Update to NeoLegacy Latest
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@@ -148,6 +148,7 @@ GameRenderer::GameRenderer(Minecraft *mc)
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itemInHandRenderer = nullptr;
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// 4J-PB - set up the local players iteminhand renderers here - needs to be done with lighting enabled so that the render geometry gets compiled correctly
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#ifndef MINECRAFT_SERVER_BUILD
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glEnable(GL_LIGHTING);
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mc->localitemInHandRenderers[0] = new ItemInHandRenderer(mc);//itemInHandRenderer;
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mc->localitemInHandRenderers[1] = new ItemInHandRenderer(mc);
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@@ -170,7 +171,9 @@ GameRenderer::GameRenderer(Minecraft *mc)
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for(int i=0;i<NUM_LIGHT_TEXTURES;i++)
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lightPixels[i] = intArray(16*16);
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#endif
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#endif
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#ifndef MINECRAFT_SERVER_BUILD
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#ifdef MULTITHREAD_ENABLE
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m_updateEvents = new C4JThread::EventArray(eUpdateEventCount, C4JThread::EventArray::e_modeAutoClear);
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m_updateEvents->Set(eUpdateEventIsFinished);
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@@ -183,6 +186,7 @@ GameRenderer::GameRenderer(Minecraft *mc)
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m_updateThread->SetProcessor(CPU_CORE_CHUNK_UPDATE);
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m_updateThread->Run();
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#endif
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#endif
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}
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// 4J Stu Added to go with 1.8.2 change
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