF) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_PvP))m_labelValues[eLabel_PVP].init(app.GetString(IDS_ON));
|
||||
else m_labelValues[eLabel_PVP].init(app.GetString(IDS_OFF));
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_TrustPlayers)) m_labelValues[eLabel_Trust].init( app.GetString(IDS_ON) );
|
||||
else m_labelValues[eLabel_Trust].init( app.GetString(IDS_OFF) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_TrustPlayers)) m_labelValues[eLabel_Trust].init(app.GetString(IDS_ON));
|
||||
else m_labelValues[eLabel_Trust].init(app.GetString(IDS_OFF));
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_TNT)) m_labelValues[eLabel_TNTOn].init( app.GetString(IDS_ON) );
|
||||
else m_labelValues[eLabel_TNTOn].init( app.GetString(IDS_OFF) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_TNT)) m_labelValues[eLabel_TNTOn].init(app.GetString(IDS_ON));
|
||||
else m_labelValues[eLabel_TNTOn].init(app.GetString(IDS_OFF));
|
||||
|
||||
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_FireSpreads)) m_labelValues[eLabel_FireOn].init( app.GetString(IDS_ON) );
|
||||
else m_labelValues[eLabel_FireOn].init( app.GetString(IDS_OFF) );
|
||||
if (app.GetGameHostOption(uiGameHostSettings, eGameHostOption_FireSpreads)) m_labelValues[eLabel_FireOn].init(app.GetString(IDS_ON));
|
||||
else m_labelValues[eLabel_FireOn].init(app.GetString(IDS_OFF));
|
||||
|
||||
m_bIgnoreInput = false;
|
||||
|
||||
// Alert the app the we want to be informed of ethernet connections
|
||||
app.SetLiveLinkRequired( true );
|
||||
app.SetLiveLinkRequired(true);
|
||||
|
||||
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_JoinMenu, 0);
|
||||
|
||||
addTimer(UPDATE_PLAYERS_TIMER_ID,UPDATE_PLAYERS_TIMER_TIME);
|
||||
addTimer(UPDATE_PLAYERS_TIMER_ID, UPDATE_PLAYERS_TIMER_TIME);
|
||||
}
|
||||
|
||||
if( m_friendInfoUpdatedERROR )
|
||||
if (m_friendInfoUpdatedERROR)
|
||||
{
|
||||
m_buttonJoinGame.init(app.GetString(IDS_JOIN_GAME),eControl_JoinGame);
|
||||
m_buttonJoinGame.init(app.GetString(IDS_JOIN_GAME), eControl_JoinGame);
|
||||
|
||||
m_buttonListPlayers.init(eControl_GamePlayers);
|
||||
m_buttonListPlayers.setYPos(m_buttonListPlayers.getYPos() + 300);
|
||||
|
||||
m_labelLabels[eLabel_Difficulty].init(app.GetString(IDS_LABEL_DIFFICULTY));
|
||||
m_labelLabels[eLabel_GameType].init(app.GetString(IDS_LABEL_GAME_TYPE));
|
||||
@@ -204,14 +296,14 @@ void UIScene_JoinMenu::tick()
|
||||
m_labelLabels[eLabel_FireOn].init(app.GetString(IDS_LABEL_FIRE_SPREADS));
|
||||
|
||||
m_labelValues[eLabel_Difficulty].init(app.GetString(IDS_DIFFICULTY_TITLE_PEACEFUL));
|
||||
m_labelValues[eLabel_GameType].init( app.GetString(IDS_CREATIVE) );
|
||||
m_labelValues[eLabel_GamertagsOn].init( app.GetString(IDS_OFF) );
|
||||
m_labelValues[eLabel_Structures].init( app.GetString(IDS_OFF) );
|
||||
m_labelValues[eLabel_LevelType].init( app.GetString(IDS_LEVELTYPE_NORMAL) );
|
||||
m_labelValues[eLabel_PVP].init( app.GetString(IDS_OFF) );
|
||||
m_labelValues[eLabel_Trust].init( app.GetString(IDS_OFF) );
|
||||
m_labelValues[eLabel_TNTOn].init( app.GetString(IDS_OFF) );
|
||||
m_labelValues[eLabel_FireOn].init( app.GetString(IDS_OFF) );
|
||||
m_labelValues[eLabel_GameType].init(app.GetString(IDS_CREATIVE));
|
||||
m_labelValues[eLabel_GamertagsOn].init(app.GetString(IDS_OFF));
|
||||
m_labelValues[eLabel_Structures].init(app.GetString(IDS_OFF));
|
||||
m_labelValues[eLabel_LevelType].init(app.GetString(IDS_LEVELTYPE_NORMAL));
|
||||
m_labelValues[eLabel_PVP].init(app.GetString(IDS_OFF));
|
||||
m_labelValues[eLabel_Trust].init(app.GetString(IDS_OFF));
|
||||
m_labelValues[eLabel_TNTOn].init(app.GetString(IDS_OFF));
|
||||
m_labelValues[eLabel_FireOn].init(app.GetString(IDS_OFF));
|
||||
|
||||
m_friendInfoUpdatedERROR = false;
|
||||
|
||||
@@ -220,15 +312,109 @@ void UIScene_JoinMenu::tick()
|
||||
UINT uiIDA[1];
|
||||
uiIDA[0] = IDS_CONFIRM_OK;
|
||||
#ifdef _XBOX_ONE
|
||||
ui.RequestErrorMessage( IDS_CONNECTION_FAILED, IDS_DISCONNECTED_SERVER_QUIT, uiIDA,1,m_iPad,ErrorDialogReturned,this);
|
||||
ui.RequestErrorMessage(IDS_CONNECTION_FAILED, IDS_DISCONNECTED_SERVER_QUIT, uiIDA, 1, m_iPad, ErrorDialogReturned, this);
|
||||
#else
|
||||
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA,1,m_iPad,ErrorDialogReturned,this);
|
||||
ui.RequestErrorMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, m_iPad, ErrorDialogReturned, this);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
if (s_movieServerDesc)
|
||||
{
|
||||
if (IggyPlayerReadyToTick(s_movieServerDesc))
|
||||
{
|
||||
IggyPlayerTickRS(s_movieServerDesc);
|
||||
|
||||
updateServerDescription();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
UIScene::tick();
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::updateServerDescription() {
|
||||
IggyValuePath* root = IggyPlayerRootPath(s_movieServerDesc);
|
||||
if (root)
|
||||
{
|
||||
// scale the size before Iggy reads it
|
||||
IggyValuePath textPath;
|
||||
if (IggyValuePathMakeNameRef(&textPath, root, "HowToPlayText_0"))
|
||||
{
|
||||
IggyName nameX = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"x", -1);
|
||||
IggyName nameY = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"y", -1);
|
||||
IggyName nameW = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"width", -1);
|
||||
IggyName nameH = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"height", -1);
|
||||
|
||||
if (m_loadedResolution == eSceneResolution_1080)
|
||||
{
|
||||
IggyValueSetF64RS(&textPath, nameX, nullptr, 333.0);// horizontal
|
||||
IggyValueSetF64RS(&textPath, nameY, nullptr, 340.0);// vertical
|
||||
IggyValueSetF64RS(&textPath, nameW, nullptr, 580.0);
|
||||
IggyValueSetF64RS(&textPath, nameH, nullptr, 270.0);
|
||||
}
|
||||
else //720
|
||||
{
|
||||
IggyValueSetF64RS(&textPath, nameX, nullptr, 252.0);
|
||||
IggyValueSetF64RS(&textPath, nameY, nullptr, 285.0);
|
||||
IggyValueSetF64RS(&textPath, nameW, nullptr, 440.0);
|
||||
IggyValueSetF64RS(&textPath, nameH, nullptr, 220.0);
|
||||
}
|
||||
}
|
||||
|
||||
// harcoded text for test it, later im gonna delete this and
|
||||
// and convert it so that people can add their description when adding the server
|
||||
if (s_funcLoadPage != 0)
|
||||
{
|
||||
IggyDataValue result;
|
||||
IggyDataValue args[2];
|
||||
args[0].type = IGGY_DATATYPE_number;
|
||||
args[0].number = 0; // 0 is the what's new page on howtoplay don't change it
|
||||
|
||||
wstring testText = L"\nNothing yet...";
|
||||
IggyStringUTF16 iggyStr;
|
||||
wstring formattedText = app.EscapeHTMLString(testText);
|
||||
formattedText = app.FormatChatMessage(formattedText);
|
||||
iggyStr.string = (IggyUTF16*)formattedText.c_str();
|
||||
iggyStr.length = (unsigned int)formattedText.length();
|
||||
|
||||
args[1].type = IGGY_DATATYPE_string_UTF16;
|
||||
args[1].string16 = iggyStr;
|
||||
|
||||
IggyResult res = IggyPlayerCallMethodRS(s_movieServerDesc, &result, root, s_funcLoadPage, 2, args);
|
||||
if (res == IGGY_RESULT_SUCCESS)
|
||||
{
|
||||
s_textInjected = true;
|
||||
}
|
||||
}
|
||||
|
||||
// keeps the text fixed so it doesn't move from its place
|
||||
IggyValuePath panelPath;
|
||||
if (s_textInjected && IggyValuePathMakeNameRef(&panelPath, root, "DynamicHtmlText"))
|
||||
{
|
||||
IggyName nameX = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"x", -1);
|
||||
IggyName nameY = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"y", -1);
|
||||
IggyName nameW = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"width", -1);
|
||||
IggyName nameH = IggyPlayerCreateFastName(s_movieServerDesc, (IggyUTF16*)L"height", -1);
|
||||
|
||||
if (m_loadedResolution == eSceneResolution_1080)
|
||||
{
|
||||
IggyValueSetF64RS(&panelPath, nameX, nullptr, 332.0);// horizontal
|
||||
IggyValueSetF64RS(&panelPath, nameY, nullptr, 340.0);// vertical
|
||||
IggyValueSetF64RS(&panelPath, nameW, nullptr, 580.0);
|
||||
IggyValueSetF64RS(&panelPath, nameH, nullptr, 270.0);
|
||||
}
|
||||
else //720p
|
||||
{
|
||||
IggyValueSetF64RS(&panelPath, nameX, nullptr, 250.0);
|
||||
IggyValueSetF64RS(&panelPath, nameY, nullptr, 290.0);
|
||||
IggyValueSetF64RS(&panelPath, nameW, nullptr, 400.0);
|
||||
IggyValueSetF64RS(&panelPath, nameH, nullptr, 230.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::friendSessionUpdated(bool success, void *pParam)
|
||||
{
|
||||
UIScene_JoinMenu *scene = static_cast<UIScene_JoinMenu *>(pParam);
|
||||
@@ -251,6 +437,7 @@ int UIScene_JoinMenu::ErrorDialogReturned(void *pParam, int iPad, const C4JStora
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void UIScene_JoinMenu::updateComponents()
|
||||
{
|
||||
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
|
||||
@@ -262,6 +449,19 @@ wstring UIScene_JoinMenu::getMoviePath()
|
||||
return L"JoinMenu";
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::render(S32 width, S32 height, C4JRender::eViewportType viewpBort)
|
||||
{
|
||||
UIScene::render(width, height, viewpBort);
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
if (s_movieServerDesc)
|
||||
{
|
||||
IggyPlayerSetDisplaySize(s_movieServerDesc, width, height);
|
||||
IggyPlayerDraw(s_movieServerDesc);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
|
||||
{
|
||||
if(m_bIgnoreInput) return;
|
||||
@@ -285,12 +485,38 @@ void UIScene_JoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
|
||||
if( uid != INVALID_XUID ) ProfileManager.ShowProfileCard(ProfileManager.GetLockedProfile(),uid);
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#ifdef _WINDOWS64
|
||||
case ACTION_MENU_X:
|
||||
if(pressed && m_serverIndex >= 0)
|
||||
{
|
||||
BeginDeleteServer();
|
||||
handled = true;
|
||||
}
|
||||
break;
|
||||
case ACTION_MENU_Y:
|
||||
if(pressed && m_serverIndex >= 0)
|
||||
{
|
||||
BeginEditServer();
|
||||
handled = true;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case ACTION_MENU_OK:
|
||||
if (getControlFocus() != eControl_GamePlayers)
|
||||
{
|
||||
sendInputToMovie(key, repeat, pressed, released);
|
||||
}
|
||||
#ifdef _WINDOWS64
|
||||
else if (pressed && m_serverIndex >= 0)
|
||||
{
|
||||
int sel = m_buttonListPlayers.getCurrentSelection();
|
||||
if (sel == m_editServerButtonIndex)
|
||||
BeginEditServer();
|
||||
else if (sel == m_deleteServerButtonIndex)
|
||||
BeginDeleteServer();
|
||||
}
|
||||
#endif
|
||||
handled = true;
|
||||
break;
|
||||
#ifdef __ORBIS__
|
||||
@@ -303,6 +529,21 @@ void UIScene_JoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
|
||||
sendInputToMovie(key, repeat, pressed, released);
|
||||
handled = true;
|
||||
break;
|
||||
#ifdef _WINDOWS64
|
||||
case ACTION_MENU_OTHER_STICK_UP:
|
||||
case ACTION_MENU_OTHER_STICK_DOWN:
|
||||
if (s_movieServerDesc)
|
||||
{
|
||||
IggyEvent keyEvent;
|
||||
IggyKeycode iggyKeyCode = (key == ACTION_MENU_OTHER_STICK_UP) ? IGGY_KEYCODE_F11 : IGGY_KEYCODE_F12;
|
||||
IggyMakeEventKey(&keyEvent, pressed ? IGGY_KEYEVENT_Down : IGGY_KEYEVENT_Up, iggyKeyCode, IGGY_KEYLOC_Standard);
|
||||
|
||||
IggyEventResult res;
|
||||
IggyPlayerDispatchEventRS(s_movieServerDesc, &keyEvent, &res);
|
||||
handled = true;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -325,6 +566,16 @@ void UIScene_JoinMenu::handlePress(F64 controlId, F64 childId)
|
||||
}
|
||||
break;
|
||||
case eControl_GamePlayers:
|
||||
#ifdef _WINDOWS64
|
||||
if (m_serverIndex >= 0)
|
||||
{
|
||||
int sel = (int)childId;
|
||||
if (sel == m_editServerButtonIndex)
|
||||
BeginEditServer();
|
||||
else if (sel == m_deleteServerButtonIndex)
|
||||
BeginDeleteServer();
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
};
|
||||
}
|
||||
@@ -529,6 +780,23 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
|
||||
// Alert the app the we no longer want to be informed of ethernet connections
|
||||
app.SetLiveLinkRequired( false );
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
if (result == CGameNetworkManager::JOINGAME_PENDING)
|
||||
{
|
||||
pClass->m_bIgnoreInput = false;
|
||||
ConnectionProgressParams *param = new ConnectionProgressParams();
|
||||
param->iPad = ProfileManager.GetPrimaryPad();
|
||||
param->stringId = IDS_PROGRESS_CONNECTING;
|
||||
param->showTooltips = true;
|
||||
param->setFailTimer = false;
|
||||
param->timerTime = 0;
|
||||
param->cancelFunc = nullptr;
|
||||
param->cancelFuncParam = nullptr;
|
||||
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_ConnectingProgress, param);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if( result != CGameNetworkManager::JOINGAME_SUCCESS )
|
||||
{
|
||||
int exitReasonStringId = -1;
|
||||
@@ -644,4 +912,279 @@ void UIScene_JoinMenu::handleTimerComplete(int id)
|
||||
}
|
||||
break;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
void UIScene_JoinMenu::BeginDeleteServer()
|
||||
{
|
||||
m_bIgnoreInput = true;
|
||||
UINT uiIDA[2];
|
||||
uiIDA[0] = IDS_CONFIRM_CANCEL;
|
||||
uiIDA[1] = IDS_CONFIRM_OK;
|
||||
ui.RequestAlertMessage(IDS_TOOLTIPS_DELETE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, m_iPad, &UIScene_JoinMenu::DeleteServerDialogReturned, this);
|
||||
}
|
||||
|
||||
int UIScene_JoinMenu::DeleteServerDialogReturned(void *pParam, int iPad, C4JStorage::EMessageResult result)
|
||||
{
|
||||
UIScene_JoinMenu* pClass = (UIScene_JoinMenu*)pParam;
|
||||
|
||||
if (result == C4JStorage::EMessage_ResultDecline)
|
||||
{
|
||||
pClass->RemoveServerFromFile();
|
||||
g_NetworkManager.ForceFriendsSessionRefresh();
|
||||
pClass->navigateBack();
|
||||
}
|
||||
else
|
||||
{
|
||||
pClass->m_bIgnoreInput = false;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::BeginEditServer()
|
||||
{
|
||||
m_bIgnoreInput = true;
|
||||
m_editServerPhase = eEditServer_IP;
|
||||
m_editServerIP.clear();
|
||||
m_editServerPort.clear();
|
||||
|
||||
wchar_t wDefaultIP[64] = {};
|
||||
mbstowcs(wDefaultIP, m_selectedSession->data.hostIP, 63);
|
||||
|
||||
UIKeyboardInitData kbData;
|
||||
kbData.title = L"Server Address";
|
||||
kbData.defaultText = wDefaultIP;
|
||||
kbData.maxChars = 128;
|
||||
kbData.callback = &UIScene_JoinMenu::EditServerKeyboardCallback;
|
||||
kbData.lpParam = this;
|
||||
kbData.pcMode = g_KBMInput.IsKBMActive();
|
||||
ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData);
|
||||
}
|
||||
|
||||
int UIScene_JoinMenu::EditServerKeyboardCallback(LPVOID lpParam, bool bRes)
|
||||
{
|
||||
UIScene_JoinMenu *pClass = (UIScene_JoinMenu *)lpParam;
|
||||
|
||||
if (!bRes)
|
||||
{
|
||||
pClass->m_editServerPhase = eEditServer_Idle;
|
||||
pClass->m_bIgnoreInput = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint16_t ui16Text[256];
|
||||
ZeroMemory(ui16Text, sizeof(ui16Text));
|
||||
Win64_GetKeyboardText(ui16Text, 256);
|
||||
|
||||
wchar_t wBuf[256] = {};
|
||||
for (int k = 0; k < 255 && ui16Text[k]; k++)
|
||||
wBuf[k] = (wchar_t)ui16Text[k];
|
||||
|
||||
if (wBuf[0] == 0)
|
||||
{
|
||||
pClass->m_editServerPhase = eEditServer_Idle;
|
||||
pClass->m_bIgnoreInput = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (pClass->m_editServerPhase)
|
||||
{
|
||||
case eEditServer_IP:
|
||||
{
|
||||
pClass->m_editServerIP = wBuf;
|
||||
pClass->m_editServerPhase = eEditServer_Port;
|
||||
|
||||
wchar_t wDefaultPort[16] = {};
|
||||
swprintf(wDefaultPort, 16, L"%d", pClass->m_selectedSession->data.hostPort);
|
||||
|
||||
UIKeyboardInitData kbData;
|
||||
kbData.title = L"Server Port";
|
||||
kbData.defaultText = wDefaultPort;
|
||||
kbData.maxChars = 6;
|
||||
kbData.callback = &UIScene_JoinMenu::EditServerKeyboardCallback;
|
||||
kbData.lpParam = pClass;
|
||||
kbData.pcMode = g_KBMInput.IsKBMActive();
|
||||
ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData);
|
||||
break;
|
||||
}
|
||||
case eEditServer_Port:
|
||||
{
|
||||
pClass->m_editServerPort = wBuf;
|
||||
pClass->m_editServerPhase = eEditServer_Name;
|
||||
|
||||
wchar_t wDefaultName[64] = {};
|
||||
if (pClass->m_selectedSession->displayLabel)
|
||||
wcsncpy(wDefaultName, pClass->m_selectedSession->displayLabel, 63);
|
||||
|
||||
UIKeyboardInitData kbData;
|
||||
kbData.title = L"Server Name";
|
||||
kbData.defaultText = wDefaultName;
|
||||
kbData.maxChars = 64;
|
||||
kbData.callback = &UIScene_JoinMenu::EditServerKeyboardCallback;
|
||||
kbData.lpParam = pClass;
|
||||
kbData.pcMode = g_KBMInput.IsKBMActive();
|
||||
ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData);
|
||||
break;
|
||||
}
|
||||
case eEditServer_Name:
|
||||
{
|
||||
wstring newName = wBuf;
|
||||
pClass->UpdateServerInFile(pClass->m_editServerIP, pClass->m_editServerPort, newName);
|
||||
pClass->m_editServerPhase = eEditServer_Idle;
|
||||
pClass->m_bIgnoreInput = false;
|
||||
|
||||
g_NetworkManager.ForceFriendsSessionRefresh();
|
||||
pClass->navigateBack();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
pClass->m_editServerPhase = eEditServer_Idle;
|
||||
pClass->m_bIgnoreInput = false;
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::UpdateServerInFile(const wstring& newIP, const wstring& newPort, const wstring& newName)
|
||||
{
|
||||
char narrowNewIP[256] = {};
|
||||
char narrowNewPort[16] = {};
|
||||
char narrowNewName[256] = {};
|
||||
wcstombs(narrowNewIP, newIP.c_str(), sizeof(narrowNewIP) - 1);
|
||||
wcstombs(narrowNewPort, newPort.c_str(), sizeof(narrowNewPort) - 1);
|
||||
wcstombs(narrowNewName, newName.c_str(), sizeof(narrowNewName) - 1);
|
||||
|
||||
uint16_t newPortNum = (uint16_t)atoi(narrowNewPort);
|
||||
|
||||
struct ServerEntry { std::string ip; uint16_t port; std::string name; };
|
||||
std::vector<ServerEntry> entries;
|
||||
|
||||
FILE* file = fopen("servers.db", "rb");
|
||||
if (file)
|
||||
{
|
||||
char magic[4] = {};
|
||||
if (fread(magic, 1, 4, file) == 4 && memcmp(magic, "MCSV", 4) == 0)
|
||||
{
|
||||
uint32_t version = 0, count = 0;
|
||||
fread(&version, sizeof(uint32_t), 1, file);
|
||||
fread(&count, sizeof(uint32_t), 1, file);
|
||||
if (version == 1)
|
||||
{
|
||||
for (uint32_t s = 0; s < count; s++)
|
||||
{
|
||||
uint16_t ipLen = 0, p = 0, nameLen = 0;
|
||||
if (fread(&ipLen, sizeof(uint16_t), 1, file) != 1) break;
|
||||
if (ipLen == 0 || ipLen > 256) break;
|
||||
char ipBuf[257] = {};
|
||||
if (fread(ipBuf, 1, ipLen, file) != ipLen) break;
|
||||
if (fread(&p, sizeof(uint16_t), 1, file) != 1) break;
|
||||
if (fread(&nameLen, sizeof(uint16_t), 1, file) != 1) break;
|
||||
if (nameLen > 256) break;
|
||||
char nameBuf[257] = {};
|
||||
if (nameLen > 0 && fread(nameBuf, 1, nameLen, file) != nameLen) break;
|
||||
entries.push_back({std::string(ipBuf), p, std::string(nameBuf)});
|
||||
}
|
||||
}
|
||||
}
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
// Find and update the matching entry by original IP and port
|
||||
int idx = m_serverIndex;
|
||||
if (idx >= 0 && idx < (int)entries.size())
|
||||
{
|
||||
entries[idx].ip = std::string(narrowNewIP);
|
||||
entries[idx].port = newPortNum;
|
||||
entries[idx].name = std::string(narrowNewName);
|
||||
}
|
||||
|
||||
file = fopen("servers.db", "wb");
|
||||
if (file)
|
||||
{
|
||||
fwrite("MCSV", 1, 4, file);
|
||||
uint32_t version = 1;
|
||||
uint32_t count = (uint32_t)entries.size();
|
||||
fwrite(&version, sizeof(uint32_t), 1, file);
|
||||
fwrite(&count, sizeof(uint32_t), 1, file);
|
||||
|
||||
for (size_t i = 0; i < entries.size(); i++)
|
||||
{
|
||||
uint16_t ipLen = (uint16_t)entries[i].ip.length();
|
||||
fwrite(&ipLen, sizeof(uint16_t), 1, file);
|
||||
fwrite(entries[i].ip.c_str(), 1, ipLen, file);
|
||||
fwrite(&entries[i].port, sizeof(uint16_t), 1, file);
|
||||
uint16_t nameLen = (uint16_t)entries[i].name.length();
|
||||
fwrite(&nameLen, sizeof(uint16_t), 1, file);
|
||||
fwrite(entries[i].name.c_str(), 1, nameLen, file);
|
||||
}
|
||||
fclose(file);
|
||||
}
|
||||
}
|
||||
|
||||
void UIScene_JoinMenu::RemoveServerFromFile()
|
||||
{
|
||||
struct ServerEntry { std::string ip; uint16_t port; std::string name; };
|
||||
std::vector<ServerEntry> entries;
|
||||
|
||||
FILE* file = fopen("servers.db", "rb");
|
||||
if (file)
|
||||
{
|
||||
char magic[4] = {};
|
||||
if (fread(magic, 1, 4, file) == 4 && memcmp(magic, "MCSV", 4) == 0)
|
||||
{
|
||||
uint32_t version = 0, count = 0;
|
||||
fread(&version, sizeof(uint32_t), 1, file);
|
||||
fread(&count, sizeof(uint32_t), 1, file);
|
||||
if (version == 1)
|
||||
{
|
||||
for (uint32_t s = 0; s < count; s++)
|
||||
{
|
||||
uint16_t ipLen = 0, p = 0, nameLen = 0;
|
||||
if (fread(&ipLen, sizeof(uint16_t), 1, file) != 1) break;
|
||||
if (ipLen == 0 || ipLen > 256) break;
|
||||
char ipBuf[257] = {};
|
||||
if (fread(ipBuf, 1, ipLen, file) != ipLen) break;
|
||||
if (fread(&p, sizeof(uint16_t), 1, file) != 1) break;
|
||||
if (fread(&nameLen, sizeof(uint16_t), 1, file) != 1) break;
|
||||
if (nameLen > 256) break;
|
||||
char nameBuf[257] = {};
|
||||
if (nameLen > 0 && fread(nameBuf, 1, nameLen, file) != nameLen) break;
|
||||
entries.push_back({std::string(ipBuf), p, std::string(nameBuf)});
|
||||
}
|
||||
}
|
||||
}
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
// Remove the entry at m_serverIndex
|
||||
int idx = m_serverIndex;
|
||||
if (idx >= 0 && idx < (int)entries.size())
|
||||
{
|
||||
entries.erase(entries.begin() + idx);
|
||||
}
|
||||
|
||||
file = fopen("servers.db", "wb");
|
||||
if (file)
|
||||
{
|
||||
fwrite("MCSV", 1, 4, file);
|
||||
uint32_t version = 1;
|
||||
uint32_t count = (uint32_t)entries.size();
|
||||
fwrite(&version, sizeof(uint32_t), 1, file);
|
||||
fwrite(&count, sizeof(uint32_t), 1, file);
|
||||
|
||||
for (size_t i = 0; i < entries.size(); i++)
|
||||
{
|
||||
uint16_t ipLen = (uint16_t)entries[i].ip.length();
|
||||
fwrite(&ipLen, sizeof(uint16_t), 1, file);
|
||||
fwrite(entries[i].ip.c_str(), 1, ipLen, file);
|
||||
fwrite(&entries[i].port, sizeof(uint16_t), 1, file);
|
||||
uint16_t nameLen = (uint16_t)entries[i].name.length();
|
||||
fwrite(&nameLen, sizeof(uint16_t), 1, file);
|
||||
fwrite(entries[i].name.c_str(), 1, nameLen, file);
|
||||
}
|
||||
fclose(file);
|
||||
}
|
||||
}
|
||||
#endif // _WINDOWS64
|
||||
@@ -34,6 +34,10 @@ private:
|
||||
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
|
||||
UI_MAP_ELEMENT( m_buttonJoinGame, "JoinGame")
|
||||
UI_MAP_ELEMENT( m_buttonListPlayers, "GamePlayers")
|
||||
if (m_loadedResolution == eSceneResolution_720)
|
||||
{
|
||||
m_buttonListPlayers.setYPos(170.0);
|
||||
}
|
||||
|
||||
UI_MAP_ELEMENT( m_labelLabels[0], "Label0")
|
||||
UI_MAP_ELEMENT( m_labelLabels[1], "Label1")
|
||||
@@ -62,21 +66,36 @@ private:
|
||||
bool m_friendInfoUpdatedOK;
|
||||
bool m_friendInfoUpdatedERROR;
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
int m_serverIndex; // Index in servers.db, -1 if not a saved server
|
||||
enum eEditServerPhase { eEditServer_Idle, eEditServer_IP, eEditServer_Port, eEditServer_Name };
|
||||
eEditServerPhase m_editServerPhase;
|
||||
wstring m_editServerIP;
|
||||
wstring m_editServerPort;
|
||||
int m_editServerButtonIndex;
|
||||
int m_deleteServerButtonIndex;
|
||||
#endif
|
||||
|
||||
public:
|
||||
UIScene_JoinMenu(int iPad, void *initData, UILayer *parentLayer);
|
||||
virtual ~UIScene_JoinMenu();
|
||||
void tick();
|
||||
static void friendSessionUpdated(bool success, void *pParam);
|
||||
static int ErrorDialogReturned(void *pParam, int iPad, const C4JStorage::EMessageResult);
|
||||
|
||||
virtual void updateTooltips();
|
||||
virtual void updateComponents();
|
||||
virtual void render(S32 width, S32 height, C4JRender::eViewportType viewpBort);
|
||||
|
||||
virtual EUIScene getSceneType() { return eUIScene_LoadMenu;}
|
||||
virtual EUIScene getSceneType() { return eUIScene_JoinMenu;}
|
||||
|
||||
protected:
|
||||
// TODO: This should be pure virtual in this class
|
||||
virtual wstring getMoviePath();
|
||||
|
||||
void updateServerDescription();
|
||||
|
||||
public:
|
||||
public:
|
||||
// INPUT
|
||||
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
|
||||
@@ -95,4 +114,13 @@ protected:
|
||||
|
||||
static int StartGame_SignInReturned(void *pParam, bool, int);
|
||||
static void JoinGame(UIScene_JoinMenu* pClass);
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
void BeginEditServer();
|
||||
void BeginDeleteServer();
|
||||
static int EditServerKeyboardCallback(LPVOID lpParam, bool bRes);
|
||||
static int DeleteServerDialogReturned(void *pParam, int iPad, C4JStorage::EMessageResult result);
|
||||
void UpdateServerInFile(const wstring& newIP, const wstring& newPort, const wstring& newName);
|
||||
void RemoveServerFromFile();
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -751,6 +751,7 @@ UIScene_LoadCreateJoinMenu::UIScene_LoadCreateJoinMenu(int iPad, void *initData,
|
||||
m_buttonListNewGames.init(eControl_NewGamesList);
|
||||
|
||||
m_buttonListGames.init(eControl_GamesList);
|
||||
m_buttonListGames.enableX2Icons();
|
||||
|
||||
|
||||
|
||||
@@ -1606,6 +1607,32 @@ void UIScene_LoadCreateJoinMenu::UpdateMouseHoverForActiveTab()
|
||||
if (!ConvertMouseToSceneCoords(sceneMouseX, sceneMouseY))
|
||||
return;
|
||||
|
||||
// tab area threshold (approx coordinates based on handleMouseClick)
|
||||
float maxY = (getSceneResolution() == eSceneResolution_1080) ? 200.0f : 135.0f;
|
||||
|
||||
if (sceneMouseY < maxY)
|
||||
{
|
||||
// mouse is high up (near or on tabs) deselect lists to avoid collisions
|
||||
if (m_buttonListSaves.getCurrentSelection() != -1)
|
||||
{
|
||||
m_buttonListSaves.setCurrentSelection(-1);
|
||||
}
|
||||
if (m_buttonListNewGames.getCurrentSelection() != -1)
|
||||
{
|
||||
m_buttonListNewGames.setCurrentSelection(-1);
|
||||
}
|
||||
if (m_buttonListGames.getCurrentSelection() != -1)
|
||||
{
|
||||
m_buttonListGames.setCurrentSelection(-1);
|
||||
}
|
||||
|
||||
// reset internal indices to -1 so tick() doesn't restore selection
|
||||
m_iSaveListIndex = -1;
|
||||
m_iNewGameListIndex = -1;
|
||||
m_iGameListIndex = -1;
|
||||
m_bUpdateSaveSize = true; // refresh save size bar / secondary UI
|
||||
}
|
||||
|
||||
UIControl_ButtonList *pActiveList = nullptr;
|
||||
switch (m_activeTab)
|
||||
{
|
||||
@@ -1749,6 +1776,76 @@ void UIScene_LoadCreateJoinMenu::UpdateMouseHoverForActiveTab()
|
||||
m_bPendingSaveSizeBarRefresh = true;
|
||||
m_bPendingJoinTabAvailabilityRefresh = true;
|
||||
}
|
||||
|
||||
bool UIScene_LoadCreateJoinMenu::handleMouseClick(F32 x, F32 y)
|
||||
{
|
||||
if (!hasFocus(m_iPad) || getMovie() == nullptr || g_KBMInput.IsMouseGrabbed() || !g_KBMInput.IsKBMActive())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_bIgnoreInput)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
float sceneMouseX = 0.0f;
|
||||
float sceneMouseY = 0.0f;
|
||||
if (!ConvertMouseToSceneCoords(sceneMouseX, sceneMouseY))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
float loadMinX = 335.0f;
|
||||
float loadMaxX = 535.0f;
|
||||
float createMaxX = 735.0f;
|
||||
float joinMaxX = 935.0f;
