Update to NeoLegacy Latest
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@@ -21,6 +21,8 @@ private:
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int maxSwell;
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int explosionRadius;
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bool ignited;
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void _init();
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public:
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@@ -34,6 +36,8 @@ public:
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virtual int getMaxFallDistance();
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virtual bool mobInteract(shared_ptr<Player> player);
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protected:
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virtual void causeFallDamage(float distance);
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virtual void defineSynchedData();
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@@ -61,5 +65,9 @@ protected:
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public:
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int getSwellDir();
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void setSwellDir(int dir);
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void thunderHit(const LightningBolt *lightningBolt) ;
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void thunderHit(const LightningBolt *lightningBolt);
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public:
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void Ignite();
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bool isIgnited();
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};
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