add the shitty lcen code

This commit is contained in:
Byte
2026-06-22 07:25:49 +02:00
parent 8a6d21779d
commit 658849b427
356 changed files with 185252 additions and 40953 deletions
@@ -1,96 +1,75 @@
#pragma once
#include "UIScene.h"
struct WorkshopZip
{
std::string filename;
std::string destToken;
};
struct WorkshopPack
{
std::string id;
std::wstring name;
std::wstring author;
std::wstring description;
std::vector<std::string> categories;
std::string thumbnailUrl;
std::vector<WorkshopZip> zips;
std::string version;
std::vector<BYTE> thumbnailData;
bool thumbnailLoaded;
WorkshopPack() : thumbnailLoaded(false) {}
};
class UIScene_DLCOffersMenu : public UIScene
{
private:
enum EControls
{
eControl_OffersList,
};
bool m_bIsSD;
bool m_bHasPurchased;
bool m_bIsSelected;
UIControl_DLCList m_buttonListOffers;
UIControl_Label m_labelOffers, m_labelPriceTag, m_labelXboxStore;
UIControl_HTMLLabel m_labelHTMLSellText;
UIControl_BitmapIcon m_bitmapIconOfferImage;
UIControl m_Timer;
enum EControls { eControl_OffersList };
enum EFetchState { eFetch_Idle, eFetch_Ready, eFetch_Error };
bool m_bIsSD;
bool m_bHasPurchased;
bool m_bIsSelected;
UIControl_DLCList m_buttonListOffers;
UIControl_Label m_labelOffers, m_labelPriceTag, m_labelXboxStore;
UIControl_HTMLLabel m_labelHTMLSellText;
UIControl_BitmapIcon m_bitmapIconOfferImage;
UIControl m_Timer;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttonListOffers, "OffersList")
UI_MAP_ELEMENT( m_labelOffers, "OffersList_Title")
UI_MAP_ELEMENT( m_labelPriceTag, "PriceTag")
UI_MAP_ELEMENT( m_labelHTMLSellText, "HTMLSellText")
UI_MAP_ELEMENT( m_bitmapIconOfferImage, "DLCIcon" )
UI_MAP_ELEMENT( m_Timer, "Timer")
UI_MAP_ELEMENT(m_buttonListOffers, "OffersList")
UI_MAP_ELEMENT(m_labelOffers, "OffersList_Title")
UI_MAP_ELEMENT(m_labelPriceTag, "PriceTag")
UI_MAP_ELEMENT(m_labelHTMLSellText, "HTMLSellText")
UI_MAP_ELEMENT(m_bitmapIconOfferImage, "DLCIcon")
UI_MAP_ELEMENT(m_Timer, "Timer")
if(m_loadedResolution == eSceneResolution_1080)
{
UI_MAP_ELEMENT( m_labelXboxStore, "XboxLabel" )
UI_MAP_ELEMENT(m_labelXboxStore, "XboxLabel")
}
UI_END_MAP_ELEMENTS_AND_NAMES()
EFetchState m_eFetchState;
std::vector<WorkshopPack> m_packs;
std::vector<WorkshopPack*> m_filteredPacks;
int m_iCurrentPack;
int m_iProductInfoIndex;
static const char* CategoryForIndex(int index);
static bool FetchURL(const std::string& url, std::vector<BYTE>& outData);
static bool FetchURLString(const std::string& url, std::string& outStr);
bool ParseRegistry(const std::string& json);
void PopulateList();
void UpdateDetailPanel();
static bool InstallPack(const std::vector<BYTE>& zipData, const std::string& packName);
static bool IsPackInstalled(const std::string& packName);
public:
UIScene_DLCOffersMenu(int iPad, void *initData, UILayer *parentLayer);
UIScene_DLCOffersMenu(int iPad, void* initData, UILayer* parentLayer);
~UIScene_DLCOffersMenu();
static int ExitDLCOffersMenu(void *pParam,int iPad,C4JStorage::EMessageResult result);
virtual EUIScene getSceneType() { return eUIScene_DLCOffersMenu;}
virtual void tick();
virtual void updateTooltips();
static int ExitDLCOffersMenu(void* pParam, int iPad, C4JStorage::EMessageResult result);
virtual EUIScene getSceneType() { return eUIScene_DLCOffersMenu; }
virtual void tick();
virtual void updateTooltips();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled);
virtual void handlePress(F64 controlId, F64 childId);
virtual void handleSelectionChanged(F64 selectedId);
virtual void handleFocusChange(F64 controlId, F64 childId);
virtual void handleTimerComplete(int id);
#ifdef __PS3__
virtual void HandleDLCInstalled();
#endif
#ifdef _XBOX_ONE
virtual void HandleDLCLicenseChange();
#endif
private:
#ifdef _DURANGO
void GetDLCInfo( int iOfferC, bool bUpdateOnly=false );
void UpdateTooltips(MARKETPLACE_CONTENTOFFER_INFO& xOffer);
bool UpdateDisplay(MARKETPLACE_CONTENTOFFER_INFO& xOffer);
static int OrderSortFunction(const void* a, const void* b);
bool m_bIgnorePress;
bool m_bDLCRequiredIsRetrieved;
DLC_INFO *m_pNoImageFor_DLC;
typedef struct
{
unsigned int uiContentIndex;
unsigned int uiSortIndex;
}
SORTINDEXSTRUCT;
vector <wstring>m_vIconRetrieval;
bool m_bSelectionChanged;
#endif
bool m_bProductInfoShown;
int m_iProductInfoIndex;
int m_iCurrentDLC;
int m_iTotalDLC;
bool m_bAddAllDLCButtons;
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
std::vector<SonyCommerce::ProductInfo>*m_pvProductInfo;
#endif
};
};