|
||||
float minY = 77.0f;
|
||||
float maxY = 135.0f;
|
||||
|
||||
if (getSceneResolution() == eSceneResolution_1080)
|
||||
{
|
||||
loadMinX = 502.0f;
|
||||
loadMaxX = 802.0f;
|
||||
createMaxX = 1102.0f;
|
||||
joinMaxX = 1402.0f;
|
||||
minY = 115.0f;
|
||||
maxY = 200.0f;
|
||||
}
|
||||
|
||||
if (sceneMouseY >= minY && sceneMouseY <= maxY)
|
||||
{
|
||||
if (sceneMouseX >= loadMinX && sceneMouseX <= loadMaxX)
|
||||
{
|
||||
if (m_activeTab != eTab_Load)
|
||||
{
|
||||
SetActiveTab(eTab_Load, true);
|
||||
ui.PlayUISFX(eSFX_Press);
|
||||
}
|
||||
return true; // click consumed by tab
|
||||
}
|
||||
else if (sceneMouseX > loadMaxX && sceneMouseX <= createMaxX)
|
||||
{
|
||||
if (m_activeTab != eTab_Create)
|
||||
{
|
||||
SetActiveTab(eTab_Create, true);
|
||||
ui.PlayUISFX(eSFX_Press);
|
||||
}
|
||||
return true; // click consumed by tab
|
||||
}
|
||||
else if (sceneMouseX > createMaxX && sceneMouseX <= joinMaxX)
|
||||
{
|
||||
if (m_activeTab != eTab_Join)
|
||||
{
|
||||
SetActiveTab(eTab_Join, true);
|
||||
ui.PlayUISFX(eSFX_Press);
|
||||
}
|
||||
return true; // click consumed by tab
|
||||
}
|
||||
}
|
||||
|
||||
return UIScene::handleMouseClick(x, y);
|
||||
}
|
||||
#endif
|
||||
wstring UIScene_LoadCreateJoinMenu::getMoviePath()
|
||||
|
||||
@@ -1935,7 +2032,10 @@ void UIScene_LoadCreateJoinMenu::UpdateSaveSizeBarVisibility()
|
||||
|
||||
|
||||
|
||||
const bool showSaveSizeBar = (m_activeTab == eTab_Load);
|
||||
// user option to hide the save size bar entirely (added via SettingsUIMenu checkbox)
|
||||
const bool hideBar = (app.GetGameSettings(m_iPad, eGameSetting_HideSaveSizeBar) != 0);
|
||||
|
||||
const bool showSaveSizeBar = (m_activeTab == eTab_Load) && !hideBar;
|
||||
|
||||
IggyDataValue result;
|
||||
|
||||
@@ -1955,6 +2055,10 @@ void UIScene_LoadCreateJoinMenu::tick()
|
||||
|
||||
UIScene::tick();
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
UpdateMouseHoverForActiveTab();
|
||||
#endif
|
||||
|
||||
#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined _WINDOWS64 || defined __PSVITA__)
|
||||
|
||||
if(m_bExitScene) // navigate forward or back
|
||||
@@ -3665,6 +3769,12 @@ void UIScene_LoadCreateJoinMenu::handleFocusChange(F64 controlId, F64 childId)
|
||||
|
||||
m_iGameListIndex = childId;
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
|
||||
m_iGameListIndex -= 1;
|
||||
|
||||
#endif
|
||||
|
||||
m_buttonListGames.updateChildFocus(static_cast<int>(childId));
|
||||
|
||||
if (childId < m_hoverBaseIndexJoin)
|
||||
@@ -4189,6 +4299,58 @@ void UIScene_LoadCreateJoinMenu::CheckAndJoinGame(int gameIndex)
|
||||
|
||||
m_initData->selectedSession = m_currentSessions->at( gameIndex );
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
|
||||
{
|
||||
|
||||
|
||||
|
||||
int serverDbCount = 0;
|
||||
|
||||
FILE* dbFile = fopen("servers.db", "rb");
|
||||
|
||||
if (dbFile)
|
||||
|
||||
{
|
||||
|
||||
char magic[4] = {};
|
||||
|
||||
if (fread(magic, 1, 4, dbFile) == 4 && memcmp(magic, "MCSV", 4) == 0)
|
||||
|
||||
{
|
||||
|
||||
uint32_t version = 0, count = 0;
|
||||
|
||||
fread(&version, sizeof(uint32_t), 1, dbFile);
|
||||
|
||||
fread(&count, sizeof(uint32_t), 1, dbFile);
|
||||
|
||||
if (version == 1)
|
||||
|
||||
serverDbCount = static_cast<int>(count);
|
||||
|
||||
}
|
||||
|
||||
fclose(dbFile);
|
||||
|
||||
}
|
||||
|
||||
int lanCount = static_cast<int>(m_currentSessions->size()) - serverDbCount;
|
||||
|
||||
if (gameIndex >= lanCount && lanCount >= 0)
|
||||
|
||||
m_initData->serverIndex = gameIndex - lanCount;
|
||||
|
||||
else
|
||||
|
||||
m_initData->serverIndex = -1;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
if(m_initData->selectedSession->data.texturePackParentId!=0)
|
||||
|
||||
{
|
||||
@@ -4452,10 +4614,20 @@ void UIScene_LoadCreateJoinMenu::RebuildJoinGamesListVisual(bool syncFocus)
|
||||
|
||||
unsigned int nIndex = m_buttonListGames.getCurrentSelection();
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
|
||||
if (m_currentSessions != nullptr && nIndex > 0 && (nIndex - 1) < m_currentSessions->size())
|
||||
|
||||
pSelectedSession = m_currentSessions->at( nIndex - 1 );
|
||||
|
||||
#else
|
||||
|
||||
if (m_currentSessions != nullptr && nIndex < m_currentSessions->size())
|
||||
|
||||
pSelectedSession = m_currentSessions->at( nIndex );
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
SessionID selectedSessionId;
|
||||
@@ -4478,81 +4650,74 @@ void UIScene_LoadCreateJoinMenu::RebuildJoinGamesListVisual(bool syncFocus)
|
||||
|
||||
m_buttonListGames.setCurrentSelection(0);
|
||||
|
||||
for( FriendSessionInfo *sessionInfo : *m_currentSessions )
|
||||
|
||||
for (FriendSessionInfo *sessionInfo : *m_currentSessions)
|
||||
{
|
||||
const int gameType = app.GetGameHostOption(sessionInfo->data.m_uiGameHostSettings, eGameHostOption_GameType);
|
||||
const wchar_t *modeIconFile = L"SurvivalIcon.png";
|
||||
const wchar_t *modeIconName = L"SurvivalIcon";
|
||||
|
||||
wchar_t textureName[64] = L"\0";
|
||||
|
||||
if(sessionInfo->data.texturePackParentId!=0)
|
||||
|
||||
if (gameType == GameType::CREATIVE->getId())
|
||||
{
|
||||
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
TexturePack *tp = pMinecraft->skins->getTexturePackById(sessionInfo->data.texturePackParentId);
|
||||
DWORD dwImageBytes=0;
|
||||
PBYTE pbImageData=nullptr;
|
||||
|
||||
if(tp==nullptr)
|
||||
|
||||
{
|
||||
|
||||
DWORD dwBytes=0;
|
||||
PBYTE pbData=nullptr;
|
||||
app.GetTPD(sessionInfo->data.texturePackParentId,&pbData,&dwBytes);
|
||||
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
|
||||
|
||||
if(dwImageBytes > 0 && pbImageData)
|
||||
|
||||
{
|
||||
|
||||
swprintf(textureName,64,L"%ls",sessionInfo->displayLabel);
|
||||
registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
else
|
||||
|
||||
{
|
||||
|
||||
pbImageData = tp->getPackIcon(dwImageBytes);
|
||||
if(dwImageBytes > 0 && pbImageData)
|
||||
|
||||
{
|
||||
|
||||
swprintf(textureName,64,L"%ls",sessionInfo->displayLabel);
|
||||
registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
modeIconFile = L"CreativeIcon.png";
|
||||
modeIconName = L"CreativeIcon";
|
||||
}
|
||||
else if (gameType == GameType::ADVENTURE->getId())
|
||||
{
|
||||
modeIconFile = L"AdventureIcon.png";
|
||||
modeIconName = L"AdventureIcon";
|
||||
}
|
||||
|
||||
else
|
||||
// register game mode icon
|
||||
TrySetButtonListIcon(m_buttonListGames, -1, modeIconFile, modeIconName);
|
||||
|
||||
// texture pack icon logic
|
||||
wchar_t tpIconName[64] = L"\0";
|
||||
if (sessionInfo->data.texturePackParentId != 0)
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
TexturePack *tp = pMinecraft->skins->getTexturePackById(sessionInfo->data.texturePackParentId);
|
||||
DWORD dwImageBytes = 0;
|
||||
PBYTE pbImageData = nullptr;
|
||||
|
||||
if (tp == nullptr)
|
||||
{
|
||||
DWORD dwBytes = 0;
|
||||
PBYTE pbData = nullptr;
|
||||
app.GetTPD(sessionInfo->data.texturePackParentId, &pbData, &dwBytes);
|
||||
app.GetFileFromTPD(eTPDFileType_Icon, pbData, dwBytes, &pbImageData, &dwImageBytes);
|
||||
|
||||
if (dwImageBytes > 0 && pbImageData)
|
||||
{
|
||||
swprintf(tpIconName, 64, L"tp_%ls", sessionInfo->displayLabel);
|
||||
registerSubstitutionTexture(tpIconName, pbImageData, dwImageBytes);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pbImageData = tp->getPackIcon(dwImageBytes);
|
||||
if (dwImageBytes > 0 && pbImageData)
|
||||
{
|
||||
swprintf(tpIconName, 64, L"tp_%ls", sessionInfo->displayLabel);
|
||||
registerSubstitutionTexture(tpIconName, pbImageData, dwImageBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(0);
|
||||
DWORD dwImageBytes;
|
||||
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
|
||||
if(dwImageBytes > 0 && pbImageData)
|
||||
|
||||
if (dwImageBytes > 0 && pbImageData)
|
||||
{
|
||||
|
||||
swprintf(textureName,64,L"%ls",sessionInfo->displayLabel);
|
||||
registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
|
||||
|
||||
swprintf(tpIconName, 64, L"tp_%ls", sessionInfo->displayLabel);
|
||||
registerSubstitutionTexture(tpIconName, pbImageData, dwImageBytes);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
m_buttonListGames.addItem( sessionInfo->displayLabel, textureName );
|
||||
m_buttonListGames.addItem(sessionInfo->displayLabel, modeIconName, tpIconName);
|
||||
|
||||
if(memcmp( &selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID) ) == 0)
|
||||
if (memcmp(&selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID)) == 0)
|
||||
|
||||
{
|
||||
|
||||
@@ -8816,3 +8981,95 @@ int UIScene_LoadCreateJoinMenu::CopySaveErrorDialogFinishedCallback(void *pParam
|
||||
|
||||
|
||||
#endif // _XBOX_ONE
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -220,6 +220,7 @@ private:
|
||||
void UpdateSaveSizeBarVisibility();
|
||||
#ifdef _WINDOWS64
|
||||
void UpdateMouseHoverForActiveTab();
|
||||
virtual bool handleMouseClick(F32 x, F32 y) override;
|
||||
bool ConvertMouseToSceneCoords(float &sceneMouseX, float &sceneMouseY);
|
||||
void GetAbsoluteControlRect(UIControl *pControl, S32 &x, S32 &y, S32 &w, S32 &h);
|
||||
#endif
|
||||
|
||||
@@ -2041,6 +2041,11 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
|
||||
// clear out the games list and re-fill
|
||||
m_buttonListGames.clearList();
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
// Always add the "Add Server" button as the first entry in the games list
|
||||
m_buttonListGames.addItem(wstring(L"Add Server"));
|
||||
#endif
|
||||
|
||||
if( filteredListSize > 0 )
|
||||
{
|
||||
// Reset the focus to the selected session if it still exists
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "stdafx.h"
|
||||
#include "../App_enums.h"
|
||||
#include "UI.h"
|
||||
#include "UIScene_SettingsUIMenu.h"
|
||||
|
||||
@@ -16,6 +17,8 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer
|
||||
m_checkboxSplitscreen.init(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN),eControl_Splitscreen,(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0));
|
||||
m_checkboxShowSplitscreenGamertags.init(app.GetString(IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS),eControl_ShowSplitscreenGamertags,(app.GetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags)!=0));
|
||||
m_checkboxShowClassicCrafting.init(app.GetString(IDS_CHECKBOX_CLASSICCRAFTING), eControl_ShowClassicCrafting, (app.GetGameSettings(m_iPad, eGameSetting_ClassicCrafting) != 0));
|
||||
// label is hardcoded for now (no IDS_* yet)
|
||||
m_checkboxHideLoadCreateJoinSaveSizeBar.init(L"Hide world disk space bar", eControl_HideSaveSizeBar, (app.GetGameSettings(m_iPad, eGameSetting_HideSaveSizeBar) != 0));
|
||||
|
||||
WCHAR TempString[256];
|
||||
|
||||
@@ -106,6 +109,7 @@ void UIScene_SettingsUIMenu::handleInput(int iPad, int key, bool repeat, bool pr
|
||||
app.SetGameSettings(m_iPad,eGameSetting_DeathMessages,m_checkboxDisplayDeathMessages.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad,eGameSetting_AnimatedCharacter,m_checkboxDisplayAnimatedCharacter.IsChecked()?1:0);
|
||||
app.SetGameSettings(m_iPad, eGameSetting_ClassicCrafting, m_checkboxShowClassicCrafting.IsChecked() ? 1 : 0);
|
||||
app.SetGameSettings(m_iPad, eGameSetting_HideSaveSizeBar, m_checkboxHideLoadCreateJoinSaveSizeBar.IsChecked() ? 1 : 0);
|
||||
|
||||
|
||||
// if the splitscreen vertical/horizontal has changed, need to update the scenes
|
||||
|
||||
@@ -14,11 +14,12 @@ private:
|
||||
eControl_Splitscreen,
|
||||
eControl_ShowSplitscreenGamertags,
|
||||
eControl_ShowClassicCrafting,
|
||||
eControl_HideSaveSizeBar,
|
||||
eControl_UISize,
|
||||
eControl_UISizeSplitscreen
|
||||
};
|
||||
|
||||
UIControl_CheckBox m_checkboxDisplayHUD, m_checkboxDisplayHand, m_checkboxDisplayDeathMessages, m_checkboxDisplayAnimatedCharacter, m_checkboxSplitscreen, m_checkboxShowSplitscreenGamertags, m_checkboxShowClassicCrafting; // Checkboxes
|
||||
UIControl_CheckBox m_checkboxDisplayHUD, m_checkboxDisplayHand, m_checkboxDisplayDeathMessages, m_checkboxDisplayAnimatedCharacter, m_checkboxSplitscreen, m_checkboxShowSplitscreenGamertags, m_checkboxShowClassicCrafting, m_checkboxHideLoadCreateJoinSaveSizeBar; // Checkboxes
|
||||
UIControl_Slider m_sliderUISize, m_sliderUISizeSplitscreen; // Sliders
|
||||
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
|
||||
UI_MAP_ELEMENT( m_checkboxDisplayHUD, "DisplayHUD")
|
||||
@@ -28,6 +29,7 @@ private:
|
||||
UI_MAP_ELEMENT( m_checkboxSplitscreen, "Splitscreen")
|
||||
UI_MAP_ELEMENT( m_checkboxShowSplitscreenGamertags, "ShowSplitscreenGamertags")
|
||||
UI_MAP_ELEMENT(m_checkboxShowClassicCrafting, "ShowClassicCrafting")
|
||||
UI_MAP_ELEMENT(m_checkboxHideLoadCreateJoinSaveSizeBar, "LoadCreateJoinSaveSizeBar")
|
||||
|
||||
UI_MAP_ELEMENT( m_sliderUISize, "UISize")
|
||||
UI_MAP_ELEMENT( m_sliderUISizeSplitscreen, "UISizeSplitscreen")
|
||||
@@ -52,4 +54,4 @@ public:
|
||||
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
|
||||
|
||||
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
|
||||
};
|
||||
};
|
||||
|
||||
@@ -193,19 +193,19 @@ D3DXVECTOR3& D3DXVECTOR3::operator += (CONST D3DXVECTOR3 & add) { x += add.x; y
|
||||
BYTE IQNetPlayer::GetSmallId() { return m_smallId; }
|
||||
void IQNetPlayer::SendData(IQNetPlayer * player, const void* pvData, DWORD dwDataSize, DWORD dwFlags)
|
||||
{
|
||||
if (WinsockNetLayer::IsActive())
|
||||
{
|
||||
if (!WinsockNetLayer::IsHosting() && !m_isRemote)
|
||||
{
|
||||
SOCKET sock = WinsockNetLayer::GetLocalSocket(m_smallId);
|
||||
if (sock != INVALID_SOCKET)
|
||||
WinsockNetLayer::SendOnSocket(sock, pvData, dwDataSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
WinsockNetLayer::SendToSmallId(player->m_smallId, pvData, dwDataSize);
|
||||
}
|
||||
}
|
||||
if (WinsockNetLayer::IsActive())
|
||||
{
|
||||
if (!WinsockNetLayer::IsHosting() && !m_isRemote)
|
||||
{
|
||||
SOCKET sock = WinsockNetLayer::GetLocalSocket(m_smallId);
|
||||
if (sock != INVALID_SOCKET)
|
||||
WinsockNetLayer::SendOnSocket(sock, pvData, dwDataSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
WinsockNetLayer::SendToSmallId(player->m_smallId, pvData, dwDataSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
bool IQNetPlayer::IsSameSystem(IQNetPlayer * player) { return (this == player) || (!m_isRemote && !player->m_isRemote); }
|
||||
DWORD IQNetPlayer::GetSendQueueSize(IQNetPlayer * player, DWORD dwFlags) { return 0; }
|
||||
@@ -253,7 +253,7 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost
|
||||
IQNet::s_playerCount = smallId + 1;
|
||||
}
|
||||
|
||||
static bool Win64_IsActivePlayer(IQNetPlayer* p, DWORD index);
|
||||
static bool Win64_IsActivePlayer(IQNetPlayer * p, DWORD index);
|
||||
|
||||
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex) {
|
||||
if (dwUserIndex >= MINECRAFT_NET_MAX_PLAYERS) return E_FAIL;
|
||||
|
||||
@@ -148,6 +148,7 @@ GameRenderer::GameRenderer(Minecraft *mc)
|
||||
itemInHandRenderer = nullptr;
|
||||
|
||||
// 4J-PB - set up the local players iteminhand renderers here - needs to be done with lighting enabled so that the render geometry gets compiled correctly
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
glEnable(GL_LIGHTING);
|
||||
mc->localitemInHandRenderers[0] = new ItemInHandRenderer(mc);//itemInHandRenderer;
|
||||
mc->localitemInHandRenderers[1] = new ItemInHandRenderer(mc);
|
||||
@@ -170,7 +171,9 @@ GameRenderer::GameRenderer(Minecraft *mc)
|
||||
for(int i=0;i<NUM_LIGHT_TEXTURES;i++)
|
||||
lightPixels[i] = intArray(16*16);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
#ifdef MULTITHREAD_ENABLE
|
||||
m_updateEvents = new C4JThread::EventArray(eUpdateEventCount, C4JThread::EventArray::e_modeAutoClear);
|
||||
m_updateEvents->Set(eUpdateEventIsFinished);
|
||||
@@ -183,6 +186,7 @@ GameRenderer::GameRenderer(Minecraft *mc)
|
||||
m_updateThread->SetProcessor(CPU_CORE_CHUNK_UPDATE);
|
||||
m_updateThread->Run();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
// 4J Stu Added to go with 1.8.2 change
|
||||
|
||||
+572
-543
File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,15 @@ GuiParticles::GuiParticles(Minecraft *mc)
|
||||
this->mc = mc;
|
||||
}
|
||||
|
||||
GuiParticles::~GuiParticles()
|
||||
{
|
||||
for (GuiParticle *gp : particles)
|
||||
{
|
||||
delete gp;
|
||||
}
|
||||
particles.clear();
|
||||
}
|
||||
|
||||
void GuiParticles::tick()
|
||||
{
|
||||
for (unsigned int i = 0; i < particles.size(); i++)
|
||||
@@ -19,6 +28,7 @@ void GuiParticles::tick()
|
||||
|
||||
if (gp->removed)
|
||||
{
|
||||
delete gp;
|
||||
particles.erase(particles.begin()+i);
|
||||
i--;
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ private:
|
||||
|
||||
public:
|
||||
GuiParticles(Minecraft *mc);
|
||||
~GuiParticles();
|
||||
void tick();
|
||||
void add(GuiParticle *guiParticle);
|
||||
void render(float a);
|
||||
|
||||
@@ -110,81 +110,75 @@ void ItemFrameRenderer::drawFrame(shared_ptr<ItemFrame> itemFrame)
|
||||
|
||||
void ItemFrameRenderer::drawItem(shared_ptr<ItemFrame> entity)
|
||||
{
|
||||
Minecraft *pMinecraft=Minecraft::GetInstance();
|
||||
|
||||
shared_ptr<ItemInstance> instance = entity->getItem();
|
||||
if (instance == nullptr) return;
|
||||
shared_ptr<ItemInstance> instance = entity->getItem();
|
||||
if (instance == nullptr) return;
|
||||
|
||||
shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(entity->level, 0, 0, 0, instance);
|
||||
itemEntity->getItem()->count = 1;
|
||||
itemEntity->bobOffs = 0;
|
||||
shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(entity->level, 0, 0, 0, instance);
|
||||
itemEntity->getItem()->count = 1;
|
||||
itemEntity->bobOffs = 0;
|
||||
|
||||
glPushMatrix();
|
||||
glPushMatrix();
|
||||
|
||||
glTranslatef((-7.25f / 16.0f) * Direction::STEP_X[entity->dir], -0.18f, (-7.25f / 16.0f) * Direction::STEP_Z[entity->dir]);
|
||||
glRotatef(180 + entity->yRot, 0, 1, 0);
|
||||
glRotatef(-90 * entity->getRotation(), 0, 0, 1);
|
||||
glRotatef(180.0f + entity->yRot, 0, 1, 0);
|
||||
glTranslatef(0.0f, 0.0f, -0.4375f);
|
||||
|
||||
switch (entity->getRotation())
|
||||
{
|
||||
case 1:
|
||||
glTranslatef(-0.16f, -0.16f, 0);
|
||||
break;
|
||||
case 2:
|
||||
glTranslatef(0, -0.32f, 0);
|
||||
break;
|
||||
case 3:
|
||||
glTranslatef(0.16f, -0.16f, 0);
|
||||
break;
|
||||
}
|
||||
int rotation = entity->getRotation();
|
||||
bool isMap = (itemEntity->getItem()->getItem() == Item::map);
|
||||
int effectiveRotation = isMap ? 2 * (rotation % 4) : rotation;
|
||||
|
||||
if (itemEntity->getItem()->getItem() == Item::map)
|
||||
{
|
||||
entityRenderDispatcher->textures->bindTexture(&MAP_BACKGROUND_LOCATION);
|
||||
Tesselator *t = Tesselator::getInstance();
|
||||
glRotatef(-45.0f * effectiveRotation, 0, 0, 1);
|
||||
glTranslatef(0.0f, -0.41f/2, 0.0f);
|
||||
|
||||
glRotatef(180, 0, 1, 0);
|
||||
glRotatef(180, 0, 0, 1);
|
||||
glScalef(1.0f / 128.0f, 1.0f / 128.0f, 1.0f / 128.0f);
|
||||
glTranslatef(-64.0f, -87.0f, -3.0f);
|
||||
glNormal3f(0, 0, -1);
|
||||
t->begin();
|
||||
int vo = 7;
|
||||
t->vertexUV(0.0f, 128.0f, 0.0f, 0.0f, 1.0f);
|
||||
t->vertexUV(128.0f, 128.0f, 0.0f, 1.0f, 1.0f);
|
||||
t->vertexUV(128.0f, 0.0f, 0.0f, 1.0f, 0.0f);
|
||||
t->vertexUV(0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
t->end();
|
||||
if (isMap)
|
||||
{
|
||||
//entityRenderDispatcher->textures->bindTexture(&MAP_BACKGROUND_LOCATION);
|
||||
//Tesselator *t = Tesselator::getInstance();
|
||||
|
||||
shared_ptr<MapItemSavedData> data = Item::map->getSavedData(itemEntity->getItem(), entity->level);
|
||||
if (data != nullptr)
|
||||
{
|
||||
entityRenderDispatcher->itemInHandRenderer->minimap->render(nullptr, entityRenderDispatcher->textures, data, entity->entityId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (itemEntity->getItem()->getItem() == Item::compass)
|
||||
{
|
||||
CompassTexture *ct = CompassTexture::instance;
|
||||
double compassRot = ct->rot;
|
||||
double compassRotA = ct->rota;
|
||||
ct->rot = 0;
|
||||
ct->rota = 0;
|
||||
ct->updateFromPosition(entity->level, entity->x, entity->z, Mth::wrapDegrees( static_cast<float>(180 + entity->dir * 90) ), false, true);
|
||||
ct->rot = compassRot;
|
||||
ct->rota = compassRotA;
|
||||
}
|
||||
glRotatef(180, 0, 1, 0);
|
||||
glRotatef(180, 0, 0, 1);
|
||||
glScalef(1.0f / 128.0f, 1.0f / 128.0f, 1.0f / 128.0f);
|
||||
glTranslatef(-64.0f, -87.0f, -3.0f);
|
||||
|
||||
EntityRenderDispatcher::instance->render(itemEntity, 0, 0, 0, 0, 0, true);
|
||||
//glNormal3f(0, 0, -1);
|
||||
//t->begin();
|
||||
//t->vertexUV(0.0f, 128.0f, 0.0f, 0.0f, 1.0f);
|
||||
//t->vertexUV(128.0f, 128.0f, 0.0f, 1.0f, 1.0f);
|
||||
//t->vertexUV(128.0f, 0.0f, 0.0f, 1.0f, 0.0f);
|
||||
//t->vertexUV(0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
//t->end();
|
||||
|
||||
if (itemEntity->getItem()->getItem() == Item::compass)
|
||||
{
|
||||
CompassTexture *ct = CompassTexture::instance;
|
||||
ct->cycleFrames();
|
||||
}
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
shared_ptr<MapItemSavedData> data = Item::map->getSavedData(itemEntity->getItem(), entity->level);
|
||||
if (data != nullptr)
|
||||
{
|
||||
entityRenderDispatcher->itemInHandRenderer->minimap->render(
|
||||
nullptr, entityRenderDispatcher->textures, data, entity->entityId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (itemEntity->getItem()->getItem() == Item::compass)
|
||||
{
|
||||
CompassTexture *ct = CompassTexture::instance;
|
||||
double compassRot = ct->rot;
|
||||
double compassRotA = ct->rota;
|
||||
ct->rot = 0;
|
||||
ct->rota = 0;
|
||||
ct->updateFromPosition(entity->level, entity->x, entity->z,
|
||||
Mth::wrapDegrees(static_cast<float>(180 + entity->dir * 90)), false, true);
|
||||
ct->rot = compassRot;
|
||||
ct->rota = compassRotA;
|
||||
}
|
||||
|
||||
EntityRenderDispatcher::instance->render(itemEntity, 0, 0, 0, 0, 0, true);
|
||||
|
||||
if (itemEntity->getItem()->getItem() == Item::compass)
|
||||
{
|
||||
CompassTexture *ct = CompassTexture::instance;
|
||||
ct->cycleFrames();
|
||||
}
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,14 @@ public:
|
||||
int id;
|
||||
bool isLoaded;
|
||||
int ticksSinceLastUse;
|
||||
static const int UNUSED_TICKS_TO_FREE = 20;
|
||||
// @CDevJoud
|
||||
// changing the lifetime of the texture from 20 ticks(1 sec) to 200 ticks (10 sec)
|
||||
// as it helps the texture to have longer lifetime and reducing the usage of loadTexture for every second/frame
|
||||
// note that we dont remove the code that removes the textures from `tick()` as it is required in memory limited environment such as older Consoles(PS3/XBOX360)
|
||||
static const int UNUSED_TICKS_TO_FREE = 200;
|
||||
|
||||
//default ctor for int Texture::getHeight(const wstring& url, int backup)
|
||||
MemTexture() = default;
|
||||
|
||||
MemTexture(const wstring& _name, PBYTE pbData, DWORD dwBytes, MemTextureProcessor *processor);
|
||||
~MemTexture();
|
||||
|
||||
@@ -526,9 +526,10 @@ LevelStorageSource *Minecraft::getLevelSource()
|
||||
|
||||
void Minecraft::setScreen(Screen *screen)
|
||||
{
|
||||
if (this->screen != nullptr)
|
||||
Screen *oldScreen = this->screen;
|
||||
if (oldScreen != nullptr)
|
||||
{
|
||||
this->screen->removed();
|
||||
oldScreen->removed();
|
||||
}
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
@@ -1258,6 +1259,8 @@ void Minecraft::applyFrameMouseLook()
|
||||
|
||||
void Minecraft::run_middle()
|
||||
{
|
||||
pause = app.IsAppPaused();
|
||||
|
||||
static int64_t lastTime = 0;
|
||||
static bool bFirstTimeIntoGame = true;
|
||||
static bool bAutosaveTimerSet=false;
|
||||
@@ -2111,8 +2114,7 @@ void Minecraft::run_middle()
|
||||
while (System::nanoTime() >= lastTime + 1000000000)
|
||||
{
|
||||
MemSect(31);
|
||||
fpsString = std::to_wstring(frames) + L" FPS";
|
||||
chunkupdateString = std::to_wstring(Chunk::updates) + L" Chunk Updates";
|
||||
fpsString = std::to_wstring(frames) + L" fps (" + std::to_wstring(Chunk::updates) + L" chunk updates)";
|
||||
MemSect(0);
|
||||
Chunk::updates = 0;
|
||||
lastTime += 1000000000;
|
||||
@@ -4427,6 +4429,8 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
|
||||
// 4J If we are setting the level to nullptr then we are exiting, so delete the levels
|
||||
if( level == nullptr )
|
||||
{
|
||||
if (soundEngine) soundEngine->stopElytraSound();
|
||||
|
||||
if(levels[0]!=nullptr)
|
||||
{
|
||||
delete levels[0];
|
||||
@@ -4694,7 +4698,7 @@ void Minecraft::respawnPlayer(int iPad, int dimension, int newEntityId)
|
||||
ProfileManager.GetXUID(iTempPad,&playerXUIDOffline,false);
|
||||
ProfileManager.GetXUID(iTempPad,&playerXUIDOnline,true);
|
||||
#ifdef _WINDOWS64
|
||||
playerXUIDOffline = Win64Xuid::ResolvePersistentXuidFromName(player->name);
|
||||
playerXUIDOffline = Win64Xuid::ResolvePersistentXuidFromName(player->name);
|
||||
#endif
|
||||
player->setXuid(playerXUIDOffline);
|
||||
player->setOnlineXuid(playerXUIDOnline);
|
||||
|
||||
@@ -214,7 +214,6 @@ public:
|
||||
void destroy();
|
||||
volatile bool running;
|
||||
wstring fpsString;
|
||||
wstring chunkupdateString;
|
||||
void run();
|
||||
// 4J-PB - split the run into 3 parts so we can run it from our xbox game loop
|
||||
static Minecraft *GetInstance();
|
||||
|
||||
@@ -1848,7 +1848,7 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
||||
lastTime = now;
|
||||
|
||||
// 4J Added ability to pause the server
|
||||
if( !m_isServerPaused )
|
||||
if( !m_isServerPaused && !app.IsAppPaused() )
|
||||
{
|
||||
bool didTick = false;
|
||||
if (levels[0]->allPlayersAreSleeping())
|
||||
@@ -2017,7 +2017,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
||||
QueryPerformanceCounter(&asAfterRules);
|
||||
#endif
|
||||
|
||||
#ifdef MINECRAFT_SERVER_BUILD
|
||||
levels[0]->saveToDisc(nullptr, true);
|
||||
#else
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, true);
|
||||
#endif
|
||||
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
QueryPerformanceCounter(&asAfterFlush);
|
||||
|
||||
@@ -266,7 +266,7 @@ private:
|
||||
#endif
|
||||
#endif
|
||||
|
||||
bool IsServerPaused() { return m_isServerPaused; }
|
||||
|
||||
|
||||
private:
|
||||
// 4J Added
|
||||
@@ -291,6 +291,7 @@ public:
|
||||
const wstring& getSaveFolderName() const { return m_saveFolderName; }
|
||||
void Suspend();
|
||||
bool IsSuspending();
|
||||
bool IsServerPaused() { return m_isServerPaused; }
|
||||
|
||||
// 4J Stu - A load of functions were all added in 1.0.1 in the ServerInterface, but I don't think we need any of them
|
||||
};
|
||||
|
||||
@@ -183,7 +183,7 @@ void PlayerConnection::tick()
|
||||
// Ensure server-side player tick runs even when no move packet was received this tick.
|
||||
// Without this, environmental damage (drowning, fire, lava) is never applied to clients
|
||||
// that don't send frequent move packets.
