Fix portal cache key to use chunk coordinates
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@@ -93,7 +93,7 @@ bool PortalForcer::findPortal(shared_ptr<Entity> e, double xOriginal, double yOr
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int xc = Mth::floor(e->x);
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int zc = Mth::floor(e->z);
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long hash = ChunkPos::hashCode(xc, zc);
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long hash = ChunkPos::hashCode(xc >> 4, zc >> 4);
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bool updateCache = true;
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auto it = cachedPortals.find(hash);
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@@ -148,8 +148,17 @@ bool PortalForcer::findPortal(shared_ptr<Entity> e, double xOriginal, double yOr
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if (updateCache)
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{
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cachedPortals[hash] = new PortalPosition(x, y, z, level->getGameTime());
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cachedPortalKeys.push_back(hash);
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auto existing = cachedPortals.find(hash);
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if (existing != cachedPortals.end())
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{
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delete existing->second;
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existing->second = new PortalPosition(x, y, z, level->getGameTime());
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}
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else
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{
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cachedPortals[hash] = new PortalPosition(x, y, z, level->getGameTime());
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cachedPortalKeys.push_back(hash);
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}
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}
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double xt = x + 0.5;
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