add the shitty lcen code
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@@ -1,96 +1,75 @@
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#pragma once
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#include "UIScene.h"
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struct WorkshopZip
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{
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std::string filename;
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std::string destToken;
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};
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struct WorkshopPack
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{
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std::string id;
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std::wstring name;
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std::wstring author;
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std::wstring description;
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std::vector<std::string> categories;
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std::string thumbnailUrl;
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std::vector<WorkshopZip> zips;
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std::string version;
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std::vector<BYTE> thumbnailData;
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bool thumbnailLoaded;
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WorkshopPack() : thumbnailLoaded(false) {}
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};
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class UIScene_DLCOffersMenu : public UIScene
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{
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private:
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enum EControls
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{
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eControl_OffersList,
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};
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bool m_bIsSD;
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bool m_bHasPurchased;
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bool m_bIsSelected;
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UIControl_DLCList m_buttonListOffers;
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UIControl_Label m_labelOffers, m_labelPriceTag, m_labelXboxStore;
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UIControl_HTMLLabel m_labelHTMLSellText;
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UIControl_BitmapIcon m_bitmapIconOfferImage;
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UIControl m_Timer;
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enum EControls { eControl_OffersList };
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enum EFetchState { eFetch_Idle, eFetch_Ready, eFetch_Error };
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bool m_bIsSD;
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bool m_bHasPurchased;
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bool m_bIsSelected;
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UIControl_DLCList m_buttonListOffers;
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UIControl_Label m_labelOffers, m_labelPriceTag, m_labelXboxStore;
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UIControl_HTMLLabel m_labelHTMLSellText;
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UIControl_BitmapIcon m_bitmapIconOfferImage;
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UIControl m_Timer;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_buttonListOffers, "OffersList")
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UI_MAP_ELEMENT( m_labelOffers, "OffersList_Title")
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UI_MAP_ELEMENT( m_labelPriceTag, "PriceTag")
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UI_MAP_ELEMENT( m_labelHTMLSellText, "HTMLSellText")
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UI_MAP_ELEMENT( m_bitmapIconOfferImage, "DLCIcon" )
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UI_MAP_ELEMENT( m_Timer, "Timer")
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UI_MAP_ELEMENT(m_buttonListOffers, "OffersList")
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UI_MAP_ELEMENT(m_labelOffers, "OffersList_Title")
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UI_MAP_ELEMENT(m_labelPriceTag, "PriceTag")
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UI_MAP_ELEMENT(m_labelHTMLSellText, "HTMLSellText")
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UI_MAP_ELEMENT(m_bitmapIconOfferImage, "DLCIcon")
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UI_MAP_ELEMENT(m_Timer, "Timer")
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if(m_loadedResolution == eSceneResolution_1080)
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{
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UI_MAP_ELEMENT( m_labelXboxStore, "XboxLabel" )
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UI_MAP_ELEMENT(m_labelXboxStore, "XboxLabel")
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}
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UI_END_MAP_ELEMENTS_AND_NAMES()
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EFetchState m_eFetchState;
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std::vector<WorkshopPack> m_packs;
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std::vector<WorkshopPack*> m_filteredPacks;
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int m_iCurrentPack;
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int m_iProductInfoIndex;
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static const char* CategoryForIndex(int index);
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static bool FetchURL(const std::string& url, std::vector<BYTE>& outData);
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static bool FetchURLString(const std::string& url, std::string& outStr);
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bool ParseRegistry(const std::string& json);
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void PopulateList();
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void UpdateDetailPanel();
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static bool InstallPack(const std::vector<BYTE>& zipData, const std::string& packName);
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static bool IsPackInstalled(const std::string& packName);
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public:
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UIScene_DLCOffersMenu(int iPad, void *initData, UILayer *parentLayer);
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UIScene_DLCOffersMenu(int iPad, void* initData, UILayer* parentLayer);
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~UIScene_DLCOffersMenu();
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static int ExitDLCOffersMenu(void *pParam,int iPad,C4JStorage::EMessageResult result);
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virtual EUIScene getSceneType() { return eUIScene_DLCOffersMenu;}
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virtual void tick();
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virtual void updateTooltips();
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static int ExitDLCOffersMenu(void* pParam, int iPad, C4JStorage::EMessageResult result);
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virtual EUIScene getSceneType() { return eUIScene_DLCOffersMenu; }
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virtual void tick();
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virtual void updateTooltips();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled);
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virtual void handlePress(F64 controlId, F64 childId);
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virtual void handleSelectionChanged(F64 selectedId);
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virtual void handleFocusChange(F64 controlId, F64 childId);
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virtual void handleTimerComplete(int id);
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#ifdef __PS3__
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virtual void HandleDLCInstalled();
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#endif
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#ifdef _XBOX_ONE
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virtual void HandleDLCLicenseChange();
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#endif
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private:
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#ifdef _DURANGO
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void GetDLCInfo( int iOfferC, bool bUpdateOnly=false );
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void UpdateTooltips(MARKETPLACE_CONTENTOFFER_INFO& xOffer);
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bool UpdateDisplay(MARKETPLACE_CONTENTOFFER_INFO& xOffer);
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static int OrderSortFunction(const void* a, const void* b);
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bool m_bIgnorePress;
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bool m_bDLCRequiredIsRetrieved;
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DLC_INFO *m_pNoImageFor_DLC;
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typedef struct
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{
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unsigned int uiContentIndex;
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unsigned int uiSortIndex;
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}
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SORTINDEXSTRUCT;
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vector <wstring>m_vIconRetrieval;
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bool m_bSelectionChanged;
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#endif
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bool m_bProductInfoShown;
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int m_iProductInfoIndex;
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int m_iCurrentDLC;
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int m_iTotalDLC;
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bool m_bAddAllDLCButtons;
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#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
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std::vector<SonyCommerce::ProductInfo>*m_pvProductInfo;
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#endif
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};
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};
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