|
||||
if (!didTick && player != nullptr)
|
||||
if (!didTick && player != nullptr && !server->IsServerPaused() && !app.IsAppPaused())
|
||||
{
|
||||
player->doTick(false);
|
||||
}
|
||||
@@ -2417,7 +2417,7 @@ void PlayerConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
|
||||
player->inventory->setItem(player->inventory->selected, sentItem);
|
||||
}
|
||||
}
|
||||
else if (CustomPayloadPacket::QUICK_EQUIP_PACKET.compare(customPayloadPacket->identifier) == 0) {
|
||||
/*else if (CustomPayloadPacket::QUICK_EQUIP_PACKET.compare(customPayloadPacket->identifier) == 0) {
|
||||
//ByteArrayInputStream bais(customPayloadPacket->data);
|
||||
//DataInputStream input(&bais);
|
||||
//shared_ptr<ItemInstance> sentItem = Packet::readItem(&input);
|
||||
@@ -2448,7 +2448,7 @@ void PlayerConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
|
||||
//PlayerList* playerList = MinecraftServer::getInstance()->getPlayers();
|
||||
//playerList->broadcastAll(std::make_shared<SetEquippedItemPacket>(player->entityId, slot, sentItem));
|
||||
|
||||
}
|
||||
}*/
|
||||
else if (CustomPayloadPacket::TRADER_SELECTION_PACKET.compare(customPayloadPacket->identifier) == 0)
|
||||
{
|
||||
ByteArrayInputStream bais(customPayloadPacket->data);
|
||||
|
||||
@@ -37,6 +37,8 @@
|
||||
#include "Common/Network/Sony/NetworkPlayerSony.h"
|
||||
#endif
|
||||
|
||||
#include "../Minecraft.World/Recipes.h"
|
||||
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
#include "../Minecraft.Server/Access/Access.h"
|
||||
#include "../Minecraft.Server/Common/StringUtils.h"
|
||||
@@ -51,6 +53,7 @@ extern bool g_Win64DedicatedServer;
|
||||
static unsigned int s_playerListTickCount = 0;
|
||||
static const int kIdentityResponseGraceTicks = 200; // 10 seconds at 20 TPS
|
||||
#endif
|
||||
#include "../Minecraft.Client/Common/UI/IUIScene_CreativeMenu.h"
|
||||
|
||||
// 4J - this class is fairly substantially altered as there didn't seem any point in porting code for banning, whitelisting, ops etc.
|
||||
|
||||
@@ -300,6 +303,9 @@ bool PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
|
||||
app.DebugPrintf("RECONNECT: placeNewPlayer smallId=%d entityId=%d dim=%d\n",
|
||||
newSmallId, player->entityId, level->dimension->id);
|
||||
|
||||
playerConnection->send(Recipes::getInstance()->createUpdatePacket());
|
||||
playerConnection->send(IUIScene_CreativeMenu::createUpdatePacket());
|
||||
|
||||
playerConnection->send(std::make_shared<LoginPacket>(L"", player->entityId, level->getLevelData()->getGenerator(),
|
||||
level->getSeed(),
|
||||
player->gameMode->getGameModeForPlayer()->getId(),
|
||||
@@ -731,16 +737,16 @@ shared_ptr<ServerPlayer> PlayerList::getPlayerForLogin(PendingConnection *pendin
|
||||
player->setXuid( xuid ); // 4J Added
|
||||
player->setOnlineXuid( onlineXuid ); // 4J Added
|
||||
#ifdef _WINDOWS64
|
||||
{
|
||||
PlayerUID persistentXuid = Win64Xuid::ResolvePersistentXuidFromName(userName);
|
||||
player->setXuid(persistentXuid);
|
||||
{
|
||||
PlayerUID persistentXuid = Win64Xuid::ResolvePersistentXuidFromName(userName);
|
||||
player->setXuid(persistentXuid);
|
||||
|
||||
INetworkPlayer* np = pendingConnection->connection->getSocket()->getPlayer();
|
||||
if (np != nullptr)
|
||||
{
|
||||
player->setOnlineXuid(np->GetUID());
|
||||
}
|
||||
}
|
||||
INetworkPlayer* np = pendingConnection->connection->getSocket()->getPlayer();
|
||||
if (np != NULL)
|
||||
{
|
||||
player->setOnlineXuid(np->GetUID());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// Work out the base server player settings
|
||||
INetworkPlayer *networkPlayer = pendingConnection->connection->getSocket()->getPlayer();
|
||||
|
||||
@@ -23,6 +23,18 @@ Screen::Screen() // 4J added
|
||||
clickedButton = nullptr;
|
||||
}
|
||||
|
||||
Screen::~Screen()
|
||||
{
|
||||
delete particles;
|
||||
particles = nullptr;
|
||||
|
||||
for (Button *button : buttons)
|
||||
{
|
||||
delete button;
|
||||
}
|
||||
buttons.clear();
|
||||
}
|
||||
|
||||
void Screen::render(int xm, int ym, float a)
|
||||
{
|
||||
for (Button* button : buttons)
|
||||
|
||||
@@ -22,6 +22,7 @@ public:
|
||||
GuiParticles *particles;
|
||||
|
||||
Screen(); // 4J added
|
||||
virtual ~Screen();
|
||||
virtual void render(int xm, int ym, float a);
|
||||
protected:
|
||||
virtual void keyPressed(wchar_t eventCharacter, int eventKey);
|
||||
|
||||
@@ -138,12 +138,21 @@ private:
|
||||
// 4J - added for implementation of finite limit to number of item entities, tnt and falling block entities
|
||||
public:
|
||||
|
||||
static const int MAX_HANGING_ENTITIES = 400;
|
||||
static const int MAX_ITEM_ENTITIES = 200;
|
||||
static const int MAX_ARROW_ENTITIES = 200;
|
||||
static const int MAX_EXPERIENCEORB_ENTITIES = 50;
|
||||
static const int MAX_PRIMED_TNT = 20;
|
||||
static const int MAX_FALLING_TILE = 20;
|
||||
static const int MAX_HANGING_ENTITIES = 800;
|
||||
static const int MAX_ITEM_ENTITIES = 400;
|
||||
static const int MAX_ARROW_ENTITIES = 400;
|
||||
static const int MAX_EXPERIENCEORB_ENTITIES = 100;
|
||||
static const int MAX_PRIMED_TNT = 40;
|
||||
static const int MAX_FALLING_TILE = 40;
|
||||
|
||||
//static const int MAX_HANGING_ENTITIES = 400;
|
||||
//static const int MAX_ITEM_ENTITIES = 200;
|
||||
//static const int MAX_ARROW_ENTITIES = 200;
|
||||
//static const int MAX_EXPERIENCEORB_ENTITIES = 50;
|
||||
//static const int MAX_PRIMED_TNT = 20;
|
||||
//static const int MAX_FALLING_TILE = 20;
|
||||
|
||||
|
||||
|
||||
int m_primedTntCount;
|
||||
int m_fallingTileCount;
|
||||
|
||||
@@ -850,8 +850,10 @@ void ServerPlayer::die(DamageSource *source)
|
||||
|
||||
bool ServerPlayer::hurt(DamageSource *dmgSource, float dmg)
|
||||
{
|
||||
if (isInvulnerable()) return false;
|
||||
if (gameMode == nullptr||gameMode->isCreative()) return false;
|
||||
if (isInvulnerable() && dmgSource != DamageSource::outOfWorld) return false;
|
||||
if (gameMode == nullptr || gameMode->isCreative()) {
|
||||
if (dmgSource != DamageSource::outOfWorld) return false;
|
||||
}
|
||||
|
||||
// 4J: Not relevant to console servers
|
||||
// Allow falldamage on dedicated pvpservers -- so people cannot cheat their way out of 'fall traps'
|
||||
|
||||
@@ -1256,8 +1256,14 @@ int Textures::getHeight(const wstring& url, int backup)
|
||||
|
||||
if (img)
|
||||
{
|
||||
MemTexture* _texture = new MemTexture();
|
||||
_texture->loadedImage = img;
|
||||
_texture->isLoaded = true;
|
||||
_texture->id = getTexture(_texture->loadedImage, C4JRender::TEXTURE_FORMAT_RxGyBzAw, MIPMAP);
|
||||
|
||||
int h = img->getHeight();
|
||||
delete img;
|
||||
//delete img; // commenting this out and inserting the loaded texture to memTextures unordered_map
|
||||
this->memTextures[url] = _texture;
|
||||
return h;
|
||||
}
|
||||
|
||||
|
||||
@@ -290,24 +290,53 @@ void TrackedEntity::tick(EntityTracker *tracker, vector<shared_ptr<Player> > *pl
|
||||
wasRiding = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool rot = abs(yRotn - yRotp) >= TOLERANCE_LEVEL || abs(xRotn - xRotp) >= TOLERANCE_LEVEL;
|
||||
if (rot)
|
||||
{
|
||||
// 4J: Changed this to use deltas
|
||||
broadcast(std::make_shared<MoveEntityPacket::Rot>(e->entityId, static_cast<byte>(yRota), static_cast<byte>(xRota)));
|
||||
yRotp = yRotn;
|
||||
xRotp = xRotn;
|
||||
}
|
||||
{
|
||||
// the entity have a rider, the code didnt send position updates,
|
||||
// causing desync between client and server when boat was spritning.
|
||||
|
||||
xp = Mth::floor(e->x * 32.0);
|
||||
yp = Mth::floor(e->y * 32.0);
|
||||
zp = Mth::floor(e->z * 32.0);
|
||||
bool rot = abs(yRotn - yRotp) >= TOLERANCE_LEVEL || abs(xRotn - xRotp) >= TOLERANCE_LEVEL;
|
||||
if (rot)
|
||||
{
|
||||
|
||||
broadcast(std::make_shared<MoveEntityPacket::Rot>(e->entityId, static_cast<byte>(yRota), static_cast<byte>(xRota)));
|
||||
yRotp = yRotn;
|
||||
xRotp = xRotn;
|
||||
}
|
||||
|
||||
sendDirtyEntityData();
|
||||
int xn = Mth::floor(e->x * 32.0);
|
||||
int yn = Mth::floor(e->y * 32.0);
|
||||
int zn = Mth::floor(e->z * 32.0);
|
||||
int xa = xn - xp;
|
||||
int ya = yn - yp;
|
||||
int za = zn - zp;
|
||||
|
||||
wasRiding = true;
|
||||
}
|
||||
// send only if the boat moved enough
|
||||
// or 3 seconds periodically
|
||||
bool pos = abs(xa) >= TOLERANCE_LEVEL || abs(ya) >= TOLERANCE_LEVEL || abs(za) >= TOLERANCE_LEVEL
|
||||
|| (tickCount % (SharedConstants::TICKS_PER_SECOND * 3) == 0);
|
||||
|
||||
if (pos)
|
||||
{
|
||||
// if deltapos is too much big use teleport.
|
||||
if (xa < -128 || xa >= 128 || ya < -128 || ya >= 128 || za < -128 || za >= 128)
|
||||
{
|
||||
broadcast(std::make_shared<TeleportEntityPacket>(e->entityId, xn, yn, zn,
|
||||
static_cast<byte>(yRotn), static_cast<byte>(xRotn)));
|
||||
}
|
||||
else
|
||||
{
|
||||
// small movement, delta
|
||||
broadcast(std::make_shared<MoveEntityPacket::Pos>(e->entityId,
|
||||
static_cast<char>(xa), static_cast<char>(ya), static_cast<char>(za)));
|
||||
}
|
||||
xp = xn;
|
||||
yp = yn;
|
||||
zp = zn;
|
||||
}
|
||||
|
||||
sendDirtyEntityData();
|
||||
wasRiding = true;
|
||||
}
|
||||
|
||||
int yHeadRot = Mth::floor(e->getYHeadRot() * 256 / 360);
|
||||
if (abs(yHeadRot - yHeadRotp) >= TOLERANCE_LEVEL)
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <random>
|
||||
#include <stdint.h>
|
||||
#include <time.h>
|
||||
|
||||
struct Backoff {
|
||||
int64_t minAmount;
|
||||
int64_t maxAmount;
|
||||
int64_t current;
|
||||
int fails;
|
||||
std::mt19937_64 randGenerator;
|
||||
std::uniform_real_distribution<> randDistribution;
|
||||
|
||||
double rand01() { return randDistribution(randGenerator); }
|
||||
|
||||
Backoff(int64_t min, int64_t max)
|
||||
: minAmount(min)
|
||||
, maxAmount(max)
|
||||
, current(min)
|
||||
, fails(0)
|
||||
, randGenerator((uint64_t)time(0))
|
||||
{
|
||||
}
|
||||
|
||||
void reset()
|
||||
{
|
||||
fails = 0;
|
||||
current = minAmount;
|
||||
}
|
||||
|
||||
int64_t nextDelay()
|
||||
{
|
||||
++fails;
|
||||
int64_t delay = (int64_t)((double)current * 2.0 * rand01());
|
||||
current = (std::min)(current + delay, maxAmount);
|
||||
return current;
|
||||
}
|
||||
};
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// This is to wrap the platform specific kinds of connect/read/write.
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
// not really connectiony, but need per-platform
|
||||
int GetProcessId();
|
||||
|
||||
struct BaseConnection {
|
||||
static BaseConnection* Create();
|
||||
static void Destroy(BaseConnection*&);
|
||||
bool isOpen{false};
|
||||
bool Open();
|
||||
bool Close();
|
||||
bool Write(const void* data, size_t length);
|
||||
bool Read(void* data, size_t length);
|
||||
};
|
||||
@@ -1,128 +0,0 @@
|
||||
#include "connection.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMCX
|
||||
#define NOSERVICE
|
||||
#define NOIME
|
||||
#include <assert.h>
|
||||
#include <windows.h>
|
||||
|
||||
int GetProcessId()
|
||||
{
|
||||
return (int)::GetCurrentProcessId();
|
||||
}
|
||||
|
||||
struct BaseConnectionWin : public BaseConnection {
|
||||
HANDLE pipe{INVALID_HANDLE_VALUE};
|
||||
};
|
||||
|
||||
static BaseConnectionWin Connection;
|
||||
|
||||
/*static*/ BaseConnection* BaseConnection::Create()
|
||||
{
|
||||
return &Connection;
|
||||
}
|
||||
|
||||
/*static*/ void BaseConnection::Destroy(BaseConnection*& c)
|
||||
{
|
||||
auto self = reinterpret_cast<BaseConnectionWin*>(c);
|
||||
self->Close();
|
||||
c = nullptr;
|
||||
}
|
||||
|
||||
bool BaseConnection::Open()
|
||||
{
|
||||
wchar_t pipeName[]{L"\\\\?\\pipe\\discord-ipc-0"};
|
||||
const size_t pipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2;
|
||||
pipeName[pipeDigit] = L'0';
|
||||
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||
for (;;) {
|
||||
self->pipe = ::CreateFileW(
|
||||
pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
|
||||
if (self->pipe != INVALID_HANDLE_VALUE) {
|
||||
self->isOpen = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto lastError = GetLastError();
|
||||
if (lastError == ERROR_FILE_NOT_FOUND) {
|
||||
if (pipeName[pipeDigit] < L'9') {
|
||||
pipeName[pipeDigit]++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (lastError == ERROR_PIPE_BUSY) {
|
||||
if (!WaitNamedPipeW(pipeName, 10000)) {
|
||||
return false;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool BaseConnection::Close()
|
||||
{
|
||||
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||
::CloseHandle(self->pipe);
|
||||
self->pipe = INVALID_HANDLE_VALUE;
|
||||
self->isOpen = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BaseConnection::Write(const void* data, size_t length)
|
||||
{
|
||||
if (length == 0) {
|
||||
return true;
|
||||
}
|
||||
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||
assert(self);
|
||||
if (!self) {
|
||||
return false;
|
||||
}
|
||||
if (self->pipe == INVALID_HANDLE_VALUE) {
|
||||
return false;
|
||||
}
|
||||
assert(data);
|
||||
if (!data) {
|
||||
return false;
|
||||
}
|
||||
const DWORD bytesLength = (DWORD)length;
|
||||
DWORD bytesWritten = 0;
|
||||
return ::WriteFile(self->pipe, data, bytesLength, &bytesWritten, nullptr) == TRUE &&
|
||||
bytesWritten == bytesLength;
|
||||
}
|
||||
|
||||
bool BaseConnection::Read(void* data, size_t length)
|
||||
{
|
||||
assert(data);
|
||||
if (!data) {
|
||||
return false;
|
||||
}
|
||||
auto self = reinterpret_cast<BaseConnectionWin*>(this);
|
||||
assert(self);
|
||||
if (!self) {
|
||||
return false;
|
||||
}
|
||||
if (self->pipe == INVALID_HANDLE_VALUE) {
|
||||
return false;
|
||||
}
|
||||
DWORD bytesAvailable = 0;
|
||||
if (::PeekNamedPipe(self->pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr)) {
|
||||
if (bytesAvailable >= length) {
|
||||
DWORD bytesToRead = (DWORD)length;
|
||||
DWORD bytesRead = 0;
|
||||
if (::ReadFile(self->pipe, data, bytesToRead, &bytesRead, nullptr) == TRUE) {
|
||||
assert(bytesToRead == bytesRead);
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
Close();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
#if defined(_WIN32)
|
||||
#if defined(DISCORD_BUILDING_SDK)
|
||||
#define DISCORD_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define DISCORD_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
#else
|
||||
#define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||
#endif
|
||||
#else
|
||||
#define DISCORD_EXPORT
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
|
||||
DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -1,186 +0,0 @@
|
||||
#include "discord_rpc.h"
|
||||
#include "discord_register.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMCX
|
||||
#define NOSERVICE
|
||||
#define NOIME
|
||||
#include <windows.h>
|
||||
#include <psapi.h>
|
||||
#include <cstdio>
|
||||
|
||||
/**
|
||||
* Updated fixes for MinGW and WinXP
|
||||
* This block is written the way it does not involve changing the rest of the code
|
||||
* Checked to be compiling
|
||||
* 1) strsafe.h belongs to Windows SDK and cannot be added to MinGW
|
||||
* #include guarded, functions redirected to <string.h> substitutes
|
||||
* 2) RegSetKeyValueW and LSTATUS are not declared in <winreg.h>
|
||||
* The entire function is rewritten
|
||||
*/
|
||||
#ifdef __MINGW32__
|
||||
#include <wchar.h>
|
||||
/// strsafe.h fixes
|
||||
static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...)
|
||||
{
|
||||
HRESULT ret;
|
||||
va_list va;
|
||||
va_start(va, pszFormat);
|
||||
cbDest /= 2; // Size is divided by 2 to convert from bytes to wide characters - causes segfault
|
||||
// othervise
|
||||
ret = vsnwprintf(pszDest, cbDest, pszFormat, va);
|
||||
pszDest[cbDest - 1] = 0; // Terminate the string in case a buffer overflow; -1 will be returned
|
||||
va_end(va);
|
||||
return ret;
|
||||
}
|
||||
#else
|
||||
#include <cwchar>
|
||||
#include <strsafe.h>
|
||||
#endif // __MINGW32__
|
||||
|
||||
/// winreg.h fixes
|
||||
#ifndef LSTATUS
|
||||
#define LSTATUS LONG
|
||||
#endif
|
||||
#ifdef RegSetKeyValueW
|
||||
#undefine RegSetKeyValueW
|
||||
#endif
|
||||
#define RegSetKeyValueW regset
|
||||
static LSTATUS regset(HKEY hkey,
|
||||
LPCWSTR subkey,
|
||||
LPCWSTR name,
|
||||
DWORD type,
|
||||
const void* data,
|
||||
DWORD len)
|
||||
{
|
||||
HKEY htkey = hkey, hsubkey = nullptr;
|
||||
LSTATUS ret;
|
||||
if (subkey && subkey[0]) {
|
||||
if ((ret = RegCreateKeyExW(hkey, subkey, 0, 0, 0, KEY_ALL_ACCESS, 0, &hsubkey, 0)) !=
|
||||
ERROR_SUCCESS)
|
||||
return ret;
|
||||
htkey = hsubkey;
|
||||
}
|
||||
ret = RegSetValueExW(htkey, name, 0, type, (const BYTE*)data, len);
|
||||
if (hsubkey && hsubkey != hkey)
|
||||
RegCloseKey(hsubkey);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
|
||||
{
|
||||
// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
|
||||
// we want to register games so we can run them as discord-<appid>://
|
||||
// Update the HKEY_CURRENT_USER, because it doesn't seem to require special permissions.
|
||||
|
||||
wchar_t exeFilePath[MAX_PATH];
|
||||
DWORD exeLen = GetModuleFileNameW(nullptr, exeFilePath, MAX_PATH);
|
||||
wchar_t openCommand[1024];
|
||||
|
||||
if (command && command[0]) {
|
||||
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
|
||||
}
|
||||
else {
|
||||
// StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
|
||||
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath);
|
||||
}
|
||||
|
||||
wchar_t protocolName[64];
|
||||
StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", applicationId);
|
||||
wchar_t protocolDescription[128];
|
||||
StringCbPrintfW(
|
||||
protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId);
|
||||
wchar_t urlProtocol = 0;
|
||||
|
||||
wchar_t keyName[256];
|
||||
StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName);
|
||||
HKEY key;
|
||||
auto status =
|
||||
RegCreateKeyExW(HKEY_CURRENT_USER, keyName, 0, nullptr, 0, KEY_WRITE, nullptr, &key, nullptr);
|
||||
if (status != ERROR_SUCCESS) {
|
||||
fprintf(stderr, "Error creating key\n");
|
||||
return;
|
||||
}
|
||||
DWORD len;
|
||||
LSTATUS result;
|
||||
len = (DWORD)lstrlenW(protocolDescription) + 1;
|
||||
result =
|
||||
RegSetKeyValueW(key, nullptr, nullptr, REG_SZ, protocolDescription, len * sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing description\n");
|
||||
}
|
||||
|
||||
len = (DWORD)lstrlenW(protocolDescription) + 1;
|
||||
result = RegSetKeyValueW(key, nullptr, L"URL Protocol", REG_SZ, &urlProtocol, sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing description\n");
|
||||
}
|
||||
|
||||
result = RegSetKeyValueW(
|
||||
key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, (exeLen + 1) * sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing icon\n");
|
||||
}
|
||||
|
||||
len = (DWORD)lstrlenW(openCommand) + 1;
|
||||
result = RegSetKeyValueW(
|
||||
key, L"shell\\open\\command", nullptr, REG_SZ, openCommand, len * sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing command\n");
|
||||
}
|
||||
RegCloseKey(key);
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
|
||||
{
|
||||
wchar_t appId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||
|
||||
wchar_t openCommand[1024];
|
||||
const wchar_t* wcommand = nullptr;
|
||||
if (command && command[0]) {
|
||||
const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand);
|
||||
MultiByteToWideChar(CP_UTF8, 0, command, -1, openCommand, commandBufferLen);
|
||||
wcommand = openCommand;
|
||||
}
|
||||
|
||||
Discord_RegisterW(appId, wcommand);
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId,
|
||||
const char* steamId)
|
||||
{
|
||||
wchar_t appId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||
|
||||
wchar_t wSteamId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, steamId, -1, wSteamId, 32);
|
||||
|
||||
HKEY key;
|
||||
auto status = RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam", 0, KEY_READ, &key);
|
||||
if (status != ERROR_SUCCESS) {
|
||||
fprintf(stderr, "Error opening Steam key\n");
|
||||
return;
|
||||
}
|
||||
|
||||
wchar_t steamPath[MAX_PATH];
|
||||
DWORD pathBytes = sizeof(steamPath);
|
||||
status = RegQueryValueExW(key, L"SteamExe", nullptr, nullptr, (BYTE*)steamPath, &pathBytes);
|
||||
RegCloseKey(key);
|
||||
if (status != ERROR_SUCCESS || pathBytes < 1) {
|
||||
fprintf(stderr, "Error reading SteamExe key\n");
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD pathChars = pathBytes / sizeof(wchar_t);
|
||||
for (DWORD i = 0; i < pathChars; ++i) {
|
||||
if (steamPath[i] == L'/') {
|
||||
steamPath[i] = L'\\';
|
||||
}
|
||||
}
|
||||
|
||||
wchar_t command[1024];
|
||||
StringCbPrintfW(command, sizeof(command), L"\"%s\" steam://rungameid/%s", steamPath, wSteamId);
|
||||
|
||||
Discord_RegisterW(appId, command);
|
||||
}
|
||||
@@ -1,504 +0,0 @@
|
||||
#include "discord_rpc.h"
|
||||
|
||||
#include "backoff.h"
|
||||
#include "discord_register.h"
|
||||
#include "msg_queue.h"
|
||||
#include "rpc_connection.h"
|
||||
#include "serialization.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
|
||||
#ifndef DISCORD_DISABLE_IO_THREAD
|
||||
#include <condition_variable>
|
||||
#include <thread>
|
||||
#endif
|
||||
|
||||
constexpr size_t MaxMessageSize{16 * 1024};
|
||||
constexpr size_t MessageQueueSize{8};
|
||||
constexpr size_t JoinQueueSize{8};
|
||||
|
||||
struct QueuedMessage {
|
||||
size_t length;
|
||||
char buffer[MaxMessageSize];
|
||||
|
||||
void Copy(const QueuedMessage& other)
|
||||
{
|
||||
length = other.length;
|
||||
if (length) {
|
||||
memcpy(buffer, other.buffer, length);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct User {
|
||||
// snowflake (64bit int), turned into a ascii decimal string, at most 20 chars +1 null
|
||||
// terminator = 21
|
||||
char userId[32];
|
||||
// 32 unicode glyphs is max name size => 4 bytes per glyph in the worst case, +1 for null
|
||||
// terminator = 129
|
||||
char username[344];
|
||||
// 4 decimal digits + 1 null terminator = 5
|
||||
char discriminator[8];
|
||||
// optional 'a_' + md5 hex digest (32 bytes) + null terminator = 35
|
||||
char avatar[128];
|
||||
// Rounded way up because I'm paranoid about games breaking from future changes in these sizes
|
||||
};
|
||||
|
||||
static RpcConnection* Connection{nullptr};
|
||||
static DiscordEventHandlers QueuedHandlers{};
|
||||
static DiscordEventHandlers Handlers{};
|
||||
static std::atomic_bool WasJustConnected{false};
|
||||
static std::atomic_bool WasJustDisconnected{false};
|
||||
static std::atomic_bool GotErrorMessage{false};
|
||||
static std::atomic_bool WasJoinGame{false};
|
||||
static std::atomic_bool WasSpectateGame{false};
|
||||
static std::atomic_bool UpdatePresence{false};
|
||||
static char JoinGameSecret[256];
|
||||
static char SpectateGameSecret[256];
|
||||
static int LastErrorCode{0};
|
||||
static char LastErrorMessage[256];
|
||||
static int LastDisconnectErrorCode{0};
|
||||
static char LastDisconnectErrorMessage[256];
|
||||
static std::mutex PresenceMutex;
|
||||
static std::mutex HandlerMutex;
|
||||
static QueuedMessage QueuedPresence{};
|
||||
static MsgQueue<QueuedMessage, MessageQueueSize> SendQueue;
|
||||
static MsgQueue<User, JoinQueueSize> JoinAskQueue;
|
||||
static User connectedUser;
|
||||
|
||||
// We want to auto connect, and retry on failure, but not as fast as possible. This does expoential
|
||||
// backoff from 0.5 seconds to 1 minute
|
||||
static Backoff ReconnectTimeMs(500, 60 * 1000);
|
||||
static auto NextConnect = std::chrono::system_clock::now();
|
||||
static int Pid{0};
|
||||
static int Nonce{1};
|
||||
|
||||
#ifndef DISCORD_DISABLE_IO_THREAD
|
||||
static void Discord_UpdateConnection(void);
|
||||
class IoThreadHolder {
|
||||
private:
|
||||
std::atomic_bool keepRunning{true};
|
||||
std::mutex waitForIOMutex;
|
||||
std::condition_variable waitForIOActivity;
|
||||
std::thread ioThread;
|
||||
|
||||
public:
|
||||
void Start()
|
||||
{
|
||||
keepRunning.store(true);
|
||||
ioThread = std::thread([&]() {
|
||||
const std::chrono::duration<int64_t, std::milli> maxWait{500LL};
|
||||
Discord_UpdateConnection();
|
||||
while (keepRunning.load()) {
|
||||
std::unique_lock<std::mutex> lock(waitForIOMutex);
|
||||
waitForIOActivity.wait_for(lock, maxWait);
|
||||
Discord_UpdateConnection();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void Notify() { waitForIOActivity.notify_all(); }
|
||||
|
||||
void Stop()
|
||||
{
|
||||
keepRunning.exchange(false);
|
||||
Notify();
|
||||
if (ioThread.joinable()) {
|
||||
ioThread.join();
|
||||
}
|
||||
}
|
||||
|
||||
~IoThreadHolder() { Stop(); }
|
||||
};
|
||||
#else
|
||||
class IoThreadHolder {
|
||||
public:
|
||||
void Start() {}
|
||||
void Stop() {}
|
||||
void Notify() {}
|
||||
};
|
||||
#endif // DISCORD_DISABLE_IO_THREAD
|
||||
static IoThreadHolder* IoThread{nullptr};
|
||||
|
||||
static void UpdateReconnectTime()
|
||||
{
|
||||
NextConnect = std::chrono::system_clock::now() +
|
||||
std::chrono::duration<int64_t, std::milli>{ReconnectTimeMs.nextDelay()};
|
||||
}
|
||||
|
||||
#ifdef DISCORD_DISABLE_IO_THREAD
|
||||
extern "C" DISCORD_EXPORT void Discord_UpdateConnection(void)
|
||||
#else
|
||||
static void Discord_UpdateConnection(void)
|
||||
#endif
|
||||
{
|
||||
if (!Connection) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Connection->IsOpen()) {
|
||||
if (std::chrono::system_clock::now() >= NextConnect) {
|
||||
UpdateReconnectTime();
|
||||
Connection->Open();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// reads
|
||||
|
||||
for (;;) {
|
||||
JsonDocument message;
|
||||
|
||||
if (!Connection->Read(message)) {
|
||||
break;
|
||||
}
|
||||
|
||||
const char* evtName = GetStrMember(&message, "evt");
|
||||
const char* nonce = GetStrMember(&message, "nonce");
|
||||
|
||||
if (nonce) {
|
||||
// in responses only -- should use to match up response when needed.
|
||||
|
||||
if (evtName && strcmp(evtName, "ERROR") == 0) {
|
||||
auto data = GetObjMember(&message, "data");
|
||||
LastErrorCode = GetIntMember(data, "code");
|
||||
StringCopy(LastErrorMessage, GetStrMember(data, "message", ""));
|
||||
GotErrorMessage.store(true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// should have evt == name of event, optional data
|
||||
if (evtName == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto data = GetObjMember(&message, "data");
|
||||
|
||||
if (strcmp(evtName, "ACTIVITY_JOIN") == 0) {
|
||||
auto secret = GetStrMember(data, "secret");
|
||||
if (secret) {
|
||||
StringCopy(JoinGameSecret, secret);
|
||||
WasJoinGame.store(true);
|
||||
}
|
||||
}
|
||||
else if (strcmp(evtName, "ACTIVITY_SPECTATE") == 0) {
|
||||
auto secret = GetStrMember(data, "secret");
|
||||
if (secret) {
|
||||
StringCopy(SpectateGameSecret, secret);
|
||||
WasSpectateGame.store(true);
|
||||
}
|
||||
}
|
||||
else if (strcmp(evtName, "ACTIVITY_JOIN_REQUEST") == 0) {
|
||||
auto user = GetObjMember(data, "user");
|
||||
auto userId = GetStrMember(user, "id");
|
||||
auto username = GetStrMember(user, "username");
|
||||
auto avatar = GetStrMember(user, "avatar");
|
||||
auto joinReq = JoinAskQueue.GetNextAddMessage();
|
||||
if (userId && username && joinReq) {
|
||||
StringCopy(joinReq->userId, userId);
|
||||
StringCopy(joinReq->username, username);
|
||||
auto discriminator = GetStrMember(user, "discriminator");
|
||||
if (discriminator) {
|
||||
StringCopy(joinReq->discriminator, discriminator);
|
||||
}
|
||||
if (avatar) {
|
||||
StringCopy(joinReq->avatar, avatar);
|
||||
}
|
||||
else {
|
||||
joinReq->avatar[0] = 0;
|
||||
}
|
||||
JoinAskQueue.CommitAdd();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// writes
|
||||
if (UpdatePresence.exchange(false) && QueuedPresence.length) {
|
||||
QueuedMessage local;
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||
local.Copy(QueuedPresence);
|
||||
}
|
||||
if (!Connection->Write(local.buffer, local.length)) {
|
||||
// if we fail to send, requeue
|
||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||
QueuedPresence.Copy(local);
|
||||
UpdatePresence.exchange(true);
|
||||
}
|
||||
}
|
||||
|
||||
while (SendQueue.HavePendingSends()) {
|
||||
auto qmessage = SendQueue.GetNextSendMessage();
|
||||
Connection->Write(qmessage->buffer, qmessage->length);
|
||||
SendQueue.CommitSend();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SignalIOActivity()
|
||||
{
|
||||
if (IoThread != nullptr) {
|
||||
IoThread->Notify();
|
||||
}
|
||||
}
|
||||
|
||||
static bool RegisterForEvent(const char* evtName)
|
||||
{
|
||||
auto qmessage = SendQueue.GetNextAddMessage();
|
||||
if (qmessage) {
|
||||
qmessage->length =
|
||||
JsonWriteSubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
|
||||
SendQueue.CommitAdd();
|
||||
SignalIOActivity();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool DeregisterForEvent(const char* evtName)
|
||||
{
|
||||
auto qmessage = SendQueue.GetNextAddMessage();
|
||||
if (qmessage) {
|
||||
qmessage->length =
|
||||
JsonWriteUnsubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
|
||||
SendQueue.CommitAdd();
|
||||
SignalIOActivity();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||
DiscordEventHandlers* handlers,
|
||||
int autoRegister,
|
||||
const char* optionalSteamId)
|
||||
{
|
||||
IoThread = new (std::nothrow) IoThreadHolder();
|
||||
if (IoThread == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (autoRegister) {
|
||||
if (optionalSteamId && optionalSteamId[0]) {
|
||||
Discord_RegisterSteamGame(applicationId, optionalSteamId);
|
||||
}
|
||||
else {
|
||||
Discord_Register(applicationId, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
Pid = GetProcessId();
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
|
||||
if (handlers) {
|
||||
QueuedHandlers = *handlers;
|
||||
}
|
||||
else {
|
||||
QueuedHandlers = {};
|
||||
}
|
||||
|
||||
Handlers = {};
|
||||
}
|
||||
|
||||
if (Connection) {
|
||||
return;
|
||||
}
|
||||
|
||||
Connection = RpcConnection::Create(applicationId);
|
||||
Connection->onConnect = [](JsonDocument& readyMessage) {
|
||||
Discord_UpdateHandlers(&QueuedHandlers);
|
||||
if (QueuedPresence.length > 0) {
|
||||
UpdatePresence.exchange(true);
|
||||
SignalIOActivity();
|
||||
}
|
||||
auto data = GetObjMember(&readyMessage, "data");
|
||||
auto user = GetObjMember(data, "user");
|
||||
auto userId = GetStrMember(user, "id");
|
||||
auto username = GetStrMember(user, "username");
|
||||
auto avatar = GetStrMember(user, "avatar");
|
||||
if (userId && username) {
|
||||
StringCopy(connectedUser.userId, userId);
|
||||
StringCopy(connectedUser.username, username);
|
||||
auto discriminator = GetStrMember(user, "discriminator");
|
||||
if (discriminator) {
|
||||
StringCopy(connectedUser.discriminator, discriminator);
|
||||
}
|
||||
if (avatar) {
|
||||
StringCopy(connectedUser.avatar, avatar);
|
||||
}
|
||||
else {
|
||||
connectedUser.avatar[0] = 0;
|
||||
}
|
||||
}
|
||||
WasJustConnected.exchange(true);
|
||||
ReconnectTimeMs.reset();
|
||||
};
|
||||
Connection->onDisconnect = [](int err, const char* message) {
|
||||
LastDisconnectErrorCode = err;
|
||||
StringCopy(LastDisconnectErrorMessage, message);
|
||||
WasJustDisconnected.exchange(true);
|
||||
UpdateReconnectTime();
|
||||
};
|
||||
|
||||
IoThread->Start();
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Shutdown(void)
|
||||
{
|
||||
if (!Connection) {
|
||||
return;
|
||||
}
|
||||
Connection->onConnect = nullptr;
|
||||
Connection->onDisconnect = nullptr;
|
||||
Handlers = {};
|
||||
QueuedPresence.length = 0;
|
||||
UpdatePresence.exchange(false);
|
||||
if (IoThread != nullptr) {
|
||||
IoThread->Stop();
|
||||
delete IoThread;
|
||||
IoThread = nullptr;
|
||||
}
|
||||
|
||||
RpcConnection::Destroy(Connection);
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||
QueuedPresence.length = JsonWriteRichPresenceObj(
|
||||
QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
|
||||
UpdatePresence.exchange(true);
|
||||
}
|
||||
SignalIOActivity();
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_ClearPresence(void)
|
||||
{
|
||||
Discord_UpdatePresence(nullptr);
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_REPLY_ */ int reply)
|
||||
{
|
||||
// if we are not connected, let's not batch up stale messages for later
|
||||
if (!Connection || !Connection->IsOpen()) {
|
||||
return;
|
||||
}
|
||||
auto qmessage = SendQueue.GetNextAddMessage();
|
||||
if (qmessage) {
|
||||
qmessage->length =
|
||||
JsonWriteJoinReply(qmessage->buffer, sizeof(qmessage->buffer), userId, reply, Nonce++);
|
||||
SendQueue.CommitAdd();
|
||||
SignalIOActivity();
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_RunCallbacks(void)
|
||||
{
|
||||
// Note on some weirdness: internally we might connect, get other signals, disconnect any number
|
||||
// of times inbetween calls here. Externally, we want the sequence to seem sane, so any other
|
||||
// signals are book-ended by calls to ready and disconnect.
