Update to NeoLegacy Latest
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@@ -1546,7 +1546,7 @@ void CGameNetworkManager::CreateSocket(INetworkPlayer* pNetworkPlayer, bool loca
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IQNet::m_player[padIdx].m_smallId = assignedSmallId;
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IQNet::m_player[padIdx].m_resolvedXuid = Win64Xuid::DeriveXuidForPad(Win64Xuid::ResolvePersistentXuidFromName(IQNet::m_player[padIdx].m_gamertag), padIdx);
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// Network socket (not hostLocal) — data goes through TCP via GetLocalSocket
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// Network socket (not hostLocal) — data goes through TCP via GetLocalSocket
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socket = new Socket(pNetworkPlayer, false, false);
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pNetworkPlayer->SetSocket(socket);
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