add the shitty lcen code
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@@ -1,7 +1,7 @@
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#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_LanguageSelector.h"
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// pasted from lcen client aswell
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// strings for buttons in the list
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const unsigned int UIScene_LanguageSelector::m_uiHTPButtonNameA[]=
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{
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@@ -125,5 +125,8 @@ void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId)
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app.SetMinecraftLocale(m_iPad, newLocale);
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app.CheckGameSettingsChanged(true, m_iPad);
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app.loadStringTable();
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app.SetAction(m_iPad, eAppAction_ReloadFont);
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}
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}
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