|
||||
|
||||
if (!Connection) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool wasDisconnected = WasJustDisconnected.exchange(false);
|
||||
bool isConnected = Connection->IsOpen();
|
||||
|
||||
if (isConnected) {
|
||||
// if we are connected, disconnect cb first
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (wasDisconnected && Handlers.disconnected) {
|
||||
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
if (WasJustConnected.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.ready) {
|
||||
DiscordUser du{connectedUser.userId,
|
||||
connectedUser.username,
|
||||
connectedUser.discriminator,
|
||||
connectedUser.avatar};
|
||||
Handlers.ready(&du);
|
||||
}
|
||||
}
|
||||
|
||||
if (GotErrorMessage.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.errored) {
|
||||
Handlers.errored(LastErrorCode, LastErrorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
if (WasJoinGame.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.joinGame) {
|
||||
Handlers.joinGame(JoinGameSecret);
|
||||
}
|
||||
}
|
||||
|
||||
if (WasSpectateGame.exchange(false)) {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.spectateGame) {
|
||||
Handlers.spectateGame(SpectateGameSecret);
|
||||
}
|
||||
}
|
||||
|
||||
// Right now this batches up any requests and sends them all in a burst; I could imagine a world
|
||||
// where the implementer would rather sequentially accept/reject each one before the next invite
|
||||
// is sent. I left it this way because I could also imagine wanting to process these all and
|
||||
// maybe show them in one common dialog and/or start fetching the avatars in parallel, and if
|
||||
// not it should be trivial for the implementer to make a queue themselves.
|
||||
while (JoinAskQueue.HavePendingSends()) {
|
||||
auto req = JoinAskQueue.GetNextSendMessage();
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (Handlers.joinRequest) {
|
||||
DiscordUser du{req->userId, req->username, req->discriminator, req->avatar};
|
||||
Handlers.joinRequest(&du);
|
||||
}
|
||||
}
|
||||
JoinAskQueue.CommitSend();
|
||||
}
|
||||
|
||||
if (!isConnected) {
|
||||
// if we are not connected, disconnect message last
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
if (wasDisconnected && Handlers.disconnected) {
|
||||
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* newHandlers)
|
||||
{
|
||||
if (newHandlers) {
|
||||
#define HANDLE_EVENT_REGISTRATION(handler_name, event) \
|
||||
if (!Handlers.handler_name && newHandlers->handler_name) { \
|
||||
RegisterForEvent(event); \
|
||||
} \
|
||||
else if (Handlers.handler_name && !newHandlers->handler_name) { \
|
||||
DeregisterForEvent(event); \
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
HANDLE_EVENT_REGISTRATION(joinGame, "ACTIVITY_JOIN")
|
||||
HANDLE_EVENT_REGISTRATION(spectateGame, "ACTIVITY_SPECTATE")
|
||||
HANDLE_EVENT_REGISTRATION(joinRequest, "ACTIVITY_JOIN_REQUEST")
|
||||
|
||||
#undef HANDLE_EVENT_REGISTRATION
|
||||
|
||||
Handlers = *newHandlers;
|
||||
}
|
||||
else {
|
||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
||||
Handlers = {};
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
|
||||
// clang-format off
|
||||
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
# if defined(_WIN32)
|
||||
# if defined(DISCORD_BUILDING_SDK)
|
||||
# define DISCORD_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define DISCORD_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||
# endif
|
||||
#else
|
||||
# define DISCORD_EXPORT
|
||||
#endif
|
||||
|
||||
// clang-format on
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct DiscordRichPresence {
|
||||
const char* state; /* max 128 bytes */
|
||||
const char* details; /* max 128 bytes */
|
||||
const char* button1Label;
|
||||
const char* button1Url;
|
||||
const char* button2Label;
|
||||
const char* button2Url;
|
||||
int64_t startTimestamp;
|
||||
int64_t endTimestamp;
|
||||
const char* largeImageKey; /* max 32 bytes */
|
||||
const char* largeImageText; /* max 128 bytes */
|
||||
const char* smallImageKey; /* max 32 bytes */
|
||||
const char* smallImageText; /* max 128 bytes */
|
||||
const char* partyId; /* max 128 bytes */
|
||||
int partySize;
|
||||
int partyMax;
|
||||
int partyPrivacy;
|
||||
const char* matchSecret; /* max 128 bytes */
|
||||
const char* joinSecret; /* max 128 bytes */
|
||||
const char* spectateSecret; /* max 128 bytes */
|
||||
int8_t instance;
|
||||
} DiscordRichPresence;
|
||||
|
||||
typedef struct DiscordUser {
|
||||
const char* userId;
|
||||
const char* username;
|
||||
const char* discriminator;
|
||||
const char* avatar;
|
||||
} DiscordUser;
|
||||
|
||||
typedef struct DiscordEventHandlers {
|
||||
void (*ready)(const DiscordUser* request);
|
||||
void (*disconnected)(int errorCode, const char* message);
|
||||
void (*errored)(int errorCode, const char* message);
|
||||
void (*joinGame)(const char* joinSecret);
|
||||
void (*spectateGame)(const char* spectateSecret);
|
||||
void (*joinRequest)(const DiscordUser* request);
|
||||
} DiscordEventHandlers;
|
||||
|
||||
#define DISCORD_REPLY_NO 0
|
||||
#define DISCORD_REPLY_YES 1
|
||||
#define DISCORD_REPLY_IGNORE 2
|
||||
#define DISCORD_PARTY_PRIVATE 0
|
||||
#define DISCORD_PARTY_PUBLIC 1
|
||||
|
||||
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||
DiscordEventHandlers* handlers,
|
||||
int autoRegister,
|
||||
const char* optionalSteamId);
|
||||
DISCORD_EXPORT void Discord_Shutdown(void);
|
||||
|
||||
/* checks for incoming messages, dispatches callbacks */
|
||||
DISCORD_EXPORT void Discord_RunCallbacks(void);
|
||||
|
||||
/* If you disable the lib starting its own io thread, you'll need to call this from your own */
|
||||
#ifdef DISCORD_DISABLE_IO_THREAD
|
||||
DISCORD_EXPORT void Discord_UpdateConnection(void);
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
|
||||
DISCORD_EXPORT void Discord_ClearPresence(void);
|
||||
|
||||
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
@@ -1,8 +0,0 @@
|
||||
#include <windows.h>
|
||||
|
||||
// outsmart GCC's missing-declarations warning
|
||||
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID);
|
||||
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
// A simple queue. No locks, but only works with a single thread as producer and a single thread as
|
||||
// a consumer. Mutex up as needed.
|
||||
|
||||
template <typename ElementType, size_t QueueSize>
|
||||
class MsgQueue {
|
||||
ElementType queue_[QueueSize];
|
||||
std::atomic_uint nextAdd_{0};
|
||||
std::atomic_uint nextSend_{0};
|
||||
std::atomic_uint pendingSends_{0};
|
||||
|
||||
public:
|
||||
MsgQueue() {}
|
||||
|
||||
ElementType* GetNextAddMessage()
|
||||
{
|
||||
// if we are falling behind, bail
|
||||
if (pendingSends_.load() >= QueueSize) {
|
||||
return nullptr;
|
||||
}
|
||||
auto index = (nextAdd_++) % QueueSize;
|
||||
return &queue_[index];
|
||||
}
|
||||
void CommitAdd() { ++pendingSends_; }
|
||||
|
||||
bool HavePendingSends() const { return pendingSends_.load() != 0; }
|
||||
ElementType* GetNextSendMessage()
|
||||
{
|
||||
auto index = (nextSend_++) % QueueSize;
|
||||
return &queue_[index];
|
||||
}
|
||||
void CommitSend() { --pendingSends_; }
|
||||
};
|
||||
@@ -1,137 +0,0 @@
|
||||
#include "rpc_connection.h"
|
||||
#include "serialization.h"
|
||||
|
||||
#include <atomic>
|
||||
|
||||
static const int RpcVersion = 1;
|
||||
static RpcConnection Instance;
|
||||
|
||||
/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
|
||||
{
|
||||
Instance.connection = BaseConnection::Create();
|
||||
StringCopy(Instance.appId, applicationId);
|
||||
return &Instance;
|
||||
}
|
||||
|
||||
/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
|
||||
{
|
||||
c->Close();
|
||||
BaseConnection::Destroy(c->connection);
|
||||
c = nullptr;
|
||||
}
|
||||
|
||||
void RpcConnection::Open()
|
||||
{
|
||||
if (state == State::Connected) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (state == State::Disconnected && !connection->Open()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (state == State::SentHandshake) {
|
||||
JsonDocument message;
|
||||
if (Read(message)) {
|
||||
auto cmd = GetStrMember(&message, "cmd");
|
||||
auto evt = GetStrMember(&message, "evt");
|
||||
if (cmd && evt && !strcmp(cmd, "DISPATCH") && !strcmp(evt, "READY")) {
|
||||
state = State::Connected;
|
||||
if (onConnect) {
|
||||
onConnect(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
sendFrame.opcode = Opcode::Handshake;
|
||||
sendFrame.length = (uint32_t)JsonWriteHandshakeObj(
|
||||
sendFrame.message, sizeof(sendFrame.message), RpcVersion, appId);
|
||||
|
||||
if (connection->Write(&sendFrame, sizeof(MessageFrameHeader) + sendFrame.length)) {
|
||||
state = State::SentHandshake;
|
||||
}
|
||||
else {
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RpcConnection::Close()
|
||||
{
|
||||
if (onDisconnect && (state == State::Connected || state == State::SentHandshake)) {
|
||||
onDisconnect(lastErrorCode, lastErrorMessage);
|
||||
}
|
||||
connection->Close();
|
||||
state = State::Disconnected;
|
||||
}
|
||||
|
||||
bool RpcConnection::Write(const void* data, size_t length)
|
||||
{
|
||||
sendFrame.opcode = Opcode::Frame;
|
||||
memcpy(sendFrame.message, data, length);
|
||||
sendFrame.length = (uint32_t)length;
|
||||
if (!connection->Write(&sendFrame, sizeof(MessageFrameHeader) + length)) {
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RpcConnection::Read(JsonDocument& message)
|
||||
{
|
||||
if (state != State::Connected && state != State::SentHandshake) {
|
||||
return false;
|
||||
}
|
||||
MessageFrame readFrame;
|
||||
for (;;) {
|
||||
bool didRead = connection->Read(&readFrame, sizeof(MessageFrameHeader));
|
||||
if (!didRead) {
|
||||
if (!connection->isOpen) {
|
||||
lastErrorCode = (int)ErrorCode::PipeClosed;
|
||||
StringCopy(lastErrorMessage, "Pipe closed");
|
||||
Close();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (readFrame.length > 0) {
|
||||
didRead = connection->Read(readFrame.message, readFrame.length);
|
||||
if (!didRead) {
|
||||
lastErrorCode = (int)ErrorCode::ReadCorrupt;
|
||||
StringCopy(lastErrorMessage, "Partial data in frame");
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
readFrame.message[readFrame.length] = 0;
|
||||
}
|
||||
|
||||
switch (readFrame.opcode) {
|
||||
case Opcode::Close: {
|
||||
message.ParseInsitu(readFrame.message);
|
||||
lastErrorCode = GetIntMember(&message, "code");
|
||||
StringCopy(lastErrorMessage, GetStrMember(&message, "message", ""));
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
case Opcode::Frame:
|
||||
message.ParseInsitu(readFrame.message);
|
||||
return true;
|
||||
case Opcode::Ping:
|
||||
readFrame.opcode = Opcode::Pong;
|
||||
if (!connection->Write(&readFrame, sizeof(MessageFrameHeader) + readFrame.length)) {
|
||||
Close();
|
||||
}
|
||||
break;
|
||||
case Opcode::Pong:
|
||||
break;
|
||||
case Opcode::Handshake:
|
||||
default:
|
||||
// something bad happened
|
||||
lastErrorCode = (int)ErrorCode::ReadCorrupt;
|
||||
StringCopy(lastErrorMessage, "Bad ipc frame");
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "connection.h"
|
||||
#include "serialization.h"
|
||||
|
||||
// I took this from the buffer size libuv uses for named pipes; I suspect ours would usually be much
|
||||
// smaller.
|
||||
constexpr size_t MaxRpcFrameSize = 64 * 1024;
|
||||
|
||||
struct RpcConnection {
|
||||
enum class ErrorCode : int {
|
||||
Success = 0,
|
||||
PipeClosed = 1,
|
||||
ReadCorrupt = 2,
|
||||
};
|
||||
|
||||
enum class Opcode : uint32_t {
|
||||
Handshake = 0,
|
||||
Frame = 1,
|
||||
Close = 2,
|
||||
Ping = 3,
|
||||
Pong = 4,
|
||||
};
|
||||
|
||||
struct MessageFrameHeader {
|
||||
Opcode opcode;
|
||||
uint32_t length;
|
||||
};
|
||||
|
||||
struct MessageFrame : public MessageFrameHeader {
|
||||
char message[MaxRpcFrameSize - sizeof(MessageFrameHeader)];
|
||||
};
|
||||
|
||||
enum class State : uint32_t {
|
||||
Disconnected,
|
||||
SentHandshake,
|
||||
AwaitingResponse,
|
||||
Connected,
|
||||
};
|
||||
|
||||
BaseConnection* connection{nullptr};
|
||||
State state{State::Disconnected};
|
||||
void (*onConnect)(JsonDocument& message){nullptr};
|
||||
void (*onDisconnect)(int errorCode, const char* message){nullptr};
|
||||
char appId[64]{};
|
||||
int lastErrorCode{0};
|
||||
char lastErrorMessage[256]{};
|
||||
RpcConnection::MessageFrame sendFrame;
|
||||
|
||||
static RpcConnection* Create(const char* applicationId);
|
||||
static void Destroy(RpcConnection*&);
|
||||
|
||||
inline bool IsOpen() const { return state == State::Connected; }
|
||||
|
||||
void Open();
|
||||
void Close();
|
||||
bool Write(const void* data, size_t length);
|
||||
bool Read(JsonDocument& message);
|
||||
};
|
||||
@@ -1,270 +0,0 @@
|
||||
#include "serialization.h"
|
||||
#include "connection.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
template <typename T>
|
||||
void NumberToString(char* dest, T number)
|
||||
{
|
||||
if (!number) {
|
||||
*dest++ = '0';
|
||||
*dest++ = 0;
|
||||
return;
|
||||
}
|
||||
if (number < 0) {
|
||||
*dest++ = '-';
|
||||
number = -number;
|
||||
}
|
||||
char temp[32];
|
||||
int place = 0;
|
||||
while (number) {
|
||||
auto digit = number % 10;
|
||||
number = number / 10;
|
||||
temp[place++] = '0' + (char)digit;
|
||||
}
|
||||
for (--place; place >= 0; --place) {
|
||||
*dest++ = temp[place];
|
||||
}
|
||||
*dest = 0;
|
||||
}
|
||||
|
||||
// it's ever so slightly faster to not have to strlen the key
|
||||
template <typename T>
|
||||
void WriteKey(JsonWriter& w, T& k)
|
||||
{
|
||||
w.Key(k, sizeof(T) - 1);
|
||||
}
|
||||
|
||||
struct WriteObject {
|
||||
JsonWriter& writer;
|
||||
WriteObject(JsonWriter& w)
|
||||
: writer(w)
|
||||
{
|
||||
writer.StartObject();
|
||||
}
|
||||
template <typename T>
|
||||
WriteObject(JsonWriter& w, T& name)
|
||||
: writer(w)
|
||||
{
|
||||
WriteKey(writer, name);
|
||||
writer.StartObject();
|
||||
}
|
||||
~WriteObject() { writer.EndObject(); }
|
||||
};
|
||||
|
||||
struct WriteArray {
|
||||
JsonWriter& writer;
|
||||
template <typename T>
|
||||
WriteArray(JsonWriter& w, T& name)
|
||||
: writer(w)
|
||||
{
|
||||
WriteKey(writer, name);
|
||||
writer.StartArray();
|
||||
}
|
||||
~WriteArray() { writer.EndArray(); }
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void WriteOptionalString(JsonWriter& w, T& k, const char* value)
|
||||
{
|
||||
if (value && value[0]) {
|
||||
w.Key(k, sizeof(T) - 1);
|
||||
w.String(value);
|
||||
}
|
||||
}
|
||||
|
||||
static void JsonWriteNonce(JsonWriter& writer, int nonce)
|
||||
{
|
||||
WriteKey(writer, "nonce");
|
||||
char nonceBuffer[32];
|
||||
NumberToString(nonceBuffer, nonce);
|
||||
writer.String(nonceBuffer);
|
||||
}
|
||||
|
||||
size_t JsonWriteRichPresenceObj(char* dest,
|
||||
size_t maxLen,
|
||||
int nonce,
|
||||
int pid,
|
||||
const DiscordRichPresence* presence)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject top(writer);
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
writer.String("SET_ACTIVITY");
|
||||
|
||||
{
|
||||
WriteObject args(writer, "args");
|
||||
|
||||
WriteKey(writer, "pid");
|
||||
writer.Int(pid);
|
||||
|
||||
if (presence != nullptr) {
|
||||
WriteObject activity(writer, "activity");
|
||||
|
||||
WriteOptionalString(writer, "state", presence->state);
|
||||
WriteOptionalString(writer, "details", presence->details);
|
||||
|
||||
if (presence->startTimestamp || presence->endTimestamp) {
|
||||
WriteObject timestamps(writer, "timestamps");
|
||||
|
||||
if (presence->startTimestamp) {
|
||||
WriteKey(writer, "start");
|
||||
writer.Int64(presence->startTimestamp);
|
||||
}
|
||||
|
||||
if (presence->endTimestamp) {
|
||||
WriteKey(writer, "end");
|
||||
writer.Int64(presence->endTimestamp);
|
||||
}
|
||||
}
|
||||
|
||||
if ((presence->largeImageKey && presence->largeImageKey[0]) ||
|
||||
(presence->largeImageText && presence->largeImageText[0]) ||
|
||||
(presence->smallImageKey && presence->smallImageKey[0]) ||
|
||||
(presence->smallImageText && presence->smallImageText[0])) {
|
||||
WriteObject assets(writer, "assets");
|
||||
WriteOptionalString(writer, "large_image", presence->largeImageKey);
|
||||
WriteOptionalString(writer, "large_text", presence->largeImageText);
|
||||
WriteOptionalString(writer, "small_image", presence->smallImageKey);
|
||||
WriteOptionalString(writer, "small_text", presence->smallImageText);
|
||||
}
|
||||
|
||||
if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
|
||||
presence->partyMax || presence->partyPrivacy) {
|
||||
WriteObject party(writer, "party");
|
||||
WriteOptionalString(writer, "id", presence->partyId);
|
||||
if (presence->partySize && presence->partyMax) {
|
||||
WriteArray size(writer, "size");
|
||||
writer.Int(presence->partySize);
|
||||
writer.Int(presence->partyMax);
|
||||
}
|
||||
|
||||
if (presence->partyPrivacy) {
|
||||
WriteKey(writer, "privacy");
|
||||
writer.Int(presence->partyPrivacy);
|
||||
}
|
||||
}
|
||||
|
||||
if ((presence->matchSecret && presence->matchSecret[0]) ||
|
||||
(presence->joinSecret && presence->joinSecret[0]) ||
|
||||
(presence->spectateSecret && presence->spectateSecret[0])) {
|
||||
WriteObject secrets(writer, "secrets");
|
||||
WriteOptionalString(writer, "match", presence->matchSecret);
|
||||
WriteOptionalString(writer, "join", presence->joinSecret);
|
||||
WriteOptionalString(writer, "spectate", presence->spectateSecret);
|
||||
}
|
||||
|
||||
if ((presence->button1Label && presence->button1Label[0]) &&
|
||||
(presence->button1Url && presence->button1Url[0]))
|
||||
{
|
||||
WriteArray buttons(writer, "buttons");
|
||||
|
||||
{
|
||||
WriteObject btn(writer);
|
||||
WriteOptionalString(writer, "label", presence->button1Label);
|
||||
WriteOptionalString(writer, "url", presence->button1Url);
|
||||
}
|
||||
|
||||
if ((presence->button2Label && presence->button2Label[0]) &&
|
||||
(presence->button2Url && presence->button2Url[0]))
|
||||
{
|
||||
WriteObject btn(writer);
|
||||
WriteOptionalString(writer, "label", presence->button2Label);
|
||||
WriteOptionalString(writer, "url", presence->button2Url);
|
||||
}
|
||||
}
|
||||
|
||||
writer.Key("instance");
|
||||
writer.Bool(presence->instance != 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
WriteKey(writer, "v");
|
||||
writer.Int(version);
|
||||
WriteKey(writer, "client_id");
|
||||
writer.String(applicationId);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
writer.String("SUBSCRIBE");
|
||||
|
||||
WriteKey(writer, "evt");
|
||||
writer.String(evtName);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
writer.String("UNSUBSCRIBE");
|
||||
|
||||
WriteKey(writer, "evt");
|
||||
writer.String(evtName);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
|
||||
size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce)
|
||||
{
|
||||
JsonWriter writer(dest, maxLen);
|
||||
|
||||
{
|
||||
WriteObject obj(writer);
|
||||
|
||||
WriteKey(writer, "cmd");
|
||||
if (reply == DISCORD_REPLY_YES) {
|
||||
writer.String("SEND_ACTIVITY_JOIN_INVITE");
|
||||
}
|
||||
else {
|
||||
writer.String("CLOSE_ACTIVITY_JOIN_REQUEST");
|
||||
}
|
||||
|
||||
WriteKey(writer, "args");
|
||||
{
|
||||
WriteObject args(writer);
|
||||
|
||||
WriteKey(writer, "user_id");
|
||||
writer.String(userId);
|
||||
}
|
||||
|
||||
JsonWriteNonce(writer, nonce);
|
||||
}
|
||||
|
||||
return writer.Size();
|
||||
}
|
||||
@@ -1,215 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifndef __MINGW32__
|
||||
#pragma warning(push)
|
||||
|
||||
#pragma warning(disable : 4061) // enum is not explicitly handled by a case label
|
||||
#pragma warning(disable : 4365) // signed/unsigned mismatch
|
||||
#pragma warning(disable : 4464) // relative include path contains
|
||||
#pragma warning(disable : 4668) // is not defined as a preprocessor macro
|
||||
#pragma warning(disable : 6313) // Incorrect operator
|
||||
#endif // __MINGW32__
|
||||
|
||||
#include "../rapidjson/document.h"
|
||||
#include "../rapidjson/stringbuffer.h"
|
||||
#include "../rapidjson/writer.h"
|
||||
|
||||
#ifndef __MINGW32__
|
||||
#pragma warning(pop)
|
||||
#endif // __MINGW32__
|
||||
|
||||
// if only there was a standard library function for this
|
||||
template <size_t Len>
|
||||
inline size_t StringCopy(char (&dest)[Len], const char* src)
|
||||
{
|
||||
if (!src || !Len) {
|
||||
return 0;
|
||||
}
|
||||
size_t copied;
|
||||
char* out = dest;
|
||||
for (copied = 1; *src && copied < Len; ++copied) {
|
||||
*out++ = *src++;
|
||||
}
|
||||
*out = 0;
|
||||
return copied - 1;
|
||||
}
|
||||
|
||||
size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId);
|
||||
|
||||
// Commands
|
||||
struct DiscordRichPresence;
|
||||
size_t JsonWriteRichPresenceObj(char* dest,
|
||||
size_t maxLen,
|
||||
int nonce,
|
||||
int pid,
|
||||
const DiscordRichPresence* presence);
|
||||
size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
|
||||
|
||||
size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
|
||||
|
||||
size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce);
|
||||
|
||||
// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need
|
||||
// to supply some of your own allocators for stuff rather than use the defaults
|
||||
|
||||
class LinearAllocator {
|
||||
public:
|
||||
char* buffer_;
|
||||
char* end_;
|
||||
LinearAllocator()
|
||||
{
|
||||
assert(0); // needed for some default case in rapidjson, should not use
|
||||
}
|
||||
LinearAllocator(char* buffer, size_t size)
|
||||
: buffer_(buffer)
|
||||
, end_(buffer + size)
|
||||
{
|
||||
}
|
||||
static const bool kNeedFree = false;
|
||||
void* Malloc(size_t size)
|
||||
{
|
||||
char* res = buffer_;
|
||||
buffer_ += size;
|
||||
if (buffer_ > end_) {
|
||||
buffer_ = res;
|
||||
return nullptr;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
void* Realloc(void* originalPtr, size_t originalSize, size_t newSize)
|
||||
{
|
||||
if (newSize == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
// allocate how much you need in the first place
|
||||
assert(!originalPtr && !originalSize);
|
||||
// unused parameter warning
|
||||
(void)(originalPtr);
|
||||
(void)(originalSize);
|
||||
return Malloc(newSize);
|
||||
}
|
||||
static void Free(void* ptr)
|
||||
{
|
||||
/* shrug */
|
||||
(void)ptr;
|
||||
}
|
||||
};
|
||||
|
||||
template <size_t Size>
|
||||
class FixedLinearAllocator : public LinearAllocator {
|
||||
public:
|
||||
char fixedBuffer_[Size];
|
||||
FixedLinearAllocator()
|
||||
: LinearAllocator(fixedBuffer_, Size)
|
||||
{
|
||||
}
|
||||
static const bool kNeedFree = false;
|
||||
};
|
||||
|
||||
// wonder why this isn't a thing already, maybe I missed it
|
||||
class DirectStringBuffer {
|
||||
public:
|
||||
using Ch = char;
|
||||
char* buffer_;
|
||||
char* end_;
|
||||
char* current_;
|
||||
|
||||
DirectStringBuffer(char* buffer, size_t maxLen)
|
||||
: buffer_(buffer)
|
||||
, end_(buffer + maxLen)
|
||||
, current_(buffer)
|
||||
{
|
||||
}
|
||||
|
||||
void Put(char c)
|
||||
{
|
||||
if (current_ < end_) {
|
||||
*current_++ = c;
|
||||
}
|
||||
}
|
||||
void Flush() {}
|
||||
size_t GetSize() const { return (size_t)(current_ - buffer_); }
|
||||
};
|
||||
|
||||
using MallocAllocator = rapidjson::CrtAllocator;
|
||||
using PoolAllocator = rapidjson::MemoryPoolAllocator<MallocAllocator>;
|
||||
using UTF8 = rapidjson::UTF8<char>;
|
||||
// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
|
||||
using StackAllocator = FixedLinearAllocator<2048>;
|
||||
constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t));
|
||||
using JsonWriterBase =
|
||||
rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, StackAllocator, rapidjson::kWriteNoFlags>;
|
||||
class JsonWriter : public JsonWriterBase {
|
||||
public:
|
||||
DirectStringBuffer stringBuffer_;
|
||||
StackAllocator stackAlloc_;
|
||||
|
||||
JsonWriter(char* dest, size_t maxLen)
|
||||
: JsonWriterBase(stringBuffer_, &stackAlloc_, WriterNestingLevels)
|
||||
, stringBuffer_(dest, maxLen)
|
||||
, stackAlloc_()
|
||||
{
|
||||
}
|
||||
|
||||
size_t Size() const { return stringBuffer_.GetSize(); }
|
||||
};
|
||||
|
||||
using JsonDocumentBase = rapidjson::GenericDocument<UTF8, PoolAllocator, StackAllocator>;
|
||||
class JsonDocument : public JsonDocumentBase {
|
||||
public:
|
||||
static const int kDefaultChunkCapacity = 32 * 1024;
|
||||
// json parser will use this buffer first, then allocate more if needed; I seriously doubt we
|
||||
// send any messages that would use all of this, though.
