Update to NeoLegacy Latest
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@@ -193,19 +193,19 @@ D3DXVECTOR3& D3DXVECTOR3::operator += (CONST D3DXVECTOR3 & add) { x += add.x; y
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BYTE IQNetPlayer::GetSmallId() { return m_smallId; }
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void IQNetPlayer::SendData(IQNetPlayer * player, const void* pvData, DWORD dwDataSize, DWORD dwFlags)
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{
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if (WinsockNetLayer::IsActive())
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{
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if (!WinsockNetLayer::IsHosting() && !m_isRemote)
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{
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SOCKET sock = WinsockNetLayer::GetLocalSocket(m_smallId);
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if (sock != INVALID_SOCKET)
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WinsockNetLayer::SendOnSocket(sock, pvData, dwDataSize);
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}
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else
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{
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WinsockNetLayer::SendToSmallId(player->m_smallId, pvData, dwDataSize);
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}
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}
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if (WinsockNetLayer::IsActive())
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{
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if (!WinsockNetLayer::IsHosting() && !m_isRemote)
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{
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SOCKET sock = WinsockNetLayer::GetLocalSocket(m_smallId);
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if (sock != INVALID_SOCKET)
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WinsockNetLayer::SendOnSocket(sock, pvData, dwDataSize);
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}
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else
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{
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WinsockNetLayer::SendToSmallId(player->m_smallId, pvData, dwDataSize);
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}
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}
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}
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bool IQNetPlayer::IsSameSystem(IQNetPlayer * player) { return (this == player) || (!m_isRemote && !player->m_isRemote); }
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DWORD IQNetPlayer::GetSendQueueSize(IQNetPlayer * player, DWORD dwFlags) { return 0; }
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@@ -253,7 +253,7 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost
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IQNet::s_playerCount = smallId + 1;
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}
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static bool Win64_IsActivePlayer(IQNetPlayer* p, DWORD index);
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static bool Win64_IsActivePlayer(IQNetPlayer * p, DWORD index);
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HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex) {
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if (dwUserIndex >= MINECRAFT_NET_MAX_PLAYERS) return E_FAIL;
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