Update to NeoLegacy Latest

This commit is contained in:
2026-05-28 01:23:47 -04:00
parent f4390d5f0b
commit 10f9576b72
201 changed files with 12535 additions and 25235 deletions
@@ -1546,7 +1546,7 @@ void CGameNetworkManager::CreateSocket(INetworkPlayer* pNetworkPlayer, bool loca
IQNet::m_player[padIdx].m_smallId = assignedSmallId;
IQNet::m_player[padIdx].m_resolvedXuid = Win64Xuid::DeriveXuidForPad(Win64Xuid::ResolvePersistentXuidFromName(IQNet::m_player[padIdx].m_gamertag), padIdx);
// Network socket (not hostLocal) — data goes through TCP via GetLocalSocket
// Network socket (not hostLocal) — data goes through TCP via GetLocalSocket
socket = new Socket(pNetworkPlayer, false, false);
pNetworkPlayer->SetSocket(socket);