|
||||
char parseBuffer_[32 * 1024];
|
||||
MallocAllocator mallocAllocator_;
|
||||
PoolAllocator poolAllocator_;
|
||||
StackAllocator stackAllocator_;
|
||||
JsonDocument()
|
||||
: JsonDocumentBase(rapidjson::kObjectType,
|
||||
&poolAllocator_,
|
||||
sizeof(stackAllocator_.fixedBuffer_),
|
||||
&stackAllocator_)
|
||||
, poolAllocator_(parseBuffer_, sizeof(parseBuffer_), kDefaultChunkCapacity, &mallocAllocator_)
|
||||
, stackAllocator_()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
using JsonValue = rapidjson::GenericValue<UTF8, PoolAllocator>;
|
||||
|
||||
inline JsonValue* GetObjMember(JsonValue* obj, const char* name)
|
||||
{
|
||||
if (obj) {
|
||||
auto member = obj->FindMember(name);
|
||||
if (member != obj->MemberEnd() && member->value.IsObject()) {
|
||||
return &member->value;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
inline int GetIntMember(JsonValue* obj, const char* name, int notFoundDefault = 0)
|
||||
{
|
||||
if (obj) {
|
||||
auto member = obj->FindMember(name);
|
||||
if (member != obj->MemberEnd() && member->value.IsInt()) {
|
||||
return member->value.GetInt();
|
||||
}
|
||||
}
|
||||
return notFoundDefault;
|
||||
}
|
||||
|
||||
inline const char* GetStrMember(JsonValue* obj,
|
||||
const char* name,
|
||||
const char* notFoundDefault = nullptr)
|
||||
{
|
||||
if (obj) {
|
||||
auto member = obj->FindMember(name);
|
||||
if (member != obj->MemberEnd() && member->value.IsString()) {
|
||||
return member->value.GetString();
|
||||
}
|
||||
}
|
||||
return notFoundDefault;
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "achievement_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class AchievementEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnUserAchievementUpdate(void* callbackData,
|
||||
DiscordUserAchievement* userAchievement)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->AchievementManager();
|
||||
module.OnUserAchievementUpdate(*reinterpret_cast<UserAchievement const*>(userAchievement));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordAchievementEvents AchievementManager::events_{
|
||||
&AchievementEvents::OnUserAchievementUpdate,
|
||||
};
|
||||
|
||||
void AchievementManager::SetUserAchievement(Snowflake achievementId,
|
||||
std::uint8_t percentComplete,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->set_user_achievement(
|
||||
internal_, achievementId, percentComplete, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void AchievementManager::FetchUserAchievements(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->fetch_user_achievements(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void AchievementManager::CountUserAchievements(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->count_user_achievements(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result AchievementManager::GetUserAchievement(Snowflake userAchievementId,
|
||||
UserAchievement* userAchievement)
|
||||
{
|
||||
if (!userAchievement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_user_achievement(
|
||||
internal_, userAchievementId, reinterpret_cast<DiscordUserAchievement*>(userAchievement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result AchievementManager::GetUserAchievementAt(std::int32_t index,
|
||||
UserAchievement* userAchievement)
|
||||
{
|
||||
if (!userAchievement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_user_achievement_at(
|
||||
internal_, index, reinterpret_cast<DiscordUserAchievement*>(userAchievement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class AchievementManager final {
|
||||
public:
|
||||
~AchievementManager() = default;
|
||||
|
||||
void SetUserAchievement(Snowflake achievementId,
|
||||
std::uint8_t percentComplete,
|
||||
std::function<void(Result)> callback);
|
||||
void FetchUserAchievements(std::function<void(Result)> callback);
|
||||
void CountUserAchievements(std::int32_t* count);
|
||||
Result GetUserAchievement(Snowflake userAchievementId, UserAchievement* userAchievement);
|
||||
Result GetUserAchievementAt(std::int32_t index, UserAchievement* userAchievement);
|
||||
|
||||
Event<UserAchievement const&> OnUserAchievementUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
AchievementManager() = default;
|
||||
AchievementManager(AchievementManager const& rhs) = delete;
|
||||
AchievementManager& operator=(AchievementManager const& rhs) = delete;
|
||||
AchievementManager(AchievementManager&& rhs) = delete;
|
||||
AchievementManager& operator=(AchievementManager&& rhs) = delete;
|
||||
|
||||
IDiscordAchievementManager* internal_;
|
||||
static IDiscordAchievementEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,177 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "activity_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class ActivityEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnActivityJoin(void* callbackData, char const* secret)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->ActivityManager();
|
||||
module.OnActivityJoin(static_cast<const char*>(secret));
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnActivitySpectate(void* callbackData, char const* secret)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->ActivityManager();
|
||||
module.OnActivitySpectate(static_cast<const char*>(secret));
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnActivityJoinRequest(void* callbackData, DiscordUser* user)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->ActivityManager();
|
||||
module.OnActivityJoinRequest(*reinterpret_cast<User const*>(user));
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnActivityInvite(void* callbackData,
|
||||
EDiscordActivityActionType type,
|
||||
DiscordUser* user,
|
||||
DiscordActivity* activity)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->ActivityManager();
|
||||
module.OnActivityInvite(static_cast<ActivityActionType>(type),
|
||||
*reinterpret_cast<User const*>(user),
|
||||
*reinterpret_cast<Activity const*>(activity));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordActivityEvents ActivityManager::events_{
|
||||
&ActivityEvents::OnActivityJoin,
|
||||
&ActivityEvents::OnActivitySpectate,
|
||||
&ActivityEvents::OnActivityJoinRequest,
|
||||
&ActivityEvents::OnActivityInvite,
|
||||
};
|
||||
|
||||
Result ActivityManager::RegisterCommand(char const* command)
|
||||
{
|
||||
auto result = internal_->register_command(internal_, const_cast<char*>(command));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result ActivityManager::RegisterSteam(std::uint32_t steamId)
|
||||
{
|
||||
auto result = internal_->register_steam(internal_, steamId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void ActivityManager::UpdateActivity(Activity const& activity, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->update_activity(internal_,
|
||||
reinterpret_cast<DiscordActivity*>(const_cast<Activity*>(&activity)),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void ActivityManager::ClearActivity(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->clear_activity(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void ActivityManager::SendRequestReply(UserId userId,
|
||||
ActivityJoinRequestReply reply,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->send_request_reply(internal_,
|
||||
userId,
|
||||
static_cast<EDiscordActivityJoinRequestReply>(reply),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void ActivityManager::SendInvite(UserId userId,
|
||||
ActivityActionType type,
|
||||
char const* content,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->send_invite(internal_,
|
||||
userId,
|
||||
static_cast<EDiscordActivityActionType>(type),
|
||||
const_cast<char*>(content),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void ActivityManager::AcceptInvite(UserId userId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->accept_invite(internal_, userId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class ActivityManager final {
|
||||
public:
|
||||
~ActivityManager() = default;
|
||||
|
||||
Result RegisterCommand(char const* command);
|
||||
Result RegisterSteam(std::uint32_t steamId);
|
||||
void UpdateActivity(Activity const& activity, std::function<void(Result)> callback);
|
||||
void ClearActivity(std::function<void(Result)> callback);
|
||||
void SendRequestReply(UserId userId,
|
||||
ActivityJoinRequestReply reply,
|
||||
std::function<void(Result)> callback);
|
||||
void SendInvite(UserId userId,
|
||||
ActivityActionType type,
|
||||
char const* content,
|
||||
std::function<void(Result)> callback);
|
||||
void AcceptInvite(UserId userId, std::function<void(Result)> callback);
|
||||
|
||||
Event<char const*> OnActivityJoin;
|
||||
Event<char const*> OnActivitySpectate;
|
||||
Event<User const&> OnActivityJoinRequest;
|
||||
Event<ActivityActionType, User const&, Activity const&> OnActivityInvite;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
ActivityManager() = default;
|
||||
ActivityManager(ActivityManager const& rhs) = delete;
|
||||
ActivityManager& operator=(ActivityManager const& rhs) = delete;
|
||||
ActivityManager(ActivityManager&& rhs) = delete;
|
||||
ActivityManager& operator=(ActivityManager&& rhs) = delete;
|
||||
|
||||
IDiscordActivityManager* internal_;
|
||||
static IDiscordActivityEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,78 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "application_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
void ApplicationManager::ValidateOrExit(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->validate_or_exit(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void ApplicationManager::GetCurrentLocale(char locale[128])
|
||||
{
|
||||
if (!locale) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->get_current_locale(internal_, reinterpret_cast<DiscordLocale*>(locale));
|
||||
}
|
||||
|
||||
void ApplicationManager::GetCurrentBranch(char branch[4096])
|
||||
{
|
||||
if (!branch) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->get_current_branch(internal_, reinterpret_cast<DiscordBranch*>(branch));
|
||||
}
|
||||
|
||||
void ApplicationManager::GetOAuth2Token(std::function<void(Result, OAuth2Token const&)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordOAuth2Token* oauth2Token) -> void {
|
||||
std::unique_ptr<std::function<void(Result, OAuth2Token const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, OAuth2Token const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<OAuth2Token const*>(oauth2Token));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, OAuth2Token const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, OAuth2Token const&)>(std::move(callback)));
|
||||
internal_->get_oauth2_token(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void ApplicationManager::GetTicket(std::function<void(Result, char const*)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result, char const* data) -> void {
|
||||
std::unique_ptr<std::function<void(Result, char const*)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, char const*)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), static_cast<const char*>(data));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, char const*)>> cb{};
|
||||
cb.reset(new std::function<void(Result, char const*)>(std::move(callback)));
|
||||
internal_->get_ticket(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class ApplicationManager final {
|
||||
public:
|
||||
~ApplicationManager() = default;
|
||||
|
||||
void ValidateOrExit(std::function<void(Result)> callback);
|
||||
void GetCurrentLocale(char locale[128]);
|
||||
void GetCurrentBranch(char branch[4096]);
|
||||
void GetOAuth2Token(std::function<void(Result, OAuth2Token const&)> callback);
|
||||
void GetTicket(std::function<void(Result, char const*)> callback);
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
ApplicationManager() = default;
|
||||
ApplicationManager(ApplicationManager const& rhs) = delete;
|
||||
ApplicationManager& operator=(ApplicationManager const& rhs) = delete;
|
||||
ApplicationManager(ApplicationManager&& rhs) = delete;
|
||||
ApplicationManager& operator=(ApplicationManager&& rhs) = delete;
|
||||
|
||||
IDiscordApplicationManager* internal_;
|
||||
static IDiscordApplicationEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,182 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
Result Core::Create(ClientId clientId, std::uint64_t flags, Core** instance)
|
||||
{
|
||||
if (!instance) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
(*instance) = new Core();
|
||||
DiscordCreateParams params{};
|
||||
DiscordCreateParamsSetDefault(¶ms);
|
||||
params.client_id = clientId;
|
||||
params.flags = flags;
|
||||
params.events = nullptr;
|
||||
params.event_data = *instance;
|
||||
params.user_events = &UserManager::events_;
|
||||
params.activity_events = &ActivityManager::events_;
|
||||
params.relationship_events = &RelationshipManager::events_;
|
||||
params.lobby_events = &LobbyManager::events_;
|
||||
params.network_events = &NetworkManager::events_;
|
||||
params.overlay_events = &OverlayManager::events_;
|
||||
params.store_events = &StoreManager::events_;
|
||||
params.voice_events = &VoiceManager::events_;
|
||||
params.achievement_events = &AchievementManager::events_;
|
||||
auto result = DiscordCreate(DISCORD_VERSION, ¶ms, &((*instance)->internal_));
|
||||
if (result != DiscordResult_Ok || !(*instance)->internal_) {
|
||||
delete (*instance);
|
||||
(*instance) = nullptr;
|
||||
}
|
||||
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Core::~Core()
|
||||
{
|
||||
if (internal_) {
|
||||
internal_->destroy(internal_);
|
||||
internal_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Result Core::RunCallbacks()
|
||||
{
|
||||
auto result = internal_->run_callbacks(internal_);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void Core::SetLogHook(LogLevel minLevel, std::function<void(LogLevel, char const*)> hook)
|
||||
{
|
||||
setLogHook_.DisconnectAll();
|
||||
setLogHook_.Connect(std::move(hook));
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordLogLevel level, char const* message) -> void {
|
||||
auto cb(reinterpret_cast<decltype(setLogHook_)*>(callbackData));
|
||||
if (!cb) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<LogLevel>(level), static_cast<const char*>(message));
|
||||
};
|
||||
|
||||
internal_->set_log_hook(
|
||||
internal_, static_cast<EDiscordLogLevel>(minLevel), &setLogHook_, wrapper);
|
||||
}
|
||||
|
||||
discord::ApplicationManager& Core::ApplicationManager()
|
||||
{
|
||||
if (!applicationManager_.internal_) {
|
||||
applicationManager_.internal_ = internal_->get_application_manager(internal_);
|
||||
}
|
||||
|
||||
return applicationManager_;
|
||||
}
|
||||
|
||||
discord::UserManager& Core::UserManager()
|
||||
{
|
||||
if (!userManager_.internal_) {
|
||||
userManager_.internal_ = internal_->get_user_manager(internal_);
|
||||
}
|
||||
|
||||
return userManager_;
|
||||
}
|
||||
|
||||
discord::ImageManager& Core::ImageManager()
|
||||
{
|
||||
if (!imageManager_.internal_) {
|
||||
imageManager_.internal_ = internal_->get_image_manager(internal_);
|
||||
}
|
||||
|
||||
return imageManager_;
|
||||
}
|
||||
|
||||
discord::ActivityManager& Core::ActivityManager()
|
||||
{
|
||||
if (!activityManager_.internal_) {
|
||||
activityManager_.internal_ = internal_->get_activity_manager(internal_);
|
||||
}
|
||||
|
||||
return activityManager_;
|
||||
}
|
||||
|
||||
discord::RelationshipManager& Core::RelationshipManager()
|
||||
{
|
||||
if (!relationshipManager_.internal_) {
|
||||
relationshipManager_.internal_ = internal_->get_relationship_manager(internal_);
|
||||
}
|
||||
|
||||
return relationshipManager_;
|
||||
}
|
||||
|
||||
discord::LobbyManager& Core::LobbyManager()
|
||||
{
|
||||
if (!lobbyManager_.internal_) {
|
||||
lobbyManager_.internal_ = internal_->get_lobby_manager(internal_);
|
||||
}
|
||||
|
||||
return lobbyManager_;
|
||||
}
|
||||
|
||||
discord::NetworkManager& Core::NetworkManager()
|
||||
{
|
||||
if (!networkManager_.internal_) {
|
||||
networkManager_.internal_ = internal_->get_network_manager(internal_);
|
||||
}
|
||||
|
||||
return networkManager_;
|
||||
}
|
||||
|
||||
discord::OverlayManager& Core::OverlayManager()
|
||||
{
|
||||
if (!overlayManager_.internal_) {
|
||||
overlayManager_.internal_ = internal_->get_overlay_manager(internal_);
|
||||
}
|
||||
|
||||
return overlayManager_;
|
||||
}
|
||||
|
||||
discord::StorageManager& Core::StorageManager()
|
||||
{
|
||||
if (!storageManager_.internal_) {
|
||||
storageManager_.internal_ = internal_->get_storage_manager(internal_);
|
||||
}
|
||||
|
||||
return storageManager_;
|
||||
}
|
||||
|
||||
discord::StoreManager& Core::StoreManager()
|
||||
{
|
||||
if (!storeManager_.internal_) {
|
||||
storeManager_.internal_ = internal_->get_store_manager(internal_);
|
||||
}
|
||||
|
||||
return storeManager_;
|
||||
}
|
||||
|
||||
discord::VoiceManager& Core::VoiceManager()
|
||||
{
|
||||
if (!voiceManager_.internal_) {
|
||||
voiceManager_.internal_ = internal_->get_voice_manager(internal_);
|
||||
}
|
||||
|
||||
return voiceManager_;
|
||||
}
|
||||
|
||||
discord::AchievementManager& Core::AchievementManager()
|
||||
{
|
||||
if (!achievementManager_.internal_) {
|
||||
achievementManager_.internal_ = internal_->get_achievement_manager(internal_);
|
||||
}
|
||||
|
||||
return achievementManager_;
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,64 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
#include "application_manager.h"
|
||||
#include "user_manager.h"
|
||||
#include "image_manager.h"
|
||||
#include "activity_manager.h"
|
||||
#include "relationship_manager.h"
|
||||
#include "lobby_manager.h"
|
||||
#include "network_manager.h"
|
||||
#include "overlay_manager.h"
|
||||
#include "storage_manager.h"
|
||||
#include "store_manager.h"
|
||||
#include "voice_manager.h"
|
||||
#include "achievement_manager.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class Core final {
|
||||
public:
|
||||
static Result Create(ClientId clientId, std::uint64_t flags, Core** instance);
|
||||
|
||||
~Core();
|
||||
|
||||
Result RunCallbacks();
|
||||
void SetLogHook(LogLevel minLevel, std::function<void(LogLevel, char const*)> hook);
|
||||
|
||||
discord::ApplicationManager& ApplicationManager();
|
||||
discord::UserManager& UserManager();
|
||||
discord::ImageManager& ImageManager();
|
||||
discord::ActivityManager& ActivityManager();
|
||||
discord::RelationshipManager& RelationshipManager();
|
||||
discord::LobbyManager& LobbyManager();
|
||||
discord::NetworkManager& NetworkManager();
|
||||
discord::OverlayManager& OverlayManager();
|
||||
discord::StorageManager& StorageManager();
|
||||
discord::StoreManager& StoreManager();
|
||||
discord::VoiceManager& VoiceManager();
|
||||
discord::AchievementManager& AchievementManager();
|
||||
|
||||
private:
|
||||
Core() = default;
|
||||
Core(Core const& rhs) = delete;
|
||||
Core& operator=(Core const& rhs) = delete;
|
||||
Core(Core&& rhs) = delete;
|
||||
Core& operator=(Core&& rhs) = delete;
|
||||
|
||||
IDiscordCore* internal_;
|
||||
Event<LogLevel, char const*> setLogHook_;
|
||||
discord::ApplicationManager applicationManager_;
|
||||
discord::UserManager userManager_;
|
||||
discord::ImageManager imageManager_;
|
||||
discord::ActivityManager activityManager_;
|
||||
discord::RelationshipManager relationshipManager_;
|
||||
discord::LobbyManager lobbyManager_;
|
||||
discord::NetworkManager networkManager_;
|
||||
discord::OverlayManager overlayManager_;
|
||||
discord::StorageManager storageManager_;
|
||||
discord::StoreManager storeManager_;
|
||||
discord::VoiceManager voiceManager_;
|
||||
discord::AchievementManager achievementManager_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
#include "core.h"
|
||||
#include "application_manager.h"
|
||||
#include "user_manager.h"
|
||||
#include "image_manager.h"
|
||||
#include "activity_manager.h"
|
||||
#include "relationship_manager.h"
|
||||
#include "lobby_manager.h"
|
||||
#include "network_manager.h"
|
||||
#include "overlay_manager.h"
|
||||
#include "storage_manager.h"
|
||||
#include "store_manager.h"
|
||||
#include "voice_manager.h"
|
||||
#include "achievement_manager.h"
|
||||
Binary file not shown.
@@ -0,0 +1,59 @@
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
namespace discord {
|
||||
|
||||
template <typename... Args>
|
||||
class Event final {
|
||||
public:
|
||||
using Token = int;
|
||||
|
||||
Event() { slots_.reserve(4); }
|
||||
|
||||
Event(Event const&) = default;
|
||||
Event(Event&&) = default;
|
||||
~Event() = default;
|
||||
|
||||
Event& operator=(Event const&) = default;
|
||||
Event& operator=(Event&&) = default;
|
||||
|
||||
template <typename EventHandler>
|
||||
Token Connect(EventHandler slot)
|
||||
{
|
||||
slots_.emplace_back(Slot{nextToken_, std::move(slot)});
|
||||
return nextToken_++;
|
||||
}
|
||||
|
||||
void Disconnect(Token token)
|
||||
{
|
||||
for (auto& slot : slots_) {
|
||||
if (slot.token == token) {
|
||||
slot = slots_.back();
|
||||
slots_.pop_back();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DisconnectAll() { slots_ = {}; }
|
||||
|
||||
void operator()(Args... args)
|
||||
{
|
||||
for (auto const& slot : slots_) {
|
||||
slot.fn(std::forward<Args>(args)...);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
struct Slot {
|
||||
Token token;
|
||||
std::function<void(Args...)> fn;
|
||||
};
|
||||
|
||||
Token nextToken_{};
|
||||
std::vector<Slot> slots_{};
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,57 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "image_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
void ImageManager::Fetch(ImageHandle handle,
|
||||
bool refresh,
|
||||
std::function<void(Result, ImageHandle)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordImageHandle handleResult) -> void {
|
||||
std::unique_ptr<std::function<void(Result, ImageHandle)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, ImageHandle)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<ImageHandle const*>(&handleResult));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, ImageHandle)>> cb{};
|
||||
cb.reset(new std::function<void(Result, ImageHandle)>(std::move(callback)));
|
||||
internal_->fetch(internal_,
|
||||
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
||||
(refresh ? 1 : 0),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
Result ImageManager::GetDimensions(ImageHandle handle, ImageDimensions* dimensions)
|
||||
{
|
||||
if (!dimensions) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_dimensions(internal_,
|
||||
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
||||
reinterpret_cast<DiscordImageDimensions*>(dimensions));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result ImageManager::GetData(ImageHandle handle, std::uint8_t* data, std::uint32_t dataLength)
|
||||
{
|
||||
auto result = internal_->get_data(internal_,
|
||||
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
||||
reinterpret_cast<uint8_t*>(data),
|
||||
dataLength);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class ImageManager final {
|
||||
public:
|
||||
~ImageManager() = default;
|
||||
|
||||
void Fetch(ImageHandle handle, bool refresh, std::function<void(Result, ImageHandle)> callback);
|
||||
Result GetDimensions(ImageHandle handle, ImageDimensions* dimensions);
|
||||
Result GetData(ImageHandle handle, std::uint8_t* data, std::uint32_t dataLength);
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
ImageManager() = default;
|
||||
ImageManager(ImageManager const& rhs) = delete;
|
||||
ImageManager& operator=(ImageManager const& rhs) = delete;
|
||||
ImageManager(ImageManager&& rhs) = delete;
|
||||
ImageManager& operator=(ImageManager&& rhs) = delete;
|
||||
|
||||
IDiscordImageManager* internal_;
|
||||
static IDiscordImageEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,554 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "lobby_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class LobbyEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnLobbyUpdate(void* callbackData, int64_t lobbyId)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnLobbyUpdate(lobbyId);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnLobbyDelete(void* callbackData, int64_t lobbyId, uint32_t reason)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnLobbyDelete(lobbyId, reason);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnMemberConnect(void* callbackData,
|
||||
int64_t lobbyId,
|
||||
int64_t userId)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnMemberConnect(lobbyId, userId);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnMemberUpdate(void* callbackData, int64_t lobbyId, int64_t userId)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnMemberUpdate(lobbyId, userId);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnMemberDisconnect(void* callbackData,
|
||||
int64_t lobbyId,
|
||||
int64_t userId)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnMemberDisconnect(lobbyId, userId);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnLobbyMessage(void* callbackData,
|
||||
int64_t lobbyId,
|
||||
int64_t userId,
|
||||
uint8_t* data,
|
||||
uint32_t dataLength)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnLobbyMessage(lobbyId, userId, data, dataLength);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnSpeaking(void* callbackData,
|
||||
int64_t lobbyId,
|
||||
int64_t userId,
|
||||
bool speaking)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnSpeaking(lobbyId, userId, (speaking != 0));
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnNetworkMessage(void* callbackData,
|
||||
int64_t lobbyId,
|
||||
int64_t userId,
|
||||
uint8_t channelId,
|
||||
uint8_t* data,
|
||||
uint32_t dataLength)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnNetworkMessage(lobbyId, userId, channelId, data, dataLength);
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordLobbyEvents LobbyManager::events_{
|
||||
&LobbyEvents::OnLobbyUpdate,
|
||||
&LobbyEvents::OnLobbyDelete,
|
||||
&LobbyEvents::OnMemberConnect,
|
||||
&LobbyEvents::OnMemberUpdate,
|
||||
&LobbyEvents::OnMemberDisconnect,
|
||||
&LobbyEvents::OnLobbyMessage,
|
||||
&LobbyEvents::OnSpeaking,
|
||||
&LobbyEvents::OnNetworkMessage,
|
||||
};
|
||||
|
||||
Result LobbyManager::GetLobbyCreateTransaction(LobbyTransaction* transaction)
|
||||
{
|
||||
if (!transaction) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_create_transaction(internal_, transaction->Receive());
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction)
|
||||
{
|
||||
if (!transaction) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_lobby_update_transaction(internal_, lobbyId, transaction->Receive());
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberUpdateTransaction(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
LobbyMemberTransaction* transaction)
|
||||
{
|
||||
if (!transaction) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_member_update_transaction(internal_, lobbyId, userId, transaction->Receive());
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void LobbyManager::CreateLobby(LobbyTransaction const& transaction,
|
||||
std::function<void(Result, Lobby const&)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
||||
internal_->create_lobby(
|
||||
internal_, const_cast<LobbyTransaction&>(transaction).Internal(), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::UpdateLobby(LobbyId lobbyId,
|
||||
LobbyTransaction const& transaction,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->update_lobby(internal_,
|
||||
lobbyId,
|
||||
const_cast<LobbyTransaction&>(transaction).Internal(),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->delete_lobby(internal_, lobbyId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::ConnectLobby(LobbyId lobbyId,
|
||||
LobbySecret secret,
|
||||
std::function<void(Result, Lobby const&)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
||||
internal_->connect_lobby(internal_, lobbyId, const_cast<char*>(secret), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::ConnectLobbyWithActivitySecret(
|
||||
LobbySecret activitySecret,
|
||||
std::function<void(Result, Lobby const&)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
||||
internal_->connect_lobby_with_activity_secret(
|
||||
internal_, const_cast<char*>(activitySecret), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->disconnect_lobby(internal_, lobbyId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobby(LobbyId lobbyId, Lobby* lobby)
|
||||
{
|
||||
if (!lobby) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby(internal_, lobbyId, reinterpret_cast<DiscordLobby*>(lobby));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyActivitySecret(LobbyId lobbyId, char secret[128])
|
||||
{
|
||||
if (!secret) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_activity_secret(
|
||||
internal_, lobbyId, reinterpret_cast<DiscordLobbySecret*>(secret));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096])
|
||||
{
|
||||
if (!value) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_metadata_value(
|
||||
internal_, lobbyId, const_cast<char*>(key), reinterpret_cast<DiscordMetadataValue*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256])
|
||||
{
|
||||
if (!key) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_metadata_key(
|
||||
internal_, lobbyId, index, reinterpret_cast<DiscordMetadataKey*>(key));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->lobby_metadata_count(internal_, lobbyId, reinterpret_cast<int32_t*>(count));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::MemberCount(LobbyId lobbyId, std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->member_count(internal_, lobbyId, reinterpret_cast<int32_t*>(count));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId)
|
||||
{
|
||||
if (!userId) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_member_user_id(internal_, lobbyId, index, reinterpret_cast<int64_t*>(userId));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberUser(LobbyId lobbyId, UserId userId, User* user)
|
||||
{
|
||||
if (!user) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_member_user(internal_, lobbyId, userId, reinterpret_cast<DiscordUser*>(user));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberMetadataValue(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
MetadataKey key,
|
||||
char value[4096])
|
||||
{
|
||||
if (!value) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_member_metadata_value(internal_,
|
||||
lobbyId,
|
||||
userId,
|
||||
const_cast<char*>(key),
|
||||
reinterpret_cast<DiscordMetadataValue*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberMetadataKey(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
std::int32_t index,
|
||||
char key[256])
|
||||
{
|
||||
if (!key) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_member_metadata_key(
|
||||
internal_, lobbyId, userId, index, reinterpret_cast<DiscordMetadataKey*>(key));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->member_metadata_count(
|
||||
internal_, lobbyId, userId, reinterpret_cast<int32_t*>(count));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void LobbyManager::UpdateMember(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
LobbyMemberTransaction const& transaction,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->update_member(internal_,
|
||||
lobbyId,
|
||||
userId,
|
||||
const_cast<LobbyMemberTransaction&>(transaction).Internal(),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::SendLobbyMessage(LobbyId lobbyId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->send_lobby_message(
|
||||
internal_, lobbyId, reinterpret_cast<uint8_t*>(data), dataLength, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetSearchQuery(LobbySearchQuery* query)
|
||||
{
|
||||
if (!query) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_search_query(internal_, query->Receive());
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void LobbyManager::Search(LobbySearchQuery const& query, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->search(
|
||||
internal_, const_cast<LobbySearchQuery&>(query).Internal(), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::LobbyCount(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->lobby_count(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyId(std::int32_t index, LobbyId* lobbyId)
|
||||
{
|
||||
if (!lobbyId) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_id(internal_, index, reinterpret_cast<int64_t*>(lobbyId));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void LobbyManager::ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->connect_voice(internal_, lobbyId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->disconnect_voice(internal_, lobbyId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result LobbyManager::ConnectNetwork(LobbyId lobbyId)
|
||||
{
|
||||
auto result = internal_->connect_network(internal_, lobbyId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::DisconnectNetwork(LobbyId lobbyId)
|
||||
{
|
||||
auto result = internal_->disconnect_network(internal_, lobbyId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::FlushNetwork()
|
||||
{
|
||||
auto result = internal_->flush_network(internal_);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable)
|
||||
{
|
||||
auto result =
|
||||
internal_->open_network_channel(internal_, lobbyId, channelId, (reliable ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::SendNetworkMessage(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
std::uint8_t channelId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength)
|
||||
{
|
||||
auto result = internal_->send_network_message(
|
||||
internal_, lobbyId, userId, channelId, reinterpret_cast<uint8_t*>(data), dataLength);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,88 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class LobbyManager final {
|
||||
public:
|
||||
~LobbyManager() = default;
|
||||
|
||||
Result GetLobbyCreateTransaction(LobbyTransaction* transaction);
|
||||
Result GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction);
|
||||
Result GetMemberUpdateTransaction(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
LobbyMemberTransaction* transaction);
|
||||
void CreateLobby(LobbyTransaction const& transaction,
|
||||
std::function<void(Result, Lobby const&)> callback);
|
||||
void UpdateLobby(LobbyId lobbyId,
|
||||
LobbyTransaction const& transaction,
|
||||
std::function<void(Result)> callback);
|
||||
void DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||
void ConnectLobby(LobbyId lobbyId,
|
||||
LobbySecret secret,
|
||||
std::function<void(Result, Lobby const&)> callback);
|
||||
void ConnectLobbyWithActivitySecret(LobbySecret activitySecret,
|
||||
std::function<void(Result, Lobby const&)> callback);
|
||||
void DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||
Result GetLobby(LobbyId lobbyId, Lobby* lobby);
|
||||
Result GetLobbyActivitySecret(LobbyId lobbyId, char secret[128]);
|
||||
Result GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096]);
|
||||
Result GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256]);
|
||||
Result LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count);
|
||||
Result MemberCount(LobbyId lobbyId, std::int32_t* count);
|
||||
Result GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId);
|
||||
Result GetMemberUser(LobbyId lobbyId, UserId userId, User* user);
|
||||
Result GetMemberMetadataValue(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
MetadataKey key,
|
||||
char value[4096]);
|
||||
Result GetMemberMetadataKey(LobbyId lobbyId, UserId userId, std::int32_t index, char key[256]);
|
||||
Result MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count);
|
||||
void UpdateMember(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
LobbyMemberTransaction const& transaction,
|
||||
std::function<void(Result)> callback);
|
||||
void SendLobbyMessage(LobbyId lobbyId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::function<void(Result)> callback);
|
||||
Result GetSearchQuery(LobbySearchQuery* query);
|
||||
void Search(LobbySearchQuery const& query, std::function<void(Result)> callback);
|
||||
void LobbyCount(std::int32_t* count);
|
||||
Result GetLobbyId(std::int32_t index, LobbyId* lobbyId);
|
||||
void ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||
void DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||
Result ConnectNetwork(LobbyId lobbyId);
|
||||
Result DisconnectNetwork(LobbyId lobbyId);
|
||||
Result FlushNetwork();
|
||||
Result OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable);
|
||||
Result SendNetworkMessage(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
std::uint8_t channelId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength);
|
||||
|
||||
Event<std::int64_t> OnLobbyUpdate;
|
||||
Event<std::int64_t, std::uint32_t> OnLobbyDelete;
|
||||
Event<std::int64_t, std::int64_t> OnMemberConnect;
|
||||
Event<std::int64_t, std::int64_t> OnMemberUpdate;
|
||||
Event<std::int64_t, std::int64_t> OnMemberDisconnect;
|
||||
Event<std::int64_t, std::int64_t, std::uint8_t*, std::uint32_t> OnLobbyMessage;
|
||||
Event<std::int64_t, std::int64_t, bool> OnSpeaking;
|
||||
Event<std::int64_t, std::int64_t, std::uint8_t, std::uint8_t*, std::uint32_t> OnNetworkMessage;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
LobbyManager() = default;
|
||||
LobbyManager(LobbyManager const& rhs) = delete;
|
||||
LobbyManager& operator=(LobbyManager const& rhs) = delete;
|
||||
LobbyManager(LobbyManager&& rhs) = delete;
|
||||
LobbyManager& operator=(LobbyManager&& rhs) = delete;
|
||||
|
||||
IDiscordLobbyManager* internal_;
|
||||
static IDiscordLobbyEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,103 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "network_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class NetworkEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnMessage(void* callbackData,
|
||||
DiscordNetworkPeerId peerId,
|
||||
DiscordNetworkChannelId channelId,
|
||||
uint8_t* data,
|
||||
uint32_t dataLength)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->NetworkManager();
|
||||
module.OnMessage(peerId, channelId, data, dataLength);
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnRouteUpdate(void* callbackData, char const* routeData)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->NetworkManager();
|
||||
module.OnRouteUpdate(static_cast<const char*>(routeData));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordNetworkEvents NetworkManager::events_{
|
||||
&NetworkEvents::OnMessage,
|
||||
&NetworkEvents::OnRouteUpdate,
|
||||
};
|
||||
|
||||
void NetworkManager::GetPeerId(NetworkPeerId* peerId)
|
||||
{
|
||||
if (!peerId) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->get_peer_id(internal_, reinterpret_cast<uint64_t*>(peerId));
|
||||
}
|
||||
|
||||
Result NetworkManager::Flush()
|
||||
{
|
||||
auto result = internal_->flush(internal_);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::OpenPeer(NetworkPeerId peerId, char const* routeData)
|
||||
{
|
||||
auto result = internal_->open_peer(internal_, peerId, const_cast<char*>(routeData));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::UpdatePeer(NetworkPeerId peerId, char const* routeData)
|
||||
{
|
||||
auto result = internal_->update_peer(internal_, peerId, const_cast<char*>(routeData));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::ClosePeer(NetworkPeerId peerId)
|
||||
{
|
||||
auto result = internal_->close_peer(internal_, peerId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::OpenChannel(NetworkPeerId peerId, NetworkChannelId channelId, bool reliable)
|
||||
{
|
||||
auto result = internal_->open_channel(internal_, peerId, channelId, (reliable ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::CloseChannel(NetworkPeerId peerId, NetworkChannelId channelId)
|
||||
{
|
||||
auto result = internal_->close_channel(internal_, peerId, channelId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::SendMessage(NetworkPeerId peerId,
|
||||
NetworkChannelId channelId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength)
|
||||
{
|
||||
auto result = internal_->send_message(
|
||||
internal_, peerId, channelId, reinterpret_cast<uint8_t*>(data), dataLength);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class NetworkManager final {
|
||||
public:
|
||||
~NetworkManager() = default;
|
||||
|
||||
/**
|
||||
* Get the local peer ID for this process.
|
||||
*/
|
||||
void GetPeerId(NetworkPeerId* peerId);
|
||||
/**
|
||||
* Send pending network messages.
|
||||
*/
|
||||
Result Flush();
|
||||
/**
|
||||
* Open a connection to a remote peer.
|
||||
*/
|
||||
Result OpenPeer(NetworkPeerId peerId, char const* routeData);
|
||||
/**
|
||||
* Update the route data for a connected peer.
