Update to NeoLegacy Latest
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@@ -66,39 +66,34 @@ void SoundEngine::playMusicTick() {};
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#else
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#ifdef _WINDOWS64
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char SoundEngine::m_szSoundPath[] = { "Windows64Media\\Sound\\" };
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char SoundEngine::m_szMusicPath[] = { "Windows64Media\\Music\\" };
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char SoundEngine::m_szRedistName[] = { "redist64" };
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char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
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char SoundEngine::m_szMusicPath[]={"music\\"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined _DURANGO
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char SoundEngine::m_szSoundPath[] = { "Durango\\Sound\\" };
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char SoundEngine::m_szMusicPath[] = { "DurangoMedia\\Music\\" };
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char SoundEngine::m_szRedistName[] = { "redist64" };
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char SoundEngine::m_szSoundPath[]={"Sound\\"};
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char SoundEngine::m_szMusicPath[]={"music\\"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined __ORBIS__
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char SoundEngine::m_szSoundPath[] = { "Orbis\\Sound\\" };
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char SoundEngine::m_szMusicPath[] = { "OrbisMedia\\Music\\" };
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char SoundEngine::m_szRedistName[] = { "redist64" };
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#elif defined _XBOX
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char SoundEngine::m_szSoundPath[] = { "Xbox\\Sound\\" };
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char SoundEngine::m_szMusicPath[] = { "XboxMedia\\Music\\" };
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char SoundEngine::m_szRedistName[] = { "redist" };
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#elif defined __PSVITA__
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char SoundEngine::m_szSoundPath[] = { "PSVita\\Sound\\" };
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char SoundEngine::m_szMusicPath[] = { "PSVitaMedia\\Music\\" };
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char SoundEngine::m_szRedistName[] = { "redist" };
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#elif defined __PS3__
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//extern const char* getPS3HomePath();
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char SoundEngine::m_szSoundPath[] = { "PS3\\Sound\\" };
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char SoundEngine::m_szMusicPath[] = { "PS3Media\\Music\\" };
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char SoundEngine::m_szRedistName[] = { "redist" };
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#ifdef _CONTENT_PACKAGE
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char SoundEngine::m_szSoundPath[] = { "Sound/" };
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#elif defined _ART_BUILD
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char SoundEngine::m_szSoundPath[] = { "Sound/" };
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#else
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// just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file
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char SoundEngine::m_szSoundPath[] = { "Durango/Sound/" };
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char SoundEngine::m_szSoundPath[]={"Durango/Sound/"};
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#endif
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined __PSVITA__
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char SoundEngine::m_szSoundPath[]={"PSVita/Sound/"};
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#elif defined __PS3__
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//extern const char* getPS3HomePath();
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char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#define USE_SPURS
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