Update to NeoLegacy Latest

This commit is contained in:
2026-05-28 01:23:47 -04:00
parent f4390d5f0b
commit 10f9576b72
201 changed files with 12535 additions and 25235 deletions
+20 -25
View File
@@ -66,39 +66,34 @@ void SoundEngine::playMusicTick() {};
#else
#ifdef _WINDOWS64
char SoundEngine::m_szSoundPath[] = { "Windows64Media\\Sound\\" };
char SoundEngine::m_szMusicPath[] = { "Windows64Media\\Music\\" };
char SoundEngine::m_szRedistName[] = { "redist64" };
char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined _DURANGO
char SoundEngine::m_szSoundPath[] = { "Durango\\Sound\\" };
char SoundEngine::m_szMusicPath[] = { "DurangoMedia\\Music\\" };
char SoundEngine::m_szRedistName[] = { "redist64" };
char SoundEngine::m_szSoundPath[]={"Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined __ORBIS__
char SoundEngine::m_szSoundPath[] = { "Orbis\\Sound\\" };
char SoundEngine::m_szMusicPath[] = { "OrbisMedia\\Music\\" };
char SoundEngine::m_szRedistName[] = { "redist64" };
#elif defined _XBOX
char SoundEngine::m_szSoundPath[] = { "Xbox\\Sound\\" };
char SoundEngine::m_szMusicPath[] = { "XboxMedia\\Music\\" };
char SoundEngine::m_szRedistName[] = { "redist" };
#elif defined __PSVITA__
char SoundEngine::m_szSoundPath[] = { "PSVita\\Sound\\" };
char SoundEngine::m_szMusicPath[] = { "PSVitaMedia\\Music\\" };
char SoundEngine::m_szRedistName[] = { "redist" };
#elif defined __PS3__
//extern const char* getPS3HomePath();
char SoundEngine::m_szSoundPath[] = { "PS3\\Sound\\" };
char SoundEngine::m_szMusicPath[] = { "PS3Media\\Music\\" };
char SoundEngine::m_szRedistName[] = { "redist" };
#ifdef _CONTENT_PACKAGE
char SoundEngine::m_szSoundPath[] = { "Sound/" };
char SoundEngine::m_szSoundPath[]={"Sound/"};
#elif defined _ART_BUILD
char SoundEngine::m_szSoundPath[] = { "Sound/" };
char SoundEngine::m_szSoundPath[]={"Sound/"};
#else
// just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file
char SoundEngine::m_szSoundPath[] = { "Durango/Sound/" };
char SoundEngine::m_szSoundPath[]={"Durango/Sound/"};
#endif
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined __PSVITA__
char SoundEngine::m_szSoundPath[]={"PSVita/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist"};
#elif defined __PS3__
//extern const char* getPS3HomePath();
char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist"};
#define USE_SPURS