|
||||
*/
|
||||
Result UpdatePeer(NetworkPeerId peerId, char const* routeData);
|
||||
/**
|
||||
* Close the connection to a remote peer.
|
||||
*/
|
||||
Result ClosePeer(NetworkPeerId peerId);
|
||||
/**
|
||||
* Open a message channel to a connected peer.
|
||||
*/
|
||||
Result OpenChannel(NetworkPeerId peerId, NetworkChannelId channelId, bool reliable);
|
||||
/**
|
||||
* Close a message channel to a connected peer.
|
||||
*/
|
||||
Result CloseChannel(NetworkPeerId peerId, NetworkChannelId channelId);
|
||||
/**
|
||||
* Send a message to a connected peer over an opened message channel.
|
||||
*/
|
||||
Result SendMessage(NetworkPeerId peerId,
|
||||
NetworkChannelId channelId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength);
|
||||
|
||||
Event<NetworkPeerId, NetworkChannelId, std::uint8_t*, std::uint32_t> OnMessage;
|
||||
Event<char const*> OnRouteUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
NetworkManager() = default;
|
||||
NetworkManager(NetworkManager const& rhs) = delete;
|
||||
NetworkManager& operator=(NetworkManager const& rhs) = delete;
|
||||
NetworkManager(NetworkManager&& rhs) = delete;
|
||||
NetworkManager& operator=(NetworkManager&& rhs) = delete;
|
||||
|
||||
IDiscordNetworkManager* internal_;
|
||||
static IDiscordNetworkEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,229 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "overlay_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class OverlayEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnToggle(void* callbackData, bool locked)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->OverlayManager();
|
||||
module.OnToggle((locked != 0));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordOverlayEvents OverlayManager::events_{
|
||||
&OverlayEvents::OnToggle,
|
||||
};
|
||||
|
||||
void OverlayManager::IsEnabled(bool* enabled)
|
||||
{
|
||||
if (!enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->is_enabled(internal_, reinterpret_cast<bool*>(enabled));
|
||||
}
|
||||
|
||||
void OverlayManager::IsLocked(bool* locked)
|
||||
{
|
||||
if (!locked) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->is_locked(internal_, reinterpret_cast<bool*>(locked));
|
||||
}
|
||||
|
||||
void OverlayManager::SetLocked(bool locked, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->set_locked(internal_, (locked ? 1 : 0), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void OverlayManager::OpenActivityInvite(ActivityActionType type,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->open_activity_invite(
|
||||
internal_, static_cast<EDiscordActivityActionType>(type), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void OverlayManager::OpenGuildInvite(char const* code, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->open_guild_invite(internal_, const_cast<char*>(code), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void OverlayManager::OpenVoiceSettings(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->open_voice_settings(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result OverlayManager::InitDrawingDxgi(IDXGISwapChain* swapchain, bool useMessageForwarding)
|
||||
{
|
||||
auto result =
|
||||
internal_->init_drawing_dxgi(internal_, swapchain, (useMessageForwarding ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void OverlayManager::OnPresent()
|
||||
{
|
||||
internal_->on_present(internal_);
|
||||
}
|
||||
|
||||
void OverlayManager::ForwardMessage(MSG* message)
|
||||
{
|
||||
internal_->forward_message(internal_, message);
|
||||
}
|
||||
|
||||
void OverlayManager::KeyEvent(bool down, char const* keyCode, KeyVariant variant)
|
||||
{
|
||||
internal_->key_event(internal_,
|
||||
(down ? 1 : 0),
|
||||
const_cast<char*>(keyCode),
|
||||
static_cast<EDiscordKeyVariant>(variant));
|
||||
}
|
||||
|
||||
void OverlayManager::CharEvent(char const* character)
|
||||
{
|
||||
internal_->char_event(internal_, const_cast<char*>(character));
|
||||
}
|
||||
|
||||
void OverlayManager::MouseButtonEvent(std::uint8_t down,
|
||||
std::int32_t clickCount,
|
||||
MouseButton which,
|
||||
std::int32_t x,
|
||||
std::int32_t y)
|
||||
{
|
||||
internal_->mouse_button_event(
|
||||
internal_, down, clickCount, static_cast<EDiscordMouseButton>(which), x, y);
|
||||
}
|
||||
|
||||
void OverlayManager::MouseMotionEvent(std::int32_t x, std::int32_t y)
|
||||
{
|
||||
internal_->mouse_motion_event(internal_, x, y);
|
||||
}
|
||||
|
||||
void OverlayManager::ImeCommitText(char const* text)
|
||||
{
|
||||
internal_->ime_commit_text(internal_, const_cast<char*>(text));
|
||||
}
|
||||
|
||||
void OverlayManager::ImeSetComposition(char const* text,
|
||||
ImeUnderline* underlines,
|
||||
std::uint32_t underlinesLength,
|
||||
std::int32_t from,
|
||||
std::int32_t to)
|
||||
{
|
||||
internal_->ime_set_composition(internal_,
|
||||
const_cast<char*>(text),
|
||||
reinterpret_cast<DiscordImeUnderline*>(underlines),
|
||||
underlinesLength,
|
||||
from,
|
||||
to);
|
||||
}
|
||||
|
||||
void OverlayManager::ImeCancelComposition()
|
||||
{
|
||||
internal_->ime_cancel_composition(internal_);
|
||||
}
|
||||
|
||||
void OverlayManager::SetImeCompositionRangeCallback(
|
||||
std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>
|
||||
onImeCompositionRangeChanged)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData,
|
||||
int32_t from,
|
||||
int32_t to,
|
||||
DiscordRect* bounds,
|
||||
uint32_t boundsLength) -> void {
|
||||
std::unique_ptr<std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>> cb(
|
||||
reinterpret_cast<std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>*>(
|
||||
callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(from, to, reinterpret_cast<Rect*>(bounds), boundsLength);
|
||||
};
|
||||
std::unique_ptr<std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>> cb{};
|
||||
cb.reset(new std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>(
|
||||
std::move(onImeCompositionRangeChanged)));
|
||||
internal_->set_ime_composition_range_callback(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void OverlayManager::SetImeSelectionBoundsCallback(
|
||||
std::function<void(Rect, Rect, bool)> onImeSelectionBoundsChanged)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, DiscordRect anchor, DiscordRect focus, bool isAnchorFirst) -> void {
|
||||
std::unique_ptr<std::function<void(Rect, Rect, bool)>> cb(
|
||||
reinterpret_cast<std::function<void(Rect, Rect, bool)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(*reinterpret_cast<Rect const*>(&anchor),
|
||||
*reinterpret_cast<Rect const*>(&focus),
|
||||
(isAnchorFirst != 0));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Rect, Rect, bool)>> cb{};
|
||||
cb.reset(new std::function<void(Rect, Rect, bool)>(std::move(onImeSelectionBoundsChanged)));
|
||||
internal_->set_ime_selection_bounds_callback(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
bool OverlayManager::IsPointInsideClickZone(std::int32_t x, std::int32_t y)
|
||||
{
|
||||
auto result = internal_->is_point_inside_click_zone(internal_, x, y);
|
||||
return (result != 0);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class OverlayManager final {
|
||||
public:
|
||||
~OverlayManager() = default;
|
||||
|
||||
void IsEnabled(bool* enabled);
|
||||
void IsLocked(bool* locked);
|
||||
void SetLocked(bool locked, std::function<void(Result)> callback);
|
||||
void OpenActivityInvite(ActivityActionType type, std::function<void(Result)> callback);
|
||||
void OpenGuildInvite(char const* code, std::function<void(Result)> callback);
|
||||
void OpenVoiceSettings(std::function<void(Result)> callback);
|
||||
Result InitDrawingDxgi(IDXGISwapChain* swapchain, bool useMessageForwarding);
|
||||
void OnPresent();
|
||||
void ForwardMessage(MSG* message);
|
||||
void KeyEvent(bool down, char const* keyCode, KeyVariant variant);
|
||||
void CharEvent(char const* character);
|
||||
void MouseButtonEvent(std::uint8_t down,
|
||||
std::int32_t clickCount,
|
||||
MouseButton which,
|
||||
std::int32_t x,
|
||||
std::int32_t y);
|
||||
void MouseMotionEvent(std::int32_t x, std::int32_t y);
|
||||
void ImeCommitText(char const* text);
|
||||
void ImeSetComposition(char const* text,
|
||||
ImeUnderline* underlines,
|
||||
std::uint32_t underlinesLength,
|
||||
std::int32_t from,
|
||||
std::int32_t to);
|
||||
void ImeCancelComposition();
|
||||
void SetImeCompositionRangeCallback(
|
||||
std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>
|
||||
onImeCompositionRangeChanged);
|
||||
void SetImeSelectionBoundsCallback(
|
||||
std::function<void(Rect, Rect, bool)> onImeSelectionBoundsChanged);
|
||||
bool IsPointInsideClickZone(std::int32_t x, std::int32_t y);
|
||||
|
||||
Event<bool> OnToggle;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
OverlayManager() = default;
|
||||
OverlayManager(OverlayManager const& rhs) = delete;
|
||||
OverlayManager& operator=(OverlayManager const& rhs) = delete;
|
||||
OverlayManager(OverlayManager&& rhs) = delete;
|
||||
OverlayManager& operator=(OverlayManager&& rhs) = delete;
|
||||
|
||||
IDiscordOverlayManager* internal_;
|
||||
static IDiscordOverlayEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,91 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "relationship_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class RelationshipEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnRefresh(void* callbackData)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->RelationshipManager();
|
||||
module.OnRefresh();
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnRelationshipUpdate(void* callbackData,
|
||||
DiscordRelationship* relationship)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->RelationshipManager();
|
||||
module.OnRelationshipUpdate(*reinterpret_cast<Relationship const*>(relationship));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordRelationshipEvents RelationshipManager::events_{
|
||||
&RelationshipEvents::OnRefresh,
|
||||
&RelationshipEvents::OnRelationshipUpdate,
|
||||
};
|
||||
|
||||
void RelationshipManager::Filter(std::function<bool(Relationship const&)> filter)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, DiscordRelationship* relationship) -> bool {
|
||||
auto cb(reinterpret_cast<std::function<bool(Relationship const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return {};
|
||||
}
|
||||
return (*cb)(*reinterpret_cast<Relationship const*>(relationship));
|
||||
};
|
||||
std::unique_ptr<std::function<bool(Relationship const&)>> cb{};
|
||||
cb.reset(new std::function<bool(Relationship const&)>(std::move(filter)));
|
||||
internal_->filter(internal_, cb.get(), wrapper);
|
||||
}
|
||||
|
||||
Result RelationshipManager::Count(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->count(internal_, reinterpret_cast<int32_t*>(count));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result RelationshipManager::Get(UserId userId, Relationship* relationship)
|
||||
{
|
||||
if (!relationship) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get(internal_, userId, reinterpret_cast<DiscordRelationship*>(relationship));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result RelationshipManager::GetAt(std::uint32_t index, Relationship* relationship)
|
||||
{
|
||||
if (!relationship) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_at(internal_, index, reinterpret_cast<DiscordRelationship*>(relationship));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class RelationshipManager final {
|
||||
public:
|
||||
~RelationshipManager() = default;
|
||||
|
||||
void Filter(std::function<bool(Relationship const&)> filter);
|
||||
Result Count(std::int32_t* count);
|
||||
Result Get(UserId userId, Relationship* relationship);
|
||||
Result GetAt(std::uint32_t index, Relationship* relationship);
|
||||
|
||||
Event<> OnRefresh;
|
||||
Event<Relationship const&> OnRelationshipUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
RelationshipManager() = default;
|
||||
RelationshipManager(RelationshipManager const& rhs) = delete;
|
||||
RelationshipManager& operator=(RelationshipManager const& rhs) = delete;
|
||||
RelationshipManager(RelationshipManager&& rhs) = delete;
|
||||
RelationshipManager& operator=(RelationshipManager&& rhs) = delete;
|
||||
|
||||
IDiscordRelationshipManager* internal_;
|
||||
static IDiscordRelationshipEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,158 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "storage_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
Result StorageManager::Read(char const* name,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::uint32_t* read)
|
||||
{
|
||||
if (!read) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->read(internal_,
|
||||
const_cast<char*>(name),
|
||||
reinterpret_cast<uint8_t*>(data),
|
||||
dataLength,
|
||||
reinterpret_cast<uint32_t*>(read));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StorageManager::ReadAsync(char const* name,
|
||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, uint8_t* data, uint32_t dataLength) -> void {
|
||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, std::uint8_t*, std::uint32_t)>*>(
|
||||
callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), data, dataLength);
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb{};
|
||||
cb.reset(new std::function<void(Result, std::uint8_t*, std::uint32_t)>(std::move(callback)));
|
||||
internal_->read_async(internal_, const_cast<char*>(name), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void StorageManager::ReadAsyncPartial(
|
||||
char const* name,
|
||||
std::uint64_t offset,
|
||||
std::uint64_t length,
|
||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, uint8_t* data, uint32_t dataLength) -> void {
|
||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, std::uint8_t*, std::uint32_t)>*>(
|
||||
callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), data, dataLength);
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb{};
|
||||
cb.reset(new std::function<void(Result, std::uint8_t*, std::uint32_t)>(std::move(callback)));
|
||||
internal_->read_async_partial(
|
||||
internal_, const_cast<char*>(name), offset, length, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result StorageManager::Write(char const* name, std::uint8_t* data, std::uint32_t dataLength)
|
||||
{
|
||||
auto result = internal_->write(
|
||||
internal_, const_cast<char*>(name), reinterpret_cast<uint8_t*>(data), dataLength);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StorageManager::WriteAsync(char const* name,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->write_async(internal_,
|
||||
const_cast<char*>(name),
|
||||
reinterpret_cast<uint8_t*>(data),
|
||||
dataLength,
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
Result StorageManager::Delete(char const* name)
|
||||
{
|
||||
auto result = internal_->delete_(internal_, const_cast<char*>(name));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StorageManager::Exists(char const* name, bool* exists)
|
||||
{
|
||||
if (!exists) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->exists(internal_, const_cast<char*>(name), reinterpret_cast<bool*>(exists));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StorageManager::Count(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->count(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result StorageManager::Stat(char const* name, FileStat* stat)
|
||||
{
|
||||
if (!stat) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->stat(internal_, const_cast<char*>(name), reinterpret_cast<DiscordFileStat*>(stat));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StorageManager::StatAt(std::int32_t index, FileStat* stat)
|
||||
{
|
||||
if (!stat) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->stat_at(internal_, index, reinterpret_cast<DiscordFileStat*>(stat));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StorageManager::GetPath(char path[4096])
|
||||
{
|
||||
if (!path) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_path(internal_, reinterpret_cast<DiscordPath*>(path));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class StorageManager final {
|
||||
public:
|
||||
~StorageManager() = default;
|
||||
|
||||
Result Read(char const* name,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::uint32_t* read);
|
||||
void ReadAsync(char const* name,
|
||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback);
|
||||
void ReadAsyncPartial(char const* name,
|
||||
std::uint64_t offset,
|
||||
std::uint64_t length,
|
||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback);
|
||||
Result Write(char const* name, std::uint8_t* data, std::uint32_t dataLength);
|
||||
void WriteAsync(char const* name,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::function<void(Result)> callback);
|
||||
Result Delete(char const* name);
|
||||
Result Exists(char const* name, bool* exists);
|
||||
void Count(std::int32_t* count);
|
||||
Result Stat(char const* name, FileStat* stat);
|
||||
Result StatAt(std::int32_t index, FileStat* stat);
|
||||
Result GetPath(char path[4096]);
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
StorageManager() = default;
|
||||
StorageManager(StorageManager const& rhs) = delete;
|
||||
StorageManager& operator=(StorageManager const& rhs) = delete;
|
||||
StorageManager(StorageManager&& rhs) = delete;
|
||||
StorageManager& operator=(StorageManager&& rhs) = delete;
|
||||
|
||||
IDiscordStorageManager* internal_;
|
||||
static IDiscordStorageEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,162 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "store_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class StoreEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnEntitlementCreate(void* callbackData,
|
||||
DiscordEntitlement* entitlement)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->StoreManager();
|
||||
module.OnEntitlementCreate(*reinterpret_cast<Entitlement const*>(entitlement));
|
||||
}
|
||||
|
||||
static void DISCORD_CALLBACK OnEntitlementDelete(void* callbackData,
|
||||
DiscordEntitlement* entitlement)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->StoreManager();
|
||||
module.OnEntitlementDelete(*reinterpret_cast<Entitlement const*>(entitlement));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordStoreEvents StoreManager::events_{
|
||||
&StoreEvents::OnEntitlementCreate,
|
||||
&StoreEvents::OnEntitlementDelete,
|
||||
};
|
||||
|
||||
void StoreManager::FetchSkus(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->fetch_skus(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void StoreManager::CountSkus(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->count_skus(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result StoreManager::GetSku(Snowflake skuId, Sku* sku)
|
||||
{
|
||||
if (!sku) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_sku(internal_, skuId, reinterpret_cast<DiscordSku*>(sku));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StoreManager::GetSkuAt(std::int32_t index, Sku* sku)
|
||||
{
|
||||
if (!sku) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_sku_at(internal_, index, reinterpret_cast<DiscordSku*>(sku));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StoreManager::FetchEntitlements(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->fetch_entitlements(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void StoreManager::CountEntitlements(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->count_entitlements(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result StoreManager::GetEntitlement(Snowflake entitlementId, Entitlement* entitlement)
|
||||
{
|
||||
if (!entitlement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_entitlement(
|
||||
internal_, entitlementId, reinterpret_cast<DiscordEntitlement*>(entitlement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StoreManager::GetEntitlementAt(std::int32_t index, Entitlement* entitlement)
|
||||
{
|
||||
if (!entitlement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_entitlement_at(
|
||||
internal_, index, reinterpret_cast<DiscordEntitlement*>(entitlement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StoreManager::HasSkuEntitlement(Snowflake skuId, bool* hasEntitlement)
|
||||
{
|
||||
if (!hasEntitlement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->has_sku_entitlement(internal_, skuId, reinterpret_cast<bool*>(hasEntitlement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StoreManager::StartPurchase(Snowflake skuId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->start_purchase(internal_, skuId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class StoreManager final {
|
||||
public:
|
||||
~StoreManager() = default;
|
||||
|
||||
void FetchSkus(std::function<void(Result)> callback);
|
||||
void CountSkus(std::int32_t* count);
|
||||
Result GetSku(Snowflake skuId, Sku* sku);
|
||||
Result GetSkuAt(std::int32_t index, Sku* sku);
|
||||
void FetchEntitlements(std::function<void(Result)> callback);
|
||||
void CountEntitlements(std::int32_t* count);
|
||||
Result GetEntitlement(Snowflake entitlementId, Entitlement* entitlement);
|
||||
Result GetEntitlementAt(std::int32_t index, Entitlement* entitlement);
|
||||
Result HasSkuEntitlement(Snowflake skuId, bool* hasEntitlement);
|
||||
void StartPurchase(Snowflake skuId, std::function<void(Result)> callback);
|
||||
|
||||
Event<Entitlement const&> OnEntitlementCreate;
|
||||
Event<Entitlement const&> OnEntitlementDelete;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
StoreManager() = default;
|
||||
StoreManager(StoreManager const& rhs) = delete;
|
||||
StoreManager& operator=(StoreManager const& rhs) = delete;
|
||||
StoreManager(StoreManager&& rhs) = delete;
|
||||
StoreManager& operator=(StoreManager&& rhs) = delete;
|
||||
|
||||
IDiscordStoreManager* internal_;
|
||||
static IDiscordStoreEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,879 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
void User::SetId(UserId id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
UserId User::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void User::SetUsername(char const* username)
|
||||
{
|
||||
strncpy(internal_.username, username, 256);
|
||||
internal_.username[256 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* User::GetUsername() const
|
||||
{
|
||||
return internal_.username;
|
||||
}
|
||||
|
||||
void User::SetDiscriminator(char const* discriminator)
|
||||
{
|
||||
strncpy(internal_.discriminator, discriminator, 8);
|
||||
internal_.discriminator[8 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* User::GetDiscriminator() const
|
||||
{
|
||||
return internal_.discriminator;
|
||||
}
|
||||
|
||||
void User::SetAvatar(char const* avatar)
|
||||
{
|
||||
strncpy(internal_.avatar, avatar, 128);
|
||||
internal_.avatar[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* User::GetAvatar() const
|
||||
{
|
||||
return internal_.avatar;
|
||||
}
|
||||
|
||||
void User::SetBot(bool bot)
|
||||
{
|
||||
internal_.bot = bot;
|
||||
}
|
||||
|
||||
bool User::GetBot() const
|
||||
{
|
||||
return internal_.bot != 0;
|
||||
}
|
||||
|
||||
void OAuth2Token::SetAccessToken(char const* accessToken)
|
||||
{
|
||||
strncpy(internal_.access_token, accessToken, 128);
|
||||
internal_.access_token[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* OAuth2Token::GetAccessToken() const
|
||||
{
|
||||
return internal_.access_token;
|
||||
}
|
||||
|
||||
void OAuth2Token::SetScopes(char const* scopes)
|
||||
{
|
||||
strncpy(internal_.scopes, scopes, 1024);
|
||||
internal_.scopes[1024 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* OAuth2Token::GetScopes() const
|
||||
{
|
||||
return internal_.scopes;
|
||||
}
|
||||
|
||||
void OAuth2Token::SetExpires(Timestamp expires)
|
||||
{
|
||||
internal_.expires = expires;
|
||||
}
|
||||
|
||||
Timestamp OAuth2Token::GetExpires() const
|
||||
{
|
||||
return internal_.expires;
|
||||
}
|
||||
|
||||
void ImageHandle::SetType(ImageType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordImageType>(type);
|
||||
}
|
||||
|
||||
ImageType ImageHandle::GetType() const
|
||||
{
|
||||
return static_cast<ImageType>(internal_.type);
|
||||
}
|
||||
|
||||
void ImageHandle::SetId(std::int64_t id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
std::int64_t ImageHandle::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void ImageHandle::SetSize(std::uint32_t size)
|
||||
{
|
||||
internal_.size = size;
|
||||
}
|
||||
|
||||
std::uint32_t ImageHandle::GetSize() const
|
||||
{
|
||||
return internal_.size;
|
||||
}
|
||||
|
||||
void ImageDimensions::SetWidth(std::uint32_t width)
|
||||
{
|
||||
internal_.width = width;
|
||||
}
|
||||
|
||||
std::uint32_t ImageDimensions::GetWidth() const
|
||||
{
|
||||
return internal_.width;
|
||||
}
|
||||
|
||||
void ImageDimensions::SetHeight(std::uint32_t height)
|
||||
{
|
||||
internal_.height = height;
|
||||
}
|
||||
|
||||
std::uint32_t ImageDimensions::GetHeight() const
|
||||
{
|
||||
return internal_.height;
|
||||
}
|
||||
|
||||
void ActivityTimestamps::SetStart(Timestamp start)
|
||||
{
|
||||
internal_.start = start;
|
||||
}
|
||||
|
||||
Timestamp ActivityTimestamps::GetStart() const
|
||||
{
|
||||
return internal_.start;
|
||||
}
|
||||
|
||||
void ActivityTimestamps::SetEnd(Timestamp end)
|
||||
{
|
||||
internal_.end = end;
|
||||
}
|
||||
|
||||
Timestamp ActivityTimestamps::GetEnd() const
|
||||
{
|
||||
return internal_.end;
|
||||
}
|
||||
|
||||
void ActivityAssets::SetLargeImage(char const* largeImage)
|
||||
{
|
||||
strncpy(internal_.large_image, largeImage, 128);
|
||||
internal_.large_image[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityAssets::GetLargeImage() const
|
||||
{
|
||||
return internal_.large_image;
|
||||
}
|
||||
|
||||
void ActivityAssets::SetLargeText(char const* largeText)
|
||||
{
|
||||
strncpy(internal_.large_text, largeText, 128);
|
||||
internal_.large_text[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityAssets::GetLargeText() const
|
||||
{
|
||||
return internal_.large_text;
|
||||
}
|
||||
|
||||
void ActivityAssets::SetSmallImage(char const* smallImage)
|
||||
{
|
||||
strncpy(internal_.small_image, smallImage, 128);
|
||||
internal_.small_image[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityAssets::GetSmallImage() const
|
||||
{
|
||||
return internal_.small_image;
|
||||
}
|
||||
|
||||
void ActivityAssets::SetSmallText(char const* smallText)
|
||||
{
|
||||
strncpy(internal_.small_text, smallText, 128);
|
||||
internal_.small_text[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityAssets::GetSmallText() const
|
||||
{
|
||||
return internal_.small_text;
|
||||
}
|
||||
|
||||
void PartySize::SetCurrentSize(std::int32_t currentSize)
|
||||
{
|
||||
internal_.current_size = currentSize;
|
||||
}
|
||||
|
||||
std::int32_t PartySize::GetCurrentSize() const
|
||||
{
|
||||
return internal_.current_size;
|
||||
}
|
||||
|
||||
void PartySize::SetMaxSize(std::int32_t maxSize)
|
||||
{
|
||||
internal_.max_size = maxSize;
|
||||
}
|
||||
|
||||
std::int32_t PartySize::GetMaxSize() const
|
||||
{
|
||||
return internal_.max_size;
|
||||
}
|
||||
|
||||
void ActivityParty::SetId(char const* id)
|
||||
{
|
||||
strncpy(internal_.id, id, 128);
|
||||
internal_.id[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityParty::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
PartySize& ActivityParty::GetSize()
|
||||
{
|
||||
return reinterpret_cast<PartySize&>(internal_.size);
|
||||
}
|
||||
|
||||
PartySize const& ActivityParty::GetSize() const
|
||||
{
|
||||
return reinterpret_cast<PartySize const&>(internal_.size);
|
||||
}
|
||||
|
||||
void ActivityParty::SetPrivacy(ActivityPartyPrivacy privacy)
|
||||
{
|
||||
internal_.privacy = static_cast<EDiscordActivityPartyPrivacy>(privacy);
|
||||
}
|
||||
|
||||
ActivityPartyPrivacy ActivityParty::GetPrivacy() const
|
||||
{
|
||||
return static_cast<ActivityPartyPrivacy>(internal_.privacy);
|
||||
}
|
||||
|
||||
void ActivitySecrets::SetMatch(char const* match)
|
||||
{
|
||||
strncpy(internal_.match, match, 128);
|
||||
internal_.match[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivitySecrets::GetMatch() const
|
||||
{
|
||||
return internal_.match;
|
||||
}
|
||||
|
||||
void ActivitySecrets::SetJoin(char const* join)
|
||||
{
|
||||
strncpy(internal_.join, join, 128);
|
||||
internal_.join[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivitySecrets::GetJoin() const
|
||||
{
|
||||
return internal_.join;
|
||||
}
|
||||
|
||||
void ActivitySecrets::SetSpectate(char const* spectate)
|
||||
{
|
||||
strncpy(internal_.spectate, spectate, 128);
|
||||
internal_.spectate[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivitySecrets::GetSpectate() const
|
||||
{
|
||||
return internal_.spectate;
|
||||
}
|
||||
|
||||
void Activity::SetType(ActivityType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordActivityType>(type);
|
||||
}
|
||||
|
||||
ActivityType Activity::GetType() const
|
||||
{
|
||||
return static_cast<ActivityType>(internal_.type);
|
||||
}
|
||||
|
||||
void Activity::SetApplicationId(std::int64_t applicationId)
|
||||
{
|
||||
internal_.application_id = applicationId;
|
||||
}
|
||||
|
||||
std::int64_t Activity::GetApplicationId() const
|
||||
{
|
||||
return internal_.application_id;
|
||||
}
|
||||
|
||||
void Activity::SetName(char const* name)
|
||||
{
|
||||
strncpy(internal_.name, name, 128);
|
||||
internal_.name[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* Activity::GetName() const
|
||||
{
|
||||
return internal_.name;
|
||||
}
|
||||
|
||||
void Activity::SetState(char const* state)
|
||||
{
|
||||
strncpy(internal_.state, state, 128);
|
||||
internal_.state[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* Activity::GetState() const
|
||||
{
|
||||
return internal_.state;
|
||||
}
|
||||
|
||||
void Activity::SetDetails(char const* details)
|
||||
{
|
||||
strncpy(internal_.details, details, 128);
|
||||
internal_.details[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* Activity::GetDetails() const
|
||||
{
|
||||
return internal_.details;
|
||||
}
|
||||
|
||||
ActivityTimestamps& Activity::GetTimestamps()
|
||||
{
|
||||
return reinterpret_cast<ActivityTimestamps&>(internal_.timestamps);
|
||||
}
|
||||
|
||||
ActivityTimestamps const& Activity::GetTimestamps() const
|
||||
{
|
||||
return reinterpret_cast<ActivityTimestamps const&>(internal_.timestamps);
|
||||
}
|
||||
|
||||
ActivityAssets& Activity::GetAssets()
|
||||
{
|
||||
return reinterpret_cast<ActivityAssets&>(internal_.assets);
|
||||
}
|
||||
|
||||
ActivityAssets const& Activity::GetAssets() const
|
||||
{
|
||||
return reinterpret_cast<ActivityAssets const&>(internal_.assets);
|
||||
}
|
||||
|
||||
ActivityParty& Activity::GetParty()
|
||||
{
|
||||
return reinterpret_cast<ActivityParty&>(internal_.party);
|
||||
}
|
||||
|
||||
ActivityParty const& Activity::GetParty() const
|
||||
{
|
||||
return reinterpret_cast<ActivityParty const&>(internal_.party);
|
||||
}
|
||||
|
||||
ActivitySecrets& Activity::GetSecrets()
|
||||
{
|
||||
return reinterpret_cast<ActivitySecrets&>(internal_.secrets);
|
||||
}
|
||||
|
||||
ActivitySecrets const& Activity::GetSecrets() const
|
||||
{
|
||||
return reinterpret_cast<ActivitySecrets const&>(internal_.secrets);
|
||||
}
|
||||
|
||||
void Activity::SetInstance(bool instance)
|
||||
{
|
||||
internal_.instance = instance;
|
||||
}
|
||||
|
||||
bool Activity::GetInstance() const
|
||||
{
|
||||
return internal_.instance != 0;
|
||||
}
|
||||
|
||||
void Activity::SetSupportedPlatforms(std::uint32_t supportedPlatforms)
|
||||
{
|
||||
internal_.supported_platforms = supportedPlatforms;
|
||||
}
|
||||
|
||||
std::uint32_t Activity::GetSupportedPlatforms() const
|
||||
{
|
||||
return internal_.supported_platforms;
|
||||
}
|
||||
|
||||
void Presence::SetStatus(Status status)
|
||||
{
|
||||
internal_.status = static_cast<EDiscordStatus>(status);
|
||||
}
|
||||
|
||||
Status Presence::GetStatus() const
|
||||
{
|
||||
return static_cast<Status>(internal_.status);
|
||||
}
|
||||
|
||||
Activity& Presence::GetActivity()
|
||||
{
|
||||
return reinterpret_cast<Activity&>(internal_.activity);
|
||||
}
|
||||
|
||||
Activity const& Presence::GetActivity() const
|
||||
{
|
||||
return reinterpret_cast<Activity const&>(internal_.activity);
|
||||
}
|
||||
|
||||
void Relationship::SetType(RelationshipType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordRelationshipType>(type);
|
||||
}
|
||||
|
||||
RelationshipType Relationship::GetType() const
|
||||
{
|
||||
return static_cast<RelationshipType>(internal_.type);
|
||||
}
|
||||
|
||||
User& Relationship::GetUser()
|
||||
{
|
||||
return reinterpret_cast<User&>(internal_.user);
|
||||
}
|
||||
|
||||
User const& Relationship::GetUser() const
|
||||
{
|
||||
return reinterpret_cast<User const&>(internal_.user);
|
||||
}
|
||||
|
||||
Presence& Relationship::GetPresence()
|
||||
{
|
||||
return reinterpret_cast<Presence&>(internal_.presence);
|
||||
}
|
||||
|
||||
Presence const& Relationship::GetPresence() const
|
||||
{
|
||||
return reinterpret_cast<Presence const&>(internal_.presence);
|
||||
}
|
||||
|
||||
void Lobby::SetId(LobbyId id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
LobbyId Lobby::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void Lobby::SetType(LobbyType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordLobbyType>(type);
|
||||
}
|
||||
|
||||
LobbyType Lobby::GetType() const
|
||||
{
|
||||
return static_cast<LobbyType>(internal_.type);
|
||||
}
|
||||
|
||||
void Lobby::SetOwnerId(UserId ownerId)
|
||||
{
|
||||
internal_.owner_id = ownerId;
|
||||
}
|
||||
|
||||
UserId Lobby::GetOwnerId() const
|
||||
{
|
||||
return internal_.owner_id;
|
||||
}
|
||||
|
||||
void Lobby::SetSecret(LobbySecret secret)
|
||||
{
|
||||
strncpy(internal_.secret, secret, 128);
|
||||
internal_.secret[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
LobbySecret Lobby::GetSecret() const
|
||||
{
|
||||
return internal_.secret;
|
||||
}
|
||||
|
||||
void Lobby::SetCapacity(std::uint32_t capacity)
|
||||
{
|
||||
internal_.capacity = capacity;
|
||||
}
|
||||
|
||||
std::uint32_t Lobby::GetCapacity() const
|
||||
{
|
||||
return internal_.capacity;
|
||||
}
|
||||
|
||||
void Lobby::SetLocked(bool locked)
|
||||
{
|
||||
internal_.locked = locked;
|
||||
}
|
||||
|
||||
bool Lobby::GetLocked() const
|
||||
{
|
||||
return internal_.locked != 0;
|
||||
}
|
||||
|
||||
void ImeUnderline::SetFrom(std::int32_t from)
|
||||
{
|
||||
internal_.from = from;
|
||||
}
|
||||
|
||||
std::int32_t ImeUnderline::GetFrom() const
|
||||
{
|
||||
return internal_.from;
|
||||
}
|
||||
|
||||
void ImeUnderline::SetTo(std::int32_t to)
|
||||
{
|
||||
internal_.to = to;
|
||||
}
|
||||
|
||||
std::int32_t ImeUnderline::GetTo() const
|
||||
{
|
||||
return internal_.to;
|
||||
}
|
||||
|
||||
void ImeUnderline::SetColor(std::uint32_t color)
|
||||
{
|
||||
internal_.color = color;
|
||||
}
|
||||
|
||||
std::uint32_t ImeUnderline::GetColor() const
|
||||
{
|
||||
return internal_.color;
|
||||
}
|
||||
|
||||
void ImeUnderline::SetBackgroundColor(std::uint32_t backgroundColor)
|
||||
{
|
||||
internal_.background_color = backgroundColor;
|
||||
}
|
||||
|
||||
std::uint32_t ImeUnderline::GetBackgroundColor() const
|
||||
{
|
||||
return internal_.background_color;
|
||||
}
|
||||
|
||||
void ImeUnderline::SetThick(bool thick)
|
||||
{
|
||||
internal_.thick = thick;
|
||||
}
|
||||
|
||||
bool ImeUnderline::GetThick() const
|
||||
{
|
||||
return internal_.thick != 0;
|
||||
}
|
||||
|
||||
void Rect::SetLeft(std::int32_t left)
|
||||
{
|
||||
internal_.left = left;
|
||||
}
|
||||
|
||||
std::int32_t Rect::GetLeft() const
|
||||
{
|
||||
return internal_.left;
|
||||
}
|
||||
|
||||
void Rect::SetTop(std::int32_t top)
|
||||
{
|
||||
internal_.top = top;
|
||||
}
|
||||
|
||||
std::int32_t Rect::GetTop() const
|
||||
{
|
||||
return internal_.top;
|
||||
}
|
||||
|
||||
void Rect::SetRight(std::int32_t right)
|
||||
{
|
||||
internal_.right = right;
|
||||
}
|
||||
|
||||
std::int32_t Rect::GetRight() const
|
||||
{
|
||||
return internal_.right;
|
||||
}
|
||||
|
||||
void Rect::SetBottom(std::int32_t bottom)
|
||||
{
|
||||
internal_.bottom = bottom;
|
||||
}
|
||||
|
||||
std::int32_t Rect::GetBottom() const
|
||||
{
|
||||
return internal_.bottom;
|
||||
}
|
||||
|
||||
void FileStat::SetFilename(char const* filename)
|
||||
{
|
||||
strncpy(internal_.filename, filename, 260);
|
||||
internal_.filename[260 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* FileStat::GetFilename() const
|
||||
{
|
||||
return internal_.filename;
|
||||
}
|
||||
|
||||
void FileStat::SetSize(std::uint64_t size)
|
||||
{
|
||||
internal_.size = size;
|
||||
}
|
||||
|
||||
std::uint64_t FileStat::GetSize() const
|
||||
{
|
||||
return internal_.size;
|
||||
}
|
||||
|
||||
void FileStat::SetLastModified(std::uint64_t lastModified)
|
||||
{
|
||||
internal_.last_modified = lastModified;
|
||||
}
|
||||
|
||||
std::uint64_t FileStat::GetLastModified() const
|
||||
{
|
||||
return internal_.last_modified;
|
||||
}
|
||||
|
||||
void Entitlement::SetId(Snowflake id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
Snowflake Entitlement::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void Entitlement::SetType(EntitlementType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordEntitlementType>(type);
|
||||
}
|
||||
|
||||
EntitlementType Entitlement::GetType() const
|
||||
{
|
||||
return static_cast<EntitlementType>(internal_.type);
|
||||
}
|
||||
|
||||
void Entitlement::SetSkuId(Snowflake skuId)
|
||||
{
|
||||
internal_.sku_id = skuId;
|
||||
}
|
||||
|
||||
Snowflake Entitlement::GetSkuId() const
|
||||
{
|
||||
return internal_.sku_id;
|
||||
}
|
||||
|
||||
void SkuPrice::SetAmount(std::uint32_t amount)
|
||||
{
|
||||
internal_.amount = amount;
|
||||
}
|
||||
|
||||
std::uint32_t SkuPrice::GetAmount() const
|
||||
{
|
||||
return internal_.amount;
|
||||
}
|
||||
|
||||
void SkuPrice::SetCurrency(char const* currency)
|
||||
{
|
||||
strncpy(internal_.currency, currency, 16);
|
||||
internal_.currency[16 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* SkuPrice::GetCurrency() const
|
||||
{
|
||||
return internal_.currency;
|
||||
}
|
||||
|
||||
void Sku::SetId(Snowflake id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
Snowflake Sku::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void Sku::SetType(SkuType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordSkuType>(type);
|
||||
}
|
||||
|
||||
SkuType Sku::GetType() const
|
||||
{
|
||||
return static_cast<SkuType>(internal_.type);
|
||||
}
|
||||
|
||||
void Sku::SetName(char const* name)
|
||||
{
|
||||
strncpy(internal_.name, name, 256);
|
||||
internal_.name[256 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* Sku::GetName() const
|
||||
{
|
||||
return internal_.name;
|
||||
}
|
||||
|
||||
SkuPrice& Sku::GetPrice()
|
||||
{
|
||||
return reinterpret_cast<SkuPrice&>(internal_.price);
|
||||
}
|
||||
|
||||
SkuPrice const& Sku::GetPrice() const
|
||||
{
|
||||
return reinterpret_cast<SkuPrice const&>(internal_.price);
|
||||
}
|
||||
|
||||
void InputMode::SetType(InputModeType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordInputModeType>(type);
|
||||
}
|
||||
|
||||
InputModeType InputMode::GetType() const
|
||||
{
|
||||
return static_cast<InputModeType>(internal_.type);
|
||||
}
|
||||
|
||||
void InputMode::SetShortcut(char const* shortcut)
|
||||
{
|
||||
strncpy(internal_.shortcut, shortcut, 256);
|
||||
internal_.shortcut[256 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* InputMode::GetShortcut() const
|
||||
{
|
||||
return internal_.shortcut;
|
||||
}
|
||||
|
||||
void UserAchievement::SetUserId(Snowflake userId)
|
||||
{
|
||||
internal_.user_id = userId;
|
||||
}
|
||||
|
||||
Snowflake UserAchievement::GetUserId() const
|
||||
{
|
||||
return internal_.user_id;
|
||||
}
|
||||
|
||||
void UserAchievement::SetAchievementId(Snowflake achievementId)
|
||||
{
|
||||
internal_.achievement_id = achievementId;
|
||||
}
|
||||
|
||||
Snowflake UserAchievement::GetAchievementId() const
|
||||
{
|
||||
return internal_.achievement_id;
|
||||
}
|
||||
|
||||
void UserAchievement::SetPercentComplete(std::uint8_t percentComplete)
|
||||
{
|
||||
internal_.percent_complete = percentComplete;
|
||||
}
|
||||
|
||||
std::uint8_t UserAchievement::GetPercentComplete() const
|
||||
{
|
||||
return internal_.percent_complete;
|
||||
}
|
||||
|
||||
void UserAchievement::SetUnlockedAt(DateTime unlockedAt)
|
||||
{
|
||||
strncpy(internal_.unlocked_at, unlockedAt, 64);
|
||||
internal_.unlocked_at[64 - 1] = '\0';
|
||||
}
|
||||
|
||||
DateTime UserAchievement::GetUnlockedAt() const
|
||||
{
|
||||
return internal_.unlocked_at;
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetType(LobbyType type)
|
||||
{
|
||||
auto result = internal_->set_type(internal_, static_cast<EDiscordLobbyType>(type));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetOwner(UserId ownerId)
|
||||
{
|
||||
auto result = internal_->set_owner(internal_, ownerId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetCapacity(std::uint32_t capacity)
|
||||
{
|
||||
auto result = internal_->set_capacity(internal_, capacity);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetMetadata(MetadataKey key, MetadataValue value)
|
||||
{
|
||||
auto result =
|
||||
internal_->set_metadata(internal_, const_cast<char*>(key), const_cast<char*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::DeleteMetadata(MetadataKey key)
|
||||
{
|
||||
auto result = internal_->delete_metadata(internal_, const_cast<char*>(key));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetLocked(bool locked)
|
||||
{
|
||||
auto result = internal_->set_locked(internal_, (locked ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyMemberTransaction::SetMetadata(MetadataKey key, MetadataValue value)
|
||||
{
|
||||
auto result =
|
||||
internal_->set_metadata(internal_, const_cast<char*>(key), const_cast<char*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyMemberTransaction::DeleteMetadata(MetadataKey key)
|
||||
{
|
||||
auto result = internal_->delete_metadata(internal_, const_cast<char*>(key));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbySearchQuery::Filter(MetadataKey key,
|
||||
LobbySearchComparison comparison,
|
||||
LobbySearchCast cast,
|
||||
MetadataValue value)
|
||||
{
|
||||
auto result = internal_->filter(internal_,
|
||||
const_cast<char*>(key),
|
||||
static_cast<EDiscordLobbySearchComparison>(comparison),
|
||||
static_cast<EDiscordLobbySearchCast>(cast),
|
||||
const_cast<char*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbySearchQuery::Sort(MetadataKey key, LobbySearchCast cast, MetadataValue value)
|
||||
{
|
||||
auto result = internal_->sort(internal_,
|
||||
const_cast<char*>(key),
|
||||
static_cast<EDiscordLobbySearchCast>(cast),
|
||||
const_cast<char*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbySearchQuery::Limit(std::uint32_t limit)
|
||||
{
|
||||
auto result = internal_->limit(internal_, limit);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbySearchQuery::Distance(LobbySearchDistance distance)
|
||||
{
|
||||
auto result =
|
||||
internal_->distance(internal_, static_cast<EDiscordLobbySearchDistance>(distance));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,567 @@
|
||||
#pragma once
|
||||
|
||||
#include "ffi.h"
|
||||
#include "event.h"
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
#include <dxgi.h>
|
||||
#endif
|
||||
|
||||
namespace discord {
|
||||
|
||||
enum class Result {
|
||||
Ok = 0,
|
||||
ServiceUnavailable = 1,
|
||||
InvalidVersion = 2,
|
||||
LockFailed = 3,
|
||||
InternalError = 4,
|
||||
InvalidPayload = 5,
|
||||
InvalidCommand = 6,
|
||||
InvalidPermissions = 7,
|
||||
NotFetched = 8,
|
||||
NotFound = 9,
|
||||
Conflict = 10,
|
||||
InvalidSecret = 11,
|
||||
InvalidJoinSecret = 12,
|
||||
NoEligibleActivity = 13,
|
||||
InvalidInvite = 14,
|
||||
NotAuthenticated = 15,
|
||||
InvalidAccessToken = 16,
|
||||
ApplicationMismatch = 17,
|
||||
InvalidDataUrl = 18,
|
||||
InvalidBase64 = 19,
|
||||
NotFiltered = 20,
|
||||
LobbyFull = 21,
|
||||
InvalidLobbySecret = 22,
|
||||
InvalidFilename = 23,
|
||||
InvalidFileSize = 24,
|
||||
InvalidEntitlement = 25,
|
||||
NotInstalled = 26,
|
||||
NotRunning = 27,
|
||||
InsufficientBuffer = 28,
|
||||
PurchaseCanceled = 29,
|
||||
InvalidGuild = 30,
|
||||
InvalidEvent = 31,
|
||||
InvalidChannel = 32,
|
||||
InvalidOrigin = 33,
|
||||
RateLimited = 34,
|
||||
OAuth2Error = 35,
|
||||
SelectChannelTimeout = 36,
|
||||
GetGuildTimeout = 37,
|
||||
SelectVoiceForceRequired = 38,
|
||||
CaptureShortcutAlreadyListening = 39,
|
||||
UnauthorizedForAchievement = 40,
|
||||
InvalidGiftCode = 41,
|
||||
PurchaseError = 42,
|
||||
TransactionAborted = 43,
|
||||
DrawingInitFailed = 44,
|
||||
};
|
||||
|
||||
enum class CreateFlags {
|
||||
Default = 0,
|
||||
NoRequireDiscord = 1,
|
||||
};
|
||||
|
||||
enum class LogLevel {
|
||||
Error = 1,
|
||||
Warn,
|
||||
Info,
|
||||
Debug,
|
||||
};
|
||||
|
||||
enum class UserFlag {
|
||||
Partner = 2,
|
||||
HypeSquadEvents = 4,
|
||||
HypeSquadHouse1 = 64,
|
||||
HypeSquadHouse2 = 128,
|
||||
HypeSquadHouse3 = 256,
|
||||
};
|
||||
|
||||
enum class PremiumType {
|
||||
None = 0,
|
||||
Tier1 = 1,
|
||||
Tier2 = 2,
|
||||
};
|
||||
|
||||
enum class ImageType {
|
||||
User,
|
||||
};
|
||||
|
||||
enum class ActivityPartyPrivacy {
|
||||
Private = 0,
|
||||
Public = 1,
|
||||
};
|
||||
|
||||
enum class ActivityType {
|
||||
Playing,
|
||||
Streaming,
|
||||
Listening,
|
||||
Watching,
|
||||
};
|
||||
|
||||
enum class ActivityActionType {
|
||||
Join = 1,
|
||||
Spectate,
|
||||
};
|
||||
|
||||
enum class ActivitySupportedPlatformFlags {
|
||||
Desktop = 1,
|
||||
Android = 2,
|
||||
iOS = 4,
|
||||
};
|
||||
|
||||
enum class ActivityJoinRequestReply {
|
||||
No,
|
||||
Yes,
|
||||
Ignore,
|
||||
};
|
||||
|
||||
enum class Status {
|
||||
Offline = 0,
|
||||
Online = 1,
|
||||
Idle = 2,
|
||||
DoNotDisturb = 3,
|
||||
};
|
||||
|
||||
enum class RelationshipType {
|
||||
None,
|
||||
Friend,
|
||||
Blocked,
|
||||
PendingIncoming,
|
||||
PendingOutgoing,
|
||||
Implicit,
|
||||
};
|
||||
|
||||
enum class LobbyType {
|
||||
Private = 1,
|
||||
Public,
|
||||
};
|
||||
|
||||
enum class LobbySearchComparison {
|
||||
LessThanOrEqual = -2,
|
||||
LessThan,
|
||||
Equal,
|
||||
GreaterThan,
|
||||
GreaterThanOrEqual,
|
||||
NotEqual,
|
||||
};
|
||||
|
||||
enum class LobbySearchCast {
|
||||
String = 1,
|
||||
Number,
|
||||
};
|
||||
|
||||
enum class LobbySearchDistance {
|
||||
Local,
|
||||
Default,
|
||||
Extended,
|
||||
Global,
|
||||
};
|
||||
|
||||
enum class KeyVariant {
|
||||
Normal,
|
||||
Right,
|
||||
Left,
|
||||
};
|
||||
|
||||
enum class MouseButton {
|
||||
Left,
|
||||
Middle,
|
||||
Right,
|
||||
};
|
||||
|
||||
enum class EntitlementType {
|
||||
Purchase = 1,
|
||||
PremiumSubscription,
|
||||
DeveloperGift,
|
||||
TestModePurchase,
|
||||
FreePurchase,
|
||||
UserGift,
|
||||
PremiumPurchase,
|
||||
};
|
||||
|
||||
enum class SkuType {
|
||||
Application = 1,
|
||||
DLC,
|
||||
Consumable,
|
||||
Bundle,
|
||||
};
|
||||
|
||||
enum class InputModeType {
|
||||
VoiceActivity = 0,
|
||||
PushToTalk,
|
||||
};
|
||||
|
||||
using ClientId = std::int64_t;
|
||||
using Version = std::int32_t;
|
||||
using Snowflake = std::int64_t;
|
||||
using Timestamp = std::int64_t;
|
||||
using UserId = Snowflake;
|
||||
using Locale = char const*;
|
||||
using Branch = char const*;
|
||||
using LobbyId = Snowflake;
|
||||
using LobbySecret = char const*;
|
||||
using MetadataKey = char const*;
|
||||
using MetadataValue = char const*;
|
||||
using NetworkPeerId = std::uint64_t;
|
||||
using NetworkChannelId = std::uint8_t;
|
||||
#ifdef __APPLE__
|
||||
using IDXGISwapChain = void;
|
||||
#endif
|
||||
#ifdef __linux__
|
||||
using IDXGISwapChain = void;
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
using MSG = void;
|
||||
#endif
|
||||
#ifdef __linux__
|
||||
using MSG = void;
|
||||
#endif
|
||||
using Path = char const*;
|
||||
using DateTime = char const*;
|
||||
|
||||
class User final {
|
||||
public:
|
||||
void SetId(UserId id);
|
||||
UserId GetId() const;
|
||||
void SetUsername(char const* username);
|
||||
char const* GetUsername() const;
|
||||
void SetDiscriminator(char const* discriminator);
|
||||
char const* GetDiscriminator() const;
|
||||
void SetAvatar(char const* avatar);
|
||||
char const* GetAvatar() const;
|
||||
void SetBot(bool bot);
|
||||
bool GetBot() const;
|
||||
|
||||
private:
|
||||
DiscordUser internal_;
|
||||
};
|
||||
|
||||
class OAuth2Token final {
|
||||
public:
|
||||
void SetAccessToken(char const* accessToken);
|
||||
char const* GetAccessToken() const;
|
||||
void SetScopes(char const* scopes);
|
||||
char const* GetScopes() const;
|
||||
void SetExpires(Timestamp expires);
|
||||
Timestamp GetExpires() const;
|
||||
|
||||
private:
|
||||
DiscordOAuth2Token internal_;
|
||||
};
|
||||
|
||||
class ImageHandle final {
|
||||
public:
|
||||
void SetType(ImageType type);
|
||||
ImageType GetType() const;
|
||||
void SetId(std::int64_t id);
|
||||
std::int64_t GetId() const;
|
||||
void SetSize(std::uint32_t size);
|
||||
std::uint32_t GetSize() const;
|
||||
|
||||
private:
|
||||
DiscordImageHandle internal_;
|
||||
};
|
||||
|
||||
class ImageDimensions final {
|
||||
public:
|
||||
void SetWidth(std::uint32_t width);
|
||||
std::uint32_t GetWidth() const;
|
||||
void SetHeight(std::uint32_t height);
|
||||
std::uint32_t GetHeight() const;
|
||||
|
||||
private:
|
||||
DiscordImageDimensions internal_;
|
||||
};
|
||||
|
||||
class ActivityTimestamps final {
|
||||
public:
|
||||
void SetStart(Timestamp start);
|
||||
Timestamp GetStart() const;
|
||||
void SetEnd(Timestamp end);
|
||||
Timestamp GetEnd() const;
|
||||
|
||||
private:
|
||||
DiscordActivityTimestamps internal_;
|
||||
};
|
||||
|
||||
class ActivityAssets final {
|
||||
public:
|
||||
void SetLargeImage(char const* largeImage);
|
||||
char const* GetLargeImage() const;
|
||||
void SetLargeText(char const* largeText);
|
||||
char const* GetLargeText() const;
|
||||
void SetSmallImage(char const* smallImage);
|
||||
char const* GetSmallImage() const;
|
||||
void SetSmallText(char const* smallText);
|
||||
char const* GetSmallText() const;
|
||||
|
||||
private:
|
||||
DiscordActivityAssets internal_;
|
||||
};
|
||||
|
||||
class PartySize final {
|
||||
public:
|
||||
void SetCurrentSize(std::int32_t currentSize);
|
||||
std::int32_t GetCurrentSize() const;
|
||||
void SetMaxSize(std::int32_t maxSize);
|
||||
std::int32_t GetMaxSize() const;
|
||||
|
||||
private:
|
||||
DiscordPartySize internal_;
|
||||
};
|
||||
|
||||
class ActivityParty final {
|
||||
public:
|
||||
void SetId(char const* id);
|
||||
char const* GetId() const;
|
||||
PartySize& GetSize();
|
||||
PartySize const& GetSize() const;
|
||||
void SetPrivacy(ActivityPartyPrivacy privacy);
|
||||
ActivityPartyPrivacy GetPrivacy() const;
|
||||
|
||||
private:
|
||||
DiscordActivityParty internal_;
|
||||
};
|
||||
|
||||
class ActivitySecrets final {
|
||||
public:
|
||||
void SetMatch(char const* match);
|
||||
char const* GetMatch() const;
|
||||
void SetJoin(char const* join);
|
||||
char const* GetJoin() const;
|
||||
void SetSpectate(char const* spectate);
|
||||
char const* GetSpectate() const;
|
||||
|
||||
private:
|
||||
DiscordActivitySecrets internal_;
|
||||
};
|
||||
|
||||
class Activity final {
|
||||
public:
|
||||
void SetType(ActivityType type);
|
||||
ActivityType GetType() const;
|
||||
void SetApplicationId(std::int64_t applicationId);
|
||||
std::int64_t GetApplicationId() const;
|
||||
void SetName(char const* name);
|
||||
char const* GetName() const;
|
||||
void SetState(char const* state);
|
||||
char const* GetState() const;
|
||||
void SetDetails(char const* details);
|
||||
char const* GetDetails() const;
|
||||
ActivityTimestamps& GetTimestamps();
|
||||
ActivityTimestamps const& GetTimestamps() const;
|
||||
ActivityAssets& GetAssets();
|
||||
ActivityAssets const& GetAssets() const;
|
||||
ActivityParty& GetParty();
|
||||
ActivityParty const& GetParty() const;
|
||||
ActivitySecrets& GetSecrets();
|
||||
ActivitySecrets const& GetSecrets() const;
|
||||
void SetInstance(bool instance);
|
||||
bool GetInstance() const;
|
||||
void SetSupportedPlatforms(std::uint32_t supportedPlatforms);
|
||||
std::uint32_t GetSupportedPlatforms() const;
|
||||
|
||||
private:
|
||||
DiscordActivity internal_;
|
||||
};
|
||||
|
||||
class Presence final {
|
||||
public:
|
||||
void SetStatus(Status status);
|
||||
Status GetStatus() const;
|
||||
Activity& GetActivity();
|
||||
Activity const& GetActivity() const;
|
||||
|
||||
private:
|
||||
DiscordPresence internal_;
|
||||
};
|
||||
|
||||
class Relationship final {
|
||||
public:
|
||||
void SetType(RelationshipType type);
|
||||
RelationshipType GetType() const;
|
||||
User& GetUser();
|
||||
User const& GetUser() const;
|
||||
Presence& GetPresence();
|
||||
Presence const& GetPresence() const;
|
||||
|
||||
private:
|
||||
DiscordRelationship internal_;
|
||||
};
|
||||
|
||||
class Lobby final {
|
||||
public:
|
||||
void SetId(LobbyId id);
|
||||
LobbyId GetId() const;
|
||||
void SetType(LobbyType type);
|
||||
LobbyType GetType() const;
|
||||
void SetOwnerId(UserId ownerId);
|
||||
UserId GetOwnerId() const;
|
||||
void SetSecret(LobbySecret secret);
|
||||
LobbySecret GetSecret() const;
|
||||
void SetCapacity(std::uint32_t capacity);
|
||||
std::uint32_t GetCapacity() const;
|
||||
void SetLocked(bool locked);
|
||||
bool GetLocked() const;
|
||||
|
||||
private:
|
||||
DiscordLobby internal_;
|
||||
};
|
||||
|
||||
class ImeUnderline final {
|
||||
public:
|
||||
void SetFrom(std::int32_t from);
|
||||
std::int32_t GetFrom() const;
|
||||
void SetTo(std::int32_t to);
|
||||
std::int32_t GetTo() const;
|
||||
void SetColor(std::uint32_t color);
|
||||
std::uint32_t GetColor() const;
|
||||
void SetBackgroundColor(std::uint32_t backgroundColor);
|
||||
std::uint32_t GetBackgroundColor() const;
|
||||
void SetThick(bool thick);
|
||||
bool GetThick() const;
|
||||
|
||||
private:
|
||||
DiscordImeUnderline internal_;
|
||||
};
|
||||
|
||||
class Rect final {
|
||||
public:
|
||||
void SetLeft(std::int32_t left);
|
||||
std::int32_t GetLeft() const;
|
||||
void SetTop(std::int32_t top);
|
||||
std::int32_t GetTop() const;
|
||||
void SetRight(std::int32_t right);
|
||||
std::int32_t GetRight() const;
|
||||
void SetBottom(std::int32_t bottom);
|
||||
std::int32_t GetBottom() const;
|
||||
|
||||
private:
|
||||
DiscordRect internal_;
|
||||
};
|
||||
|
||||
class FileStat final {
|
||||
public:
|
||||
void SetFilename(char const* filename);
|
||||
char const* GetFilename() const;
|
||||
void SetSize(std::uint64_t size);
|
||||
std::uint64_t GetSize() const;
|
||||
void SetLastModified(std::uint64_t lastModified);
|
||||
std::uint64_t GetLastModified() const;
|
||||
|
||||
private:
|
||||
DiscordFileStat internal_;
|
||||
};
|
||||
|
||||
class Entitlement final {
|
||||
public:
|
||||
void SetId(Snowflake id);
|
||||
Snowflake GetId() const;
|
||||
void SetType(EntitlementType type);
|
||||
EntitlementType GetType() const;
|
||||
void SetSkuId(Snowflake skuId);
|
||||
Snowflake GetSkuId() const;
|
||||
|
||||
private:
|
||||
DiscordEntitlement internal_;
|
||||
};
|
||||
|
||||
class SkuPrice final {
|
||||
public:
|
||||
void SetAmount(std::uint32_t amount);
|
||||
std::uint32_t GetAmount() const;
|
||||
void SetCurrency(char const* currency);
|
||||
char const* GetCurrency() const;
|
||||
|
||||
private:
|
||||
DiscordSkuPrice internal_;
|
||||
};
|
||||
|
||||
class Sku final {
|
||||
public:
|
||||
void SetId(Snowflake id);
|
||||
Snowflake GetId() const;
|
||||
void SetType(SkuType type);
|
||||
SkuType GetType() const;
|
||||
void SetName(char const* name);
|
||||
char const* GetName() const;
|
||||
SkuPrice& GetPrice();
|
||||
SkuPrice const& GetPrice() const;
|
||||
|
||||
private:
|
||||
DiscordSku internal_;
|
||||
};
|
||||
|
||||
class InputMode final {
|
||||
public:
|
||||
void SetType(InputModeType type);
|
||||
InputModeType GetType() const;
|
||||
void SetShortcut(char const* shortcut);
|
||||
char const* GetShortcut() const;
|
||||
|
||||
private:
|
||||
DiscordInputMode internal_;
|
||||
};
|
||||
|
||||
class UserAchievement final {
|
||||
public:
|
||||
void SetUserId(Snowflake userId);
|
||||
Snowflake GetUserId() const;
|
||||
void SetAchievementId(Snowflake achievementId);
|
||||
Snowflake GetAchievementId() const;
|
||||
void SetPercentComplete(std::uint8_t percentComplete);
|
||||
std::uint8_t GetPercentComplete() const;
|
||||
void SetUnlockedAt(DateTime unlockedAt);
|
||||
DateTime GetUnlockedAt() const;
|
||||
|
||||
private:
|
||||
DiscordUserAchievement internal_;
|
||||
};
|
||||
|
||||
class LobbyTransaction final {
|
||||
public:
|
||||
Result SetType(LobbyType type);
|
||||
Result SetOwner(UserId ownerId);
|
||||
Result SetCapacity(std::uint32_t capacity);
|
||||
Result SetMetadata(MetadataKey key, MetadataValue value);
|
||||
Result DeleteMetadata(MetadataKey key);
|
||||
Result SetLocked(bool locked);
|
||||
|
||||
IDiscordLobbyTransaction** Receive() { return &internal_; }
|
||||
IDiscordLobbyTransaction* Internal() { return internal_; }
|
||||
|
||||
private:
|
||||
IDiscordLobbyTransaction* internal_;
|
||||
};
|
||||
|
||||
class LobbyMemberTransaction final {
|
||||
public:
|
||||
Result SetMetadata(MetadataKey key, MetadataValue value);
|
||||
Result DeleteMetadata(MetadataKey key);
|
||||
|
||||
IDiscordLobbyMemberTransaction** Receive() { return &internal_; }
|
||||
IDiscordLobbyMemberTransaction* Internal() { return internal_; }
|
||||
|
||||
private:
|
||||
IDiscordLobbyMemberTransaction* internal_;
|
||||
};
|
||||
|
||||
class LobbySearchQuery final {
|
||||
public:
|
||||
Result Filter(MetadataKey key,
|
||||
LobbySearchComparison comparison,
|
||||
LobbySearchCast cast,
|
||||
MetadataValue value);
|
||||
Result Sort(MetadataKey key, LobbySearchCast cast, MetadataValue value);
|
||||
Result Limit(std::uint32_t limit);
|
||||
Result Distance(LobbySearchDistance distance);
|
||||
|
||||
IDiscordLobbySearchQuery** Receive() { return &internal_; }
|
||||
IDiscordLobbySearchQuery* Internal() { return internal_; }
|
||||
|
||||
private:
|
||||
IDiscordLobbySearchQuery* internal_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,80 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "user_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class UserEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnCurrentUserUpdate(void* callbackData)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->UserManager();
|
||||
module.OnCurrentUserUpdate();
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordUserEvents UserManager::events_{
|
||||
&UserEvents::OnCurrentUserUpdate,
|
||||
};
|
||||
|
||||
Result UserManager::GetCurrentUser(User* currentUser)
|
||||
{
|
||||
if (!currentUser) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_current_user(internal_, reinterpret_cast<DiscordUser*>(currentUser));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void UserManager::GetUser(UserId userId, std::function<void(Result, User const&)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result, DiscordUser* user) -> void {
|
||||
std::unique_ptr<std::function<void(Result, User const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, User const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<User const*>(user));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, User const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, User const&)>(std::move(callback)));
|
||||
internal_->get_user(internal_, userId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result UserManager::GetCurrentUserPremiumType(PremiumType* premiumType)
|
||||
{
|
||||
if (!premiumType) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_current_user_premium_type(
|
||||
internal_, reinterpret_cast<EDiscordPremiumType*>(premiumType));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result UserManager::CurrentUserHasFlag(UserFlag flag, bool* hasFlag)
|
||||
{
|
||||
if (!hasFlag) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->current_user_has_flag(
|
||||
internal_, static_cast<EDiscordUserFlag>(flag), reinterpret_cast<bool*>(hasFlag));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class UserManager final {
|
||||
public:
|
||||
~UserManager() = default;
|
||||
|
||||
Result GetCurrentUser(User* currentUser);
|
||||
void GetUser(UserId userId, std::function<void(Result, User const&)> callback);
|
||||
Result GetCurrentUserPremiumType(PremiumType* premiumType);
|
||||
Result CurrentUserHasFlag(UserFlag flag, bool* hasFlag);
|
||||
|
||||
Event<> OnCurrentUserUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
UserManager() = default;
|
||||
UserManager(UserManager const& rhs) = delete;
|
||||
UserManager& operator=(UserManager const& rhs) = delete;
|
||||
UserManager(UserManager&& rhs) = delete;
|
||||
UserManager& operator=(UserManager&& rhs) = delete;
|
||||
|
||||
IDiscordUserManager* internal_;
|
||||
static IDiscordUserEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,124 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "voice_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class VoiceEvents final {
|
||||
public:
|
||||
static void DISCORD_CALLBACK OnSettingsUpdate(void* callbackData)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->VoiceManager();
|
||||
module.OnSettingsUpdate();
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordVoiceEvents VoiceManager::events_{
|
||||
&VoiceEvents::OnSettingsUpdate,
|
||||
};
|
||||
|
||||
Result VoiceManager::GetInputMode(InputMode* inputMode)
|
||||
{
|
||||
if (!inputMode) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_input_mode(internal_, reinterpret_cast<DiscordInputMode*>(inputMode));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void VoiceManager::SetInputMode(InputMode inputMode, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->set_input_mode(
|
||||
internal_, *reinterpret_cast<DiscordInputMode const*>(&inputMode), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result VoiceManager::IsSelfMute(bool* mute)
|
||||
{
|
||||
if (!mute) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->is_self_mute(internal_, reinterpret_cast<bool*>(mute));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::SetSelfMute(bool mute)
|
||||
{
|
||||
auto result = internal_->set_self_mute(internal_, (mute ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::IsSelfDeaf(bool* deaf)
|
||||
{
|
||||
if (!deaf) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->is_self_deaf(internal_, reinterpret_cast<bool*>(deaf));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::SetSelfDeaf(bool deaf)
|
||||
{
|
||||
auto result = internal_->set_self_deaf(internal_, (deaf ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::IsLocalMute(Snowflake userId, bool* mute)
|
||||
{
|
||||
if (!mute) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->is_local_mute(internal_, userId, reinterpret_cast<bool*>(mute));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::SetLocalMute(Snowflake userId, bool mute)
|
||||
{
|
||||
auto result = internal_->set_local_mute(internal_, userId, (mute ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::GetLocalVolume(Snowflake userId, std::uint8_t* volume)
|
||||
{
|
||||
if (!volume) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_local_volume(internal_, userId, reinterpret_cast<uint8_t*>(volume));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::SetLocalVolume(Snowflake userId, std::uint8_t volume)
|
||||
{
|
||||
auto result = internal_->set_local_volume(internal_, userId, volume);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class VoiceManager final {
|
||||
public:
|
||||
~VoiceManager() = default;
|
||||
|
||||
Result GetInputMode(InputMode* inputMode);
|
||||
void SetInputMode(InputMode inputMode, std::function<void(Result)> callback);
|
||||
Result IsSelfMute(bool* mute);
|
||||
Result SetSelfMute(bool mute);
|
||||
Result IsSelfDeaf(bool* deaf);
|
||||
Result SetSelfDeaf(bool deaf);
|
||||
Result IsLocalMute(Snowflake userId, bool* mute);
|
||||
Result SetLocalMute(Snowflake userId, bool mute);
|
||||
Result GetLocalVolume(Snowflake userId, std::uint8_t* volume);
|
||||
Result SetLocalVolume(Snowflake userId, std::uint8_t volume);
|
||||
|
||||
Event<> OnSettingsUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
VoiceManager() = default;
|
||||
VoiceManager(VoiceManager const& rhs) = delete;
|
||||
VoiceManager& operator=(VoiceManager const& rhs) = delete;
|
||||
VoiceManager(VoiceManager&& rhs) = delete;
|
||||
VoiceManager& operator=(VoiceManager&& rhs) = delete;
|
||||
|
||||
IDiscordVoiceManager* internal_;
|
||||
static IDiscordVoiceEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
||||
@@ -1,693 +0,0 @@
|
||||
// Tencent is pleased to support the open source community by making RapidJSON available.
|
||||
//
|
||||
// Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip.
|
||||
//
|
||||
// Licensed under the MIT License (the "License"); you may not use this file except
|
||||
// in compliance with the License. You may obtain a copy of the License at
|
||||
//
|
||||
// http://opensource.org/licenses/MIT
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software distributed
|
||||
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
|
||||
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
|
||||
// specific language governing permissions and limitations under the License.
|
||||
|
||||
#ifndef RAPIDJSON_ALLOCATORS_H_
|
||||
#define RAPIDJSON_ALLOCATORS_H_
|
||||
|
||||
#include "rapidjson.h"
|
||||
#include "internal/meta.h"
|
||||
|
||||
#include <memory>
|
||||
#include <limits>
|
||||
|
||||
#if RAPIDJSON_HAS_CXX11
|
||||
#include <type_traits>
|
||||
#endif
|
||||
|
||||
RAPIDJSON_NAMESPACE_BEGIN
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Allocator
|
||||
|
||||
/*! \class rapidjson::Allocator
|
||||
\brief Concept for allocating, resizing and freeing memory block.
|
||||
|
||||
Note that Malloc() and Realloc() are non-static but Free() is static.
|
||||
|
||||
So if an allocator need to support Free(), it needs to put its pointer in
|
||||
the header of memory block.
|
||||
|
||||
\code
|
||||
concept Allocator {
|
||||
static const bool kNeedFree; //!< Whether this allocator needs to call Free().
|
||||
|
||||
// Allocate a memory block.
|
||||
// \param size of the memory block in bytes.
|
||||
// \returns pointer to the memory block.
|
||||
void* Malloc(size_t size);
|
||||
|
||||
// Resize a memory block.
|
||||
// \param originalPtr The pointer to current memory block. Null pointer is permitted.
|
||||
// \param originalSize The current size in bytes. (Design issue: since some allocator may not book-keep this, explicitly pass to it can save memory.)
|
||||
// \param newSize the new size in bytes.
|
||||
void* Realloc(void* originalPtr, size_t originalSize, size_t newSize);
|
||||
|
||||
// Free a memory block.
|
||||
// \param pointer to the memory block. Null pointer is permitted.
|
||||
static void Free(void *ptr);
|
||||
};
|
||||
\endcode
|
||||
*/
|
||||
|
||||
|
||||
/*! \def RAPIDJSON_ALLOCATOR_DEFAULT_CHUNK_CAPACITY
|
||||
\ingroup RAPIDJSON_CONFIG
|
||||
\brief User-defined kDefaultChunkCapacity definition.
|
||||
|
||||
User can define this as any \c size that is a power of 2.
|
||||
*/
|
||||
|
||||
#ifndef RAPIDJSON_ALLOCATOR_DEFAULT_CHUNK_CAPACITY
|
||||
#define RAPIDJSON_ALLOCATOR_DEFAULT_CHUNK_CAPACITY (64 * 1024)
|
||||
#endif
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// CrtAllocator
|
||||
|
||||
//! C-runtime library allocator.
|
||||
/*! This class is just wrapper for standard C library memory routines.
|
||||
\note implements Allocator concept
|
||||
*/
|
||||
class CrtAllocator {
|
||||
public:
|
||||
static const bool kNeedFree = true;
|
||||
void* Malloc(size_t size) {
|
||||
if (size) // behavior of malloc(0) is implementation defined.
|
||||
return RAPIDJSON_MALLOC(size);
|
||||
else
|
||||
return NULL; // standardize to returning NULL.
|
||||
}
|
||||
void* Realloc(void* originalPtr, size_t originalSize, size_t newSize) {
|
||||
(void)originalSize;
|
||||
if (newSize == 0) {
|
||||
RAPIDJSON_FREE(originalPtr);
|
||||
return NULL;
|
||||
}
|
||||
return RAPIDJSON_REALLOC(originalPtr, newSize);
|
||||
}
|
||||
static void Free(void *ptr) RAPIDJSON_NOEXCEPT { RAPIDJSON_FREE(ptr); }
|
||||
|
||||
bool operator==(const CrtAllocator&) const RAPIDJSON_NOEXCEPT {
|
||||
return true;
|
||||
}
|
||||
bool operator!=(const CrtAllocator&) const RAPIDJSON_NOEXCEPT {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// MemoryPoolAllocator
|
||||
|
||||
//! Default memory allocator used by the parser and DOM.
|
||||
/*! This allocator allocate memory blocks from pre-allocated memory chunks.
|
||||
|
||||
It does not free memory blocks. And Realloc() only allocate new memory.
|
||||
|
||||
The memory chunks are allocated by BaseAllocator, which is CrtAllocator by default.
|
||||
|
||||
User may also supply a buffer as the first chunk.
|
||||
|
||||
If the user-buffer is full then additional chunks are allocated by BaseAllocator.
|
||||
|
||||
The user-buffer is not deallocated by this allocator.
|
||||
|
||||
\tparam BaseAllocator the allocator type for allocating memory chunks. Default is CrtAllocator.
|
||||
\note implements Allocator concept
|
||||
*/
|
||||
template <typename BaseAllocator = CrtAllocator>
|
||||
class MemoryPoolAllocator {
|
||||
//! Chunk header for perpending to each chunk.
|
||||
/*! Chunks are stored as a singly linked list.
|
||||
*/
|
||||
struct ChunkHeader {
|
||||
size_t capacity; //!< Capacity of the chunk in bytes (excluding the header itself).
|
||||
size_t size; //!< Current size of allocated memory in bytes.
|
||||
ChunkHeader *next; //!< Next chunk in the linked list.
|
||||
};
|
||||
|
||||
struct SharedData {
|
||||
ChunkHeader *chunkHead; //!< Head of the chunk linked-list. Only the head chunk serves allocation.
|
||||
BaseAllocator* ownBaseAllocator; //!< base allocator created by this object.
|
||||
size_t refcount;
|
||||
bool ownBuffer;
|
||||
};
|
||||
|
||||
static const size_t SIZEOF_SHARED_DATA = RAPIDJSON_ALIGN(sizeof(SharedData));
|
||||
static const size_t SIZEOF_CHUNK_HEADER = RAPIDJSON_ALIGN(sizeof(ChunkHeader));
|
||||
|
||||
static inline ChunkHeader *GetChunkHead(SharedData *shared)
|
||||
{
|
||||
return reinterpret_cast<ChunkHeader*>(reinterpret_cast<uint8_t*>(shared) + SIZEOF_SHARED_DATA);
|
||||
}
|
||||
static inline uint8_t *GetChunkBuffer(SharedData *shared)
|
||||
{
|
||||
return reinterpret_cast<uint8_t*>(shared->chunkHead) + SIZEOF_CHUNK_HEADER;
|
||||
}
|
||||
|
||||
static const size_t kDefaultChunkCapacity = RAPIDJSON_ALLOCATOR_DEFAULT_CHUNK_CAPACITY; //!< Default chunk capacity.
|
||||
|
||||
public:
|
||||
static const bool kNeedFree = false; //!< Tell users that no need to call Free() with this allocator. (concept Allocator)
|
||||
static const bool kRefCounted = true; //!< Tell users that this allocator is reference counted on copy
|
||||
|
||||
//! Constructor with chunkSize.
|
||||
/*! \param chunkSize The size of memory chunk. The default is kDefaultChunkSize.
|
||||
\param baseAllocator The allocator for allocating memory chunks.
|
||||
*/
|
||||
explicit
|
||||
MemoryPoolAllocator(size_t chunkSize = kDefaultChunkCapacity, BaseAllocator* baseAllocator = 0) :
|
||||
chunk_capacity_(chunkSize),
|
||||
baseAllocator_(baseAllocator ? baseAllocator : RAPIDJSON_NEW(BaseAllocator)()),
|
||||
shared_(static_cast<SharedData*>(baseAllocator_ ? baseAllocator_->Malloc(SIZEOF_SHARED_DATA + SIZEOF_CHUNK_HEADER) : 0))
|
||||
{
|
||||
RAPIDJSON_ASSERT(baseAllocator_ != 0);
|
||||
RAPIDJSON_ASSERT(shared_ != 0);
|
||||
if (baseAllocator) {
|
||||
shared_->ownBaseAllocator = 0;
|
||||
}
|
||||
else {
|
||||
shared_->ownBaseAllocator = baseAllocator_;
|
||||
}
|
||||
shared_->chunkHead = GetChunkHead(shared_);
|
||||
shared_->chunkHead->capacity = 0;
|
||||
shared_->chunkHead->size = 0;
|
||||
shared_->chunkHead->next = 0;
|
||||
shared_->ownBuffer = true;
|
||||
shared_->refcount = 1;
|
||||
}
|
||||
|
||||
//! Constructor with user-supplied buffer.
|
||||
/*! The user buffer will be used firstly. When it is full, memory pool allocates new chunk with chunk size.
|
||||
|
||||
The user buffer will not be deallocated when this allocator is destructed.
|
||||
|
||||
\param buffer User supplied buffer.
|
||||
\param size Size of the buffer in bytes. It must at least larger than sizeof(ChunkHeader).
|
||||
\param chunkSize The size of memory chunk. The default is kDefaultChunkSize.
|
||||
\param baseAllocator The allocator for allocating memory chunks.
|
||||
*/
|
||||
MemoryPoolAllocator(void *buffer, size_t size, size_t chunkSize = kDefaultChunkCapacity, BaseAllocator* baseAllocator = 0) :
|
||||
chunk_capacity_(chunkSize),
|
||||
baseAllocator_(baseAllocator),
|
||||
shared_(static_cast<SharedData*>(AlignBuffer(buffer, size)))
|
||||
{
|
||||
RAPIDJSON_ASSERT(size >= SIZEOF_SHARED_DATA + SIZEOF_CHUNK_HEADER);
|
||||
shared_->chunkHead = GetChunkHead(shared_);
|
||||
shared_->chunkHead->capacity = size - SIZEOF_SHARED_DATA - SIZEOF_CHUNK_HEADER;
|
||||
shared_->chunkHead->size = 0;
|
||||
shared_->chunkHead->next = 0;
|
||||
shared_->ownBaseAllocator = 0;
|
||||
shared_->ownBuffer = false;
|
||||
shared_->refcount = 1;
|
||||
}
|
||||
|
||||
MemoryPoolAllocator(const MemoryPoolAllocator& rhs) RAPIDJSON_NOEXCEPT :
|
||||
chunk_capacity_(rhs.chunk_capacity_),
|
||||
baseAllocator_(rhs.baseAllocator_),
|
||||
shared_(rhs.shared_)
|
||||
{
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(shared_->refcount > 0);
|
||||
++shared_->refcount;
|
||||
}
|
||||
MemoryPoolAllocator& operator=(const MemoryPoolAllocator& rhs) RAPIDJSON_NOEXCEPT
|
||||
{
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(rhs.shared_->refcount > 0);
|
||||
++rhs.shared_->refcount;
|
||||
this->~MemoryPoolAllocator();
|
||||
baseAllocator_ = rhs.baseAllocator_;
|
||||
chunk_capacity_ = rhs.chunk_capacity_;
|
||||
shared_ = rhs.shared_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
|
||||
MemoryPoolAllocator(MemoryPoolAllocator&& rhs) RAPIDJSON_NOEXCEPT :
|
||||
chunk_capacity_(rhs.chunk_capacity_),
|
||||
baseAllocator_(rhs.baseAllocator_),
|
||||
shared_(rhs.shared_)
|
||||
{
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(rhs.shared_->refcount > 0);
|
||||
rhs.shared_ = 0;
|
||||
}
|
||||
MemoryPoolAllocator& operator=(MemoryPoolAllocator&& rhs) RAPIDJSON_NOEXCEPT
|
||||
{
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(rhs.shared_->refcount > 0);
|
||||
this->~MemoryPoolAllocator();
|
||||
baseAllocator_ = rhs.baseAllocator_;
|
||||
chunk_capacity_ = rhs.chunk_capacity_;
|
||||
shared_ = rhs.shared_;
|
||||
rhs.shared_ = 0;
|
||||
return *this;
|
||||
}
|
||||
#endif
|
||||
|
||||
//! Destructor.
|
||||
/*! This deallocates all memory chunks, excluding the user-supplied buffer.
|
||||
*/
|
||||
~MemoryPoolAllocator() RAPIDJSON_NOEXCEPT {
|
||||
if (!shared_) {
|
||||
// do nothing if moved
|
||||
return;
|
||||
}
|
||||
if (shared_->refcount > 1) {
|
||||
--shared_->refcount;
|
||||
return;
|
||||
}
|
||||
Clear();
|
||||
BaseAllocator *a = shared_->ownBaseAllocator;
|
||||
if (shared_->ownBuffer) {
|
||||
baseAllocator_->Free(shared_);
|
||||
}
|
||||
RAPIDJSON_DELETE(a);
|
||||
}
|
||||
|
||||
//! Deallocates all memory chunks, excluding the first/user one.
|
||||
void Clear() RAPIDJSON_NOEXCEPT {
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(shared_->refcount > 0);
|
||||
for (;;) {
|
||||
ChunkHeader* c = shared_->chunkHead;
|
||||
if (!c->next) {
|
||||
break;
|
||||
}
|
||||
shared_->chunkHead = c->next;
|
||||
baseAllocator_->Free(c);
|
||||
}
|
||||
shared_->chunkHead->size = 0;
|
||||
}
|
||||
|
||||
//! Computes the total capacity of allocated memory chunks.
|
||||
/*! \return total capacity in bytes.
|
||||
*/
|
||||
size_t Capacity() const RAPIDJSON_NOEXCEPT {
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(shared_->refcount > 0);
|
||||
size_t capacity = 0;
|
||||
for (ChunkHeader* c = shared_->chunkHead; c != 0; c = c->next)
|
||||
capacity += c->capacity;
|
||||
return capacity;
|
||||
}
|
||||
|
||||
//! Computes the memory blocks allocated.
|
||||
/*! \return total used bytes.
|
||||
*/
|
||||
size_t Size() const RAPIDJSON_NOEXCEPT {
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(shared_->refcount > 0);
|
||||
size_t size = 0;
|
||||
for (ChunkHeader* c = shared_->chunkHead; c != 0; c = c->next)
|
||||
size += c->size;
|
||||
return size;
|
||||
}
|
||||
|
||||
//! Whether the allocator is shared.
|
||||
/*! \return true or false.
|
||||
*/
|
||||
bool Shared() const RAPIDJSON_NOEXCEPT {
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(shared_->refcount > 0);
|
||||
return shared_->refcount > 1;
|
||||
}
|
||||
|
||||
//! Allocates a memory block. (concept Allocator)
|
||||
void* Malloc(size_t size) {
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(shared_->refcount > 0);
|
||||
if (!size)
|
||||
return NULL;
|
||||
|
||||
size = RAPIDJSON_ALIGN(size);
|
||||
if (RAPIDJSON_UNLIKELY(shared_->chunkHead->size + size > shared_->chunkHead->capacity))
|
||||
if (!AddChunk(chunk_capacity_ > size ? chunk_capacity_ : size))
|
||||
return NULL;
|
||||
|
||||
void *buffer = GetChunkBuffer(shared_) + shared_->chunkHead->size;
|
||||
shared_->chunkHead->size += size;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
//! Resizes a memory block (concept Allocator)
|
||||
void* Realloc(void* originalPtr, size_t originalSize, size_t newSize) {
|
||||
if (originalPtr == 0)
|
||||
return Malloc(newSize);
|
||||
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(shared_->refcount > 0);
|
||||
if (newSize == 0)
|
||||
return NULL;
|
||||
|
||||
originalSize = RAPIDJSON_ALIGN(originalSize);
|
||||
newSize = RAPIDJSON_ALIGN(newSize);
|
||||
|
||||
// Do not shrink if new size is smaller than original
|
||||
if (originalSize >= newSize)
|
||||
return originalPtr;
|
||||
|
||||
// Simply expand it if it is the last allocation and there is sufficient space
|
||||
if (originalPtr == GetChunkBuffer(shared_) + shared_->chunkHead->size - originalSize) {
|
||||
size_t increment = static_cast<size_t>(newSize - originalSize);
|
||||
if (shared_->chunkHead->size + increment <= shared_->chunkHead->capacity) {
|
||||
shared_->chunkHead->size += increment;
|
||||
return originalPtr;
|
||||
}
|
||||
}
|
||||
|
||||
// Realloc process: allocate and copy memory, do not free original buffer.
|
||||
if (void* newBuffer = Malloc(newSize)) {
|
||||
if (originalSize)
|
||||
std::memcpy(newBuffer, originalPtr, originalSize);
|
||||
return newBuffer;
|
||||
}
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//! Frees a memory block (concept Allocator)
|
||||
static void Free(void *ptr) RAPIDJSON_NOEXCEPT { (void)ptr; } // Do nothing
|
||||
|
||||
//! Compare (equality) with another MemoryPoolAllocator
|
||||
bool operator==(const MemoryPoolAllocator& rhs) const RAPIDJSON_NOEXCEPT {
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(shared_->refcount > 0);
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(rhs.shared_->refcount > 0);
|
||||
return shared_ == rhs.shared_;
|
||||
}
|
||||
//! Compare (inequality) with another MemoryPoolAllocator
|
||||
bool operator!=(const MemoryPoolAllocator& rhs) const RAPIDJSON_NOEXCEPT {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
private:
|
||||
//! Creates a new chunk.
|
||||
/*! \param capacity Capacity of the chunk in bytes.
|
||||
\return true if success.
|
||||
*/
|
||||
bool AddChunk(size_t capacity) {
|
||||
if (!baseAllocator_)
|
||||
shared_->ownBaseAllocator = baseAllocator_ = RAPIDJSON_NEW(BaseAllocator)();
|
||||
if (ChunkHeader* chunk = static_cast<ChunkHeader*>(baseAllocator_->Malloc(SIZEOF_CHUNK_HEADER + capacity))) {
|
||||
chunk->capacity = capacity;
|
||||
chunk->size = 0;
|
||||
chunk->next = shared_->chunkHead;
|
||||
shared_->chunkHead = chunk;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
static inline void* AlignBuffer(void* buf, size_t &size)
|
||||
{
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(buf != 0);
|
||||
const uintptr_t mask = sizeof(void*) - 1;
|
||||
const uintptr_t ubuf = reinterpret_cast<uintptr_t>(buf);
|
||||
if (RAPIDJSON_UNLIKELY(ubuf & mask)) {
|
||||
const uintptr_t abuf = (ubuf + mask) & ~mask;
|
||||
RAPIDJSON_ASSERT(size >= abuf - ubuf);
|
||||
buf = reinterpret_cast<void*>(abuf);
|
||||
size -= abuf - ubuf;
|
||||
}
|
||||
return buf;
|
||||
}
|
||||
|
||||
size_t chunk_capacity_; //!< The minimum capacity of chunk when they are allocated.
|
||||
BaseAllocator* baseAllocator_; //!< base allocator for allocating memory chunks.
|
||||
SharedData *shared_; //!< The shared data of the allocator
|
||||
};
|
||||
|
||||
namespace internal {
|
||||
template<typename, typename = void>
|
||||
struct IsRefCounted :
|
||||
public FalseType
|
||||
{ };
|
||||
template<typename T>
|
||||
struct IsRefCounted<T, typename internal::EnableIfCond<T::kRefCounted>::Type> :
|
||||
public TrueType
|
||||
{ };
|
||||
}
|
||||
|
||||
template<typename T, typename A>
|
||||
inline T* Realloc(A& a, T* old_p, size_t old_n, size_t new_n)
|
||||
{
|
||||
RAPIDJSON_NOEXCEPT_ASSERT(old_n <= (std::numeric_limits<size_t>::max)() / sizeof(T) && new_n <= (std::numeric_limits<size_t>::max)() / sizeof(T));
|
||||
return static_cast<T*>(a.Realloc(old_p, old_n * sizeof(T), new_n * sizeof(T)));
|
||||
}
|
||||
|
||||
template<typename T, typename A>
|
||||
inline T *Malloc(A& a, size_t n = 1)
|
||||
{
|
||||
return Realloc<T, A>(a, NULL, 0, n);
|
||||
}
|
||||
|
||||
template<typename T, typename A>
|
||||
inline void Free(A& a, T *p, size_t n = 1)
|
||||
{
|
||||
static_cast<void>(Realloc<T, A>(a, p, n, 0));
|
||||
}
|
||||
|
||||
#ifdef __GNUC__
|
||||
RAPIDJSON_DIAG_PUSH
|
||||
RAPIDJSON_DIAG_OFF(effc++) // std::allocator can safely be inherited
|
||||
#endif
|
||||
|
||||
template <typename T, typename BaseAllocator = CrtAllocator>
|
||||
class StdAllocator :
|
||||
public std::allocator<T>
|
||||
{
|
||||
typedef std::allocator<T> allocator_type;
|
||||
#if RAPIDJSON_HAS_CXX11
|
||||
typedef std::allocator_traits<allocator_type> traits_type;
|
||||
#else
|
||||
typedef allocator_type traits_type;
|
||||
#endif
|
||||
|
||||
public:
|
||||
typedef BaseAllocator BaseAllocatorType;
|
||||
|
||||
StdAllocator() RAPIDJSON_NOEXCEPT :
|
||||
allocator_type(),
|
||||
baseAllocator_()
|
||||
{ }
|
||||
|
||||
StdAllocator(const StdAllocator& rhs) RAPIDJSON_NOEXCEPT :
|
||||
allocator_type(rhs),
|
||||
baseAllocator_(rhs.baseAllocator_)
|
||||
{ }
|
||||
|
||||
template<typename U>
|
||||
StdAllocator(const StdAllocator<U, BaseAllocator>& rhs) RAPIDJSON_NOEXCEPT :
|
||||
allocator_type(rhs),
|
||||
baseAllocator_(rhs.baseAllocator_)
|
||||
{ }
|
||||
|
||||
#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
|
||||
StdAllocator(StdAllocator&& rhs) RAPIDJSON_NOEXCEPT :
|
||||
allocator_type(std::move(rhs)),
|
||||
baseAllocator_(std::move(rhs.baseAllocator_))
|
||||
{ }
|
||||
#endif
|
||||
#if RAPIDJSON_HAS_CXX11
|
||||
using propagate_on_container_move_assignment = std::true_type;
|
||||
using propagate_on_container_swap = std::true_type;
|
||||
#endif
|
||||
|
||||
/* implicit */
|
||||
StdAllocator(const BaseAllocator& baseAllocator) RAPIDJSON_NOEXCEPT :
|
||||
allocator_type(),
|
||||
baseAllocator_(baseAllocator)
|
||||
{ }
|
||||
|
||||
~StdAllocator() RAPIDJSON_NOEXCEPT
|
||||
{ }
|
||||
|
||||
template<typename U>
|
||||
struct rebind {
|
||||
typedef StdAllocator<U, BaseAllocator> other;
|
||||
};
|
||||
|
||||
typedef typename traits_type::size_type size_type;
|
||||
typedef typename traits_type::difference_type difference_type;
|
||||
|
||||
typedef typename traits_type::value_type value_type;
|
||||
typedef typename traits_type::pointer pointer;
|
||||
typedef typename traits_type::const_pointer const_pointer;
|
||||
|
||||
#if RAPIDJSON_HAS_CXX11
|
||||
|
||||
typedef typename std::add_lvalue_reference<value_type>::type &reference;
|
||||
typedef typename std::add_lvalue_reference<typename std::add_const<value_type>::type>::type &const_reference;
|
||||
|
||||
pointer address(reference r) const RAPIDJSON_NOEXCEPT
|
||||
{
|
||||
return std::addressof(r);
|
||||
}
|
||||
const_pointer address(const_reference r) const RAPIDJSON_NOEXCEPT
|
||||
{
|
||||
return std::addressof(r);
|
||||
}
|
||||
|
||||
size_type max_size() const RAPIDJSON_NOEXCEPT
|
||||
{
|
||||
return traits_type::max_size(*this);
|
||||
}
|
||||
|
||||
template <typename ...Args>
|
||||
void construct(pointer p, Args&&... args)
|
||||
{
|
||||
traits_type::construct(*this, p, std::forward<Args>(args)...);
|
||||
}
|
||||
void destroy(pointer p)
|
||||
{
|
||||
traits_type::destroy(*this, p);
|
||||
}
|
||||
|
||||
#else // !RAPIDJSON_HAS_CXX11
|
||||
|
||||
typedef typename allocator_type::reference reference;
|
||||
typedef typename allocator_type::const_reference const_reference;
|
||||
|
||||
pointer address(reference r) const RAPIDJSON_NOEXCEPT
|
||||
{
|
||||
return allocator_type::address(r);
|
||||
}
|
||||
const_pointer address(const_reference r) const RAPIDJSON_NOEXCEPT
|
||||
{
|
||||
return allocator_type::address(r);
|
||||
}
|
||||
|
||||
size_type max_size() const RAPIDJSON_NOEXCEPT
|
||||
{
|
||||
return allocator_type::max_size();
|
||||
}
|
||||
|
||||
void construct(pointer p, const_reference r)
|
||||
{
|
||||
allocator_type::construct(p, r);
|
||||
}
|
||||
void destroy(pointer p)
|
||||
{
|
||||
allocator_type::destroy(p);
|
||||
}
|
||||
|
||||
#endif // !RAPIDJSON_HAS_CXX11
|
||||
|
||||
template <typename U>
|
||||
U* allocate(size_type n = 1, const void* = 0)
|
||||
{
|
||||
return RAPIDJSON_NAMESPACE::Malloc<U>(baseAllocator_, n);
|
||||
}
|
||||
template <typename U>
|
||||
void deallocate(U* p, size_type n = 1)
|
||||
{
|
||||
RAPIDJSON_NAMESPACE::Free<U>(baseAllocator_, p, n);
|
||||
}
|
||||
|
||||
pointer allocate(size_type n = 1, const void* = 0)
|
||||
{
|
||||
return allocate<value_type>(n);
|
||||
}
|
||||
void deallocate(pointer p, size_type n = 1)
|
||||
{
|
||||
deallocate<value_type>(p, n);
|
||||
}
|
||||
|
||||
#if RAPIDJSON_HAS_CXX11
|
||||
using is_always_equal = std::is_empty<BaseAllocator>;
|
||||
#endif
|
||||
|
||||
template<typename U>
|
||||
bool operator==(const StdAllocator<U, BaseAllocator>& rhs) const RAPIDJSON_NOEXCEPT
|
||||
{
|
||||
return baseAllocator_ == rhs.baseAllocator_;
|
||||
}
|
||||
template<typename U>
|
||||
bool operator!=(const StdAllocator<U, BaseAllocator>& rhs) const RAPIDJSON_NOEXCEPT
|
||||
{
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
//! rapidjson Allocator concept
|
||||
static const bool kNeedFree = BaseAllocator::kNeedFree;
|
||||
static const bool kRefCounted = internal::IsRefCounted<BaseAllocator>::Value;
|
||||
void* Malloc(size_t size)
|
||||
{
|
||||
return baseAllocator_.Malloc(size);
|
||||
}
|
||||
void* Realloc(void* originalPtr, size_t originalSize, size_t newSize)
|
||||
{
|
||||
return baseAllocator_.Realloc(originalPtr, originalSize, newSize);
|
||||
}
|
||||
static void Free(void *ptr) RAPIDJSON_NOEXCEPT
|
||||
{
|
||||
BaseAllocator::Free(ptr);
|
||||
}
|
||||
|
||||
private:
|
||||
template <typename, typename>
|
||||
friend class StdAllocator; // access to StdAllocator<!T>.*
|
||||
|
||||
BaseAllocator baseAllocator_;
|
||||
};
|
||||
|
||||
#if !RAPIDJSON_HAS_CXX17 // std::allocator<void> deprecated in C++17
|
||||
template <typename BaseAllocator>
|
||||
class StdAllocator<void, BaseAllocator> :
|
||||
public std::allocator<void>
|
||||
{
|
||||
typedef std::allocator<void> allocator_type;
|
||||
|
||||
public:
|
||||
typedef BaseAllocator BaseAllocatorType;
|
||||
|
||||
StdAllocator() RAPIDJSON_NOEXCEPT :
|
||||
allocator_type(),
|
||||
baseAllocator_()
|
||||
{ }
|
||||
|
||||
StdAllocator(const StdAllocator& rhs) RAPIDJSON_NOEXCEPT :
|
||||
allocator_type(rhs),
|
||||
baseAllocator_(rhs.baseAllocator_)
|
||||
{ }
|
||||
|
||||
template<typename U>
|
||||
StdAllocator(const StdAllocator<U, BaseAllocator>& rhs) RAPIDJSON_NOEXCEPT :
|
||||
allocator_type(rhs),
|
||||
baseAllocator_(rhs.baseAllocator_)
|
||||
{ }
|
||||
|
||||
/* implicit */
|
||||
StdAllocator(const BaseAllocator& baseAllocator) RAPIDJSON_NOEXCEPT :
|
||||
allocator_type(),
|
||||
baseAllocator_(baseAllocator)
|
||||
{ }
|
||||
|
||||
~StdAllocator() RAPIDJSON_NOEXCEPT
|
||||
{ }
|
||||
|
||||
template<typename U>
|
||||
struct rebind {
|
||||
typedef StdAllocator<U, BaseAllocator> other;
|
||||
};
|
||||
|
||||
typedef typename allocator_type::value_type value_type;
|
||||
|
||||
private:
|
||||
template <typename, typename>
|
||||
friend class StdAllocator; // access to StdAllocator<!T>.*
|
||||
|
||||
BaseAllocator baseAllocator_;
|
||||
};
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
RAPIDJSON_DIAG_POP
|
||||
#endif
|
||||
|
||||
RAPIDJSON_NAMESPACE_END
|
||||
|
||||
#endif // RAPIDJSON_ENCODINGS_H_
|
||||
@@ -1,78 +0,0 @@
|
||||
// Tencent is pleased to support the open source community by making RapidJSON available.
|
||||
//
|
||||
// Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip.
|
||||
//
|
||||
// Licensed under the MIT License (the "License"); you may not use this file except
|
||||
// in compliance with the License. You may obtain a copy of the License at
|
||||
//
|
||||
// http://opensource.org/licenses/MIT
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software distributed
|
||||
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
|
||||
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
|
||||
// specific language governing permissions and limitations under the License.
|
||||
|
||||
#ifndef RAPIDJSON_CURSORSTREAMWRAPPER_H_
|
||||
#define RAPIDJSON_CURSORSTREAMWRAPPER_H_
|
||||
|
||||
#include "stream.h"
|
||||
|
||||
#if defined(__GNUC__)
|
||||
RAPIDJSON_DIAG_PUSH
|
||||
RAPIDJSON_DIAG_OFF(effc++)
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER <= 1800
|
||||
RAPIDJSON_DIAG_PUSH
|
||||
RAPIDJSON_DIAG_OFF(4702) // unreachable code
|
||||
RAPIDJSON_DIAG_OFF(4512) // assignment operator could not be generated
|
||||
#endif
|
||||
|
||||
RAPIDJSON_NAMESPACE_BEGIN
|
||||
|
||||
|
||||
//! Cursor stream wrapper for counting line and column number if error exists.
|
||||
/*!
|
||||
\tparam InputStream Any stream that implements Stream Concept
|
||||
*/
|
||||
template <typename InputStream, typename Encoding = UTF8<> >
|
||||
class CursorStreamWrapper : public GenericStreamWrapper<InputStream, Encoding> {
|
||||
public:
|
||||
typedef typename Encoding::Ch Ch;
|
||||
|
||||
CursorStreamWrapper(InputStream& is):
|
||||
GenericStreamWrapper<InputStream, Encoding>(is), line_(1), col_(0) {}
|
||||
|
||||
// counting line and column number
|
||||
Ch Take() {
|
||||
Ch ch = this->is_.Take();
|
||||
if(ch == '\n') {
|
||||
line_ ++;
|
||||
col_ = 0;
|
||||
} else {
|
||||
col_ ++;
|
||||
}
|
||||
return ch;
|
||||
}
|
||||
|
||||
//! Get the error line number, if error exists.
|
||||
size_t GetLine() const { return line_; }
|
||||
//! Get the error column number, if error exists.
|
||||
size_t GetColumn() const { return col_; }
|
||||
|
||||
private:
|
||||
size_t line_; //!< Current Line
|
||||
size_t col_; //!< Current Column
|
||||
};
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER <= 1800
|
||||
RAPIDJSON_DIAG_POP
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__)
|
||||
RAPIDJSON_DIAG_POP
|
||||
#endif
|
||||
|
||||
RAPIDJSON_NAMESPACE_END
|
||||
|
||||
#endif // RAPIDJSON_CURSORSTREAMWRAPPER_H_
|
||||
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Reference in New Issue
Block a user